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  • Moving from 1 Linux Partition to Many over USB Mount

    - by Mistiry
    We have devices which use Compact Flash for storage. They work OK, but we recently got industrial-grade CF cards to start using. One of the major problems we get is corruption on the flash card. As it is now, these flash cards run Debian with everything in a single partition. We want to have multiple partitions on the new industrial CF cards to help avoid some of the corruption problems. I booted up the device, and attached a USB CF reader. I then used fdisk to partition the CF card in the USB reader. How can I move the data to these partitions so that it works? I have a partition for each of these directories: /lib /var /root /boot /tmp /home /etc / swap space I imagine I can't just use rsync - do I need to attach a second CF reader with a copy of the CF card, so that it's not active and in-use - and then copy from the first reader to the second? How will the system know where to find its files? I know I'd have to change fstab, but that resides in /etc, which will be on a separate partition...how will it find the fstab file if it can't find /etc? And what about grub? I'm at a loss, perhaps its just because I'm under the weather, or I'm just missing a piece of logic here... Any help is greatly appreciated, this is somewhat urgent as our existing stock is nearing its end and we don't want to purchase anything but these industrial cards, but need to get it working with partitions.

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  • fglrx-legacy-driver not seeing Radeon HD 4650 AGP

    - by Rocket Hazmat
    I am running Debian Squeeze on an old Dell Dimension 8300 box. It has an AGP Radeon HD 4650 card. I use this machine to mine bitcoins, and today I noticed that the machine had rebooted! My precious uptime! Anyway, my miner wouldn't start, so I figured might as well update my graphics driver, maybe that would fix the issue. I went to amd.com and downloaded the newest driver (12.6 legacy), but after installing it, aticonfig gave an error: aticonfig: No supported adapters detected I uninstalled the driver and figured I'd try to install it from apt. AMD has dropped support for the HD 4000 series in fglrx, forcing me to use fglrx-legacy-driver (currently only in experimental). In order to install this, I had to update libc6 (and some other important packages, like gcc), I had to use their wheezy versions. I finally got glrx-legacy-driver installed, but I still got: aticonfig: No supported adapters detected Why isn't the driver finding my video card? I have a hunch it has something to do with the fact that it's an AGP video card. Here is the output of lspci -v (why does it say Kernel driver in use: fglrx_pci?): 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV730 Pro AGP [Radeon HD 4600 Series] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices [AMD] nee ATI Device 0028 Flags: bus master, 66MHz, medium devsel, latency 64, IRQ 16 Memory at e0000000 (32-bit, prefetchable) [size=256M] I/O ports at de00 [size=256] Memory at fe9f0000 (32-bit, non-prefetchable) [size=64K] Expansion ROM at fea00000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] AGP version 3.0 Kernel driver in use: fglrx_pci

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • I really need help resolving a Window Vista BSOD (Blue Screen Crash) on my desktop

    - by anonymous
    Hi, thanks for taking the time to read this. I'll get straight to the details. My desktop is on the fritz; it keeps going to blue screen with the stop message of 0x0000007E immediately after the loading bar of vista, right before transitioning to the account selection screen. My desktop runs on a dual-core 32-bit processor with windows Vista Home(?) installed. I have 3 GB of ram as two separate modules, a 1GB acer module and a 2GB geil module. I have an ati video card, unfortunately I cannot recall the exact name but the chipset is ATI and the manufacturer is Sapphire and the card is on the lower end. My hard drive is 320GB (i think) partitioned into two. The C:\ partition is red lined, while the D:\ partition is still pretty empty. As per the advice of my friend, i tried restarting the system with the graphics card removed. Upon failure, i repeated the process removing one RAM module one at a time, but the system still failed to load. Vista would attempt to repair the system and it would initially report that the system was fixed, but vista really failed to fix the problem. After removing the memory modules, vista started to report it's inability to fix the problem. I tried running on safe mode and the driver listing would always stop at crcdisk.sys. I ran memory diagnostics using the windows memory diagnostic tool found in the screen after vista's failed attempt to fix the problem with no luck. the problem details are as such: Problem Event Name : StartupRepairV2 Problem Signature 01: AutoFailover 02: (vista's version number?) 03: 6 04: 720907 05: 0x7e 06: 0x7e 07: 0 08: 2 09: WrpRepair 10: 0 OS Version: 6.0.6000.2.0.0.256.1 Locale ID 1033 any correct advice would be appreciated as i really need my pc to work so i can work on my projects. kinda sad, but i'm college of computer science and i have no idea what to do :P

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  • Nvidia 9800GT randomly prevents computer from booting

    - by Blender
    My computer has been running Windows and Linux perfectly fine with my 9800GT for the past year or so, but today it refused to boot. When I press the power button, this is what happens: Power button flashes once. Fans whir. Graphics card makes clicking noise. Computer reboots. Go back to 1. The cycle just keeps going, and I have to yank the cord to make the computer stop. After about 30 attempts at booting it, the computer powers on and everything works. I'm pretty sure that the graphics card isn't malfunctioning, as I've been GPU computing on it for a while now without any hiccups. But the strange thing is, the computer boots perfectly fine in only 5 boots if I remove the card. The computer is a HP Pavilion a6028x Desktop PC: Processor: AMD Athlon 64 X2 (W) 4600+ 2.4 GHz (AM2 socket) Motherboard: ECS MCP61PM-HM (Nettle 1) RAM: 3GB DDR2 (two different brands) More specs here Does anybody know what could be the problem? Any help or information would be greatly appreciated!

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  • Internet keeps connecting and disconnecting

    - by OmerPT
    I have a PC running 32bit Windows 7 Professional. My wireless internet card is Edimax EW-7128G, it is inside my computer case and it is connected to an antenna. My problem is: I have a wireless connection to my router, the signal is fine and it's not slow or anything, but it just keeps disconnecting every 30 seconds or so, then connects back, then it disconnects, then connects back and so on. This is new - it only started about a week ago, everything worked just fine until then. I know it's not a problem with the router because: Other computers can connect to it easily and they work just fine, no disconnections (My phone too). I know it's not a problem with the computer or the wireless card itself because: I have Ubuntu installed side-by-side with my Windows, and when I switch to Ubuntu the internet works great. This caused me to think it's probably a problem with the wireless card drivers installed on windows (Ubuntu auto-installed them, I installed them manually on windows): I tried uninstalling them, and then installing them back again, sadly that didn't help. I'm kind of lost here - can anyone think of anything else I should try? Thanks :)

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  • Trouble move-capturing std::unique_ptr in a lambda using std::bind

    - by user2478832
    I'd like to capture a variable of type std::vector<std::unique_ptr<MyClass>> in a lambda expression (in other words, "capture by move"). I found a solution which uses std::bind to capture unique_ptr (http://stackoverflow.com/a/12744730/2478832) and decided to use it as a starting point. However, the most simplified version of the proposed code I could get doesn't compile (lots of template mistakes, it seems to try to call unique_ptr's copy constructor). #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (int* p) {}, std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); } Can anybody point out what is wrong with this code? EDIT: tried changing the lambda to take a reference to unique_ptr, it still doesn't compile. #include <functional> #include <memory> std::function<void ()> a(std::unique_ptr<int>&& param) { return std::bind( [] (std::unique_ptr<int>& p) {}, // also as a const reference std::move(param)); } int main() { a(std::unique_ptr<int>(new int())); }

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  • Catching MediaPlayer Exceptions from WPF MediaElement Control

    - by ScottCate
    I'm playing video in a MediaElement in WPF. It's working 1000's of times, over and over again. Once in a blue moon (like once a week), I get a windows exception (you know the dialog Dr. Watson Crash??) that happens. The MediaElment doesn't expose an error, it just crashes and sits there with an ugly Crash report on the screen. If you "view this report" you can see it is in fact MediaPlayer that has crashed. I know I can disable the crash reports from popping up - but I'm more interested in finding out what's going wrong. I'm not sure how to capture the results of the Dr. Watson capture, but I have the dialog open now if someone has advice on a better way to capture. Here is the opening line of data, that points to my application, then to wmvdecod.dll AppName: ScottApp.exe AppVer: 2.2009.2291.805 AppStamp:4a36c812 ModName: wmvdecod.dll ModVer: 11.0.5721.5145 ModStamp:453711a3 fDebug: 0 Offset: 000cbc88 And from the Win Event Log. (same information) Event Type: Error Event Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 1000 Date: 7/13/2009 Time: 10:20:27 AM User: N/A Computer:28022 Description: Faulting application ScottApp.exe, version 2.2009.2291.805, stamp 4a36c812, faulting module wmvdecod.dll, version 11.0.5721.5145, stamp 453711a3, debug? 0, fault address 0x000cbc88.

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  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

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  • Trying to write a video file using OpenCV

    - by Ted pottel
    Hi , I’m trying to use OpenCV to write a video file. I have a simple program that loads frames from a video file then accepts to save them At first the cvCreateVideoWrite always return NULL. I got a answer from your group saying it returns separate images and to try to change the file name to test0001.png, this worked. But now the cvWriteFrame function always fails, the code is CString path; path="d:\\mice\\Test_Day26_2.avi"; CvCapture* capture = cvCaptureFromAVI(path); IplImage* img = 0; CvVideoWriter *writer = 0; int isColor = 1; int fps = 25; // or 30 int frameW = 640; // 744 for firewire cameras int frameH = 480; // 480 for firewire cameras writer=cvCreateVideoWriter("d:\\mice\\test0001.png",CV_FOURCC('P','I','M','1'), fps,cvSize(frameW,frameH),isColor); if (writer==0) MessageBox("could not open writter"); int nFrames = 50; for(int i=0;i<nFrames;i++){ if (!cvGrabFrame(capture)) MessageBox("could not grab frame"); img=cvRetrieveFrame(capture); // retrieve the captured frame if (img==0) MessageBox("could not retrive data"); if (!cvWriteFrame(writer,img) ) MessageBox("could not write frame"); } cvReleaseVideoWriter(&writer); Any help would be GREAT - Ted

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • Is it possible to "trick" PrintScreen, swap out the contents of my form with something else before c

    - by Lasse V. Karlsen
    I have a bit of a challenge. In an earlier version of our product, we had an error message window (last resort, unhandled exception) that showed the exception message, type, stack trace + various bits and pieces of information. This window was printscreen-friendly, in that if the user simply did a printscreen-capture, and emailed us the screenshot, we had almost everything we needed to start diagnosing the problem. However, the form was deemed too technical and "scary" for normal users, so it was toned down to a more friendly one, still showing the error message, but not the stack trace and some of the more gory details that I'd still like to get. In addition, the form was added the capabilities of emailing us a text file containing everything we had before + lots of other technical details as well, basically everything we need. However, users still use PrintScreen to capture the contents of the form and email that back to us, which means I now have a less than optimal amount of information to go on. So I was wondering. Would it be possible for me to pre-render a bitmap the same size as my form, with everything I need on it, detect that PrintScreen was hit and quickly swap out the form contents with my bitmap before capture, and then back again afterwards? And before you say "just educate the users", yes, that's not going to work. These are not out users, they're users at our customers place, so we really cannot tell them to wisen up all that much. Or, barring this, is there a way for me to detect PrintScreen, tell Windows to ignore it, and instead react to it, by dumping the aformentioned prerendered bitmap onto the clipboard ready for placing into an email? The code is C# 3.0 in .NET 3.5, if it matters, but pointers for something to look at/for is good enough.

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  • How to get a debug flow of execution in C++

    - by Rich
    Hi, I work on a global trading system which supports many users. Each user can book,amend,edit,delete trades. The system is regulated by a central deal capture service. The deal capture service informs all the user of any updates that occur. The problem comes when we have crashes, as the production environment is impossible to re-create on a test system, I have to rely on crash dumps and log files. However this doesn't tell me what the user has been doing. I'd like a system that would (at the time of crashing) dump out a history of what the user has been doing. Anything that I add has to go into the live environment so it can't impact performance too much. Ideas wise I was thinking of a MACRO at the top of each function which acted like a stack trace (only I could supply additional user information, like trade id's, user dialog choices, etc ..) The system would record stack traces (on a per thread basis) and keep a history in a cyclic buffer (varying in size, depending on how much history you wanted to capture). Then on crash, I could dump this history stack. I'd really like to hear if anyone has a better solution, or if anyone knows of an existing framework? Thanks Rich

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  • Android - Take a photo, save it in app drawables and display it in an ImageButton

    - by Andres7X
    I have an Android app with an ImageButton. When user clicks on it, intent launches to show camera activity. When user capture the image, I'd like to save it in drawable folder of the app and display it in the same ImageButton clicked by the user, replacing the previous drawable image. I used the activity posted here: Capture Image from Camera and Display in Activity ...but when I capture an image, activity doesn't return to activity which contains ImageButton. Edit code is: public void manage_shop() { static final int CAMERA_REQUEST = 1888; [...] ImageView photo = (ImageView)findViewById(R.id.getimg); photo.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent camera = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(camera, CAMERA_REQUEST); } }); [...] } And onActivityResult(): protected void onActivityResult(int requestCode, int resultCode, Intent data) { ImageButton getimage = (ImageButton)findViewById(R.id.getimg); if (requestCode == CAMERA_REQUEST && resultCode == RESULT_OK) { Bitmap getphoto = (Bitmap) data.getExtras().get("data"); getimage.setImageBitmap(getphoto); } } How can I also store the captured image in drawable folder?

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  • Asp.net MVC - Model binding image button

    - by big dave
    I've got a very complex form and i'm using the MVC model binding to capture all the information I've got it set up to capture all the different submissions that can happen as there are about 10 different submit buttons on the form, and there are also 2 image buttons I tried to get a bit clever (or so i thought) with capturing the image button submissions, and have created a child class so that i can capture the x value that's returned public class ImageButtonViewData { public int x { get; set; } public string Value { get; set; } } The parent class looks something like this public class ViewDataObject { public ImageButtonViewData ImageButton { get; set; } public ViewDataObject(){ this.ImageButton = new ImageButton(); } } The html for the image button then looks like <input type="image" id="ViewDataObject_ImageButton" name="ViewDataObject.ImageButton" /> This works fine in all browsers except for Chrome. When i debug it in chrome, the Request.Form object contains the values that i would expect, but after the model binding has occurred, the ImageButton property on the ViewDataObject has been set to null The only difference that i can see between the submission values is that Chrome passes the x as lower case (ViewDataObject.ImageButton.x) and IE passes it as upper case (ViewDataObject.ImageButton.X) but i didn't think that model binding took any notice of casing on property names Does anyone have any ideas ?

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  • Tracking down origin of I/O in multi-process server

    - by Craig Ringer
    I'm currently trying to track down some phantom I/O in a PostgreSQL build I'm testing. It's a multi-process server and it isn't simple to associate disk I/O back to a particular back-end and query. I thought Linux's perf tool would be ideal for this, but I'm struggling to capture block I/O performance counter metrics and associate them with user-space activity. It's easy to record block I/O requests and completions with, eg: sudo perf record -g -T -u postgres -e 'block:block_rq_*' and the user-space pid is recorded, but there's no kernel or user-space stack captured, or ability to snapshot bits of the user-space process's heap (say, query text) etc. So while you have the pid, you don't know what the process was doing at that point. Just perf script output like: postgres 7462 [002] 301125.113632: block:block_rq_issue: 8,0 W 0 () 208078848 + 1024 [postgres] If I add the -g flag to perf record it'll take snapshots of the kernel stack, but doesn't capture user-space state for perf events captured in the kernel. The user-space stack only goes up to the entry-point from userspace, like LWLockRelease, LWLockAcquire, memcpy (mmap'd IO), __GI___libc_write, etc. So. Any tips? Being able to capture a snapshot of the user-space stack in response to kernel events would be ideal.

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  • Python Wildcard Import Vs Named Import

    - by Dan
    Ok, I have some rather odd behavior in one of my Projects and I'm hoping someone can tell me why. My file structure looks like this: MainApp.py res/ __init__.py elements/ __init__.py MainFrame.py Inside of MainFrame.py I've defined a class named RPMWindow which extends wx.Frame. In MainApp.py this works: from res.elements.MainFrame import * And this does not: from res.elements.MainFrame import RPMWindow I realize that the wild card import won't hurt anything, but I'm more interested in understanding why the named import is failing when the wild card succeeds.

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  • GSM Modem Wavecom 900

    - by Sopolin
    Dear All, I have one GSM Modem Series 900. I want to test it for sending and receiving message to mobile. I can connect with this modem, but when I put my SIM Card and I type AT command like here: AT: Status "OK" AT+CPIN?: Status "+CPIN: PH-NET PIN" AT+CPIN="xxxx": Status "Error" I don't know why it can't connect with the SIM Card. So do you any solution to help me on this problem? Thanks, Sopolin

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Testing Paypal error messages using ActiveMerchant

    - by vrish88
    Hello, Is there a way to test your application's processing and handling of Paypal generated credit card errors? I'd like to verify that my application can handle a declined credit card or something like that. So is there a way to have Paypal send an error message? Or would it be better to generate a stub and use it in the testing environment? If this is the better way, how would one generate a stub? Thanks!

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  • jQuery tabs using radio buttons instead of list navigation

    - by caleb
    I'm following a tutorial to create a simple jquery tabs show/hide content. Wondering if there's a way to re-engineer it to use a list of radio buttons instead of a list? Tutorial here: http://www.sohtanaka.com/web-design/simple-tabs-w-css-jquery/ My js: $(".tab_content").hide(); //Hide all content $("ul.tabs li:first").addClass("active").show(); //Activate first tab $(".tab_content:first").show(); //Show first tab content //On Click Event $("ul.tabs li").click(function() { $("ul.tabs li").removeClass("active"); //Remove any "active" class $(this).addClass("active").children("input[@type=radio]").click(); //Add "active" class to selected tab $(".tab_content").hide(); //Hide all tab content var activeTab = "#" + $(this).children("input").attr("value"); //Find the href attribute value to identify the active tab + content $(activeTab).fadeIn(); //Fade in the active ID content return false; }); My HTML: <ul class="tabs"> <li><input type="radio" name="card" id="one" value="gallery" /> <label for="one">gallery</label></li> <li><input type="radio" name="card" id="two" value="submit" /> <label for="two">submit</label></li> <li><input type="radio" name="card" id="three" value="resources" /> <label for="three">resources</label></li> <li><input type="radio" name="card" id="four" value="contact" /> <label for="four">contact</label></li> </ul> <div class="tab_container"> <div id="gallery" class="tab_content"> <h2>Gallery</h2> </div> <div id="submit" class="tab_content"> <h2>Submit</h2> </div> <div id="resources" class="tab_content"> <h2>Resources</h2> </div> <div id="contact" class="tab_content"> <h2>Contact</h2> </div> </div> I'm able to actively select the radio button within the list, but not activate the actual div.

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  • Creating thousands of records in Rails

    - by willCosgrove
    Let me set the stage: My application deals with gift cards. When we create cards they have to have a unique string that the user can use to redeem it with. So when someone orders our gift cards, like a retailer, we need to make a lot of new card objects and store them in the DB. With that in mind, I'm trying to see how quickly I can have my application generate 100,000 Cards. Database expert, I am not, so I need someone to explain this little phenomena: When I create 1000 Cards, it takes 5 seconds. When I create 100,000 cards it should take 500 seconds right? Now I know what you're wanting to see, the card creation method I'm using, because the first assumption would be that it's getting slower because it's checking the uniqueness of a bunch of cards, more as it goes along. But I can show you my rake task desc "Creates cards for a retailer" task :order_cards, [:number_of_cards, :value, :retailer_name] => :environment do |t, args| t = Time.now puts "Searching for retailer" @retailer = Retailer.find_by_name(args[:retailer_name]) puts "Retailer found" puts "Generating codes" value = args[:value].to_i number_of_cards = args[:number_of_cards].to_i codes = [] top_off_codes(codes, number_of_cards) while codes != codes.uniq codes.uniq! top_off_codes(codes, number_of_cards) end stored_codes = Card.all.collect do |c| c.code end while codes != (codes - stored_codes) codes -= stored_codes top_off_codes(codes, number_of_cards) end puts "Codes are unique and generated" puts "Creating bundle" @bundle = @retailer.bundles.create!(:value => value) puts "Bundle created" puts "Creating cards" @bundle.transaction do codes.each do |code| @bundle.cards.create!(:code => code) end end puts "Cards generated in #{Time.now - t}s" end def top_off_codes(codes, intended_number) (intended_number - codes.size).times do codes << ReadableRandom.get(CODE_LENGTH) end end I'm using a gem called readable_random for the unique code. So if you read through all of that code, you'll see that it does all of it's uniqueness testing before it ever starts creating cards. It also writes status updates to the screen while it's running, and it always sits for a while at creating. Meanwhile it flies through the uniqueness tests. So my question to the stackoverflow community is: Why is my database slowing down as I add more cards? Why is this not a linear function in regards to time per card? I'm sure the answer is simple and I'm just a moron who knows nothing about data storage. And if anyone has any suggestions, how would you optimize this method, and how fast do you think you could get it to create 100,000 cards? (When I plotted out my times on a graph and did a quick curve fit to get my line formula, I calculated how long it would take to create 100,000 cards with my current code and it says 5.5 hours. That maybe completely wrong, I'm not sure. But if it stays on the line I curve fitted, it would be right around there.)

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • how to do iis 7 url rewrite to avoid processing static html file requests for an aspnet mvc applicat

    - by ROHITH
    currently i am developing an aspnet mvc application on iis 5.5.So i have given wild card mapping.I know if we give wild card mapping ,all request go through the asp.net execution pipeline pipeline.(correct me if i am wrong).and in iis7 or above ,we have in built url rewrite engine.What i want to know,in iis7 or above will a request to static html page will go through the aspnet mvc execution pipeline?

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