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  • java/swing: font size selection + rendering

    - by Jason S
    I want to create and fill/stroke a path that consists of an outer boundary which is a square of side d and an inner boundary that is the outline of any of the capital letters. How can I do this? (challenges = creating a mask from a font, and figuring out the right size/position to use)

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  • changing the intensity of lighten/darken on bitmaps using PorterDuffXfermode in the Android Paint class

    - by user1116836
    Ok my orignal question has changed. How do i change the intensity of how something like this is effected? DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); in my dream world it would have worked like this DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN(10))); the 10 being a level of intensity. An example would be if I had a flickering candle, when the candle burns bright I want the bitmaps I am drawing to the screen to retain their origanol color and brightness, when it flickers I want the bitmaps to be almost blacked out, and I want to darken the Bitmaps as the light dims. I have equations, timers and all that figured out, just not how to actually apply it to change the color/brightness. Maybe burning the images is what im looking for? I just want to change the lightness lol. I feel like using paint.setShader might be a solution, but the information in this area is pretty limited from what i have been able to find. Any help would be appreciated. edit: to be crystal clear, i am looking for a way to lighten/darken bitmaps as I draw them to the canvas

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  • draw a curve Sketchup using ruby

    - by David
    Below are some point 3d 15.733798,20.019757,23.006311 15.733798,19.847666,23.006311 15.723798,19.847666,23.006311 15.723798,20.019757,23.006311 15.733798,20.019757,23.006311 and this is a vector 0.0,0.0,-0.1 Is it possible to draw a curve from the information above in sketchup? Thank you

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  • Android SurfaceView/Canvas flickering after trying to clear it

    - by Mark D
    So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor. Here is the important bits of my code - public void update() { //This method is called by a Thread Canvas canvas = holder.lockCanvas(null); if (canvas != null) { onDraw(canvas); } holder.unlockCanvasAndPost(canvas); } @Override protected void onDraw(Canvas canvas) { if (toClear) { canvas.drawColor(Color.BLACK); //if this is not set to change back to false, it does not flicker toClear = false; } //Draw some objects that are moving around } public void clearScreen() { //This method is called when the user pressed a button toClear = true; } After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

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  • How do I create a "jumping" circle in Java GUI?

    - by Roman
    I would like to have a red filled circle at some place in my window. After the click on the circle, the circle should jump from the original place to a new one (disappear from the old place and appear on the new one). What would be the best way to do it? I also would like to know how to draw a filled circle in Java. Are there any simple tools to do it? Or may be the easiest way is to use an image created by some other software?

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  • How to encode(represent) an ornament?

    - by Daniyar
    I would like to find a numeric representation of kazakh national ornaments for generating new ones. The ornaments essentially consist of combinations of relatively basic ornaments. Usually the ornaments are symmetrical. Here are few examples of basic elements: (The images are a bit distorted) And this is an example of a more complex ornament: How could I encode an ornament's representation in as few numbers as possible? So that I could write a program that would generate an ornament, given some sequence of numbers Any ideas are appreciated. As I write this, I have thought that generating images of snowlfakes may be somewhat relevant, although it's possibly just a fractal.

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  • Converting between square and rectangular pixel co-ordinates

    - by FlyboyUtah
    I'm new at using transforms and this type of math, and would appreciate some direction solving my coding problem. I'm writing in XCode for the iphone, and am working with CGraphics. Problem: In Xcode, I want to draw curves, lines and so on it's screen of of square pixels. Then convert those points, as close as possible, into non-square pixel sysem. For example if the original coordinate system is 500 x 500 pixels that are displayed on square screen of 10 by 10 inchs I draw a round circle with the circle formula. It looks round, and all is well. Now, I draw the same circle on a second 10 x 10 inch screen that is 850 pixels by 500 pixels. Without changing the coordinates, the same circle formual displays something that looks like an egg. How can I draw the circle on the second screen in a different coordinate system? And in addition, I need to access the set of points x,y system individually. s

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  • OFF descriptions

    - by Myx
    Hi: I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc. Thanks.

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  • Drag & Drop Shapes on Canvas

    - by user242408
    Hi, I put several shapes (like Ellipse and Rectangle) on a Canvas. Now, I want user to be able to drag & drop these shapes. Is there some predefined functionality that I can use, or I should implement the drag & drop myself using the mouse events ? Thanks !

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  • Canvas draw calls are rendering out of sequence

    - by Tom Murray
    I have the following code for writing draw calls to a "back buffer" canvas, then placing those in a main canvas using drawImage. This is for optimization purposes and to ensure all images get placed in sequence. Before placing the buffer canvas on top of the main one, I'm using fillRect to create a dark-blue background on the main canvas. However, the blue background is rendering after the sprites. This is unexpected, as I am making its fillRect call first. Here is my code: render: function() { this.buffer.clearRect(0,0,this.w,this.h); this.context.fillStyle = "#000044"; this.context.fillRect(0,0,this.w,this.h); for (var i in this.renderQueue) { for (var ii = 0; ii < this.renderQueue[i].length; ii++) { sprite = this.renderQueue[i][ii]; // Draw it! this.buffer.fillStyle = "green"; this.buffer.fillRect(sprite.x, sprite.y, sprite.w, sprite.h); } } this.context.drawImage(this.bufferCanvas,0,0); } This also happens when I use fillRect on the buffer canvas, instead of the main one. Changing the globalCompositeOperation between 'source-over' and 'destination-over' (for both contexts) does nothing to change this. Paradoxically, if I instead place the blue fillRect inside the nested for loops with the other draw calls, it works as expected... Thanks in advance!

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  • How to take a layer's snapshot with mask layer?

    - by OpenThread
    I added a mask to UIView's layer: CGImageRef maskImageRef = [UIImage imageNamed:"Icon.png"].CGImage; CALayer maskLayer = [CALayer layer]; maskLayer.contents = (__bridge id)maskImageRef; self.layer.mask = maskLayer; Then I use this code to get snapshot from a UIView: [self.layer renderInContext:mainViewContentContext]; But the mask wasn't drawn. How to draw self.layer with mask? Special thx!

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  • HTML/CSS Design for Report

    - by Kevin Brown
    I'm looking for some resources that demonstrate good graphic design for generated (PHP/HTML/CSS) reports. The website I'm designing is essentially a long test. Everything is finished except the report generation, and this part needs to look good! I'd appreciate any advice/resources you can point me to! I know this isn't directly programming related, but my purposes do encompass coding and output.

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  • how to create a plot with customized points in R?

    - by kloop
    I know I can create a plot with line and dots using the type = "o" argument in the plot command. I would like some more control over this -- I want to be able to draw the "o" as full dots, with black border and fill-in color of my choice, of customized size and of a different color than the line. Same for the line, I want to make it thicker, and of my choice of color. How would I go on about doing that? What I found until now is just a plain plot(y, type= "o") which is too poor for my needs. I am not interested in using ggplot, but instead use the internal plot library of R. Any help appreciated.

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  • when is the right time to draw

    - by stupid_idiot
    hi i just finished essential part of my own personal 2d engine in c++ and i'm kinda deciding how to complete the part where it is actually supposed to display everything on the screen, namely when do I call that function which does the job. I don't have much idea of how does the graphic card work, my biggest experience is calling bios graphic services to write some stuff on the screen. Could you give me a hint on this pls? Or maybe some keywords I should try to google?

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  • g++ linker error--typeinfo, but not vtable

    - by James
    I know the standard answer for a linker error about missing typeinfo usually also involves vtable and some virtual function that I forgot to actually define. I'm fairly certain that's not the situation this time. Here's the error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_8Resource12GroupByStateEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::Resource::GroupByState>(boost::shared_ptr<Graphics::Resource::GroupByState> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' Running c++filt on the obnoxious mangled name shows that it actually is looking at .boost::shared_ptr::shared_ptr(boost::shared_ptr const&, boost::detail::dynamic_cast_tag) The inheritance hierarchy looks something like class AbstractGroup { typedef boost::shared_ptr<AbstractGroup> Ptr; ... }; class WidgetSet : public AbstractGroup { typedef boost::shared_ptr<WidgetSet> Ptr; ... }; class GroupByState : public AbstractGroup { ... }; Then there's this: class UI : public GroupByState { ... void LoadWidgets( GroupByState::Ptr resource ); }; Then the original implementation: void UI::LoadWidgets( GroupByState::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } Stupid error on my part (trying to cast to a sibling class with a shared parent), even if the error is kind of cryptic. Changing to this: void UI::LoadWidgets( AbstractGroup::Ptr resource ) { WidgetSet::Ptr tmp( boost::dynamic_pointer_cast< WidgetSet >(resource) ); if( tmp ) { ... } } (which I'm fairly sure is what I actually meant to be doing) left me with a very similar error: UI.o: In function boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)': UI.cpp:(.text._ZN5boost10shared_ptrIN8Graphics7Widgets9WidgetSetEEC1INS1_7_Drawer5GroupEEERKNS0_IT_EENS_6detail16dynamic_cast_tagE[boost::shared_ptr<Graphics::Widgets::WidgetSet>::shared_ptr<Graphics::_Drawer::Group>(boost::shared_ptr<Graphics::_Drawer::Group> const&, boost::detail::dynamic_cast_tag)]+0x30): undefined reference totypeinfo for Graphics::Widgets::WidgetSet' collect2: ld returned 1 exit status dynamic_cast_tag is just an empty struct in boost/shared_ptr.hpp. It's just a guess that boost might have anything at all to do with the error. Passing in a WidgetSet::Ptr totally eliminates the need for a cast, and it builds fine (which is why I think there's more going on than the standard answer for this question). Obviously, I'm trimming away a lot of details that might be important. My next step is to cut it down to the smallest example that fails to build, but I figured I'd try the lazy way out and take a stab on here first. TIA!

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  • Can't connect to Wired Network after installing 12.04

    - by ezz9
    I have installed 12.04 into a used HP Compaq DC 7100 CMT. Plugged in LAN cable into the computer and it says network disconnected. from what I understand on the things I've read, it's not getting the address right, maybe it's just a guess (hardware address 00:16:35:78:47:bb). I know the LAN cable is working I can get on the net with the old computer. (Old computer is using device MAC address; Auto eth0 00:11:11:E6:4F:FE). I have put this address into the newer HP and it shows last used (minutes ago) but no Internet sever not found. I tried the hardware address it says never. I feel and think this should be easy to fix. But I just don't know. Here is the info everyone has asked for, but they never say what I should do. sudo lshw -C network; rfkill list; cat /etc/network/interfaces; cat /etc/lsb-release; lspci -nn; lsusb; uname -a; ifconfig; route -n *-network description: ethernet interface product; NetXtreme BCM5751 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:40:00.0 logical name: eth0 verson: 01 serial: 00:16:35:78:47:bb size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000-fd configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion= 3.121 duplex=full firmware=5751-v3.29a latency=0 link=yes multicast=yes port=twi sted pair speed=100Mbit/s resources: irq:17 memory:f0400000-f040ffff auto lo iface lo inet loopback DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION= "Ubuntu 12.04 LTS" 00:00.0 host bridge [0600]: Inter Corporation 82915G/P/GV/GL/PL/910GL Memory Con troller Hub [8086:2580] (rev 04) 00.02.0 VGA compatible controller [0300]: Intel Corporation 82915G/GV/910GL inte grated Graphics Controller [8086:2582] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 1 [8086:2660] (rev 03) 00:1c.1 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 2 [8086:2662] (rev 03) 00:1d.0 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #1 [8086:2658] (rev 03) 00:1d.1 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #2 [8086:2659] (rev 03) 00:1d.2 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #3 [8086:265a] (rev 03) 00:1d.3 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #4 [8086:265b] (rev 03) 00:1d.7 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB2 UHCI Controller [8086:265c] (rev 03) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 PCI bridge [8086:244e] (rev d 3) 00:1e.2 Multimedia audio controller [0401]: Intel Corporation 82801FB/FBM/FR/FW/ FRW (ICH6 Family) AC'97 Autio conrtroller [8086:266e] (rev 03) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801FB/RF (ICH6/ICH6R) LPC Interfa ce Bridge [8086:2640] (rev 03) 00:1f.1 IDE interface [0101]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 fami ly) IDE Controller [8086:266f] (rev 03) 00:1f.2 IDE interface [0101]: Intel Corporation 82801FB/FW (ICH6/ICH6W) SATA Con troller [8086:2651] (rev 03) 40:00.0 Ethernet controller [0200]: Broadcom Corporation NetXreme BCM5751 Gigab it Ethernet PCI Express [14e4:1677} (rev 01) Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Linux bob-desktop 3.2.0-23-generic-pae #36-Ubuntu SMP Tpr 10 22:19:09 UTC 20 12 i686 i686 i386 GNU/Linux eth0 Link encap:Ethernet HWaddr 00:16:35:78:47:bb inet6 addr: fe80::216:35ff:47bb/64 Scope:link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2517 errors:0 dropped:0 overruns:0 frame:0 TX packets:164 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:164508 (164.5 KB) TX bytes: 40884 (40.0 KB) Interrupt:17 lo Link encap:Local loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3290 errors:0 dropped:0 overruns:0 frame:0 TX packets:3290 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen: 0 RX bytes:267212 (267.2 KB) TX bytes: 267212 (267.2 KB) Kernel Ip routing table Destination Gateway Genmask Flags Metric Ref Use Iface ran this sudo dhclient eth0 no reply ran this ip addr 1: lo <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST ,MULTICAST ,UP ,LOWER_UP> mtu 1500 qdisc mq state UP qlen 1000 link/enter 00:16:35:78:47:BB brd ff:ff:ff:ff:ff:ff inet 169.254.7.172/16 brd 169.254.255.255 scope link eth0:avahi inet6 fe80::216:35ff:fe78:47bb/64 scope link valid_lft forever preferred_lft forever Help please.

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  • xorg, nvidia, log-in all hosed - how can I completely reset graphics set-up/settings?

    - by Fred Hamilton
    I just did a fresh install of Mythbuntu 12.04.1 on my Intel MB with nVidia 9500GT graphics card. Hardware's been working great with 10.10 for about 2 years. Background: (optional - feel free to skip to question) I was trying to get my component video output to generate 720p, messing around with the nvidia drivers, and now the entire display system is hosed. I can SSH in and get a terminal. Depending on which nvidia package I install/remove, I get: Garbage on screen (after I "apt-get remove nvidia*") A low-res graphical log-in screen where I can log in as fred or guest. If I log in as fred, it displays some text mode status line then goes right back to the log-in screen. If I log in as guest, I actually get the full Ubuntu desktop, but I need to be able to log in as fred. Other times I get an error: "API mismatch: the NVIDIA kernel module has version 304.43, but this NVIDIA driver component has version 295.49." I've googled around, including trying this thread with the same error message, but to no effect. Question: How can I just reset x settings, drivers, everything display-related to the exact same way it was after a fresh install?

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  • I have problem on 12.10 64bit with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games

    - by digitalcrow
    I have problem with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games and there's a bug there are no kernel sources installed and thus jockey can't install proprietary drivers. I can't change resolution while on games fullscreen. I tried to install proprietary driver and i couldn't plus i couldn't login to ubuntu it showed only the desktop photo no dash no nothing. -tried to install kernel sources and blacklist+remove Nouveau drivers and then installed the proprietary drivers i hope succesfully. -The problem is the same i can't change resolution on 3d games while on fullscreen. I've installed the sources and be able to install the proprietary nvidia drivers but the problem remains, look what i got in the output of a 3d game exited while i tried to change resolution: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 150 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x25b Serial number of failed request: 497 Current serial number in output stream: 499 I'm giving you more details about my system: i have an nvidia geforce gts 250 , 3,4 ghz quadcore amd phenom2 , 8gbytes of ram. The output of: sudo lshw -C display; lsb_release -a; uname -a Is the following: *-display description: VGA compatible controller product: G92 [GeForce GTS 250] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:fa000000-faffffff memory:d0000000-dfffffff memory:f8000000-f9ffffff ioport:ef00(size=128) memory:fb000000-fb01ffff No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal Linux darkpc 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I like ubuntu's style and user interface but i hate the bad quality of work they do.

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  • How do I solve "System is running in low graphics issue" in Ubuntu INSTALLER ?

    - by hellodear
    I made a bootable USB for installing Ubuntu 12.04 LTS alongside Windows 8.1. I inserted my USB device and then booted into it. Then it showed me 2 options - 'Try Ubuntu' or 'Install Ubuntu'. Now I press 'Try Ubuntu' and then it says, "The system is running in low graphics mode". Then I press 'OK'. Then it showed me 4 options. Then again I click 'OK'. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. PS :- I am using Windows 8.1 with dedicated graphic card which is AMD Radeon HD 8670M. I am trying to do this in a Dell Laptop 3537 Inspiron. UPDATE :- I tried running the liveUSB session with nomodeset on and i was able to enter the installer. But when I run boot-repair(so that my Ubuntu gets detected in the GRUB menu) after installing Ubuntu successfully alongside Windows 8(following this tutorial with nomodeset on, I get the following error:- your system is running in legacy mode boot repair done

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  • VMware vSphere Hypervisor 5 with Intel SPL 5000 in Raid 0 no boot from DVD?

    - by Richard
    I hope this is the correct StackExchange, since I am only using StackOverflow for Web development, but need some help with my server configuration. I would like to install VMware vSphere Hypervisor 5 on my server here at home and run a view machines on it such as Windows Server 2008 and Red Hat. I used to have either OpenSuse or Windows Server 2008 installed but I would like to get into VMWare Hypervisor. My hardware configuration: - Intel S5000PSL with bios version S5000.86B.10.60.0091 build date 10/09/2008 as of read out of bios - E5420 @ 2.5GHz Intel Xeon CPU The Intel Virtualization Technology is enabled in the BIOS - DVD DH20A4P DVD Writer - 8GB ECC Ram I have configured a RAID 0 on my 2 WD 2TB SATA drives I have burned the Hypervisor 5 on an empty DVD and it is bootable, I tested it on my client PC. The main problem here is basically, that I cannot boot the DVD on my server. I have set the Boot Option to the DVD drive. I have booted from the BIOS straight in the DVD drive and it does not work. I do not see any error messages. The only thing I see are the PXE error messages when it tries booting from the network and other devices, obviously without any result. Does anybody know why I cannot boot the DVD? What could cause the problem? I have sucessfully installed Windows Server 2008 via original DVD about 1 year ago, so the DVD drive can read and does work. The DVD drive is available in the BIOS and I have checked all cables and none of them is loose in any way. I even see the light flashing but it does not want to boot from the DVD. I am looking forward to suggestions and things that I should check. Thank you very much

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  • Why is Mac supposedly better than Windows for graphics?

    - by Svish
    Ok, people just keep telling me that if you're going to be working with graphics and design and stuff, you should get a Mac. And I just don't get the logic. Because most of these people would be working with Adobe software, which are for both Windows and Mac. To me it seems like their whole argument is based on that "everyone else does". Like, Mac had some graphics software that Windows didn't earlier in history, so most people were using Mac. And since most people were using Mac, new people also started using Mac. And since most people were using Mac, schools and universities used Mac. Which taught new people to use Mac. So they were using Mac. And told everyone they met that everyone they knew were using Mac. And so on. Anyways... What is the deal really? Is there actually any advantage in using Mac for graphics and design and such things? My take is that you pretty much have the same software and both Mac and Windows are powerful enough, support enough RAM, are stable (as long as you don't install lot's of junk or faulty drivers), et cetera. So, can anyone give me a good explanation on this? Is there a real difference or are people just brainwashed?

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  • There's no sound on Ubuntu with an Intel HDA onboard chip and Realtek ALC1200 codec.

    - by Hanno Fietz
    For a while now, my sound has not been working in Ubuntu. It used to play OK, but after some upgrade (might have been distro upgrade to 9.10), it stopped working. I'm currently running 10.04 on an amd64 architecture. I'm using the builtin audio on a Foxconn motherboard, it's an ATI / Intel HDA chip with an Azalia controller, apparently it's using the Realtek ALC1200 codec. All the gory details here. I found a nice sound troubleshooting tutorial here, which is well-written and pretty extensive, however, I fail to look up the supported "models" for my soundcard. The troubleshooting page says to look for a section giving the codec used by your soundcard, which looks like this for me: !!HDA-Intel Codec information !!--------------------------- --startcollapse-- Codec: Realtek ALC1200 Then, I'm supposed to lookup the models for that codec in the file Documentation/ALSA-Configuration.txt in the appropriate directory of ALSA's git repository. Mine actually pointed me to a separate file, Documentation/HD-Audio-Models.txt, which, for my driver version is located here and contains no section related to ALC1200 codecs. I tried putting the driver options probe-mask=1 and model=auto in a config file for modprobe, as suggested elsewhere, but this just lead to snd-hda-intel not able to load at all anymore. I also tried installing the linux-backports-modules-alsa package for my kernel, because the description sounded promising, but that didn't change anything, either.

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  • Can't get intel atom g-500 video driver to work with ubuntu 10.10 netbook edition.

    - by Matthew
    First of all I am completely new to Linux, so if you respond, please do so in a 'linux for dummies' tone so that my brain will be able to process it. I recently installed ubuntu on my dell mini-inspiron 1010. It has one GB of ram and an intel atom processor that uses the intel 500 graphic accelerator driver for windows and can run 1024x768 comfortably in xp. When I was installing ubuntu had quite a bit of trouble with my display and I am still unable to adjust my settings from 800x600x0x0 and there is no hardware acceleration. I visited the intel site and installed the linux drivers with the help of a friend but still no change. I tried adding resolution settings through xconf but they could not be applied even after I added the values. I am probably going about this totally wrong, but I've spent quite a lot of time browsing through forums and still haven't found a solution. Any help would be greatly appreciated. Also any other beginner tips that you have would be much appreciated. Thanks in advance, Matt

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