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  • Detailstext in TableView from Coredata Iphone

    - by user554867
    Hey, that is my first question here at stackoverflow. Let me try to be specific as I can. The project is as follows: I am trying to parse an xml file in an iphone app, which works already. I am saving the parsed data into the CoreData of the Iphone. So far so good: I have two elements of the xml file which I want to show in the tableview as the text and the detailtext. Now the strange behaviour occurs: If I take the data of the Core Data and trying to visualize them in the tableview, then both elements are displayed in seperate cells and not as detailtext of the element. If I am just taking a constant string for the detailtext, then it works, but if I am trying to take for every cell a specific element from the Core Data then it is shown seperately in the tableview. I googled a lot, reading here and there. I dont know which code I should show because I dont have a clue where exactly the mistake could be. Maybe someone can answer that immediately because it is a stupid mistake somewhere, which is common. Thanks for your help.

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  • Designing for varying mobile device resolutions, i.e. iPhone 4 & iPhone 3G

    - by Josh
    As the design community moves to design applications & interfaces for mobile devices, a new problem has arisen: Varying Screen DPI's. Here's the situation: Touch: * iPhone 3G/S ~ 160 dpi * iPhone 4 ~ 300 dpi * iPad ~ 126 dpi * Android device @ 480p ~ 200 dpi Point / click: * Laptop @ 720p ~ 96 dpi * Desktop @ 720p ~ 72 dpi There is certainly a clear distinction between desktop and mobile so having two separate front-ends to the same app is logical, especially when considering one is "touch"-based and the other is "point/click"-based. The challenge lies in designing static graphical elements that will scale between, say, 160 dpi and 300+ dpi, and get consistent and clean design across zoom levels. Any thoughts on how to approach this? Here are some scenarios, but each has drawbacks as well: * Design a single set of assets (high resolution), then adjust zoom levels based on detected resolution / device o Drawbacks: Performance caused by code layering, varying device support of Zoom * Develop & optimize multiple variations of image and CSS assets, then hide / show each based on device o Drawbacks: Extra work in design & QA. Anyone have thoughts or experience on how to deal with this? We should certainly be looking at methods that use / support HTML5 and CSS3.

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  • iphone app working on most devices but not a few

    - by Matt Facer
    Hi there. I have recently been rewriting some of my iphone app because a couple of users have said it was crashing on certain events. The event in question is when I add a new XIB to the view using the following code AddItemViewController * add_item = [[AddItemViewController alloc] initWithNibName:@"AddItem" bundle:[NSBundle mainBundle]]; [self presentModalViewController:add_item animated:YES]; [add_item setViewFormat:2]; [add_item release]; it works perfectly on my iphone and a mate's ipod touch (both running 3.1.3) but another user on an ipod touch also with 3.1.3 says it crashes when the function above is called. Why could this be happening? Surely if it works on one device it should work on another?! Is there a better way to add a view which maybe doesnt crash? I have also disabled all the code on the loading xib - so it literally is loading a near blank page. It's SO annoying!! Thanks for any help.

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  • Simple gradient issue with OpenGL on iphone simulator

    - by Paul
    i was following the tutorial from raywenderlich website, the gradient seems not to work perfectly, is it only because of the iphone simulator, or is it something else? I can't try myself with an iphone. Here is the image : And the code : -(CCSprite *)spriteWithColor:(ccColor4F)bgColor textureSize:(float)textureSize { // 1: Create new CCRenderTexture CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:textureSize height:screenSize.height]; // 2: Call CCRenderTexture:begin [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; // 3: Draw into the texture glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); float gradientAlpha = 0.5; CGPoint vertices[4]; ccColor4F colors[4]; int nVertices = 0; vertices[nVertices] = CGPointMake(0, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, 0); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; vertices[nVertices] = CGPointMake(0, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, 0}; vertices[nVertices] = CGPointMake(textureSize, screenSize.height); colors[nVertices++] = (ccColor4F){0, 0, 0, gradientAlpha}; glVertexPointer(2, GL_FLOAT, 0, vertices); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVertices); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); // 4: Call CCRenderTexture:end [rt end]; // 5: Create a new Sprite from the texture return [CCSprite spriteWithTexture:rt.sprite.texture]; } Thanks

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  • How to "eval" Objective-C code in iPhone

    - by DJYod
    Hi, does a method such as "eval" in Javascript exist in Objective-C (iPhone SDK) ? I use PhoneGap and I want to create a window which is specific for each of my project and I can't use the html file... so I want from JS call a method and give in argument OC code to ben interpreted ... Any idea? Thank you for your help

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  • How to get Facebook share behavior with Facebook Connect on iPhone

    - by Benoit
    With the standard share at http://www.facebook.com/sharer.php one only needs to specify a URL. Title and thumbnail are automatically pulled from the web page (perhaps with the help of meta tags). With Facebook Connect (I am using the iPhone SDK), I need to supply everything explicitly (URL, title, caption, description, images, etc.). Is there a way to emulate the "share" behavior with Facebook Connect, i.e. let Facebook pull the missing elements from the page being shared itself?

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  • Attach a formatter to a UITextField on iPhone

    - by charlax
    I'm trying to format an UITextField as user types text, for instance to show separator for thousands. I found this web page : http://www.iphonedevsdk.com/forum/iphone-sdk-development/16512-trying-add-commas.html It seems that shouldChangeCharactersInRange: is not a good solution. I thought of a custom UIView where the view would be updated as the user types digits, yet it would require recreating the wheel...

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  • [objc_getClass("PLCameraController") sharedInstance] always returns nil in iPhone

    - by paul simmons
    I am trying to apply Mike Chen's answer here, using SDK 3.0. In delegate.m file I implement; [viewController.view addSubview:[[objc_getClass("PLCameraController") sharedInstance] previewView]]; and in viewcontroller.m I implement: PLCameraController *cam = [objc_getClass("PLCameraController") sharedInstance]; CapturedImage = [cam _createPreviewImage]; but 'cam' is always nil. Any suggestions?

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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • iphone and ipad development

    - by ML
    Can anyone explain how to start with iPhone and iPad development? Dont you have to pay? or is it just pay when you release? I dont see where to get the iPad SDK or anything. I already have XCode 3.2.1 on Snow Leopard.

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  • How to get direction information in iPhone application

    - by Buffernet
    Hi, In my app I use the getdistancefrom method in my app and get a distance between a current location and another set location. I would like to as well find the direction the other set location is in. What would the code look like to make this iPhone sdk call. The output would look something like: Location is 500 feet North West Thanks!

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  • Best approach to make Page Flip animation on iPhone (like magazine)

    - by 2Fast4YouBR
    Hi all, What would be the besta approach to make one oage flip like a real magazine, like I put the finger in the corner of the screen then flip the page... Like this video: http://www.youtube.com/watch?v=dy4Y9j7COgg&feature=related Is it a sequence of images ? all images are in one view or Imageview ? Or there is another way to do it using the some stuff of the SDK? is this effect exisits or we have to develop ? cheers

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  • Show app running time in iPhone

    - by Sam
    I would like to write a counter that shows how many seconds an app has be running for. (textView) and the counter should be cumulative and starts from where it left off. Im new to iphone sdk.

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  • How to programatically sense the iPhone mute switch?

    - by Olie
    I can't seem to find in the SDK how to programatically sense the mute button/switch on the iPhone. When my app plays background music, it responds properly to the volume button without me having any code to follow that but, when I use the mute switch, it just keeps playing away. How do I test the position of mute? (NOTE: My program has its own mute switch, but I'd like the physical switch to override that.) Thanks!

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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