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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Implementing traffic conditions in TORCS

    - by user1837811
    I am working on a project about "Effects of Traffic conditions and Track Complexity on Car Driving Behavior". Is it possible to implement traffic in TORCS, or should I use another car simulator? By the word "traffic" I mean there are cars running on both tracks in both directions and I can detect the distances, direction and speed of these cars. Depending on this information I can decide whether I should slow down, speed up and calculate the correct timing to overtake.

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  • Free Keyword Research - How to Target Traffic on the Cheap

    Over 80% of all traffic starts as a search which means you want to do whatever you can to be on the first page of that search engine, preferably above the fold because that's as far down as 70% of the visitors go. Getting to that position is not only about using the correct keyword optimization but it is an important starting point. So how do you rank on page 1? Read on.

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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  • Digikam umet dependencies

    - by miel
    Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: digikam : Depends: libkface1 (>= 1.0~digikam2.9.0) but it is not going to be installed Recommends: kipi-plugins but it is not going to be installed Recommends: mplayerthumbs but it is not installable E: Unable to correct problems, you have held broken packages.

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  • Looking for terminology for the relation of a subject and a predicate

    - by kostja
    While writing some predicates for collection filtering I have stumbled over the choice of the right words for the relation of the subject and the predicate (English is a foreign language for me). What I ended up writing was "Subjects matching this predicate..." This seems to be incorrect, since predicates are functions and not regular expressions. But saying "Subjects for which this predicate returns true..." sounds awkward to me as well.. So what would be the correct term?

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  • Screen cuts off part of GRUB on boot

    - by Matthew
    I've recently installed Ubuntu 11.10 on my Windows 7 desktop computer (on a seperate partition) Everything has gone smoothly except when I restart the computer and GRUB's loader screen shows, part of the screen gets cut off.. but once ive selected a boot option and hit enter, the screen readjusts to fill the entire monitor properly. So my question is, is there a way I can correct this ? Kind of annoying not being able to see the full boot option

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  • Avoiding and Identifying False Sharing Among Threads

    In symmetric multiprocessor (SMP) systems, each processor has a local cache. The memory system must guarantee cache coherence. False sharing occurs when threads on different processors modify variables that reside on the same cache line. Learn methods to detect and correct false sharing.

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  • What is the lowest ICQ number that was ever used? [closed]

    - by zzatkin
    I'm not sure if this is the correct place to post this question, so feel free to move it. I was wondering, since this is a tech-orientated questionnaire website, that someone would know what the lowest ICQ number ever used was. From doing some research, I found a lot of mixed answers, and I also found out that there was a beta period where the first few thousand numbers were used, but then they all got deleted or stopped being used.

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  • POST and PUT requests – is it just the convention?

    - by bckpwrld
    I've read quite a few articles on the difference between POST and PUT and in when the two should be used. But there are still few things confusing me ( hopefully questions will make some sense ): 1) We should use PUT to create resources when we want clients to specify the URI of the newly created resources and we should use POST to create resources when we let service generate the URI of the newly created resources. a) Is it just by convention that POST create request doesn't contain an URI of the newly created resource or POST create request actually can't contain the URI of the newly created resource? b) PUT has idempotent semantics and thus can be safely used for absolute updates ( ie we send entire state of the resource to the server ), but not also for relative updates ( ie we send just changes to the resource state ), since that would violate its semantics. But I assume it's still possible for PUT to send relative updates to the server, it's just that in that case the PUT update won't be idempotent? 2) I've read somewhere that we should "use POST to append a resource to a collection identified by a service-generated URI". a) What exactly does that mean? That if URIs for the resources were generated by a server ( thus the resources were created via POST ), then ALL subsequent resources should also be created via POST? Thus, in such situation no resource should be created via PUT? b) If my assumption under a) is correct, could you elaborate why we shouldn't create some resources via POST and some via PUT ( assuming server already contains a collection of resources created via POST )? REPLY: 1) Please correct me if I'm wrong, but from your post and from the link you've posted, it seems: a) The Request-URI in POST is interpreted by server as the URI of the service. Thus, it could just as easily be interpreted as an URI of a newly created resource, if server code was written to recognize Request-URI as such b) Similarly, PUT is able to send relative updates, it's just that service code is usually written such that it will complain if PUT updates are relative. 2) Usually, create has fallen into the POST camp, because of the idea of "appending to a collection." It's become the way to append a resource to a list of resources. I don't quite understand the reasoning behind the idea of "appending to a collection" and why this idea prefers POST for create. Namely, if we create 10 resources via PUT, then server will contain a collection of 10 resources and if we then create another resource, then server will append this resource to that collection ( which will now contain 11 resources )?! Uh, this is kinda confusing thank you

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  • How to deal with checked exceptions that cannot ever be thrown

    - by ammoQ
    Example: foobar = new InputStreamReader(p.getInputStream(), "ISO-8859-1"); Since the encoding is hardcoded and correct, the constructor will never throw the UnsupportedEncodingException declared in the specification (unless the java implementation is broken, in which case I'm lost anyway). Anyway, Java forces me to deal with that exception anyway. Currently, it looks like that try { foobar = new InputStreamReader(p.getInputStream(), "ISO-8859-1"); } catch(UnsupportedEncodingException e) { /* won't ever happen */ } Any ideas how to make it better?

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  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

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  • Can't install a dependency?

    - by Chibueze Opata
    I've been trying to install 'boot-repair' but it keeps saying: The following packages have unmet dependencies: Depends: boot-sav (= 3.196) but 3.196~ppa3~quantal is to be installed E: Unable to correct problems, you have held broken packages. When I try installing 'boot-sav', everything seems okay, but when I try it again, it just shows the same message over and over again. How can I fix such a problem? Thanks.

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  • Link Tracking

    Finding the correct way to utilize your link tracking software is actually a very simple task for even the green SEO learner. Everyone knows that you want to have as many links as possible pointing to your site to increase your rankings in the SERP's thus increasing the amount of traffic coming to your site via major search engines.

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  • I need beginner help on loading an image (2D). I have an error

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load("Cracked"); player1.playerBlock = Content.Load("square"); player2.playerBlock = Content.Load("square2"); }

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  • Separating logic and data in browser game

    - by Tesserex
    I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far: There are two (so far) types of entities that can participate in combat. Let's just call them players and NPCs. Their data is already written pretty well. When involved in combat, these entities are wrapped with another object in the DB called a Combatant, which gives them information about the particular fight. They can be involved in multiple combats at once. I'm trying to write the logic engine for combat by having combatants injected into it. I want to be able to mock everything for testing. In order to separate logic and data, I want to have two interfaces / base classes, one being ICombatantData and the other ICombatantLogic. The two implementers of data will be one for the real objects stored in the database, and the other for my mock objects. I'm now running into uncertainties with designing the logic side of things. I can have one implementer for each of players and NPCs, but then I have an issue. A combatant needs to be able to return the entity that it wraps. Should this getter method be part of logic or data? I feel strongly that it should be in data, because the logic part is used for executing combat, and won't be available if someone is just looking up information about an upcoming fight. But the data classes only separate mock from DB, not player from NPC. If I try having two child classes of the DB data implementer, one for each entity type, then how do I architect that while keeping my mocks in the loop? Do I need some third interface like IEntityProvider that I inject into the data classes? Also with some of the ideas I've been considering, I feel like I'll have to put checks in place to make sure you don't mismatch things, like making the logic for an NPC accidentally wrap the data for a player. Does that make any sense? Is that a situation that would even be possible if the architecture is correct, or would the right design prohibit that completely so I don't need to check for it? If someone could help me just layout a class diagram or something for this it would help me a lot. Thanks. edit Also useful to note, the mock data class doesn't really need the Entity, since I'll just be specifying all the parameters like combat stats directly instead. So maybe that will affect the correct design.

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  • Point line collision reaction

    - by user4523
    I am trying to program point line segment collision detection and reaction. I am doing this for fun and to learn. The point moves (it has a velocity, and can be controlled by the user), whilst the lines are strait and stationary. The lines are not axis aligned. Everything is in 2D. It is quite straight forward to work out if a collision has occurred. For each frame, the point moves from A to B. AB is a line, and if it crosses the line segment, a collision has occurred (or will occur) and I am able to work out the point of intersection (poi). The problem I am having is with the reaction. Ideally I would like the point to be prevented from moving across the line. In one frame, I can move the point back to the poi (or only alow it to move as far as the poi), and alter the velocity. The problem I am having with this approach (I think) is that, next frame the user may try to cross the line again. Although the point is on the poi, the point may not be exactly on the line. Since it is not axis aligned, I think there is always some subtle rounding issue (A float representation of a point on a line might be rounded to a point that is slightly on one side or the other). Because of this, next frame the path might not intersect the line (because it can start on the other side and move away from it) and the point is effectively allowed to cross the line. Firstly, does the analysis sound correct? Having accepted (maybe) that I cannot always exactly position the point on the line, I tried to move the point away from the line slightly (either along the normal to the line, or along the path vector). I then get a problem at edges. Attempting to fix one collision by moving the point away from the line (even slightly) can cause it to cross another line (one shape I am dealing with is a star, with sharp corners). This can mean that the solution to one collision inadvertently creates another collision, which is ignored. Again, does this sound correct? Anyway, whatever I try, I am having difficulty with edges, and the point is occasionally able to penetrate the polygons and cross lines, which is undesirable. Whilst I can find a lot of information about collision detection on the web (and on this site) I can find precious little information on collision reaction. Does any one know of any good point line collision reaction tutorials? Or is my approach too flawed/over complicated?

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  • Compiz Cube bindings don't seem to work

    - by Giancarlo Palmiotti
    I have been trying to get the 3D Cube to work however, despite setting a combination for various keys from S1 (VAIO/VAIOFW) to F7 to no avail. What is "Primary" and I am not going to use the "Rotate Cube" as I have a touchpad and I cannot use the Keyboard functions if I am correct? I've tried several other similar questions while asking this but they do not seem to work. Ubuntu-12.04.1 LTS Sincerely: Giancarlo Palmiotti

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  • The Mindset of the Enterprise DBA: Creating and Applying Standards to Our Work

    Although many professions, such as pilots, surgeons and IT administrators, require judgement and skill, they also require the ability to do many repeated standard procedures in a consistent and methodical manner. These procedures leave little room for creativity since they must be done right, and in the right order. For DBAs, standardization involves providing and following checklists, notes and instructions so that the results are predictable, correct and easy to maintain

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  • Dealing With SEO Issues Concerning Expired Pages

    Expired pages are an issue with a number of websites. Dealing with them on usual basis so that no adverse effects are created on your SEO services should be known. Although, a lot many ways are available and have been found by SEO experts, their correct implementation at the same time is what matters the most

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  • Why use other number bases when programming

    - by JMD
    My coworkers and I have been bending our minds to figuring out why anyone would go out of their way to program numbers in a base other than base 10. I suggested that perhaps you could optimize longer equations by putting the variables in the correct base you are working with (for instance, if you have only sets of 5 of something with no remainders you could use base 5), but I'm not sure if that's true. Any thoughts?

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  • SQL Server 2008 R2 Reporting Services: A generic error occurred in GDI+

    - by Greg Low
    While building some maps today in SQL Server 2008 R2 Reporting Services, I kept coming up with an error that said: A generic error occurred in GDI+ I was struggling to think what I'd done wrong. After much nashing of teeth and removal of hair, I finally worked out what the error was. When I got to the "Choose Color Scheme and Visualization" page of the map wizard for building a color analytical map, I hadn't picked the correct value for the "Field to Visualize" drop-down. I'm guessing that because...(read more)

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