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  • What makes an application memory bandwidth bound?

    - by TheLQ
    This has been something that's been bothering me for a while: What makes an application memory bandwidth bound? For example, take this monstrosity of a computer that calculated the 5 trillionth digit of pi (and later 10 trillionth digit). I was surprised that they choose the lower but faster 98 GB RAM at 1066 MHz instead of the larger but slower 144 GB at 800 MHz. This is especially surprising considering they are using 22 TB HD array to store the results from computation; more RAM means less need for hard drives. Maybe its because I don't write applications for HPC servers, but how would RAM be the bottleneck? Are there any other non-HPC applications that usually run into this problem?

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  • memory and time intensive php task

    - by Goddard
    Sorry if this question has been asked before, but I couldn't find anything usable. I'm working on a project for a client and currently I have to loop through the users table which is about 3000 records and still growing. I have to do some calculations on a nightly basis which I am going to be using cron/php. The calculations script uses about 3.5mb of memory and takes about 1 second to run. When loading individual users my current php setup handles this fine, but if I try and loop through the user list my php script execution time runs out. I've read after doing some searching that I can make the page reload itself after each user calculation and just keep my previous place in the loop and this sounds like a good idea, but I wanted to hear some opinions from others that have handled similar situations and how you handled these types of tasks. Thanks.

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  • How can I find out how much memory is physically installed in Windows?

    - by Randall
    I need to log information about how much RAM the user has. My first approach was to use GlobalMemoryStatusEx but that only gives me how much memory is available to windows, not how much is installed. I found this function GetPhysicallyInstalledSystemMemory but its only Vista and later. I need this to work on XP. Is there a fairly simple way of querying the SMBIOS information that GetPhysicallyInstalledSystemMemory was using or is there a registry value somewhere that I can find this out.

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  • Reusing a NSString variable - does it cause a memory leak?

    - by Chris S
    Coming from a .NET background I'm use to reusing string variables for storage, so is the code below likely to cause a memory leak? The code is targeting OS X on the iphone/itouch so no automatic GC. -(NSString*) stringExample { NSString *result = @"example"; result = [result stringByAppendingString:@" test"]; // where does "example" go? return result; } What confuses me is an NSStrings are immutable, but you can reuse an 'immutable' variable with no problem.

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  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

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  • How can I run ARM code from external memory?

    - by samoz
    I am using an LPC2132 ARM chip to develop a program. However, my program has grown larger than the space on the chip. How can I connect my chip to some sort of external memory chip to hold additional executable code? Is this possible? If not, what do people normally do when they run out of chip space?

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  • Is valgrind crazy or is this is a genuine std map iterator memory leak?

    - by Alberto Toglia
    Well, I'm very new to Valgrind and memory leak profilers in general. And I must say it is a bit scary when you start using them cause you can't stop wondering how many leaks you might have left unsolved before! To the point, as I'm not an experienced in c++ programmer, I would like to check if this is certainly a memory leak or is it that Valgrind is doing a false positive? typedef std::vector<int> Vector; typedef std::vector<Vector> VectorVector; typedef std::map<std::string, Vector*> MapVector; typedef std::pair<std::string, Vector*> PairVector; typedef std::map<std::string, Vector*>::iterator IteratorVector; VectorVector vv; MapVector m1; MapVector m2; vv.push_back(Vector()); m1.insert(PairVector("one", &vv.back())); vv.push_back(Vector()); m2.insert(PairVector("two", &vv.back())); IteratorVector i = m1.find("one"); i->second->push_back(10); m2.insert(PairVector("one", i->second)); m2.clear(); m1.clear(); vv.clear(); Why is that? Shouldn't the clear command call the destructor of every object and every vector? Now after doing some tests I found different solutions to the leak: 1) Deleting the line i-second-push_back(10); 2) adding a delete i-second; after it's been used. 3) Deleting the second vv.push_back(Vector()); and m2.insert(PairVector("two", &vv.back())); statements. Using solution 2) makes Valgring print: 10 allocs, 11 frees Is that OK? As I'm not using new why should I delete? Thanks, for any help!

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  • Moving from a traditional in memory Java session to persistent storage sessions

    - by Benju
    We have decided to take the plunge and move from using a typical java session provider in Tomcat/Jetty/etc to persisting everything to a central datastore. We are looking at using MongoDB for this. A few options come to mind... http://wiki.eclipse.org/Jetty/Tutorial/MongoDB_Session_Clustering This is nice because it will "auto-magically" persist our session to a Mongo installation. I am concerned however that we will not have fine grained control of what is happening. https://github.com/mattinsler/com.lowereast.guiceymongo/ GuiceMongo is interesting as it integrates with Guice. Perhaps we could persist everything via this ORM. Has anybody had to deal with this kind of move? It seems that moving from in memory to persistent session storage has a lot of gotchas.

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  • General usage question of vbo

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: - Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" - Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? - How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • C++ - Is it possible to implement memory leak testing in a unit test?

    - by sevaxx
    I'm trying to implement unit testing for my code and I'm having a hard time doing it. Ideally I would like to test some classes not only for good functionality but also for proper memory allocation/deallocation. I wonder if this check can be done using a unit testing framework. I am using Visual Assert btw. I would love to see some sample code , if possible !

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  • Does OpenCL allow concurrent writes to same memory address?

    - by Wonko
    Is two (or more) different threads allowed to write to the same memory location in global space in OpenCL? The write is always changing a uchar from 0 to 1 so the outcome should be predictable, but I'm getting erratic results in my program, so I'm wondering if the reason can be that some of the writes fail. Could it help to declare the buffer write-only and copy it to a read-only buffer afterwards?

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  • What is a good metaphor for c memory management?

    - by fsmc
    I'm trying to find a good metaphor to explain memory allocation, initialization and freeing in c to a non technical audience. I've heard pass-by-reference/value talked about quite well with postal service usage, but not so much for allocation/deallocation. So for I've thought about using the idea of renting a space might work, but I wonder if the SO crew can provide something better.

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  • How to save memory when reading a file in Php ?

    - by coolboycsaba
    I have a 200kb file, what I use in multiple pages, but on each page I need only 1-2 lines of that file so how I can read only these lines what I need if I know the line number? For example if I need only the 10th line, I don`t want to load in memory all the lines, just the 10th line. Sorry for my bad english!

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  • In-memory DB to perform intersects on set slices

    - by IanC
    I have a specific programming need where I need to efficiently store large sorted sets in memory, query them for ranges, and intersect them against other sets that are also queried for ranged. I am looking at Redis, but I can't see a range slice command. MongoDB can only use 1 index, so it has to perform row-level scans, whereas I wish to process using columns that are intersected. I'm also looking at Counchbase, but can't easily determine from the documentation if it is suited to this. I know it uses Memcached, which is AFAIK not suited to this usage. Could anyone share potential solutions for this specific problem? EDIT For example, I need to perform the following: Get the IDs of all cars where the price is between 2000 and 3000, and intersect that will all cars where the engine capacity is between 3000 and 4000.

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