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  • VS 2010: SP1

    - by xamlnotes
    SP1 for VS 2010 just hit the web today. Check it out at http://support.microsoft.com/kb/983509/en-usHTH This should fix lots of big and little things such as startup time, bugs and more. Plus there are tons of features in there too for web, xaml, and other application types.  I am really excited about the unit testing and load testing features that were added. Theres also an update for .Net 4 framework. And check out the new Silverlight performance wizard. Lots of really cool stuff. Get it today! Download it from here: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=11ea69cb-cf12-4842-a3d7-b32a1e5642e2

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  • VS 2010: SP1

    - by xamlnotes
    I posted this yesterday but had the wrong link at the bottom. SP1 for VS 2010 just hit the web today. Check it out at http://support.microsoft.com/kb/983509/en-usHTH This should fix lots of big and little things such as startup time, bugs and more. Plus there are tons of features in there too for web, xaml, and other application types.  I am really excited about the unit testing and load testing features that were added. Theres also an update for .Net 4 framework. And check out the new Silverlight performance wizard. Lots of really cool stuff. Get it today! For now I looks like only MSDN subscribers can download it. Download it from here: http://msdn.microsoft.com/en-us/vstudio/default

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  • [News] Les performances de VS 2010 RC

    Si nous avons tous pu nous rendre compte des am?liorations de performance de VS 2010 RC, aucun test chiffr? n'avait encore ?t? publi?. Kirill Osenkov, membre de l'?quipe QA de Visual Studio nous donne quelques ?l?ments ? travers son dernier billet. "we've made tremendous progress since Beta 2 and have brought the product into a much better state: it is much faster, more responsive, takes up much less memory and we also hope to have eliminated all major known memory leaks". Tr?s int?ressant et surtout rassurant pour la suite.

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • How do I properly embed third-party frameworks in my Cocoa application?

    - by Jordan Kay
    I am writing a Cocoa application that makes use of the ParseKit framework (http://www.parsekit.com/). I've included the Framework in the proper folder, added a Copy Files build phase, and added it to the build phase. I can build and launch the application on my Mac. However, when I try to run it on another Mac, it crashes. The Console shows the following error message: dyld: Library not loaded: /Users/Jordan/Files/ParseKit/build/Debug/ParseKit.framework/Versions/A/ParseKit It looks like when the app launches, it is looking for the framework on my local drive. However, the framework is in the Copy Files build phase, so it has been copied into that application's Contents/Frameworks folder. If if the application were looking in this folder, it would be able to load the framework just fine, but for some reason it's looking for it on my local drive on the original Mac (which obviously doesn't exist on the other Mac). What am I doing wrong?

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  • Parse error when trying to install app on Asus eee PC 701 running Android 2.0

    - by Don
    A beta tester of mine has a Asus eee pc 701 running Android 2.0 and he is trying to install an app on it from my web site. He is able to download the app but is getting a "Parse Error: There is a problem parsing the package" error. I don't really know if this problem is with the eee pc or with the apk since he is the first person to try to install it. I built it for 2.0, the manifest has 5 as the minimum API level and I used Eclipse to export and sign it. But this is my first Android app and he is the first to try to install it, so I am not sure what the problem might be? Could just be the Android implementation too. Here is a site about putting Android on the Asus: http://www.liliputing.com/2009/01/how-to-built-google-android-for-the-asus-eee-pc-701.html Any thoughts on what I might try to get this app installed on his machine?

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  • MS Web Browser on Pocket PC

    - by PoweRoy
    Hi all, I'm trying to create a custom web browser for on a pocket pc in C++ MFC. When I add the Microsoft Web Browser activeX control and run the app on the pocket pc (emulator) then this error pops up: "Debug assertion failed. occcont.cpp line: 916" When I look in the debug window of VS2005: "CoCreateInstance of OLE control {8856F961-340A-11D0-A96B-00C04FD705A2} failed. Result code: 0x80040154 Is the control is properly registered? Warning: Resource items and Win32 Z-order lists are out of sync. Tab order may be not defined well." How can I use this control on a pocket pc? Or is there a similar control that works?

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  • Swept AABB vs Line Segment 2D

    - by Larolaro
    I've really exhausted as much as Google has to give, I've spent a solid week googling every combination of words for an "AABBvsLine sweep", downloaded countless collision demos, dissected SAT intersection examples and an AABBvsAABB sweep trying to figure out how to approach this. I've not found a single thing covering this specific pairing. Can anyone shed any light on how to get the hit time of a swept AABB vs a Line segment in 2D? I'm still getting familiar with the SAT but I do know how to implement it to a degree, I'm just not sure how to extract the hit time from the velocity in the non axis aligned separating axes for the sweep. I really would appreciate anything at the moment, some code or even some helpful links, I'm at my wits end!

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  • Enterprise 2.0: Expectations vs. Reality

    - by kellsey.ruppel(at)oracle.com
    If you haven't heard it already, check out the podcast interview that Enterprise 2.0 expert John Brunswick did with Bob Rhubart, host of ArchBeat Podcast. Listen as John discusses some of the expectations vs. reality when it comes to Enterprise 2.0. Listen to Part 1 Listen to Part 2 Listen to Part 3 You can connect with John Brunswick and learn more about Enterprise 2.0 at the following links: John's Homepage Twitter: @johnbrunswick Linked In Oracle Fusion ECM Blog AIIM Enterprise 2.0 Blog Enterprise 2.0 Workbench (Youtube) JSP and Beyond (ebook) OTN Technical Articles: Extending the Business Value of SOA through Business Process Management Unlocking the Value of Enterprise 2.0 Collaboration and Authoring Tools Principles of Natural Participation And here are some additional links if you are interested in learning more about Bob Rhubart and ArchBeat: ArchBeat blog ArchBeat Podcast Oracle Architect Community Mix Profile Linked In FriendFeed Twitter: @brhubart

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  • Performance: recursion vs. iteration in Javascript

    - by mastazi
    I have read recently some articles (e.g. http://dailyjs.com/2012/09/14/functional-programming/) about the functional aspects of Javascript and the relationship between Scheme and Javascript (the latter was influenced by the first, which is a functional language, while the O-O aspects are inherited from Self which is a prototyping-based language). However my question is more specific: I was wondering if there are metrics about the performance of recursion vs. iteration in Javascript. I know that in some languages (where by design iteration performs better) the difference is minimal because the interpreter / compiler converts recursion into iteration, however I guess that probably this is not the case of Javascript since it is, at least partially, a functional language.

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  • Cuda vs OpenCL - opinions

    - by Martin Beckett
    Interested in peoples opinions of Cuda vs openCL following NVidia's Cuda4 release. I had originally gone with openCL since cross platform, open standards are a good thing(tm). I assumed NVidia would fall into line as they had done with openGL. But having talked to some NVidia people, they (naturaly) claim that they will concentrate on CUDA and openCL is hampered by having committees and having to please everyone - like openGL. And with the new tools and libs in CUDA it's hard to argue with that. -I'm in a fairly technical market so I can require the users to have particular HW.

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  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

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  • How to create an "hybrid" usb stick?

    - by rdesign
    Hey guys, I was wondering how to make an hybrid usb stick. That means a usb stick that runs under mac and windows and displays specific content. Example: Plug in on win : index.html opens. Mac os X files are invisible. Plug in on mac: indexMac.html opens. Win files are invisible. I know that every usb stick can be read by both platforms. The Apple Mac os X CD is something which inspired me. thanks a lot.

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  • Has anyone run VxWorks on a desktop PC as a target

    - by Steve Roe
    Can I use a desktop PC to run VxWorks as the operating system? In other words, can a standard PC be used as a target processor? I'm not talking about hosting Workbench and a VxSim on the same machine. Rather, I'm considering running just VxWorks (and my application) on a PC. It seems feasible as long as we can configure a board support package, and write or obtain device drivers for the I/O cards on the PCI bus. What I wonder is, has anyone actually done this? I'm interested in saving a bit of money on hardware over a single board computer and cPCI backplane by using a spare desktop sitting around unused. The application is for a test set to be used in a lab. So, I don't need the portability, etc. of a typical embedded processor.

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  • Type dependencies vs directory structure

    - by paul
    Something I've been wondering about recently is how to organize types in directories/namespaces w.r.t. their dependencies. One method I've seen, which I believe is the recommendation for both Haskell and .NET (though I can't find the references for this at the moment), is: Type Type/ATypeThatUsesType Type/AnotherTypeThatUsesType My natural inclination, however, is to do the opposite: Type Type/ATypeUponWhichTypeDepends Type/AnotherTypeUponWhichTypeDepends Questions: Is my inclination bass-ackwards? Are there any major benefits/pitfalls of one over the other? Is it just something that depends on the application, e.g. whether you're building a library vs doing normal coding?

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  • Trouble Extending Network with Apple Airport Extreme (PC won't connect with Ethernet)

    - by 0x783czar
    So I have an Apple Airport Extreme base station that I use to create a wifi network at my house. But on a separate story from this station i have a PC (running Windows 7) that does not have a wireless card. Luckily, I have another Airport Extreme Base Station, so I figured I'd have my second station "extend" the existing network. I asked Apple if this was possible, which it was, and walked through the setup wizard to extend the network. Then I ran an ethernet cable from the Station to my PC. However the PC refuses to connect to the Internet. It says it can access the network, "Unidentified Network (Limited Connectivity)", but that's it. It tells me that my computer does not have an IP address. I tried running the cable to another computer (my Apple MacBook Pro) and got a similar error. Any thoughts?

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  • Accurate Timings with Oscilloscopes on PC

    - by Paul Bullough
    In the world of embedded software (firmware) it is fairly common to observe the order of events, take timings and optimise a program by getting it to waggle PIO lines and capturing their behavior on an oscilloscope. In days gone by it was possible to toggle pins on the serial and parallel ports to achieve much the same thing on PC-based software. This made it possible to capture host PC-based software events and firmware events on the same trace and examine host software/firmware interactions. Now, my new laptop ... no serial or parallel ports! This is increasingly the case. So, does anyone have any suggestions as to go about emitting accurate timing signals off a "modern" PC? It strikes me that we don't have any immediately programmable, lag-free output pins left. The solution needs to run off a laptop, so using add-on cards that only plug into desktops are not permitted.

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  • i cant ping to my DMZ zone from the local inside PC

    - by Big Denzel
    HI everybody. Can anyone please help me on the following issue. I got a Cisco Asa 5520 configured at my network. I cant ping to my DMZ interface from a local inside network PC. so the only way a ping the DMZ is right from the Cisco ASA firewall, there i can pint to all 3 interfaces, Inside, Outside and DMZ,,,, But no PC from the Inside Network can access the DMZ. Can please any one help? I thank you all in advance Bellow is my Cisco ASA 5520 Firewall show run; ASA-FW# sh run : Saved : ASA Version 7.0(8) ! hostname ASA-FW enable password encrypted passwd encrypted names dns-guard ! interface GigabitEthernet0/0 description "Link-To-GW-Router" nameif outside security-level 0 ip address 41.223.156.109 255.255.255.248 ! interface GigabitEthernet0/1 description "Link-To-Local-LAN" nameif inside security-level 100 ip address 10.1.4.1 255.255.252.0 ! interface GigabitEthernet0/2 description "Link-To-DMZ" nameif dmz security-level 50 ip address 172.16.16.1 255.255.255.0 ! interface GigabitEthernet0/3 shutdown no nameif no security-level no ip address ! interface Management0/0 description "Local-Management-Interface" no nameif no security-level ip address 192.168.192.1 255.255.255.0 ! ftp mode passive access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.107 eq smtp access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.106 eq www access-list OUT-TO-DMZ extended permit icmp any any log access-list OUT-TO-DMZ extended deny ip any any access-list inside extended permit tcp any any eq pop3 access-list inside extended permit tcp any any eq smtp access-list inside extended permit tcp any any eq ssh access-list inside extended permit tcp any any eq telnet access-list inside extended permit tcp any any eq https access-list inside extended permit udp any any eq domain access-list inside extended permit tcp any any eq domain access-list inside extended permit tcp any any eq www access-list inside extended permit ip any any access-list inside extended permit icmp any any access-list dmz extended permit ip any any access-list dmz extended permit icmp any any access-list cap extended permit ip 10.1.4.0 255.255.252.0 172.16.16.0 255.255.25 5.0 access-list cap extended permit ip 172.16.16.0 255.255.255.0 10.1.4.0 255.255.25 2.0 no pager logging enable logging buffer-size 5000 logging monitor warnings logging trap warnings mtu outside 1500 mtu inside 1500 mtu dmz 1500 no failover asdm image disk0:/asdm-508.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 1 0.0.0.0 0.0.0.0 static (dmz,outside) tcp 41.223.156.106 www 172.16.16.80 www netmask 255.255.255 .255 static (dmz,outside) tcp 41.223.156.107 smtp 172.16.16.25 smtp netmask 255.255.2 55.255 static (inside,dmz) 10.1.0.0 10.1.16.0 netmask 255.255.252.0 access-group OUT-TO-DMZ in interface outside access-group inside in interface inside access-group dmz in interface dmz route outside 0.0.0.0 0.0.0.0 41.223.156.108 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 timeout mgcp-pat 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout uauth 0:05:00 absolute http server enable http 10.1.4.0 255.255.252.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 telnet timeout 5 ssh timeout 5 console timeout 0 management-access inside ! ! match default-inspection-traffic ! ! policy-map global_policy class inspection_default inspect dns maximum-length 512 inspect ftp inspect h323 h225 inspect h323 ras inspect netbios inspect rsh inspect rtsp inspect skinny inspect esmtp inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp ! service-policy global_policy global Cryptochecksum: : end ASA-FW# Please Help. Big Denzel

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • svn vs git for the sole developer? [closed]

    - by nattyP
    If I am sole developer (I do not work in a team) working from my laptop (Windows OS and Linux VM) and backing up data to the cloud (Dropbox etc), then is git still better than svn for my version control needs? I was thinking not since I wont need any of git's distributed features. But is git such a better approach to version control that I should consider moving anyway? With so many articles saying how people are moving from svn to git? I was wondering, if they are talking about large or open projects with teams of developers vs the sole developer. What do you think?

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  • send keystrokes from iphone to PC

    - by Matt Facer
    hi guys. I'm looking to create a simple app which will send keystrokes from an iphone to a PC. I understand that I will need to have a program on my PC "listening"... I've been looking in to AsyncSocket and NSStream, but there are no tutorials which really make it clear to understand. Does anyone know if this is right? I basically want to interact with a program on my PC which listens for keystrokes to control it. Does anyone know of a tutorial or place where I could start to learn this? (I've written iphone apps before, but I am new to networking)

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  • Connecting PC via Bluetooth SNP

    - by Nicholas
    Hi, I have a widcomm example BluChat "WIDCOMM SDK RFComm Service" running on my PC with an USB dongle (BT-2400P). I would like to connect this chat from my HTC Desire. So I stared with the Java example http://developer.android.com/resources/samples/BluetoothChat/index.html. This is also using BT RFComm. If I'm using my HTC as a server it work's fine, but I would like to use my PC as a server. Then .connect() comes back with "Service Discovery Failure". I have modified the UUID string in the Java example to match the PC-application mmSocket = mmDevice.createRfcommSocketToServiceRecord(UUID.fromString("5fc2a42e-144e-4bb5-b43f-4e61711d1c32")); mmSocket.connect(); What is missing? Any help appreciated. Nicholas

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What criteria would I use SQL Stream Insight vs TPL Dataflow [closed]

    - by makerofthings7
    There is an add-in to the Task Parallel Library (TPL) called TPL Dataflow that allows a variety of data processing scenarios. It seems that there are some parallels to the SQL Stream Insight product, however since SQL's Stream Insight has some interesting licensing around it, and it has a better performance depending on what license I get... I found myself asking myself should I use TPL Dataflow and not have any licensing issues, and possibly better performance. Can anyone tell me if performance is a valid criteria for comparing SQL Stream Insight vs TPL Dataflow? What other criteria should I be looking at when comparing the two?

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