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  • Java - How to find count of items in a list in another list

    - by David Buckley
    Say I have two lists: List<String>products = new ArrayList<String>(); products.add("computer"); products.add("phone"); products.add("mouse"); products.add("keyboard"); List<String>cart = new ArrayList<String>(); cart.add("phone"); cart.add("monitor"); I need to find how many items in the cart list exist in the products list. For the lists above, the answer would be 1 (as phone is in products and cart). If the cart list was: List<String>cart = new ArrayList<String>(); cart.add("desk"); cart.add("chair"); The result would be 0. If cart contained computer, mouse, desk, chair, the result would be 2 (for computer and mouse). Is there something in the Apache Commons Collections or the Google Collections API? I've looked through them and see ways to get a bag count, but not from another list, although it's possible I'm missing something. Right now, the only way I can think of is to iterate over the cart items and see if products contains the individual item and keep a count. I can't use containsAll as I need the count (not a boolean), and that would fail if all items in cart didn't exist in the product list (which can happen). I'm using Java 1.6 if that matters.

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  • Why does std::cout convert volatile pointers to bool?

    - by Joseph Garvin
    If you try to cout a volatile pointer, even a volatile char pointer where you would normally expect cout to print the string, you will instead simply get '1' (assuming the pointer is not null I think). I assume output stream operator<< is template specialized for volatile pointers, but my question is, why? What use case motivates this behavior? Example code: #include <iostream> #include <cstring> int main() { char x[500]; std::strcpy(x, "Hello world"); int y; int *z = &y; std::cout << x << std::endl; std::cout << (char volatile*)x << std::endl; std::cout << z << std::endl; std::cout << (int volatile*)z << std::endl; return 0; } Output: Hello world 1 0x8046b6c 1

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  • How to get rid of void-pointers.

    - by Patrick
    I inherited a big application that was originally written in C (but in the mean time a lot of C++ was also added to it). Because of historical reasons, the application contains a lot of void-pointers. Before you start to choke, let me explain why this was done. The application contains many different data structures, but they are stored in 'generic' containers. Nowadays I would use templated STL containers for it, or I would give all data structures a common base class, so that the container can store pointers to the base class, but in the [good?] old C days, the only solution was to cast the struct-pointer to a void-pointer. Additionally, there is a lot of code that works on these void-pointers, and uses very strange C constructions to emulate polymorphism in C. I am now reworking the application, and trying to get rid of the void-pointers. Adding a common base-class to all the data structures isn't that hard (few days of work), but the problem is that the code is full of constructions like shown below. This is an example of how data is stored: void storeData (int datatype, void *data); // function prototype ... Customer *myCustomer = ...; storeData (TYPE_CUSTOMER, myCustomer); This is an example of how data is fetched again: Customer *myCustomer = (Customer *) fetchData (int datatype, char *key); I actually want to replace all the void-pointers with some smart-pointer (reference-counted), but I can't find a trick to automate (or at least) help me to get rid of all the casts to and from void-pointers. Any tips on how to find, replace, or interact in any possible way with these conversions?

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  • should std::auto_ptr<>::operator = reset / deallocate its existing pointee ?

    - by afriza
    I read here about std::auto_ptr<::operator= Notice however that the left-hand side object is not automatically deallocated when it already points to some object. You can explicitly do this by calling member function reset before assigning it a new value. However, when I read the source code for header file C:\Program Files\Microsoft Visual Studio 8\VC\ce\include\memory template<class _Other> auto_ptr<_Ty>& operator=(auto_ptr<_Other>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr<_Ty>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr_ref<_Ty> _Right) _THROW0() { // assign compatible _Right._Ref (assume pointer) _Ty **_Pptr = (_Ty **)_Right._Ref; _Ty *_Ptr = *_Pptr; *_Pptr = 0; // release old reset(_Ptr); // set new return (*this); } What is the correct/standard behavior? How do other STL implementations behave?

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  • What's correct way to remove a boost::shared_ptr from a list?

    - by Catskul
    I have a std::list of boost::shared_ptr<T> and I want to remove an item from it but I only have a pointer of type T* which matches one of the items in the list. However I cant use myList.remove( tPtr ) I'm guessing because shared_ptr does not implement == for its template argument type. My immediate thought was to try myList.remove( shared_ptr<T>(tPtr) ) which is syntactically correct but it will crash from a double delete since the temporary shared_ptr has a separate use_count. std::list< boost::shared_ptr<T> > myList; T* tThisPtr = new T(); // This is wrong; only done for example code. // stand-in for actual code in T using // T's actual "this" pointer from within T { boost::shared_ptr<T> toAdd( tThisPtr ); // typically would be new T() myList.push_back( toAdd ); } { //T has pointer to myList so that upon a certain action, // it will remove itself romt the list //myList.remove( tThisPtr); //doesn't compile myList.remove( boost::shared_ptr<T>(tThisPtr) ); // compiles, but causes // double delete } The only options I see remaining are to use std::find with a custom compare, or to loop through the list brute force and find it myself, but it seems there should be a better way. Am I missing something obvious, or is this just too non-standard a use to be doing a remove the clean/normal way?

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  • UserControl as ListBoxItem and IsSelected

    - by mattjf
    I have a usercontrol that I want to use as a ListBoxItem. <ListBox.ItemTemplate> <DataTemplate> <local:MyUserControl/> </DataTemplate> </ListBox.ItemTemplate> I'd like to play a storyboard when the usercontrol is unselected. <UserControl.Resources> <Style TargetType="{x:Type UserControl}"> <Style.Triggers> <DataTrigger Binding="{Binding IsSelected, RelativeSource={RelativeSource AncestorType={x:Type ListBoxItem}, Mode=FindAncestor}}" Value="False"> <DataTrigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnMouseLeaveSB}"/> </DataTrigger.EnterActions> </DataTrigger> </Style.Triggers> </Style> </UserControl.Resources> But the storyboard is never firing. Is there a better way to do this? Edited to Add: What I am really trying to accomplish this this: When the mouse is over the UserControl, I want to play a storyboard (OnMouseEnterSB). When the mouse leaves the UserControl, I want to play another storyboard (OnMouseLeaveSB). I have all this working fine. When the UserControl is selected, however, and the mouse leaves, I do NOT want to play the storyboard. Finally, when the UserControl is unselected, I want to play the OnMouseLeaveSB storyboard.

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  • Javascript error: Object required...tough time fixing this

    - by rtnav2301
    The situation is this: a friend of mine asked me to help her with a website she's working on called www.KeepsakePartyInvitations.com. Her original designer created this code but didn't finish the project. So here I am to help save the day. Now, once a photo has been added to the party template and the mouse is placed over the image, an alternate text message appears to the right. The message informs the visitor how to reposition and resize the image, if necessary. I'm testing the procedure in the invitation to reposition the image. I follow the directions about moving the picture, but the mouse does not let go of the photo. Where ever the mouse moves, so does the image. The same thing occurs if you want to resize the image, you follow the directions but the image does not resize. I check the error message in IE 8 and it states: Message: Object required Line: 873 Char: 3 Code: 0 URI: http://www.keepsakepartyinvitations.com/Includes/JCode.js When I checked the Javascript file, the Line 873 states: tempX = e.clientX + document.body.scrollLeft If you review the javascript file, the function where the line is located is called: function getMouseXY(e). Please help me, it has been a long while since I've worked with Javascript and I'm motivated to get this fixed. Thank you!

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  • WPF Trigger / Style overrides another

    - by ozczecho
    I have a listview defined as such <ListView Width="auto" SelectionMode="Single" ItemContainerStyle="{StaticResource baseListViewStyle}" .... Then in "baseListViewStyle" I have defined some base styles to apply to my list views, including a Style trigger: <Style x:Key="baseListViewStyle" TargetType="ListViewItem"> <Setter Property="Height" Value="20" /> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Foreground" Value="Red" /> </Trigger> </Style.Triggers> </Style> The trigger here highlights the row when mouse is over it. Nice. I also have a Data Trigger on the listviewitem: <Style.Triggers> <DataTrigger Binding="{Binding IsTestTrue}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SomeFunkyAnimation}" /> </DataTrigger.EnterActions> </DataTrigger> If test is true then a nice little fade animation is played out. This all works except when I move my mouse over the row where "test is true" the animation stops and the mouse over style is displayed. Any ideas how I can override that style in my DataTrigger? TIA

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  • Java swing hold buttons

    - by Simon Charette
    Hi, I'm trying to create a subclass of JButton or AbstractButton that would call specified .actionPerformed as long as the mouse is held down on the button. So far I was thinking of extending JButton, adding a mouse listener on creation (inside constructor) and calling actionPerformed while the mouse is down. So far i came up with that but I was wondwering if I was on the right track and if so, how to correctly implement the "held down" logic. package components; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.Action; import javax.swing.Icon; import javax.swing.JButton; public class HoldButton extends JButton { private class HeldDownMouseListener implements MouseListener { private boolean mouseIsHeldDown; private HoldButton button; private long millis; public HeldDownMouseListener(HoldButton button, long millis) { this.button = button; this.millis = millis; } @Override public void mouseClicked(MouseEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { } @Override public void mouseExited(MouseEvent arg0) { } @Override public void mousePressed(MouseEvent arg0) { mouseIsHeldDown = true; // This should be run in a sub thread? // while (mouseIsHeldDown) { // button.fireActionPerformed(new ActionEvent(button, ActionEvent.ACTION_PERFORMED, "heldDown")); // try { // Thread.sleep(millis); // } catch (InterruptedException e) { // e.printStackTrace(); // continue; // } // } } @Override public void mouseReleased(MouseEvent arg0) { mouseIsHeldDown = false; } } public HoldButton() { addHeldDownMouseListener(); } public HoldButton(Icon icon) { super(icon); addHeldDownMouseListener(); } public HoldButton(String text) { super(text); addHeldDownMouseListener(); } public HoldButton(Action a) { super(a); addHeldDownMouseListener(); } private void addHeldDownMouseListener() { addMouseListener(new HeldDownMouseListener(this, 300)); } } Thanks a lot for your time.

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  • JQuery - Make my script work?

    - by JasonS
    Hi, I have written a script. It does work! It's just a bit rubbish. Could someone tell me where I am going wrong. Basically, I have a 5 star rating box. When the mouse hovers over the various parts of the box I need the stars to change. Currently the stars only change when you move your mouse over and out of the element. I need the stars to change while the mouses within the element. I think the problem is with the event but I have tried a couple and it seems to make no difference. $(".rating").mouseover(function(e) { // Get Element Position var position = $(this).position(); var left = position.left; // Get mouse position var mouseLeft = e.pageX; // Get Actual var actLeft = mouseLeft - left; $(".info").html(actLeft); if (actLeft < 20) { $(this).attr('style', 'background-position:0;'); } else if (actLeft < 40) { $(this).attr('style', 'background-position:0 -20px;'); } else if (actLeft < 60) { $(this).attr('style', 'background-position:0 -40px;'); } else if (actLeft < 80) { $(this).attr('style', 'background-position:0 -60px;'); } else { $(this).attr('style', 'background-position:0 -80px;'); } });

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  • WM_NCHITTEST and secondary monitor to left of primary monitor

    - by AlanKley
    The described setup with 2nd monitor to left of primary causes WM_NCHITTEST to send negative values which is apparently not supported according to this post. I have a custom control written in win32 that is like a Group control. It has a small clickable area. No MOUSE events are coming to my control when the window containing the custom control lies on a second monitor to the left of the primary monitor. SPY++ shows WM_NCHITTEST messages but no Mouse messages. When window is moved to primary monitor or secondary monitor is positioned to right of primary (all points are positive) then everything works fine. Below is how the WM_NCHITTEST is handled in my custom control. In general I need it to return HTTRANSPARENT so as not to obscure other controls placed inside of it. Anybody have any suggestions what funky coordinate translation I need to do and what to return in response to WM_NCHITTEST to get Mouse messages translated and sent to my control in the case where it is on a 2nd monitor placed to the left of the primary monitor? case WM_NCHITTEST: { POINT Pt = {LOWORD(lP), HIWORD(lP)}; int i; ScreenToClient (hWnd, &Pt); if (PtInRect (&rClickableArea, Pt)) { return(DefWindowProc( hWnd, Msg, wP, lP )); } } lReturn = HTTRANSPARENT; break;

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  • What is the correct JNA mapping for UniChar on Mac OS X?

    - by Trejkaz
    I have a C struct like this: struct HFSUniStr255 { UInt16 length; UniChar unicode[255]; }; I have mapped this in the expected way: public class HFSUniStr255 extends Structure { public UInt16 length; // UInt16 is just an IntegerType with length 2 for convenience. public /*UniChar*/ char[] unicode = new char[255]; //public /*UniChar*/ byte[] unicode = new byte[255*2]; //public /*UniChar*/ UInt16[] unicode = new UInt16[255]; public HFSUniStr255() { } public HFSUniStr255(Pointer pointer) { super(pointer); } } If I use this version, I get every second character of the string into my char[] ("aits D" for "Macintosh HD".) I am assuming that this is something to do with being on a 64-bit platform and JNA mapping the value to a 32-bit wchar_t but then chopping off the high 16 bits on each wchar_t on copying them back. If I use the byte[] version, I get data which decodes correctly using the UTF-16LE charset. If I use the UInt16[] version, I get the right code point for each character but it is then inconvenient to convert them back into a string. Is there some way I can define my type as char[], and yet have it convert correctly?

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  • COM-Objects containing maps / content error(0)

    - by Florian Berzsenyi
    I'm writing a small wrapper to get familiar with some important topics in C++ (WinAPI, COM, STL,OOP). For now, my class shall be able to create a (child) window. Mainly, this window is connected to a global message loop that distribute messages to a local loop of the right instance (global is static, local is virtual). Obviously, there are surely better ways to do that but I'm using std::maps to store HWND and their instance pointer in pairs (the Global loop looks for the pointer with the HWND-parameter, gets itself the pointer from the map and calls then the local loop). Now, it appears that the map does not accept any values because of a unknown reason. It seems to allocate enough space but something went wrong anyway [ (error) 0 is displayed instead of the entries in visual C++). I've looked that up in google as well and found out that maps cause some trouble when used in classes AND DLLs. May this be the reason and is there any solution?? Protected scope of class: static std::map<HWND,MAP_BASE_OBJECT*> m_LoopBuf Implementation in .cpp-file: std::map<HWND,MAP_BASE_OBJECT*> HWindow::m_LoopBuf;

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  • jquery: mouseleave event seems to fire when it's not supposed to

    - by Jeremy
    Given the following html table and script shown below I am having a problem where the mouse leave event appears to fire right after the mouse enter, even if I don't move the mouse out of the row. <script type="text/javascript" language="javascript"> function highlightRows(iMainID) { $('tr[mainid=' + iMainID+ ']').each(function() { if ($(this).attr('old') == undefined) { $(this).attr('old', $(this).css('backgroundColor')); } $(this).animate({ backgroundColor: "#FFFFCC" }, 500); $(this).mouseout(function() { if ($(this).attr('old') != undefined) { $(this).animate({ backgroundColor: $(this).attr('old') }, 500); } }); }); } </script> <table> <tr> <td mainid="1" onmouseover='highlightRows(1)'><div>text</div></td> <td mainid="1" onmouseover='highlightRows(1)'><div>text</div></td> <td mainid="2" onmouseover='highlightRows(2)'><div>text</div></td> </tr> <table>

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  • Raphael SVG VML Implement Multi Pivot Points for Rotation

    - by Cody N
    Over the last two days I've effectively figured out how NOT to rotate Raphael Elements. Basically I am trying to implement a multiple pivot points on element to rotate it by mouse. When a user enters rotation mode 5 pivots are created. One for each corner of the bounding box and one in the center of the box. When the mouse is down and moving it is simple enough to rotate around the pivot using Raphael elements.rotate(degrees, x, y) and calculating the degrees based on the mouse positions and atan2 to the pivot point. The problem arises after I've rotated the element, bbox, and the other pivots. There x,y position in the same only there viewport is different. In an SVG enabled browser I can create new pivot points based on matrixTransformation and getCTM. However after creating the first set of new pivots, every rotation after the pivots get further away from the transformed bbox due to rounding errors. The above is not even an option in IE since in is VML based and cannot account for transformation. Is the only effective way to implement element rotation is by using rotate absolute or rotating around the center of the bounding box? Is it possible at all the create multi pivot points for an object and update them after mouseup to remain in the corners and center of the transformed bbox?

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  • Drawing half of a Bezier path in Raphael

    - by Fibericon
    Let's say I have a cubic Bezier path as follows (formatted for use with the Raphael path function): M55 246S55 247 55 248 Just an example. This was taken from my drawing application, where I use the cursor to draw a line when the user holds the mouse button down, kind of like a pencil or marker. I'm using jquery's mousemove event to draw the line between two points every time the user moves the mouse. There is another (the reference point) that is taken before the line is drawn, so that the Bezier curve can be created. Here's my question: is it possible to make Raphael only draw half of a given path? I'm aware of the getSubpath() function, but if my understanding of Bezier curves is correct, it would be rather difficult to calculate the second argument. The problem with the animate function is that it creates double lines (that is, it creates the curved line that I want, and the boxy line around it which should not be shown, possibly because the mouse is being moved faster than the animation can handle). Of course, if my approach itself is flawed in some way (or my understanding of the possible solutions), I'd like to hear it. Any help would be appreciated.

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  • How do I get 3 lines of text from a paragraph in C#

    - by Keltex
    I'm trying to create an "snippet" from a paragraph. I have a long paragraph of text with a word hilighted in the middle. I want to get the line containing the word before that line and the line after that line. I have the following piece of information: The text (in a string) The lines are deliminated by a NEWLINE character \n I have the index into the string of the text I want to hilight A couple other criteria: If my word falls on first line of the paragraph, it should show the 1st 3 lines If my word falls on the last line of the paragraph, it should show the last 3 lines Should show the entire paragraph in the degenative cases (the paragraph only has 1 or 2 lines) Here's an example: This is the 1st line of CAT text in the paragraph This is the 2nd line of BIRD text in the paragraph This is the 3rd line of MOUSE text in the paragraph This is the 4th line of DOG text in the paragraph This is the 5th line of RABBIT text in the paragraph Example, if my index points to BIRD, it should show lines 1, 2, & 3 as one complete string like this: This is the 1st line of CAT text in the paragraph This is the 2nd line of BIRD text in the paragraph This is the 3rd line of MOUSE text in the paragraph If my index points to DOG, it should show lines 3, 4, & 5 as one complete string like this: This is the 3rd line of MOUSE text in the paragraph This is the 4th line of DOG text in the paragraph This is the 5th line of RABBIT text in the paragraph etc. Anybody want to help tackle this?

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  • Qt/C++, Problems with large QImage

    - by David Günzel
    I'm pretty new to C++/Qt and I'm trying to create an application with Visual Studio C++ and Qt (4.8.3). The application displays images using a QGraphicsView, I need to change the images at pixel level. The basic code is (simplified): QImage* img = new QImage(img_width,img_height,QImage::Format_RGB32); while(do_some_stuff) { img->setPixel(x,y,color); } QGraphicsPixmapItem* pm = new QGraphicsPixmapItem(QPixmap::fromImage(*img)); QGraphicsScene* sc = new QGraphicsScene; sc->setSceneRect(0,0,img->width(),img->height()); sc->addItem(pm); ui.graphicsView->setScene(sc); This works well for images up to around 12000x6000 pixel. The weird thing happens beyond this size. When I set img_width=16000 and img_height=8000, for example, the line img = new QImage(...) returns a null image. The image data should be around 512,000,000 bytes, so it shouldn't be too large, even on a 32 bit system. Also, my machine (Win 7 64bit, 8 GB RAM) should be capable of holding the data. I've also tried this version: uchar* imgbuf = (uchar*) malloc(img_width*img_height*4); QImage* img = new QImage(imgbuf,img_width,img_height,QImage::Format_RGB32); At first, this works. The img pointer is valid and calling img-width() for example returns the correct image width (instead of 0, in case the image pointer is null). But as soon as I call img-setPixel(), the pointer becomes null and img-width() returns 0. So what am I doing wrong? Or is there a better way of modifying large images on pixel level? Regards, David

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  • Defining an implementation independent version of the global object in JavaScript

    - by Aadit M Shah
    I'm trying to define the global object in JavaScript in a single line as follows: var global = this.global || this; The above statement is in the global scope. Hence in browsers the this pointer is an alias for the window object. Assuming that it's the first line of JavaScript to be executed in the context of the current web page, the value of global will always be the same as that of the this pointer or the window object. In CommonJS implementations, such as RingoJS and node.js the this pointer points to the current ModuleScope. However, we can access the global object through the property global defined on the ModuleScope. Hence we can access it via the this.global property. Hence this code snippet works in all browsers and in at least RingoJS and node.js, but I have not tested other CommomJS implementations. Thus I would like to know if this code will not yield correct results when run on any other CommonJS implementation, and if so how I may fix it. Eventually, I intend to use it in a lambda expression for my implementation independent JavaScript framework as follows (idea from jQuery): (function (global) { // javascript framework })(this.global || this);

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  • How do I position an ellipse on a Silverlight Grid?

    - by daviddennisei
    I am creating a silverlight application which will allow you to click at two places on the screen and will draw an ellipse whose major axis starts and ends at the click locations. The clickable area is a Silverlight Grid control. Currently: When you first click, I am: Dropping a marker at the click point. Creating an ellipse and parenting it to the Grid. Creating and setting an AngleTransform on the ellipse. As you move the mouse, I am: Calculating the distance to the first click point. Setting the Width of the ellipse to this length. Calculating the angle of a line to the click point and the Grid's X-Axis. Setting the Ellipse's AngleTransform Angle to this angle. So far, so good. The ellipse is displayed, and its length and angle of rotation follow the mouse as it moves. However, the major axis of the ellipse is offset from the click point. How do I position the Ellipse so its major axis starts at the click point and ends at the current mouse position?

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  • Common lisp, CFFI, and instantiating c structs

    - by andrew
    Hi, I've been on google for about, oh, 3 hours looking for a solution to this "problem." I'm trying to figure out how to instantiate a C structure in lisp using CFFI. I have a struct in c: struct cpVect{cpFloat x,y;} Simple right? I have auto-generated CFFI bindings (swig, I think) to this struct: (cffi:defcstruct #.(chipmunk-lispify "cpVect" 'classname) (#.(chipmunk-lispify "x" 'slotname) :double) (#.(chipmunk-lispify "y" 'slotname) :double)) This generates a struct "VECT" with slots :X and :Y, which foreign-slot-names confirms (please note that I neither generated the bindings or programmed the C library (chipmunk physics), but the actual functions are being called from lisp just fine). I've searched far and wide, and maybe I've seen it 100 times and glossed over it, but I cannot figure out how to create a instance of cpVect in lisp to use in other functions. Note the function: cpShape *cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset) Takes not only a cpVect, but also a pointer to a set of cpVects, which brings me to my second question: how do I create a pointer to a set of structs? I've been to http://common-lisp.net/project/cffi/manual/html_node/defcstruct.html and tried the code, but get "Error: Unbound variable: PTR" (I'm in Clozure CL), not to mention that looks to only return a pointer, not an instance. I'm new to lisp, been going pretty strong so far, but this is the first real problem I've hit that I can't figure out. Thanks!

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  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Closing the gap between 2 inline elements

    - by insanepaul
    I have a simple div element that contains 2 inline tags. I've associated a onmouseout event to the div element. The problem is that the onmouseout event is fired when the user hovers their mouse between the two tags in the div and also after the end of the second tag. What I want to do is allow the user to hover their mouse across the whole of the div tag and only fire the onmouseout event when the mouse pointer is outside the div element (which is what I assumed from what I've done). I increased padding to close the gap between the 2 tags. This works but where they meet in IE7 at least the event is fired!!! I must be doing something wrong can someone please help. <div id="Div1" onmouseover="hideDiv()"> <a id="A1" href="HTMLNew.htm">ARTICLES</a> <a id="A2" href="HTMLNew.htm">COURSES & CASES</a> </div>

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  • Set scaleX property on a Sprite without altering the child inside

    - by grammar
    Is this possible? My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage. Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards. Is there anyway I can use this hack without it altering the text? OR Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer? Thank you very much in advance. Here is a snippet to give an idea of what's happening: naxtPage.labelBG.scaleX = -1; nextPage.labelBG.startDrag( true, nextHitRect ); nextPage.labelBG.x = nextPage.labelBG.parent.mouseX; nextPage.labelBG.y = nextPage.labelBG.parent.mouseY; Cheers

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