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  • Another IKImageView Question: copying a region

    - by Brian Postow
    I'm trying to use the select and copy feature of the IKImageView. If all you want to do is have an app with an image, select a portion and copy it to the clipboard, it's easy. You set the copy menu pick to the first responder's copy:(id) method and magically everything works. However, if you want something more complicated, like you want to copy as part of some other operation, I can't seem to find the method to do this. IKImageView doesn't seem to have a copy method, it doesn't seem to have a method that will even tell you the selected rectangle! I have gone through Hillegass' book, so I understand how the clipboard works, just not how to get the portion of the image out of the view... Now, I'm starting to think that I made a mistake in basing my project on IKImageView, but it's what Preview is built on (or so I've read), so I figured it had to be stable... and anyway, now it's too late, I'm too deep in this to start over... So, other than not using IKImageView, any suggestions on how to copy the select region to the clipboard manually? EDIT actually, I have found the copy(id) method, but when I call it, I get <Error>: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 16 bits/pixel; 1-component color space; kCGImageAlphaPremultipliedLast; 2624 bytes/row. Which obviously doesn't happen when I do a normal copy through the first-responder... I understand the error message, but I'm not sure where it's getting those parameters from... Is there any way to trace through this and see how this is happening? A debugger won't help for obvious reasons, as well as the fact that I'm doing this in Mozilla, so a debugger isn't an option anyway... EDIT 2 It occurs to me that the copy:(id) method I found may be copying the VIEW rather than copying a chunk of the image to the clipboard, which is what I need. The reason I thought it was the clipboard copy is that in another project, where I'm copying from an IKImageView to the clipboard straight from the edit menu, it just sends a copy:(id) to the firstResponder, but I'm not actually sure what the firstresponder does with it...

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  • Why doesen't it work to write this NSMutableArray to a plist?

    - by Emil
    edited. Hey, I am trying to write an NSMutableArray to a plist. The compiler does not show any errors, but it does not write to the plist anyway. I have tried this on a real device too, not just the Simulator. Basically, what this code does, is that when you click the accessoryView of a UITableViewCell, it gets the indexPath pressed, edits an NSMutableArray and tries to write that NSMutableArray to a plist. It then reloads the arrays mentioned (from multiple plists) and reloads the data in a UITableView from the arrays. Code: NSIndexPath *indexPath = [table indexPathForRowAtPoint:[[[event touchesForView:sender] anyObject] locationInView:table]]; [arrayFav removeObjectAtIndex:[arrayFav indexOfObject:[NSNumber numberWithInt:[[arraySub objectAtIndex:indexPath.row] intValue]]]]; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"arrayFav.plist"]; NSLog(@"%@ - %@", rootPath, plistPath); [arrayFav writeToFile:plistPath atomically:YES]; // Reloads data into the arrays [self loadDataFromPlists]; // Reloads data in tableView from arrays [tableFarts reloadData];

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  • Alarm Clock settings proble,

    - by Viral
    Hello Friends, when i change 24/12 setting from my application at that time as soon as change iphone setting also change which i select from my application... Is it possible....? if yes than say me it's urgent...

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  • NSMutable String "Out of scope"

    - by Garry
    I have two NSMutableString objects defined in my viewController's (a subclass of UITableViewController) .h file: NSMutableString *firstName; NSMutableString *lastName; They are properties: @property (nonatomic, retain) NSMutableString *firstName; @property (nonatomic, retain) NSMutableString *lastName; I synthesis them in the .m file. In my viewDidLoad method - I set them to be blank strings: firstName = [NSMutableString stringWithString:@""]; lastName = [NSMutableString stringWithString:@""]; firstName and lastName can be altered by the user. In my cellForRowAtIndexPath method, I'm trying to display the contents of these strings: cell.detailTextLabel.text = [NSString stringWithFormat:@"%@ %@", firstName, lastName]; but this is causing the app to crash as soon as the view controller is displayed. Using the debugger, it seems that both firstName and lastName are "out of scope" or that they don't exist. I'm new to Xcode but the debugger seems to halt at objc_msgSend. What am I doing wrong?

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • Layering Cocoa WebView - Drawing on top?

    - by Josh
    http://stackoverflow.com/questions/1618498/webview-in-core-animation-layer The only other thread I can find is the above which doesn't necessarily fit my needs. Is there a reliable way to simply draw a view on top of a webview? I've tried to layer a regular NSView on top of WebView, and it draws right at first, but any movement in the webview (scrolling the page etc) appears to invalidate the view and produces visual artifacts. I've tried: [[[NSApp mainWindow] contentView] addSubview:view positioned:NSWindowAbove relativeTo:webView]; No luck there, same problems -- z-ordering doesn't seem to work unless I'm missing something. Is this just a limitation of webviews? I also tried implementing the view above as a window, which worked much better (just controlled the location of the window programmatically). However, the desired behavior is for the user to enter some text into this window, but for it not to steal "focus" -- ie the main window goes inactive (the x - + go gray) when the user clicks on the text field in the new window. Any way to avoid that? I've tried subclassing NSWindow and overriding canBecomeKey (return YES) and canBecomeMain (return NO) but the window still steals focus. Josh

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Managing several hundred occurrences of NSLocalizedString

    - by Gordon Hughes
    My application has several hundred points of localisation, some of which can be reused many times. To prevent from hunting and pecking through code to find occurrences of a particular NSLocalizedString, I create a macro for each in a header file using the #define preprocessor directive. For example: #define kLocFirstString NSLocalizedString(@"Default Text", @"Comment") #define kLocSecondString NSLocalizedString(@"More Text", @"Another comment") ... When I want to refer to a particular string, I do so by its macro name. This method has been working nicely for me, but I'm concerned that such blatant abuse of #define is frowned upon. From the standpoint of "correctness", should I just inline each NSLocalizedString with the code, or is there another method (extern NSString *aString; perhaps?) that I can use to collect the declarations in one place?

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  • Discover the environment and relative path of the running application

    - by Shyam
    Hi, While playing with RubyCocoa, I keep progressing with my idea for my application. Because my application will be going to use configuration files, I would like to know how I discover the relative path to store these inside my application structure (or if a better idea emerges, please elaborate also the "why"). Also good for me to know is to discover environment variables, such as operating system version, the amount of memory that is available and such. Hyperlinks would be awesome too. Please notice I use RubyCocoa and thank you for your feedback, comments and answers!

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  • Core Data - How to check if a managed object's properties have been deallocated?

    - by georryan
    I've created a program that uses core data and it works beautifully. I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure. Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either. I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand). These errors only popped up when I moved the core data calls into another class file, and they are random when they show up. Any insight would be appreciated. -Ryan

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  • Custom UINavigationBar Background

    - by tigermain
    I've been trying to set up a custom background for the whole of my NavigationBar (not just the titleView) but have been struggling. I found this thread http://discussions.apple.com/thread.jspa?threadID=1649012&tstart=0 But am not sure how to implement the code snippet that is given. Is the code implemented as a new class? Also where do I instatiate the NavigationController as I have an application built with the NavigationView template so it is not done in my root controller as per the example

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  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

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  • Why Won't this http post request work?

    - by dubbeat
    Hi, I'm wondering why this http post request won't work for my iphone app. I know for a fact that the url is correct and that the variables I'm sending are correct but for some reason the request is not being recieved by the aspx page. NSMutableString *httpBodyString; NSURL *url; NSMutableString *urlString; httpBodyString=[NSMutableString stringWithFormat:@"%@%@%@%@%@",@"?g=",promoValueObject.country,@"&c=",promoData.artistid,@"&d=iphone"]; urlString=[[NSMutableString alloc] initWithString:@"http://www.mysite.com/stats_promo.aspx"]; url=[[NSURL alloc] initWithString:urlString]; [urlString release]; NSMutableURLRequest *urlRequest=[NSMutableURLRequest requestWithURL:url]; [url release]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest setHTTPBody:[httpBodyString dataUsingEncoding:NSISOLatin1StringEncoding]]; //[httpBodyString release]; NSURLConnection *connectionResponse = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (!connectionResponse) { NSLog(@"Failed to submit request"); } else { NSLog(@"--------- Request submitted ---------"); NSLog(@"connection: %@ method: %@, encoded body: %@, body: %a", connectionResponse, [urlRequest HTTPMethod], [urlRequest HTTPBody], httpBodyString); }

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • Does different iVar name change retain count when used with property

    - by russell
    Here is 2 code snapshot- Class A:NSObject { NSMutableArray *a; } @property (retain) NSMutableArray *a; @implementation @synthesize a; -(id)init { if(self=[super init]) { a=[[NSMutableArray alloc] init]; } } @end Class A:NSObject { NSMutableArray *_a; } @property (retain) NSMutableArray *a; @implementation @synthesize a=_a; -(id)init { if(self=[super init]) { _a=[[NSMutableArray alloc] init]; } } @end Now what i need to know, is in both code instance variable assigned value directly rather than using accessor and retain count is 1? Or there is difference between them. Thanks. And one more things, apple recommended not to use accessor in init/dealloc, but at the same time ask not to directly set iVar. So what is the best way to assign value of ivar in init()??

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  • How to decode base64-encoded <data> (CFData/NSData) property in a property list?

    - by bantic
    I am trying to reverse-engineer a preferences file (not for any nefarious purposes, just so that I can script usage of it) that, among other things, has arrays of coordinates stored within it. This is the salient snippet from the property list: <dict> <key>$class</key> <dict> <key>CF$UID</key> <integer>34</integer> </dict> <key>coordArray</key> <data> AAAAAAAAAAAAAAAAAAAAAT70vS8/M7xSPwAAAD8AAAA/AAAA </data> <key>coordCount</key> <integer>1</integer> </dict> I assume that data string is an array of coordinates (based on its key name). My question is, how can I figure out what data is stored there? If I simply base64-decode that string, I get gibberish. Is there a way to decode it and cast it into whatever format it came from (NSArray, I think)?

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  • AddObjectsFromArray does not work properly

    - by Sheehan Alam
    I have two NSMutableArrays: NSMutableArray* currentMessages NSMutableArray* items I am trying to copy the contents of items into currentMessages as such: [self.currentMessages addObjectsFromArray:self.items]; When I am debugging self.items contains 30 objects. After this operation self.currentMessages contains 0 objects. Why is the copy not working?

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  • Unable to retrieve data from SQLite database iOS6.0

    - by kunalg
    When i run build ios5.0 or less then Sqlite response correct and retrieve data its work fine but when run on ios6.0 i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing? I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK). for reference check this code . NSLog(@"sqlite3_prepare_v2 = %d SQLITE_OK %d ",sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil),SQLITE_OK); if(sqlite3_prepare_v2(sqlite, [strQuery UTF8String], -1, &compiledStatement, nil)==SQLITE_OK) { NSLog(@"sqlite3_step = %d SQLITE_ROW %d ",sqlite3_step(compiledStatement),SQLITE_ROW); while (sqlite3_step(compiledStatement)==SQLITE_ROW) { if(sqlite3_column_text(compiledStatement, 2) != nil) modelObj.Name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } else { } ////////// in ios6.0 log Print sqlite3_prepare_v2 = 1 SQLITE_OK 0 sqlite3_step = 21 SQLITE_ROW 100 in iOS5.0 log Print sqlite3_prepare_v2 = 0 SQLITE_OK 0 sqlite3_step = 100 SQLITE_ROW 100

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  • Save downloaded content when in app purchase is complete

    - by jakob
    Hello experts! I have created an app which allows users to buy non-consumable content. The retrieving-ids-payment-process works like a charm. What i can't really figure out is how my content should be saved into the phone. The existing structure is that I have all my current content in Resources/packages/. For every package there is an matching entry in a package.plist. When the purchase is complete it is time to download the content from the server. What i retrieve from the server is a zip file with the new package that I have bought. My observer will call a method named provideContent: -(void) provideContent: (NSString*) productIdentifier { In here I will call my server and download the package } What i need from you guys is some sort of step by step walkthrough or tutorial of how, when the zip is retrieved(is zip allowed?), unpack this zip and add it to my current package structure. Thank you in advance

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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