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  • Magento: An Open Source Miracle?

    A feature-rich and professional open-source platform, Magento is an Ecommerce solution which aims to provide online businesses and merchants with flexible and intuitive tools to control the appearanc... [Author: Angela Smythe - Computers and Internet - May 22, 2010]

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  • Games at Work Part 1: Introduction to Gamification and Applications

    - by ultan o'broin
    Games Are Everywhere How many of you (will admit to) remember playing Pong? OK then, do you play Angry Birds on your phone during work hours? Thought about why we keep playing online, video, and mobile games and what this "gamification" business we're hearing about means for the enterprise applications user experience? In Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal says that playing computer and online games now provides more rewards for people than their real lives do. Games offer intrinsic rewards and happiness to the players as they pursue more satisfying work and the success, social connection, and meaning that goes with it. Yep, Gran Turismo, Dungeons & Dragons, Guitar Hero, Mario Kart, Wii Boxing, and the rest are all forms of work it seems. Games are, in fact, work taken so seriously that governments now move to limit the impact of virtual gaming currencies on the real financial system. Anyone who spends hours harvesting crops on FarmVille realizes it’s hard work too. Yet games evoke a positive emotion in players who voluntarily stay engaged with games for hours, day after day. Some 183 million active gamers in the United States play on average 13 hours per week. Weekly, 5 million of those gamers play for longer than a working week (45 hours). So why not harness the work put into games to solve real-world problems? Or, in the case of our applications users, real-world work problems? What’s a Game? Jane explains that all games have four defining traits: a goal, rules, a feedback system, and voluntary participation. We need to look at what motivational ideas behind the dynamics of the game—what we call gamification—are appropriate for our users. Typically, these motivators are achievement, altruism, competition, reward, self-expression, and status). Common game techniques for leveraging these motivations include: Badging and avatars Points and awards Leader boards Progress charts Virtual currencies or goods Gifting and giving Challenges and quests Some technology commentators argue for a game layer on top of everything, but this layer is already part of our daily lives in many instances. We see gamification working around us already: the badging and kudos offered on My Oracle Support or other Oracle community forums, becoming a Dragon Slayer implementor of Atlassian applications, being made duke of your favorite coffee shop on Yelp, sharing your workout details with Nike+, or donating to Japanese earthquake relief through FarmVille, for example. And what does all this mean for the applications that you use in your work? Read on in part two...

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  • Disable disk caches in AWS EBS for PostgreSQL?

    - by Alexandr Kurilin
    It's my understanding that, without correctly disabling OS-level and drive-level caching, there is a chance that in case of system failure the Write-Ahead Log might not be saved correctly and in fact might get corrupted, possibly preventing data recovery. I've already made sure that wal_sync_method=fdatasync however I was unable to make any configuration changes with hdparm since I get the following: $ sudo htparm -I /dev/xvdf /dev/xvdf: HDIO_DRIVE_CMD(identify) failed: Invalid argument Looks like that option is not available in the kind of setup you get in EC2. Am I missing anything here? Are there any other obvious caches I have to disable to ensure the WAL's safety?

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  • Oracle Juniorképzés megnyitó csütörtökön

    - by Lajos Sárecz
    Csütörtökön este 18 órakor kezodik a tavaszi Oracle Juniorképzés szeminárium sorozat megnyitója a BME I épületében. A képzésre regisztrálók és a megnyitón résztvevok között egy iPod-ot sorsolunk ki! Ebben a félévben a különbözo fejlesztési technológiákról lesz szó kezdve az operációs rendszer script-ektol a Java-ig. A megnyitón pedig szó lesz arról is, hogyan alakítottuk át úgy a programunkat, hogy a leheto legtöbb jó képességu hallgató tudjon elhelyezkedni Oracle partnereknél, vagy az Oracle-nél. A megnyitó szokás szerint követheto lesz online is, éloben.

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  • Web Based Project Management System

    We are very well aware about the software development life cycle and project management system. But many of the developers assume that it is available only as desktop application. But now a days there are many online web based project management tools are available in market. In this article I am providing information about what is web based project management system, the available open source web based PMS and the benefits of using web based project management system for business owners.

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  • When Using Social Networking Sites Exercise Caution

    With more people using social networking sites there is also an increase in the various threats people may encounter online. Unfortunately population masses tend to attract people with less than nobl... [Author: TJ Philpott - Computers and Internet - April 14, 2010]

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  • Questions About Oracle Solaris 11 ? Join The Expert Live Chat !

    - by Markus Weber
    Our recent Oracle Solaris Online Forum was quite popular, especially in the number of questions that have been asked, and answered.In case you missed it, make sure to watch the replay(s). Considering that the sheer amount of questions we got during this event, we decided to listen to you again, and give you direct access to several senior Oracle Solaris engineers and product managers, by joining our Oracle Solaris 11 TechTarget Live Chat - June 27, 8am - 11am PT Register Today ! Senior engineers confirmed so far are: Bart Smaalders, Dave Miner, Nicolas Droux, David Comay

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  • PokeMMO. How they do it?

    - by RufioLJ
    Well PokeMMO is a JAVA game project which basically is the original FireRed title for the GBA made online. They know this type of projects don't last long because of the copyrighted material used, but they somehow made their client extract resources from ROMS. So they don't offer any copyrighted material on their download. I wonder what technique they could be using for this? All I know is that they use LWJGL.

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  • Does immutability entirely eliminate the need for locks in multi-processor programming?

    - by GlenPeterson
    Part 1 Clearly Immutability minimizes the need for locks in multi-processor programming, but does it eliminate that need, or are there instances where immutability alone is not enough? It seems to me that you can only defer processing and encapsulate state so long before most programs have to actually DO something. If a program performs actions on multiple processors, something needs to collect and aggregate the results. All this involves multi-process communication before, after, and possibly during some transformations. The start and end state of the machines are different. Can this always be done with no locks just by throwing out each object and creating a new one instead of changing the original (a crude view of immutability)? What cases still require locking? I'm interested in both the theoretical/academic answer and the practical/real-world answer. I know a lot of functional programmers like to talk about "no side effect" but in the "real world" everything has a side effect. Every processor click takes time and electricity and machine resources away from other processes. So I understand that there may be more than one perspective to answer this question from. If immutability is safe, given certain bounds or assumptions, I want to know what the borders of the "safety zone" are exactly. Some examples of possible boundaries: I/O Exceptions/errors Interfaces with programs written in other languages Interfaces with other machines (physical, virtual, or theoretical) Special thanks to @JimmaHoffa for his comment which started this question! Part 2 Multi-processor programming is often used as an optimization technique - to make some code run faster. When is it faster to use locks vs. immutable objects? Given the limits set out in Amdahl's Law, when can you achieve better over-all performance (with or without the garbage collector taken into account) with immutable objects vs. locking mutable ones? Summary I'm combining these two questions into one to try to get at where the bounding box is for Immutability as a solution to threading problems.

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  • Redirecting none existing pages to the main page? [closed]

    - by Asaf
    Possible Duplicate: SEO: ecommerce item deleted by user, 301 rediret to HOME PAGE or 404 not found? Hello, I have an online shop, now I got some products that I want to delete, however I am aware that some of them are indexed and/or marked as bookmarks for some people. Now I was wondering, what would be the best practice SEO-wise, to do a 301 redirect to the main page if anyone try to access those pages, or a 404 and display something like "Page not Found" ? Perhaps something completely else..?

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  • Importance of Attractive Website Footer

    Normally you website visitors can not see your website footer if that is not attractive one. However, you can sale your products or get online leads using attractive website footer. If your intention... [Author: Bryan Young - Web Design and Development - May 12, 2010]

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  • How Marketing Consulting Firms Can Generate SEO Bonuses

    Companies allot budgets for online Marketing Consulting Firms to expand the client base therefore resulting into more revenue. Most SEO professionals offer packages that are designed to improve website visibility for both visitors and search engines. Basically, the optimization of the content takes place with the use of keywords in the title and body tags.

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • How should bots be recognised in a game?

    - by Bane
    I'm interested in how bots are usually written. Here's my situation: I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, but I also want to make bots in case there aren't enough players. How does my game logic see them, as players or as bots? Is there a standard by which I should make them? Also, any general tips and hints will be OK.

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  • SilverlightShow for June 13 - 19, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 13 - 19, 2011. Here are the top 5 news on SilverlightShow for last week: Panorama "Windows 8" template for Silverlight Premature cries of Silverlight / WPF skill loss. Windows 8 supports all programming models HTML 5 & Silverlight 5 10 Silverlight 5 Demos Recording of recent SilverlightShow webinar 'Blend for Silverlight Developers' now available online Visit and bookmark SilverlightShow. Stay in the 'Light

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  • SharePoint 2010 Video - Business Connectivity Services

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). The latest DNRTV episode on SharePoint 2010 Business Connectivity Services is now online. This is a video we (Carl and I) had recorded back in April 2010, and is a sneak peak to the SharePoint 2010 DVD that is finally on sale. Hope you like both. Comment on the article ....

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  • Empathy not showing in memenu

    - by dadexix86
    I just installed 12.10 and noticed that, even if I added more than one account to Online Accounts and I'm actually using empathy to chat, it is not present in Messaging Menu or in any other point of the tray. This means that if i close it, it remains open but unaccessbile and I have to start it again from dash. How can i integrate it in messaging menu (shouldn't this be the default?) or, at least, make it showing me a tray icon?

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  • Statistics for and Details About Open Source Swing Projects

    - by user592704
    I'm looking for process-relative information on open-source Swing projects: how the task was described how many developers were involved how much time the solution was taken etc. Are there any open source (online) chronicles in that direction? I strongly prefer projects that include the authors' names. I watched this project and it seems fine but still I couldn't find any information concerning some current project task(s), its developers group, some chronicles (tips, milestones, feedbacks etc) For example if I see this swing component I'd like to know the above information.

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