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  • WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

    - by Mladen Prajdic
    In previous posts I’ve shown you our SuperForm test application solution structure and how the main wxs and wxi include file look like. In this post I’ll show you how to automate inclusion of files to install into your build process. For our SuperForm application we have a single exe to install. But in the real world we have 10s or 100s of different files from dll’s to resource files like pictures. It all depends on what kind of application you’re building. Writing a directory structure for so many files by hand is out of the question. What we need is an automated way to create this structure. Enter Heat.exe. Heat is a command line utility to harvest a file, directory, Visual Studio project, IIS website or performance counters. You might ask what harvesting means? Harvesting is converting a source (file, directory, …) into a component structure saved in a WiX fragment (a wxs) file. There are 2 options you can use: Create a static wxs fragment with Heat and include it in your project. The pro of this is that you can add or remove components by hand. The con is that you have to do the pro part by hand. Automation always beats manual labor. Run heat command line utility in a pre-build event of your WiX project. I prefer this way. By always recreating the whole fragment you don’t have to worry about missing any new files you add. The con of this is that you’ll include files that you otherwise might not want to. There is no perfect solution so pick one and deal with it. I prefer using the second way. A neat way of overcoming the con of the second option is to have a post-build event on your main application project (SuperForm.MainApp in our case) to copy the files needed to be installed in a special location and have the Heat.exe read them from there. I haven’t set this up for this tutorial and I’m simply including all files from the default SuperForm.MainApp \bin directory. Remember how we created a System Environment variable called SuperFormFilesDir? This is where we’ll use it for the first time. The command line text that you have to put into the pre-build event of your WiX project looks like this: "$(WIX)bin\heat.exe" dir "$(SuperFormFilesDir)" -cg SuperFormFiles -gg -scom -sreg -sfrag -srd -dr INSTALLLOCATION -var env.SuperFormFilesDir -out "$(ProjectDir)Fragments\FilesFragment.wxs" After you install WiX you’ll get the WIX environment variable. In the pre/post-build events environment variables are referenced like this: $(WIX). By using this you don’t have to think about the installation path of the WiX. Remember: for 32 bit applications Program files folder is named differently between 32 and 64 bit systems. $(ProjectDir) is obviously the path to your project and is a Visual Studio built in variable. You can view all Heat.exe options by running it without parameters but I’ll explain some that stick out the most. dir "$(SuperFormFilesDir)": tell Heat to harvest the whole directory at the set location. That is the location we’ve set in our System Environment variable. –cg SuperFormFiles: the name of the Component group that will be created. This name is included in out Feature tag as is seen in the previous post. -dr INSTALLLOCATION: the directory reference this fragment will fall under. You can see the top level directory structure in the previous post. -var env.SuperFormFilesDir: the name of the variable that will replace the SourceDir text that would otherwise appear in the fragment file. -out "$(ProjectDir)Fragments\FilesFragment.wxs": the full path and name under which the fragment file will be saved. If you have source control you have to include the FilesFragment.wxs into your project but remove its source control binding. The auto generated FilesFragment.wxs for our test app looks like this: <?xml version="1.0" encoding="utf-8"?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <ComponentGroup Id="SuperFormFiles"> <ComponentRef Id="cmp5BB40DB822CAA7C5295227894A07502E" /> <ComponentRef Id="cmpCFD331F5E0E471FC42A1334A1098E144" /> <ComponentRef Id="cmp4614DD03D8974B7C1FC39E7B82F19574" /> <ComponentRef Id="cmpDF166522884E2454382277128BD866EC" /> </ComponentGroup> </Fragment> <Fragment> <DirectoryRef Id="INSTALLLOCATION"> <Component Id="cmp5BB40DB822CAA7C5295227894A07502E" Guid="{117E3352-2F0C-4E19-AD96-03D354751B8D}"> <File Id="filDCA561ABF8964292B6BC0D0726E8EFAD" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.exe" /> </Component> <Component Id="cmpCFD331F5E0E471FC42A1334A1098E144" Guid="{369A2347-97DD-45CA-A4D1-62BB706EA329}"> <File Id="filA9BE65B2AB60F3CE41105364EDE33D27" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.pdb" /> </Component> <Component Id="cmp4614DD03D8974B7C1FC39E7B82F19574" Guid="{3443EBE2-168F-4380-BC41-26D71A0DB1C7}"> <File Id="fil5102E75B91F3DAFA6F70DA57F4C126ED" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe" /> </Component> <Component Id="cmpDF166522884E2454382277128BD866EC" Guid="{0C0F3D18-56EB-41FE-B0BD-FD2C131572DB}"> <File Id="filF7CA5083B4997E1DEC435554423E675C" KeyPath="yes" Source="$(env.SuperFormFilesDir)\SuperForm.MainApp.vshost.exe.manifest" /> </Component> </DirectoryRef> </Fragment></Wix> The $(env.SuperFormFilesDir) will be replaced at build time with the directory where the files to be installed are located. There is nothing too complicated about this. In the end it turns out that this sort of automation is great! There are a few other ways that Heat.exe can compose the wxs file but this is the one I prefer. It just seems the clearest. Play with its options to see what can it do. It’s one awesome little tool.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • Clustering for Mere Mortals (Pt 3)

    - by Geoff N. Hiten
    The Controller Now we get to the meat of the matter.  You want a virtual cluster, the first thing you have to do is create your own portable domain.  Start with a plain vanilla install of Windows 2003 R2 Standard on a semi-default VM. (1 GB RAM, 2 cores, 2 NICs, 128GB dynamically expanding VHD file).  I chose this because it had the smallest disk and memory footprint of any current supported Microsoft Server product.  I created the VM with a single dynamically expanding VHD, one fixed 16 GB VHD, and two NICs.  One NIC is connected to the outside world and the other one is part of an internal-only network.  The first NIC is set up as a DHCP client.  We will get to the other one later. I actually tried this with Windows 2008 R2, but it failed miserably.  Not sure whether it was 2008 R2 or the fact I tried to use cloned VMs in the cluster.  Clustering is one place where NewSID would really come in handy.  Too bad Microsoft bought and buried it. Load and Patch the OS (hence the need for the outside connection).This is a good time to go get dinner.  Maybe a movie too.  There are close to a hundred patches that need to be downloaded and applied.  Avoiding that mess was why I put so much time into trying to get the 2008 R2 version working.  Maybe next time.  Don’t forget to add the extensions for VMLite (or whatever virtualization product you prefer). Set a fixed IP address on the internal-only NIC.  Do not give it a gateway.  Put the same IP address for the NIC and for the DNS Server.  This IP should be in a range that is never available on your public network.  You will need all the addresses in the range available.  See the previous post for the exact settings I used. I chose 10.97.230.1 as the server.  The rest of the 10.97.230 range is what I will use later.  For the curious, those numbers are based on elements of my home address.  Not truly random, but good enough for this project. Do not bridge the network connections.  I never allowed the cluster nodes direct access to any public network. Format the fixed VHD and leave it alone for now. Promote the VM to a Domain Controller.  If you have never done this, don’t worry.  The only meaningful decision is what to call the new domain.  I prefer a bogus name that does not correspond to a real Top-Level Domain (TLD).  .com, .biz., .net, .org  are all TLDs that we know and love.  I chose .test as the TLD since it is descriptive AND it does not exist in the real world.  The domain is called MicroAD.  This gives me MicroAD.Test as my domain. During the promotion process, you will be prompted to install DNS as part of the Domain creation process.  You want to accept this option.  The installer will automatically assign this DNS server as the authoritative owner of the MicroAD.test DNS domain (not to be confused with the MicroAD.test Active Directory domain.) For the rest of the DCPROMO process, just accept the defaults. Now let’s make our IP address management easy.  Add the DHCP Role to the server.  Add the server (10.97.230.1 in this case) as the default gateway to assign to DHCP clients.  Here is where you have to be VERY careful and bind it ONLY to the Internal NIC.  Trust me, your network admin will NOT like an extra DHCP server “helping” out on her network.  Go ahead and create a range of 10-20 IP Addresses in your scope.  You might find other uses for a pocket domain controller <cough> Mirroring </cough> than just for building a cluster.  And Clustering in SQL 2008 and Windows 2008 R2 fully supports DHCP addresses. Now we have three of the five key roles ready.  Two more to go. Next comes file sharing.  Since your cluster node VMs will not have access to any outside, you have to have some way to get files into these VMs.  I simply go to the root of C: and create a “Shared” folder.  I then share it out and grant full control to “Everyone” to both the share and to the underlying NTFS folder.   This will be immensely useful for Service Packs, demo databases, and any other software that isn’t packaged as an ISO that we can mount to the VM. Finally we need to create a block-level multi-connect storage device.  The kind folks at Starwinds Software (http://www.starwindsoftware.com/) graciously gave me a non-expiring demo license for expressly this purpose.  Their iSCSI SAN software lets you create an iSCSI target from nearly any storage medium.  Refreshingly, their product does exactly what they say it does.  Thanks. Remember that 16 GB VHD file?  That is where we are going to carve into our LUNs.  I created an iSCSI folder off the root, just so I can keep everything organized.  I then carved 5 ea. 2 GB iSCSI targets from that folder.  I chose a fixed VHD for performance.  I tried this earlier with a dynamically expanding VHD, but too many layers of abstraction and sparseness combined to make it unusable even for a demo.  Stick with a fixed VHD so there is a one-to-one mapping between abstract and physical storage.  If you read the previous post, you know what I named these iSCSI LUNs and why.  Yes, I do have some left over space.  Always leave yourself room for future growth or options. This gets us up to where we can actually build the nodes and install SQL.  As with most clusters, the real work happens long before the individual nodes get installed and configured.  At least it does if you want the cluster to be a true high-availability platform.

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  • Clustering for Mere Mortals (Pt3)

    - by Geoff N. Hiten
    The Controller Now we get to the meat of the matter.  You want a virtual cluster, the first thing you have to do is create your own portable domain.  IStart with a plain vanilla install of Windows 2003 R2 Standard on a semi-default VM. (1 GB RAM, 2 cores, 2 NICs, 128GB dynamically expanding VHD file).  I chose this because it had the smallest disk and memory footprint of any current supported Microsoft Server product.  I created the VM with a single dynamically expanding VHD, one fixed 16 GB VHD, and two NICs.  One NIC is connected to the outside world and the other one is part of an internal-only network.  The first NIC is set up as a DHCP client.  We will get to the other one later. I actually tried this with Windows 2008 R2, but it failed miserably.  Not sure whether it was 2008 R2 or the fact I tried to use cloned VMs in the cluster.  Clustering is one place where NewSID would really come in handy.  Too bad Microsoft bought and buried it. Load and Patch the OS (hence the need for the outside connection).This is a good time to go get dinner.  Maybe a movie too.  There are close to a hundred patches that need to be downloaded and applied.  Avoiding that mess was why I put so much time into trying to get the 2008 R2 version working.  Maybe next time.  Don’t forget to add the extensions for VMLite (or whatever virtualization product you prefer). Set a fixed IP address on the internal-only NIC.  Do not give it a gateway.  Put the same IP address for the NIC and for the DNS Server.  This IP should be in a range that is never available on your public network.  You will need all the addresses in the range available.  See the previous post for the exact settings I used. I chose 10.97.230.1 as the server.  The rest of the 10.97.230 range is what I will use later.  For the curious, those numbers are based on elements of my home address.  Not truly random, but good enough for this project. Do not bridge the network connections.  I never allowed the cluster nodes direct access to any public network. Format the fixed VHD and leave it alone for now. Promote the VM to a Domain Controller.  If you have never done this, don’t worry.  The only meaningful decision is what to call the new domain.  I prefer a bogus name that does not correspond to a real Top-Level Domain (TLD).  .com, .biz., .net, .org  are all TLDs that we know and love.  I chose .test as the TLD since it is descriptive AND it does not exist in the real world.  The domain is called MicroAD.  This gives me MicroAD.Test as my domain. During the promotion process, you will be prompted to install DNS as part of the Domain creation process.  You want to accept this option.  The installer will automatically assign this DNS server as the authoritative owner of the MicroAD.test DNS domain (not to be confused with the MicroAD.test Active Directory domain.) For the rest of the DCPROMO process, just accept the defaults. Now let’s make our IP address management easy.  Add the DHCP Role to the server.  Add the server (10.97.230.1 in this case) as the default gateway to assign to DHCP clients.  Here is where you have to be VERY careful and bind it ONLY to the Internal NIC.  Trust me, your network admin will NOT like an extra DHCP server “helping” out on her network.  Go ahead and create a range of 10-20 IP Addresses in your scope.  You might find other uses for a pocket domain controller <cough> Mirroring </cough> than just for building a cluster.  And Clustering in SQL 2008 and Windows 2008 R2 fully supports DHCP addresses. Now we have three of the five key roles ready.  Two more to go. Next comes file sharing.  Since your cluster node VMs will not have access to any outside, you have to have some way to get files into these VMs.  I simply go to the root of C: and create a “Shared” folder.  I then share it out and grant full control to “Everyone” to both the share and to the underlying NTFS folder.   This will be immensely useful for Service Packs, demo databases, and any other software that isn’t packaged as an ISO that we can mount to the VM. Finally we need to create a block-level multi-connect storage device.  The kind folks at Starwinds Software (http://www.starwindsoftware.com/) graciously gave me a non-expiring demo license for expressly this purpose.  Their iSCSI SAN software lets you create an iSCSI target from nearly any storage medium.  Refreshingly, their product does exactly what they say it does.  Thanks. Remember that 16 GB VHD file?  That is where we are going to carve into our LUNs.  I created an iSCSI folder off the root, just so I can keep everything organized.  I then carved 5 ea. 2 GB iSCSI targets from that folder.  I chose a fixed VHD for performance.  I tried this earlier with a dynamically expanding VHD, but too many layers of abstraction and sparseness combined to make it unusable even for a demo.  Stick with a fixed VHD so there is a one-to-one mapping between abstract and physical storage.  If you read the previous post, you know what I named these iSCSI LUNs and why.  Yes, I do have some left over space.  Always leave yourself room for future growth or options. This gets us up to where we can actually build the nodes and install SQL.  As with most clusters, the real work happens long before the individual nodes get installed and configured.  At least it does if you want the cluster to be a true high-availability platform.

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  • SQL Server Developer Tools &ndash; Codename Juneau vs. Red-Gate SQL Source Control

    - by Ajarn Mark Caldwell
    So how do the new SQL Server Developer Tools (previously code-named Juneau) stack up against SQL Source Control?  Read on to find out. At the PASS Community Summit a couple of weeks ago, it was announced that the previously code-named Juneau software would be released under the name of SQL Server Developer Tools with the release of SQL Server 2012.  This replacement for Database Projects in Visual Studio (also known in a former life as Data Dude) has some great new features.  I won’t attempt to describe them all here, but I will applaud Microsoft for making major improvements.  One of my favorite changes is the way database elements are broken down.  Previously every little thing was in its own file.  For example, indexes were each in their own file.  I always hated that.  Now, SSDT uses a pattern similar to Red-Gate’s and puts the indexes and keys into the same file as the overall table definition. Of course there are really cool features to keep your database model in sync with the actual source scripts, and the rename refactoring feature is now touted as being more than just a search and replace, but rather a “semantic-aware” search and replace.  Funny, it reminds me of SQL Prompt’s Smart Rename feature.  But I’m not writing this just to criticize Microsoft and argue that they are late to the party with this feature set.  Instead, I do see it as a viable alternative for folks who want all of their source code to be version controlled, but there are a couple of key trade-offs that you need to know about when you choose which tool set to use. First, the basics Both tool sets integrate with a wide variety of source control systems including the most popular: Subversion, GIT, Vault, and Team Foundation Server.  Both tools have integrated functionality to produce objects to upgrade your target database when you are ready (DACPACs in SSDT, integration with SQL Compare for SQL Source Control).  If you regularly live in Visual Studio or the Business Intelligence Development Studio (BIDS) then SSDT will likely be comfortable for you.  Like BIDS, SSDT is a Visual Studio Project Type that comes with SQL Server, and if you don’t already have Visual Studio installed, it will install the shell for you.  If you already have Visual Studio 2010 installed, then it will just add this as an available project type.  On the other hand, if you regularly live in SQL Server Management Studio (SSMS) then you will really enjoy the SQL Source Control integration from within SSMS.  Both tool sets store their database model in script files.  In SSDT, these are on your file system like other source files; in SQL Source Control, these are stored in the folder structure in your source control system, and you can always GET them to your file system if you want to browse them directly. For me, the key differentiating factors are 1) a single, unified check-in, and 2) migration scripts.  How you value those two features will likely make your decision for you. Unified Check-In If you do a continuous-integration (CI) style of development that triggers an automated build with unit testing on every check-in of source code, and you use Visual Studio for the rest of your development, then you will want to really consider SSDT.  Because it is just another project in Visual Studio, it can be added to your existing Solution, and you can then do a complete, or unified single check-in of all changes whether they are application or database changes.  This is simply not possible with SQL Source Control because it is in a different development tool (SSMS instead of Visual Studio) and there is no way to do one unified check-in between the two.  You CAN do really fast back-to-back check-ins, but there is the possibility that the automated build that is triggered from the first check-in will cause your unit tests to fail and the CI tool to report that you broke the build.  Of course, the automated build that is triggered from the second check-in which contains the “other half” of your changes should pass and so the amount of time that the build was broken may be very, very short, but if that is very, very important to you, then SQL Source Control just won’t work; you’ll have to use SSDT. Refactoring and Migrations If you work on a mature system, or on a not-so-mature but also not-so-well-designed system, where you want to refactor the database schema as you go along, but you can’t have data suddenly disappearing from your target system, then you’ll probably want to go with SQL Source Control.  As I wrote previously, there are a number of changes which you can make to your database that the comparison tools (both from Microsoft and Red Gate) simply cannot handle without the possibility (or probability) of data loss.  Currently, SSDT only offers you the ability to inject PRE and POST custom deployment scripts.  There is no way to insert your own script in the middle to override the default behavior of the tool.  In version 3.0 of SQL Source Control (Early Access version now available) you have that ability to create your own custom migration script to take the place of the commands that the tool would have done, and ensure the preservation of your data.  Or, even if the default tool behavior would have worked, but you simply know a better way then you can take control and do things your way instead of theirs. You Decide In the environment I work in, our automated builds are not triggered off of check-ins, but off of the clock (currently once per night) and so there is no point at which the automated build and unit tests will be triggered without having both sides of the development effort already checked-in.  Therefore having a unified check-in, while handy, is not critical for us.  As for migration scripts, these are critically important to us.  We do a lot of new development on systems that have already been in production for years, and it is not uncommon for us to need to do a refactoring of the database.  Because of the maturity of the existing system, that often involves data migrations or other additional SQL tasks that the comparison tools just can’t detect on their own.  Therefore, the ability to create a custom migration script to override the tool’s default behavior is very important to us.  And so, you can see why we will continue to use Red Gate SQL Source Control for the foreseeable future.

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  • How can I resolve gstreamer dependencies in Ubuntu

    - by michael
    Hi, Can you please tell me how can I resolve these dependencies on ubuntu: checking for GSTREAMER... configure: error: Package requirements (gstreamer-0.10 >= 0.10 gstreamer-app-0.10 gstreamer-base-0.10 gstreamer-pbutils-0.10 gstreamer-plugins-base-0.10 >= 0.10.25 gstreamer-video-0.10) were not met: No package 'gstreamer-app-0.10' found No package 'gstreamer-pbutils-0.10' found No package 'gstreamer-plugins-base-0.10' found No package 'gstreamer-video-0.10' found I have tried: $ sudo apt-get install *gstreamer-video* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression $ sudo apt-get install *gstreamer-app* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression $ sudo apt-get install *gstreamer-base* Reading package lists... Done Building dependency tree Reading state information... Done E: Regex compilation error - Invalid preceding regular expression

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  • LDAP Structure: dc=example,dc=com vs o=Example

    - by PAS
    I am relatively new to LDAP, and have seen two types of examples of how to set up your structure. One method is to have the base being: dc=example,dc=com while other examples have the base being o=Example. Continuing along, you can have a group looking like: dn: cn=team,ou=Group,dc=example,dc=com cn: team objectClass: posixGroup memberUid: user1 memberUid: user2 ... or using the "O" style: dn: cn=team, o=Example objectClass: posixGroup memberUid: user1 memberUid: user2 My questions are: Are there any best practices that dictate using one method over the other? Is it just a matter of preference which style you use? Are there any advantages to using one over the other? Is one method the old style, and one the new-and-improved version? So far, I have gone with the dc=example,dc=com style. Any advice the community could give on the matter would be greatly appreciated.

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  • Use a MOO/MUD/MUSH for project collaboration?

    - by Clinton Blackmore
    Jeff Atwood recently posted about working with a team of programmers remotely. He spoke of pros and cons and of communicating with the team. One of the comments to his article says: Jeff, have you ever considered running a MOO for this? you can have any features you want to add to a MOO- mailing lists, tasks, and so on. All it takes is a moo server and learning moocode. Leetdoodsnonexistentramblings.blogspot.com on May 9, 2010 2:52 PM It is not clear to me how to contact the commenter (short of signing up for a social networking service I've never heard of), so I thought I'd ask here -- does anyone know what useful things you could do with a MOO (or MUD or MUSH) to promote collaboration on a team?

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  • How do projects manage chef cookbooks when multiple teams manage multiple sets of cookbooks?

    - by strife25
    I am wondering how projects that have multiple component teams manage their sets of cookbooks? We are trying to figure out how we can have an ops team provide a set of "common component" cookbooks that can be re-used by other teams that will also write their own cookbooks. For example, the ops team should own the Java cookbook, while a component manages their cookbooks written for their component or build engines. From my little experience with chef server, this kind of workflow seems to not be well supported since the server stores and manages all cookbooks - so there is a potential to overwrite a cookbook written by another team. How do other projects deal with this type of problem?

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  • BitchX - Segmentation fault

    - by alexus
    Last login: Tue Mar 16 15:29:57 on ttys002 mbp:~ alexus$ sudo port install bitchx Password: --- Computing dependencies for bitchx --- Fetching ncursesw --- Attempting to fetch ncurses-5.7.tar.gz from http://distfiles.macports.org/ncurses --- Verifying checksum(s) for ncursesw --- Extracting ncursesw --- Configuring ncursesw --- Building ncursesw --- Staging ncursesw into destroot --- Installing ncursesw @5.7_0+darwin_10 --- Activating ncursesw @5.7_0+darwin_10 --- Cleaning ncursesw --- Fetching ncurses --- Verifying checksum(s) for ncurses --- Extracting ncurses --- Configuring ncurses --- Building ncurses --- Staging ncurses into destroot --- Installing ncurses @5.7_0+darwin_10 --- Activating ncurses @5.7_0+darwin_10 --- Cleaning ncurses --- Fetching bitchx --- Attempting to fetch ircii-pana-1.1-final.tar.gz from http://voxel.dl.sourceforge.net/bitchx --- Verifying checksum(s) for bitchx --- Extracting bitchx --- Applying patches to bitchx --- Configuring bitchx --- Building bitchx --- Staging bitchx into destroot --- Installing bitchx @1.1_1+darwin --- Activating bitchx @1.1_1+darwin --- Cleaning bitchx mbp:~ alexus$ BitchX BitchX - Based on EPIC Software Labs epic ircII (1998). Version (BitchX-1.1-final) -- Date (20040326). Process [30864] Segmentation fault mbp:~ alexus$ any ideas why is it doing "Segmentation fault" and how to troubleshoot it?

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  • Is it still cheaper to build your own PC?

    - by Jeff Yates
    With many companies offering build-to-order PCs, where they can source components at bulk purchase prices, is there any value in building your own PC. Is it still a good option for everyone or is it only cost-effective for those building fringe equipment like high spec gaming platforms? Don't forget to factor in the time and effort you spend building and configuring the machine. I know that it is often worthwhile as it builds understanding of your machine, gets you exactly what you want, etc., but is it still good for your wallet or would you be better off paying someone else to do it and spend more time doing something else?

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  • Macro to manage sport ranking and calendar?

    - by Ale
    I need to write a macro to manage ranking and calendar for curling turnament. The event will follow the Shenkel system first match determined by general draw after that every team has played one match is possible to determine the first ranking second match determined by the rule: 1st vs. 2nd - 3rd vs. 4th - 5th vs. 6th and so on after that every team has played two matches is possible to determine the second ranking and so on until the end (3 to 5 matches normally). Another rule is that from the second match is not possible to play against a team that I played before! I was thinking to use MS-excel but also Calc (both LibreOffice/OpenOffice) should be fine. Thanks in advanced

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  • Can't update scala on Gentoo

    - by xhochy
    As I wanted to test Scala 2.9.2 on my gentoo system I tried updated the package but ended up with this error. I can't figure out where the problem may be: Calculating dependencies ...... done! >>> Verifying ebuild manifests >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Emerging (1 of 1) dev-lang/scala-2.9.2 >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Failed to emerge dev-lang/scala-2.9.2, Log file: >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log' >>> Jobs: 0 of 1 complete, 1 running Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 running, 1 failed Load avg: 0.23, 0.16, 0.20 >>> Jobs: 0 of 1 complete, 1 failed Load avg: 0.23, 0.16, 0.20 * Package: dev-lang/scala-2.9.2 * Repository: gentoo * Maintainer: [email protected] * USE: amd64 elibc_glibc kernel_linux multilib userland_GNU * FEATURES: sandbox [01m[31;06m!!! ERROR: Couldn't find suitable VM. Possible invalid dependency string. Due to jdk-with-com-sun requiring a target of 1.7 but the virtual machines constrained by virtual/jdk-1.6 and/or this package requiring virtual(s) jdk-with-com-sun[0m * Unable to determine VM for building from dependencies: NV_DEPEND: virtual/jdk:1.6 java-virtuals/jdk-with-com-sun !binary? ( dev-java/ant-contrib:0 ) app-arch/xz-utils >=dev-java/java-config-2.1.9-r1 source? ( app-arch/zip ) >=dev-java/ant-core-1.7.0 dev-java/ant-nodeps >=dev-java/javatoolkit-0.3.0-r2 >=dev-lang/python-2.4 * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. !!! When you file a bug report, please include the following information: GENTOO_VM= CLASSPATH="" JAVA_HOME="" JAVACFLAGS="" COMPILER="" and of course, the output of emerge --info * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' * Messages for package dev-lang/scala-2.9.2: * Unable to determine VM for building from dependencies: * ERROR: dev-lang/scala-2.9.2 failed (setup phase): * Failed to determine VM for building. * * Call stack: * ebuild.sh, line 93: Called pkg_setup * scala-2.9.2.ebuild, line 43: Called java-pkg-2_pkg_setup * java-pkg-2.eclass, line 53: Called java-pkg_init * java-utils-2.eclass, line 2187: Called java-pkg_switch-vm * java-utils-2.eclass, line 2674: Called die * The specific snippet of code: * die "Failed to determine VM for building." * * If you need support, post the output of `emerge --info '=dev-lang/scala-2.9.2'`, * the complete build log and the output of `emerge -pqv '=dev-lang/scala-2.9.2'`. * The complete build log is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/dev-lang/scala-2.9.2/temp/die.env'. * Working directory: '/var/tmp/portage/dev-lang/scala-2.9.2' * S: '/var/tmp/portage/dev-lang/scala-2.9.2/work/scala-2.9.2-sources' The following eix output may help: % eix java-virtuals/jdk-with-com-sun [I] java-virtuals/jdk-with-com-sun Available versions: 20111111 {{ELIBC="FreeBSD"}} Installed versions: 20111111(16:08:51 18/04/12)(ELIBC="-FreeBSD") Homepage: http://www.gentoo.org Description: Virtual ebuilds that require internal com.sun classes from a JDK Both virtual jdks 1.6 and 1.7 are installed: % eix virtual/jdk [I] virtual/jdk Available versions: (1.4) ~1.4.2-r1[1] (1.5) 1.5.0 ~1.5.0-r3[1] (1.6) 1.6.0 1.6.0-r1 (1.7) (~)1.7.0 Installed versions: 1.6.0-r1(1.6)(23:22:48 10/11/12) 1.7.0(1.7)(23:21:09 10/11/12) Description: Virtual for JDK [1] "java-overlay" /var/lib/layman/java-overlay

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  • The project estimates the installation of external and internal surveillance. [closed]

    - by Zhasulan Berdybekov
    The project estimates the installation of external and internal surveillance. Here are our objects: 1 - Number of cameras 2 - These are objects 3 - setting this distance to the Situation Centre 11 - New Alphabet - 1,5 km 11 - New Alphabet - 1 km 19 - New Alphabet - 800 m 19 - New Alphabet - 1 km 35 - The building - 200 m 35 - The building - 100 m 18 - The building - 100 m 22 - Outside videonalyudenie - 50 m to 1 km Please tell how many need to DVRs, and where they put on the object or situation center How to bring information to the Situation Centre. What cables needed. Your advice and comment. Thank you for your efforts!

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  • Network configuration for several LANs and a shared server

    - by Grodriguez
    I want to setup a network on a building to provide shared services to all homes within the building. This should work as follows: Each home has a private LAN (e.g. 192.168.0.x) and an ADSL router for Internet access. Private LANs from each home should not "see" each other. There will be a shared server on the building which must be accessible from every home. I am not sure what is the best way to achieve this. Can someone point in the right direction? Thanks.

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  • null reference expction in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • null reference exception in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • Delaying execution of Javascript function relative to Google Maps / geoxml3 parser?

    - by Terra Fimeira
    I'm working on a implementing a Google map on a website with our own tiles overlays and KML elements. I've been previously requested to create code so that, for instance, when the page is loaded from a specific URL, it would initialize with one of the tile overlays already enabled. Recently, I've been requested to do the same for the buildings which are outlined by KML elements so that, arriving at the page with a specific URL, it would automatically zoom, center, and display information on the building. However, while starting with the tile overlays work, the building KML does not. After doing some testing, I've determined that when the code which checks the URL executes, the page is still loading the KML elements and thus do not exist for the code to compare to or use: Code for evaluating URL (placed at the end of onLoad="initialize()") function urlClick() { var currentURL = window.location.href; //Retrieve page URL var URLpiece = currentURL.slice(-6); //pull the last 6 digits (for testing) if (URLpiece === "access") { //If the resulting string is "access": access_click(); //Display accessibility overlay } else if (URLpiece === "middle") { //Else if the string is "middle": facetClick('Middle College'); //Click on building "Middle College" }; }; facetClick(); function facetClick(name) { //Convert building name to building ID. for (var i = 0; i < active.placemarks.length; i++) { if (active.placemarks[i].name === name) { sideClick(i) //Click building whose id matches "Middle College" }; }; }; Firebug Console Error active is null for (var i = 0; i < active.placemarks.length; i++) { active.placemarks is which KML elements are loaded on the page, and being null, means no KML has been loaded yet. In short, I have a mistiming and I can't seem to find a suitable place to place the URL code to execute after the KMl has loaded. As noted above, I placed it at the end of onLoad="initialize()", but it would appear that, instead of waiting for the KML to completely load earlier in the function, the remainder of the function is executed: onLoad="initialize()" information(); //Use the buttons variables inital state to set up description buttons(); //and button state button_hover(0); //and button description to neutral. //Create and arrange the Google Map. //Create basic tile overlays. //Set up parser to work with KML elements. myParser = new geoXML3.parser({ //Parser: Takes KML and converts to JS. map: map, //Applies parsed KML to the map singleInfoWindow: true, afterParse: useTheData //Allows us to use the parsed KML in a function }); myParser.parse(['/maps/kml/shapes.kml','/maps/kml/shapes_hidden.kml']); google.maps.event.addListener(map, 'maptypeid_changed', function() { autoOverlay(); }); //Create other tile overlays to appear over KML elements. urlClick(); I suspect one my issues lies in using the geoxml3 parser (http://code.google.com/p/geoxml3/) which converts our KML files to Javascript. While the page has completed loading all of the elements, the map on the page is still loading, including the KML elements. I have also tried placing urlClick() in the parser itself in various places which appear to execute after all the shapes have been parsed, but I've had no success there either. While I've been intending to strip out the parser, I would like to know if there is any way of executing the "urlClick" after the parser has returned the KML shapes. Ideally, I don't want to use an arbitrary means of defining a time to wait, such as "wait 3 seconds, and go", as my various browsers all load the page at different times; rather, I'm looking for some way to say "when the parser is done, execute" or "when the Google map is completely loaded, execute" or perhaps even "hold until the parser is complete before advancing to urlClick".

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  • Problem in arranging contents of Class in JAVA

    - by LuckySlevin
    Hi, I have some classes and I'm trying to fill the objects of this class. Here is what i've tried. (Question is at the below) public class Team { private String clubName; private String preName; private ArrayList<String> branches; public Team(String clubName, String preName) { this.clubName = clubName; this.preName = preName; branches = new ArrayList<String>(); } public Team() { // TODO Auto-generated constructor stub } public String getClubName() { return clubName; } public String getPreName() { return preName; } public ArrayList<String> getBranches() { return branches; } public void setClubName(String clubName) { this.clubName = clubName; } public void setPreName(String preName) { this.preName = preName; } public void setBranches(ArrayList<String> branches) { this.branches = branches; } } public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players = players; } } //TEST CLASS public class test { /** * @param args * @throws IOException */ public static void main(String[] args) throws IOException { String a,b,c; String q = "q"; int brCount = 0, tCount = 0; BufferedReader input = new BufferedReader(new InputStreamReader(System.in)); Team[] teams = new Team[30]; Branch[] myBranch = new Branch[30]; for(int z = 0 ; z <30 ;z++) { teams[z] = new Team(); myBranch[z] = new Branch(); } ArrayList<String> tmp = new ArrayList<String>(); int k = 0; int secim = Integer.parseInt(input.readLine()); while(secim != 0) { if(k!=0) secim = Integer.parseInt(input.readLine()); k++; switch(secim) { case 1 : brCount = 0; a = input.readLine(); teams[tCount].setClubName(a); b= input.readLine(); teams[tCount].setPreName(b); c = input.readLine(); while(c.equals(q) == false) { if(brCount != 0) {c = input.readLine();} if(c.equals(q)== false){ myBranch[brCount].brName = c; tmp.add(myBranch[brCount].brName); brCount++; } System.out.println(brCount); } teams[tCount].setBranches(tmp); for(int i=0;i<=tCount;i++ ){ System.out.print("a :" + teams[i].getClubName()+ " " + teams[i].getPreName()+ " "); System.out.println(teams[i].getBranches());} tCount++; break; case 2: String src = input.readLine();//LATERRRRRRRr } } } } The problem is one of my class elements. I have an arraylist as an element of a class. When i enter: AAA as preName BBB as clubName c d e as Branches Then as a second element www as preName GGG as clubName a b as branches The result is coming like: AAA BBB c,d,e,a,b GGG www c,d,e,a,b Which means ArrayList part of the class is putting it on and on. I tried to use clear() method but caused problems. Any ideas.

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • Windows 8 / IIS 8 Concurrent Requests Limit

    - by OWScott
    IIS 8 on Windows Server 2012 doesn’t have any fixed concurrent request limit, apart from whatever limit would be reached when resources are maxed. However, the client version of IIS 8, which is on Windows 8, does have a concurrent connection request limitation to limit high traffic production uses on a client edition of Windows. Starting with IIS 7 (Windows Vista), the behavior changed from previous versions.  In previous client versions of IIS, excess requests would throw a 403.9 error message (Access Forbidden: Too many users are connected.).  Instead, Windows Vista, 7 and 8 queue excessive requests so that they will be handled gracefully, although there is a maximum number of requests that will be processed simultaneously. Thomas Deml provided a concurrent request chart for Windows Vista many years ago, but I have been unable to find an equivalent chart for Windows 8 so I asked Wade Hilmo from the IIS team what the limits are.  Since this is controlled not by the IIS team itself but rather from the Windows licensing team, he asked around and found the authoritative answer, which I’ll provide below. Windows 8 – IIS 8 Concurrent Requests Limit Windows 8 3 Windows 8 Professional 10 Windows RT N/A since IIS does not run on Windows RT Windows 7 – IIS 7.5 Concurrent Requests Limit Windows 7 Home Starter 1 Windows 7 Basic 1 Windows 7 Premium 3 Windows 7 Ultimate, Professional, Enterprise 10 Windows Vista – IIS 7 Concurrent Requests Limit Windows Vista Home Basic (IIS process activation and HTTP processing only) 3 Windows Vista Home Premium 3 Windows Vista Ultimate, Professional 10 Windows Server 2003, Windows Server 2008, Windows Server 2008 R2 and Windows Server 2012 allow an unlimited amount of simultaneously requests.

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  • Microsoft .NET Web Programming: Web Sites versus Web Applications

    - by SAMIR BHOGAYTA
    In .NET 2.0, Microsoft introduced the Web Site. This was the default way to create a web Project in Visual Studio 2005. In Visual Studio 2008, the Web Application has been restored as the default web Project in Visual Studio/.NET 3.x The Web Site is a file/folder based Project structure. It is designed such that pages are not compiled until they are requested ("on demand"). The advantages to the Web Site are: 1) It is designed to accommodate non-.NET Applications 2) Deployment is as simple as copying files to the target server 3) Any portion of the Web Site can be updated without requiring recompilation of the entire Site. The Web Application is a .dll-based Project structure. ASP.NET pages and supporting files are compiled into assemblies that are then deployed to the target server. Advantages of the Web Application are: 1) Precompiled files do not expose code to an attacker 2) Precompiled files run faster because they are binary data (the Microsoft Intermediate Language, or MSIL) executed by the CLR (Common Language Runtime) 3) References, assemblies, and other project dependencies are built in to the compiled site and automatically managed. They do not need to be manually deployed and/or registered in the Global Assembly Cache: deployment does this for you If you are planning on using automated build and deployment, such as the Team Foundation Server Team Build engine, you will need to have your code in the form of a Web Application. If you have a Web Site, it will not properly compile as a Web Application would. However, all is not lost: it is possible to work around the issue by adding a Web Deployment Project to your Solution and then: a) configuring the Web Deployment Project to precompile your code; and b) configuring your Team Build definition to use the Web Deployment Project as its source for compilation. https://msevents.microsoft.com/cui/WebCastEventDetails.aspx?culture=en-US&EventID=1032380764&CountryCode=US

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • Should Development / Testing / QA / Staging environments be similar?

    - by Walter White
    Hi all, After much time and effort, we're finally using maven to manage our application lifecycle for development. We still unfortunately use ANT to build an EAR before deploying to Test / QA / Staging. My question is, while we made that leap forward, developers are still free to do as they please for testing their code. One issue that we have is half our team is using Tomcat to test on and the other half is using Jetty. I prefer Jetty slightly over Tomcat, but regardless we using WAS for all the other environments. My question is, should we develop on the same application server we're deploying to? We've had numerous bugs come up from these differences in environments. Tomcat, Jetty, and WAS are different under the hood. My opinion is that we all should develop on what we're deploying to production with so we don't have the problem of well, it worked fine on my machine. While I prefer Jetty, I just assume we all work on the same environment even if it means deploying to WAS which is slow and cumbersome. What are your team dynamics like? Our lead developers stepped down from the team and development has been a free for all since then. Walter

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  • Best of “The Moth” 2013

    - by Daniel Moth
    As previously (2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012) the time has come again to look back over the year’s activities on this blog, and as predicted there were 3 themes 1. It has been just 15 months since I changed role from what at Microsoft we call an “Individual Contributor” (IC) to a managerial role where ICs report to me. Part of being a manager entails sharing career tips with your team and some of those I have put up on my blog over the last year (and hope to continue to next year): Effectiveness and Efficiency, Lead, Follow, or Get out of the way, and Perfect is the enemy of “Good Enough”. 2. It has also been a 15 months that I joined the Visual Studio Diagnostics team, and we have shipped many capabilities in Visual Studio 2013. I helped the members of my team blog about every single one and create videos of many, and then I created a table of contents pointing to all of their blog posts, so if you are interested in what I have been working on over the last year please follow the links from the master blog post here: Visual Studio 2013 Diagnostics Investments. We are busy working on future Visual Studio releases/updates and I will link to those when we are ready… 3. Finally, I used some of my free time (which is becoming eve so scarce) to do some device development and as part of that I shared a few thoughts and code: Debug.Assert replacement for Phone and Store apps, asynchrony is viral, and MyMessageBox for Phone and Store apps. To see what 2014 will bring to this blog, please subscribe using the link on the left… Happy New Year! Comments about this post by Daniel Moth welcome at the original blog.

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  • New Walkthrough Capability in AutoVue 20

    - by warren.baird
    New in AutoVue 20 is the capability to view a 3D model of a building from the inside - this is a very powerful tool for anyone who needs to work with models of plants, refineries, or other buildings. All of the standard AutoVue functionality is available, so you can click on any part of the building to get attribute data, manipulate the view, do measurement, etc. For example, in the image below we've made the Architectural model (Walls, Floors, etc.) transparent, but left the electrical and mechanical models opaque, so it's easy to see where the wires and piping run behind the walls. Additionally you can bring together different files and different types of files, using our digital mockup capability - in the image below the heating and air conditioning sytem on the left came from one file, and the electrical box on the right came from another wile, and the model of the room came from yet a third file, but with everything brought together into AutoVue you can do things like use our measurement capability to ensure there's enough space to get maintenance equipment down the hallway, before the building is even built. For more information about Walkthrough, you can view a video demo at http://download.oracle.com/autovue/3D_walkthrough_movie.wmv We're very excited about this new capability - do you think this will be useful for you in your work with AutoVue? Let us know!

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