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  • Run a startup script with lightdm

    - by cheshirekow
    I have a tablet PC and the graphics driver doesn't support xrandr, so in order to rotate the screen I run a script which changes the Xorg.conf file and then restarts lightdm. I also have a script which uses xsetwacom and xinput to change the rotation of the input devices so that the match the new orientation. I've learned how to get the script to run when I login, but I'd like it to run before I login, so that I don't have to enable auto-login with lightdm. I do need it to run though, or the input (touch and pen) is rotated with respect to the screen, so that when I touch the screen the input is in a completely different area, making it really difficult to use the onscreen keyboard. I've looked at other questions on this site. I've tried putting my script in /etc/Xsession.d but that didn't seem to work. I also tried putting it in /etc/rc.local but I think that is the wrong place, nothing seems to happen. I've also tried googling for lightm script hooks, and various other google terms. Any suggestions? Edit 1: After doing some research, it seems to me that it might not be that I want to run a script with lightdm, but rather with the lighdm greeter (in this case, I think the unity-greeter?). Are there any script-hooks for the unity-greeter?

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  • Octree implementation for fustrum culling

    - by Manvis
    I'm learning modern (=3.1) OpenGL by coding a 3D turn based strategy game, using C++. The maps are composed of 100x90 3D hexagon tiles that range from 50 to 600 tris (20 different types) + any player units on those tiles. My current rendering technique involves sorting meshes by shaders they use (minimizing state changes) and then calling glDrawElementsInstanced() for drawing. Still get solid 16.6 ms/frame on my GTX 560Ti machine but the game struggles (45.45 ms/frame) on an old 8600GT card. I'm certain that using an octree and fustrum culling will help me here, but I have a few questions before I start implementing it: Is it OK for an octree node to have multiple meshes in it (e.g. can a soldier and the hex tile he's standing on end up in the same octree node)? How is one supposed to treat changes in object postion (e.g. several units are moving 3 hexes down)? I can't seem to find good a explanation on how to do it. As I've noticed, soting meshes by shaders is a really good way to save GPU. If I put node contents into, let's say, std::list and sort it before rendering, do you think I would gain any performance, or would it just create overhead on CPU's end? I know that this sounds like early optimization and implementing + testing would be the best way to find out, but perhaps someone knows from experience?

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  • Creating a GTK theme, but Qt and Java apps are not affected, and title bar button layout is ugly

    - by Mr. Pixel
    I'm playing with a gtk2 / gtk3 theme which I use in the Mate desktop. Everything is looking well, even gtk3 apps, but I still have 3 important issues: Java apps ignore the theme QT apps ignore the theme I'm using those nice ubuntu 10 title bar buttons, but the problem is, when only the close button appears, the title bar looks ugly. Can I make it so that it shows the two other buttons, but disabled? I don't know how Ubuntu 10 handled this. Here's a screenshot showing the 3 problems (above is a small java app, below is a Qt app): Under my previous desktop environments, Unity and Cinnamon, both apps seemed to be taking the right theme correctly, but I did not use my custom theme yet. Cinnamon is based on gnome-shell by the way, and mate is a gnome2-fork. Please note that the shown java app explicitely tries to load the gtk theme at runtime. By default, java apps don't, but this one has the necessary code, which worked in unity and cinnamon. Any suggestions how I could make my theme better so these problems disappear? Thank you very much!

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  • Highly SEO optimised forum posts

    - by Tom Gullen
    Given the following forum post: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much into it. So I know my way around programming etc... My question is, how does construct work internally? I know it allows python scripting, which itself is "technically" interpreted, though python is pretty fast as far as being interpreted goes. But what about the rest? Is the executable that gets cre... The forum software will take the first 150 chars of the first post as the page meta description, and the title will be the thread title. All ok. So in Google it will appear as: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html Now the problem is (not so much with this thread, but other ones) is the first 150 chars don't always create the best meta description. Is it worth my time to cherry pick threads and manually set their description/title tags so they read like: Internal workings of Construct 2 Events aren't converted to any other language. The runtime is a standalone compiled EXE application, which is optimised and actually very fast. Your events... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html The H1 on the page is still the original title, but we have overridden the title and description to look more friendly on search results. Is this advantageous forgetting the obvious time cost?

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  • Graphic Card Installation Failure (NV 9600M GT)

    - by Georg
    I wanted to switch from 7 to Ubuntu. Now, the first thing that holds me back is the installation of the driver for my Nvidia 9600M GT. Ubuntu recommends me 4 drivers from the "Additional Driver" Section. Now, whatever driver I install, there are four things happening RANDOMLY after rebooting: The pc freezes before seeing bootup splash The pc freezes while seeing bootup splash image (ubuntu logo with the 5 dots) The pc gets into login screen and freezes instantly (Thought the unity-bar is transparent now) The pc freezes right after beeing able to login. (While this is happening the unity-bar changes from transparent to ugly-flat-style) I also tried to install the official Nvidia .run file but after exiting the X-Server, it says the driver is not compatible with the kernel and exits installation. Can somebody help me? I really wanna get rid of Windows :( But Ubuntu drives me perfectly insane. Please answer as noobish as possible. I'm an expert Windows user, but Linux is absolutely new to me. My Specs: Ubuntu 11.10 installed from USB Stick (like 100 times now :/ because I dont know how to remove the driver in recovery mode) 9600M GT 4GB Ram Intel Centrino 2 Dual Core 2.26GHz Win 7 and Ubuntu running along side. Thank you in advance, regards.

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  • How to reset display settings in XFCE \ Ubuntu 12.04 and also flgrx drivers

    - by Agent24
    I recently upgraded to Ubuntu 12.04 and since I hate unity I installed the Xubuntu package and am using XFCE instead. Since I have a Radeon HD5770 I also installed the fglrx drivers. This all went fine (aside from the fact that the post-release update fglrx drivers have an error on installation and Ubuntu thinks they're not installed when they actually are. I configured my display settings (dual monitors, a 17" CRT on VGA and a 17" LCD on DVI) in the amdcccle program and everything was perfect. THEN, 2 days ago, I accidentally clicked on the "Display" settings in XFCE "settings" manager. After that, everything got screwed. Now, I normally run the CRT at 1152x854 and the LCD at 1280x1024 with the CRT as my primary monitor (with panel) and the LCD without panels etc just to display other windows when I want to drag them over there. The problem is now that if I set my CRT to 1152x864, it stays at 1280x1024 virtually and half the stuff falls off the screen. It also puts the LCD at 1280x1024 BUT then overlays the CRT's display ontop with different wallpaper in an L shape down the right-hand and bottom edges. In short, nothing makes sense and everything is FUBAR. I tried uninstalling fglrx through synaptic, and renaming xorg.conf and also the xfce XML file that has monitor settings but it still won't make sense. Unity on the other hand can currently set everything normally so the problem appears to be only with XFCE. In any case, I can't even get the fglrx drivers back, when I re-installed them, I can't run amdccle anymore as it says the driver isn't installed!! Can someone help me reset my XFCE settings so the monitors aren't screwed with some incorrect virtual desktop size and also so I can get fglrx drivers back and working? I really don't want to have to format and reinstall and go through all the hassle but it looks like I may have to :(

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  • Need a PCIe desktop graphics card for dual-monitor

    - by Graham
    I have a mid-2008 workstation with two HD monitors supporting HDMI and DVI inputs. Since Ubuntu 11.10, I have experienced no end of trouble with my NVidia Quadro NVS 290 in TwinView dual-monitor output. Others have similar desktop TwinView woes. I want a new graphics card. Previously I asked for a graphics card recommendation and response was Nvidia Geforce GTS 450... but really I'm looking for someone who has actually got a working dual-monitor desktop to tell me what card they use so I can get something that is known to work. So please, people who have no-issues with their 64-bit Ubuntu 12.04 Unity 3D desktop spread across two HD-resolution external monitors (either DVI or HDMI connector), and who also run Google Chrome (which throws a spanner due to its own GPU compositing)... please let me know what graphics card you have so I can buy one. Gathering Options These seem to be the Nvidia cards featuring dual DVI. But they all seem to be gaming cards - what has dual-DVI, good support, but is not a massive gaming card? Nvidia GTS 450 (previously recommended) - 2x DVI Nvidia GTX 550 Ti (used by System76) - 2x DVI Nvidia GT 430 (used by System76) - 1xDVI, 1xHDMI Nvidia GT 640 (found on NVidia site) - 1xDVI, 1xHDMI (also GT 620, GT 630) Has anyone had a good desktop dual-monitor Unity 3D experience with ATI cards?

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

    - by cubrman
    I am trying to convert my color grading 2d lookup texture into 3d LUT. When I simply use: ColorAtlas.GetData(data); ColorAtlas3D.SetData(data); I get this: I tried building my 2d atlass horizontally but it did not helped - the data was messed up in a different way. So my question is how can I influence the order of the data I get from the 2d atlas and how can I properly pass it into my 3d atlas? Update: I know that I can GetData from a specific Rectangular area and put it into several arrays, but the result is still the same. This is what I tried: Color[] data2D = new Color[0]; for (int i = 0; i < 32; i++) { Color[] data = new Color[32 * 32]; GraphicsDevice.SetRenderTarget(null); ColorAtlas.GetData(0, new Rectangle(0, i*32, 32, 32), data, 0, data.Length); int oldLength = data2D.Length; Array.Resize<Color>(ref data2D, oldLength + data.Length); Array.Copy(data, 0, data2D, oldLength, data.Length); } ColorAtlas3D.SetData(data2D);

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  • Hybrid Graphics on Windows 7/Ubuntu 12.04 Dual Boot

    - by Noob.
    Alright, so here's the situation: I am using an ASUS UL80VT with two graphics cards: Integrated intel graphics and NVIDIA G210M I was running an Ubuntu 12.04 - Windows 7 dual boot (on separate partitions).The machine worked perfectly (including the display drivers) without me needing to install anything special or change any settings. However, my hard drive was corrupted and I lost all my data yesterday, so after it was replaced, I installed Ubuntu 12.04 64x again after installing Windows 7. I booted up Ubuntu after installation, and noticed it was by default using Unity 2D... Gnome 3.4 wasn't working properly either, so I guessed that the NVIDIA G210M driver wasn't installed/working and the OS was instead using the integrated graphics. I checked the "Additional Drivers" thing, but there were no proprietary drivers listed there, so I went to the NVIDIA website, downloaded the driver directly and installed it. I restarted, but there was no change. After this, I read somewhere that I should change my SATA in the BIOS to "Compatible" rather than "Enhanced". This worked fine and fixed the problem (both Unity and Gnome were working perfectly) but then when I tried booting up Windows 7, I recieved the BSOD. So I changed it back to Enhanced, and once again, the NVIDIA 210M graphics isn't working on Ubuntu, but on Windows 7 it is. I do not want to keep changing from Enhanced to Compatible every time I reboot to Ubuntu and neither do I want to simply just use one OS. Note that NVIDIA 210M and integrated graphics work perfectly on Windows 7. Also, I don't care about switching between them, I just want to be able to use the NVIDIA one. What can I do so that both Windows 7 and Ubuntu work and NVIDIA G210M works on Ubuntu?

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  • Partial upgrade on 12.04, how to stop nagging after locking to a working NVIDIA & xorg

    - by alsk
    How to stop the upgrade manager from offering updates and upgrades that potentially would harm my working 2D and 3D graphics? Finally, I got 12.04 working as it should: with nvidia-173 drivers by downgrading xorg and locking the version: On my 32-bit system on Athlon64, with (Albatron) NVIDIA GeForce FX5700XT, locked (/pinned) to xorg 1:7.6-7ubuntu7, xserver-xorg-core 2:11.1-0obuntu10.07, nvidia-173 173.14.35-0ubuntu0.2? An annoying thing left is that every time the updates are checked, I get warning of partial updates, and ambiguous options of "partial update" and "close". Ambiguous in that sense that if I click close, I will get option to update a few packages, which has been OK, while "partial update" would like to update my kernel to 3.2, alter xorg, remove nvidia-173 etc., and update mesa etc. This is not what I call appropriate, after locking XORG and NVIDIA drivers to working ones. One may say according to package management logic it may be correct, but to me as an user it makes little sense. Last Ubuntu that worked without big mess for me was 10.10, hence I will not put 12.10 to my "production" system, until I can be sure it will not trash the system again. P.S. Is there a recommended way to keep NVIDIA GeForce FX working with 3D on Ubuntu... in future?

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  • All chromium extensions throw errors since update to 13.10

    - by hugo der hungrige
    Since updating to 13.10 all chromium extensions generate errors: chrome.extension is not available: 'extension' is not allowed for specified context type content script, extension page, web page, etc.). [VM] binding (56):427 Uncaught TypeError: Cannot call method 'sendRequest' of undefined include.preload.js:105 Uncaught TypeError: Cannot read property 'onRequest' of undefined include.postload.js:473 GET http://edge.quantserve.com/quant.js superuser.com/:2047 GET http://www.google-analytics.com/__utm.gif?utmwv=5.4.5&utms=2&utmn=590704726…n%3D(organic)%7Cutmcmd%3Dorganic%7Cutmctr%3D(not%2520provided)%3B&utmu=qQ~ ga.js:61 chrome.extension is not available: 'extension' is not allowed for specified context type content script, extension page, web page, etc.). [VM] binding (56):427 Uncaught TypeError: Cannot read property 'onRequest' of undefined content.js:233 chrome.extension is not available: 'extension' is not allowed for specified context type content script, extension page, web page, etc.). [VM] binding (56):427 Uncaught TypeError: Cannot read property 'onRequest' of undefined injected.js:169 chrome.extension is not available: 'extension' is not allowed for specified context type content script, extension page, web page, etc.). [VM] binding (56):427 Uncaught TypeError: Cannot call method 'getURL' of undefined content_js_min.js:5 GET http://engine.adzerk.net/z/8476/adzerk2_2_17_47 superuser.com/:1719 Uncaught TypeError: Cannot call method 'sendRequest' of undefined How to fix this?

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  • Cinnamon Settings Panel Blank After v 2.0.6

    - by Cinnamon Challenge
    After cinnamon upgrade to 2.0.6-20131026040307-precise via synaptic, the "cinnamon settings" gui or window is broken. It appears blank, only showing the configuration category icons for "Appearance", "Preferences", "Hardware", and "Administration". The icons that should be within these categories are gone. I don't know if cinnamon-control-center was removed during the last cinnamon update, but this issue began on Oct. 25. When running cinnamon-settings from terminal, several errors appear such as this: Could not load screen module; is the cinnamon-control-center package installed? /usr/lib/cinnamon-settings/modules/cs_user.py:112: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed file_icon = Gio.FileIcon().new(file) (cinnamon-settings.py:5471): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkMenuItem, but as a GtkBin subclass a GtkMenuItem can only contain one widget at a time; it already contains a widget of type GtkAccelLabel Could not find network module; is the cinnamon-control-center package installed? cinnamon-control-center is not installed in synaptic, and when the module is marked for installation, unity is selected for removal. Is there any way to get this function back without removing unity? Release: Ubuntu 12.04 (precise) Kernel: 3.2.0-55-generic Desktop: Cinnamon 2.0.6-20131026040307-precise Some settings are still accessible through terminal by appending the name of the function to the command: cinnamon-settings panel cinnamon-settings calendar cinnamon-settings themes cinnamon-settings applets cinnamon-settings windows cinnamon-settings fonts cinnamon-settings hotcorner

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  • How can I re-enable the typing break in 11.10?

    - by Hamish Downer
    I've just upgraded to beta 2 of Oneiric/11.10 and the typing break has gone. I've gone into the system settings and looked in "Keyboard Layout" and "Keyboard" and can't find anything. Has it just been dropped? Is there some hidden way to re-enable it? Update: Thought I'd write an update based on some stuff that has happened since this question (and the two answers) were written. Workrave has now been re-instated in oneiric-backports and for 12.04 (how to enable backports). It works fine, though if you want to put it in your systray then you need to allow it in there. The easy/lazy command line way to allow workrave into the notification area is to do something like: gsettings set com.canonical.Unity.Panel systray-whitelist "['all']" But read this question if you want a more detailed explanation about what you're doing here. Meanwhile the Gnome typing break has been split out into an app called DrWright, however it has not (at time of writing) been packaged for 11.10 (or later). And as mentioned in the other answer, another option is RSIBreak. It is a KDE app but works fine in Unity.

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • How do I stop ubuntu from detaching minimize/maximuze/close buttons?

    - by Shahbaz
    Some time ago I managed to get ubuntu to keep the window menubars in the menu rather than the bar above (I'm not sure if this part is unity or compiz, or what's the difference). That was by removing indicator-appmenu Anyway, so now everything is fine except one thing: If I have a window that is full screen, the minimize/maximize/close buttons are still grabbed by the bar on the top. Usually this doesn't cause a problem because the upper-left corner of the full screen window and the whole screen are not too far apart. However, one thing happens to me a lot, and that is I am working on something (programming), then I need to check some things from other places so I open some windows, see what I want and switch back to my work. Those windows however are temporary so at some point I want to close them. Now here's what happens: I have the focus on some window and I can't close the maximized window behind it unless I click on the window first, so that the buttons appear and then close it. I couldn't find anything on the internet about this. Is this something that's hardcoded in unity/compiz/whatever or is there actually a way to configure this?

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  • Upgrade to 12.04 results to empty Dash, no date & time either on the top panel

    - by Nicolas
    I've upgraded from Ubuntu netbook remix something to 12.04 LTS, and I've got two issues. (Got an Asus eeePc 32bits, Intel 945GME x86/MMX/SSE2 and Intel Atom CPU N270 @ 1.6Ghz x2) Nothing in the Dash. Only the "home" tab, other tabs are missing. No search results whatsoever. Missing elements in the system panel, privacy and date & time. No date & time on the right corner either. I've tried to reset unity with the terminal but the process was a whole mess full of errors. It did show date & time in the system panel (not on the top-right corner) while the process was going on in the terminal. But then it was such a mess (no more icons on the right corner amongst other things), and the process wouldn't complete, so I had to reboot the computer and get Unity as before, still no date & time and privacy.

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  • ATI Radeon HD 6870 Driver fails to install default-policy.sh does not support version

    - by Rogue Coder
    I'm running Ubuntu 11.04 Beta, with everything updated completely. I'm using Ubuntu Classic, because Unity fails to run, supposedly because of my video card. The drivers for the Radeon HD 6870 series is apparently lacking, but I found a post stating the newest version has full support for Ubuntu Natty Narwhal. That post is slightly old, so i grabbed 11.3 for Ubuntu x86 off the ATI website. When I run the installation program, I receive the following error: > ./ati-driver-installer-11-3-x86.x86_64.run Created directory fglrx-install.uREFoO Verifying archive integrity... All good. Uncompressing ATI Catalyst(TM) Proprietary Driver-8.831.2......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro ===================================================================== ATI Technologies Catalyst(TM) Proprietary Driver Installer/Packager ===================================================================== Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.38-8-generic-pae:; make sure that the version is being correctly set by --iscurrentdistro Removing temporary directory: fglrx-install.uREFoO > I would love to get the latest ATI drivers working so that I can try out Unity!

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  • Cross platform development query

    - by Ian
    I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, Linux, Mac, Android and preferably iPhone, web (running in a browser). I need 3D (Around the level of support seen in something like Minecraft (I'm not writing Minecraft)), some networking. I'm pretty certain Java would work on all except iPhone. Looking at the "related questions" above it's offered up QT (no browser or phone afaik) and also HTML/CSS/Javascript (3D? package for desktop?) The other alternative is to have seperate versions for seperate platforms, developed with some common code where possible. That option isn't something I know anything about. Does anyone have experience of this sort of conundrum? I figured here was better than SO, because I imagine there are compromises which extend beyond technical choice. Finally, this is not a commercial operation, so some of the very expensive cross platform tools are out of the question unless they offer some sort of community edition. Thanks for your time.

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  • Monitor not detected after booting without monitor attached (12.04)

    - by cawkie
    I had a stable 12.04 machine running perfectly. The machine was booted without the monitor connected - since then the system always boots to low graphics mode. Onboard graphics (from lspci): VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) Monitor: AOC e2450Swh Display widget shows monitor as laptop(!?) and system details shows graphics as Gallium 0.4 on llvmpipe (LLVM 0x300) X-server log appears to show correct monitor detected. When I boot from a live CD I get full 3d graphics I've tried the monitor on a different machine - all OK. I've tried a different monitor on this machine - same problem. Between having a working system and a broken one there have been no updates and I have made no configuration changes... EDIT: I have come to the conclusion that the problem is caused by a known issue with lightDM hanging on battery check. I've managed to get 3D graphic working by switching to using GDM - not a solution but acceptable workaround. I would still like to know what is causing the problem and how I managed to get my system into this state!

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  • Personalisation of the Ubuntu interface

    - by Ben
    It's quite hard to phrase this question as the answer is very subjective and I don't know the right terminology to ask for what I want, but I will try my best. I love linux and would love to use it full-time as my main OS but the one think I have a problem with is the look of it. In my opinion it looks like it was designed for a child and I like my computer to look stylish rather than dated (this is opinion obviously). I like the look of OSX but there are certain things that I don't like, so no, I am not asking the age old question of "how do I make ubunutu look like OSX"...most of the attempts I have seen of this have been pretty poor when put up against the real thing so I just want to take certain things from it. Things I'd like to take from OSX: Spotlight (I don't like the Unity dashboard-esque thingy) Expose Spaces Dock (at the bottom) Icons (apart from the apple one) Look of file manager - its more pleasant to navigate around the file system. Closing an application window doesn't actually quit the program, so when you next launch it - it is instantaneous. Global menu (at the top) What are the latest Ubuntu alternatives to these? When it comes to actually changing the look of Ubuntu what should I be looking at? I know the following exists: Shell theme Icons Fonts ...but is there anything else I need to look into to actually change the look? I hear the term "Window Manager" thrown around, but I don't actually know what that is. What are good sources for reviews/links to the latest and greatest customisation techniques? Ubuntu now comes with Unity which I don't like very much. What are my alternatives? Should I look into Gnome3 or switch to classic desktop which is Gnome2 if I recall correctly? I hope I haven't put too much in one question and that it makes sense. Thanks.

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  • CodePlex Daily Summary for Monday, October 28, 2013

    CodePlex Daily Summary for Monday, October 28, 2013Popular ReleasesExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Event-Based Components AppBuilder: AB3.AppDesigner.57.11: Iteration 57.11 (Cleaning): Removing obsolete code parts because of improvements done in this iteration. Removed: LineSourceToTargetDragDropEventHandler, LineSourceToTargetAdorner, LineSourceToTargetToAppDefinitionConverter, LineSourceToPointDragDropEventHandler, LineSourceToPointToAppDefinitionConverter, LinePointToTargetDragDropEventHandler, LinePointToTargetToAppDefinitionConverter, LinePointToTargetAdorner, LineSourceToPointAdorner, LineAdornerBase Improved: EditChartFlow Still missin...Online Radio 3.1: Source Code: Source CodeVidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.multi: multi (alpha version 0.1): extract the zip to a folder say c:\scripts\multi follow the instructions found in readme.txtAscend 3D: Ascend (2013-10-26): Ascend 2.2.2 Timeline improvements Added ability to specify end frame for TimelineAnimations Added ability to specify a play rate for TimelineAnimations All frame rates are now doubles instead of ints Minor API documentation updatesIndent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)New ProjectsAnimation Manager: The Animation Manager project is designed to be a very simple way of adding animations to XAML content.ASP.NET MVC Plugin Framework: Provides a framework for building ASP.NET MVC sites that can use plugins to extend their functionality.Assignment1_Sum_of_two_numbers: 7COM1052 In this project, a simple ASP.NET web page has been created where the user can calculate the sum of two numbers.Car Cost Simulator: Car Cost SimulatorCpuMon: CpuMon is a small windows 4.5.0 program enables live monitoring of system resources via desktop.CruxOMatic: Crux-O-Matic is a full blown application development platform, with support for authentication, authorization, workflows, scaffolding and multi-tenancy.Deppon: deppon projectFlareCAD: FlareCAD is a solid modeling program implementing a new 3D file format that has emphasis on artificial intelligence.FlareGIS: FlareGIS is a mapping program implementing a new 3D file format that has emphasis on artificial intelligence.joge: Toy code for my own amusementJS1: Art Book Review UGCMSBuild Editor: MSBuildEditor provides intellisense for MSBuild Tasks and Properties. mubeen hussain calculation test: The above is a addition calculator designed using ASP.net via Visual Studio 2013.Parallel Web Crawler: In this project demonstrate how can write an effective parallel crawler using TPL api. As the size of the Web grows, it becomes imperative to parallelize apps.Resources Editor: This tool give you a simplified way to edit your resources (ResX files) in combining all cultures in the same view.SID Translator: Make Active Directory SID Translation easier : - Translate a SID from String to Hex or Hex to String - Compare two SID, no matter the format.TestGaneshmj: This is test summary.Webcam Security Application: Webcam Security is an application which utilizes an ordinary camera. This application is still under construction as new features will be added as time goeswebprojects: webprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswindowsphoneproject: windowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectWSAD module 2013: university project codeXml Visualiser: This tool can edit a simple xml file into a multi tables like DataBase

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  • Usage of repository between EF model and code consumer

    - by jim
    I have binary data in my database that I'll have to convert to bitmap at some point. I was thinking whether or not it's appropriate to use a repository and do it there. My consumer, which is a presentation layer, will use this repository. For example: // This is a class I created for modeling the item as is. public class RealItem { public string Name { get; set; } public Bitmap Image { get; set; } } public abstract class BaseRepository { //using Unity (http://unity.codeplex.com) to inject the dependancy of entity context. [Dependency] public Context { get; set; } } public calss ItemRepository : BaseRepository { public List<Items> Select() { IEnumerable<Items> items = from item in Context.Items select item; List<RealItem> lst = new List<RealItem>(); foreach(itm in items) { MemoryStream stream = new MemoryStream(itm.Image); Bitmap image = (Bitmap)Image.FromStream(stream); RealItem ritem = new RealItem{ Name=item.Name, Image=image }; lst.Add(ritem); } return lst; } } Is this a correct way to use the repository pattern? I'm learning this pattern and I've seen a lot of examples online that are using a repository but when I looked at their source code... for example: public IQueryable<object> Select { return from q in base.Context select q; } as you can see no behavior is added to the system by their approach, so I was confused that maybe repository is something else and I got it all wrong. At the end there should be extra benifits of using them right?

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • Cinnamon is broken after upgrade to 13.10

    - by user2306488
    I see reports of people with Unity broken after upgrading to 13.10. In my case Unity works fine but cinnamon is broken. It opens the startup applications but no window manager, no menus and the keyboad shortcuts won't work. As a consequence I can't even log out or shut down cleanly. The logs say: Oct 19 10:32:42 Aveline colord: Profile added: icc-1727cc5030c477b20ad75593e757248d Oct 19 10:32:43 Aveline gnome-session[9157]: WARNING: App 'cinnamon.desktop' exited with code 1 Oct 19 10:32:43 Aveline gnome-session[9157]: WARNING: App 'cinnamon.desktop' respawning too quickly Oct 19 10:32:43 Aveline gnome-session[9157]: CRITICAL: We failed, but the fail whale is dead. Sorry.... Oct 19 10:32:43 Aveline gnome-session[9157]: WARNING: App 'cinnamon.desktop' exited with code 1 Oct 19 10:32:46 Aveline whoopsie[1054]: online Oct 19 10:32:53 whoopsie[1054]: last message repeated 12 times Oct 19 10:32:53 Aveline kernel: [ 1982.637049] python[9626]: segfault at 1511 ip b6c9e850 sp bf8d0980 error 4 in libglib-2.0.so.0.3800.0[b6c5b000+102000] Oct 19 10:32:53 Aveline kernel: [ 1982.837527] python[9631]: segfault at 0 ip b6eb13fa sp b69ff848 error 6 in libdbus-1.so.3.7.4[b6e89000+49000] Oct 19 10:32:54 Aveline kernel: [ 1983.030271] python[9634]: segfault at a6f4098b ip b6e52389 sp bfcdad68 error 4 in libdbus-1.so.3.7.4[b6e34000+49000] Oct 19 10:32:54 Aveline kernel: [ 1983.253259] python[9639]: segfault at 4 ip b6e710f4 sp b69c1bfc error 6 in libdbus-1.so.3.7.4[b6e4b000+49000] Oct 19 10:32:54 Aveline kernel: [ 1983.501771] python[9642]: segfault at b4 ip b6e0f076 sp bf82524c error 4 in libdbus-1.so.3.7.4[b6dfd000+49000] Oct 19 10:32:54 Aveline kernel: [ 1983.721334] python[9647]: segfault at 4 ip b6eab0f4 sp b69fbbfc error 6 in libdbus-1.so.3.7.4[b6e85000+49000] Any idea?

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