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  • Change the default Icon on your jQuery UI Accordion

    - by hajan
    I've got this question in one of my previous blogs posted here (the same blog is posted on codeasp.net too), dealing with jQuery UI Accordion and I thought it's nice to recap this in a blog post so that I will have it documented for further reference. In the previous blog, I'm creating tabs content navigation using jQuery UI Accordion. So, it's quite simple code and all I do there is calling accordion() function. <script language="javascript" type="text/javascript">     $(function() {         $("#products").accordion();     }); </script> The default image icons for each item is the arrow. The accordion uses the right arrow and down arrow images. So, what we should do in order to change them? JQuery UI Accordion contains option with name icons that has header and headerSelected properties. We can override them with either the existing classes from jQuery UI themes or with our own. 1. Using existing jQuery UI Theme classes - Open the follownig link: http://jqueryui.com/themeroller/#icons You will see the icons available in the jQuery UI theme. Mouse over on each icon and you will see the class name for each icon. As you can see, each icon has class name constructed in the following way: ui-icon-<name> All icons in one image - In our example, I will use ui-icon-circle-plus  and ui-icon-circle-minus (plus and minus icons). - Lets set the icons <script language="javascript" type="text/javascript">     $(function() {         //initialize accordion                 $("#products").accordion();         //set accordion header options         $("#products").accordion("option", "icons",         { 'header': 'ui-icon-circle-plus', 'headerSelected': 'ui-icon-circle-minus' });     }); </script> From the code above, you can see that I first intialize the accordion plugin, and after I override the default icons with the ui-icon-circle-plyus for header and ui-icon-circle-minus for headerSelected. Here is the end result: So, now you see we have the plus/minus circle icons for the default header state and the selected header state.   2. Add my own icons - If you want to add your own icons, you can do that by creating your own custom css classes. - Lets create classes for both, the header default state and header selected state <style type="text/css">     .defaultIcon     {         background-image: url(images/icons/defaultIcon.png) !important;         width: 25px;         height: 25px;     }     .selectedIcon     {         background-image: url(images/icons/selectedIcon.png) !important;         width: 25px;         height: 25px;     } </style> As you can see, I use my own images placed in images/icons/ folder - default icon - selected icon One very important thing to note here is the !important key added on each background-image property. It's like that in order to give highest importancy to our image so that the default jQuery UI theme icon images will have less importancy and won't be used. And the jQuery code is: <script language="javascript" type="text/javascript">     $(function() {         //initialize accordion                 $("#products").accordion();         //set accordion header options         $("#products").accordion("option", "icons",         { 'header': 'defaultIcon', 'headerSelected': 'selectedIcon' });     }); </script> Note: For both #1 and #2 cases, we use the class names without adding . (dot) at the beginning of the name (as we do with selectors). That's because the the header and headerSelected properties accept classes only as a value, so the rest is done by the plugin itself. The complete code with my own custom images is: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server">     <title>jQuery Accordion</title>     <link type="text/css" href="http://ajax.microsoft.com/ajax/jquery.ui/1.8.5/themes/blitzer/jquery-ui.css"         rel="Stylesheet" />     <style type="text/css">         .defaultIcon         {             background-image: url(images/icons/defaultIcon.png) !important;             width: 25px;             height: 25px;         }         .selectedIcon         {             background-image: url(images/icons/selectedIcon.png) !important;             width: 25px;             height: 25px;         }     </style>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jquery/jquery-1.4.4.js"></script>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jquery.ui/1.8.6/jquery-ui.js"></script>     <script language="javascript" type="text/javascript">         $(function() {             //initialize accordion                         $("#products").accordion();             //set accordion header options             $("#products").accordion("option", "icons",             { 'header': 'defaultIcon', 'headerSelected': 'selectedIcon' });         });             </script> </head> <body>     <form id="form1" runat="server">     <div id="products" style="width: 500px;">         <h3>             <a href="#">                 Product 1</a></h3>         <div>             <p>                 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus in tortor metus,                 a aliquam dui. Mauris euismod lorem eget nulla semper semper. Vestibulum pretium                 rhoncus cursus. Vestibulum rhoncus, magna sit amet fermentum fringilla, nunc nisl                 pellentesque libero, nec commodo libero ipsum a tellus. Maecenas sed varius est.                 Sed vel risus at nisi imperdiet sollicitudin eget ac orci. Duis ac tristique sem.             </p>         </div>         <h3>             <a href="#">                 Product 2</a></h3>         <div>             <p>                 Aliquam pretium scelerisque nisl in malesuada. Proin dictum elementum rutrum. Etiam                 eleifend massa id dui porta tincidunt. Integer sodales nisi nec ligula lacinia tincidunt                 vel in purus. Mauris ultrices velit quis massa dignissim rhoncus. Proin posuere                 convallis euismod. Vestibulum convallis sagittis arcu id faucibus.             </p>         </div>         <h3>             <a href="#">                 Product 3</a></h3>         <div>             <p>                 Quisque quis magna id nibh laoreet condimentum a sed nisl. In hac habitasse platea                 dictumst. Proin sem eros, dignissim sed consequat sit amet, interdum id ante. Ut                 id nisi in ante fermentum accumsan vitae ut est. Morbi tellus enim, convallis ac                 rutrum a, condimentum ut turpis. Proin sit amet pretium felis.             </p>             <ul>                 <li>List item one</li>                 <li>List item two</li>                 <li>List item three</li>             </ul>         </div>     </div>     </form> </body> </html> The end result is: Hope this was helpful. Regards,Hajan

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  • Working with Tile Notifications in Windows 8 Store Apps – Part I

    - by dwahlin
    One of the features that really makes Windows 8 apps stand out from others is the tile functionality on the start screen. While icons allow a user to start an application, tiles provide a more engaging way to engage the user and draw them into an application. Examples of “live” tiles on part of my current start screen are shown next: I’ll admit that if you get enough of these tiles going the start screen can actually be a bit distracting. Fortunately, a user can easily disable a live tile by right-clicking on it or pressing and holding a tile on a touch device and then selecting Turn live tile off from the AppBar: The can also make a wide tile smaller (into a square tile) or make a square tile bigger assuming the application supports both squares and rectangles. In this post I’ll walk through how to add tile notification functionality into an application. Both XAML/C# and HTML/JavaScript apps support live tiles and I’ll show the code for both options.   Understanding Tile Templates The first thing you need to know if you want to add custom tile functionality (live tiles) into your application is that there is a collection of tile templates available out-of-the-box. Each tile template has XML associated with it that you need to load, update with your custom data, and then feed into a tile update manager. By doing that you can control what shows in your app’s tile on the Windows 8 start screen. So how do you learn more about the different tile templates and their respective XML? Fortunately, Microsoft has a nice documentation page in the Windows 8 Store SDK. Visit http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx to see a complete list of square and wide/rectangular tile templates that you can use. Looking through the templates you’ll It has the following XML template associated with it:  <tile> <visual> <binding template="TileSquareBlock"> <text id="1">Text Field 1</text> <text id="2">Text Field 2</text> </binding> </visual> </tile> An example of a wide/rectangular tile template is shown next:    <tile> <visual> <binding template="TileWideImageAndText01"> <image id="1" src="image1.png" alt="alt text"/> <text id="1">Text Field 1</text> </binding> </visual> </tile>   To use these tile templates (or others you find interesting), update their content, and get them to show for your app’s tile on the Windows 8 start screen you’ll need to perform the following steps: Define the tile template to use in your app Load the tile template’s XML into memory Modify the children of the <binding> tag Feed the modified tile XML into a new TileNotification instance Feed the TileNotification instance into the Update() method of the TileUpdateManager In the remainder of the post I’ll walk through each of the steps listed above to provide wide and square tile notifications for an application. The wide tile that’s shown will show an image and text while the square tile will only show text. If you’re going to provide custom tile notifications it’s recommended that you provide wide and square tiles since users can switch between the two of them directly on the start screen. Note: When working with tile notifications it’s possible to manipulate and update a tile’s XML template without having to know XML parsing techniques. This can be accomplished using some C# notification extension classes that are available. In this post I’m going to focus on working with tile notifications using an XML parser so that the focus is on the steps required to add notifications to the Windows 8 start screen rather than on external extension classes. You can access the extension classes in the Windows 8 samples gallery if you’re interested.   Steps to Create Custom App Tile Notifications   Step 1: Define the tile template to use in your app Although you can cut-and-paste a tile template’s XML directly into your C# or HTML/JavaScript Windows store app and then parse it using an XML parser, it’s easier to use the built-in TileTemplateType enumeration from the Windows.UI.Notifications namespace. It provides direct access to the XML for the various templates so once you locate a template you like in the documentation (mentioned above), simplify reference it:HTML/JavaScript var notifications = Windows.UI.Notifications; var template = notifications.TileTemplateType.tileWideImageAndText01; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C# var template = TileTemplateType.TileWideImageAndText01;   Step 2: Load the tile template’s XML into memory Once the target template’s XML is identified, load it into memory using the TileUpdateManager’s GetTemplateContent() method. This method parses the template XML and returns an XmlDocument object:   HTML/JavaScript   var tileXml = notifications.TileUpdateManager.getTemplateContent(template); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#  var tileXml = TileUpdateManager.GetTemplateContent(template);   Step 3: Modify the children of the <binding> tag Once the XML for a given template is loaded into memory you need to locate the appropriate <image> and/or <text> elements in the XML and update them with your app data. This can be done using standard XML DOM manipulation techniques. The example code below locates the image folder and loads the path to an image file located in the project into it’s inner text. The code also creates a square tile that consists of text, updates it’s <text> element, and then imports and appends it into the wide tile’s XML.   HTML/JavaScript var image = tileXml.selectSingleNode('//image[@id="1"]'); image.setAttribute('src', 'ms-appx:///images/' + imageFile); image.setAttribute('alt', 'Live Tile'); var squareTemplate = notifications.TileTemplateType.tileSquareText04; var squareTileXml = notifications.TileUpdateManager.getTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.selectSingleNode('//text[@id="1"]'); squareTileTextAttributes.appendChild(squareTileXml.createTextNode(content)); var node = tileXml.importNode(squareTileXml.selectSingleNode('//binding'), true); tileXml.selectSingleNode('//visual').appendChild(node); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileXml = TileUpdateManager.GetTemplateContent(template); var text = tileXml.SelectSingleNode("//text[@id='1']"); text.AppendChild(tileXml.CreateTextNode(content)); var image = (XmlElement)tileXml.SelectSingleNode("//image[@id='1']"); image.SetAttribute("src", "ms-appx:///Assets/" + imageFile); image.SetAttribute("alt", "Live Tile"); Debug.WriteLine(image.GetXml()); var squareTemplate = TileTemplateType.TileSquareText04; var squareTileXml = TileUpdateManager.GetTemplateContent(squareTemplate); var squareTileTextAttributes = squareTileXml.SelectSingleNode("//text[@id='1']"); squareTileTextAttributes.AppendChild(squareTileXml.CreateTextNode(content)); var node = tileXml.ImportNode(squareTileXml.SelectSingleNode("//binding"), true); tileXml.SelectSingleNode("//visual").AppendChild(node);  Step 4: Feed the modified tile XML into a new TileNotification instance Now that the XML data has been updated with the desired text and images, it’s time to load the XmlDocument object into a new TileNotification instance:   HTML/JavaScript var tileNotification = new notifications.TileNotification(tileXml); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#var tileNotification = new TileNotification(tileXml);  Step 5: Feed the TileNotification instance into the Update() method of the TileUpdateManager Once the TileNotification instance has been created and the XmlDocument has been passed to its constructor, it needs to be passed to the Update() method of a TileUpdator in order to be shown on the Windows 8 start screen:   HTML/JavaScript notifications.TileUpdateManager.createTileUpdaterForApplication().update(tileNotification); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   XAML/C#TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);    Once the tile notification is updated it’ll show up on the start screen. An example of the wide and square tiles created with the included demo code are shown next:     Download the HTML/JavaScript and XAML/C# sample application here. In the next post in this series I’ll walk through how to queue multiple tiles and clear a queue.

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  • JSF index out of bounds exception when submiting a form

    - by selvin
    When I click submit button in a JSF form the following exception occurs. It says an Indexout of bounds exception, but I did not use any ArrayList associated with the code. Is this a bug? what should i do to get rid of this error.. Mojarra: 2.0.2 FCS with primefaces 2.2 JSF: 2.0 NetBeans IDE 6.8 Glassfish Domain V3 Form Code: <p:panel id="jobres" style="min-width: 200px" header="Reservation" widgetVar="jres" closable="true" toggleable="true" > <h:form id="arj" prependId="false" style="width:550px;max-height:400px;overflow:auto;"> <p:tooltip global="true"/> <h:panelGrid columns="2" > <p:panel style="min-width: 220px"> <h:outputLabel value="1.Job type:"/> </p:panel> <h:panelGroup> <h:messages id="aerr"/> <h:selectOneMenu title="Choose a Jobtype" value="#{arjob.jobtype}"> <f:selectItem itemLabel="Sequential" itemValue="sequential"/> <f:selectItem itemLabel="Parallel" itemValue="parallel"/> </h:selectOneMenu> </h:panelGroup> <p:panel> <h:outputLabel value="2.Executable: *"/> </p:panel> <h:panelGroup> <p:fileUpload id="aexeupload" fileUploadListener="#{arjob.chooseListener}" auto="true" update="adlist :erdialog" description="Resource Files"> </p:fileUpload> <br/> <h:panelGroup id="aexelistwrapper"> <p:dataList var="fileList" type="ordered" id="adlist" value="#{arjob.fexelist}"> <p:column> #{fileList}&nbsp; <p:commandLink ajax="true" update="aexelistwrapper" actionListener="#{arjob.removeExe(fileList)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGroup> </h:panelGroup> <p:panel> <h:outputLabel value="3.Argument(s):"/> </p:panel> <h:panelGroup> <u style="color:orange"> <i> <p:inplace emptyLabel="Add Arguments" onEditUpdate="aarglist"> <h:inputText title="Enter the arguments" id="aiparg" value="#{arjob.args}"> <f:ajax event="valueChange"/> </h:inputText> <p:commandButton update="aarglistwrapper erdialog" value="add" actionListener="#{arjob.addArg}"/> </p:inplace> </i> </u> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <h:panelGrid id="aarglistwrapper"> <p:dataList id="aarglist" type="ordered" var="args" value="#{arjob.arglist}"> <p:column id="col2"> #{args}&nbsp; <p:commandLink ajax="true" update="arj:arglistwrapper" actionListener="#{arjob.removeArgs(args)}"> <p:graphicImage title="remove" value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGrid> </h:panelGroup> <p:panel> <h:outputLabel value="4.InputFile(s): *"/> </p:panel> <h:panelGroup> <p:fileUpload id="ainpupload" fileUploadListener="#{arjob.inputChooseListener}" auto="true" update="aipfilelistwrapper :erdialog" description="Resource Files"> </p:fileUpload> <br/> <h:panelGroup id="aipfilelistwrapper"> <p:dataList var="ipfile" type="ordered" id="aipflist" value="#{arjob.finlist}"> <p:column> #{ipfile}&nbsp; <p:commandLink ajax="true" update="aipfilelistwrapper" actionListener="#{arjob.removeInfile(ipfile)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGroup> </h:panelGroup> <h:panelGroup> <p:panel > 5)Output File(s): </p:panel> </h:panelGroup> <h:panelGroup> <u style="color:orange"> <i> <p:inplace emptyLabel="Add file name" id="aipexe"> <h:inputText title="Enter the output filenames" id="aexe" value="#{arjob.ofilename}"> <f:ajax event="valueChange"/> </h:inputText> <p:commandButton update="adoutlist :erdialog" value="add" actionListener="#{arjob.addOutfile}"/> </p:inplace> </i> </u> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <h:panelGrid id="afilelistwrapper"> <p:dataList id="adoutlist" type="ordered" var="ofile" value="#{arjob.foutlist}"> <p:column id="acol"> #{ofile}&nbsp; <p:commandLink ajax="true" update="afilelistwrapper" actionListener="#{arjob.removeOutfile(ofile)}"> <p:graphicImage value="images/closebar.png"/> </p:commandLink> </p:column> </p:dataList> </h:panelGrid> </h:panelGroup> <p:panel> <h:outputLabel value="6) Operating System"/> </p:panel> <h:panelGroup> <h:selectOneMenu title="Select an OperatingSystem" value="#{arjob.os}"> <f:selectItem itemLabel="CentOS Release 5.2" itemValue="Cent OS 5.2"/> <f:selectItem itemLabel="RHEL Server Release 5" itemValue="RHEL server 5"/> <f:selectItem itemLabel="RHEL Server Release 5.2" itemValue="RHEL server 5.2"/> </h:selectOneMenu> </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="7) Physical Memory:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.mem}"> </p:spinner>(MB) </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="8) Disk Space:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.diskspace}"> </p:spinner>(MB) </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="9) CPU Mhz:"/> </p:panel> </h:panelGroup> <h:panelGroup> <p:spinner min="0" style="width: 100px" stepFactor="10" value="#{arjob.cpumhz}"> </p:spinner>(Mhz) </h:panelGroup> <p:panel> <h:outputLabel value="10) Start Time:"/> </p:panel> <h:panelGroup> <p:inputMask title="(YYYY-MM-DD HH:MM:SS)" mask="9999-99-99 99:99:99" value="#{arjob.startt}"> </p:inputMask> </h:panelGroup> <p:panel> <h:outputLabel value="11) End Time:"/> </p:panel> <h:panelGroup> <p:inputMask title="(YYYY-MM-DD HH:MM:SS)" mask="9999-99-99 99:99:99" value="#{arjob.endt}"> <p:ajax event="valueChange"/> </p:inputMask> </h:panelGroup> <p:panel> <h:outputLabel value="12) LRMS type"/> </p:panel> <h:panelGroup> <h:selectOneMenu value="#{arjob.lrms}"> <f:selectItem itemLabel="PBS" itemValue="PBS"/> <f:selectItem itemLabel="SGE" itemValue="SGE"/> </h:selectOneMenu> </h:panelGroup> <h:panelGroup> <p:panel> <h:outputLabel value="13)Number of Nodes: *"/> </p:panel> </h:panelGroup> <h:panelGroup> <h:panelGroup> <p:spinner style="width: 100px" min="1" max="100" value="#{arjob.numnodes}"> </p:spinner> </h:panelGroup> </h:panelGroup> <h:panelGroup> </h:panelGroup> <h:panelGroup> <p:commandButton ajax="false" value="Submit" action="#{arjob.jobSubmitAction}"/> </h:panelGroup> </h:panelGrid> </h:form> <p:draggable for="jobres" handle=".ui-panel-titlebar"/> </p:panel> Exception: SEVERE: javax.faces.FacesException: Unexpected error restoring state for component with id j_idt7. Cause: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0. at com.sun.faces.application.view.StateManagementStrategyImpl$2.visit(StateManagementStrategyImpl.java:239) at com.sun.faces.component.visit.FullVisitContext.invokeVisitCallback(FullVisitContext.java:147) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1446) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at javax.faces.component.UIComponent.visitTree(UIComponent.java:1457) at com.sun.faces.application.view.StateManagementStrategyImpl.restoreView(StateManagementStrategyImpl.java:223) at com.sun.faces.application.StateManagerImpl.restoreView(StateManagerImpl.java:177) at com.sun.faces.application.view.ViewHandlingStrategy.restoreView(ViewHandlingStrategy.java:131) at com.sun.faces.application.view.FaceletViewHandlingStrategy.restoreView(FaceletViewHandlingStrategy.java:430) at com.sun.faces.application.view.MultiViewHandler.restoreView(MultiViewHandler.java:143) at javax.faces.application.ViewHandlerWrapper.restoreView(ViewHandlerWrapper.java:288) at com.sun.faces.lifecycle.RestoreViewPhase.execute(RestoreViewPhase.java:199) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.RestoreViewPhase.doPhase(RestoreViewPhase.java:110) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:312) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:343) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.primefaces.webapp.filter.FileUploadFilter.doFilter(FileUploadFilter.java:79) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:256) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:277) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.RangeCheck(ArrayList.java:547) at java.util.ArrayList.get(ArrayList.java:322) at javax.faces.component.AttachedObjectListHolder.restoreState(AttachedObjectListHolder.java:161) at javax.faces.component.UIComponentBase.restoreState(UIComponentBase.java:1427) at com.sun.faces.application.view.StateManagementStrategyImpl$2.visit(StateManagementStrategyImpl.java:231) ... 45 more

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  • ie7 innerhtml strange display problem

    - by thoraniann
    Hello, I am having a strange problem with ie7 (ie8 in compatibility mode). I have div containers where I am updating values using javascript innhtml to update the values. This works fine in Firefox and ie8. In ie7 the values do not update but if a click on the values and highlight them then they update, also if a change the height of the browser then on the next update the values get updated correctly. I have figured out that if I change the position property of the outer div container from relative to static then the updates work correctly. The page can be viewed here http://islendingasogur.net/test/webmap_html_test.html In internet explorer 8 with compatibility turned on you can see that the timestamp in the gray box only gets updated one time, after that you see no changes. The timestamp in the lower right corner gets updated every 10 seconds. But if you highlight the text in the gray box then the updated timestamp values appears! Here is the page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <meta http-equiv="cache-control" content="no-cache"/> <meta http-equiv="pragma" content="no-cache"/> <meta http-equiv="expires" content="Mon, 22 Jul 2002 11:12:01 GMT"/> <title>innerhtml problem</title> <script type="text/javascript"> <!-- var alarm_off_color = '#00ff00'; var alarm_low_color = '#ffff00'; var alarm_lowlow_color = '#ff0000'; var group_id_array = new Array(); var var_alarm_array = new Array(); var timestamp_color = '#F3F3F3'; var timestamp_alarm_color = '#ff00ff'; group_id_array[257] = 0; function updateParent(var_array, group_array) { //Update last update time var time_str = "Last Reload Time: "; var currentTime = new Date(); var hours = currentTime.getHours(); var minutes = currentTime.getMinutes(); var seconds = currentTime.getSeconds(); if(minutes < 10) {minutes = "0" + minutes;} if(seconds < 10) {seconds = "0" + seconds;} time_str += hours + ":" + minutes + ":" + seconds; document.getElementById('div_last_update_time').innerHTML = time_str; //alert(time_str); alarm_var = 0; //update group values for(i1 = 0; i1 < var_array.length; ++i1) { if(document.getElementById(var_array[i1][0])) { document.getElementById(var_array[i1][0]).innerHTML = unescape(var_array[i1][1]); if(var_array[i1][2]==0) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_off_color} else if(var_array[i1][2]==1) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_low_color} else if(var_array[i1][2]==2) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_lowlow_color} //check if alarm is new var_id = var_array[i1][3]; if(var_array[i1][2]==1 && var_array[i1][4]==0) { alarm_var = 1; } else if(var_array[i1][2]==2 && var_array[i1][4]==0) { alarm_var = 1; } } } //Update group timestamp and box alarm color for(i1 = 0; i1 < group_array.length; ++i1) { if(document.getElementById(group_array[i1][0])) { //set timestamp for group document.getElementById(group_array[i1][0]).innerHTML = group_array[i1][1]; if(group_array[i1][4] != -1) { //set data update error status current_timestamp_color = timestamp_color; if(group_array[i1][4] == 1) {current_timestamp_color = timestamp_alarm_color;} document.getElementById(group_array[i1][0]).style.backgroundColor = current_timestamp_color; } } } } function update_map(map_id) { document.getElementById('webmap_update').src = 'webmap_html_test_sub.html?first_time=1&map_id='+map_id; } --> </script> <style type="text/css"> body { margin:0; border:0; padding:0px;background:#eaeaea;font-family:verdana, arial, sans-serif; text-align: center; } A:active { color: #000000;} A:link { color: #000000;} A:visited { color: #000000;} A:hover { color: #000000;} #div_header { /*position: absolute;*/ background: #ffffff; width: 884px; height: 60px; display: block; float: left; font-size: 14px; text-align: left; /*overflow: visible;*/ } #div_container{ background: #ffffff;border-left:1px solid #000000; border-right:1px solid #000000; border-bottom:1px solid #000000; float: left; width: 884px;} #div_image_container{ position: relative; width: 884px; height: 549px; background: #ffffff; font-family:arial, verdana, arial, sans-serif; /*display: block;*/ float:none!important; float/**/:left; border:1px solid #00ff00; padding: 0px; } .div_group_box{ position: absolute; width: -2px; height: -2px; background: #FFFFFF; opacity: 1; filter: alpha(opacity=100); border:1px solid #000000; font-size: 2px; z-index: 0; padding: 0px; } .div_group_container{ position: absolute; opacity: 1; filter: alpha(opacity=100); z-index: 5; /*display: block;*/ /*border:1px solid #000000;*/ } .div_group_container A:active {text-decoration: none; display: block;} .div_group_container A:link { color: #000000;text-decoration: none; display: block;} .div_group_container A:visited { color: #000000;text-decoration: none; display: block;} .div_group_container A:hover { color: #000000;text-decoration: none; display: block;} .div_group_header{ background: #17B400; border:1px solid #000000;font-size: 12px; color: #FFFFFF; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; text-align: center; } .div_var_name_container{ color: #000000;background: #FFFFFF; border-left:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; display: block; text-align: left; } .div_var_name{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; display: block; } .div_var_value_container{ color: #000000;background: #FFFFFF; border-left:1px solid #000000; border-right:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; text-align: center; } .div_var_value{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; } .div_var_unit_container{ color: #000000;background: #FFFFFF; border-right:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; text-align: left; } .div_var_unit{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; } .div_timestamp{ float: none; color: #000000;background: #F3F3F3; border:1px solid #000000;font-size: 12px; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; text-align: center; clear: left; z-index: 100; position: relative; } #div_last_update_time{ height: 14px; width: 210px; text-align: right; padding: 1px; font-size: 10px; float: right; } .copyright{ height: 14px; width: 240px; text-align: left; color: #777; padding: 1px; font-size: 10px; float: left; } a img { border: 1px solid #000000; } .clearer { clear: both; display: block; height: 1px; margin-bottom: -1px; font-size: 1px; line-height: 1px; } </style> </head> <body onload="update_map(1)"> <div id="div_container"><div id="div_header"></div><div class="clearer"></div><div id="div_image_container"><img id="map" src="Images/maps/0054_gardabaer.jpg" title="My map" alt="" align="left" border="0" usemap ="#_area_links" style="padding: 0px; margin: 0px;" /> <div id="group_container_257" class="div_group_container" style="visibility:visible; top:10px; left:260px; cursor: pointer;"> <div class="div_group_header" style="clear:right">Site</div> <div class="div_var_name_container"> <div id="group_name_257_var_8" class="div_var_name" >variable 1</div> <div id="group_name_257_var_7" class="div_var_name" style="border-top:1px solid #000000;">variable 2</div> <div id="group_name_257_var_9" class="div_var_name" style="border-top:1px solid #000000;">variable 3</div> </div> <div class="div_var_value_container"> <div id="group_value_257_var_8" class="div_var_value" >0</div> <div id="group_value_257_var_7" class="div_var_value" style="border-top:1px solid #000000;">0</div> <div id="group_value_257_var_9" class="div_var_value" style="border-top:1px solid #000000;">0</div> </div> <div class="div_var_unit_container"> <div id="group_unit_257_var_8" class="div_var_unit" >N/A</div> <div id="group_unit_257_var_7" class="div_var_unit" style="border-top:1px solid #000000;">N/A</div> <div id="group_unit_257_var_9" class="div_var_unit" style="border-top:1px solid #000000;">N/A</div> </div> <div id="group_257_timestamp" class="div_timestamp" style="">-</div> </div> </div><div class="clearer"></div><div class="copyright">© Copyright</div><div id="div_last_update_time">-</div> </div> <iframe id="webmap_update" style="display:none;" width="0" height="0"></iframe></body> </html> The divs with class div_var_value, div_timestamp & div_last_update_time all get updated by the javascript function. The div "div_image_container" is the one that is causing this it seems, atleast if I change the position property for it from relative to static the values get updated correctly This is the page that updates the values: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Loader</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <script type="text/javascript"> <!-- window.onload = doLoad; function refresh() { //window.location.reload( false ); var _random_num = Math.floor(Math.random()*1100); window.location.search="?map_id=54&first_time=0&t="+_random_num; } var var_array = new Array(); var timestamp_array = new Array(); var_array[0] = Array('group_value_257_var_9','41.73',-1, 9, 0); var_array[1] = Array('group_value_257_var_7','62.48',-1, 7, 0); var_array[2] = Array('group_value_257_var_8','4.24',-1, 8, 0); var current_time = new Date(); var current_time_str = current_time.getHours(); current_time_str += ':'+current_time.getMinutes(); current_time_str += ':'+current_time.getSeconds(); timestamp_array[0] = Array('group_257_timestamp',current_time_str,'box_group_container_206',-1, -1); //timestamp_array[0] = Array('group_257_timestamp','11:33:16 23.Nov','box_group_container_257',-1, -1); window.parent.updateParent(var_array, timestamp_array); function doLoad() { setTimeout( "refresh()", 10*1000 ); } //--> </script> </head> <body> </body> </html> I edited the post and added a link to the webpage in question, I have also tested the webpage in internet explorer 7 and this error does not appear there. I have only seen this error in ie8 with compatibility turned on. If anybody has seen this before and has a fix, I would be very grateful. Thanks.

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  • Primefaces: java.lang.ClassCastException: java.util.HashMap cannot be cast to ClassObject

    - by razegarra
    I have a problem with p:dataTable in Primefaces, I can not find the error. Class UsuarioAsig: public class UsuarioAsig { private BigDecimal codigopersona; private String nombre; private String paterno; private String materno; private String login; private String observacion; private String tipocontrol; private String externo; private String habilitado; private String nombreperfil; private BigDecimal codigousuario; ...get and set...} Class UsuarioAsigListaDataModel: public class UsuarioAsigListaDataModel extends ListDataModel<UsuarioAsig> implements SelectableDataModel<UsuarioAsig> { public UsuarioAsigListaDataModel(){} public UsuarioAsigListaDataModel(List<UsuarioAsig> data){super(data);} @Override public UsuarioAsig getRowData(String rowKey) { @SuppressWarnings("unchecked") List<UsuarioAsig> listaUsuarioAsigLectura = (List<UsuarioAsig>) getWrappedData(); for (UsuarioAsig usuarioAsig : listaUsuarioAsigLectura) { if (usuarioAsig.getCodigopersona().equals(rowKey)) { return usuarioAsig; } } return null; } @Override public Object getRowKey(UsuarioAsig usuarioAsig) { return usuarioAsig.getCodigopersona(); }} Controller UsuarioAsigController: @Controller("usuarioAsigController") @Scope(value = "session") public class UsuarioAsigController { private List<UsuarioAsig> listaUsuarioAsig; private HashMap<String, Object> selUsuarioAsig; private UsuarioAsigListaDataModel mediumUsuarioAsigModel; @Autowired UsuarioService usuarioService; ... public List<UsuarioAsig> getListaUsuarioAsig() { listaUsuarioAsig = usuarioService.selectAsig(); return listaUsuarioAsig; } public void setListaUsuarioAsig(List<UsuarioAsig> listaUsuarioAsig) { this.listaUsuarioAsig = listaUsuarioAsig; } public void setMediumUsuarioAsigModel(UsuarioAsigListaDataModel mediumUsuarioAsigModel) { this.mediumUsuarioAsigModel = mediumUsuarioAsigModel; } public UsuarioAsigListaDataModel getMediumUsuarioAsigModel() { listaUsuarioAsig = usuarioService.selectAsig(); mediumUsuarioAsigModel = new UsuarioAsigListaDataModel(listaUsuarioAsig); return mediumUsuarioAsigModel; } public void onRowSelect(SelectEvent event) { FacesMessage msg = new FacesMessage("Usuario seleccionado", ((UsuarioAsig) event.getObject()).getNombre()); FacesContext.getCurrentInstance().addMessage(null, msg); } } the error is generated when you click on one of the lines of datatable: asiginst.xhtml: <h:form id="form"> <p:growl id="msgs" showDetail="true" /> <p:dataTable id="usuarioAsigListaDataModel" var="usuarioAsig" value="#{usuarioAsigController.mediumUsuarioAsigModel}" rowKey="#{usuarioAsig.codigopersona}" selection="#{usuarioAsigController.selUsuarioAsig}" selectionMode="single" paginator="true" rows="10"> <p:ajax event="rowSelect" listener="#{usuarioAsigController.onRowSelect}" update=":form:msgs" /> <p:column headerText="Código" style="width:10%">#{usuarioAsig.codigopersona}</p:column> <p:column headerText="Nombre" style="width:32%">#{usuarioAsig.nombre}</p:column> <p:column headerText="Apellidos" style="width:32%">#{usuarioAsig.paterno} #{usuarioasig.materno}</p:column> <p:column headerText="Tipo Control" style="width:20%">#{usuarioAsig.tipocontrol}</p:column> <p:column headerText="Habilitado" style="width:6%">#{usuarioAsig.habilitado}</p:column> </p:dataTable> </h:form> THE ERROR IS GENERATED: WARNING: asiginst.xhtml @51,103 listener="#{usuarioAsigController.onRowSelect}": java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig javax.el.ELException: asiginst.xhtml @51,103 listener="#{usuarioAsigController.onRowSelect}": java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig at com.sun.faces.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:111) at org.primefaces.behavior.ajax.AjaxBehaviorListenerImpl.processArgListener(AjaxBehaviorListenerImpl.java:69) at org.primefaces.behavior.ajax.AjaxBehaviorListenerImpl.processAjaxBehavior(AjaxBehaviorListenerImpl.java:56) at org.primefaces.event.SelectEvent.processListener(SelectEvent.java:40) at javax.faces.component.behavior.BehaviorBase.broadcast(BehaviorBase.java:102) at javax.faces.component.UIComponentBase.broadcast(UIComponentBase.java:760) at javax.faces.component.UIData.broadcast(UIData.java:1071) at javax.faces.component.UIData.broadcast(UIData.java:1093) at javax.faces.component.UIViewRoot.broadcastEvents(UIViewRoot.java:794) at javax.faces.component.UIViewRoot.processApplication(UIViewRoot.java:1259) at com.sun.faces.lifecycle.InvokeApplicationPhase.execute(InvokeApplicationPhase.java:81) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:409) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:305) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:225) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:169) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:472) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:168) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:98) at org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:927) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:118) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:407) at org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:999) at org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java:565) at org.apache.tomcat.util.net.JIoEndpoint$SocketProcessor.run(JIoEndpoint.java:309) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.ClassCastException: java.util.HashMap cannot be cast to com.datos.entidades.qry.UsuarioAsig at com.controller.UsuarioAsigController.onRowSelect(UsuarioAsigController.java:217) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.apache.el.parser.AstValue.invoke(AstValue.java:264) at org.apache.el.MethodExpressionImpl.invoke(MethodExpressionImpl.java:278) at com.sun.faces.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:105) ... 29 more

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  • Using TypeScript in ASP.NET MVC Projects

    - by shiju
    In the previous blog post Microsoft TypeScript : A Typed Superset of JavaScript, I have given a brief introduction on TypeScript. In this post, I will demonstrate how to use TypeScript with ASP.NET MVC projects and how we can compile TypeScript within the ASP.NET MVC projects. Using TypeScript with ASP.NET MVC 3 Projects The Visual Studio plug-in for TypeScript provides an ASP.NET MVC 3 project template for TypeScript that lets you to compile TypeScript from the Visual Studio. The following screen shot shows the TypeScript template for ASP.NET MVC 3 project The “TypeScript Internet Application” template is just a ASP.NET MVC 3 internet application project template which will allows to compile TypeScript programs to JavaScript when you are building your ASP.NET MVC projects. This project template will have the following section in the .csproject file <None Include="Scripts\jquery.d.ts" /> <TypeScriptCompile Include="Scripts\site.ts" /> <Content Include="Scripts\site.js"> <DependentUpon>site.ts</DependentUpon> </Content> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } <Target Name="BeforeBuild"> <Exec Command="&amp;quot;$(PROGRAMFILES)\ Microsoft SDKs\TypeScript\0.8.0.0\tsc&amp;quot; @(TypeScriptCompile ->'&quot;%(fullpath)&quot;', ' ')" /> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The “BeforeBuild” target will allows you to compile TypeScript programs when you are building your ASP.NET MVC projects. The TypeScript project template will provide a typing reference file for the jQuery library named “jquery.d.ts”. The following default app.ts file referenced to jquery.d.ts 1: ///<reference path='jquery.d.ts' /> 2:   3: $(document).ready(function () { 4:   5: $(".btn-slide").click(function () { 6: $("#main").slideToggle("slow"); 7: $(this).toggleClass("active"); 8: }); 9:   10: }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Using TypeScript with ASP.NET MVC 4 Projects The current preview version of TypeScript is not providing a project template for ASP.NET MVC 4 projects. But you can use TypeScript with ASP.NET MVC 4 projects by editing the project’s .csproject file. You can take the necessary settings from ASP.NET MVC 3 project file. I have just added the following section in the end of the .csproj file of a ASP.NET MVC 4 project, which will allows to compile all TypeScript when building ASP.NET MVC 4 project. <ItemGroup> <TypeScriptCompile Include="$(ProjectDir)\**\*.ts" /> </ItemGroup> <Target Name="BeforeBuild"> <Exec Command="&amp;quot;$(PROGRAMFILES)\ Microsoft SDKs\TypeScript\0.8.0.0\tsc&amp;quot; @(TypeScriptCompile ->'&quot;%(fullpath)&quot;', ' ')" /> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • CSS issue with elements spanning columns

    - by bigFoot
    Hi folks. Overview: I'm trying to create a relatively simple page layout detailed below and running into problems no matter how I try to approach it. Concept: - A standard-size-block layout. I'll quote unit widths: each content block is 240px square with 5px of margin around it. - A left column of fixed width of 1 unit (245px - 1 block + margin to left). No problems here. - A right column of variable width to fill the remaining space. No problems here either. - In the left column, a number of 1unit x 1unit blocks fixed down the column. Also some blank space at the top - again, not a problem. - In the right column: a number of free-floating blocks of standard unit-sizes which float around and fill the space given to them by the browser window. No problems here. - Lastly, a single element, 2 units wide, which sits half in the left column and half in the right column, and which the blocks in the right column still float around. Here be dragons. Please see here for a diagram: http://is.gd/bPUGI Problem: No matter how I approach this, it goes wrong. Below is code for my existing attempt at a solution. My current problem is that the 1x1 blocks on the right do not respect the 2x1 block, and as a result half of the 2x1 block is overwritten by a 1x1 block in the right-hand column. I'm aware that this is almost certainly an issue with position: absolute taking things out of flow. However, can't really find a way round that which doesn't just throw up another problem instead. Code: <html> <head> <title>wat</title> <style type="text/css"> body { background: #ccc; color: #000; padding: 0px 5px 5px 0px; margin: 0px; } #leftcol { width: 245px; margin-top: 490px; position: absolute; } #rightcol { left: 245px; position: absolute; } #bigblock { float: left; position: relative; margin-top: -240px; background: red; } .cblock { margin: 5px 0px 0px 5px; float: left; overflow: hidden; display: block; background: #fff; } .w1 { width: 240px; } .w2 { width: 485px; } .l1 { height: 240px; } </head> <body> <div class="cblock w2 l1" id="bigblock"> <h1>DRAGONS</h1> <p>Here be they</p> </div> <div id="leftcol"> <div class="cblock w1 l1"> <h1>Left 1</h1> <p>1x1 block</p> </div> </div> <div id="rightcol"> <div class="cblock w1 l1"> <h1>Right 1</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 2</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 3</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 4</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 5</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 6</h1> <p>1x1 block</p> </div> <div class="cblock w1 l1"> <h1>Right 7</h1> <p>1x1 block</p> </div> </div> </body> </html> Constraints: One final note that I need cross-browser compatibility, though I'm more than happy to enforce this with JS if necessary. That said, if a CSS-only solution exists, I'd be extremely happy. Thanks in advance!

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  • iPhone - UIImage Leak, CGBitmapContextCreateImage Leak

    - by bbullis21
    Alright I am having a world of difficulty tracking down this memory leak. When running this script I do not see any memory leaking, but my objectalloc is climbing. Instruments points to CGBitmapContextCreateImage create_bitmap_data_provider malloc, this takes up 60% of my objectalloc. This code is called several times with a NSTimer. //GET IMAGE FROM RESOURCE DIR NSString * fileLocation = [[NSBundle mainBundle] pathForResource:imgMain ofType:@"jpg"]; NSData * imageData = [NSData dataWithContentsOfFile:fileLocation]; UIImage * blurMe = [UIImage imageWithData:imageData]; NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; UIImage * scaledImage = [blurMe _imageScaledToSize:CGSizeMake(blurMe.size.width / dblBlurLevel, blurMe.size.width / dblBlurLevel) interpolationQuality:3.0]; UIImage * labelImage = [scaledImage _imageScaledToSize:blurMe.size interpolationQuality:3.0]; UIImage * imageCopy = [[UIImage alloc] initWithCGImage:labelImage.CGImage]; [pool drain]; // deallocates scaledImage and labelImage imgView.image = imageCopy; [imageCopy release]; Below is the blur function. I believe the objectalloc issue is located in here. Maybe I just need a pair of fresh eyes. Would be great if someone could figure this out. Sorry it is kind of long... I'll try and shorten it. @implementation UIImage(Blur) - (UIImage *)blurredCopy:(int)pixelRadius { //VARS unsigned char *srcData, *destData, *finalData; CGContextRef context = NULL; CGColorSpaceRef colorSpace; void * bitmapData; int bitmapByteCount; int bitmapBytesPerRow; //IMAGE SIZE size_t pixelsWide = CGImageGetWidth(self.CGImage); size_t pixelsHigh = CGImageGetHeight(self.CGImage); bitmapBytesPerRow = (pixelsWide * 4); bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); colorSpace = CGColorSpaceCreateDeviceRGB(); if (colorSpace == NULL) { return NULL; } bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { CGColorSpaceRelease( colorSpace ); } context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst ); if (context == NULL) { free (bitmapData); } CGColorSpaceRelease( colorSpace ); free (bitmapData); if (context == NULL) { return NULL; } //PREPARE BLUR size_t width = CGBitmapContextGetWidth(context); size_t height = CGBitmapContextGetHeight(context); size_t bpr = CGBitmapContextGetBytesPerRow(context); size_t bpp = (CGBitmapContextGetBitsPerPixel(context) / 8); CGRect rect = {{0,0},{width,height}}; CGContextDrawImage(context, rect, self.CGImage); // Now we can get a pointer to the image data associated with the bitmap // context. srcData = (unsigned char *)CGBitmapContextGetData (context); if (srcData != NULL) { size_t dataSize = bpr * height; finalData = malloc(dataSize); destData = malloc(dataSize); memcpy(finalData, srcData, dataSize); memcpy(destData, srcData, dataSize); int sums[5]; int i, x, y, k; int gauss_sum=0; int radius = pixelRadius * 2 + 1; int *gauss_fact = malloc(radius * sizeof(int)); for (i = 0; i < pixelRadius; i++) { .....blah blah blah... THIS IS JUST LONG CODE THE CREATES INT FIGURES ........blah blah blah...... } if (gauss_fact) { free(gauss_fact); } } size_t bitmapByteCount2 = bpr * height; //CREATE DATA PROVIDER CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, srcData, bitmapByteCount2, NULL); //CREATE IMAGE CGImageRef cgImage = CGImageCreate( width, height, CGBitmapContextGetBitsPerComponent(context), CGBitmapContextGetBitsPerPixel(context), CGBitmapContextGetBytesPerRow(context), CGBitmapContextGetColorSpace(context), CGBitmapContextGetBitmapInfo(context), dataProvider, NULL, true, kCGRenderingIntentDefault ); //RELEASE INFORMATION CGDataProviderRelease(dataProvider); CGContextRelease(context); if (destData) { free(destData); } if (finalData) { free(finalData); } if (srcData) { free(srcData); } UIImage *retUIImage = [UIImage imageWithCGImage:cgImage]; CGImageRelease(cgImage); return retUIImage; } The only thing I can think of that is holding up the objectalloc is this UIImage *retUIImage = [UIImage imageWithCGImage:cgImage];...but how to do I release that after it has been returned? Hopefully someone can help please.

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  • Render custom form / alter existing rendering template at runtime.

    - by Janis Veinbergs
    How do I create reusable custom new item form + preferrably, i don't want to tie this form to content type? I want to force render one hidden field (it could be render on the page, but make invisible or render on the page and display) and set field value programmatically (that's why it has to be rendered - to set it's value). Google has tons of information on how to create custom list form with sharepoint designer, but in my case, i don't want sharepoint designer for the advantages you see below. What i'm trying to achieve I want to be able to have a custom newform to create item (i don't want it to be as default). To open this newForm i would use CustomAction in item's ECB menu. In this form, i want to force render one hidden field and set it's value programmatically. I want to open this form from CustomAction ECB (item's context menu), so i don't want to set this as a default New form template for content type. <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <FormTemplates xmlns="http://schemas.microsoft.com/sharepoint/v3/contenttype/forms"> <New>ListForm</New> </FormTemplates> </XmlDocument> Idea #1 I could create custom RenderingTemplate and set Content type's new form template to my newly created template. For example, OOTB ListForm rendering template: <SharePoint:RenderingTemplate ID="ListForm" runat="server"> <Template> <SPAN id='part1'> <SharePoint:InformationBar runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbltop" RightButtonSeparator="&nbsp;" runat="server"> <Template_RightButtons> <SharePoint:NextPageButton runat="server"/> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> <SharePoint:FormToolBar runat="server"/> <TABLE class="ms-formtable" style="margin-top: 8px;" border=0 cellpadding=0 cellspacing=0 width=100%> <SharePoint:ChangeContentType runat="server"/> <SharePoint:FolderFormFields runat="server"/> <SharePoint:ListFieldIterator runat="server" /> <SharePoint:ApprovalStatus runat="server"/> <SharePoint:FormComponent TemplateName="AttachmentRows" runat="server"/> </TABLE> <table cellpadding=0 cellspacing=0 width=100%><tr><td class="ms-formline"><IMG SRC="/_layouts/images/blank.gif" width=1 height=1 alt=""></td></tr></table> <TABLE cellpadding=0 cellspacing=0 width=100% style="padding-top: 7px"><tr><td width=100%> <SharePoint:ItemHiddenVersion runat="server"/> <SharePoint:ParentInformationField runat="server"/> <SharePoint:InitContentType runat="server"/> <wssuc:ToolBar CssClass="ms-formtoolbar" id="toolBarTbl" RightButtonSeparator="&nbsp;" runat="server"> <Template_Buttons> <SharePoint:CreatedModifiedInfo runat="server"/> </Template_Buttons> <Template_RightButtons> <SharePoint:SaveButton runat="server"/> <SharePoint:GoBackButton runat="server"/> </Template_RightButtons> </wssuc:ToolBar> </td></tr></TABLE> </SPAN> <SharePoint:AttachmentUpload runat="server"/> </Template> </SharePoint:RenderingTemplate> I only need such a minor change: <SharePoint:RenderingTemplate ID="NewRelatedListItemTemplate" runat="server"> ... <SharePoint:ListFieldIterator TemplateName="ListItemFormFieldsWithRelatedItems" runat="server" /> .. </SharePoint:RenderingTemplate> <SharePoint:RenderingTemplate ID="ListItemFormFieldsWithRelatedItems" runat="server"> <Template> <Balticovo:ListFieldIteratorExtended IncludeFields="RelatedItems" runat="server"/> </Template> </SharePoint:RenderingTemplate> Advantages over manual (SPD) custom forms In this way form is not "constant/static". If new list fields are added to list or content type afterwards, my custom form will render them (the ListFieldIterator will do it). Idea #2 Could it be that i modify existing RenderingTemplate at runtime? I would take "new forms" template (Named, for example, ListForm or it could be other than default ListForm) with SPControlTemplateManager.GetTemplateByName("ListForm") Find ListIterator control and add property TemplateName="ListItemFormFieldsWithRelatedItems" Render this template and return it? In short, i would like to create RenderingTemplate programmatically, on-the-fly and then use this template to render list's new form. Advantages I get the advantage of Idea 1 + This way i would get a bonus even if Template changes (from ListForm to CompanyCustomListForm) and my custom form won't loose my implemented functionality if i choose to change content type's rendering template later on (i can create other features not trying to rembeer to reimplement this particular stuff or other 3rd party features won't override my functionality if they use custom forms - loose coupling is it?). Now, is this (Idea #2) possible...?

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  • WPF ComboBox Binding breaks when using ControlTemplate

    - by Mitch
    I have a WPF ComboBox that has been working fine until I recently created a ControlTemplate for it to enable me to change the color of the DropDown arrow. The ComboBox still works correctly except the Bound Text value now just shows the name of the Business Object rather than the bound value. I guess that binding like Text="{Binding Path=CaseDateRange}" no longer works when using a ControlTemplate, yet the ItemsSource binding on the dropdown seems to still work fine. Can anyone offer some help with how I need to change my binding when using a ControlTemplate. The code for the ControlTemplate and ComboBox is as follows <ControlTemplate x:Key="ComboBoxControlTemplate1" TargetType="{x:Type ComboBox}"> <Grid x:Name="MainGrid" SnapsToDevicePixels="True"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition MinWidth="{DynamicResource {x:Static SystemParameters.VerticalScrollBarWidthKey}}" Width="0"/> </Grid.ColumnDefinitions> <Popup x:Name="PART_Popup" AllowsTransparency="True" Grid.ColumnSpan="2" IsOpen="{Binding IsDropDownOpen, RelativeSource={RelativeSource TemplatedParent}}" Margin="1" PopupAnimation="{DynamicResource {x:Static SystemParameters.ComboBoxPopupAnimationKey}}" Placement="Bottom" OpacityMask="#FF2A3D64"> <Microsoft_Windows_Themes:SystemDropShadowChrome x:Name="Shdw" Color="Transparent" MaxHeight="{TemplateBinding MaxDropDownHeight}" MinWidth="{Binding ActualWidth, ElementName=MainGrid}"> <Border x:Name="DropDownBorder" BorderBrush="White" BorderThickness="1" CornerRadius="3" Background="{DynamicResource DialogDarkBlue}"> <ScrollViewer x:Name="DropDownScrollViewer" > <Grid RenderOptions.ClearTypeHint="Enabled"> <Canvas HorizontalAlignment="Left" Height="0" VerticalAlignment="Top" Width="0"> <Rectangle x:Name="OpaqueRect" Fill="{Binding Background, ElementName=DropDownBorder}" Height="{Binding ActualHeight, ElementName=DropDownBorder}" Width="{Binding ActualWidth, ElementName=DropDownBorder}"/> </Canvas> <ItemsPresenter x:Name="ItemsPresenter" KeyboardNavigation.DirectionalNavigation="Contained" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Grid> </ScrollViewer> </Border> </Microsoft_Windows_Themes:SystemDropShadowChrome> </Popup> <ToggleButton BorderBrush="{TemplateBinding BorderBrush}" Background="{TemplateBinding Background}" Grid.ColumnSpan="2" IsChecked="{Binding IsDropDownOpen, Mode=TwoWay, RelativeSource={RelativeSource TemplatedParent}}" Foreground="White"> <ToggleButton.Style> <Style TargetType="{x:Type ToggleButton}"> <Setter Property="OverridesDefaultStyle" Value="True"/> <Setter Property="IsTabStop" Value="False"/> <Setter Property="Focusable" Value="False"/> <Setter Property="ClickMode" Value="Press"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" BorderBrush="{TemplateBinding BorderBrush}" Background="{TemplateBinding Background}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}" SnapsToDevicePixels="True"> <Grid HorizontalAlignment="Right" Width="{DynamicResource {x:Static SystemParameters.VerticalScrollBarWidthKey}}"> <Path x:Name="Arrow" Data="M0,0L3.5,4 7,0z" Fill="White" HorizontalAlignment="Center" Margin="3,1,0,0" VerticalAlignment="Center"/> </Grid> </Microsoft_Windows_Themes:ButtonChrome> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter Property="RenderPressed" TargetName="Chrome" Value="True"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Fill" TargetName="Arrow" Value="#FFAFAFAF"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ToggleButton.Style> </ToggleButton> <ContentPresenter ContentTemplate="{TemplateBinding SelectionBoxItemTemplate}" Content="{TemplateBinding SelectionBoxItem}" ContentStringFormat="{TemplateBinding SelectionBoxItemStringFormat}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" IsHitTestVisible="False" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="HasDropShadow" SourceName="PART_Popup" Value="True"> <Setter Property="Margin" TargetName="Shdw" Value="0,0,5,5"/> <Setter Property="Color" TargetName="Shdw" Value="#71000000"/> </Trigger> <Trigger Property="HasItems" Value="False"> <Setter Property="Height" TargetName="DropDownBorder" Value="95"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> <Setter Property="Background" Value="#FFF4F4F4"/> </Trigger> <Trigger Property="IsGrouping" Value="True"> <Setter Property="ScrollViewer.CanContentScroll" Value="False"/> </Trigger> <Trigger Property="CanContentScroll" SourceName="DropDownScrollViewer" Value="False"> <Setter Property="Canvas.Top" TargetName="OpaqueRect" Value="{Binding VerticalOffset, ElementName=DropDownScrollViewer}"/> <Setter Property="Canvas.Left" TargetName="OpaqueRect" Value="{Binding HorizontalOffset, ElementName=DropDownScrollViewer}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> And the ComboBox is <ComboBox x:Name="cboSelectedCase" Text="{Binding Path=CaseDateRange}" DisplayMemberPath="CaseDateRange" SelectedValuePath="CaseID" Template="{DynamicResource ComboBoxControlTemplate1}" />

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  • Why is my WCF RIA Services custom object deserializing with an extra list member?

    - by oasasaurus
    I have been developing a Silverlight WCF RIA Services application dealing with mock financial transactions. To more efficiently send summary data to the client without going overboard with serialized entities I have created a summary class that isn’t in my EDM, and figured out how to serialize and send it over the wire to the SL client using DataContract() and DataMember(). Everything seemed to be working out great, until I tried to bind controls to a list inside my custom object. The list seems to always get deserialized with an extra, almost empty entity in it that I don’t know how to get rid of. So, here are some of the pieces. First the relevant bits from the custom object class: <DataContract()> _ Public Class EconomicsSummary Public Sub New() RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub Public Sub New(ByVal enUser As EntityUser) Me.UserId = enUser.UserId Me.UserName = enUser.UserName Me.Accounts = enUser.Accounts Me.Jobs = enUser.Jobs RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub <DataMember()> _ <Key()> _ Public Property UserId As System.Guid <DataMember()> _ Public Property NumTransactions As Integer <DataMember()> _ <Include()> _ <Association("Summary_RecentTransactions", "UserId", "User_UserId")> _ Public Property RecentTransactions As List(Of Transaction) <DataMember()> _ <Include()> _ <Association("Summary_TotalAccountHistory", "UserId", "User_UserId")> _ Public Property TotalAccountHistory As List(Of Transaction) End Class Next, the relevant parts of the function called to return the object: Public Function GetEconomicsSummary(ByVal guidUserId As System.Guid) As EconomicsSummary Dim objOutput As New EconomicsSummary(enUser) For Each objTransaction As Transaction In (From t As Transaction In Me.ObjectContext.Transactions.Include("Account") Where t.Account.aspnet_User_UserId = guidUserId Select t Order By t.TransactionDate Descending Take 10) objTransaction.User_UserId = objOutput.UserId objOutput.RecentTransactions.Add(objTransaction) Next objOutput.NumTransactions = objOutput.RecentTransactions.Count … Return objOutput End Function Notice that I’m collecting the NumTransactions count before serialization. Should be 10 right? It is – BEFORE serialization. The DataGrid is bound to the data source as follows: <sdk:DataGrid AutoGenerateColumns="False" Height="100" MaxWidth="{Binding ElementName=aciSummary, Path=ActualWidth}" ItemsSource="{Binding Source={StaticResource EconomicsSummaryRecentTransactionsViewSource}, Mode=OneWay}" Name="gridRecentTransactions" RowDetailsVisibilityMode="VisibleWhenSelected" IsReadOnly="True"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn x:Name="TransactionDateColumn" Binding="{Binding Path=TransactionDate, StringFormat=\{0:d\}}" Header="Date" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="AccountNameColumn" Binding="{Binding Path=Account.Title}" Header="Account" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="CurrencyAmountColumn" Binding="{Binding Path=CurrencyAmount, StringFormat=\{0:c\}}" Header="Amount" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="TitleColumn" Binding="{Binding Path=Title}" Header="Description" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="ItemQuantityColumn" Binding="{Binding Path=ItemQuantity}" Header="Qty" Width="SizeToHeader" /> </sdk:DataGrid.Columns> </sdk:DataGrid> You might be wondering where the ItemsSource is coming from, that looks like this: <CollectionViewSource x:Key="EconomicsSummaryRecentTransactionsViewSource" Source="{Binding Path=DataView.RecentTransactions, ElementName=EconomicsSummaryDomainDataSource}" /> When I noticed that the DataGrid had the extra row I tried outputting some data after the data source finishes loading, as follows: Private Sub EconomicsSummaryDomainDataSource_LoadedData(ByVal sender As System.Object, ByVal e As System.Windows.Controls.LoadedDataEventArgs) Handles EconomicsSummaryDomainDataSource.LoadedData If e.HasError Then System.Windows.MessageBox.Show(e.Error.ToString, "Load Error", System.Windows.MessageBoxButton.OK) e.MarkErrorAsHandled() End If Dim objSummary As EconomicsSummary = CType(EconomicsSummaryDomainDataSource.Data(0), EconomicsSummary) Dim sb As New StringBuilder("") sb.AppendLine(String.Format("Num Transactions: {0} ({1})", objSummary.RecentTransactions.Count.ToString(), objSummary.NumTransactions.ToString())) For Each objTransaction As Transaction In objSummary.RecentTransactions sb.AppendLine(String.Format("Recent TransactionId {0} dated {1} CurrencyAmount {2} NewBalance {3}", objTransaction.TransactionId.ToString, objTransaction.TransactionDate.ToString("d"), objTransaction.CurrencyAmount.ToString("c"), objTransaction.NewBalance.ToString("c"))) Next txtDebug.Text = sb.ToString() End Sub Output from that looks like this: Num Transactions: 11 (10) Recent TransactionId 2283 dated 6/1/2010 CurrencyAmount $31.00 NewBalance $392.00 Recent TransactionId 2281 dated 5/31/2010 CurrencyAmount $33.00 NewBalance $361.00 Recent TransactionId 2279 dated 5/28/2010 CurrencyAmount $8.00 NewBalance $328.00 Recent TransactionId 2277 dated 5/26/2010 CurrencyAmount $22.00 NewBalance $320.00 Recent TransactionId 2275 dated 5/24/2010 CurrencyAmount $5.00 NewBalance $298.00 Recent TransactionId 2273 dated 5/21/2010 CurrencyAmount $19.00 NewBalance $293.00 Recent TransactionId 2271 dated 5/20/2010 CurrencyAmount $20.00 NewBalance $274.00 Recent TransactionId 2269 dated 5/19/2010 CurrencyAmount $48.00 NewBalance $254.00 Recent TransactionId 2267 dated 5/18/2010 CurrencyAmount $42.00 NewBalance $206.00 Recent TransactionId 2265 dated 5/14/2010 CurrencyAmount $5.00 NewBalance $164.00 Recent TransactionId 0 dated 6/1/2010 CurrencyAmount $0.00 NewBalance $361.00 So I have a few different questions: -First and foremost, where the devil is that extra Transaction entity coming from and how do I get rid of it? Does it have anything to do with the other list of Transaction entities being serialized as part of the EconomicsSummary class (TotalAccountHistory)? Do I need to decorate the EconomicsSummary class members a little more/differently? -Second, where are the peculiar values coming from on that extra entity? PRE-POSTING UPDATE 1: I did a little checking, it looks like that last entry is the first one in the TotalAccountHistory list. Do I need to do something with CollectionDataContract()? PRE-POSTING UPDATE 2: I fixed one bug in TotalAccountHistory, since the objects weren’t coming from the database their keys weren’t unique. So I set the keys on the Transaction entities inside TotalAccountHistory to be unique and guess what? Now, after deserialization RecentTransactions contains all its original items, plus every item in TotalAccountHistory. I’m pretty sure this has to do with the deserializer getting confused by two collections of the same type. But I don’t yet know how to resolve it…

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  • display data from json file in datagrid

    - by kayn
    I want to display data from a json files in a data grid using dojo ver 1.0.0. I am able to diplay the data when i declare it on my code but when i store the same data in a json format so i can reference it in my script,i get an empty grid. This is my json file; { data: [ ['10''myfile','Css', 'CS Degree','Dr. Bottoman','This is mine'], ['10'myfile2','CS716', 'CS Degree','Prof Frank', 'This is course'], ['10'myfile3 ','CS714', 'CS Degree', 'Dr. Ree', 'Welcome'], ['14', 'myfile4','CS772', 'CS Degree', 'Mr. Boss', 'This will display content' ], ['18', 'myfile5','CS774', 'CS Degree','Ms. Kirk', 'This is networks.' ] ] } and below is my code; @import "../../../dojo/resources/dojo.css"; @import "../_grid/Grid.css"; body { font-size: 1.0em; } #grid { height: 400px; border: 1px solid silver; } .text-oneline { white-space: nowrap; overflow: hidden; text-overflow: ellipsis; } .text-scrolling { height: 4em; overflow: auto; } .text-scrolling { width: 21.5em; } dojo.require("dojox.grid.Grid"); dojo.require("dojox.grid._data.model"); dojo.require("dojo.parser"); <script type="text/javascript"> /*<span dojoType="dojo.data.ItemFileWriteStore" jsId="myStore" url="course.json"> </span>*/ data = [ ['10''myfile','Css', 'CS Degree','Dr. Bottoman','This is mine'], ['10'myfile2','CS716', 'CS Degree','Prof Frank', 'This is course'], ['10'myfile3 ','CS714', 'CS Degree', 'Dr. Ree', 'Welcome'], ['14', 'myfile4','CS772', 'CS Degree', 'Mr. Boss', 'This will display content' ], ['18', 'myfile5','CS774', 'CS Degree','Ms. Kirk', 'This is networks.' ] ]; getDetailData = function(inRowIndex) { var row = data[this.grid.dataRow % data.length ]; switch (this.index) { case 0: return row[5]; case 1: return row[2]; case 2: return row[0]; case 3: return row[1]; case 4: return row[3]; case 5: return row[4]; default: return row[this.index]; } } getName = function(inRowIndex) { var row = data[inRowIndex % data.length]; return row[1]; } // Main grid structure var gridCells = [ { type: 'dojox.GridRowView', width: '20px' }, { onBeforeRow: function(inDataIndex, inSubRows) { inSubRows[1].hidden = !detailRows[inDataIndex]; }, cells: [[ { name: 'Master', width: 3, get: getCheck, styles: 'text-align: center;' }, { name: 'Detail', get: getName, width: 60 }, ], [ { name: '', get: getDetail, colSpan: 2, styles: 'padding: 0; margin: 0;'} ]] } ]; // html for the +/- cell function getCheck(inRowIndex) { var image = (detailRows[inRowIndex] ? 'open.gif' : 'closed.gif'); var show = (detailRows[inRowIndex] ? 'false' : 'true') return ''; } // provide html for the Detail cell in the master grid function getDetail(inRowIndex) { var cell = this; // we can affect styles and content here, but we have to wait to access actual nodes setTimeout(function() { buildDetailgrid(inRowIndex, cell); }, 1); // look for a Detailgrid var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); var h = (Detailgrid ? Detailgrid.cacheHeight : "120") + "px"; // insert a placeholder return ''; } // the Detail cell contains a Detailgrid which we set up below var DetailgridCells = [{ noscroll: true, cells: [ [ {name: "Brief Course Description",width: "auto"}, {name: "Course Code" }, {name: "Credits" }, {name: "Subject" }, {name: "Prerequisite" }, {name: "Lecturer"}], [] ]}]; var DetailgridProps = { structure: DetailgridCells, rowCount: 1, autoHeight: true, autoRender: false, "get": getDetailData }; // identify Detailgrids by their row indices function makeDetailgridId(inRowIndex) { return grid.widgetId + "Detailgrid"/+ inRowIndex/; } // if a Detailgrid exists at inRowIndex, detach it from the DOM function detachDetailgrid(inRowIndex) { var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); if (Detailgrid) dojox.grid.removeNode(Detailgrid.domNode); } // render a Detailgrid into inCell at inRowIndex function buildDetailgrid(inRowIndex, inCell) { var n = inCell.getNode(inRowIndex).firstChild; var id = makeDetailgridId(inRowIndex); var Detailgrid = dijit.byId(id); if (Detailgrid) { n.appendChild(Detailgrid.domNode); } else { DetailgridProps.dataRow = inRowIndex; DetailgridProps.widgetId = id; Detailgrid = new dojox.VirtualGrid(DetailgridProps, n); } if (Detailgrid) { Detailgrid.render(); Detailgrid.cacheHeight = Detailgrid.domNode.offsetHeight; inCell.grid.rowHeightChanged(inRowIndex); } } // destroy Detailgrid at inRowIndex function destroyDetailgrid(inRowIndex) { var Detailgrid = dijit.byId(makeDetailgridId(inRowIndex)); if (Detailgrid) Detailgrid.destroy(); } // when user clicks the +/- detailRows = []; function toggleDetail(inIndex, inShow) { if (!inShow) detachDetailgrid(inIndex); detailRows[inIndex] = inShow; grid.updateRow(inIndex); } dojo.addOnLoad(function() { window["grid"] = dijit.byId("grid"); dojo.connect(grid, 'rowRemoved', destroyDetailgrid); }); Test grid

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  • 13.10 - Weird WiFi connection problems - WMP300N - Broadcom BCM4321

    - by user1898041
    Just installed 13.10 on my desktop and I really like it. After having problems with getting the wifi to work, I installed it connected to the internet with an ethernet cable and added in the 3rd party software and updates as per the installation procedure. After installation was completed, I saw the wifi icon in the upper right hand corner, but it was not seeing any wifi networks. Some Googling brought me to use the 'Additional Drivers' application. It found the WMP300N Broadcom BDM4321 based pci wifi card and installed the proprietary Broadcom STA wireless driver, which may have been installed before. I'm not sure. Here is the weird part: when I start my system, wifi seems to be in some sort of suspended state where the system sees that the card exists but the card will not detect any wifi networks. It will work after booting once I 'Additional Drivers' application and then start FireFox. I know it seems weird, but this is the process I've got down to get the card to recognize wifi networks. After those applications are open for a few seconds, the card starts to function like normal (although maintaining the wifi connection is problem but most likely a seperate issue). The reason this is a problem is because this is supposed to just be a headless box managed through SSH. Here are the readouts from the common network diagnosis programs BEFORE I open 'Additional Drivers' and 'FireFox'. All commands were done with sudo. lspci 00:00.0 Host bridge: Intel Corporation 82G35 Express DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 82G35 Express PCI Express Root Port (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 02) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 92) 00:1f.0 ISA bridge: Intel Corporation 82801IR (ICH9R) LPC Interface Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801IR/IO/IH (ICH9R/DO/DH) 6 port SATA Controller [AHCI mode] (rev 02) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02) 01:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 220] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1) 02:00.0 Ethernet controller: Qualcomm Atheros Attansic L1 Gigabit Ethernet (rev b0) 03:00.0 IDE interface: JMicron Technology Corp. JMB368 IDE controller 05:00.0 Network controller: Broadcom Corporation BCM4321 802.11b/g/n (rev 01) 05:03.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6306/7/8 [Fire II(M)] IEEE 1394 OHCI Controller (rev c0) - lshw *-network description: Ethernet interface product: Attansic L1 Gigabit Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: b0 serial: 00:22:15:00:a8:12 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1 driverversion=2.1.3 latency=0 link=no multicast=yes port=twisted pair resources: irq:46 memory:feac0000-feafffff memory:feaa0000-feabffff *-network description: Wireless interface product: BCM4321 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: 01 serial: 00:23:69:d8:2b:16 width: 32 bits clock: 33MHz capabilities: bus_master ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=6.30.223.141 (r415941) latency=64 multicast=yes wireless=IEEE 802.11abg resources: irq:16 memory:febfc000-febfffff - ifconfig eth0 Link encap:Ethernet HWaddr 00:22:15:00:a8:12 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth1 Link encap:Ethernet HWaddr 00:23:69:d8:2b:16 inet6 addr: fe80::223:69ff:fed8:2b16/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:16 Base address:0xc000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:24 errors:0 dropped:0 overruns:0 frame:0 TX packets:24 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1856 (1.8 KB) TX bytes:1856 (1.8 KB) - iwconfig eth1 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=200 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off - iwlist scan eth1 No scan results - Here are the various commands AFTER I open 'Additional Drivers' and 'FireFox' lspci 00:00.0 Host bridge: Intel Corporation 82G35 Express DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 82G35 Express PCI Express Root Port (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 02) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 92) 00:1f.0 ISA bridge: Intel Corporation 82801IR (ICH9R) LPC Interface Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801IR/IO/IH (ICH9R/DO/DH) 6 port SATA Controller [AHCI mode] (rev 02) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02) 01:00.0 VGA compatible controller: NVIDIA Corporation GT216 [GeForce GT 220] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1) 02:00.0 Ethernet controller: Qualcomm Atheros Attansic L1 Gigabit Ethernet (rev b0) 03:00.0 IDE interface: JMicron Technology Corp. JMB368 IDE controller 05:00.0 Network controller: Broadcom Corporation BCM4321 802.11b/g/n (rev 01) 05:03.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6306/7/8 [Fire II(M)] IEEE 1394 OHCI Controller (rev c0) - lshw *-network description: Ethernet interface product: Attansic L1 Gigabit Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: b0 serial: 00:22:15:00:a8:12 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1 driverversion=2.1.3 latency=0 link=no multicast=yes port=twisted pair resources: irq:46 memory:feac0000-feafffff memory:feaa0000-feabffff *-network description: Wireless interface product: BCM4321 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: 01 serial: 00:23:69:d8:2b:16 width: 32 bits clock: 33MHz capabilities: bus_master ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=6.30.223.141 (r415941) ip=192.168.1.103 latency=64 multicast=yes wireless=IEEE 802.11abg resources: irq:16 memory:febfc000-febfffff - ifconfig eth0 Link encap:Ethernet HWaddr 00:22:15:00:a8:12 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth1 Link encap:Ethernet HWaddr 00:23:69:d8:2b:16 inet addr:192.168.1.103 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::223:69ff:fed8:2b16/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:85 errors:0 dropped:0 overruns:0 frame:11901 TX packets:132 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:52641 (52.6 KB) TX bytes:19058 (19.0 KB) Interrupt:16 Base address:0xc000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:76 errors:0 dropped:0 overruns:0 frame:0 TX packets:76 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6084 (6.0 KB) TX bytes:6084 (6.0 KB) - iwconfig eth1 IEEE 802.11abg ESSID:"BU" Mode:Managed Frequency:2.447 GHz Access Point: 00:26:F2:1F:81:02 Bit Rate=54 Mb/s Tx-Power=200 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=59/70 Signal level=-51 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 - iwlist scan A LOT OF SSIDs FOUND! - I'd like to have this problem fixed, but I'm not quite sure where to go. Been Googling a lot and can't seem to find anyone else with this problem.

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  • C# WPF application is using too much memory while GC.GetTotalMemory() is low

    - by Dmitry
    I wrote little WPF application with 2 threads - main thread is GUI thread and another thread is worker. App has one WPF form with some controls. There is a button, allowing to select directory. After selecting directory, application scans for .jpg files in that directory and checks if their thumbnails are in hashtable. if they are, it does nothing. else it's adding their full filenames to queue for worker. Worker is taking filenames from this queue, loading JPEG images (using WPF's JpegBitmapDecoder and BitmapFrame), making thumbnails of them (using WPF's TransformedBitmap) and adding them to hashtable. Everything works fine, except memory consumption by this application when making thumbnails for big images (like 5000x5000 pixels). I've added textboxes on my form to show memory consumption (GC.GetTotalMemory() and Process.GetCurrentProcess().PrivateMemorySize64) and was very surprised, cuz GC.GetTotalMemory() stays close to 1-2 Mbytes, while private memory size constantly grows, especially when loading new image (~ +100Mb per image). Even after loading all images, making thumbnails of them and freeing original images, private memory size stays at ~700-800Mbytes. My VirtualBox is limited to 512Mb of physical memory and Windows in VirtualBox starts to swap alot to handle this huge memory consumption. I guess I'm doing something wrong, but I don't know how to investigate this problem, cuz according to GC, allocated memory size is very low. Attaching code of thumbnail loader class: class ThumbnailLoader { Hashtable thumbnails; Queue<string> taskqueue; EventWaitHandle wh; Thread[] workers; bool stop; object locker; int width, height, processed, added; public ThumbnailLoader() { int workercount,i; wh = new AutoResetEvent(false); thumbnails = new Hashtable(); taskqueue = new Queue<string>(); stop = false; locker = new object(); width = height = 64; processed = added = 0; workercount = Environment.ProcessorCount; workers=new Thread[workercount]; for (i = 0; i < workercount; i++) { workers[i] = new Thread(Worker); workers[i].IsBackground = true; workers[i].Priority = ThreadPriority.Highest; workers[i].Start(); } } public void SetThumbnailSize(int twidth, int theight) { width = twidth; height = theight; if (thumbnails.Count!=0) AddTask("#resethash"); } public void GetProgress(out int Added, out int Processed) { Added = added; Processed = processed; } private void AddTask(string filename) { lock(locker) { taskqueue.Enqueue(filename); wh.Set(); added++; } } private string NextTask() { lock(locker) { if (taskqueue.Count == 0) return null; else { processed++; return taskqueue.Dequeue(); } } } public static string FileNameToHash(string s) { return FormsAuthentication.HashPasswordForStoringInConfigFile(s, "MD5"); } public bool GetThumbnail(string filename,out BitmapFrame thumbnail) { string hash; hash = FileNameToHash(filename); if (thumbnails.ContainsKey(hash)) { thumbnail=(BitmapFrame)thumbnails[hash]; return true; } AddTask(filename); thumbnail = null; return false; } private BitmapFrame LoadThumbnail(string filename) { FileStream fs; JpegBitmapDecoder bd; BitmapFrame oldbf, bf; TransformedBitmap tb; double scale, dx, dy; fs = new FileStream(filename, FileMode.Open); bd = new JpegBitmapDecoder(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); oldbf = bd.Frames[0]; dx = (double)oldbf.Width / width; dy = (double)oldbf.Height / height; if (dx > dy) scale = 1 / dx; else scale = 1 / dy; tb = new TransformedBitmap(oldbf, new ScaleTransform(scale, scale)); bf = BitmapFrame.Create(tb); fs.Close(); oldbf = null; bd = null; GC.Collect(); return bf; } public void Dispose() { lock(locker) { stop = true; } AddTask(null); foreach (Thread worker in workers) { worker.Join(); } wh.Close(); } private void Worker() { string curtask,hash; while (!stop) { curtask = NextTask(); if (curtask == null) wh.WaitOne(); else { if (curtask == "#resethash") thumbnails.Clear(); else { hash = FileNameToHash(curtask); try { thumbnails[hash] = LoadThumbnail(curtask); } catch { thumbnails[hash] = null; } } } } } }

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Firefox throwing a exception with HTML Canvas putImageData

    - by mr.doob
    So I was working on this little javascript experiment and I needed a widget to track the FPS of it. I ported a widget I've been using with Actionscript 3 to Javascript and it seems to be working fine with Chrome/Safari but on Firefox is throwing an exception. This is the experiment: Depth of Field This is the error: [Exception... "An invalid or illegal string was specified" code: "12" nsresult: "0x8053000c (NS_ERROR_DOM_SYNTAX_ERR)" location: "http://mrdoob.com/projects/chromeexperiments/depth_of_field__debug/js/net/hires/debug/Stats.js Line: 105"] The line that is complaning about is this one: graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); Which is a crappy code to "scroll" the bitmap pixels. The idea is that I only draw a few pixels on the left of the bitmap and then on the next frame I copy the whole bitmap and paste it on pixel to the right. This error usually is thrown because you're pasting a bitmap bigger than the source and it's going off the limits, but in theory that shouldn't be the case as I'm defining 69 as the width of the rectangle to paste (being the bitmap 70px wide). And this is full code: var Stats = { baseFps: null, timer: null, timerStart: null, timerLast: null, fps: null, ms: null, container: null, fpsText: null, msText: null, memText: null, memMaxText: null, graph: null, graphData: null, init: function(userfps) { baseFps = userfps; timer = 0; timerStart = new Date() - 0; timerLast = 0; fps = 0; ms = 0; container = document.createElement("div"); container.style.fontFamily = 'Arial'; container.style.fontSize = '10px'; container.style.backgroundColor = '#000033'; container.style.width = '70px'; container.style.paddingTop = '2px'; fpsText = document.createElement("div"); fpsText.style.color = '#ffff00'; fpsText.style.marginLeft = '3px'; fpsText.style.marginBottom = '-3px'; fpsText.innerHTML = "FPS:"; container.appendChild(fpsText); msText = document.createElement("div"); msText.style.color = '#00ff00'; msText.style.marginLeft = '3px'; msText.style.marginBottom = '-3px'; msText.innerHTML = "MS:"; container.appendChild(msText); memText = document.createElement("div"); memText.style.color = '#00ffff'; memText.style.marginLeft = '3px'; memText.style.marginBottom = '-3px'; memText.innerHTML = "MEM:"; container.appendChild(memText); memMaxText = document.createElement("div"); memMaxText.style.color = '#ff0070'; memMaxText.style.marginLeft = '3px'; memMaxText.style.marginBottom = '3px'; memMaxText.innerHTML = "MAX:"; container.appendChild(memMaxText); var canvas = document.createElement("canvas"); canvas.width = 70; canvas.height = 50; container.appendChild(canvas); graph = canvas.getContext("2d"); graph.fillStyle = '#000033'; graph.fillRect(0, 0, canvas.width, canvas.height ); graphData = graph.getImageData(0, 0, canvas.width, canvas.height); setInterval(this.update, 1000/baseFps); return container; }, update: function() { timer = new Date() - timerStart; if ((timer - 1000) > timerLast) { fpsText.innerHTML = "FPS: " + fps + " / " + baseFps; timerLast = timer; graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); graph.fillRect(0,0,1,50); graphData = graph.getImageData(0, 0, 70, 50); var index = ( Math.floor(Math.min(50, (fps / baseFps) * 50)) * 280 /* 70 * 4 */ ); graphData.data[index] = graphData.data[index + 1] = 256; index = ( Math.floor(Math.min(50, 50 - (timer - ms) * .5)) * 280 /* 70 * 4 */ ); graphData.data[index + 1] = 256; graph.putImageData (graphData, 0, 0); fps = 0; } ++fps; msText.innerHTML = "MS: " + (timer - ms); ms = timer; } } Any ideas? Thanks in advance.

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  • How To: UiBinder + GWT MVP + multiple independent display areas

    - by Prt Yz
    I am using GWT MVP and UiBinder to create an app with a DockLayoutPanel. I want the north and south docks to be static, containing buttons and links. I want to have dynamic views in the center and two different areas of the east dock. As these dynamic areas should be independent of each other, I am setting up different ActivityMapper and ActivityManager's for each dynamic display area; center, east-top, and east-bottom. How can I independently initialize these 3 different display areas when the application is loaded? How can I switch from one Activity to another in one display area without affecting the other areas? When I use the the PlaceController's goTo to switch from one Place to another in one area, the other area's Activity is stopped. Mayday, please help, mayday! The following is some of my code: AppViewImpl.ui.xml <g:DockLayoutPanel styleName="{style.dockPanel}" unit="PX" width="975px" height="100%"> <!-- DOCK PANEL EAST --> <g:east size="220"> <g:LayoutPanel styleName="{style.eastPanel}"> <g:layer left="0px" width="220px" top="0px" height="105px"> <g:SimpleLayoutPanel ui:field="topRightPanel"/> </g:layer> <g:layer left="0px" width="220px" top="110px" height="340px"> <g:InlineLabel styleName="{style.label}" text="ANOTHER DISPLAY AREA"/> </g:layer> </g:LayoutPanel> </g:east> <!-- DOCK PANEL NORTH --> <g:north size="110"> <g:LayoutPanel styleName="{style.northPanel}"> <g:layer left="0px" width="755px" top="0px" height="105px"> <g:InlineLabel styleName="{style.label}" text="NORTH PANEL"/> </g:layer> </g:LayoutPanel> </g:north> <!-- DOCK PANEL SOUTH --> <g:south size="20"> <g:LayoutPanel styleName="{style.southPanel}"> <g:layer left="0px" width="755px" top="0px" height="20px"> <g:InlineLabel styleName="{style.label}" text="SOUTH PANEL"/> </g:layer> </g:LayoutPanel> </g:south> <!-- DOCK PANEL CENTER --> <g:center> <g:SimpleLayoutPanel ui:field="mainPanel" /> </g:center> </g:DockLayoutPanel> MyModule.java public class MyModule implements EntryPoint { private Place defaultPlace = new DefaultPlace(""); public void onModuleLoad() { // Create ClientFactory using deferred binding so we can replace with // different impls in gwt.xml ClientFactory clientFactory = GWT.create(ClientFactory.class); EventBus eventBus = clientFactory.getEventBus(); PlaceController placeController = clientFactory.getPlaceController(); // Start ActivityManager for the main widget with our ActivityMapper ActivityMapper topRightActivityMapper = new TopRightActivityMapper(clientFactory); ActivityManager topRightActivityManager = new ActivityManager(topRightActivityMapper, eventBus); topRightActivityManager.setDisplay(clientFactory.getAppView().getTopRightPanel()); // Start ActivityManager for the main widget with our ActivityMapper ActivityMapper mainActivityMapper = new AppActivityMapper(clientFactory); ActivityManager mainActivityManager = new ActivityManager(mainActivityMapper, eventBus); mainActivityManager.setDisplay(clientFactory.getAppView().getMainPanel()); // Start PlaceHistoryHandler with our PlaceHistoryMapper AppPlaceHistoryMapper historyMapper = GWT .create(AppPlaceHistoryMapper.class); PlaceHistoryHandler historyHandler = new PlaceHistoryHandler(historyMapper); historyHandler.register(placeController, eventBus, defaultPlace); RootLayoutPanel.get().add(clientFactory.getAppView()); // Goes to place represented on URL or default place historyHandler.handleCurrentHistory(); new AppController(clientFactory); } } AppController.java public class AppController implements AppView.Presenter { private ClientFactory clientFactory; AppController(ClientFactory clientFactory){ this.clientFactory = clientFactory; goTo(new TopRightAPlace("")); } @Override public void goTo(Place place) { clientFactory.getPlaceController().goTo(place); } } TopRightAViewImpl.java public class TopRightAViewImpl extends Composite implements TopRightAView { interface Binder extends UiBinder<Widget, TopRightAViewImpl> { } private static final Binder binder = GWT.create(Binder.class); private Presenter listener; @UiField Button button; public TopRightAViewImpl() { initWidget(binder.createAndBindUi(this)); } @Override public void setName(String name) { button.setHTML(name); } @Override public void setPresenter(Presenter listener) { this.listener = listener; } @UiHandler("button") void onButtonClick(ClickEvent event) { listener.goTo(some other place); } }

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  • Why can't I fetch an AOL captcha image in my Delphi program?

    - by Bill
    New demo code: I am trying to get the captcha image from a AOL, and i keep getting an error 418. unit imageunit; /// /// h t t p s://new.aol.com/productsweb/ /// interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, IdIOHandler, IdIOHandlerSocket, IdIOHandlerStack, IdSSL, IdSSLOpenSSL, IdIntercept, IdZLibCompressorBase, IdCompressorZLib, IdCookieManager, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient, IdHTTP,jpeg,GIFImg, ExtCtrls, PerlRegEx; type TForm2 = class(TForm) IdHTTP1: TIdHTTP; IdCookieManager1: TIdCookieManager; IdCompressorZLib1: TIdCompressorZLib; IdConnectionIntercept1: TIdConnectionIntercept; IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL; Panel1: TPanel; Image1: TImage; Panel2: TPanel; Button1: TButton; PerlRegEx1: TPerlRegEx; Memo1: TMemo; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form2: TForm2; implementation {$R *.dfm} function getaimcaptchaimage(data:string):string; var Regex: TPerlRegEx; ResultString: string; begin Regex := TPerlRegEx.Create(nil); Regex.RegEx := '= 1 then begin ResultString := Regex.SubExpressions[1]; end; result:=Resultstring; end; end; procedure TForm2.Button1Click(Sender: TObject); var JPI : TJPEGImage; streamdata:TMemoryStream; SStream: Tstringstream; website:string; begin streamdata := TMemoryStream.Create; SStream := tstringstream.Create ( '' ); try idhttp1.Get('h t t p s://new.aol.com/productsweb/',SStream); memo1.Text:=UTF8ToWideString ( SStream.DataString ); website:='h t t p s://new.aol.com/productsweb/WordVerImage'+getaimcaptchaimage( UTF8ToWideString ( SStream.DataString )); form2.Caption:=website; idhttp1.Get(website, Streamdata); Except { Handle exceptions } On E : Exception Do Begin MessageDlg('Exception: '+E.Message,mtError, [mbOK], 0); End; End; //h t t p s://new.aol.com/productsweb/WordVerImage?20890843 //h t t p s://new.aol.com/productsweb/WordVerImage?91868359 /// /// gives error 418 unused /// streamdata.Position := 0; JPI := TJPEGImage.Create; Try JPI.LoadFromStream ( streamdata ); Finally Image1.Picture.Assign ( JPI ); JPI.Free; streamdata.Free; End; end; end. Form: object Form2: TForm2 Left = 0 Top = 0 Caption = 'Form2' ClientHeight = 247 ClientWidth = 480 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object Panel1: TPanel Left = 0 Top = 41 Width = 480 Height = 206 Align = alClient TabOrder = 0 object Image1: TImage Left = 1 Top = 1 Width = 478 Height = 115 Align = alClient ExplicitLeft = 5 ExplicitTop = 17 ExplicitWidth = 200 ExplicitHeight = 70 end object Memo1: TMemo Left = 1 Top = 116 Width = 478 Height = 89 Align = alBottom TabOrder = 0 ExplicitLeft = 80 ExplicitTop = 152 ExplicitWidth = 185 end end object Panel2: TPanel Left = 0 Top = 0 Width = 480 Height = 41 Align = alTop TabOrder = 1 object Button1: TButton Left = 239 Top = 6 Width = 75 Height = 25 Caption = 'Button1' TabOrder = 0 OnClick = Button1Click end end object IdHTTP1: TIdHTTP Intercept = IdConnectionIntercept1 IOHandler = IdSSLIOHandlerSocketOpenSSL1 MaxAuthRetries = 100 AllowCookies = True HandleRedirects = True RedirectMaximum = 100 ProxyParams.BasicAuthentication = False ProxyParams.ProxyPort = 0 Request.ContentLength = -1 Request.Accept = 'image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-s' + 'hockwave-flash, application/cade, application/xaml+xml, applicat' + 'ion/vnd.ms-xpsdocument, application/x-ms-xbap, application/x-ms-' + 'application, */*' Request.BasicAuthentication = False Request.Referer = 'http://www.yahoo.com' Request.UserAgent = 'Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.1) Gecko/201001' + '22 firefox/3.6.1' HTTPOptions = [hoForceEncodeParams] CookieManager = IdCookieManager1 Compressor = IdCompressorZLib1 Left = 40 Top = 160 end object IdCookieManager1: TIdCookieManager Left = 360 Top = 136 end object IdCompressorZLib1: TIdCompressorZLib Left = 408 Top = 56 end object IdConnectionIntercept1: TIdConnectionIntercept Left = 304 Top = 72 end object IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL Intercept = IdConnectionIntercept1 MaxLineAction = maException Port = 0 DefaultPort = 0 SSLOptions.Mode = sslmUnassigned SSLOptions.VerifyMode = [] SSLOptions.VerifyDepth = 0 Left = 192 Top = 136 end object PerlRegEx1: TPerlRegEx Options = [] Left = 120 Top = 56 end end If you go to h t t p s://new.aol.com/productsweb/ you will notice the captcha image has a url like h t t p s://new.aol.com/productsweb/WordVerImage?91868359 I put that url in the edit box and get an error. What is wrong with this code? *take the extra spaces out of the URLs

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  • Slick2d/Nifty-gui input

    - by eerongal
    I'm trying to get input from slick2d into nifty gui. Ive searched online, and I've seen a few examples, but I can't seem to get it working right. i've tried the example on here but I can't seem to get everything working. I'm not entirely sure what I'm doing wrong. I've also looked at examples using the JMonkeyEngine to help point me in the right direction, but still having issues with input. I can get everything else working like i need. Here's the code for my element controller: package gui; import java.util.Properties; import de.lessvoid.nifty.Nifty; import de.lessvoid.nifty.controls.Controller; import de.lessvoid.nifty.elements.Element; import de.lessvoid.nifty.input.NiftyInputEvent; import de.lessvoid.nifty.screen.Screen; import de.lessvoid.xml.xpp3.Attributes; public class BaseElementController implements Controller { private Element element; public void bind(Nifty arg0, Screen arg1, Element arg2, Properties arg3, Attributes arg4) { this.element = element; } public void init(Properties arg0, Attributes arg1) { // TODO Auto-generated method stub } public boolean inputEvent(NiftyInputEvent arg0) { // TODO Auto-generated method stub return false; } public void onFocus(boolean arg0) { // TODO Auto-generated method stub } public void onStartScreen() { // TODO Auto-generated method stub } public void test() { System.out.println("test"); } public void bam() { System.out.println("bam"); } } Here's my XML file: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <nifty> <useStyles filename="nifty-default-styles.xml"/> <useControls filename="nifty-default-controls.xml"/> <screen id="screen2" controller="gui.BaseScreenController"> <layer backgroundColor="#fff0" childLayout="absolute" id="layer4" controller="gui.BaseElementController"> <panel childLayout="center" height="30%" id="panel1" style="nifty-panel-simple" width="50%" x="282" y="334" controller="gui.BaseElementController"> <control id="checkbox1" name="checkbox"/> <control childLayout="center" id="button2" label="button2" name="button" x="381" y="224" visibleToMouse="true" controller="gui.BaseElementController"> <interact onClick="bam()"/> </control> </panel> <text text="${CALL.getPlayerName()}" style="nifty-label" width="100%" height="100%" x="0" y="10" /> </layer> </screen> </nifty> Here's how I'm trying to bind the controller: public void init(GameContainer gc) throws SlickException { Input input = gc.getInput(); inputSystem = new PlainSlickInputSystem(); inputSystem.setInput(input); gui = new Gui(); gui.init(gc, inputSystem, "gui/tset.xml", "screen2"); input.removeListener(this); input.removeListener(inputSystem); input.addListener(inputSystem); } Essentially, all that happens right now is the screen loads up and displays, and it grabs the variable correctly in the label, but none of the input seems to be getting forwarded to Nifty from slick. I assume there's something I'm missing, but I can't seem to figure out what that is. In so far as what I have tried, I attempted to define a custom input listener to pick up events and assign that to my game in order to pick up input, which did not work, so i dropped that implementation, at current i'm trying to take the default inputs and bind then with a PlainSlickInputSystem and assigning that to the input (as shown in the first example link). On code execution, all the code is hit, and i've put several system.out.println's to get ouput of what is happening (the code above has been cleaned for presentation), and i even see the elements getting bound to the controller, yet it doesn't pick up controller events. As far as EXACTLY what's wrong, that I don't know, because I've followed all implementations i can find of this, and none of them seem to do anything it's like the input is just getting thrown out. None of the objects from niftyGui appear to be recognizing any input. Here is the binding from my objects at run time: ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: button2 (de.lessvoid.nifty.elements.Element@1e8c1be9) ******INITIALIZED ELEMENT: focusable => true, width => 100px {nifty-button#panel}, backgroundImage => button/button.png {nifty-button#panel}, label => button2, paddingLeft => 7px {nifty-button#panel}, imageMode => sprite-resize:100,23,0,2,96,2,2,2,96,2,19,2,96,2,2 {nifty-button#panel}, paddingRight => 7px {nifty-button#panel}, id => button2, visibleToMouse => true, height => 23px {nifty-button#panel}, style => nifty-button, name => button, inputMapping => de.lessvoid.nifty.input.mapping.MenuInputMapping, childLayout => center, controller => gui.BaseElementController, y => 224, x => 381 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: panel1 (de.lessvoid.nifty.elements.Element@373ec894) ******INITIALIZED ELEMENT: id => panel1, height => 30%, style => nifty-panel-simple, width => 50%, backgroundImage => panel/nifty-panel-simple.png {nifty-panel-simple}, controller => gui.BaseElementController, childLayout => center, padding => 5px {nifty-panel-simple}, imageMode => resize:9,2,9,9,9,2,9,2,9,2,9,9 {nifty-panel-simple}, y => 334, x => 282 ******INITIALIZED SCREEN: de.lessvoid.nifty.screen.Screen@4a1ab1c1 ******INITIALIZED ELEMENT: layer4 (de.lessvoid.nifty.elements.Element@6427d489) ******INITIALIZED ELEMENT: id => layer4, backgroundColor => #fff0, controller => gui.BaseElementController, childLayout => absolute the button2 object is getting bound to my BaseElementController, but i can't seem to get it into the defined "onClick" call.

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  • Prevent your Silverlight XAP file from caching in your browser.

    - by mbcrump
    If you work with Silverlight daily then you have run into this problem. Your XAP file has been cached in your browser and you have to empty your browser cache to resolve it. If your using Google Chrome then you typically do the following: Go to Options –> Clear Browsing History –> Empty the Cache and finally click Clear Browsing data. As you can see, this is a lot of unnecessary steps. It is even worse when you have a customer that says, “I can’t see the new features you just implemented!” and you realize it’s a cached xap problem.  I have been struggling with a way to prevent my XAP file from caching inside of a browser for a while now and decided to implement the following solution. If the Visual Studio Debugger is attached then add a unique query string to the source param to force the XAP file to be refreshed. If the Visual Studio Debugger is not attached then add the source param as Visual Studio generates it. This is also in case I forget to remove the above code in my production environment. I want the ASP.NET code to be inline with my .ASPX page. (I do not want a separate code behind .cs page or .vb page attached to the .aspx page.) Below is an example of the hosting code generated when you create a new Silverlight project. As a quick refresher, the hard coded param name = “source” specifies the location of your XAP file.  <form id="form1" runat="server" style="height:100%"> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/SilverlightApplication2.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50826.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div> </form> We are going to use a little bit of inline ASP.NET to generate the param name = source dynamically to prevent the XAP file from caching. Lets look at the completed solution: <form id="form1" runat="server" style="height:100%"> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <% string strSourceFile = @"ClientBin/SilverlightApplication2.xap"; string param; if (System.Diagnostics.Debugger.IsAttached) //Debugger Attached - Refresh the XAP file. param = "<param name=\"source\" value=\"" + strSourceFile + "?" + DateTime.Now.Ticks + "\" />"; else { //Production Mode param = "<param name=\"source\" value=\"" + strSourceFile + "\" />"; } Response.Write(param); %> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50826.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe></div> </form> We add the location to our XAP file to strSourceFile and if the debugger is attached then it will append DateTime.Now.Ticks to the XAP file source and force the browser to download the .XAP. If you view the page source of your Silverlight Application then you can verify it worked properly by looking at the param name = “source” tag as shown below. <param name="source" value="ClientBin/SilverlightApplication2.xap?634299001187160148" /> If the debugger is not attached then it will use the standard source tag as shown below. <param name="source" value="ClientBin/SilverlightApplication2.xap"/> At this point you may be asking, How do I prevent my XAP file from being cached on my production app? Well, you have two easy options: 1) I really don’t recommend this approach but you can force the XAP to be refreshed everytime with the following code snippet.  <param name="source" value="ClientBin/SilverlightApplication2.xap?<%=Guid.NewGuid().ToString() %>"/> NOTE: You could also substitute the “Guid.NewGuid().ToString() for anything that create a random field. (I used DateTime.Now.Ticks earlier). 2) Another solution that I like even better involves checking the XAP Creation Date and appending it to the param name = source. This method was described by Lars Holm Jenson. <% string strSourceFile = @"ClientBin/SilverlightApplication2.xap"; string param; if (System.Diagnostics.Debugger.IsAttached) param = "<param name=\"source\" value=\"" + strSourceFile + "\" />"; else { string xappath = HttpContext.Current.Server.MapPath(@"") + @"\" + strSourceFile; DateTime xapCreationDate = System.IO.File.GetLastWriteTime(xappath); param = "<param name=\"source\" value=\"" + strSourceFile + "?ignore=" + xapCreationDate.ToString() + "\" />"; } Response.Write(param); %> As you can see, this problem has been solved. It will work with all web browsers and stubborn proxy servers that are caching your .XAP. If you enjoyed this article then check out my blog for others like this. 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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • How to occupy all the space in a div when working with min-height header / footer

    - by javacoder
    I believe this is a beginner's CSS question. I am utilizing the method described in http://www.xs4all.nl/~peterned/examples/csslayout1.html to fix a header to the top and a footer to the bottom. What I'd like to achieve now is two columns inside the content div. A left one of 200px and a right one that takes up the rest of the width. Unfortunately, I can't get the left and right divs to display correctly: they just don't grow vertically, and if I make the right div "width: 100%" it positions itself underneath the left one. What is the trick to make the left and right div take up all the space within the content div? The layout1.css is the original one. I just added two entries: #left and #right layout1.css: /** * 100% height layout with header and footer * ---------------------------------------------- * Feel free to copy/use/change/improve */ html,body { margin: 0; padding: 0; height: 100%; /* needed for container min-height */ background: gray; font-family: arial, sans-serif; font-size: small; color: #666; } h1 { font: 1.5em georgia, serif; margin: 0.5em 0; } h2 { font: 1.25em georgia, serif; margin: 0 0 0.5em; } h1,h2,a { color: orange; } p { line-height: 1.5; margin: 0 0 1em; } div#container { position: relative; /* needed for footer positioning*/ margin: 0 auto; /* center, not in IE5 */ width: 750px; background: #f0f0f0; height: auto !important; /* real browsers */ height: 100%; /* IE6: treaded as min-height*/ min-height: 100%; /* real browsers */ } div#header { padding: 1em; background: #ddd url("../csslayout.gif") 98% 10px no-repeat; border-bottom: 6px double gray; } div#header p { font-style: italic; font-size: 1.1em; margin: 0; } div#content { padding: 1em 1em 5em; /* bottom padding for footer */ } div#content p { text-align: justify; padding: 0 1em; } div#footer { position: absolute; width: 100%; bottom: 0; /* stick to bottom */ background: #ddd; border-top: 6px double gray; } div#footer p { padding: 1em; margin: 0; } // added the following: div#left { border: 1px solid red; width: 200px; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } div#right { border: 1px solid blue; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } layout.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>CSS Layout - 100% height</title> <link rel="stylesheet" type="text/css" href="layout1.css" /> </head> <body> <div id="container"> <div id="header"> <h1>header</h1> </div> <div id="content"> <div id="left"> left column </div> <div id="right"> right column </div> </div> <div id="footer"> <p> footer </p> </div> </div> </body>

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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