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  • How can a wix custom action dll call be made to use the debug runtime via a merge module?

    - by Benj
    I'm trying to create a debug build with a corresponding debug installer for our product. I'm new to Wix so please forgive any naivety contained herein. The debug Dlls in my project are dependent on both the VS2008 and the VS2008SP1 debug runtimes. I've created a merge module feature in wix to bundle those runtimes with my installer. <Include xmlns="http://schemas.microsoft.com/wix/2006/wi"> <!-- Include our 'variables' file --> <!--<?include variables.wxi ?>--> <!--<Fragment>--> <DirectoryRef Id="TARGETDIR"> <!-- Always install the 32 bit ATL/CRT libraries, but only install the 64 bit ones on a 64 bit build --> <Merge Id="AtlFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <!-- If this is a 64 bit build, install the relevant modules --> <?if $(env.Platform) = "x64" ?> <Merge Id="AtlFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <?endif?> </DirectoryRef> <Feature Id="MS2008_SP1_DbgRuntime" Title="VC2008 Debug Runtimes" AllowAdvertise="no" Display="hidden" Level="1"> <!-- 32 bit libraries --> <MergeRef Id="AtlFiles_x86"/> <MergeRef Id="AtlPolicy_x86"/> <MergeRef Id="CrtFiles_x86"/> <MergeRef Id="CrtPolicy_x86"/> <MergeRef Id="MfcFiles_x86"/> <MergeRef Id="MfcPolicy_x86"/> <!-- 64 bit libraries --> <?if $(env.Platform) = "x64" ?> <MergeRef Id="AtlFiles_x64"/> <MergeRef Id="AtlPolicy_x64"/> <MergeRef Id="CrtFiles_x64"/> <MergeRef Id="CrtPolicy_x64"/> <MergeRef Id="MfcFiles_x64"/> <MergeRef Id="MfcPolicy_x64"/> <?endif?> </Feature> <!--</Fragment>--> </Include> If I'm doing a debug build of the installer, I include that feature like so: <!-- The 'Feature' that contains the debug CRT/ATL libraries --> <?if $(var.Configuration) = "Debug"?> <?include ..\includes\MS2008_SP1_DbgRuntime.wxi?> <?endif?> The only problem is that my installer also includes a custom action which is also dependent on the debug runtime: <!-- Private key installer --> <Binary Id="InstallPrivateKey" SourceFile="..\InstallPrivateKey\win32\$(var.Configuration)\InstallPrivateKey.dll"></Binary> <CustomAction Id='InstallKey' BinaryKey='InstallPrivateKey' DllEntry='InstallPrivateKey'/> So how can I package the debug run time in such a way that the custom action also has access to it?

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  • @OneToMany association joining on the wrong field

    - by april26
    I have 2 tables, devices which contains a list of devices and dev_tags, which contains a list of asset tags for these devices. The tables join on dev_serial_num, which is the primary key of neither table. The devices are unique on their ip_address field and they have a primary key identified by dev_id. The devices "age out" after 2 weeks. Therefore, the same piece of hardware can show up more than once in devices. I mention that to explain why there is a OneToMany relationship between dev_tags and devices where it seems that this should be a OneToOne relationship. So I have my 2 entities @Entity @Table(name = "dev_tags") public class DevTags implements Serializable { private Integer tagId; private String devTagId; private String devSerialNum; private List<Devices> devices; @Id @GeneratedValue @Column(name = "tag_id") public Integer getTagId() { return tagId; } public void setTagId(Integer tagId) { this.tagId = tagId; } @Column(name="dev_tag_id") public String getDevTagId() { return devTagId; } public void setDevTagId(String devTagId) { this.devTagId = devTagId; } @Column(name="dev_serial_num") public String getDevSerialNum() { return devSerialNum; } public void setDevSerialNum(String devSerialNum) { this.devSerialNum = devSerialNum; } @OneToMany(mappedBy="devSerialNum") public List<Devices> getDevices() { return devices; } public void setDevices(List<Devices> devices) { this.devices = devices; } } and this one public class Devices implements java.io.Serializable { private Integer devId; private Integer officeId; private String devSerialNum; private String devPlatform; private String devName; private OfficeView officeView; private DevTags devTag; public Devices() { } @Id @GeneratedValue(strategy = IDENTITY) @Column(name = "dev_id", unique = true, nullable = false) public Integer getDevId() { return this.devId; } public void setDevId(Integer devId) { this.devId = devId; } @Column(name = "office_id", nullable = false, insertable=false, updatable=false) public Integer getOfficeId() { return this.officeId; } public void setOfficeId(Integer officeId) { this.officeId = officeId; } @Column(name = "dev_serial_num", nullable = false, length = 64, insertable=false, updatable=false) @NotNull @Length(max = 64) public String getDevSerialNum() { return this.devSerialNum; } public void setDevSerialNum(String devSerialNum) { this.devSerialNum = devSerialNum; } @Column(name = "dev_platform", nullable = false, length = 64) @NotNull @Length(max = 64) public String getDevPlatform() { return this.devPlatform; } public void setDevPlatform(String devPlatform) { this.devPlatform = devPlatform; } @Column(name = "dev_name") public String getDevName() { return devName; } public void setDevName(String devName) { this.devName = devName; } @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "office_id") public OfficeView getOfficeView() { return officeView; } public void setOfficeView(OfficeView officeView) { this.officeView = officeView; } @ManyToOne() @JoinColumn(name="dev_serial_num") public DevTags getDevTag() { return devTag; } public void setDevTag(DevTags devTag) { this.devTag = devTag; } } I messed around a lot with @JoinColumn(name=) and the mappedBy attribute of @OneToMany and I just cannot get this right. I finally got the darn thing to compile, but the query is still trying to join devices.dev_serial_num to dev_tags.tag_id, the @Id for this entity. Here is the transcript from the console: 13:12:16,970 INFO [STDOUT] Hibernate: select devices0_.office_id as office5_2_, devices0_.dev_id as dev1_2_, devices0_.dev_id as dev1_156_1_, devices0_.dev_name as dev2_156_1_, devices0_.dev_platform as dev3_156_1_, devices0_.dev_serial_num as dev4_156_1_, devices0_.office_id as office5_156_1_, devtags1_.tag_id as tag1_157_0_, devtags1_.comment as comment157_0_, devtags1_.dev_serial_num as dev3_157_0_, devtags1_.dev_tag_id as dev4_157_0_ from ond.devices devices0_ left outer join ond.dev_tags devtags1_ on devices0_.dev_serial_num=devtags1_.tag_id where devices0_.office_id=? 13:12:16,970 INFO [IntegerType] could not read column value from result set: dev4_156_1_; Invalid value for getInt() - 'FDO1129Y2U4' 13:12:16,970 WARN [JDBCExceptionReporter] SQL Error: 0, SQLState: S1009 13:12:16,970 ERROR [JDBCExceptionReporter] Invalid value for getInt() - 'FDO1129Y2U4' That value for getInt() 'FD01129Y2U4' is a serial number, definitely not an Int! What am I missing/misunderstanding here? Can I join 2 tables on any fields I want or does at least one have to be a primary key?

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  • Problems compiling scangearmp

    - by maat
    I have already installed some missing packages, but i still get that error. Can anyone help me identify what is missing ? Thanks a lot psr@psr-EasyNote-TM85:~/Downloads/scangearmp-source-2.10-1/scangearmp$ make make all-recursive make[1]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp' Making all in po make[2]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/po' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/po' Making all in backend make[2]: Entering directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/backend' /bin/bash ../libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I.. -I. -I./include -DV_MAJOR=2 -DV_MINOR=1 -O2 -D__GIMP_PLUGIN_ENABLE__ -D_FILE_OFFSET_BITS=64 -MT libsane_canon_mfp_la-canon_mfp_tools.lo -MD -MP -MF .deps/libsane_canon_mfp_la-canon_mfp_tools.Tpo -c -o libsane_canon_mfp_la-canon_mfp_tools.lo `test -f 'canon_mfp_tools.c' || echo './'`canon_mfp_tools.c libtool: compile: gcc -DHAVE_CONFIG_H -I. -I.. -I. -I./include -DV_MAJOR=2 -DV_MINOR=1 -O2 -D__GIMP_PLUGIN_ENABLE__ -D_FILE_OFFSET_BITS=64 -MT libsane_canon_mfp_la-canon_mfp_tools.lo -MD -MP -MF .deps/libsane_canon_mfp_la-canon_mfp_tools.Tpo -c canon_mfp_tools.c -fPIC -DPIC -o .libs/libsane_canon_mfp_la-canon_mfp_tools.o canon_mfp_tools.c:40:17: fatal error: usb.h: No such file or directory #include ^ compilation terminated. make[2]: *** [libsane_canon_mfp_la-canon_mfp_tools.lo] Error 1 make[2]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp/backend' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/psr/Downloads/scangearmp-source-2.10-1/scangearmp' make: *** [all] Error 2 psr@psr-EasyNote-TM85:~/Downloads/scangearmp-source-2.10-1/scangearmp$

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  • How do I install a driver for an Atheros AR9285?

    - by Fernando
    How to install the driver for Atheros AR9285 in Ubuntu 11.10. Still no package for 11.10 according to this https://help.ubuntu.com/community/WifiDocs/Device/Atheros/AR9285 Here is the output of the commands marc@fer-VPCYA1V9E:~$ sudo lshw -class network *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 01 serial: 4c:0f:6e:d6:65:cc width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.0.0-12-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:16 memory:d3400000-d340ffff *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Atheros Communications physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: c0 serial: 54:42:49:a2:1f:bc capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:43 memory:d2400000-d243ffff ioport:1000(size=128) And the second command marc@fer-VPCYA1V9E:~$ rfkill list 0: sony-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: sony-bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no 3: hci0: Bluetooth Soft blocked: no Hard blocked: no 4: acer-wireless: Wireless LAN Soft blocked: yes Hard blocked: no Is there a way to make it work?

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  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

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  • Wireless doesn't work on a Lenovo V570

    - by Stephen
    I've had Ubuntu installed on my HD for about 3 months but ever since I ran into this wireless issue I kinda lost my lust of Ubuntu. I have zero experience getting around with/ using the console command. I have a Lenovo V570. I got the driver update for the broadcom networking card via the Additional Drivers application but that did nothing. I love the look and feel of using Ubuntu but I have no technological experience for the matter. Any help would be awesome. When I scan for wireless connections while in Ubuntu, my computer picks up nothing, while on Win7 it will pick up the handful of wireless networks around my area. My wired connection is fine, but the use of not having wireless on a laptop is rather contradictory to it as a feature. Cheers! Also, I just installed 11.10, if that helps any. Yes, I used the search before I posted this, but again I have ZERO understanding of the command stuff and need a meat and potatoes answer(s). stephen@ubuntu:~$ sudo lshw -class network [sudo] password for stephen: *-network UNCLAIMED description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f1900000-f1903fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: 06 serial: f0:de:f1:63:98:14 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.1.78 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:2000(size=256) memory:f1804000-f1804fff memory:f1800000-f1803fff stephen@ubuntu:~$ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: yes Hard blocked: no 1: acer-wireless: Wireless LAN Soft blocked: yes Hard blocked: no

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  • Creating a DNS Server

    - by c.adhityaa
    OK, I am a complete newbie to all this, so please bear with me. I want to create a DNS Server (like Google does - 8.8.8.8). I understand that a DNS Server is a Server that gives a IP on being given a hostname, ie. when I ask it what is the IP of google.com, it says "64.233.160.0". So, what I want to do is create a similar one that holds records of what translates to what. I thought of this since it looks to be similar to a webserver - ask for a page and it gives back the page. That is, when my machine has the IP xxx.xxx.xxx.xxx and people chose xxx.xxx.xxx.xxx as their Primary DNS Server, then when they ask "www.google.com", I sould be able to tell "64.233.160.0". So, how do I create this DNS Server that is accessible to everyone in the world ? It would be easier if we have something like EasyPHP which is the analogue to a webserver here. I am sorry if I have caused any trauma because this might seem rubbish to experts ;) Adhityaa

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  • 3G USB Modem Not Working in 12.04

    - by Seyed Mohammad
    When I connect my 3G USB Modem to my laptop with 12.04, nothing shows up in Network-Manager. This modem is working in 11.10 and the modem is shown in Network-Manager but not in 12.04 !! Here are the outputs of lsusb and usb-devices on two machines , one with 11.10 and the other with 12.04 : Ubuntu-11.10 : $ lsusb Bus 002 Device 009: ID 1c9e:6061 $ usb-devices T: Bus=02 Lev=02 Prnt=02 Port=03 Cnt=01 Dev#= 9 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1c9e ProdID=6061 Rev=00.00 S: Manufacturer=3G USB Modem ?? S: SerialNumber=000000000002 C: #Ifs= 4 Cfg#= 1 Atr=a0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 3 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 1 Alt= 0 #EPs= 2 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 2 Alt= 0 #EPs= 2 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 3 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage Ubuntu-12.04 : $ lsusb Bus 002 Device 003: ID 1c9e:6061 OMEGA TECHNOLOGY WL-72B 3.5G MODEM $ usb-devices T: Bus=02 Lev=01 Prnt=01 Port=01 Cnt=01 Dev#= 3 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1c9e ProdID=6061 Rev=00.00 S: Manufacturer=Qualcomm, Incorporated S: Product=USB MMC Storage S: SerialNumber=000000000002 C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=(none) As the output of the above commands show, the device is detected as a modem in 11.10 but in 12.04 it is detected as a USB storage (the device is both a 3G Modem and a SD-card USB adapter). Any help ?!

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  • Gnome 3 freezes on logon on samsung RV 509

    - by Noufal
    I have a Samsung NP-RV509 A0FIN and I tried to install GNU/Linux with gnome 3.2 on it. I tried Fedora 16, Ubuntu 11.10 and Linux Mint 12 RC, but with no success. All of these freezes upon login into gnome shell. I think it is the problem with graphics driver, so I tried xorg-edgers ppa on my last installation, ie., Linux Mint. I also tried various intel graphics packages listed on Synaptic package manager, but no success again. My device configuration is as follows(obtained from windows 7): More details about my computer Component Details Subscore Base score Processor Intel(R) Pentium(R) CPU P6200 @ 2.13GHz 5.6 4.6 Memory (RAM) 4.00 GB 7.2 Graphics Intel(R) HD Graphics 4.6 Gaming graphics 1562 MB Total available graphics memory 5.2 Primary hard disk 12GB Free (50GB Total) 5.9 Windows 7 Ultimate System -------------------------------------------------------------------------------- Manufacturer SAMSUNG ELECTRONICS CO., LTD. Model RV409/RV509/RV709 Total amount of system memory 4.00 GB RAM System type 32-bit operating system Number of processor cores 2 64-bit capable Yes Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 418 GB Disk partition (C:) 12 GB Free (50 GB Total) Media drive (D:) CD/DVD Disk partition (E:) 526 MB Free (191 GB Total) Disk partition (F:) 101 GB Free (177 GB Total) Graphics -------------------------------------------------------------------------------- Display adapter type Intel(R) HD Graphics Total available graphics memory 1562 MB Dedicated graphics memory 64 MB Dedicated system memory 0 MB Shared system memory 1498 MB Display adapter driver version 8.15.10.2202 Primary monitor resolution 1366x768 DirectX version DirectX 10 Network -------------------------------------------------------------------------------- Network Adapter Realtek PCIe GBE Family Controller Network Adapter Broadcom 802.11n Network Adapter Network Adapter Microsoft Virtual WiFi Miniport Adapter Notes -------------------------------------------------------------------------------- The gaming graphics score is based on the primary graphics adapter. If this system has linked or multiple graphics adapters, some software applications may see additional performance benefits. Any help is appreciated, and thanks in advance.

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  • CodePlex Daily Summary for Tuesday, November 15, 2011

    CodePlex Daily Summary for Tuesday, November 15, 2011Popular ReleasesTHE NVL Maker: The NVL Maker Ver 3.10: 3.10 ??? ???: ·????????? ·????????? ·???“TJS”?“??”“EXP”?????“???”,???????? ·???“????”???,???????@if~@elsif~@else~@endif????? ·TJS????????? ·???????????else?endif??? ??: ·???FantasyDR?????????Wizard.exe(?????:http://code.google.com/p/nvlmaker-wizard/) ·KAGConfigEx2.exe??(?????:http://kcddp.keyfc.net/bbs/viewthread.php?tid=1374&extra=page%3D1) ·??????????skin??? ????: ·mapbutton????EXP??(??macro_map.ks) ·??????????AnimPlayer.ks?system????(??????AnimPlayer.ks???macro.ks) ·??????????????,?????...CreateHandouts: Latest Version: Latest VersionSQL Monitor - tracking sql server activities: SQLMon 4.1 alpha2: 1. improved object search, escape special characters, support search histories, and remember search option. 2. allow user to set connection time out. 3. allow user to drag & drop sql text or file to editors.SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...Windows Azure SDK for PHP: Windows Azure SDK for PHP v4.0.4: INSTALLATION Windows Azure SDK for PHP requires no special installation steps. Simply download the SDK, extract it to the folder you would like to keep it in, and add the library directory to your PHP include_path. INSTALLATION VIA PEAR Maarten Balliauw provides an unofficial PEAR channel via http://www.pearplex.net. Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPAzure Or if you've already installed PHPAzure before: pear upgrade p...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsWeapsy: 0.4.1 Alpha: Edit Text bug fixedDesktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbFluent Validation for .NET: 3.2: Changes since 3.1: Fixed issue #7084 (NotEmptyValidator does not work with EntityCollection<T>) Fixed issue #7087 (AbstractValidator.Custom ignores RuleSets and always runs) Removed support for WP7 for now as it doesn't support co/contravariance without crashing.RDRemote: Remote Desktop remote configurator V 1.0.0: Remote Desktop remote configurator V 1.0.0Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate 1 (1.0.823): Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.New ProjectsAFNC: testArithmetics: arithmetics for silverlight use note pattern by time streamAzon.Library: A collection of extensions, static helpers, AOP attributes. More will added as the project will go on.Chat TextBlock Control: A windows phone 7.1 control Resemble those chat balloon textblocks in the SMS appDiamond Framework: Diamond Framework an Common framework for Diamond Group.DNN Social Helpers: DNN Social HelpersDragon: DragonEasy Video Cropper: A simple application to make cropping videos easy for anyone. - Automatically detects black lines - Uses FFMPEGFluent Resource Mapper: This project aims to develop a framework to assist the internationalization of software using the paradigm Convetion over Configuration.Fully Observable: This project is to create an improved set of observable collections. It provides notifications for when items inside the collection change as well as when the collection itself changes.grpcmnq: no summary at allMathTool: Math tool for silverlight we plan will heve three point .matrix .differential equation .equation of locusnopCommerce Buckaroo payment provider plugin: This is a payment provider plugin for the dutch payment provider BUCKAROO. This plugin is developed and tested for nopCommerce version 2+ Phoenix MVVM+C Framework: Phoenix MVVM+C Framework PowerLib: PowerLib extends system .net library.RDRemote: This utility allows to enable the Remote Desktop connections from a remote computer using WMI.Sencha Touch Mini Workflow Framework: A workflow framework for Sencha Touch mobile apps including automatic component management ShWP: helper library for Windows PhoneTimer, Cronômetro e Despertador: Projeto desenvolvido no curso de extensão de C# da UFSCar SorocabaUtilityLibrary.Ajax: AjaxUtilityLibrary.Email: emailUtilityLibrary.FormBase: UtilityLibrary.FormBaseUtilityLibrary.Http: UtilityLibrary for HttpWebRequestUtilityLibrary.Ormapping: ormappingVoiceModel: VoiceModel is a project which make it easier to develop VoiceXML applications using ASP.Net MVC with Razor. It uses the MVVM (Model-View-VoiceModel) design pattern to abstract the voice application to a higher level. It is developed in C# and Razor.WebSite.Request: WebSite.Request launch web request (via XMLHTTP) on website. Use, for example, to make initial request to sharepoint URL and escape "slow first request" problem.Where's my lei, man?: Where's my lei, man?Zombsquare: Aplicación de ejemplo para Windows Phone utilizada en el Windows Phone Roadshow realizado en España en 2011, en esta solución podras encontra ejemplos de: -Diseño en Blend -BingMaps -GeoLocalizacion -Realidad Aumentada -Converters -Mini-trivial -Serialización de objetos ... resistir un apocalipsis Zombie...

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  • Super Computer Built from Raspberry Pi Boards and LEGO Bricks

    - by Jason Fitzpatrick
    It was only a matter of time before someone chained together dozens of Raspberry Pi boards into a serviceable super computer; read on to see how a team of Southampton scientists built a 64-core machine using them. Image courtesy of Simon Cox and the University of Southampton. From the University of South Hampton press release: Professor Cox comments: “As soon as we were able to source sufficient Raspberry Pi computers we wanted to see if it was possible to link them together into a supercomputer. We installed and built all of the necessary software on the Pi starting from a standard Debian Wheezy system image and we have published a guide so you can build your own supercomputer.” The racking was built using Lego with a design developed by Simon and James, who has also been testing the Raspberry Pi by programming it using free computer programming software Python and Scratch over the summer. The machine, named “Iridis-Pi” after the University’s Iridis supercomputer, runs off a single 13 Amp mains socket and uses MPI (Message Passing Interface) to communicate between nodes using Ethernet. The whole system cost under £2,500 (excluding switches) and has a total of 64 processors and 1Tb of memory (16Gb SD cards for each Raspberry Pi). Professor Cox uses the free plug-in ‘Python Tools for Visual Studio’ to develop code for the Raspberry Pi. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E

    - by Sebastian Bugiu
    I had Ubuntu 11.10 and in the last few weeks I experienced an obscure problem: after I had the computer running for a few days I could no longer connect to google.com or anything related to google. All sites worked with all browsers (Firefox, chrome, opera) except google. It remained in the connecting phase for a few minutes and either timed out or finally connected with this huge delay. Even if I entered other sites such as this one, if it had anything to do with google such adsense or gstatic or whatever with g in it, that site took a long time to load waiting in connecting to gstatic.com . Anything google related took minutes to work, but everything else worked instantly! I tried rebooting or using other machine(with windows on it) and this worked, so it's not network related. But after a few days it started not working again... So I upgraded to the Precise Pangolin hoping this behavior would go away. It didn't! After a few days I get the same behavior as in 11.10. What am I supposed to do? Reboot every other day? I didn't have this problem with neither 10.10 or 11.04. I found the Realtek RTL8168/8111E issue with the r8169 driver but this is not exactly the same card so probably trying r8168 won't help. Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) Subsystem: Toshiba America Info Systems Device ff1c Flags: bus master, fast devsel, latency 0, IRQ 44 I/O ports at 4000 [size=256] Memory at d0010000 (64-bit, prefetchable) [size=4K] Memory at d0000000 (64-bit, prefetchable) [size=64K] Capabilities: [40] Power Management version 7 Capabilities: [50] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Endpoint, MSI 01 Capabilities: [ac] MSI-X: Enable- Count=2 Masked- Capabilities: [cc] Vital Product Data Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Capabilities: [160] Device Serial Number 09-00-00-00-ff-ff-00-00 Kernel driver in use: r8169 Kernel modules: r8169

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • New Release: ImageGlue 7.0 .NET

    When it comes to manipulating images dynamically there are few toolkits that can compete with ImageGlue 6 in terms of versatility and performance. With extensive support for a huge range of graphic formats including JPEG2000, Very Large TIFF Support™, and fully multi-threaded processing, ImageGlue has proved a popular choice for use in ASP and ASP.NET server environments. Now ImageGlue 7 has arrived, introducing support for 64-bit systems, improved PostScript handling, and many other enhancements. We've also used the opportunity to revise the API, to make it more friendly and familiar to .NET coders. But don't worry about rewriting legacy code - you'll find the 'string parameter' interface is still available through the WebSupergoo.ImageGlue6 namespace. So what's new in ImageGlue 7.0? Support for 64-bit systems. ImageGlue now incorporates the PostScript rendering engine as used by ABCpdf, our PDF component, which has proven to be fast, robust and accurate. This greatly improves support for importing and exporting PS, EPS, and PDF files, and also enables you to make use of powerful PostScript drawing operations for drawing to canvas. Leveraging ABCpdf's powerful vector graphics import and export functionality also makes it possible to interoperate with XPS and MS Office documents. An improved API with new classes, methods and properties, more in keeping with normal .NET development. Plus of course the usual range of bug fixes and minor enhancements. span.fullpost {display:none;}

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  • Laptop with Intel Graphics: external VGA monitor only gets signal on boot (no "hot plugging")

    - by iveand
    I am able to get an external VGA monitor (or projector) to work if I start my laptop with it connected. However, if I start the laptop with it disconnected there is no signal on the external. The Displays screen shows the external, and thinks that it is active, but there is no signal being sent to it. This has been a persistent problem since 10.04 (I am now on 12.04.... each upgrade hoping something is improved). I should note that even when it works (starting with display connected), Displays still says the monitor is "unknown" (but it sends the signal). For the correct resolution to display, I have had to add a few xrandr lines for my monitor to my .xprofile file... otherwise resolution is limited to default 1024x768. So, resolution issues can be worked around, but the main issue is that the external doesn't get a signal without starting the machine with it connected. I have tried: adding i915.modeset=1 to grub (also i965.modeset=1 since someone posted that this helped even though lshw shows i915) adding following ppa and doing a dist-upgrade: sudo add-apt-repository ppa:xorg-edgers/ppa Here are the details: Laptop: Toshiba Tecra M10 lspci listings for video: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07) sudo lshw -C video listing: *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:ff400000-ff7fffff memory:e0000000-efffffff ioport:cff8(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:ffc00000-ffcfffff "System Info" shows my graphics as the following Mobile Intel® GM45 Express Chipset x86/MMX/SSE2

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  • Davicom Semiconductor, Inc. 21x4x DEC-Tulip not detected by Wireshark but IP operational

    - by deepsix86
    Recently flipped to Ubuntu 11.10 on a Dell 4300 (Intel). Getting IP address and no issues (ping/surf) but Wireshark unable to detect eth0 interface. I see references in forums to blacklist tulip but looks like I am running dmfe. Not sure if the blacklist is required and where to go from here. Maybe Driver update? Got a little lost looking in that area. Some h/w details below (IP/MAC/HOSTNAME removed) Linux xxxxxx 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 17:34:21 UTC 2012 i686 i686 i386 GNU/Linux network-admin (HOSTS TAB) does not list eth0, only loopback and bunch of IPv6 interfaces ifconfig eth0 Link encap:Ethernet HWaddr xxxxxxxx inet addr:192.168.x.xx Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: xxxxxxxxxxx 64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:36662 errors:0 dropped:1 overruns:0 frame:0 TX packets:24975 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:42115779 (42.1 MB) TX bytes:3056435 (3.0 MB) Interrupt:18 Base address:0xe800 lspci 02:09.0 Ethernet controller: Davicom Semiconductor, Inc. 21x4x DEC-Tulip compatible 10/100 Ethernet (rev 31) Subsystem: Device 4554:434e Flags: bus master, medium devsel, latency 64, IRQ 18 I/O ports at e800 [size=256] Memory at fe1ffc00 (32-bit, non-prefetchable) [size=256] Expansion ROM at fe200000 [disabled] [size=256K] Capabilities: [50] Power Management version 2 Kernel driver in use: dmfe Kernel modules: dmfe hwinfo --netcard 20: PCI 209.0: 0200 Ethernet controller [Created at pci.318] Unique ID: rBUF.0NgK5ZS9c0D Parent ID: 6NW+.siohrLUzzI4 SysFS ID: /devices/pci0000:00/0000:00:1e.0/0000:02:09.0 SysFS BusID: 0000:02:09.0 Hardware Class: network Model: "Davicom 21x4x DEC-Tulip compatible 10/100 Ethernet" Vendor: pci 0x1282 "Davicom Semiconductor, Inc." Device: pci 0x9102 "21x4x DEC-Tulip compatible 10/100 Ethernet" SubVendor: pci 0x4554 SubDevice: pci 0x434e Revision: 0x31 Driver: "dmfe" Driver Modules: "dmfe" Device File: eth0 I/O Ports: 0xe800-0xe8ff (rw) Memory Range: 0xfe1ffc00-0xfe1ffcff (rw,non-prefetchable) Memory Range: 0xfe200000-0xfe23ffff (ro,non-prefetchable,disabled) IRQ: 18 (61379 events) HW Address: 00:08:a1:01:35:70 Link detected: yes Module Alias: "pci:v00001282d00009102sv00004554sd0000434Ebc02sc00i00" Driver Info #0: Driver Status: dmfe is active Driver Activation Cmd: "modprobe dmfe" Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #11 (PCI bridge)

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  • Machine Check Exception

    - by Karl Entwistle
    When trying to install ubuntu-12.04-desktop-amd64.iso from USB I get one of the following errors http://en.wikipedia.org/wiki/Machine_Check_Exception states the error can occur due to -poorly fitted heatsink/computer fans (the same problem can happen with excessive dust in the CPU fan) -an overloaded internal or external power supply (fixable by upgrading) So I tried the following -Using rubbing alcohol to remove all the thermal paste from the CPU and heatsink, I then reseated the CPU after checking all the pins on the MOBO, everything seems fine. -Boot without the GPU to see if was the PSU that is being over stressed. -Removing all RAM apart from one stick and running a Memtest86 which it passed -Using Ubuntu 10.04.4 Desktop 64 bit (Different USB slots and USB sticks) -Using Ubuntu 12.04 Desktop 64 bit (Different USB slots and USB sticks) -Reset the BIOS using the Clear CMOS jumper -Removing all HD power cables and SATA cables -Updating the BIOS from F2 to F6 My PC is using the following parts. -Gigabyte GA-Z77-DS3H (F6 BIOS) -Intel Core i7 3770K 3.5GHz Socket 1155 -G-Skill 8GB (2x4GB) DDR3 1600Mhz RipjawsX Memory Kit CL9 (9-9-9-24) 1.5V -Be Quiet Shadow Rock Pro -Be Quiet Pure Power 730W Modular PSU -Sapphire HD 6870 1GB GDDR5 DVI HDMI DisplayPort PCI-E Graphics Card Any ideas?

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  • Unity Plugin DLLNotFoundException

    - by Dewayne
    I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant) Results from the error log of Dependency Walker: Error: The Side-by-Side configuration information for "c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001). Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Error: Modules with different CPU types were found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. The Visual C++ Express 2010 project and solution file can be found here: https://docs.google.com/leaf?id=0B1F4pP7mRSiYMGU2YTJiNTUtOWJiMS00YTYzLThhYWQtMzNiOWJhZDU5M2M0&hl=en&authkey=CJSXhqgH The zip is 79MB and also contains its dependencies. The DLL in question is OptiTrackPlugin.dll

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  • links for 2010-04-19

    - by Bob Rhubart
    @lucasjellema: Book review -- Getting Started With Oracle SOA Suite 11g R1: A Hands-On Tutorial "I have to confess that I may be biased – or at least that I have a personal stake in books about the SOA Suite. I am currently in the final stages of writing the Oracle SOA Suite 11g Handbook, published by Oracle Press (see http://www.mhprofessional.com/product.php?isbn=0071608974 and http://wiki.oracle.com/page/Oracle+11g+SOA+Suite+Handbook for some supporting material and early screenshots) which you could consider a competitor to the book I am discussing here. I would suggest however that the two are quite complementary: after reading the Getting Started With Oracle SOA Suite 11g R1: A Hands-On Tutorial and concluding that you want to learn more and delve deeper into the SOA Suite and the concepts around it, it would make perfect sense to read my book, Oracle SOA Suite 11g Handbook, as that takes you to the next level." -- Oracle ACE Director Lucas Jellema of Amis Technology (tags: oracle otn oracleace soa bookreview soasuite) Terri Noyes: The Scoop: Oracle E-Business Suite Support on 64-bit Linux Terri Noyes addresses frequently asked questions about Oracle E-Business Suite (EBS) 64-bit Linux support. (tags: otn oracle ebs linux) Sunil S. Ranka: My session at Collaborate 10 – Las Vegas, Nevada, USA Sunil S. Ranka checking in from the Luxor with the details of his Collaborate 2010 presentation on Business Intelligence. (tags: oracle otn businessintelligence obiee collaborate2010) @bex: Bezzotech and IRA Merge Into One! Oracle ACE Director Bex Huff with details on his new partnership with Jason Clarkin from Impement R Advantage and their joint presentations at Collaborate 2010. (tags: oracle otn oracleace enterprise2.0 ucm collaborate2010) Mike Donohue: Collaborate 2010 Sunday Update - Oracle Business Intelligence Publisher Hands On Lab Updates on the session schedule an room numbers for the Oracle Business Intelligence Publisher Hands On Lab, 3:45 pm - 4:45 pm in Palm B. (tags: oracle otn collaborate2010 businessintelligence) @ORACLENERD: COLLABORATE: OAUG 20th Anniversary Chet "oraclenerd" Justice shares the details of his first day at Collaborate 2010. Venkatakrishnan J: Oracle EPM 11.1.1.3 & Oracle OLAP 11g – Reporting on Oracle OLAP using Essbase Excel Add-in/Smartview – XOLAP Some of the stuff Venkatakrishnan J was going to present at Collaborate 2010 until an Icelandic volcano got in the way. (tags: oracle olap businessintelligence database collaborate2010)

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  • CodePlex Daily Summary for Tuesday, October 01, 2013

    CodePlex Daily Summary for Tuesday, October 01, 2013Popular ReleasesDotNetNuke® Form and List: 06.00.06: DotNetNuke Form and List 06.00.06 Changes to 6.0.6•Add in Sql to remove 'text on row' setting for UserDefinedTable to make SQL Azure compatible. •Add new azureCompatible element to manifest. •Added a fix for importing templates. Changes to 6.0.2•Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 •Change: Data is now stored in nvarchar(max) instead of ntext Changes to 6.0.1•Scripts now compatible with SQL Azure. Changes to 6.0.0•Icons are shown in module action b...BlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release Version 7.0930September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can b...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0Random searcher i pochodne: Generatorek playlisty: Generuje playlisty w formacie .m3u. Na razie beta z bety - ale juz dziala i mozna uzywac.sb0t v.5: sb0t 5.15: Fixed bug in join filter. Fixed bug in pm blocking. Added new Crypto and Entities static classes to scripting. Updated the default node list.Trace Reader for Microsoft Dynamics CRM: Trace Reader (1.2013.9.29): Initial releaseAudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download ends. word lis...HD-Trailers.NET Downloader: HD-Trailer.Net Downloader v 2.1.5: This started out as an effort to improve the search for the corr3ct IMDB page for the movie. I think I have done that here. I have run about 200 movies and the correct movie was identified in all cases including some entries that were problematic in the past. I also swatted several bugs that popped up under special circumstances and resulted in exceptions. This version should be quite a bit better than previous versions. Let me know if there are any issues.Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...AcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...C# Intellisense for Notepad++: Release v1.0.6.0: Added support for classless scripts To avoid the DLLs getting locked by OS use MSI file for the installation.SimpleExcelReportMaker: Serm 0.02: SourceCode and SampleMagick.NET: Magick.NET 6.8.7.001: Magick.NET linked with ImageMagick 6.8.7.0. Breaking changes: - ToBitmap method of MagickImage returns a png instead of a bmp. - Changed the value for full transparency from 255(Q8)/65535(Q16) to 0. - MagickColor now uses floats instead of Byte/UInt16.Media Companion: Media Companion MC3.578b: With the feedback received over the renaming of Movie Folders, and files, there has been some refinement done. As well as I would like to introduce Blu-Ray movie folder support, for Pre-Frodo and Frodo onwards versions of XBMC. To start with, Context menu option for renaming movies, now has three sub options: Movie & Folder, Movie only & Folder only. The option Manual Movie Rename needs to be selected from Movie Preferences, but the autoscrape boxes do not need to be selected. Blu Ray Fo...FFXIV Crafting Simulator: Crafting Simulator 2.3: - Major refactoring of the code behind. - Added a current durability and a current CP textbox.DNN CMS Platform: 07.01.02: Major HighlightsAdded the ability to manage the Vanity URL prefix Added the ability to filter members in the member directory by role Fixed issue where the user could inadvertently click the login button multiple times Fixed issues where core classes could not be used in out of process cache provider Fixed issue where profile visibility submenu was not displayed correctly Fixed issue where the member directory was broken when Convert URL to lowercase setting was enabled Fixed issu...New Projects.netProject: .Net Project 3TINafs-m: Secure file storageASP.NET dhtmlxChart Class: Create different types of charts and render them to webforms.ASP.NET dhtmxGantt Class: Add tasks Add dependencies Use lighboxBestCodeTrainer: Project BestCode is for Training. Black Dragon Online Shop: An online shop with basic functionalities implemented with ASP.NET MVC as a team project in Telerik Academy 2012/2013.Central fovea -X: ????: 1.???????????Cell,??RGB,HSL,X,Y 2.???????? 3.???????????? 4.????????,???????? 5.????????CorvusSKK: SKK-like Japanese Input Method for Windowsdaneshjoo: ?? ??? ???????DBA Toolbox: A tool for the production DBA. A place to store all those scripts, tools, references and queries that make your job as a DBA easier.Devpad IDE: Basic integrated development environment.DXUT for Direct3D 11: Latest version of the Microsoft DXUT framework for Direct3D 11 Win32 desktop applications formerly in the now legacy DirectX SDK.Dynamics CRM Messaging Integration: This project shows how to implement a simple custom messaging solution using Microsoft Dynamics CRM and based on its standard development components.Kockafölde: Kliens program.Medusa's Ebay: Teamwork assignment @ TelerikAcademy 2012/2013. Project is for creating simple (or more complicated) interneTeamwork assignment @ TelerikAcademy 2012/2013.Nauplius.PAS: Nauplius.PAS allows end users to leverage the PowerPoint Conversion Services within SharePoint 2013 to convert PowerPoint documents from one format to another.PayBox payment gateway provider for NB_Store: PayBox payment provider for NB_StorePet passport: This is a teamwork projectProject Euler solutions: Solutions to the ProjectEuler problemsRoboSubSync: Fixes an unsynchronized subtitle in any language according to an already synced subtitle in english, with the help of some advanced algorithm magic... ShopBook: Shopbooksliders: jQuery slidersSQLite to JSON: A simple program to convert SQLite data to JSON.Super64: This is a Commodore 64 emulator that is determined to have extremely unnecessary accuracy.TeamProject1: This is just Demo ProjectXnaHelper: A collection of tools for making 2D XNA Games

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  • Why does integrity check fail for the 12.04.1 Alternate ISO?

    - by mghg
    I have followed various recommendations from the Ubuntu Documentation to create a bootable Ubuntu USB flash drive using the 12.04.1 Alternate install ISO-file for 64-bit PC. But the integrity test of the USB stick has failed and I do not see why. These are the steps I have made: Download of the 12.04.1 Alternate install ISO-file for 64-bit PC (ubuntu-12.04.1-alternate-amd64.iso) from http://releases.ubuntu.com/12.04.1/, as well as the MD5, SHA-1 and SHA-256 hash files and related PGP signatures Verification of the data integrity of the ISO-file using the MD5, SHA-1 and SHA-256 hash files, after having verified the hash files using the related PGP signature files (see e.g. https://help.ubuntu.com/community/HowToSHA256SUM and https://help.ubuntu.com/community/VerifyIsoHowto) Creation of a bootable USB stick using Ubuntu's Startup Disk Creator program (see http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu) Boot of my computer using the newly made 12.04.1 Alternate install on USB stick Selection of the option "Check disc for defects" (see https://help.ubuntu.com/community/Installation/CDIntegrityCheck) Steps 1, 2, 3 and 4 went without any problem or error messages. However, step 5 ended with an error message entitled "Integrity test failed" and with the following content: The ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default file failed the MD5 checksum verification. Your CD-ROM or this file may have been corrupted. I have experienced the same (might only be similar since I have no exact notes) error message in previous attempts using the 12.04 (i.e. not the maintenance release) Alternate install ISO-file. I have in these cases tried to install anyway and have so far not experienced any problems to my knowledge. Is failed integrity check described above a serious error? What is the solution? Or can it be ignored without further problems?

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  • C#/.NET &ndash; Finding an Item&rsquo;s Index in IEnumerable&lt;T&gt;

    - by James Michael Hare
    Sorry for the long blogging hiatus.  First it was, of course, the holidays hustle and bustle, then my brother and his wife gave birth to their son, so I’ve been away from my blogging for two weeks. Background: Finding an item’s index in List<T> is easy… Many times in our day to day programming activities, we want to find the index of an item in a collection.  Now, if we have a List<T> and we’re looking for the item itself this is trivial: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // can find the exact item using IndexOf() 5: var pos = list.IndexOf(64); This will return the position of the item if it’s found, or –1 if not.  It’s easy to see how this works for primitive types where equality is well defined.  For complex types, however, it will attempt to compare them using EqualityComparer<T>.Default which, in a nutshell, relies on the object’s Equals() method. So what if we want to search for a condition instead of equality?  That’s also easy in a List<T> with the FindIndex() method: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // finds index of first even number or -1 if not found. 5: var pos = list.FindIndex(i => i % 2 == 0);   Problem: Finding an item’s index in IEnumerable<T> is not so easy... This is all well and good for lists, but what if we want to do the same thing for IEnumerable<T>?  A collection of IEnumerable<T> has no indexing, so there’s no direct method to find an item’s index.  LINQ, as powerful as it is, gives us many tools to get us this information, but not in one step.  As with almost any problem involving collections, there are several ways to accomplish the same goal.  And once again as with almost any problem involving collections, the choice of the solution somewhat depends on the situation. So let’s look at a few possible alternatives.  I’m going to express each of these as extension methods for simplicity and consistency. Solution: The TakeWhile() and Count() combo One of the things you can do is to perform a TakeWhile() on the list as long as your find condition is not true, and then do a Count() of the items it took.  The only downside to this method is that if the item is not in the list, the index will be the full Count() of items, and not –1.  So if you don’t know the size of the list beforehand, this can be confusing. 1: // a collection of extra extension methods off IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item in the collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // note if item not found, result is length and not -1! 8: return list.TakeWhile(i => !finder(i)).Count(); 9: } 10: } Personally, I don’t like switching the paradigm of not found away from –1, so this is one of my least favorites.  Solution: Select with index Many people don’t realize that there is an alternative form of the LINQ Select() method that will provide you an index of the item being selected: 1: list.Select( (item,index) => do something here with the item and/or index... ) This can come in handy, but must be treated with care.  This is because the index provided is only as pertains to the result of previous operations (if any).  For example: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // you'd hope this would give you the indexes of the even numbers 5: // which would be 2, 3, 8, but in reality it gives you 0, 1, 2 6: list.Where(item => item % 2 == 0).Select((item,index) => index); The reason the example gives you the collection { 0, 1, 2 } is because the where clause passes over any items that are odd, and therefore only the even items are given to the select and only they are given indexes. Conversely, we can’t select the index and then test the item in a Where() clause, because then the Where() clause would be operating on the index and not the item! So, what we have to do is to select the item and index and put them together in an anonymous type.  It looks ugly, but it works: 1: // extensions defined on IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // finds an item in a collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // if you don't name the anonymous properties they are the variable names 8: return list.Select((item, index) => new { item, index }) 9: .Where(p => finder(p.item)) 10: .Select(p => p.index + 1) 11: .FirstOrDefault() - 1; 12: } 13: }     So let’s look at this, because i know it’s convoluted: First Select() joins the items and their indexes into an anonymous type. Where() filters that list to only the ones matching the predicate. Second Select() picks the index of the matches and adds 1 – this is to distinguish between not found and first item. FirstOrDefault() returns the first item found from the previous clauses or default (zero) if not found. Subtract one so that not found (zero) will be –1, and first item (one) will be zero. The bad thing is, this is ugly as hell and creates anonymous objects for each item tested until it finds the match.  This concerns me a bit but we’ll defer judgment until compare the relative performances below. Solution: Convert ToList() and use FindIndex() This solution is easy enough.  We know any IEnumerable<T> can be converted to List<T> using the LINQ extension method ToList(), so we can easily convert the collection to a list and then just use the FindIndex() method baked into List<T>. 1: // a collection of extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // find the index of an item in the collection similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: return list.ToList().FindIndex(finder); 8: } 9: } This solution is simplicity itself!  It is very concise and elegant and you need not worry about anyone misinterpreting what it’s trying to do (as opposed to the more convoluted LINQ methods above). But the main thing I’m concerned about here is the performance hit to allocate the List<T> in the ToList() call, but once again we’ll explore that in a second. Solution: Roll your own FindIndex() for IEnumerable<T> Of course, you can always roll your own FindIndex() method for IEnumerable<T>.  It would be a very simple for loop which scans for the item and counts as it goes.  There’s many ways to do this, but one such way might look like: 1: // extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item matching a predicate in the enumeration, much like List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: int index = 0; 8: foreach (var item in list) 9: { 10: if (finder(item)) 11: { 12: return index; 13: } 14:  15: index++; 16: } 17:  18: return -1; 19: } 20: } Well, it’s not quite simplicity, and those less familiar with LINQ may prefer it since it doesn’t include all of the lambdas and behind the scenes iterators that come with deferred execution.  But does having this long, blown out method really gain us much in performance? Comparison of Proposed Solutions So we’ve now seen four solutions, let’s analyze their collective performance.  I took each of the four methods described above and run them over 100,000 iterations of lists of size 10, 100, 1000, and 10000 and here’s the performance results.  Then I looked for targets at the begining of the list (best case), middle of the list (the average case) and not in the list (worst case as must scan all of the list). Each of the times below is the average time in milliseconds for one execution as computer over the 100,000 iterations: Searches Matching First Item (Best Case)   10 100 1000 10000 TakeWhile 0.0003 0.0003 0.0003 0.0003 Select 0.0005 0.0005 0.0005 0.0005 ToList 0.0002 0.0003 0.0013 0.0121 Manual 0.0001 0.0001 0.0001 0.0001   Searches Matching Middle Item (Average Case)   10 100 1000 10000 TakeWhile 0.0004 0.0020 0.0191 0.1889 Select 0.0008 0.0042 0.0387 0.3802 ToList 0.0002 0.0007 0.0057 0.0562 Manual 0.0002 0.0013 0.0129 0.1255   Searches Where Not Found (Worst Case)   10 100 1000 10000 TakeWhile 0.0006 0.0039 0.0381 0.3770 Select 0.0012 0.0081 0.0758 0.7583 ToList 0.0002 0.0012 0.0100 0.0996 Manual 0.0003 0.0026 0.0253 0.2514   Notice something interesting here, you’d think the “roll your own” loop would be the most efficient, but it only wins when the item is first (or very close to it) regardless of list size.  In almost all other cases though and in particular the average case and worst case, the ToList()/FindIndex() combo wins for performance, even though it is creating some temporary memory to hold the List<T>.  If you examine the algorithm, the reason why is most likely because once it’s in a ToList() form, internally FindIndex() scans the internal array which is much more efficient to iterate over.  Thus, it takes a one time performance hit (not including any GC impact) to create the List<T> but after that the performance is much better. Summary If you’re concerned about too many throw-away objects, you can always roll your own FindIndex() method, but for sheer simplicity and overall performance, using the ToList()/FindIndex() combo performs best on nearly all list sizes in the average and worst cases.    Technorati Tags: C#,.NET,Litte Wonders,BlackRabbitCoder,Software,LINQ,List

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  • Ubuntu eats itself after I followed updater instruction

    - by Tony Martin
    Updater (I assume) put a no entry style alert icon on the panel which informed me that certain package dependencies were not up to snuff. Upgrades were thereafter only partial. The dialogue advised that I (and this is from noob memory) sudo apt-get install -f. I did this and typed in the confirmation phrase and watched apt-get systematically remove every component of linux, both the stuff I installed and the core ubuntu packages. I could only assume at this stage that this was for a fresh install but of course, I know better now. There's much complaint about Windows, but I've never met with advice from Microsoft tools to wipe out the operating system because of a couple of missing .dlls. So what gives? This was a 64 bit install of 12.04. All that is left is grub pointing to a couple of windows recovery partitions on the hard drive. I'm tempted, but I have hopes of recovering the data that I had enough misguided faith to trust to the linux ext4 partition. I've tried pen driving back into it with a 32 bit iso but I'm simply informed that ubuntu is running in low graphics mode and get to watch the dots cycle indefinitely. EDIT: Thanks for the advice vis positive request. I've got onto the machine with a 64 bit stick and can see the file structure left behind by the installation. My first instinct was to run install from the stick but it did not seem to offer a recovery option. My question then: is there a way to recover the current installation so that if I reinstall the packages I had they will pick up the original settings. I'm particularly worried about losing email from evolution - the rest I could probably lash back together. I would also be interested how this disaster came about. I see people in the know recommending this same procedure in similar circumstances. Thanks for your attention, Tony Martin

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  • Crashplan not starting. Fails to find swt-gtk

    - by Pibben
    I've installed Crashplan on my (K)Ubuntu computer. However, it fails to start and the ui_output.log says: [09.02.12 15:24:43.518 INFO main root ] ************************************************************* [09.02.12 15:24:43.519 INFO main root ] ************************************************************* [09.02.12 15:24:43.524 INFO main root ] Loading lib/swt-64.jar, exists=true [09.02.12 15:24:43.525 INFO main root ] [file:/usr/local/crashplan/lib/com.backup42.desktop.jar, file:/usr/local/crashplan/lang/, file:/usr/local/crashplan/skin/, file:/usr/local/crashplan/lib/swt-64.jar] [09.02.12 15:24:43.527 INFO main root ] STARTED CrashPlanDesktop [09.02.12 15:24:43.528 INFO main root ] CPVERSION = 3.2.1 - 1332824401321 (2012-03-27T05:00:01:321+0000) [09.02.12 15:24:43.529 INFO main root ] ARGS = [ ] [09.02.12 15:24:43.531 INFO main root ] LOCALE = English (United States) [09.02.12 15:24:43.570 ERROR main com.backup42.desktop.CPDesktop ] Failed to launch CPDesktop; java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file, java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.internal.Converter.wcsToMbcs(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.backup42.desktop.CPDesktop.<init>(CPDesktop.java:231) at com.backup42.desktop.CPDesktop.main(CPDesktop.java:161) [09.02.12 15:24:43.570 ERROR main root ] Failed to launch CPDesktop; java.lang.UnsatisfiedLinkError: no swt-gtk-3557 or swt-gtk in swt.library.path, java.library.path or the jar file I've installed the relevant (I think) swt-gtk packages.

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  • How to Find Out Which Devices Are Supported By Solaris 11

    - by rickramsey
    Image of monks gathering on the steps of the main hall in the Tashilhunpo Monastery is courtesy of Alison Whitear Travel Photography. In his update of Brian Leonard's original Taking Your First Steps With Oracle Solaris, Glynn Foster walks you through the most basic steps required to get a version of Oracle Solaris 11 operational: Installing Solaris (VirtualBox, bare metal, or multi-boot) Managing users (root role, sudo command) Managing services with SMF (svcs and svcadm) Connecting to the network (with SMF or manually via dladm and ipadm) Figuring out the directory structure Updating software (with the IPS GUI or the pkg command) Managing package repositories Creating and managing additional boot environments One of the things you'll have to consider as you install Solaris 11 on an x86 system is whether Solaris has the proper drivers for the devices on your system. In the section titled "Installing On Bare Metal as a Standalone System," Glynn shows you how to use the Device Driver utility that's included with the Graphical Installer. However, if you want to get that information before you start installing Solaris 11 on your x86 system, you can consult the x86 Device List that's part of the Oracle Solaris Hardware Compatibility List (HCL). Here's how: Open the Device List. Scroll down to the table. Open the "Select Release" pull-down menu and pick "Solaris 11 11/11." Move over to the "Select Device Type" pull-down menu, and pick the device type. Or "All." The table will list all the devices of that type that are supported by Solaris 11, including PCI ID and vendor. In the coming days the Solaris Hardware Compatibility List will be updated with more Solaris 11 content. Stay tuned. - Rick Ramsey Website Newsletter Facebook Twitter

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