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  • How to get NHProf reports in TeamCity running MSBUILD

    - by Jon Erickson
    I'm trying to get NHProf reports on my integration tests as a report in TeamCity I'm not sure how to get this set up correctly and my first attempts are unsuccessful. Let me know if there is any more information that would be helpful... I'm getting the following error, when trying to generate html reports with MSBUILD (which is being run by TeamCity) error MSB3073: The command "C:\CI\Tools\NHProf\NHProf.exe /CmdLineMode /File:"E:\CI\BuildServer\RMS-Winform\Group\dev\NHProfOutput.html" /ReportFormat:Html" exited with code -532459699 I tell TeamCity to run MSBUILD w/ CIBuildWithNHProf target The command line parameters that I pass from TeamCity are... /property:NHProfExecutable=%system.NHProfExecutable%;NHProfFile=%system.teamcity.build.checkoutDir%\NHProfOutput.html;NHProfReportFormat=Html The portion of my MSBUILD script that runs my tests is as follows... <UsingTask TaskName="NUnitTeamCity" AssemblyFile="$(teamcity_dotnet_nunitlauncher_msbuild_task)"/> <!-- Set Properties --> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <NHProfExecutable></NHProfExecutable> <NHProfFile></NHProfFile> <NHProfReportFormat></NHProfReportFormat> </PropertyGroup> <!-- Test Database --> <Target Name="DeployDatabase"> <!-- ... --> </Target> <!-- Database Used For Integration Tests --> <Target Name="DeployTestDatabase"> <!-- ... --> </Target> <!-- Build All Projects --> <Target Name="BuildProjects"> <MSBuild Projects="..\MySolutionFile.sln" Targets="Build"/> </Target> <!-- Stop NHProf --> <Target Name="NHProfStop"> <Exec Command="$(NHProfExecutable) /Shutdown" /> </Target> <!-- Run Unit/Integration Tests --> <Target Name="RunTests"> <CreateItem Include="..\**\bin\debug\*Tests.dll"> <Output TaskParameter="Include" ItemName="TestAssemblies" /> </CreateItem> <NUnitTeamCity Assemblies="@(TestAssemblies)" NUnitVersion="NUnit-2.5.3"/> </Target> <!-- Start NHProf --> <Target Name="NHProfStart"> <Exec Command="$(NHProfExecutable) /CmdLineMode /File:&quot;$(NHProfFile)&quot; /ReportFormat:$(NHProfReportFormat)" /> </Target> <Target Name="CIBuildWithNHProf" DependsOnTargets="BuildProjects;DeployTestDatabase;NHProfStart;RunTests;NHProfStop;DeployDatabase"> </Target>

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  • 2 fundamental questions for the Androgurus ...Can someone guide me

    - by Saul Carpenter
    I have'nt plunged into Android Development as yet though Java Classes C++ all that is not new to me. Here are the questions folks. Appreciated any help on these : - If I need to develop test and deploy Android Apps do I NEED AN ANDROID Hardware device or is there a software Android Simulator like VMWARE or Virtual PC , where I can emulate the results.If there is such can you point me more info I have a Netbook ( the Chinese Ipad Clone ) running Android that has only Wi-Fi for the present. Is it possible to add the following features via the spare USB Port --- a USB Based 56K Modem : Are there Android platform H/W Drivers. --- a USB based RJ45 ( Ethernet LAN LandLine connection ) Adapter :Are there Android platform H/W Drivers. Please advise Thanks Saul

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  • How to configure encoding in maven

    - by Ethan Leroy
    When I run maven install on my multi module maven project I always get the following output: [WARNING] File encoding has not been set, using platform encoding UTF-8, i.e. build is platform dependent! So, I googled around a bit, but all I can find is that I have to add <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> </properties> to my pom.xml. But it's already there (in the parent pom.xml). Configuring <encoding> for the maven-resources-plugin or the maven-compiler-plugin also doesn't fix it. So what's the problem?

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  • Output Path property issue on build server

    - by Jay Clarke
    I am working in the .NET 3.5 framework. I have a project that builds fine locally. I can build it on our build server when the source files are posted there. However when I am running the build process through Visual Studio 2010 I get a warning that says "C:\WINDOWS\Microsoft.NET\Framework64\v3.5\Microsoft.Common.targets: The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='DEV' Platform='Any CPU'" Any suggestions anyone has or if you need additional information please let me know. I have been struggling with this for a couple of days now. Thanks in advance for your help. Jay Clarke

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  • is appassembler plugin broken for java service wrapper on windows 64bit?

    - by Paul McKenzie
    Hi I'm developing on 32bit windows and am using appassembler to create a java service wrapper assembly, and it works ok. But I need to also create a 64bit assembly for deployment to a dev server. In the following config I have substituted the 32bit platform with the 64bit, see the <includes> section. But it no longer places the wrapper jar and dll in the lib folder. If I omit the includes completely, I get linux, solaris, Mac OSX and Win32 libraries, but no win64. Anyone got this working? <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>appassembler-maven-plugin</artifactId> <version>1.1-SNAPSHOT</version> <configuration> <target>${project.build.directory}/appassembler</target> <repositoryLayout>flat</repositoryLayout> <defaultJvmSettings> <initialMemorySize>256M</initialMemorySize> <maxMemorySize>1024M</maxMemorySize> </defaultJvmSettings> <daemons> <daemon> <id>MyApp</id> <mainClass>com.foo.AppMain</mainClass> <platforms> <platform>jsw</platform> </platforms> <generatorConfigurations> <generatorConfiguration> <generator>jsw</generator> <includes> <include>windows-x86-64</include> </includes> <configuration> <property> <name>set.default.REPO_DIR</name> <value>../../repo</value> </property> </configuration> </generatorConfiguration> </generatorConfigurations> </daemon> </daemons> </configuration> <executions> <execution> <goals> <goal>generate-daemons</goal> <goal>create-repository</goal> </goals> </execution> </executions> </plugin>

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  • armv6 / armv7 errors when compiling for iPhone

    - by Chris
    I am having problems trying to compile my App to my iPhone. I upgraded to the new SDK and have 4.0 on my phone... which I did not do that. I am compiling for 3.1.2 - It works fine in the simulator but when I "build" for the Device, it gives me this line of errors: Link /Users/me/Apps/myapp/build/app.build/Debug-iphoneos/app.build/objects-normal/armv7/appname In /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/user/lib/libz.dylib, missing required architecture armv7 in file then the actual failure occurs on: Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 Any help would be greatly appreciated

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  • Mimicking basic fcntl or SetHandleInformation call in .Net

    - by Tristan
    Tornado enables win32 support by faking Python's fcntl function using SetHandleInformation, which is available via ctypes on Windows. After some other small fixes, this actually works using IronPython on Windows as well (sadly, IronPython is five times slower). I'd like to get Tornado working on any CLI platform, such using Mono on OSX or Linux. Is there a managed, cross-platform, .Net approach that can fake fcntl? Here's the win32 code from Tornado: SetHandleInformation = ctypes.windll.kernel32.SetHandleInformation SetHandleInformation.argtypes = (ctypes.wintypes.HANDLE, ctypes.wintypes.DWORD, ctypes.wintypes.DWORD) SetHandleInformation.restype = ctypes.wintypes.BOOL HANDLE_FLAG_INHERIT = 0x00000001 F_GETFD = 1 F_SETFD = 2 F_GETFL = 3 F_SETFL = 4 FD_CLOEXEC = 1 os.O_NONBLOCK = 2048 FIONBIO = 126 def fcntl(fd, op, arg=0): if op == F_GETFD or op == F_GETFL: return 0 elif op == F_SETFD: # Check that the flag is CLOEXEC and translate if arg == FD_CLOEXEC: fd = int(fd) success = SetHandleInformation(fd, HANDLE_FLAG_INHERIT, arg) if not success: raise ctypes.GetLastError() else: raise ValueError("Unsupported arg") else: raise ValueError("Unsupported op")

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  • Compile 32bit mercurial on x86_64

    - by krashalot
    I'm using the academic version of EPD (Enthought Python Distribution) which is 32bit. My computer is Linux x86_64. platform.architecture() returns ('32bit','ELF') I want to install Mercurial. The instructions in README didn't work at first, because make gave this error: "LONG_BIT definition appears wrong for platform (bad gcc/glibc config?)." I commented out that line in pyport.h and then it compiled fine. Now, after successful compilation I get this error when running it: ImportError: /scratch/epd/lib/python2.6/site-packages/mercurial/osutil.so: wrong ELF class: ELFCLASS64 It appears that I compiled a 64bit version of hg, and it won't run with my 32bit python. I don't see any arch flags in the mercurial makefile. How can I force it to compile in 32bit mode?

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  • Visual Studio "Any CPU" target

    - by galets
    I have some confusion related to the .NET platform build options in VS 2008 Does anyone have a clear understanding what does "Any CPU" compilation target is and what sort of files it generates? I examined the output executable of this "Any CPU" build and found that they are (who would not see that coming!) the x86 executables. So, is there any the difference between targeting executable to x86 vs "Any CPU"? Another thing that I noticed, is that managed C++ projects do not have this platform as option. I'm wondering why is that. Does that mean that my suspicion about "Any CPU" executables being plain 32-bit ones is right?

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  • android : how to run a shell command from within code

    - by ee3509
    I am trying to execute a command from within my code, the command is "echo 125 /sys/devices/platform/flashlight.0/leds/flashlight/brightness" and I can run it without problems from adb shell I am using Runtime class to execute it : Runtime.getRuntime().exec("echo 125 > /sys/devices/platform/flashlight.0/leds/flashlight/brightness"); However I get a permissions error since I am not supposed to access the sys directory. I have also tried to place the command in a String[] just in case spaces caused a problem but it didn't make much differense. Does anyone know any workaround for this ?

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  • T-SQL Query Results Not as Expected Deduplication

    - by Yoda
    Hi Guys, I am attempting to get all records where and Id field exists more than once, trouble is my query is returning nothing and I have no idea as to why!? And this is the only method I know. Here is my code: select [Customer Number], [Corporate Customer Number], [Order Date], [Order Number], [Order No], [Order Line Status], [Payment Method] , [ProcessOrder], [Order Platform] from Temp_ICOSOrder group by [Customer Number], [Corporate Customer Number], [Order Date], [Order Number], [Order No], [Order Line Status], [Payment Method] , [ProcessOrder] , [Order Platform] having COUNT([Order Number]) > 1 Any help is much appriciated!

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  • Why is C# suddenly so popular?

    - by leeand00
    Why is C# suddenly so popular? There's been like a repeat explosion in the blogs lately about it; It reminds me of the earlier part of this decade when all of those frameworks for Java came out like Spring, JSF, Hibernate, Struts, Struts2, Tapestry etc... I've actually been thinking about learning C#, and it seems to contain a lot of qualities that it has gotten from Java (aside from it being completely cross-platform) But, it almost seems like a step backwards to me...its not totally multi-platform, a language that's run by a corporation rather than a community... (But, knowing this isn't the case, I've come here to find out why it isn't...) P.S. And yes, I am aware of the Mono project so that you can run it on Linux, but isn't it always behind the curve? A new version of Java would be supported on all the platforms.

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  • What is the best IDE?

    - by venom
    Hello. As a not so experienced man in programming, I start to use netbeans PLATFORM. And I am really impressed by its power (for rich desktop app). I have been learning the programming in another way on university. I have never thought that something as powerful as nb Platform exists. My idea was that 30 people work on some rich desktop app for more than year to make it "beta". Now I know, that it is much more easier. But, I have never be satisfied with my own opinions about "something is best". I am still looking for better mouse trap. So the question is: What is most powerful IDE you know? (it does not strongly depends on language, it means if some combination of language/IDE is really powerful, feel free to answer.)

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  • 32 and 64 bit assemblies in one windows installer

    - by Giorgi
    Hello, I have an application written in C# which depends on sqlite managed provider. The sqlite provider is platform dependent (there are two dlls for 32 and 64 bit applications with the same name). The application loads the desired one at runtime based on OS. The problem is that while creating an installer I cannot add 64 bit mode dll to the setup project as I am getting the following error: File '' targeting '' is not compatible with the project's target platform ''. I would use other installer but I have a custom action which must be invoked during the setup. So I wanted to know if there is an installer which will let me add 32 and 64 bit dll to it and execute custom action written in C#. One possible solution is to have two installers but I would like to avoid it if possible. Any suggestions?

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  • strod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() (string-to-double conversion) ? sprintf (when used for outputting double-precision floating point numbers) -- their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

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  • avr-gcc Atmel AVR microncontrollers on Linux / Windows Arduino IDE

    - by Prakash
    I recently heard all about avr-gcc and avr-lib support on Linux that can be used for developing code for Atmel AVR micro-controller (ATmega48/88/168, ATmega16/32). I also understand that Arduino also uses Atmel's AVR micro-controller (I am not sure which one). Now different vendors have designed their own product (using Atmel AVR uc) where code is to be developed using avr-gcc i.e. on Linux platform. In the same regards Arduino's Windows IDE is much simpler and easy to code with. I am confused as to which platform is more promising - what are the benefits of learning avr-gcc? Which is the better option to program using the same? What type of application can we develop using avr-gcc compiler?

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  • PocketSphinx, file is not of required architecture in iPhone Device but working in simulator?

    - by Jeevan
    Hello all, I'm new to apple development, For my Uni project I try developing an application for iPhone using PocketSphinx to recognise speech commands... I used the "build_for_iphoneos.sh" script available in PocketSphinx SVN and SphinxBase. Program working without any issues when i try it on simulator, today I try to deploy on device and it's giving me this error? can any one help me solve this please? Error: ld: warning: in /Users/me/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/lib/libpocketsphinx.a, file is not of required architecture ld: warning: in /Users/me/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/lib/libsphinxbase.a, file is not of required architecture and the rest of the references to functions report undefined error! any help? Thanks. Jeevan

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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  • TomTom integration does not work anymore?

    - by viezel
    I did for 6 months back an integration for TomTom navigation with URL Scheme. This worked out great, but then TomTom updated their iPhone app to version 1.10. Since then the integration does not work. Anyone tried the same? My iOS integration looks like this: (Titanium appcelerator) var lat = dbDataArray[chosenRoute]["lat"].toFixed(6); //geo coordinate var lng = dbDataArray[chosenRoute]["lng"].toFixed(6); //geo coordinate //open navigation var url = "tomtomhome://geo:action=navigateto&lat="+lat+"&long="+lng+"&name=name"; //show map //var url = "tomtomhome://geo:action=show&lat="+lat+"&long="+lng+"&name=name"; if (Ti.Platform.canOpenURL(url)) { Ti.Platform.openURL(url); }else { alert('Please install TomTom Navigation app'); } Note: I cannot get TomTom to tell me what has changed.

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  • project organization between x86 and x64

    - by Steve
    I have a mixed language solution in VS2008. I would like to structure the bin such that I have bin\x86\Release and bin\x64\Release among the other options. I can do something like this if I have all C# or all C++, but as the platform names don't overlap (x86 vs. Win32) between C++ and C#, I can't seem to do this with the macros (and have an easy solution). I've tried to add a new platform and it won't let me. Is there an easy way to do this?

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  • UI Controls layer on top of operating system.

    - by Mason Blier
    I'm kind of curious about what layer writing a UI platform to the level of Win32 or the X Windowing System would fall in the grand scheme of an operating system. What layers below do they primarily make use of, is it heavily based on direct communication with the graphics card driver (I can't imagine going though a rendering pipeline like OpenGL for this), or is there a graphical platform as part of the operating system which extracts this out a little more. I'm also interested in the creation of shells and the like, and I"m particularly curious as to how people go about creating alternative shells for windows, what do people look for when figuring out what methods to call or what to hook into, etc? I guess I'm fairly lost at these concepts and finding it difficult to find documentation on them. I was initially excited to have taken Operating Systems in college but it was all low level resource management stuff. Thanks all, Mason

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  • How to make freelance clients understand the costs of developing and maintaining mature products?

    - by John
    I have a freelance web application project where the client requests new features every two weeks or so. I am unable to anticipate the requirements of upcoming features. So when the client requests a new feature, one of several things may happen: I implement the feature with ease because it is compatible with the existing platform I implement the feature with difficulty because I have to rewrite a significant portion of the platform's foundation Client withdraws request because it costs too much to implement against existing platform At the beginning of the project, for about six months, all feature requests fell under category 1) because the system was small and agile. But for the past six months, most feature implementation fell under category 2). The system is mature, forcing me to refactor and test everytime I want to add new modules. Additionally, I find myself breaking things that use to work, and fixing it (I don't get paid for this). The client is starting to express frustration at the time and cost for me to implement new features. To them, many of the feature requests are of the same scale as the features they requested six months ago. For example, a client would ask, "If it took you 1 week to build a ticketing system last year, why does it take you 1 month to build an event registration system today? An event registration system is much simpler than a ticketing system. It should only take you 1 week!" Because of this scenario, I fear feature requests will soon land in category 3). In fact, I'm already eating a lot of the cost myself because I volunteer many hours to support the project. The client is often shocked when I tell him honestly the time it takes to do something. The client always compares my estimates against the early months of a project. I don't think they're prepared for what it really costs to develop, maintain and support a mature web application. When working on a salary for a full time company, managers were more receptive of my estimates and even encouraged me to pad my numbers to prepare for the unexpected. Is there a way to condition my clients to think the same way? Can anyone offer advice on how I can continue to work on this web project without eating too much of the cost myself? Additional info - I've only been freelancing full time for 1 year. I don't yet have the high end clients, but I'm slowly getting there. I'm getting better quality clients as time goes by.

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  • iPhone Simulator Error: dyld: Symbol not found: _objc_collect_if_needed

    - by freespace
    I have been seeing the following error message a lot whenever I run something in the simulator: dyld: Symbol not found: _objc_collect_if_needed Referenced from: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation Expected in: /usr/lib/libobjc.A.dylib in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation I am running XCode 3.2.2 on OS X 10.6.3, and have reinstalled the SDK twice with no avail. This error makes running any code on the simulator something of a Russian Roulette, but with 5 out of 6 chambers loaded. I have checked the files mentioned in the error message, and they all checkout as being present. This sometimes go away if I restart XCode. Other times I have to logout, or even restart. And sometimes nothing works. I have googled this, even tried apple's developer forums. Other than a reference to this in the MonoTouch list, this bug appears to be completely unknown otherwise. Anything help would be greatly appreciated - this is a real PITA. Cheers, Steve

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