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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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  • How to store javascript variables in iPhone application

    - by sugar
    <script type="text/javascript"> function getSelectionRange() { var sel; if (window.getSelection) { sel = window.getSelection(); if (sel.rangeCount) { return sel.getRangeAt(0); } } else if (document.selection) { return document.selection.createRange(); } return null; } var range; </script> whatShouldBeHere=[wvText stringByEvaluatingJavaScriptFromString:@"getSelectionRange();"]; Here, method getSelectionRange is returning JavaScript Object of Range type. How can I catch & store in plist file in iPhone application ? Thanks in advance for sharing your knowledge. Sagar

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  • Is garbage collection supported for iPhone applications?

    - by Mustafa
    Does the iPhone support garbage collection? If it does, then what are the alternate ways to perform the operations that are performaed using +alloc and -init combination: NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithData:xmlData]; UIImage *originalImage = [[UIImage alloc] initWithData:data]; detailViewController = [[[DetailViewController alloc] initWithNibName:@"DetailView bundle:[NSBundle mainBundle]] autorelease]; ... and other commands. Thank you in advance for any help or direction that you can provide.

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  • NSString not applying to UILabel

    - by lyonjtill
    - (void)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:examName]; NSLog(@"New Exam Schedule - Exam Name - %@",[defaults objectForKey:@"Exam Name"]); NSLog(@"examName = %@", examName); NSLog(@"examNameLabel = %@", examNameLabel); } Dear all, Basically above is a basic method to change a UILabel to a saved piece of data. I am having a problem making the label change to the NSString examName. I have checked Interface Builder and it's connected up. Any ideas why? Regards Lyon J Till

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  • UIViewController dismissModalViewControllerAnimated: causes main window to disappear

    - by Jim
    I want to present a modal mail dialogue like so in the iPad app: MFMailComposeViewController* picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject:title]; [picker setMessageBody:[NSString stringWithFormat:[self emailBody], title, [link absoluteString]] isHTML:YES]; [self.viewController presentModalViewController:picker animated:YES]; The following delegate is called when the user sends/cancels: - (void) mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self.viewController dismissModalViewControllerAnimated:YES]; } This works great in portrait mode. In landscape mode the right hand pane of the UISplitViewController completely disappears.

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  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

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  • show UIAlertView when In app purchase is in progress

    - by edie
    Hi... I've added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I've put my alert view in this way in my StoreObserver: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchasing: [self stillPurchasing]; // this creates an alertView and shows break; case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } - (void) stillPurchasing { UIAlertView *alert = [[UIAlertView alloc]initWithTitle: @"In App Purchase" message: @"Processing your purchase..." delegate: nil cancelButtonTitle: nil otherButtonTitles: nil]; self.alertView = alert; [alert release]; UIActivityIndicatorView *ind = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle: UIActivityIndicatorViewStyleWhiteLarge]; self.indicator = ind; [ind release]; [self.indicator startAnimating]; [self.alertView addSubview: self.indicator]; [self.alertView show]; } When I tap my the buy button this UIAlertView shows together with my UIActivityIndicator.. But when the transaction completes the alertView still on the top of the view and the Indicator was the only one that was removed. My question was how should I release the alertView? Or where/When should I release it. I've added these command to release my alertView and Indicator on these cases: case SKPaymentTransactionStatePurchased: case SKPaymentTransactionStateFailed: case SKPaymentTransactionStateRestored: [self.indicator stopAnimating]; [self.indicator removeFromSuperview]; [self.alertView release]; [self.indicator release]; I've only added the alertView to show that the purchasing was still in progress. Any suggestion to create any feedback to users will be thankful for me.. Thanks

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  • More specific NSNumberFormatter failure behaviour

    - by Volte
    I have an NSTextField into which I need the user to enter a number between a max and min, and it would be nice if I could detect when the NSNumberFormatter fails that particular test so I can either display a nicer message ("The number is too large" is not very helpful, it needs to display the valid range) or simply set the field automatically to the nearest valid value. I've looked at the NSTextField delegate's -control:didFailToFormatString:errorDescription: method which doesn't seem to allow you to modify the error, and I've looked at overriding the NSNumberFormatter's -getObjectValue:forString:range:error: method which does give me an NSError that I can modify, but there doesn't seem to be any way to determine which specific error was returned. Since I am just entering a simple integer, I don't need most of the functionality in NSNumberFormatter, would I be better off just writing my own formatter from scratch?

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  • Adding a UIPickerView over a UITabBarController

    - by Kai
    I'm trying to have a UIPickerView slide from the bottom of the screen (over the top of a tab bar) but can't seem to get it to show up. The actual code for the animation is coming from one of Apple's example code projects (DateCell). I'm calling this code from the first view controller (FirstViewController.m) under the tab bar controller. - (IBAction)showModePicker:(id)sender { if (self.modePicker.superview == nil) { [self.view.window addSubview:self.modePicker]; // size up the picker view to our screen and compute the start/end frame origin for our slide up animation // // compute the start frame CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGSize pickerSize = [self.modePicker sizeThatFits:CGSizeZero]; CGRect startRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height, pickerSize.width, pickerSize.height); self.modePicker.frame = startRect; // compute the end frame CGRect pickerRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height - pickerSize.height, pickerSize.width, pickerSize.height); // start the slide up animation [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // we need to perform some post operations after the animation is complete [UIView setAnimationDelegate:self]; self.modePicker.frame = pickerRect; // shrink the vertical size to make room for the picker CGRect newFrame = self.view.frame; newFrame.size.height -= self.modePicker.frame.size.height; self.view.frame = newFrame; [UIView commitAnimations]; // add the "Done" button to the nav bar self.navigationItem.rightBarButtonItem = self.doneButton; }} Whenever this action fires via a UIBarButtonItem that lives in a UINavigationBar (which is all under the FirstViewController) nothing happens. Can anyone please offer some advice?

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • TTTabItem in three20 icon not working?

    - by Frank
    I have been trying to get TTTabItem to work with images. And I dug up that you can set the icon to an image file. This is my implemenation: TTTabItem *tab1 = [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease]; tab1.icon = @"bundle://icon_eat_min.png"; filterBar.tabItems = [NSArray arrayWithObjects: tab1, nil]; [scrollView addSubview:filterBar]; However, my icon doesn't even appear. I even search through this group: http://groups.google.com/group/three20/browse_thread/thread/f879f6643... and override the rounded style. But I am just contemplating why would you have an something you can set and not have it work? or am i doing this badly

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  • Stack Overflow when debugging application in iPhone simulator

    - by mjdth
    I'm getting this every time I attempt to debug my app in the simulator: [Session started at 2010-05-11 16:16:52 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-1467) (Wed Apr 21 06:57:21 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 51573. Program received signal: “EXC_BAD_ACCESS”. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Cannot call into the loader at present, it is locked.) I've looked around and found a few similar cases, but they all seem to be related to a missing file and an extra necessary build phase. I'm getting no notification of a missing file here so I'm not sure where to start to fix this and get the app running again. Thanks for any insight!

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  • Crashing the OS X Pasteboard

    - by Ben Packard
    I have an application that reads in text by emulating CMD-C copy commands and reading the pasteboard - unfortunately this the only way to achieve what I need. Occasionally, something goes wrong in execution (not sure yet if it's related to the copy command or not) and the app crashes. Once in a while, this has a knock on effect on the system-wide pasteboard - any other application that is running will crash if I attempt a copy, cut, or paste. Is there a robust way to handle this - something I should be doing with the NSPasteboard before exiting? Any information on what might be happening is appreciated. For completeness, here are the only snippets of code that access the pasteboard: Reading from the pasteboard: NSString *pBoardText = [[NSPasteboard generalPasteboard]stringForType:NSStringPboardType]; Initially clearing the pasteboard (I run this only once, at launch): [[NSPasteboard generalPasteboard] declareTypes: [NSArray arrayWithObject:NSStringPboardType] owner: self]; [[NSPasteboard generalPasteboard] setString: @"" forType: NSStringPboardType];

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • UITextView in UITableViewCell scrolling problems.

    - by jrtc27
    Ok. I have made a custom cell for my table, and it contains a text view. When I have multiple lines in the text view, I can scroll up and down, but in doing this the table also scrolls. How can I stop this behaviour? If anyone needs parts of my code or further details, please just ask. I am more than willing. Thank you for your help

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  • UITableViewCell is 1px shorter in didSelectRowAtIndexPath than cellForRowAtIndexPath

    - by Calvin L
    I have a UITableViewCell that I create in tableView:cellForRowAtIndexPath:. In that method I call: UITableViewCell *cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil] autorelease]; NSLog(@"Cell height: %f", cell.contentView.frame.size.height); This gives me a return value of 44.000000. Then in my tableView:didSelectRowAtIndexPath: method, I call: UITableViewCell *cell = [tableView cellForRowAtIndexPath: indexPath]; NSLog(@"Cell height: %f", cell.contentView.frame.size.height); And this gives me a return value of 43.000000. Aren't they the same cell? What gives?

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  • Problem with reusing UITableViewCell's

    - by Sheehan Alam
    I have a UITableView that is re-using cells when the user scrolls. Everything appears and scrolls fine, except when the user clicks on an actual row, the highlighted cell displays some text from another cell. I'm not exactly sure why. #define IMAGE_TAG 1111 #define LOGIN_TAG 2222 #define FULL_NAME_TAG 3333 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; STUser *mySTUser = [[[STUser alloc]init]autorelease]; mySTUser = [items objectAtIndex:indexPath.row]; AsyncImageView* asyncImage = nil; UILabel* loginLabel = nil; UILabel* fullNameLabel = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } else { asyncImage = (AsyncImageView *) [cell.contentView viewWithTag:IMAGE_TAG]; loginLabel = (UILabel *) [cell.contentView viewWithTag:LOGIN_TAG]; fullNameLabel = (UILabel *) [cell.contentView viewWithTag:FULL_NAME_TAG]; } // Configure the cell... cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; CGRect frame = CGRectMake(0, 0, 44, 44); asyncImage = [[[AsyncImageView alloc]initWithFrame:frame] autorelease]; asyncImage.tag = IMAGE_TAG; NSURL* url = [NSURL URLWithString:mySTUser.avatar_url_large]; [asyncImage loadImageFromURL:url]; [cell.contentView addSubview:asyncImage]; loginLabel.tag = LOGIN_TAG; CGRect loginLabelFrame = CGRectMake(60, 0, 200, 10); loginLabel = [[[UILabel alloc] initWithFrame:loginLabelFrame] autorelease]; loginLabel.text = [NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:loginLabel]; fullNameLabel.tag = FULL_NAME_TAG; CGRect fullNameLabelFrame = CGRectMake(60, 20, 200, 10); fullNameLabel = [[[UILabel alloc] initWithFrame:fullNameLabelFrame] autorelease]; fullNameLabel.text = [NSString stringWithFormat:@"%@ %@",mySTUser.first_name, mySTUser.last_name]; //[NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:fullNameLabel]; return cell; }

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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  • Custom Scrollbar for UITableView

    - by iFloh
    the iTunes song list display is a TableView that has a dotted scrollbar on the right which allows me to jump to a relative position of the list (i.e. if I click the bar at 2/3 down I am scrolled to the 66% position of the list. I want to do the same in my UITableView, but am not sure whether this is standard functionality that I can use (which class?) or whether this is a custom build ... If the latter, has someone got some samplecode that I could use as a template?

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  • Creating simple waveforms with CoreAudio

    - by Koning Baard
    I am new to CoreAudio, and I would like to output a simple sine wave and square wave with a given frequency and amplitude through the speakers using CA. I don't want to use sound files as I want to synthesize the sound. What do I need to do this? And can you give me an example or tutorial? Thanks.

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  • How to make controls "tabable" when loaded from plugin in Cocoa app?

    - by Randall
    I have an application thad loads in plugins that have their own UI. There is an IBOutlet called ContainerView in my AppDelegate. When the plugin loads, it puts its own view (that is stored in a xib in the plugin bundle) into the Container view like so [ContainerView addSubview:viewFromPlugin]; When the view loads, everything is fine but when I press tab the only controls that get any focus are ones outside of the ContainerView and none of them inside it get focus. I've tried setting the container view as the initialFirstResponder and I've tried hooking up the nextKeyView from the last button in the tab order to the ContainerView. Thanks.

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