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  • Common programming mistakes in .Net when handling exceptions?

    - by Jared Coleson
    What are some of the most common mistakes you've seen made when handling exceptions? It seems like exception handling can be one of the hardest things to learn how to do "right" in .Net. Especially considering the currently #1 ranked answer to Common programming mistakes for .NET developers to avoid? is related to exception handling. Hopefully by listing some of the most common mistakes we can all learn to handle exceptions better.

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  • What is a data structure for quickly finding non-empty intersections of a list of sets?

    - by Andrey Fedorov
    I have a set of N items, which are sets of integers, let's assume it's ordered and call it I[1..N]. Given a candidate set, I need to find the subset of I which have non-empty intersections with the candidate. So, for example, if: I = [{1,2}, {2,3}, {4,5}] I'm looking to define valid_items(items, candidate), such that: valid_items(I, {1}) == {1} valid_items(I, {2}) == {1, 2} valid_items(I, {3,4}) == {2, 3} I'm trying to optimize for one given set I and a variable candidate sets. Currently I am doing this by caching items_containing[n] = {the sets which contain n}. In the above example, that would be: items_containing = [{}, {1}, {1,2}, {2}, {3}, {3}] That is, 0 is contained in no items, 1 is contained in item 1, 2 is contained in itmes 1 and 2, 2 is contained in item 2, 3 is contained in item 2, and 4 and 5 are contained in item 3. That way, I can define valid_items(I, candidate) = union(items_containing[n] for n in candidate). Is there any more efficient data structure (of a reasonable size) for caching the result of this union? The obvious example of space 2^N is not acceptable, but N or N*log(N) would be.

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  • Have you ever tried programming in Malbolge?

    - by eleven81
    Have you ever tried programming in Malbolge? I have read some of the top links returned by google, here, here, here, and here. I am very intrigued by this prospect, and would like to start playing around. For those of you who have dabbled in Malbolge before, what experiences did you have? Did you have any success? How did you get started, and where did you end up? Thanks!

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  • Great programming quotes

    - by epatel
    There are a lot of great programming quotes out there. Which do you like? Today (Sept 12, 2008) I heard a new one from a friend, Lars-Gunnar, he said "Gud finns i Emacs" (in Swedish). This basically means "God is in Emacs". Still laughing about it here :) What he meant was that a function "gud is grand-unified-debugger" is in Emacs. A great one I think all programmers should know is The Three Great Virtues of a Programmer.

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  • Good programming website like Stack Overflow?

    - by hhafez
    What other good collaborative programming/software development/engineering websites do you know of? I'm not looking for language or platform specific websites. Nor am I looking for something similar to the format of Stack Overflow. My main criteria is that the community is knowledgeable, helpful active friendly I know the question is open ended/subjective but I'd like to know as many places where I can get the help of my peers. The accepted answer will contain links to your recommended sites have a short description be concise be highly voted by your peers

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  • efficacy of register allocation algorithms!

    - by aksci
    i'm trying to do a research/project on register allocation using graph coloring where i am to test the efficiency of different optimizing register allocation algorithms in different scenarios. how do i start? what are the prerequisites and the grounds with which i can test them. what all algos can i use? thank you!

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  • Git dirctet acyclic graph - children know their parents but not the other way around

    - by dayscott
    Git is implemented as a directed acyclic graph. Children know their parents but not the other way round. This makes sense because i can reach every commit only through a branch or a tag ( generally speaking through a reference). That's how i traverse the tree. What other reasons had the developers of Git to make "the children know their parents but not the other way around"?/ What are the key benefits of this?

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  • winwindows programming problem

    - by Jayjitraj
    I want to write programming which will connect to a network for some second then disconnect from it and it should be that much fast that other application should not fill it is disconnected so on which layer should i program i know how to disconnect and connect to the network so any suggestion ...... thanks in advance....

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  • What does the q in a q-grammar stand for?

    - by Aru
    So I've been reading sites and the classic books on compilers, reading about s-grammar and q-grammars I wondered what the s and q stand for, I think the s stands for simple grammar. While the q...well, I have no idea. What does the q in a q-grammar stand for?

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  • distributed system programming with php

    - by ranganaMIT
    Hi guys, I'm doing a system for a hospital in my country as the final year project of my degree, my supervisor specially asked me to use php and mysql for this. i don't have any experience with distributed systems and php programming, can any one help me out to build my base and improove my knowledge stating some sites, books to refer to overcome this matter. regards, rangana.

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  • windows programming problem

    - by Jayjitraj
    I want to write programming which will connect to a network for some second then disconnect from it and it should be that much fast that other application should not fill it is disconnected so on which layer should i program i know how to disconnect and connect to the network so any suggestion ...... thanks in advance....

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  • Throughput measurements

    - by dotsid
    I wrote simple load testing tool for testing performance of Java modules. One problem I faced is algorithm of throughput measurements. Tests are executed in several thread (client configure how much times test should be repeated), and execution time is logged. So, when tests are finished we have following history: 4 test executions 2 threads 36ms overall time - idle * test execution 5ms 9ms 4ms 13ms T1 |-*****-*********-****-*************-| 3ms 6ms 7ms 11ms T2 |-***-******-*******-***********-----| <-----------------36ms---------------> For the moment I calculate throughput (per second) in a following way: 1000 / overallTime * threadCount. But there is problem. What if one thread will complete it's own tests more quickly (for whatever reason): 3ms 3ms 3ms 3ms T1 |-***-***-***-***----------------| 3ms 6ms 7ms 11ms T2 |-***-******-*******-***********-| <--------------32ms--------------> In this case actual throughput is much better because of measured throughput is bounded by the most slow thread. So, my question is how should I measure throughput of code execution in multithreaded environment.

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  • determine if intersection of a set with conjunction of two other sets is empty

    - by koen
    For any three given sets A, B and C: is there a way to determine (programmatically) whether there is an element of A that is part of the conjunction of B and C? example: A: all numbers greater than 3 B: all numbers lesser than 7 C: all numbers that equal 5 In this case there is an element in set A, being the number 5, that fits. I'm implementing this as specifications, so this numerical range is just an example. A, B, C could be anything.

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • Are mathematical Algorithms protected by copyright?

    - by analogy
    I wish to implement an algorithm which i read in a journal paper in my software (commercial). I want to know if this is allowed or not. The algorithm in question is described in http://arxiv.org/abs/0709.2938 It is a very simple algorithm and a number of implementations exist in python (http://igraph.sourceforge.net/) and java. One of them is in gpl another which i got from a different researcher and had no license attached. There are significant differences in two implementations, e.g. second one uses threads and multiple cores. It is possible to rewrite/ (not translate) the algorithm. So can I use it in my software or on a server for commercial purpose. Thanks UPDATE: I am completely aware of copyright on the text of paper, it was published in phys rev E. I am concerned with use of the algorithm, in commercial software. Also the publication means that unless the patent has been already filed. The method has been disclosed publicly hence barring patent in future. Also the GPL implementation is not by authors themselves but comes from a third party. Finally i am not using the GPL implementation but creating my own using C++.

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  • The Immerman-Szelepcsenyi Theorem

    - by Daniel Lorch
    In the Immerman-Szelepcsenyi Theorem, two algorithms are specified that use non-determinisim. There is a rather lengthy algorithm using "inductive counting", which determines the number of reachable configurations for a given non-deterministic turing machine. The algorithm looks like this: Let m_{i+1}=0 For all configurations C Let b=0, r=0 For all configurations D Guess a path from I to D in at most i steps If found Let r=r+1 If D=C or D goes to C in 1 step Let b=1 If r<m_i halt and reject Let m_{i+1}=m_{i+1}+b I is the starting configuration. m_i is the number of configurations reachable from the starting configuration in i steps. This algorithm only calculates the "next step", i.e. m_i+1 from m_i. This seems pretty reasonable, but since we have nondeterminisim, why don't we just write: Let m_i = 0 For all configurations C Guess a path from I to C in at most i steps If found m_i = m_i + 1 What is wrong with this algorithm? I am using nondeterminism to guess a path from I to C, and I verify reachability I am iterating through the list of ALL configurations, so I am sure to not miss any configuration I respect space bounds I can generate a certificate (the list of reachable configs) I believe I have a misunderstanding of the "power" of non-determinisim, but I can't figure out where to look next. I am stuck on this for quite a while and I would really appreciate any help.

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