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  • C/C++ Bit Array or Bit Vector

    - by MovieYoda
    Hi, I am learning C/C++ programming & have encountered the usage of 'Bit arrays' or 'Bit Vectors'. Am not able to understand their purpose? here are my doubts - Are they used as boolean flags? Can one use int arrays instead? (more memory of course, but..) What's this concept of Bit-Masking? If bit-masking is simple bit operations to get an appropriate flag, how do one program for them? is it not difficult to do this operation in head to see what the flag would be, as apposed to decimal numbers? I am looking for applications, so that I can understand better. for Eg - Q. You are given a file containing integers in the range (1 to 1 million). There are some duplicates and hence some numbers are missing. Find the fastest way of finding missing numbers? For the above question, I have read solutions telling me to use bit arrays. How would one store each integer in a bit?

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  • Is there a more concise regular expression to accomplish this task?

    - by mpminnich
    First off, sorry for the lame title, but I couldn't think of a better one. I need to test a password to ensure the following: Passwords must contain at least 3 of the following: upper case letters lower case letters numbers special characters Here's what I've come up with (it works, but I'm wondering if there is a better way to do this): Dim lowerCase As New Regex("[a-z]") Dim upperCase As New Regex("[A-Z]") Dim numbers As New Regex("\d") Dim special As New Regex("[\\\.\+\*\?\^\$\[\]\(\)\|\{\}\/\'\#]") Dim count As Int16 = 0 If Not lowerCase.IsMatch(txtUpdatepass.Text) Then count += 1 End If If Not upperCase.IsMatch(txtUpdatepass.Text) Then count += 1 End If If Not numbers.IsMatch(txtUpdatepass.Text) Then count += 1 End If If Not special.IsMatch(txtUpdatepass.Text) Then count += 1 End If If at least 3 of the criteria have not been met, I handle it. I'm not well versed in regular expressions and have been reading numerous tutorials on the web. Is there a way to combine all 4 regexes into one? But I guess doing that would not allow me to check if at least 3 of the criteria are met. On a side note, is there a site that has an exhaustive list of all characters that would need to be escaped in the regex (those that have special meaning - eg. $, ^, etc.)? As always, TIA. I can't express enough how awesome I think this site is.

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  • Fastest method to define whether a number is a triangular number

    - by psihodelia
    A triangular number is the sum of the n natural numbers from 1 to n. What is the fastest method to find whether a given positive integer number is a triangular one? I suppose, there must be a hidden pattern in a binary representation of such numbers (like if you need to find whether a number is even/odd you check its least significant bit). Here is a cut of the first 1200th up to 1300th triangular numbers, you can easily see a bit-pattern here (if not, try to zoom out): (720600, '10101111111011011000') (721801, '10110000001110001001') (723003, '10110000100000111011') (724206, '10110000110011101110') (725410, '10110001000110100010') (726615, '10110001011001010111') (727821, '10110001101100001101') (729028, '10110001111111000100') (730236, '10110010010001111100') (731445, '10110010100100110101') (732655, '10110010110111101111') (733866, '10110011001010101010') (735078, '10110011011101100110') (736291, '10110011110000100011') (737505, '10110100000011100001') (738720, '10110100010110100000') (739936, '10110100101001100000') (741153, '10110100111100100001') (742371, '10110101001111100011') (743590, '10110101100010100110') (744810, '10110101110101101010') (746031, '10110110001000101111') (747253, '10110110011011110101') (748476, '10110110101110111100') (749700, '10110111000010000100') (750925, '10110111010101001101') (752151, '10110111101000010111') (753378, '10110111111011100010') (754606, '10111000001110101110') (755835, '10111000100001111011') (757065, '10111000110101001001') (758296, '10111001001000011000') (759528, '10111001011011101000') (760761, '10111001101110111001') (761995, '10111010000010001011') (763230, '10111010010101011110') (764466, '10111010101000110010') (765703, '10111010111100000111') (766941, '10111011001111011101') (768180, '10111011100010110100') (769420, '10111011110110001100') (770661, '10111100001001100101') (771903, '10111100011100111111') (773146, '10111100110000011010') (774390, '10111101000011110110') (775635, '10111101010111010011') (776881, '10111101101010110001') (778128, '10111101111110010000') (779376, '10111110010001110000') (780625, '10111110100101010001') (781875, '10111110111000110011') (783126, '10111111001100010110') (784378, '10111111011111111010') (785631, '10111111110011011111') (786885, '11000000000111000101') (788140, '11000000011010101100') (789396, '11000000101110010100') (790653, '11000001000001111101') (791911, '11000001010101100111') (793170, '11000001101001010010') (794430, '11000001111100111110') (795691, '11000010010000101011') (796953, '11000010100100011001') (798216, '11000010111000001000') (799480, '11000011001011111000') (800745, '11000011011111101001') (802011, '11000011110011011011') (803278, '11000100000111001110') (804546, '11000100011011000010') (805815, '11000100101110110111') (807085, '11000101000010101101') (808356, '11000101010110100100') (809628, '11000101101010011100') (810901, '11000101111110010101') (812175, '11000110010010001111') (813450, '11000110100110001010') (814726, '11000110111010000110') (816003, '11000111001110000011') (817281, '11000111100010000001') (818560, '11000111110110000000') (819840, '11001000001010000000') (821121, '11001000011110000001') (822403, '11001000110010000011') (823686, '11001001000110000110') (824970, '11001001011010001010') (826255, '11001001101110001111') (827541, '11001010000010010101') (828828, '11001010010110011100') (830116, '11001010101010100100') (831405, '11001010111110101101') (832695, '11001011010010110111') (833986, '11001011100111000010') (835278, '11001011111011001110') (836571, '11001100001111011011') (837865, '11001100100011101001') (839160, '11001100110111111000') (840456, '11001101001100001000') (841753, '11001101100000011001') (843051, '11001101110100101011') (844350, '11001110001000111110') For example, can you also see a rotated normal distribution curve, represented by zeros between 807085 and 831405?

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  • generate k distinct number less then n

    - by davit-datuashvili
    hi i have following question task is this generate k distinct positive numbers less then n without duplication my method is following first create array size of k where we should write these numbers int a[]=new int[k]; //now i am going to cretae another array where i check if (at given number position is 1 then generate number again else put this number in a array and continue cycle i put here a piece of code and explanations int a[]=new int[k]; int t[]=new int[n+1]; Random r=new Random(); for (int i==0;i<t.length;i++){ t[i]=0;//initialize it to zero } int m=0;//initialize it also for (int i=0;i<a.length;i++){ m=r.nextInt(n);//random element between 0 and n if (t[m]==1){ //i have problem with this i want in case of duplication element occurs repeats this steps afain until there will be different number else{ t[m]=1; x[i]=m; } } so i fill concret my problem if t[m]==1 it means that this element occurs already so i want to generate new number but problem is that number of generated numbers will not be k beacuse if i==0 and occurs duplicate element and we write continue then it will switch at i==1 i need like goto for repeat step or for (int i=0;i<x.length;i++){ loop: m=r.nextInt(n); if ( x[m]==1){ continue loop; } else{ x[m]=1; a[i]=m; continue;//continue next step at i=1 and so on } } i need this code in java please help

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  • question about permut-by-sorting

    - by davit-datuashvili
    hi i have following question from book introduction in algorithms second edition there is such problem suppose we have some array A int a[]={1,2,3,4} and we have some random priorities array P={36,3,97,19} we shoud permut array a randomly using this priorities array here is pseudo code P ERMUTE -B Y-S ORTING ( A) 1 n ? length[A] 2 for i ? 1 to n do P[i] = R ANDOM(1, n 3 ) 3 4 sort A, using P as sort keys 5 return A and result will be permuted array B={2, 4, 1, 3}; please help any ideas i have done this code and need aideas how continue import java.util.*; public class Permut { public static void main(String[]args){ Random r=new Random(); int a[]=new int[]{1,2,3,4}; int n=a.length; int b[]=new int[a.length]; int p[]=new int[a.length]; for (int i=0;i<p.length;i++){ p[i]=r.nextInt(n*n*n)+1; } // for (int i=0;i<p.length;i++){ // System.out.println(p[i]); //} } } please help

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  • Iterating over a String to check for a number and printing out the String value if it doesn't have a number

    - by wheelerlc64
    I have set up my function for checking for a number in a String, and printing out that String if it has no numbers, and putting up an error message if it does. Here is my code: public class NumberFunction { public boolean containsNbr(String str) { boolean containsNbr = false; if(str != null && !str.isEmpty()) { for(char c : str.toCharArray()) { if(containsNbr = Character.isDigit(c)) { System.out.println("Can't contain numbers in the word."); break; } else { System.out.println(str); } } } return containsNbr; } } import com.imports.validationexample.function.NumberFunction; public class Main { public static void main(String[] args) { NumberFunction nf = new NumberFunction(); System.out.println(nf.containsNbr("bill4")); } } I am trying to get it to print out the result to the console, but the result keeps printing multiple times and prints the boolean value, which I do not want, something like this: bill4 bill4 bill4 bill4 Can't contain numbers in the word. true Why is this happening? I've tried casting but that hasn't worked out either. Any help would be much appreciated.

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  • Printing the results in the original order

    - by Sam
    String[] numbers = new String[] {"3", "4", "s", "a", "c", "h", "i", "n", "t", "e", "n", "d", "u", "l", "k"}; Map<String, Integer> map = new HashMap<String, Integer>(); for (int i = 0; i < numbers.length; i++) { String key = numbers[i]; if (map.containsKey(key)) { int occurrence = map.get(key); occurrence++; map.put(key, occurrence); } else { map.put(key, 1); }// end of if else }// end of for loop Iterator<String> iterator = map.keySet().iterator(); while (iterator.hasNext()) { String key = iterator.next(); int occurrence = map.get(key); System.out.println(key + " occur " + occurrence + " time(s)."); } This program tries to count the number of occurrences of a string. When I execute it I am getting the answer, but the output is not in the original order, it is shuffled. How can I output the strings in the original order?

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  • Find existence of number in a sorted list in constant time? (Interview question)

    - by Rich
    I'm studying for upcoming interviews and have encountered this question several times (written verbatim) Find or determine non existence of a number in a sorted list of N numbers where the numbers range over M, M N and N large enough to span multiple disks. Algorithm to beat O(log n); bonus points for constant time algorithm. First of all, I'm not sure if this is a question with a real solution. My colleagues and I have mused over this problem for weeks and it seems ill formed (of course, just because we can't think of a solution doesn't mean there isn't one). A few questions I would have asked the interviewer are: Are there repeats in the sorted list? What's the relationship to the number of disks and N? One approach I considered was to binary search the min/max of each disk to determine the disk that should hold that number, if it exists, then binary search on the disk itself. Of course this is only an order of magnitude speedup if the number of disks is large and you also have a sorted list of disks. I think this would yield some sort of O(log log n) time. As for the M N hint, perhaps if you know how many numbers are on a disk and what the range is, you could use the pigeonhole principle to rule out some cases some of the time, but I can't figure out an order of magnitude improvement. Also, "bonus points for constant time algorithm" makes me a bit suspicious. Any thoughts, solutions, or relevant history of this problem?

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  • How can I put back a character that I've read when I detect it's the start of a new row?

    - by gcc
    char nm; int i=0; double thelow, theupp; double numbers[200]; for(i=0;i<4;++i) { { char nm; double thelow,theupp; /*after erased ,created again*/ scanf("%c %lf %lf", &nm, &thelow, &theupp); for (k = 0; ; ++k) ; { scanf("%lf",numbers[k]); if(numbers[k]=='\n') break; } /*calling function and sending data(nm,..) to it*/ } /*after } is seen (nm ..) is erased*/ ; } I want say compiler : hey my dear code read only i-th row,dont touch characters at placed in next line. because characters at placed in next line is token after i increased by 1 and nm ,thelow,theupp is being zero or erased after then again created. how can I do ? input; D -1.5 0.5 .012 .025 .05 .1 .1 .1 .025 .012 0 0 0 .012 .025 .1 .2 .1 .05 .039 .025 .025 B 1 3 .117 .058 .029 .015 .007 .007 .007 .015 .022 .029 .036 .044 .051 .058 .066 .073 .080 .088 .095 .103

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  • Calculating percent "x/y * 100" always results in 0?

    - by Patrick Beninga
    In my assignment i have to make a simple version of Craps, for some reason the percentage assignments always produce 0 even when both variables are non 0, here is the code. import java.util.Random; Header, note the variables public class Craps { private int die1, die2,myRoll ,myBet,point,myWins,myLosses; private double winPercent,lossPercent; private Random r = new Random(); Just rolls two dies and produces their some. public int roll(){ die1 = r.nextInt(6)+1; die2 = r.nextInt(6)+1; return(die1 + die2); } The Play method, this just loops through the game. public void play(){ myRoll = roll(); point = 0; if(myRoll == 2 ||myRoll == 3 || myRoll == 12){ System.out.println("You lose!"); myLosses++; }else if(myRoll == 7 || myRoll == 11){ System.out.println("You win!"); myWins++; }else{ point = myRoll; do { myRoll = roll(); }while(myRoll != 7 && myRoll != point); if(myRoll == point){ System.out.println("You win!"); myWins++; }else{ System.out.println("You lose!"); myLosses++; } } } This is where the bug is, this is the tester method. public void tester(int howMany){ int i = 0; while(i < howMany){ play(); i++; } bug is right here in these assignments statements winPercent = myWins/i * 100; lossPercent = myLosses/i* 100; System.out.println("program ran "+i+" times "+winPercent+"% wins "+ lossPercent+"% losses with "+myWins+" wins and "+myLosses+" losses"); } }

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  • Python - creating a list with 2 characteristics bug

    - by user2733911
    The goal is to create a list of 99 elements. All elements must be 1s or 0s. The first element must be a 1. There must be 7 1s in total. import random import math import time # constants determined through testing generation_constant = 0.96 def generate_candidate(): coin_vector = [] coin_vector.append(1) for i in range(0, 99): random_value = random.random() if (random_value > generation_constant): coin_vector.append(1) else: coin_vector.append(0) return coin_vector def validate_candidate(vector): vector_sum = sum(vector) sum_test = False if (vector_sum == 7): sum_test = True first_slot = vector[0] first_test = False if (first_slot == 1): first_test = True return (sum_test and first_test) vector1 = generate_candidate() while (validate_candidate(vector1) == False): vector1 = generate_candidate() print vector1, sum(vector1), validate_candidate(vector1) Most of the time, the output is correct, saying something like [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0] 7 True but sometimes, the output is: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] 2 False What exactly am I doing wrong?

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  • getting duplicate array output - java

    - by dowln
    Hello, Can someone could be kind and help me out here. Thanks in advance... My code below outputs the string as duplicates. I don't want to use Sets or ArrayList. I am using java.util.Random. I am trying to write a code that checks if string has already been randomly outputted and if it does, then it won't display. Where I am going wrong and how do I fix this. public class Worldcountries { private static Random nums = new Random(); private static String[] countries = { "America", "Candada", "Chile", "Argentina" }; public static int Dice() { return (generator.nums.nextInt(6) + 1); } public String randomCounties() { String aTemp = " "; int numOfTimes = Dice(); int dup = 0; for(int i=0 ; i<numOfTimes; i++) { // I think it's in the if statement where I am going wrong. if (!countries[i].equals(countries[i])) { i = i + 1; } else { dup--; } // and maybe here aTemp = aTemp + countries[nums.nextInt(countries.length)]; aTemp = aTemp + ","; } return aTemp; } } So the output I am getting (randomly) is, "America, America, Chile" when it should be "America, Chile".

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  • Microsoft and jQuery

    - by Rick Strahl
    The jQuery JavaScript library has been steadily getting more popular and with recent developments from Microsoft, jQuery is also getting ever more exposure on the ASP.NET platform including now directly from Microsoft. jQuery is a light weight, open source DOM manipulation library for JavaScript that has changed how many developers think about JavaScript. You can download it and find more information on jQuery on www.jquery.com. For me jQuery has had a huge impact on how I develop Web applications and was probably the main reason I went from dreading to do JavaScript development to actually looking forward to implementing client side JavaScript functionality. It has also had a profound impact on my JavaScript skill level for me by seeing how the library accomplishes things (and often reviewing the terse but excellent source code). jQuery made an uncomfortable development platform (JavaScript + DOM) a joy to work on. Although jQuery is by no means the only JavaScript library out there, its ease of use, small size, huge community of plug-ins and pure usefulness has made it easily the most popular JavaScript library available today. As a long time jQuery user, I’ve been excited to see the developments from Microsoft that are bringing jQuery to more ASP.NET developers and providing more integration with jQuery for ASP.NET’s core features rather than relying on the ASP.NET AJAX library. Microsoft and jQuery – making Friends jQuery is an open source project but in the last couple of years Microsoft has really thrown its weight behind supporting this open source library as a supported component on the Microsoft platform. When I say supported I literally mean supported: Microsoft now offers actual tech support for jQuery as part of their Product Support Services (PSS) as jQuery integration has become part of several of the ASP.NET toolkits and ships in several of the default Web project templates in Visual Studio 2010. The ASP.NET MVC 3 framework (still in Beta) also uses jQuery for a variety of client side support features including client side validation and we can look forward toward more integration of client side functionality via jQuery in both MVC and WebForms in the future. In other words jQuery is becoming an optional but included component of the ASP.NET platform. PSS support means that support staff will answer jQuery related support questions as part of any support incidents related to ASP.NET which provides some piece of mind to some corporate development shops that require end to end support from Microsoft. In addition to including jQuery and supporting it, Microsoft has also been getting involved in providing development resources for extending jQuery’s functionality via plug-ins. Microsoft’s last version of the Microsoft Ajax Library – which is the successor to the native ASP.NET AJAX Library – included some really cool functionality for client templates, databinding and localization. As it turns out Microsoft has rebuilt most of that functionality using jQuery as the base API and provided jQuery plug-ins of these components. Very recently these three plug-ins were submitted and have been approved for inclusion in the official jQuery plug-in repository and been taken over by the jQuery team for further improvements and maintenance. Even more surprising: The jQuery-templates component has actually been approved for inclusion in the next major update of the jQuery core in jQuery V1.5, which means it will become a native feature that doesn’t require additional script files to be loaded. Imagine this – an open source contribution from Microsoft that has been accepted into a major open source project for a core feature improvement. Microsoft has come a long way indeed! What the Microsoft Involvement with jQuery means to you For Microsoft jQuery support is a strategic decision that affects their direction in client side development, but nothing stopped you from using jQuery in your applications prior to Microsoft’s official backing and in fact a large chunk of developers did so readily prior to Microsoft’s announcement. Official support from Microsoft brings a few benefits to developers however. jQuery support in Visual Studio 2010 means built-in support for jQuery IntelliSense, automatically added jQuery scripts in many projects types and a common base for client side functionality that actually uses what most developers are already using. If you have already been using jQuery and were worried about straying from the Microsoft line and their internal Microsoft Ajax Library – worry no more. With official support and the change in direction towards jQuery Microsoft is now following along what most in the ASP.NET community had already been doing by using jQuery, which is likely the reason for Microsoft’s shift in direction in the first place. ASP.NET AJAX and the Microsoft AJAX Library weren’t bad technology – there was tons of useful functionality buried in these libraries. However, these libraries never got off the ground, mainly because early incarnations were squarely aimed at control/component developers rather than application developers. For all the functionality that these controls provided for control developers they lacked in useful and easily usable application developer functionality that was easily accessible in day to day client side development. The result was that even though Microsoft shipped support for these tools in the box (in .NET 3.5 and 4.0), other than for the internal support in ASP.NET for things like the UpdatePanel and the ASP.NET AJAX Control Toolkit as well as some third party vendors, the Microsoft client libraries were largely ignored by the developer community opening the door for other client side solutions. Microsoft seems to be acknowledging developer choice in this case: Many more developers were going down the jQuery path rather than using the Microsoft built libraries and there seems to be little sense in continuing development of a technology that largely goes unused by the majority of developers. Kudos for Microsoft for recognizing this and gracefully changing directions. Note that even though there will be no further development in the Microsoft client libraries they will continue to be supported so if you’re using them in your applications there’s no reason to start running for the exit in a panic and start re-writing everything with jQuery. Although that might be a reasonable choice in some cases, jQuery and the Microsoft libraries work well side by side so that you can leave existing solutions untouched even as you enhance them with jQuery. The Microsoft jQuery Plug-ins – Solid Core Features One of the most interesting developments in Microsoft’s embracing of jQuery is that Microsoft has started contributing to jQuery via standard mechanism set for jQuery developers: By submitting plug-ins. Microsoft took some of the nicest new features of the unpublished Microsoft Ajax Client Library and re-wrote these components for jQuery and then submitted them as plug-ins to the jQuery plug-in repository. Accepted plug-ins get taken over by the jQuery team and that’s exactly what happened with the three plug-ins submitted by Microsoft with the templating plug-in even getting slated to be published as part of the jQuery core in the next major release (1.5). The following plug-ins are provided by Microsoft: jQuery Templates – a client side template rendering engine jQuery Data Link – a client side databinder that can synchronize changes without code jQuery Globalization – provides formatting and conversion features for dates and numbers The first two are ports of functionality that was slated for the Microsoft Ajax Library while functionality for the globalization library provides functionality that was already found in the original ASP.NET AJAX library. To me all three plug-ins address a pressing need in client side applications and provide functionality I’ve previously used in other incarnations, but with more complete implementations. Let’s take a close look at these plug-ins. jQuery Templates http://api.jquery.com/category/plugins/templates/ Client side templating is a key component for building rich JavaScript applications in the browser. Templating on the client lets you avoid from manually creating markup by creating DOM nodes and injecting them individually into the document via code. Rather you can create markup templates – similar to the way you create classic ASP server markup – and merge data into these templates to render HTML which you can then inject into the document or replace existing content with. Output from templates are rendered as a jQuery matched set and can then be easily inserted into the document as needed. Templating is key to minimize client side code and reduce repeated code for rendering logic. Instead a single template can be used in many places for updating and adding content to existing pages. Further if you build pure AJAX interfaces that rely entirely on client rendering of the initial page content, templates allow you to a use a single markup template to handle all rendering of each specific HTML section/element. I’ve used a number of different client rendering template engines with jQuery in the past including jTemplates (a PHP style templating engine) and a modified version of John Resig’s MicroTemplating engine which I built into my own set of libraries because it’s such a commonly used feature in my client side applications. jQuery templates adds a much richer templating model that allows for sub-templates and access to the data items. Like John Resig’s original Micro Template engine, the core basics of the templating engine create JavaScript code which means that templates can include JavaScript code. To give you a basic idea of how templates work imagine I have an application that downloads a set of stock quotes based on a symbol list then displays them in the document. To do this you can create an ‘item’ template that describes how each of the quotes is renderd as a template inside of the document: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div><div>${LastPrice}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div><div>${LastQuoteTimeString}</div> </div> </script> The ‘template’ is little more than HTML with some markup expressions inside of it that define the template language. Notice the embedded ${} expressions which reference data from the quote objects returned from an AJAX call on the server. You can embed any JavaScript or value expression in these template expressions. There are also a number of structural commands like {{if}} and {{each}} that provide for rudimentary logic inside of your templates as well as commands ({{tmpl}} and {{wrap}}) for nesting templates. You can find more about the full set of markup expressions available in the documentation. To load up this data you can use code like the following: <script type="text/javascript"> //var Proxy = new ServiceProxy("../PageMethods/PageMethodsService.asmx/"); $(document).ready(function () { $("#btnGetQuotes").click(GetQuotes); }); function GetQuotes() { var symbols = $("#txtSymbols").val().split(","); $.ajax({ url: "../PageMethods/PageMethodsService.asmx/GetStockQuotes", data: JSON.stringify({ symbols: symbols }), // parameter map type: "POST", // data has to be POSTed contentType: "application/json", timeout: 10000, dataType: "json", success: function (result) { var quotes = result.d; var jEl = $("#stockTemplate").tmpl(quotes); $("#quoteDisplay").empty().append(jEl); }, error: function (xhr, status) { alert(status + "\r\n" + xhr.responseText); } }); }; </script> In this case an ASMX AJAX service is called to retrieve the stock quotes. The service returns an array of quote objects. The result is returned as an object with the .d property (in Microsoft service style) that returns the actual array of quotes. The template is applied with: var jEl = $("#stockTemplate").tmpl(quotes); which selects the template script tag and uses the .tmpl() function to apply the data to it. The result is a jQuery matched set of elements that can then be appended to the quote display element in the page. The template is merged against an array in this example. When the result is an array the template is automatically applied to each each array item. If you pass a single data item – like say a stock quote – the template works exactly the same way but is applied only once. Templates also have access to a $data item which provides the current data item and information about the tempalte that is currently executing. This makes it possible to keep context within the context of the template itself and also to pass context from a parent template to a child template which is very powerful. Templates can be evaluated by using the template selector and calling the .tmpl() function on the jQuery matched set as shown above or you can use the static $.tmpl() function to provide a template as a string. This allows you to dynamically create templates in code or – more likely – to load templates from the server via AJAX calls. In short there are options The above shows off some of the basics, but there’s much for functionality available in the template engine. Check the documentation link for more information and links to additional examples. The plug-in download also comes with a number of examples that demonstrate functionality. jQuery templates will become a native component in jQuery Core 1.5, so it’s definitely worthwhile checking out the engine today and get familiar with this interface. As much as I’m stoked about templating becoming part of the jQuery core because it’s such an integral part of many applications, there are also a couple shortcomings in the current incarnation: Lack of Error Handling Currently if you embed an expression that is invalid it’s simply not rendered. There’s no error rendered into the template nor do the various  template functions throw errors which leaves finding of bugs as a runtime exercise. I would like some mechanism – optional if possible – to be able to get error info of what is failing in a template when it’s rendered. No String Output Templates are always rendered into a jQuery matched set and there’s no way that I can see to directly render to a string. String output can be useful for debugging as well as opening up templating for creating non-HTML string output. Limited JavaScript Access Unlike John Resig’s original MicroTemplating Engine which was entirely based on JavaScript code generation these templates are limited to a few structured commands that can ‘execute’. There’s no code execution inside of script code which means you’re limited to calling expressions available in global objects or the data item passed in. This may or may not be a big deal depending on the complexity of your template logic. Error handling has been discussed quite a bit and it’s likely there will be some solution to that particualar issue by the time jQuery templates ship. The others are relatively minor issues but something to think about anyway. jQuery Data Link http://api.jquery.com/category/plugins/data-link/ jQuery Data Link provides the ability to do two-way data binding between input controls and an underlying object’s properties. The typical scenario is linking a textbox to a property of an object and have the object updated when the text in the textbox is changed and have the textbox change when the value in the object or the entire object changes. The plug-in also supports converter functions that can be applied to provide the conversion logic from string to some other value typically necessary for mapping things like textbox string input to say a number property and potentially applying additional formatting and calculations. In theory this sounds great, however in reality this plug-in has some serious usability issues. Using the plug-in you can do things like the following to bind data: person = { firstName: "rick", lastName: "strahl"}; $(document).ready( function() { // provide for two-way linking of inputs $("form").link(person); // bind to non-input elements explicitly $("#objFirst").link(person, { firstName: { name: "objFirst", convertBack: function (value, source, target) { $(target).text(value); } } }); $("#objLast").link(person, { lastName: { name: "objLast", convertBack: function (value, source, target) { $(target).text(value); } } }); }); This code hooks up two-way linking between a couple of textboxes on the page and the person object. The first line in the .ready() handler provides mapping of object to form field with the same field names as properties on the object. Note that .link() does NOT bind items into the textboxes when you call .link() – changes are mapped only when values change and you move out of the field. Strike one. The two following commands allow manual binding of values to specific DOM elements which is effectively a one-way bind. You specify the object and a then an explicit mapping where name is an ID in the document. The converter is required to explicitly assign the value to the element. Strike two. You can also detect changes to the underlying object and cause updates to the input elements bound. Unfortunately the syntax to do this is not very natural as you have to rely on the jQuery data object. To update an object’s properties and get change notification looks like this: function updateFirstName() { $(person).data("firstName", person.firstName + " (code updated)"); } This works fine in causing any linked fields to be updated. In the bindings above both the firstName input field and objFirst DOM element gets updated. But the syntax requires you to use a jQuery .data() call for each property change to ensure that the changes are tracked properly. Really? Sure you’re binding through multiple layers of abstraction now but how is that better than just manually assigning values? The code savings (if any) are going to be minimal. As much as I would like to have a WPF/Silverlight/Observable-like binding mechanism in client script, this plug-in doesn’t help much towards that goal in its current incarnation. While you can bind values, the ‘binder’ is too limited to be really useful. If initial values can’t be assigned from the mappings you’re going to end up duplicating work loading the data using some other mechanism. There’s no easy way to re-bind data with a different object altogether since updates trigger only through the .data members. Finally, any non-input elements have to be bound via code that’s fairly verbose and frankly may be more voluminous than what you might write by hand for manual binding and unbinding. Two way binding can be very useful but it has to be easy and most importantly natural. If it’s more work to hook up a binding than writing a couple of lines to do binding/unbinding this sort of thing helps very little in most scenarios. In talking to some of the developers the feature set for Data Link is not complete and they are still soliciting input for features and functionality. If you have ideas on how you want this feature to be more useful get involved and post your recommendations. As it stands, it looks to me like this component needs a lot of love to become useful. For this component to really provide value, bindings need to be able to be refreshed easily and work at the object level, not just the property level. It seems to me we would be much better served by a model binder object that can perform these binding/unbinding tasks in bulk rather than a tool where each link has to be mapped first. I also find the choice of creating a jQuery plug-in questionable – it seems a standalone object – albeit one that relies on the jQuery library – would provide a more intuitive interface than the current forcing of options onto a plug-in style interface. Out of the three Microsoft created components this is by far the least useful and least polished implementation at this point. jQuery Globalization http://github.com/jquery/jquery-global Globalization in JavaScript applications often gets short shrift and part of the reason for this is that natively in JavaScript there’s little support for formatting and parsing of numbers and dates. There are a number of JavaScript libraries out there that provide some support for globalization, but most are limited to a particular portion of globalization. As .NET developers we’re fairly spoiled by the richness of APIs provided in the framework and when dealing with client development one really notices the lack of these features. While you may not necessarily need to localize your application the globalization plug-in also helps with some basic tasks for non-localized applications: Dealing with formatting and parsing of dates and time values. Dates in particular are problematic in JavaScript as there are no formatters whatsoever except the .toString() method which outputs a verbose and next to useless long string. With the globalization plug-in you get a good chunk of the formatting and parsing functionality that the .NET framework provides on the server. You can write code like the following for example to format numbers and dates: var date = new Date(); var output = $.format(date, "MMM. dd, yy") + "\r\n" + $.format(date, "d") + "\r\n" + // 10/25/2010 $.format(1222.32213, "N2") + "\r\n" + $.format(1222.33, "c") + "\r\n"; alert(output); This becomes even more useful if you combine it with templates which can also include any JavaScript expressions. Assuming the globalization plug-in is loaded you can create template expressions that use the $.format function. Here’s the template I used earlier for the stock quote again with a couple of formats applied: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div> <div>${$.format(LastPrice,"N2")}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div> <div>${$.format(LastQuoteTime,"MMM dd, yyyy")}</div> </div> </script> There are also parsing methods that can parse dates and numbers from strings into numbers easily: alert($.parseDate("25.10.2010")); alert($.parseInt("12.222")); // de-DE uses . for thousands separators As you can see culture specific options are taken into account when parsing. The globalization plugin provides rich support for a variety of locales: Get a list of all available cultures Query cultures for culture items (like currency symbol, separators etc.) Localized string names for all calendar related items (days of week, months) Generated off of .NET’s supported locales In short you get much of the same functionality that you already might be using in .NET on the server side. The plugin includes a huge number of locales and an Globalization.all.min.js file that contains the text defaults for each of these locales as well as small locale specific script files that define each of the locale specific settings. It’s highly recommended that you NOT use the huge globalization file that includes all locales, but rather add script references to only those languages you explicitly care about. Overall this plug-in is a welcome helper. Even if you use it with a single locale (like en-US) and do no other localization, you’ll gain solid support for number and date formatting which is a vital feature of many applications. Changes for Microsoft It’s good to see Microsoft coming out of its shell and away from the ‘not-built-here’ mentality that has been so pervasive in the past. It’s especially good to see it applied to jQuery – a technology that has stood in drastic contrast to Microsoft’s own internal efforts in terms of design, usage model and… popularity. It’s great to see that Microsoft is paying attention to what customers prefer to use and supporting the customer sentiment – even if it meant drastically changing course of policy and moving into a more open and sharing environment in the process. The additional jQuery support that has been introduced in the last two years certainly has made lives easier for many developers on the ASP.NET platform. It’s also nice to see Microsoft submitting proposals through the standard jQuery process of plug-ins and getting accepted for various very useful projects. Certainly the jQuery Templates plug-in is going to be very useful to many especially since it will be baked into the jQuery core in jQuery 1.5. I hope we see more of this type of involvement from Microsoft in the future. Kudos!© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  ASP.NET  

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  • Security Issues with Single Page Apps

    - by Stephen.Walther
    Last week, I was asked to do a code review of a Single Page App built using the ASP.NET Web API, Durandal, and Knockout (good stuff!). In particular, I was asked to investigate whether there any special security issues associated with building a Single Page App which are not present in the case of a traditional server-side ASP.NET application. In this blog entry, I discuss two areas in which you need to exercise extra caution when building a Single Page App. I discuss how Single Page Apps are extra vulnerable to both Cross-Site Scripting (XSS) attacks and Cross-Site Request Forgery (CSRF) attacks. This goal of this blog post is NOT to persuade you to avoid writing Single Page Apps. I’m a big fan of Single Page Apps. Instead, the goal is to ensure that you are fully aware of some of the security issues related to Single Page Apps and ensure that you know how to guard against them. Cross-Site Scripting (XSS) Attacks According to WhiteHat Security, over 65% of public websites are open to XSS attacks. That’s bad. By taking advantage of XSS holes in a website, a hacker can steal your credit cards, passwords, or bank account information. Any website that redisplays untrusted information is open to XSS attacks. Let me give you a simple example. Imagine that you want to display the name of the current user on a page. To do this, you create the following server-side ASP.NET page located at http://MajorBank.com/SomePage.aspx: <%@Page Language="C#" %> <html> <head> <title>Some Page</title> </head> <body> Welcome <%= Request["username"] %> </body> </html> Nothing fancy here. Notice that the page displays the current username by using Request[“username”]. Using Request[“username”] displays the username regardless of whether the username is present in a cookie, a form field, or a query string variable. Unfortunately, by using Request[“username”] to redisplay untrusted information, you have now opened your website to XSS attacks. Here’s how. Imagine that an evil hacker creates the following link on another website (hackers.com): <a href="/SomePage.aspx?username=<script src=Evil.js></script>">Visit MajorBank</a> Notice that the link includes a query string variable named username and the value of the username variable is an HTML <SCRIPT> tag which points to a JavaScript file named Evil.js. When anyone clicks on the link, the <SCRIPT> tag will be injected into SomePage.aspx and the Evil.js script will be loaded and executed. What can a hacker do in the Evil.js script? Anything the hacker wants. For example, the hacker could display a popup dialog on the MajorBank.com site which asks the user to enter their password. The script could then post the password back to hackers.com and now the evil hacker has your secret password. ASP.NET Web Forms and ASP.NET MVC have two automatic safeguards against this type of attack: Request Validation and Automatic HTML Encoding. Protecting Coming In (Request Validation) In a server-side ASP.NET app, you are protected against the XSS attack described above by a feature named Request Validation. If you attempt to submit “potentially dangerous” content — such as a JavaScript <SCRIPT> tag — in a form field or query string variable then you get an exception. Unfortunately, Request Validation only applies to server-side apps. Request Validation does not help in the case of a Single Page App. In particular, the ASP.NET Web API does not pay attention to Request Validation. You can post any content you want – including <SCRIPT> tags – to an ASP.NET Web API action. For example, the following HTML page contains a form. When you submit the form, the form data is submitted to an ASP.NET Web API controller on the server using an Ajax request: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> <form data-bind="submit:submit"> <div> <label> User Name: <input data-bind="value:user.userName" /> </label> </div> <div> <label> Email: <input data-bind="value:user.email" /> </label> </div> <div> <input type="submit" value="Submit" /> </div> </form> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { user: { userName: ko.observable(), email: ko.observable() }, submit: function () { $.post("/api/users", ko.toJS(this.user)); } }; ko.applyBindings(viewModel); </script> </body> </html> The form above is using Knockout to bind the form fields to a view model. When you submit the form, the view model is submitted to an ASP.NET Web API action on the server. Here’s the server-side ASP.NET Web API controller and model class: public class UsersController : ApiController { public HttpResponseMessage Post(UserViewModel user) { var userName = user.UserName; return Request.CreateResponse(HttpStatusCode.OK); } } public class UserViewModel { public string UserName { get; set; } public string Email { get; set; } } If you submit the HTML form, you don’t get an error. The “potentially dangerous” content is passed to the server without any exception being thrown. In the screenshot below, you can see that I was able to post a username form field with the value “<script>alert(‘boo’)</script”. So what this means is that you do not get automatic Request Validation in the case of a Single Page App. You need to be extra careful in a Single Page App about ensuring that you do not display untrusted content because you don’t have the Request Validation safety net which you have in a traditional server-side ASP.NET app. Protecting Going Out (Automatic HTML Encoding) Server-side ASP.NET also protects you from XSS attacks when you render content. By default, all content rendered by the razor view engine is HTML encoded. For example, the following razor view displays the text “<b>Hello!</b>” instead of the text “Hello!” in bold: @{ var message = "<b>Hello!</b>"; } @message   If you don’t want to render content as HTML encoded in razor then you need to take the extra step of using the @Html.Raw() helper. In a Web Form page, if you use <%: %> instead of <%= %> then you get automatic HTML Encoding: <%@ Page Language="C#" %> <% var message = "<b>Hello!</b>"; %> <%: message %> This automatic HTML Encoding will prevent many types of XSS attacks. It prevents <script> tags from being rendered and only allows &lt;script&gt; tags to be rendered which are useless for executing JavaScript. (This automatic HTML encoding does not protect you from all forms of XSS attacks. For example, you can assign the value “javascript:alert(‘evil’)” to the Hyperlink control’s NavigateUrl property and execute the JavaScript). The situation with Knockout is more complicated. If you use the Knockout TEXT binding then you get HTML encoded content. On the other hand, if you use the HTML binding then you do not: <!-- This JavaScript DOES NOT execute --> <div data-bind="text:someProp"></div> <!-- This Javacript DOES execute --> <div data-bind="html:someProp"></div> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { someProp : "<script>alert('Evil!')<" + "/script>" }; ko.applyBindings(viewModel); </script>   So, in the page above, the DIV element which uses the TEXT binding is safe from XSS attacks. According to the Knockout documentation: “Since this binding sets your text value using a text node, it’s safe to set any string value without risking HTML or script injection.” Just like server-side HTML encoding, Knockout does not protect you from all types of XSS attacks. For example, there is nothing in Knockout which prevents you from binding JavaScript to a hyperlink like this: <a data-bind="attr:{href:homePageUrl}">Go</a> <script src="Scripts/jquery-1.7.1.min.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { homePageUrl: "javascript:alert('evil!')" }; ko.applyBindings(viewModel); </script> In the page above, the value “javascript:alert(‘evil’)” is bound to the HREF attribute using Knockout. When you click the link, the JavaScript executes. Cross-Site Request Forgery (CSRF) Attacks Cross-Site Request Forgery (CSRF) attacks rely on the fact that a session cookie does not expire until you close your browser. In particular, if you visit and login to MajorBank.com and then you navigate to Hackers.com then you will still be authenticated against MajorBank.com even after you navigate to Hackers.com. Because MajorBank.com cannot tell whether a request is coming from MajorBank.com or Hackers.com, Hackers.com can submit requests to MajorBank.com pretending to be you. For example, Hackers.com can post an HTML form from Hackers.com to MajorBank.com and change your email address at MajorBank.com. Hackers.com can post a form to MajorBank.com using your authentication cookie. After your email address has been changed, by using a password reset page at MajorBank.com, a hacker can access your bank account. To prevent CSRF attacks, you need some mechanism for detecting whether a request is coming from a page loaded from your website or whether the request is coming from some other website. The recommended way of preventing Cross-Site Request Forgery attacks is to use the “Synchronizer Token Pattern” as described here: https://www.owasp.org/index.php/Cross-Site_Request_Forgery_%28CSRF%29_Prevention_Cheat_Sheet When using the Synchronizer Token Pattern, you include a hidden input field which contains a random token whenever you display an HTML form. When the user opens the form, you add a cookie to the user’s browser with the same random token. When the user posts the form, you verify that the hidden form token and the cookie token match. Preventing Cross-Site Request Forgery Attacks with ASP.NET MVC ASP.NET gives you a helper and an action filter which you can use to thwart Cross-Site Request Forgery attacks. For example, the following razor form for creating a product shows how you use the @Html.AntiForgeryToken() helper: @model MvcApplication2.Models.Product <h2>Create Product</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken(); <div> @Html.LabelFor( p => p.Name, "Product Name:") @Html.TextBoxFor( p => p.Name) </div> <div> @Html.LabelFor( p => p.Price, "Product Price:") @Html.TextBoxFor( p => p.Price) </div> <input type="submit" /> } The @Html.AntiForgeryToken() helper generates a random token and assigns a serialized version of the same random token to both a cookie and a hidden form field. (Actually, if you dive into the source code, the AntiForgeryToken() does something a little more complex because it takes advantage of a user’s identity when generating the token). Here’s what the hidden form field looks like: <input name=”__RequestVerificationToken” type=”hidden” value=”NqqZGAmlDHh6fPTNR_mti3nYGUDgpIkCiJHnEEL59S7FNToyyeSo7v4AfzF2i67Cv0qTB1TgmZcqiVtgdkW2NnXgEcBc-iBts0x6WAIShtM1″ /> And here’s what the cookie looks like using the Google Chrome developer toolbar: You use the [ValidateAntiForgeryToken] action filter on the controller action which is the recipient of the form post to validate that the token in the hidden form field matches the token in the cookie. If the tokens don’t match then validation fails and you can’t post the form: public ActionResult Create() { return View(); } [ValidateAntiForgeryToken] [HttpPost] public ActionResult Create(Product productToCreate) { if (ModelState.IsValid) { // save product to db return RedirectToAction("Index"); } return View(); } How does this all work? Let’s imagine that a hacker has copied the Create Product page from MajorBank.com to Hackers.com – the hacker grabs the HTML source and places it at Hackers.com. Now, imagine that the hacker trick you into submitting the Create Product form from Hackers.com to MajorBank.com. You’ll get the following exception: The Cross-Site Request Forgery attack is blocked because the anti-forgery token included in the Create Product form at Hackers.com won’t match the anti-forgery token stored in the cookie in your browser. The tokens were generated at different times for different users so the attack fails. Preventing Cross-Site Request Forgery Attacks with a Single Page App In a Single Page App, you can’t prevent Cross-Site Request Forgery attacks using the same method as a server-side ASP.NET MVC app. In a Single Page App, HTML forms are not generated on the server. Instead, in a Single Page App, forms are loaded dynamically in the browser. Phil Haack has a blog post on this topic where he discusses passing the anti-forgery token in an Ajax header instead of a hidden form field. He also describes how you can create a custom anti-forgery token attribute to compare the token in the Ajax header and the token in the cookie. See: http://haacked.com/archive/2011/10/10/preventing-csrf-with-ajax.aspx Also, take a look at Johan’s update to Phil Haack’s original post: http://johan.driessen.se/posts/Updated-Anti-XSRF-Validation-for-ASP.NET-MVC-4-RC (Other server frameworks such as Rails and Django do something similar. For example, Rails uses an X-CSRF-Token to prevent CSRF attacks which you generate on the server – see http://excid3.com/blog/rails-tip-2-include-csrf-token-with-every-ajax-request/#.UTFtgDDkvL8 ). For example, if you are creating a Durandal app, then you can use the following razor view for your one and only server-side page: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> @Html.AntiForgeryToken() <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that this page includes a call to @Html.AntiForgeryToken() to generate the anti-forgery token. Then, whenever you make an Ajax request in the Durandal app, you can retrieve the anti-forgery token from the razor view and pass the token as a header: var csrfToken = $("input[name='__RequestVerificationToken']").val(); $.ajax({ headers: { __RequestVerificationToken: csrfToken }, type: "POST", dataType: "json", contentType: 'application/json; charset=utf-8', url: "/api/products", data: JSON.stringify({ name: "Milk", price: 2.33 }), statusCode: { 200: function () { alert("Success!"); } } }); Use the following code to create an action filter which you can use to match the header and cookie tokens: using System.Linq; using System.Net.Http; using System.Web.Helpers; using System.Web.Http.Controllers; namespace MvcApplication2.Infrastructure { public class ValidateAjaxAntiForgeryToken : System.Web.Http.AuthorizeAttribute { protected override bool IsAuthorized(HttpActionContext actionContext) { var headerToken = actionContext .Request .Headers .GetValues("__RequestVerificationToken") .FirstOrDefault(); ; var cookieToken = actionContext .Request .Headers .GetCookies() .Select(c => c[AntiForgeryConfig.CookieName]) .FirstOrDefault(); // check for missing cookie or header if (cookieToken == null || headerToken == null) { return false; } // ensure that the cookie matches the header try { AntiForgery.Validate(cookieToken.Value, headerToken); } catch { return false; } return base.IsAuthorized(actionContext); } } } Notice that the action filter derives from the base AuthorizeAttribute. The ValidateAjaxAntiForgeryToken only works when the user is authenticated and it will not work for anonymous requests. Add the action filter to your ASP.NET Web API controller actions like this: [ValidateAjaxAntiForgeryToken] public HttpResponseMessage PostProduct(Product productToCreate) { // add product to db return Request.CreateResponse(HttpStatusCode.OK); } After you complete these steps, it won’t be possible for a hacker to pretend to be you at Hackers.com and submit a form to MajorBank.com. The header token used in the Ajax request won’t travel to Hackers.com. This approach works, but I am not entirely happy with it. The one thing that I don’t like about this approach is that it creates a hard dependency on using razor. Your single page in your Single Page App must be generated from a server-side razor view. A better solution would be to generate the anti-forgery token in JavaScript. Unfortunately, until all browsers support a way to generate cryptographically strong random numbers – for example, by supporting the window.crypto.getRandomValues() method — there is no good way to generate anti-forgery tokens in JavaScript. So, at least right now, the best solution for generating the tokens is the server-side solution with the (regrettable) dependency on razor. Conclusion The goal of this blog entry was to explore some ways in which you need to handle security differently in the case of a Single Page App than in the case of a traditional server app. In particular, I focused on how to prevent Cross-Site Scripting and Cross-Site Request Forgery attacks in the case of a Single Page App. I want to emphasize that I am not suggesting that Single Page Apps are inherently less secure than server-side apps. Whatever type of web application you build – regardless of whether it is a Single Page App, an ASP.NET MVC app, an ASP.NET Web Forms app, or a Rails app – you must constantly guard against security vulnerabilities.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Small performance test on a web service

    - by vtortola
    Hi, I'm trying to develop a small application that test how many requests per second can my service support but I think I'm doing something wrong. The service is in an early development stage, but I'd like to have this test handy in order to check in time to time I'm not doing something that decrease the performance. The problem is that I cannot get the web server or the database server go to the 100% of CPU. I'm using three different computers, in one is the web server (WinSrv Standard 2008 x64 IIS7), in other the database (Win 2K - SQL Server 2005) and the last is my computer (Win7 x64 ultimate), where I'll run the test. The computers are connected through a 100 ethernet switch. The request POST is 9 bytes and the response will be 842 bytes. The test launches several threads, and each thread has a "while" loop, in each loop it creates a WebRequest object, performs a call, increment a common counter and waits between 1 and 5 millisencods, then it do it again: static Int32 counter = 0; static void Main(string[] args) { ServicePointManager.DefaultConnectionLimit = 250; Console.WriteLine("Ready. Press any key..."); Console.ReadKey(); Console.WriteLine("Running..."); String localhost = "localhost"; String linuxmono = "192.168.1.74"; String server= "192.168.1.5:8080"; DateTime start = DateTime.Now; Random r = new Random(DateTime.Now.Millisecond); for (int i = 0; i < 50; i++) { new Thread(new ParameterizedThreadStart(Test)).Start(server); Thread.Sleep(r.Next(1, 3)); } Thread.Sleep(2000); while (true) { Console.WriteLine("Request per second :" + counter/DateTime.Now.Subtract(start).TotalSeconds ); Thread.Sleep(3000); } } public static void Test(Object ip) { Guid guid = Guid.NewGuid(); Random r = new Random(DateTime.Now.Millisecond); while (true) { String test = "<lalala/>"; WebRequest req = WebRequest.Create("http://" + (String)ip + "/WebApp/"+guid.ToString()+"/Data/Tables=whatever"); req.Method = "POST"; req.ContentType = "application/xml"; req.Credentials = new NetworkCredential("aaa", "aaa","domain"); Byte[] array = Encoding.UTF8.GetBytes(test); req.ContentLength = array.Length; using (Stream reqStream = req.GetRequestStream()) { reqStream.Write(array, 0, array.Length); reqStream.Close(); } using (Stream responseStream = req.GetResponse().GetResponseStream()) { String response = new StreamReader(responseStream).ReadToEnd(); if (response.Length != 842) Console.Write(" EEEE "); } Interlocked.Increment(ref counter); Thread.Sleep(r.Next(1,5)); } } If I run the test neither of the computers do an excesive CPU usage. Let's say I get a X requests per second, if I run the console application two times at the same moment, I get X/2 request per second in each one... but still the web server is on 30% of CPU, the database server on 25%... I've tried to remove the thread.sleep in the loop, but it doesn't make a big difference. I'd like to put the machines to the maximun, to check how may requests per second they can provide. I guessed that I could do it in this way... but apparently I'm missing something here... What is the problem? Kind regards.

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  • Nagios "CRITICAL - Socket timeout after 10 seconds" problems with service and host Checks.

    - by Kristiaan
    Hi Everyone, got a little bit of a problem with a Nagios system we are using in our office, which has only recently started appearing. what i would like to know really is the best solution to resolve this problem as ive done a bit of reading on it and there seems to be lots of different ways to solve it.. basically at random points throughout the day and on random hosts / services we will get a Critical warning flagged up that something is not behaving as it should, when we investigate 9 times out of 10 we end up with this as an error message. "SERVICE ALERT: SERVERNAME ;NSClient++ Version;CRITICAL;SOFT;1;CRITICAL - Socket timeout after 10 seconds" indicating the service or host has timed out, where do i go about setting the timeouts so this stops ? ive read that some of the plugin timesouts are as low as 10 seconds... thanks Kris

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  • Jquery removeClass Not Working

    - by Wade D Ouellet
    Hey, My site is here: http://treethink.com What I have going is a news ticker on the right that is inside a jquery function. The function starts right away and extracts the news ticker and then retracts it as it should. When a navigation it adds a class to the div, which the function then checks for to see if it should stop extracting/retracting. This all works great. The problem I am having is that after the close button is clicked (in the content window), the removeClass won't work. This means that it keeps thinking the window is open and therefore the conditional statement inside the function won't let it extract and retract again. With a simple firebug check, it's showing that the class isn't being removed period. It's not the cboxClose id that it's not finding because I tried changing that to just "a" tags in general and it still wouldn't work so it's something to do with the jQuery for sure. Someone also suggested a quick alert() to check if the callback is working but I'm not sure what this is. Here is the code: /* News Ticker */ /* Initially hide all news items */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); var randomNum = Math.floor(Math.random()*3); /* Pick random number */ newsTicker(); function newsTicker() { if (!$("#ticker").hasClass("noTicker")) { $("#ticker").oneTime(2000,function(i) { /* Do the first pull out once */ $('div#ticker div:eq(' + randomNum + ')').show(); /* Select div with random number */ $("#ticker").animate({right: "0"}, {duration: 800 }); /* Pull out ticker with random div */ }); $("#ticker").oneTime(15000,function(i) { /* Do the first retract once */ $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); }); $("#ticker").everyTime(16500,function(i) { /* Everytime timer gets to certain point */ /* Show next div */ randomNum = (randomNum+1)%3; $('div#ticker div:eq(' + (randomNum) + ')').show(); $("#ticker").animate({right: "0"}, {duration: 800}); /* Pull out right away */ $("#ticker").oneTime(15000,function(i) { /* Afterwards */ $("#ticker").animate({right: "-450"}, {duration: 800});/* Retract ticker */ }); $("#ticker").oneTime(16000,function(i) { /* Afterwards */ /* Hide all divs */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); }); }); } else { $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); $("#ticker").stopTime(); } } /* when nav item is clicked re-run news ticker function but give it new class to prevent activity */ $("#nav li").click(function() { $("#ticker").addClass("noTicker"); newsTicker(); }); /* when close button is clicked re-run news ticker function but take away new class so activity can start again */ $("#cboxClose").click(function() { $("#ticker").removeClass("noTicker"); newsTicker(); }); Thanks, Wade

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  • SSD for Visual studio : Intel X25-m G2 or OCZ Vertex

    - by meska
    hi, looking for laptop upgrade, and thinking about SSD drive. Laptop would be Dell Studio XPS with T9400 as i can get one for a very good price. So i was thinking about replacing the built in 500 GB hdd with some kind of SDD Currently two choices: OCZ Vertex Series 60 GB vs. Intel X25-M G2 MLC 80 GB Price is almost the same. From anandtech Intel performs badly in sequential write, but scores very high numbers in random write and random read (good for visual studio?) and i get more space. What do you think? OCZ Vertex or Intel X25-M G2 ? Purely from Visual Studio 2008 and upcoming 2010 perspective?

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  • How do I calculate the amount of tuning needed for my server ?

    - by Low Kian Seong
    I have a server which is running a few discrete Python, Java application which most of the time imports data into a PostGreSQL database. I would like to know from people out there who have experience tuning enterprise grade servers how do i go about calculating in a holistic way the amount of tuning needed for my server for example vm.swappiness, vm.overcommit_ratio and other numerical tunings needed for my server. I tried to enable sar on my server to capture daily numbers but these are more along the lines of total numbers and I can't figure out how to allocate memory for my applications. Help would be appreciated. Thanks.

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  • Weird files in User folder

    - by Nano8Blazex
    In my user folder (C:/Users/myAccount/) theres a set of interesting hidden files that I've never seen before (right now it's a fresh install of Windows 7 Ultimate). These are: NTUSER.DAT, ntuser.dat.LOG1, ntuser.dat.LOG2, and NTUSER.DAT(whole chain of numbers and letters).TM.bif, NTUSER.DAT(whole chain of numbers and letters).TMContaineretcetc.regtrans-ms, and another similar one. When I try to delete them, it says the system is using them. I've never seen these files before. Are they ok to delete? Or should I leave them in my home folder? I always keep "Show hidden files" as well as "Show System files" checked, since I prefer being able to see all the files on my computer. If I shouldn't delete them, is there at least a way to tidy them up a bit? Thanks.

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  • How to securely generate memorable passwords?

    - by Tim
    Whenever I need new passwords I use some tools to generate those, preferable memorable passwords, but I've been wondering how secure this might actually be. Using The xkcd random number generator is probably pretty bad, cat /dev/random is probably pretty good, but generating memorable passwords seems a bit more tricky. Whenever a program generates a memorable password, it only uses a subset of the total password space available, and it is not clear to me how big this space is. Of course a long password should help in this case, but if the `memorable' part of the program is too predictable, your passwords are not very good in the end. TL;DR: how secure are memorable password generators, given the fact that `memorable' passwords are a subset of total password space? Some tools I know of: pwgen -- seems ok, but passwords are not too memorable Mac Password Assistant - generates memorable passwords but it is unclear to me how this works.

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  • Understanding the memory consumption on iPhone

    - by zoul
    Hello! I am working on a 2D iPhone game using OpenGL ES and I keep hitting the 24 MB memory limit – my application keeps crashing with the error code 101. I tried real hard to find where the memory goes, but the numbers in Instruments are still much bigger than what I would expect. I ran the application with the Memory Monitor, Object Alloc, Leaks and OpenGL ES instruments. When the application gets loaded, free physical memory drops from 37 MB to 23 MB, the Object Alloc settles around 7 MB, Leaks show two or three leaks a few bytes in size, the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the memory go – when I dig into the Object Allocations, most of the memory is in the textures, exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth mentioning, and the Object Alloc agrees. Where does the memory go? (I would be glad to supply more details if this is not enough.) Update: I really tried to find where I could allocate so much memory, but with no results. What drives me wild is the difference between the Object Allocations (~7 MB) and real memory usage as shown by Memory Monitor (~14 MB). Even if there were huge leaks or huge chunks of memory I forget about, the should still show up in the Object Allocations, shouldn’t they? I’ve already tried the usual suspects, ie. the UIImage with its caching, but that did not help. Is there a way to track memory usage “debugger-style”, line by line, watching each statement’s impact on memory usage? What I have found so far: I really am using that much memory. It is not easy to measure the real memory consumption, but after a lot of counting I think the memory consumption is really that high. My fault. I found no easy way to measure the memory used. The Memory Monitor numbers are accurate (these are the numbers that really matter), but the Memory Monitor can’t tell you where exactly the memory goes. The Object Alloc tool is almost useless for tracking the real memory usage. When I create a texture, the allocated memory counter goes up for a while (reading the texture into the memory), then drops (passing the texture data to OpenGL, freeing). This is OK, but does not always happen – sometimes the memory usage stays high even after the texture has been passed on to OpenGL and freed from “my” memory. This means that the total amount of memory allocated as shown by the Object Alloc tool is smaller than the real total memory consumption, but bigger than the real consumption minus textures (real – textures < object alloc < real). Go figure. I misread the Programming Guide. The memory limit of 24 MB applies to textures and surfaces, not the whole application. The actual red line lies a bit further, but I could not find any hard numbers. The consensus is that 25–30 MB is the ceiling. When the system gets short on memory, it starts sending the memory warning. I have almost nothing to free, but other applications do release some memory back to the system, especially Safari (which seems to be caching the websites). When the free memory as shown in the Memory Monitor goes zero, the system starts killing. I had to bite the bullet and rewrite some parts of the code to be more efficient on memory, but I am probably still pushing it. I

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  • Real-time graphing in Java

    - by thodinc
    I have an application which updates a variable about between 5 to 50 times a second and I am looking for some way of drawing a continuous XY plot of this change in real-time. Though JFreeChart is not recommended for such a high update rate, many users still say that it works for them. I've tried using this demo and modified it to display a random variable, but it seems to use up 100% CPU usage all the time. Even if I ignore that, I do not want to be restricted to JFreeChart's ui class for constructing forms (though I'm not sure what its capabilities are exactly). Would it be possible to integrate it with Java's "forms" and drop-down menus? (as are available in VB) Otherwise, are there any alternatives I could look into? EDIT: I'm new to Swing, so I've put together a code just to test the functionality of JFreeChart with it (while avoiding the use of the ApplicationFrame class of JFree since I'm not sure how that will work with Swing's combo boxes and buttons). Right now, the graph is being updated immediately and CPU usage is high. Would it be possible to buffer the value with new Millisecond() and update it maybe twice a second? Also, can I add other components to the rest of the JFrame without disrupting JFreeChart? How would I do that? frame.getContentPane().add(new Button("Click")) seems to overwrite the graph. package graphtest; import java.util.Random; import javax.swing.JFrame; import org.jfree.chart.ChartFactory; import org.jfree.chart.ChartPanel; import org.jfree.chart.JFreeChart; import org.jfree.chart.axis.ValueAxis; import org.jfree.chart.plot.XYPlot; import org.jfree.data.time.Millisecond; import org.jfree.data.time.TimeSeries; import org.jfree.data.time.TimeSeriesCollection; public class Main { static TimeSeries ts = new TimeSeries("data", Millisecond.class); public static void main(String[] args) throws InterruptedException { gen myGen = new gen(); new Thread(myGen).start(); TimeSeriesCollection dataset = new TimeSeriesCollection(ts); JFreeChart chart = ChartFactory.createTimeSeriesChart( "GraphTest", "Time", "Value", dataset, true, true, false ); final XYPlot plot = chart.getXYPlot(); ValueAxis axis = plot.getDomainAxis(); axis.setAutoRange(true); axis.setFixedAutoRange(60000.0); JFrame frame = new JFrame("GraphTest"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ChartPanel label = new ChartPanel(chart); frame.getContentPane().add(label); //Suppose I add combo boxes and buttons here later frame.pack(); frame.setVisible(true); } static class gen implements Runnable { private Random randGen = new Random(); public void run() { while(true) { int num = randGen.nextInt(1000); System.out.println(num); ts.addOrUpdate(new Millisecond(), num); try { Thread.sleep(20); } catch (InterruptedException ex) { System.out.println(ex); } } } } }

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  • Can't connect to STunnel when it's running as a service

    - by John Francis
    I've got STunnel configured to proxy non SSL POP3 requests to GMail on port 111. This is working fine when STunnel is running as a desktop app, but when I run the STunnel service, I can't connect to port 111 on the machine (using Outlook Express for example). The Stunnel log file shows the port binding is succeeding, but it never sees a connection. There's something preventing the connection to that port when STunnel is running as a service? Here's stunnel.conf cert = stunnel.pem ; Some performance tunings socket = l:TCP_NODELAY=1 socket = r:TCP_NODELAY=1 ; Some debugging stuff useful for troubleshooting debug = 7 output = stunnel.log ; Use it for client mode client = yes ; Service-level configuration [gmail] accept = 127.0.0.1:111 connect = pop.gmail.com:995 stunnel.log from service 2010.10.07 12:14:22 LOG5[80444:72984]: Reading configuration from file stunnel.conf 2010.10.07 12:14:22 LOG7[80444:72984]: Snagged 64 random bytes from C:/.rnd 2010.10.07 12:14:23 LOG7[80444:72984]: Wrote 1024 new random bytes to C:/.rnd 2010.10.07 12:14:23 LOG7[80444:72984]: PRNG seeded successfully 2010.10.07 12:14:23 LOG7[80444:72984]: Certificate: stunnel.pem 2010.10.07 12:14:23 LOG7[80444:72984]: Certificate loaded 2010.10.07 12:14:23 LOG7[80444:72984]: Key file: stunnel.pem 2010.10.07 12:14:23 LOG7[80444:72984]: Private key loaded 2010.10.07 12:14:23 LOG7[80444:72984]: SSL context initialized for service gmail 2010.10.07 12:14:23 LOG5[80444:72984]: Configuration successful 2010.10.07 12:14:23 LOG5[80444:72984]: No limit detected for the number of clients 2010.10.07 12:14:23 LOG7[80444:72984]: FD=156 in non-blocking mode 2010.10.07 12:14:23 LOG7[80444:72984]: Option SO_REUSEADDR set on accept socket 2010.10.07 12:14:23 LOG7[80444:72984]: Service gmail bound to 0.0.0.0:111 2010.10.07 12:14:23 LOG7[80444:72984]: Service gmail opened FD=156 2010.10.07 12:14:23 LOG5[80444:72984]: stunnel 4.34 on x86-pc-mingw32-gnu with OpenSSL 1.0.0a 1 Jun 2010 2010.10.07 12:14:23 LOG5[80444:72984]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 stunnel.log from desktop (working) process 2010.10.07 12:10:31 LOG5[80824:81200]: Reading configuration from file stunnel.conf 2010.10.07 12:10:31 LOG7[80824:81200]: Snagged 64 random bytes from C:/.rnd 2010.10.07 12:10:32 LOG7[80824:81200]: Wrote 1024 new random bytes to C:/.rnd 2010.10.07 12:10:32 LOG7[80824:81200]: PRNG seeded successfully 2010.10.07 12:10:32 LOG7[80824:81200]: Certificate: stunnel.pem 2010.10.07 12:10:32 LOG7[80824:81200]: Certificate loaded 2010.10.07 12:10:32 LOG7[80824:81200]: Key file: stunnel.pem 2010.10.07 12:10:32 LOG7[80824:81200]: Private key loaded 2010.10.07 12:10:32 LOG7[80824:81200]: SSL context initialized for service gmail 2010.10.07 12:10:32 LOG5[80824:81200]: Configuration successful 2010.10.07 12:10:32 LOG5[80824:81200]: No limit detected for the number of clients 2010.10.07 12:10:32 LOG7[80824:81200]: FD=156 in non-blocking mode 2010.10.07 12:10:32 LOG7[80824:81200]: Option SO_REUSEADDR set on accept socket 2010.10.07 12:10:32 LOG7[80824:81200]: Service gmail bound to 0.0.0.0:111 2010.10.07 12:10:32 LOG7[80824:81200]: Service gmail opened FD=156 2010.10.07 12:10:33 LOG5[80824:81200]: stunnel 4.34 on x86-pc-mingw32-gnu with OpenSSL 1.0.0a 1 Jun 2010 2010.10.07 12:10:33 LOG5[80824:81200]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 2010.10.07 12:10:33 LOG7[80824:81844]: Service gmail accepted FD=188 from 127.0.0.1:24813 2010.10.07 12:10:33 LOG7[80824:81844]: Creating a new thread 2010.10.07 12:10:33 LOG7[80824:81844]: New thread created 2010.10.07 12:10:33 LOG7[80824:25144]: Service gmail started 2010.10.07 12:10:33 LOG7[80824:25144]: FD=188 in non-blocking mode 2010.10.07 12:10:33 LOG7[80824:25144]: Option TCP_NODELAY set on local socket 2010.10.07 12:10:33 LOG5[80824:25144]: Service gmail accepted connection from 127.0.0.1:24813 2010.10.07 12:10:33 LOG7[80824:25144]: FD=212 in non-blocking mode 2010.10.07 12:10:33 LOG6[80824:25144]: connect_blocking: connecting 209.85.227.109:995 2010.10.07 12:10:33 LOG7[80824:25144]: connect_blocking: s_poll_wait 209.85.227.109:995: waiting 10 seconds 2010.10.07 12:10:33 LOG5[80824:25144]: connect_blocking: connected 209.85.227.109:995 2010.10.07 12:10:33 LOG5[80824:25144]: Service gmail connected remote server from 192.168.1.9:24814 2010.10.07 12:10:33 LOG7[80824:25144]: Remote FD=212 initialized 2010.10.07 12:10:33 LOG7[80824:25144]: Option TCP_NODELAY set on remote socket 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): before/connect initialization 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 write client hello A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 read server hello A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 read server certificate A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 read server done A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 write client key exchange A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 write change cipher spec A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 write finished A 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 flush data 2010.10.07 12:10:33 LOG7[80824:25144]: SSL state (connect): SSLv3 read finished A 2010.10.07 12:10:33 LOG7[80824:25144]: 1 items in the session cache 2010.10.07 12:10:33 LOG7[80824:25144]: 1 client connects (SSL_connect()) 2010.10.07 12:10:33 LOG7[80824:25144]: 1 client connects that finished 2010.10.07 12:10:33 LOG7[80824:25144]: 0 client renegotiations requested 2010.10.07 12:10:33 LOG7[80824:25144]: 0 server connects (SSL_accept()) 2010.10.07 12:10:33 LOG7[80824:25144]: 0 server connects that finished 2010.10.07 12:10:33 LOG7[80824:25144]: 0 server renegotiations requested 2010.10.07 12:10:33 LOG7[80824:25144]: 0 session cache hits 2010.10.07 12:10:33 LOG7[80824:25144]: 0 external session cache hits 2010.10.07 12:10:33 LOG7[80824:25144]: 0 session cache misses 2010.10.07 12:10:33 LOG7[80824:25144]: 0 session cache timeouts 2010.10.07 12:10:33 LOG6[80824:25144]: SSL connected: new session negotiated 2010.10.07 12:10:33 LOG6[80824:25144]: Negotiated ciphers: RC4-MD5 SSLv3 Kx=RSA Au=RSA Enc=RC4(128) Mac=MD5 2010.10.07 12:10:34 LOG7[80824:25144]: SSL socket closed on SSL_read 2010.10.07 12:10:34 LOG7[80824:25144]: Sending socket write shutdown 2010.10.07 12:10:34 LOG5[80824:25144]: Connection closed: 53 bytes sent to SSL, 118 bytes sent to socket 2010.10.07 12:10:34 LOG7[80824:25144]: Service gmail finished (0 left)

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