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  • SQL SERVER – Grouping by Multiple Columns to Single Column as A String

    - by pinaldave
    One of the most common questions I receive in email is how to group multiple column data in comma separate values in a single row grouping by another column. I have previously blogged about it in following two blog posts. However, both aren’t addressing the following exact problem. Comma Separated Values (CSV) from Table Column Comma Separated Values (CSV) from Table Column – Part 2 The question comes in many different formats but in following image I am demonstrating the same question in simple words. This is the most popular question on my Facebook page as well. (Example) Here is the sample script to build the sample dataset. CREATE TABLE TestTable (ID INT, Col VARCHAR(4)) GO INSERT INTO TestTable (ID, Col) SELECT 1, 'A' UNION ALL SELECT 1, 'B' UNION ALL SELECT 1, 'C' UNION ALL SELECT 2, 'A' UNION ALL SELECT 2, 'B' UNION ALL SELECT 2, 'C' UNION ALL SELECT 2, 'D' UNION ALL SELECT 2, 'E' GO SELECT * FROM TestTable GO Here is the solution which will build an answer to the above question. -- Get CSV values SELECT t.ID, STUFF( (SELECT ',' + s.Col FROM TestTable s WHERE s.ID = t.ID FOR XML PATH('')),1,1,'') AS CSV FROM TestTable AS t GROUP BY t.ID GO I hope this is an easy solution. I am going to point to this blog post in the future for all the similar questions. Final Clean Up Act -- Clean up DROP TABLE TestTable GO Here is the question back to you - Is there any better way to write above script? Please leave a comment and I will write a separate blog post with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL XML

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  • Best practice with pyGTK and Builder XML files

    - by Phoenix87
    I usually design GUI with Glade, thus producing a series of Builder XML files (one such file for each application window). Now my idea is to define a class, e.g. MainWindow, that inherits from gtk.Window and that implements all the signal handlers for the application main window. The problem is that when I retrieve the main window from the containing XML file, it is returned as a gtk.Window instance. The solution I have adopted so far is the following: I have defined a class "Window" in the following way class Window(): def __init__(self, win_name): builder = gtk.Builder() self.builder = builder builder.add_from_file("%s.glade" % win_name) self.window = builder.get_object(win_name) builder.connect_signals(self) def run(self): return self.window.run() def show_all(self): return self.window.show_all() def destroy(self): return self.window.destroy() def child(self, name): return self.builder.get_object(name) In the actual application code I have then defined a new class, say MainWindow, that inherits frow Window, and that looks like class Main(Window): def __init__(self): Window.__init__(self, "main") ### Signal handlers ##################################################### def on_mnu_file_quit_activated(self, widget, data = None): ... The string "main" refers to the main window, called "main", which resides into the XML Builder file "main.glade" (this is a sort of convention I decided to adopt). So the question is: how can I inherit from gtk.Window directly, by defining, say, the class Foo(gtk.Window), and recast the return value of builder.get_object(win_name) to Foo?

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  • F# Simple Twitter Update

    - by mroberts
    A short while ago I posted some code for a C# twitter update.  I decided to move the same functionality / logic to F#.  Here is what I came up with. 1: namespace Server.Actions 2:   3: open System 4: open System.IO 5: open System.Net 6: open System.Text 7:   8: type public TwitterUpdate() = 9: 10: //member variables 11: [<DefaultValue>] val mutable _body : string 12: [<DefaultValue>] val mutable _userName : string 13: [<DefaultValue>] val mutable _password : string 14:   15: //Properties 16: member this.Body with get() = this._body and set(value) = this._body <- value 17: member this.UserName with get() = this._userName and set(value) = this._userName <- value 18: member this.Password with get() = this._password and set(value) = this._password <- value 19:   20: //Methods 21: member this.Execute() = 22: let login = String.Format("{0}:{1}", this._userName, this._password) 23: let creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(login)) 24: let tweet = Encoding.ASCII.GetBytes(String.Format("status={0}", this._body)) 25: let request = WebRequest.Create("http://twitter.com/statuses/update.xml") :?> HttpWebRequest 26: 27: request.Method <- "POST" 28: request.ServicePoint.Expect100Continue <- false 29: request.Headers.Add("Authorization", String.Format("Basic {0}", creds)) 30: request.ContentType <- "application/x-www-form-urlencoded" 31: request.ContentLength <- int64 tweet.Length 32: 33: let reqStream = request.GetRequestStream() 34: reqStream.Write(tweet, 0, tweet.Length) 35: reqStream.Close() 36:   37: let response = request.GetResponse() :?> HttpWebResponse 38:   39: match response.StatusCode with 40: | HttpStatusCode.OK -> true 41: | _ -> false   While the above seems to work, it feels to me like it is not taking advantage of some functional concepts.  Love to get some feedback as to how to make the above more “functional” in nature.  For example, I don’t like the mutable properties.

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  • How to host a simple website using a domain name I own

    - by Cedric Martin
    I'm familiar with hosting webapps when I'm doing "the whole shebang" of installing / configuring / setting up Apache/Tomcat/PostreSQL / "coding" the website myself using HTML / JSP / CSS etc. on dedicated servers I'm renting. But in the above case, I'm "owning" the entire stack: from the Debian GNU/Linux dedicated servers to every single file that is served. Now I'd like to do something much simpler and I must admit I don't know what's involved at all. I'd like to host a simple website made of only a few static pages (no database, no nothing) and I'd like it to be accessible from "example.com". What needs to be technically done to have such a thing? How is the DNS supposed to be set up? Note that I do not want to host this on one of my dedicated servers.

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  • C# Simple Twitter Update

    - by mroberts
    For what it's worth a simple twitter update. using System; using System.IO; using System.Net; using System.Text; namespace Server.Actions { public class TwitterUpdate { public string Body { get; set; } public string Login { get; set; } public string Password { get; set; } public override void Execute() { try { //encode user name and password string creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(string.Format("{0}:{1}", this.Login, this.Password))); //encode tweet byte[] tweet = Encoding.ASCII.GetBytes("status=" + this.Body); //setup request HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://twitter.com/statuses/update.xml"); request.Method = "POST"; request.ServicePoint.Expect100Continue = false; request.Headers.Add("Authorization", string.Format("Basic {0}", creds)); request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = tweet.Length; //write to stream Stream reqStream = request.GetRequestStream(); reqStream.Write(tweet, 0, tweet.Length); reqStream.Close(); //check response HttpWebResponse response = (HttpWebResponse)request.GetResponse(); //... } catch (Exception e) { //... } } } }

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  • How to set-up a simple subversion workflow

    - by Milen Bilyanov
    I am trying to set-up a simple SVN workflow at home. I am new to subversion (and programming) so I have been reading the official PDF documentations but still not sure about how to set-up my repository. I am working mainly with python, bash and rsl (Renderman Shading Language) So I already have a /dev structure on my disk as this: http://imageshack.us/f/708/devstructure.png/ And I have a /site structure that links to my /dev folder: http://imageshack.us/f/651/sitestructure.png/ So obviously starting to use SVN will change this approach that I already have in place. The question is when I am setting-up my SVN repository for the work I do in my /dev folder: Will I set-up a separate repository for each different programming platform? and Where exactly I should be placing my repository? Thanks.

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  • A simple message room

    - by webbyJoe
    Can anyone recommend a simple message room (not chat room) which I can use for a private communication between my users. My idea: to grant some users (2-3 at the most) a specific privilege to talk privately in a message room. none of them would be administrator there. I need such features: - admin panel for adding users allowed to post messages in room - room invisible to anyone except users - filtering not-allowed words - Ajax-enabled so that replies appear immediately - other message room features I have a linux hosting so PHP message room would be the best option. I thought of using a forum for this, but it's too much work as a forum is public by nature and I need something private by nature. Any ideas? Thanks in advance.

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  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

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  • Simple alternating text in Visual Basic 2008

    - by Josh Grate
    I have a simple completed program, but i would like to add one more feature to it but I'm not sure how. I have it set up to send a message automatically every 7 seconds when a text field is selected, repeating the message of course. What I would like for it to do is alternate between two separate messages, instead just repeating the one. I would like the new program to post at an interval of 12 seconds. Can you help me? Here is my coding. Public Class Form1 Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick SendKeys.Send(TextBox1.Text) SendKeys.Send("{ENTER}") End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Timer1.Enabled = True Timer1.Interval = (TextBox2.Text) End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click Timer1.Enabled = False End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Timer1.Enabled = False End Sub End Class

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  • eBay Simple Lister Beta Now Available

    Thats right, the beta of the eBay Simple Lister app is now available in the eBay garden. I am really excited about this application! This Silverlight 4 application was built using Sketchflow, Blend, and Visual Studio 2010. It was designed and developed by Cynergy Systems for eBay with help from several Microsoft folk including Raj Ramabadran, Will Tschumy, Joe Shirey, and John Papa. You likely saw it in the MIX10 keynote or in the Silverlight 4 Launch keynote at DevConnections last week. If you...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Jumpshare Makes It Dead Simple To Drag, Drop, and Share 150+ File Formats

    - by Jason Fitzpatrick
    If you’re looking for a super simple way to share files with friends and coworkers Jumpshare offers drag and drop file transfer with a powerful built in file viewer. You don’t need to register, install any software, or do anything but drag the file, drop it onto the Jumpshare interface, and share the link with your friend. Share the link and your friend can watch the real-time progress of the file upload as well as download or view the completed files within the Jumpshare file viewer. Files are hosted for two weeks before deletion. Hit up the link below to take it for a test drive. Jumpshare HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • What are some good, simple examples for queues?

    - by Michael Ekstrand
    I'm teaching CS2 (Java and data structures), and am having some difficulty coming up with good examples to use when teaching queues. The two major applications I use them for are multithreaded message passing (but MT programming is out of scope for the course), and BFS-style algorithms (and I won't be covering graphs until later in the term). I also want to avoid contrived examples. Most things that I think of, if I were actually going to solve them in a single-threaded fashion I would just use a list rather than a queue. I tend to only use queues when processing and discovery are interleaved (e.g. search), or in other special cases like length-limited buffers (e.g. maintaining last N items). To the extent practical, I am trying to teach my students good ways to actually do things in real programs, not just toys to show off a feature. Any suggestions of good, simple algorithms or applications of queues that I can use as examples but that require a minimum of other prior knowledge?

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  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

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  • A simple deployment example using Oracle Solaris 11

    - by Glynn Foster
    Last week I was over in Melbourne and Sydney to present at an Oracle Technology Network System Administration Day. During a set of morning sessions, I presented on some of the new things that we've done in Oracle Solaris 11 and our focus for the future. One of the sessions I presented was giving a quick technical overview of what a typical application deployment scenario would look like using technologies like the Image Packaging System (IPS), Service Management Facility (SMF), Oracle Solaris Zones, and network virtualization. While it's just a simple example, it provides the basic building blocks for a more advanced configuration that a data center would typically deploy. Given these would likely be of general interest, I thought I'd upload the slides for others to view - enjoy! You can download the original source PPTX without some of the formatting errors in the above.

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  • How to choose how to store data?

    - by Eldros
    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, but I want to learn to fish, so I don't need to ask for a fish each time I begin a new project. So, until I used two methods to store data on my non-game project: XML files, and relational databases. I know that there is also other kind of database, of the NoSQL kind. However I wouldn't know if there is more choice available to me, or how to choose in the first place, aside arbitrary picking one. So the question is the following: How should I choose the kind of data storage for a game project? And I would be interested on the following criterion when choosing: The size of the project. The platform targeted by the game. The complexity of the data structure. Added Portability of data amongst many project. Added How often should the data be accessed Added Multiple type of data for a same application Any other point you think is of interest when deciding what to use. EDIT I know about Would it be better to use XML/JSON/Text or a database to store game content?, but thought it didn't address exactly my point. Now if I am wrong, I would gladely be shown the error in my ways.

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  • What is REST (in simple English)

    - by Gaurav
    Lately I have become interested in familiarizing myself with REST. I tried reading wiki entry on REST, but it was of no help. I would really appreciate it if someone can explain in simple English (that is without unnecessary tech jargon) What is REST What position it occupies in web architecture ecosystem How tightly (or loosely) it is coupled with protocol. What are the alternatives to REST and how does REST compare with them. I understand it may not be possible to answer this in one or two paragraphs, in that case relevant links will be highly appreciated.

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  • Learning Java with a simple project

    - by phodu_insaan
    As i remember the time when i was learning PHP, it was suggested to build a simple blog or a forum after reading the language fundamentals. I was told/read that this would cover everything that I would need to learn about PHP from a beginners book. This advice was out there in a number of places, and after following and working with PHP it seems quite good advice. Now, i am learning Java and reading the book "Thinking in Java" by Bruce Eckel. I wonder if there is any such set of similar, small projects that I could take up, that would cover all the essentials and most of what is covered in the book.

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  • Is there a way to save MS Word document as HTML w/o the ms proprietary stuff?

    - by sequoia mcdowell
    So normally I wouldn't use this feature ("Save as Web Page") but I have large documents from clients they just want put on their site as HTML, and formatting it all by hand seems like a waste of time. I have tried "save as webpage" in Word 2007, but it produces all sorts of bad stuff. To wit: <b style='mso-bidi-font-weight:normal'> <span style="mso-spacerun: yes"> as well as a large block of XML formatting info: <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Subject> </o:Subject> <o:Author> </o:Author> <o:Keywords> </o:Keywords> ... As I said, formatting it all by hand seems like a waste of time, but the way MS exports currently just has too much cruft. Is there a way to export MS Word doc as html without all this?

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  • How to use music in a simple game?

    - by Aerovistae
    It's like this: I've got this very simple game in mind, and I happen to be lucky enough to know this guy at my college who is the best musician I've ever met in person who wasn't already on a stage. He writes these beautiful songs on piano, just meandering and mysterious. They'd add so much as background music. But here's my dilemma: say I record a 5 minute long song from him. How do I use it? Do I set it playing, and then make it start over as soon as it ends? Do I leave a 5 minute period of silence and then start it over again? Or do I find other music and just have continuous music playing? What do other people usually do for this sort of thing?

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  • How do I make a simple level system?

    - by ROROX
    I've been learning programming for a while and things are slow but steady. I only have a couple experiments that look something like a game (JavaScript,HTML5,CANVAS). One of the things I would like to establish this early in my process though is a basic level system to my games. I'm thinking like Atari, NES type simple. mainMenu , level1 , level2 , ... Later I'll work on including such screens as; titleScreen , pause , highScore. But for now just looking for the basics. Any good articles/tutorial links would help. Or just a snippet of code I can look over. Thank you kindly :)

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  • Simple way to create a SQL Server Job Using T-SQL

    Sometimes we have a T-SQL process that we need to run that takes some time to run or we want to run it during idle time on the server. We could create a SQL Agent job manually, but is there any simple way to create a scheduled job? The seven tools in the SQL DBA Bundle support your core SQL Server database administration tasks.Make backups a breeze! Enjoy trouble-free troubleshooting! Make the most of monitoring! Download a free trial now.

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  • Programming language for simple program?

    - by jamherst
    I am wondering about which programming languages people see fit to create a program idea that I had. I am looking to create a fairly simple program whose main functions are adding to, managing, and searching through a database of people, all through a polished GUI. It will be for use in the business world, so I think Windows would be the priority, but Mac and Linux support wouldn't be bad. Also, eventually I would like to add the ability for an instance of one program on a computer to interact with other instances on the same network, mainly through the sharing of a database. Most of my experience is in Java, but I don't particularly like the appearance of Java GUIs, so I'm looking for an alternative. I noticed that a lot of people have suggested C++ or C# in similar posts, so what are some of the advantages/disadvantages of one or both if that is your suggestion. Thanks for any help in advance.

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  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

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  • BigQuery: Simple example of a data collection and analysis pipeline + Your questions

    BigQuery: Simple example of a data collection and analysis pipeline + Your questions Join Michael Manoochehri and Ryan Boyd live to talk about Google BigQuery. We'll give an overview of how we're using our cars, phones, App Engine and BigQuery to collect and analyze data. We'll be discussing our trusted tester feature which allows analyzing data from the App Engine datastore. We'll also review some of the more interesting questions from Stack Overflow and take questions via Google Moderator. From: GoogleDevelopers Views: 250 16 ratings Time: 26:53 More in Science & Technology

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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