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  • Encrypting a file in win API

    - by Kristian
    hi I have to write a windows api code that encrypts a file by adding three to each character. so I wrote this now its not doing anything ... where i go wronge #include "stdafx.h" #include <windows.h> int _tmain(int argc, _TCHAR* argv[]) { HANDLE filein,fileout; filein=CreateFile (L"d:\\test.txt",GENERIC_READ,0,NULL,OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL); fileout=CreateFile (L"d:\\test.txt",GENERIC_WRITE,0,NULL,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL); DWORD really; //later this will be used to store how many bytes I succeed to read do { BYTE x[1024]; //the buffer the thing Im using to read in ReadFile(filein,x,1024,&really,NULL); for(int i=0 ; i<really ; i++) { x[i]= (x[i]+3) % 256; } DWORD really2; WriteFile(fileout,x,really,&really2,NULL); }while(really==1024); CloseHandle(filein); CloseHandle(fileout); return 0; } and if Im right how can i know its ok

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Using the read function to read in a file.

    - by robUK
    Hello, gcc 4.4.1 I am using the read function to read in a wave file. However, when it gets to the read function. Execution seems to stop and freezes. I am wondering if I am doing anything wrong with this. The file size test-short.wave is: 514K. What I am aiming for is to read the file into the memory buffer chunks at a time. Currently I just testing this. Many thanks for any suggestions, #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <fcntl.h> #include <string.h> #include <unistd.h> int main(void) { char buff = malloc(10240); int32_t fd = 0; int32_t bytes_read = 0; char *filename = "test-short.wav"; /* open wave file */ if((fd = (open(filename, O_RDWR)) == -1)) { fprintf(stderr, "open [ %s ]\n", strerror(errno)); return 1; } printf("Opened file [ %s ]\n", filename); printf("sizeof(buff) [ %d ]\n", sizeof(buff)); printf("strlen(buff) [ %d ]\n", strlen(buff)); bytes_read = read(fd, buff, sizeof(buff)); printf("Bytes read [ %d ]\n", bytes_read); return 0; }

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  • Aliasing `T*` with `char*` is allowed. Is it also allowed the other way around?

    - by StackedCrooked
    Note: This question has been renamed and reduced to make it more focused and readable. Most of the comments refer to the old text. According to the standard objects of different type may not share the same memory location. So this would not be legal: int i = 0; short * s = reinterpret_cast<short*>(&i); // BAD! The standard however allows an exception to this rule: any object may be accessed through a pointer to char or unsigned char: int i = 0; char * c = reinterpret_cast<char*>(&i); // OK However, it is not clear to me if this is also allowed the other way around. For example: char * c = read_socket(...); unsigned * u = reinterpret_cast<unsigned*>(c); // huh? Summary of the answers The answer is NO for two reasons: You an only access an existing object as char*. There is no object in my sample code, only a byte buffer. The pointer address may not have the right alignment for the target object. In that case dereferencing it would result in undefined behavior. On the Intel and AMD platforms it will result performance overhead. On ARM it will trigger a CPU trap and your program will be terminated! This is a simplified explanation. For more detailed information see answers by @Luc Danton, @Cheers and hth. - Alf and @David Rodríguez.

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  • Picture.writeToStream() not writing out all bitmaps

    - by quickdraw mcgraw
    I'm using webview.capturePicture() to create a Picture object that contains all the drawing objects for a webpage. I can successfully render this Picture object to a bitmap using the canvas.drawPicture(picture, dst) with no problems. However when I use picture.writeToStream(fos) to serialize the picture object out to file, and then Picture.createFromStream(fis) to read the data back in and create a new picture object, the resultant bitmap when rendered as above is missing any larger images (anything over around 20KB! by observation). This occurs on all the Android OS platforms that I have tested 1.5, 1.6 and 2.1. Looking at the native code for Skia which is the underlying Android graphics library and the output file produced from the picture.writeToStream() I can see how the file format is constructed. I can see that some of the images in this Skia spool file are not being written out (the larger ones), the code that appears to be the problem is in skBitmap.cpp in the method void SkBitmap::flatten(SkFlattenableWriteBuffer& buffer) const; It writes out the bitmap fWidth, fHeight, fRowBytes, FConfig and isOpaque values but then just writes out SERIALIZE_PIXELTYPE_NONE (0). This means that the spool file does not contain any pixel information about the actual image and therefore cannot restore the picture object correctly. Effectively this renders the writeToStream and createFromStream() APIs useless as they do not reliably store and recreate the picture data. Has anybody else seen this behaviour and if so am I using the API incorrectly, can it be worked around, is there an explanation i.e. incomplete API / bug and if so are there any plans for a fix in a future release of Android? Thanks in advance.

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  • Else statement crashes when i enter a letter for a cin << int value

    - by TimothyTech
    Alright, i have a question, i veered away from using strings for selection so now i use an integer.when the user enters a number then the game progresses. if they enter a wrong character it SHOULD give the else statement, however if i enter a letter or character the system goes into an endless loop effect then crashes. is there a way to give the else statement even if the user defies the variable's type. // action variable; int c_action: if (c_action == 1){ // enemy attack and user attack with added effect buffer. /////////////////////////////////////////////////////// u_attack = userAttack(userAtk, weapons); enemyHP = enemyHP - u_attack; cout << " charging at the enemy you do " << u_attack << "damage" << endl; e_attack = enemyAttack(enemyAtk); userHP = userHP - e_attack; cout << "however he lashes back causing you to have " << userHP << "health left " << endl << endl << endl << endl; //end of ATTACK ACTION }else{ cout << "invalid actions" << endl; goto ACTIONS; }

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  • GTK+ and GdkPixbuf

    - by Daniel
    Hi all, I think I've got an understanding problem of GTK. My simple application has a stream of images and I'd like to display them within my GTK Window. Up to now, it looks like this: GdkPixbuf *pb = gdk_pixbuf_new_from_data(img2, GDK_COLORSPACE_RGB, FALSE, 24/3, 320, 240, 320*3, NULL, NULL); if(pb == NULL) fprintf(stderr, "Pixbuf is null!\n"); if(image != NULL) gtk_container_remove(GTK_CONTAINER(window), image); image = gtk_image_new_from_pixbuf(pb); gtk_container_add(GTK_CONTAINER(window), image); printf("Updated!\n"); img2 is my (rgb) buffer that gets updated from a stream each time. I guess gtk_container_remove and gtk_container_add might be stupid to use for this? Here's what I've got in addition: GtkWidget *window; GtkWidget *image; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_signal_connect(GTK_OBJECT(window), "destroy", GTK_SIGNAL_FUNC(destroy), NULL); /* ... */ start_routine_for_stream_that_calls_the_above(...) /* ... */ gtk_widget_show_all(window); gtk_main(); My problem is that it's not working this way... either I see only the last GdkPixbuf image or I see none, which is the correct behaviour ... But how do I manage it to show an (stream of) updated GdkPixbuf? Thanks for help

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  • Making A Dynaically Created Excel Report Downloadable

    - by Nick LaMarca
    I have 2 blocks of code, if someone could help me put them together I would get the functionality I am looking for. The first block of code downloads a gridview to excel using the download dialog I am looking for: Public Overloads Overrides Sub VerifyRenderingInServerForm(ByVal control As Control) ' Verifies that the control is rendered End Sub Private Sub ExportToExcel(ByVal filename As String, ByVal gv As GridView, ByVal numOfCol As Integer) Response.Clear() Response.Buffer = True Response.AddHeader("content-disposition", String.Format("attachment; filename={0}", filename)) Response.Charset = "" Response.ContentType = "application/vnd.ms-excel" Dim sw As New StringWriter() Dim hw As New HtmlTextWriter(sw) gv.AllowPaging = False gv.DataBind() 'Change the Header Row back to white color gv.HeaderRow.Style.Add("background-color", "#FFFFFF") For i As Integer = 0 To numOfCol - 1 gv.HeaderRow.Cells(i).Style.Add("background-color", "blue") gv.HeaderRow.Cells(i).Style.Add("color", "#FFFFFF") Next For i As Integer = 0 To gv.Rows.Count - 1 Dim row As GridViewRow = gv.Rows(i) 'Change Color back to white row.BackColor = System.Drawing.Color.White For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("text-align", "center") Next 'Apply text style to each Row row.Attributes.Add("class", "textmode") 'Apply style to Individual Cells of Alternating Row If i Mod 2 <> 0 Then For j As Integer = 0 To numOfCol - 1 row.Cells(j).Style.Add("background-color", "#CCFFFF") row.Cells(j).Style.Add("text-align", "center") '#C2D69B 'row.Cells(j).Style.Add("font-size", "12pt") Next End If Next gv.RenderControl(hw) 'style to format numbers to string Dim style As String = "<style> .textmode { mso-number-format:\@; } </style>" Response.Write(style) Response.Output.Write(sw.ToString()) Response.Flush() Response.End() End Sub The second block of code is a sample report I am wish to be downloaded. So instead of downloading a gridview I want this function to accept a worksheet object.

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  • How can you exclude a large number of records in a cross db query using LINQ2SQL?

    - by tap
    So here is my situation: I have a vendor supplied DB we cannot modify and a custom db that imports data from the vendor app and acts on it. Once records are imported form the vendor app, they cannot appear on the list of records to be imported. Also we only want to display the 250 most recent records that have not been imported. What I originally started with was select the list of ids that have been imported from the custom db, and then query the vendor db, using the list of ids in a .Where(x = !idList.Contains(x.Id)) clause on the remote query. This worked up until we broke 2100 records imported into the custom db, as 2100 is the limit on the number of parameters that can be passed into SQL. After finding out this was the actual problem and not the 'invalid buffer'/'severe error' ADO.Net reported, my solution was to remove the first 2000 ids in the remote query, and then remove the remaining records in the local query. Having to pull back a large number of irrelevant records, just to exclude them, so I can get the correct 250 records seems very inelegant. Is there a better way to do this, short of doing a cross db stored procedure? Thanks in advance.

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Changing file permissions in kernel.

    - by Mehrdad
    I am writing kernel module(C in Linux) and I want to change the permission of the other files in it. any solution? since I am in kernel I can't use chmod syscall and ... thanks for your help This is my Makefile: > obj-m += ca.o > > all: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules > > clean: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean And this is my Code: > #include <linux/string.h> > #include <linux/mm.h> > /* Snip, tons of includes (all of them :))*/ > #include <linux/delay.h> .... int procfile_write(struct file *file, > const char *buffer, unsigned long > count, > void *data) { ... sys_chmod(path, per); ... } ... When Making it gives a warning: WARNING: "sys_chmod" [file] undefiened and when loading the module with "sudo insmod" it gives this error: Unknown sybol in module it seems that this error happens especialy in kernel modules. any idea? again thanks!

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  • Reading and writing to files simultaneously?

    - by vipersnake005
    Moved the question here. Suppose, I want to store 1,000,000,000 integers and cannot use my memory. I would use a file(which can easily handle so much data ). How can I let it read and write and the same time. Using fstream file("file.txt', ios::out | ios::in ); doesn't create a file, in the first place. But supposing the file exists, I am unable to use to do reading and writing simultaneously. WHat I mean is this : Let the contents of the file be 111111 Then if I run : - #include <fstream> #include <iostream> using namespace std; int main() { fstream file("file.txt",ios:in|ios::out); char x; while( file>>x) { file<<'0'; } return 0; } Shouldn't the file's contents now be 101010 ? Read one character and then overwrite the next one with 0 ? Or incase the entire contents were read at once into some buffer, should there not be atleast one 0 in the file ? 1111110 ? But the contents remain unaltered. Please explain. Thank you.

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  • multiple calls to realloc() seems to cause a heap corruption..

    - by Windindeed
    What's the problem with this code? It crashes every time. One time it's a failed assertion "_ASSERTE(_CrtIsValidHeapPointer(pUserData));", other times it is just a "heap corrpuption" error. Changing the buffer size affects this issue in some strange ways - sometimes it crashes on the "realloc", and other times on the "free". I have debugged this code many times, and there is nothing abnormal regarding the pointers. char buf[2000]; char *data = (char*)malloc(sizeof(buf)); unsigned int size = sizeof(buf); for (unsigned int i = 0; i < 5; ++i) { char *ptr = data + size; size += sizeof(buf); char *tmp = (char*)realloc(data, size); if (!tmp) { std::cout << "Oh no.."; break; } data = tmp; memcpy(ptr, buf, sizeof(buf)); } free(data); Thanks!

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  • Which DVCS would work best on Windows for my scenario?

    - by PoorLuzer
    At work I use ClearCase and SourceSafe, but have found some time to do some time to code for myself enroute thanks to a disposable laptop. However, I wish I had a lightweight VCS on my system using which I would be able to make changes to my code during the commute and then push/grab them from my Linux systems. I use git on my home system, but I can't really get it working on Windows. I don't want all that cygwin hack. If it does not run natively on Windows, it just won't do. What have you guys tried on your Windows system? Something that YOU use. The big player at the moment seems to be Mercurial? What would be best for a one (or maybe two) man team? I just need to maintain : Versioned copies of source code. Checking in and out should be as less obtrusive as possible. I am looking forward to a multiple Undo kind of feature (like that in an EMacs buffer) but persistent. I really like the way git keeps track of lines moving between files in a source code set I should be able to move part(s)/sub tree(s) of the source tree (each sub tree implies a module/plugin to my the main software I am building) to an archival system either completly or partially and restore them back from the archive as and when required and the system should track any changes to this tree as well. I actually want to experiment with my code as much as possible without me manually keeping track of what I modified and what I need to undo once I try out some idea, so that I am back to where I want to continue from. Notes : A similar topic came up a year ago : http://stackoverflow.com/questions/4670/dvcs-choices-whats-good-for-windows I hope things have changed, and I really want people to share their own, real life experiences. Not something they recommend without using it or they think will work.

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  • How to handle exceptions from an image-generating Servlet?

    - by ssahmed555
    I have a simple (Servlet, JSP, and JSTL) web app whose main functionality is displaying images retrieved from a back-end server. The controller servlet forwards the user to a JSP that in turn uses another Servlet to display the resulting image on that same JSP. Further down, the JSP has a line similar to: <a href="<c:out value='${imageURL}'/>"><img src="<c:out value='${imageURL}'/>" alt="image view" border="1"></a> which invokes a GET request on the image-generating servlet causing it to generate the image. My question is: how do I handle Exceptions thrown by this image-generating servlet? I already have an error page defined (in web.xml) to handle ServletException within my web app but this doesn't work for this image-generating Servlet, and results in the following errors showing up in my Tomcat server logs: SEVERE: Exception Processing ErrorPage[exceptionType=javax.servlet.ServletException, location=/WEB-INF/ExceptionPage.jsp] java.lang.IllegalStateException: Cannot reset buffer after response has been committed What's my recourse in this situation? I'd like to be able to handle Exceptions thrown from this image-generating Servlet, and display some error on the main UI or forward the user to another error page.

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  • mailto: anchor links unloading html5 video in Chrome

    - by Robin Pyon
    I have a very simple page with a <video> tag and an email anchor link: http://jsfiddle.net/6GquX/3/ Clicking the email link in Chrome (OS X 10.8 + Win7, 23.0.1271.97) invokes the beforeunloadchange event and causes the video to unload, which isn't the desired outcome. Curiously enough, if I let the video buffer a bit and then click the email link, the video keeps playing and doesn't unload. To my knowledge this only occurs in Chrome and I'm truly at a loss. Visiting any HTML5 video player site (videojs, flowplayer etc), starting a HTML5 video and then immediately simulating an email click with document.location.href = "mailto:[email protected]" in the dev console yields the same error. However, I'm inclined to think it's the way in which the video has been encoded as I'm unable to recreate the above with a video downloaded from YouTube's HTML5 player: http://jsfiddle.net/6GquX/4/ (source) 1. Is it possible that YouTube are encoding their videos in a particular way to combat this? 2. Are there any strategies / hacks I can employ to get around this?

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  • Good C string libary

    - by chamakits
    Hello all. I recently got inspired to start up a project I've been wanting to code for a while. I want to do it in C, because memory handling is key this application. I was searching around for a good implementation of strings in C, since I know me doing it myself could lead to some messy buffer overflows, and I expect to be dealing with a fairly big amount of strings. I found this article which gives details on each, but they each seem like they have a good amount of cons going for them (don't get me wrong, this article is EXTREMELY helpful, but it still worries me that even if I were to choose one of those, I wouldn't be using the best I can get). I also don't know how up to date the article is, hence my current plea. What I'm looking for is something that may hold a large amount of characters, and simplifies the process of searching through the string. If it allows me to tokenize the string in any way, even better. Also, it should have some pretty good I/O performance. Printing, and formatted printing isn't quite a top priority. I know I shouldn't expect a library to do all the work for me, but was just wandering if there was a well documented string function out there that could save me some time and some work. Any help is greatly appreciated. Thanks in advance! EDIT: I was asked about the license I prefer. Any sort of open source license will do, but preferably GPL (v2 or v3). EDIt2: I found betterString (bstring) library and it looks pretty good. Good documentation, small yet versatile amount of functions, and easy to mix with c strings. Anyone have any good or bad stories about it? The only downside I've read about it is that it lacks Unicode (again, read about this, haven't seen it face to face just yet), but everything else seems pretty good. EDIT3: Also, preferable that its pure C.

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  • A scheme to show picture

    - by luoliyong
    I have a requirement that need me to show picture using one canvas. All the operation will be done on this canvas, include change the picture (This picture is made of lines, rectangular and so on. Draw these lines or rectangular will use the base method). In China, we called use double buffer(CGBitmapContextCreate), one of the scheme like this // create the bitmap context CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(nil,27,27,8,0, colorSpace,kCGImageAlphaPremultipliedLast); CFRelease(colorSpace); Maybe now it is not very clear. I talk about the project. The project has an engine, That will call methed draw line, draw round ,draw rectangular according user's input, this lines, rounds, rectangular will make up a picture? and then usr changes his input, the picture also will change, the engine accept usr's input, and draw picture. and the engine inits only once. I hope you can understand what I say, and give me some advice. Thanks.

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  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

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  • Using LINQ, need help splitting a byte array on data received from Silverlight sockets

    - by gcadmes
    The message packats received contains multiple messages deliniated by a header=0xFD and a footer=0xFE // sample message packet with three // different size messages List<byte> receiveBuffer = new List<byte>(); receiveBuffer.AddRange(new byte[] { 0xFD, 1, 2, 0xFE, 0xFD, 1, 2, 3, 4, 5, 6, 7, 8, 0xFE, 0xFD, 33, 65, 25, 44, 0xFE}); // note: this sample code is without synchronization, // statements, error handling...etc. while (receiveBuffer.Count > 0) { var bytesInRange = receiveBuffer.TakeWhile(n => n != 0xFE); foreach (var n in bytesInRange) Console.WriteLine(n); // process message.. // 1) remove bytes read from receive buffer // 2) construct message object... // 3) etc... receiveBuffer.RemoveRange(0, bytesInRange.Count()); } As you can see, (including header/footer) the first message in this message packet contains 4 bytes, and the 2nd message contains 10 bytes,a and the 3rd message contains 6 bytes. In the while loop, I was expecting the TakeWhile to add the bytes that did not equal the footer part of the message. Note: Since I am removing the bytes after reading them, the header can always be expected to be at position '0'. I searched examples for splitting byte arrays, but non demonstrated splitting on arrays of unknown and fluctuating sizes. Any help will be greatly appreciated. thanks much!

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  • The cross-thread usage of "HttpContext.Current" property and related things

    - by smwikipedia
    I read from < Essential ASP.NET with Examples in C# the following statement: Another useful property to know about is the static Current property of the HttpContext class. This property always points to the current instance of the HttpContext class for the request being serviced. This can be convenient if you are writing helper classes that will be used from pages or other pipeline classes and may need to access the context for whatever reason. By using the static Current property to retrieve the context, you can avoid passing a reference to it to helper classes. For example, the class shown in Listing 4-1 uses the Current property of the context to access the QueryString and print something to the current response buffer. Note that for this static property to be correctly initialized, the caller must be executing on the original request thread, so if you have spawned additional threads to perform work during a request, you must take care to provide access to the context class yourself. I am wondering about the root cause of the bold part, and one thing leads to another, here is my thoughts: We know that a process can have multiple threads. Each of these threads have their own stacks, respectively. These threads also have access to a shared memory area, the heap. The stack then, as I understand it, is kind of where all the context for that thread is stored. For a thread to access something in the heap it must use a pointer, and the pointer is stored on its stack. So when we make some cross-thread calls, we must make sure that all the necessary context info is passed from the caller thread's stack to the callee thread's stack. But I am not quite sure if I made any mistake. Any comments will be deeply appreciated. Thanks. ADD Here the stack is limited to user stack.

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  • task_current redundant field

    - by user341940
    Hi, I'm writing a kernel module that reads from a /proc file. When someone writes into the /proc file the reader will read it, but if it reads again while there is no "new" write, it should be blocked. In order to remember if we already read, i need to keep a map of the latest buffer that process read. To avoid that, I was told that there might be some redundant field inside the current- (task_struct struct) that i can use to my benefits in order to save some states on the current process. How can I find such fields ? and how can i avoid them being overwritten ? I read somewhere that i can use the offset field inside the struct in order to save my information there and i need to block lseek operations so that field will stay untouched. How can I do so ? and where is that offset field, i can't find it inside the task_Struct. Thanks and I need to save for each process some information in order to map it against other information. I can write a ma

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  • Struct arrays in C

    - by ThomasTheTankEngine
    Hi I'm having trouble trying to initializing each element of the struct array. When I try and assign the value ZERO to both 'bSize' and 'msgs', it doesn't work as it errors out when i get to malloc. In the printf statement it prints a -1852803823 number. Excuse the messy code as i'm playing around trying to figure it out. struct message{ int *data; int bSize; int msgs; }; int main(int argc, char *argv[]) { ..... } void getSchedFile (FILE *file, int **schd) { struct message sMsg[nodeCount]; const int pakSize = 6; // Iniitialise message buffer for (int i=0; i<nodeCount; i++){ sMsg[i].bSize = 0; sMsg[i].msgs = 0; printf("bSize %d\n",sMsg[i].bSize); } /* Get the number of bytes */ fseek(file, 0L, SEEK_SET); int time; while((fscanf(file, "%d", &time)) != EOF){ int src; fscanf(file, "%d", &src); // get source node id // These are here for easier reading code int aPos = sMsg[src].bSize; int nMsg = sMsg[src].msgs; printf("size %d\n", sMsg[src].bSize); if (sMsg[src].bSize==0){ sMsg[src].data = malloc( pakSize * sizeof(int)); }else{ sMsg[src].data = realloc(sMsg[src].data, (aPos+pakSize)*sizeof(int)); }

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  • Java - Display % of upload done

    - by tr-raziel
    I have a java applet for uploading files to server. I want to display the % of data sent but when I use ObjectOutputStream.write() it just writes to the buffer, does not wait until the data has actually been sent. How can I achieve this. Perhaps I need to use thread synchronization or something. Any clues would be most helpful. This is the code I'm using right now: try{ for(File file : ficheiros){ FileInputStream stream = new FileInputStream (file); int bytesRead1 = 0;; int off1 = 0; int len1 = 100000; if(file.length() < 100000) len1 = new Long(file.length()).intValue(); byte[] bytes1 = new byte[len1]; while (off1 < file.length()) { bytes1 = new byte[len1]; if((file.length() - off1) < len1){ len1 = (new Long(file.length()).intValue() - off1); bytes1 = new byte[len1]; } if((bytesRead1 = stream.read(bytes1)) != -1){ //I want this to block until all data has been sent outputToServlet.write(bytes1, 0, bytesRead1 ); System.out.println("off1: " + off1); off1 = off1 + len1; outputToServlet.flush(); } sent += len1; if(sent>totalLength) sent = (int)totalLength; updateFeedback(sent,totalLength,false);//calls method to display % } updateFeedback(-1,-1,true); } }catch(Exception e){ e.printStackTrace(); } Thanks

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  • CentOS 5.5 : Postfix, Dovecot & MySQL

    - by GruffTech
    I'm hoping someone has seen this issue before because I'm at quite a loss. We're building a new outbound smtp server for our clients that features anti-spam scanning and virus scanning for outbound emails, something we had not previously done. So with CentOS 5.5 x64, Installed and patched completely. Postfix & Dovecot both installed via base repo. [grufftech@outgoing postfix]# rpm -qa | grep postfix postfix-2.3.3-2.1.el5_2 [grufftech@outgoing postfix]# rpm -qa | grep dovecot dovecot-1.0.7-7.el5 [grufftech@outgoing ~]# dovecot --build-options Build options: ioloop=poll notify=inotify ipv6 openssl SQL drivers: mysql postgresql Passdb: checkpassword ldap pam passwd passwd-file shadow sql Userdb: checkpassword ldap passwd prefetch passwd-file sql static /etc/dovecot.conf auth default { mechanisms = plain login digest-md5 cram-md5 passdb sql { args = /etc/dovecot-mysql.conf } userdb sql { args = /etc/dovecot-mysql.conf } userdb prefetch { } user = nobody socket listen { master { path = /var/run/dovecot/auth-master mode = 0660 user = postfix group = postfix } client { path = /var/spool/postfix/private/auth mode = 0660 user = postfix group = postfix } } } All the server is doing is auth for postfix, so no reason to have imap / pop / dict. /etc/dovecot-mysql.conf driver = mysql connect = host=10.0.32.159 dbname=mail user=****** password=******** default_pass_scheme = plain user_query = select 1 password_query = select password from users where username = '%n' and domain = '%d' So drop in my configuration, (which is working on another server identical to this one.) [grufftech@outgoing ~]# /etc/init.d/dovecot start Starting Dovecot Imap: [ OK ] Sweet. Booted up nicely, thats good.... (incoming problem in 3....2....1....) May 21 08:09:01 outgoing dovecot: Dovecot v1.0.7 starting up May 21 08:09:02 outgoing dovecot: auth-worker(default): mysql: Connect failed to 10.0.32.159 (mail): Can't connect to MySQL server on '10.0.32.159' (13) - waiting for 1 seconds before retry well what the crap. went and checked permissions on my MySQL database, and its fine. [grufftech@outgoing ~]# mysql vpopmail -h 10.0.32.159 -u ****** -p Enter password: Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 127828558 Server version: 4.1.22 Type 'help;' or '\h' for help. Type '\c' to clear the buffer. mysql>\q So! My server can talk to my database server. but dovecot, for whatever reason, isn't able to. I've fiddled with it for the last six hours, grabbed slightly-older copies of the RPM (ones that matched our production server exactly) to test those, copied configs, searched google, searched server fault, chatted in IRC, banged my head against the table, I've done it all. Surely I'm doing something wrong or forgetting something, can anyone tell me what the elephant in the room is? This stuff is supposed to work.

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