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  • error handeling in informatca power center

    - by user223541
    i want to devlop a mapping for followinfg scenerio . I have a 1 source and 1 target and 1 error table.Target and Error tables have all fields that are present in source tables.But the data type o of all fieds for error table are varchar .Error table dont have integirty or foreign key and other constraints . Error table also have2 more fileds .Error no and error msg. Now when the workflow is executed if there is erro while inserting any record then that recored shold be moved to error table.Also the data base error code and error message should be logged in error no and error message in error tables fields as mentioned. How can i devlop such a mappng?Where can i find exaples of such mapping ?

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  • How to use Custom Namespace for a Google Merchant Center Item Feed

    - by Jon
    I have declared the namespace that i am using: <?xml version='1.0'?> <entry xmlns='http://www.w3.org/2005/Atom' xmlns:g='http://base.google.com/ns/1.0' xmlns:c='http://base.google.com/cns/1.0'> here is a typical xml node i have: <c:gold_type type="string">White Gold</c:gold_type> Yet, when i submit my feed only the Google Namespace xml nodes work. Any ideas?

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  • center div tags inside parent div

    - by Senthilnathan
    I have two div tags inside a parent div. I want to display the two divs in same line and centered. Below is the html code. <div id="parent"> <div id="addEditBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-pencil"></span></div> <div id="deleteBtn" style="display:inline-block; vertical-align: middle; width:20px; cursor:pointer;" class="ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-trash"></span></div> </div> I tried with "display:inline-block; vertical-align: middle;" but its getting aligned left. Please help me out to centered the div tags inside the parent div.

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Of what significance is the solution to the game of checkers in AI research?

    - by cobie
    I have been doing some research into artificial intelligence and I came across a 2007 paper titled "Checkers is Solved" on the game of checkers being solved by AI techniques after more than 16 years of trial. A solution to the game is defined by the team as "determining the final result in a game with no mistakes made by either player". The search for a solution started back in 1989 and it was finally found in 2007. Of what importance is this to the field of AI?

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • TextView would not horizontally center

    - by theGreenCabbage
    My layout is the following: <TextView android:id="@+id/display_city" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@+id/pollenType" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:layout_below="@+id/get_pollen_index" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="51dp" android:textSize="40sp" /> As you can tell, Philadelphia, PA is left-aligned. No matter what I change, whether it's centering horizontal and vertical to true, it stays left-aligned. I have tried changing the layout via the XML and graphical user interface. In the graphical user interface, it indeed is "centered", but it remains non-centered. My layout positions are consistent across all my textviews, so I am unsure as to why this particular TextView is not centered.

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  • Vertically center CSS techniques don't work in Chrome

    - by at.
    I've gone through stackoverflow questions and a whole bunch of articles on vertically centering text like the following: http://blog.themeforest.net/tutorials/vertical-centering-with-css/ None of the techniques seem to work with the latest version of Chrome. Is that just the nature of Chrome? My text just always appears at the top. It seems that whenever I use 50% or 100% as values for CSS's height or top, nothing happens. I just need a single line of text vertically centered. line-height isn't helpful because I want it centered in the middle of the browser window... I don't know how tall the browser window is going to be. UPDATE: The problem is apparently Foundation 4. Once I delete the following everything works as expected: <link href="/assets/foundation_and_overrides.css?body=1" media="screen" rel="stylesheet" /> Any idea on how to make it work with Foundation 4?

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  • Do 3d assets cost a lot more than 2d?

    - by Balls
    I'm planning to create a game on my own and will most likely hire an artist in the future. I just want to know if making a game in 2d will a lot cheaper than making it on 3d? Here's my plan: If it will be a 2d game.. I'll probably make a platform game. More like a Braid level of graphics. If it will be a 3d game.. Closest of graphics I'll ask for will be far cry 1 or if possible oblivion. So any thoughts? I'm funding all of it on my own. It will be my first game but will use maybe an engine around if it will be a 3d game. If 2d, I have my own engine lying around here. Thank you, Balls

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  • Center aligning list of images

    - by Praneeth
    Can some CSS guru help me getting this layout. What I have here is <div class="movieList"> <div class="image" selected = true> <img class="poster" src="image1" selected = true/> </div> <div class="image"> <img class="poster" src="image1"/> </div> <div class="image"> <img class="poster" src="image2"/> </div> . . </div> Thanks

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  • Doing "text mode 'splash' game" during boot.

    - by Vi
    Sometimes I want to do something (for example, playing a simple text-mode game) while the system is booting up. This is especially useful when lengthy reiserfs transaction replays are happening. Current hacky way of doing it is: Put the program on initramfs. Before running /sbin/init, "openvt 2 /my/program". Turn off messages from kernel (sysrq 0) Override /dev/console with /dev/null (to prevent boot messages). The problems are: There are STILL some messages interfering with program output. I can't see boot messages by switching to that virtual terminal back. After finishing the boot sequence, /dev/tty2 ends up being attached both to getty and my program. How to do it properly without of running graphical splashes? The system is Linux Debian Squeeze, no dependency based sysv scripts.

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  • appending images into center inside div using jquery

    - by text
    I am using crossSlide jquery plugin for my slideshow. My container is bigger than the images inside it so the tendency of the images is positioned into left. Is there a way to position them centered to the container? here's the sample site using crosSlide since i don't have a website to upload my sample page. http://www.hashbangcode.com/blog/crossslide-jquery-plugin-test-348.html

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  • Retaining objects in game iphone

    - by Brodie4598
    Hello - I am trying to create a game and have run into what is probably a pretty easy problem to solve. As the player goes through the game, many objects (Vehicle) will be added and removed. The Vehicles get added to an array called currentVehiclesMutableArray. My problem is I cant figure out how to retain a Vehicle so that it remains in the array until I am finished with it.

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  • center menu within the 960 grid

    - by Kyle Monti
    I have been working on 960 grid,(http://960.gs/) and I used an old style menu i've used in the past from a few years ago and for some reason with the 960 grid, the menu is floating left and I want it centered. ul#menu { width:940px; height:61px; background: url(../images/menu_bg.png) no-repeat; list-style:none; padding-top:0; padding-left:0; margin: 0; } ul#menu li { float:left; } ul#menu li a { background: url(../images/menu_splice_color.png) no-repeat scroll top left; display:block; height:61px; position:relative; } ul#menu li a.shel { width:135px; } ul#menu li a.golf { width:84px; background-position:-135px 0px; } ul#menu li a.pro { width:119px; background-position:-219px 0px; } ul#menu li a.event { width:94px; background-position:-338px 0px; } ul#menu li a.member { width:148px; background-position:-432px 0px; } ul#menu li a.bistro { width:91px; background-position:-580px 0px; } ul#menu li a.contact { width:115px; background-position:-671px 0px; } ul#menu li a span { background: url(../images/menu_splice_color.png) no-repeat scroll bottom left; display:block; position:absolute; top:0; left:0px; height:100%; width:100%; z-index:100; } ul#menu li a.shel span { background-position:0px -61px; } ul#menu li a.golf span { background-position:-135px -61px; } ul#menu li a.pro span { background-position:-219px -61px; } ul#menu li a.events span { background-position:-338px -61px; } ul#menu li a.member span { background-position:-432px -61px; } ul#menu li a.bistro span { background-position:-580px -61px; } ul#menu li a.contact span { background-position:-672px -61px; } and my generic html markup is <div class="container_16"> <!-- Navigation Start --> <div class="grid_16"> <ul id="menu"> <li><a href="#" class="shel"><span></span></a></li> <li><a href="#" class="golf"><span></span></a></li> <li><a href="#" class="pro"><span></span></a></li> <li><a href="#" class="events"><span></span></a></li> <li><a href="#" class="member"><span></span></a></li> <li><a href="#" class="bistro"><span></span></a></li> <li><a href="#" class="contact"><span></span></a></li> </ul> </div> <div class="clear"></div> </div> And I use jquery animations to roll over the images. $(function() { $("ul#menu span").css("opacity","0"); $("ul#menu span").hover(function () { $(this).stop().animate({ opacity: 1 }, "slow"); }, function () { $(this).stop().animate({ opacity: 0 }, "slow"); }); });

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  • Trying to launch old game using wine

    - by rhon
    I'm using wine 1.5.11 on Archlinux, and I try to launch this old game : http://www.cnetfrance.fr/telecharger/waterboy-11006056s.htm?download=1 The problem is that I always get a "Run-time error '13' : Type mismatch" when I try to launch it. I've tried to switch oleaut.dll and ole32.dll to "native", and switch to "Windows 98" mode using winecfg, and then I had this error : err:module:import_dll Library ole32.dll (which is needed by L"Z:\\games\\WaterBoy\\MSVBVM50.DLL") not found err:module:import_dll Library OLEAUT32.dll (which is needed by L"Z:\\games\\WaterBoy\\MSVBVM50.DLL") not found err:module:import_dll Library MSVBVM50.DLL (which is needed by L"Z:\\games\\WaterBoy\\WaterBoy.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"Z:\\games\\WaterBoy\\WaterBoy.exe" failed, status c0000135 I've installed vb5runtime using winetricks, but it didn't help. Am I doing something wrong ?

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  • How do I change the software center icon in the launcher?

    - by Andreas
    I'm not a big fan of the Software Center icon (apparently I'm not the only one: http://www.omgubuntu.co.uk/2011/09/software-centre-icon-proposal). Is there a way change it? The answers to this related question doesn't make it clear whether there is: How to change the Dash icon in the Unity Launcher? As far as I can see the Software Center icon isn't in nautilus /usr/share/unity/5/ so where could it be?

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  • Center container horizontally and vertically

    - by Joey
    Looking over other question on this site, I used a method of setting all the positions to 0 with auto margins, but this has some unwanted behavior. If you resize the window vertically, the top of the container moves off of the top of the page. It needs to stop when it hits the top. JSFIDDLE: http://jsfiddle.net/jd67ca5y/ HTML: <div id="container"> <p>This is the container.</p> <p>If you resize the JSFiddle window horizontally, you will see that the left edge of the box doesn't move past the left edge of the window. This is correct behaviour.</p> <p>Now if you move the window vertically, the top of this container will disappear off of the top of the window. This is wrong.</p> </div> CSS: #container { margin:auto; height:300px; width:300px; top:0; bottom:0; left:0; right:0; position:absolute; border:1px solid; padding:10px; }

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  • System Center 2012 : la plateforme de gestion des infrastructures de Cloud privé de Microsoft est disponible en version finale

    System Center 2012 : la plateforme de gestion des infrastructures de Cloud privé de Microsoft est disponible en version finale Mise à jour du 04/04/2012 System Center 2012, la plate-forme complète pour l'administration des postes de travail, des serveurs, des applications et des périphériques, en environnement physique ou virtuel est disponible en version finale. La plateforme regroupe au sein d'une seule solution unifiée, huit produits distincts permettant de déployer des services sur le Cloud, d'assurer la protection des données, de gérer les autres dispositifs non-Microsoft à l'instar de l'iPad, etc. (lire ci-avant). ...

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  • 3 DIV's - Center Middle and Others taking up rest of room

    - by Adam
    I need to have 3 DIV's - you can see 3 colors in the above image. The middle DIV needs always be 960px and alls needs to be centered (you can see the 2 grey lines above). The other 2 DIV's need to take up all the other available space. If I zoom in and out of the page the red and yellow DIV's need to expand with the page while the middle green one remains centered. I've tried DIV solutions and Table solutions and I can't get it to fit. HTML <div id="div1" style="background-color:red"></div> <div id="div2" style="background-color:red"></div> <div id="div3" style="background-color:red"></div> any advice would be appreciated. thx ** Update: http://jsfiddle.net/scxAq/ working on this... with limited success...

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