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  • Creating an iphone book application

    - by ennuikiller
    I have some experience creating iphone applications and would now like to create an iphone book application. Browsing the Book category in iTunes it seems to there is a standard format for building these apps, however, googling for how to build an iphone book app produces no useful results. This type of application is also not addressed in any of the iphone development books I've seen. Is there a standard method fot building these book applications? Or is it simply copying the text is some format (pdf, txt, html?) and then writing a document handling api? It seems there already must exist apis for doing this. Can anyone point me in the right direction. Thanks in advance!

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  • how to maintain a Presistent state of an app in Android?

    - by androidbase Praveen
    hi all, i am working on my App. in between i pressed the Home button on the device. my app will go to the background tasks. After that i long press the home button it will show my app as a persistent state. i.e where and what i had done in my app. But i click my app in the directory window it restarts my app. i want to do if my app is in the background tasks it will wake up else it will start. how to achieve that? Any Idea?

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  • changing cell background on click on cell in iphone

    - by swap
    How to change cell background image on click on cell in iphone????I have tried following but it is not working.... if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(0,0,320,50) reuseIdentifier:myid] autorelease]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"myImage.png"]]; }

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  • Quartz 2D Layers

    - by coure06
    I want to create 2 separate layers using quartz 2D. Can i handle there redraw methods separately? so that i can redraw 1 layer without redrawing the whole screen or other layers. Is it possible? any code sample?

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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  • Cross-Page communication in firefox extension

    - by OzBarry
    I have two tabs that my extension uses and I wanted to pass events back and forth between them. I've already developed a Google Chrome extension that does this via the background page api, but there doesn't seem to be an equivalent in firefox. I thought message-manager in the firefox extension docs would do the trick, but the documentation on the object is quite poor. I'd be just as happy with using one of the tabs to control the other if I can't directly import the ideas of a background page from google chrome api. Any help/guidance would be great.

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  • Forwarding first responder to UIScrollView unsuccessful

    - by Winston
    Hello, I am trying to create an image cropping bpx whereby the underlying image can be zoomed an scrolled while the cropping "maskview" layer stays the same and the corners can be dragged in any direction. To achieve this, the ImageView is added to a UIScrollView, and this is added to the SelectionViewController.view . I then add the cropping "maskview" layer to the SelectionViewController.view. I did this instead of adding to the scrollview so that the cropping maskview won't be expanded when the underlying image expands. @interface SelectionViewController : UIViewController <UIScrollViewDelegate> { UIImageView *photoview; // Added to self.scrollview MaskedView *maskedview; // Added to self.view UIScrollView *scrollview; // Added to self.view } The maskview has first responder status and responds accordingly. However, the only event I am interested in the maskview is if any of the corners are dragged (this works fine). The problem I want to try to solve is two-fold: If it is a pinch or zoom gesture, I am trying to forward the responder to the UIScrollview using: [self.nextResponder touchesMoved:touches withEvent:event]; The scrollview does not seem to respond. I have confirmed that the self.nextResponder after the maskedview is the SelectionViewController's view itself. From there, it doesn't seem like the UIScrollview responds. It does respond fine if I remove the cropping maskedview. If I zoom in on the underlying image and the cropping maskview rectangle is still the same, I want to now crop the actual zoomed image. Let's say for the upper left hand corner of the crop box, how can I find what the coordinates translates to in the underlying UIImageView now that the image has been zoomed? Any insight into either of these questions would be appreciated. Thank you, Winston

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • Android interacting with HTML5 tutorial?

    - by Adam
    I've been looking at using a WebView to display an HTML5 webpage, where the novel features of the mobile device (GPS, compass, accelerometer, camera, etc) can be fed back into the web page. I was wondering if there were any good tutorials showing these functions interacting with the webview. So far I've found ways for the WebView to send javascript commands to the web page, but those interactions haven't been triggered from outside the web view (such as upon receiving an intent from the GPS or accelerometer). Note: The HTML5 Geolocation API is not what I'm interested in. I'm interested in the web page <- WebView interactions, as noted here: http://android-developers.blogspot.com/2008/09/using-webviews.html

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  • NSFetchedResultsControllerDelegate in a second view controller (not firing?)

    - by MTBPatriot
    I am running into an issue similar to the one described here: http://stackoverflow.com/questions/1319940/nsfetchedresultscontrollerdelegate-not-firing (the delegate for my NSFetchedResultsControllerDelegate are not being called on my second view controller) I can't seem to get the proposed solutions to work. I have a main view that loads information from Core Data just fine, but when it pushes a separate controller (and passes the managed object to it), the delegate methods won't fire. I've read about 'mergeChangesFromContextDidSaveNotification' but I don't understand how to synchronize the two manage objects and/or get the delegate methods to be called. Any help would be greatly appreciated. Thank you, Mike

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  • Autorotation and multiple view controllers

    - by alku83
    I'm creating an iPad application which should only work in portrait and portait upsidedown modes. For performance reasons in my applicationDidFinishLaunching method I'm creating several viewControllers, and adding them to my main window as subviews. I then hide the ones I don't want to see straight away. There is no tab bar or navigation controller. My problem is that only the first viewController seems to be receiving the rotate calls. I have verified this by swapping around the order in which I add the subviews to the main window and NSLog's. Is there some way I can force all the controllers to receive the calls? Some of my views are designed to lay over the top of another view, but this behind view will not always be the same one - so it seems to make sense to have the overlay view in a separate view controller. Am I doing something fundamentally wrong, and that's why it's not behaving as I would expect? EDIT: The accepted answer for this question seems to indicate the exact problem I'm facing: http://stackoverflow.com/questions/548142/uiviewcontroller-rotate-methods

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  • Best way to store date/time into core data

    - by Dave
    Hi, For each course I am storing the day of the week the class the user has...and the start and end time and room no. What would be the best approach in terms of data type, Like for storing time?? so that when I pull it out I can display it e.g 1:00 PM. Thanks!

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  • Disabling home button on iPhone/iPad

    - by alku83
    First of all, I'm completely aware that doing this will get my app rejected by Apple, that it's a poor user experience, and so on. My question is fairly simple, is there a way using private APIs to disable the home button? The aim is to effectively put an iPad into kiosk mode.

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • Why my own UIViewController can't detect touch?

    - by Tattat
    I have my OwnViewController, the viewDidLoad is like this: - (void)viewDidLoad { [super viewDidLoad]; UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImg" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; self.view = imageView; CGImageRelease(imageRef); } It works, and I have detect touches method like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); } But my UIView can't detect any touches. My Own UIViewController is a subclass of UIViewController. It is a little square view on the IB, why that can't detect touches? thx u.

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  • Framework for iPhone wait screens

    - by 4thSpace
    I ran across a small framework some time back that someone put together for iPhone wait screens. But now I can't find any trace of it. Does anyone have a link to it? It may not be a framework as much as a few code snippets. But the guy had it all pre-made. You just needed to implement and specify the type of wait screen you wanted.

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  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a string with very unclean HTML. Before I parse it, I want to convert this: <TABLE><TR><TD width="33%" nowrap=1><font size="1" face="Arial"> NE </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> DEK </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> 143 </font> </TD> </TR></TABLE> in NE DEK 143 so it is a bit easier to parse. I've got this regular expression (RegexKitLite): NSString *str = [dataString stringByReplacingOccurrencesOfRegex:@"<TABLE><TR><TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<\\/TR><\\/TABLE>" withString:@"$1 $3 $5"]; I'm no an expert in Regex. Can someone help me out here? Regards, dodo

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  • Layer bigger than iPhone bounds : how to drag , pinch it and somm it with my finger

    - by Tibi
    Hi there, I'd like to set up a layer tree containing images. the super layer will be bigger than the iPhone bounds and i'd like the user to drag it with the finger to let him discovering pictures that are out of the screen... is it feasible ? In the same way, I'd like to user to be able to zoom and turn the layer to see more details on images ... I plan to use core animation with layer tree having the super layer holding all images ... Am I on the right path ?

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  • Getting UDID from deactivated device?

    - by Moshe
    I installed iPhone OS 4.0 on my friends iPod Touch 3rd gen and forgot to add the udid to the provisioning portal. The device is locked and I can't seem to find a way to revert it to get the UDID. I don't have XCode here. Using iTunes, how can I revert it?

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