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  • Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I am imagining simply changing the colors of the tiles (like in the examples), and a client-server architecture

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  • Is the development of CLI apps considered "backward"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backward", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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  • How does one network at software conferences?

    - by Billy ONeal
    Well... I'm still at Microsoft TechEd -- and the response to my last question was overwhelmingly "networking is the most useful part of software conferences". Problem: I have no idea how to even approach that task. I've always been kind of an introvert. At school and at work I've generally not had issues because there are enough extroverts around that approach me that I've made some awesome friends over the years. However, at conferences, it seems most are introverted like myself, and those who aren't seem to be salespeople. The couple of times I've felt okay approaching people it's been after a session where there's been healthy discussion throughout the whole room, and just when I get the nerve to go up and talk to some people, they leave and go on to other things. Are there books I can read? Advice I can take? Anything as far as approaching people one does not know? 'Cause every time I try I just feel like an awkward mess. :( (Oddly enough, I don't have problems speaking to a group of people -- it's the one-on-one things that trip me up :P) (Oh, and by the way, if anyone from here is also there and would like to meet to talk about things, I'm game :P)

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  • Statistical Software Quality Control References

    - by Xodarap
    I'm looking for references about hypothesis testing in software management. For example, we might wonder whether "crunch time" leads to an increase in defect rate - this is a surprisingly difficult thing to do. There are many questions on how to measure quality - this isn't what I'm asking. And there are books like Kan which discuss various quality metrics and their utilities. I'm not asking this either. I want to know how one applies these metrics to make decisions. E.g. suppose we decide to go with critical errors / KLOC. One of the problems we'll have to deal with with that this is not a normally distributed data set (almost all patches have zero critical errors). And further, it's not clear that we really want to examine the difference in means. So what should our alternative hypothesis be? (Note: Based on previous questions, my guess is that I'll get a lot of answers telling me that this is a bad idea. That's fine, but I'd request that it's based on published data, instead of your own experience.)

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  • Difficulty / Process for mobile 2D multiplayer RPG game

    - by user2827214
    I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players to occupy the same world which I imagine requires good performance. However, I am unsure about the performance requirements of two properties: the tile map that is used as a background is dynamic (interactive). For example, a player steps in the water, and the water turns black. Every tile in the game does this. the tile map is the same object used for all players, but it is displayed differently on each user's mobile device, even though the players exist in the same world. For example, the water that turned black is displayed as red on all other players' screens. I have knowledge of java, but almost none regarding game dev. tools. Is there a best process for these requirements? Should I develop in pure java, or use some tool like Slick2D etc.? How performance intensive are these properties, if even possible? Edit: There are no collisions in the game or difficult animations, I imagining simply changing colors of the tiles like in the examples, and a client-server architecture

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  • How do I get OBDII software working?

    - by NoBugs
    I have an ODBII USB cable for vehicle diagnostics, unfortunately I haven't been able to get it working on Ubuntu 12.04. The closest I've come is using the VAG-COM software with wine, using the ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1 trick and running stty -F /dev/ttyUSB0 speed 9600 repeatedly. It will connect and show the vehicle is OBDII, but none of the useful features seem to be working. I tried: Scantool - says it's connecting to the /dev/device in terminal, but doesn't. obdgpslogger - times out all the time. pyobd - This seems to be the most up-to-date source I could find, I had to adjust the code a bit to work (see here for changes). Still, in obd_io.py interpret_result function, it says it's looking for 4 space separated numbers, where the usb-serial is receiving bogus code "0100" instead? The device shows up in lsusb as: ID 0403:6001 Future Technology Devices International, Ltd FT232 USB-Serial (UART) IC Is the problem that these native tools don't expect a USB serial, or a serial of this type? Or are these apps too old to recognize OBD2 of this vehicle?

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  • any online service and/or application to develop a story line for an adventure game?

    - by Gajet
    I with a bunch of friend were talking about an adventure game. there will be too many possibilities in the game and the player can pick from wide varity of choices at each stage to do somthing. there will be consequences for each decision and they may or may not end the story. the result would be somthing like (picture from flashforward series S01E17)or if any of you watched hereos season 1 there is also similar time lines represented as strings in isaac mandez workshop. sorry for bad quality examples but right now I can't think of any better one. do you know any website or application which we can use to create the timeline? these features the least required ones: the ability to represent events as boxes. the ability to connect distant events to each other. the ability to move events on a scene freely the ability to expand the scene easily there should be some color options for the lines representing connections between events easily shareing the idea with one another it's much more better to have a WYSIWYG editor easily explore in the large scene of events in the end if you know any application which could let me create a board just like the one in my sample picture and share it whith other freinds it could help us a lot.

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  • How to update Adobe's software unattendedly?

    - by jubel
    I would like to use unattended-upgrade to update the Adobe Reader, Flash Player and everything else of the Canonical partners. There fore, I added in /etc/apt/apt.conf.d/50unattended-upgrades Unattended-Upgrade::Allowed-Origins { "${distro_id} ${distro_codename}-security"; "${distro_id} ${distro_codename}-updates"; "Canonical ${distro_codename}"; // "${distro_id} ${distro_codename}-proposed"; // "${distro_id} ${distro_codename}-backports"; }; sudo unattended-upgrade --dry-run -d says Initial blacklisted packages: Starting unattended upgrades script Allowed origins are: ['o=Ubuntu,a=oneiric-security', 'o=Ubuntu,a=oneiric-updates', 'o=Canonical,a=oneiric'] Checking: acroread-common (["<Origin component:'partner' archive:'' origin:'' label:'' site:'archive.canonical.com' isTrusted:False>"]) Checking: adobe-flash-properties-gtk (["<Origin component:'partner' archive:'' origin:'' label:'' site:'archive.canonical.com' isTrusted:False>"]) Checking: adobe-flashplugin (["<Origin component:'partner' archive:'' origin:'' label:'' site:'archive.canonical.com' isTrusted:False>"]) Checking: adobereader-deu (["<Origin component:'partner' archive:'' origin:'' label:'' site:'archive.canonical.com' isTrusted:False>"]) Checking: handbrake-cli (["<Origin component:'main' archive:'oneiric' origin:'LP-PPA-stebbins-handbrake-snapshots' label:'HandBrake Snapshots' site:'ppa.launchpad.net' isTrusted:True>"]) Checking: handbrake-gtk (["<Origin component:'main' archive:'oneiric' origin:'LP-PPA-stebbins-handbrake-snapshots' label:'HandBrake Snapshots' site:'ppa.launchpad.net' isTrusted:True>"]) Checking: sopcast-player (["<Origin component:'main' archive:'oneiric' origin:'LP-PPA-ferramroberto-sopcast' label:'LffL Sopcast' site:'ppa.launchpad.net' isTrusted:True>"]) pkgs that look like they should be upgraded: Fetched 0 B in 0s (0 B/s) blacklist: [] InstCount=0 DelCount=0 BrokenCout=0 No packages found that can be upgraded unattended And it won't update. How can I update the third-party software automatically?

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  • Accessing hardware via USB by proprietary windows software using Wine

    - by Carlos Eugenio Thompson Pinzón
    I have this proprietary software that access some hardware using USB. Over a year ago I tried to install it on a Ubuntu OS using Wine (the program is written for Windows). The UI seemed to work just fine but it had no access to the USB port. Back then I had to license a Windows copy in order to get the job done. Now, that Windows version we where using is deprecated and it is not longer available and available versions cost trice as much. So it is time to give Linux another try. How can I ensure that the USB is available for a Wine application? Neither the application nor the hardware install any driver, the app just pool all available USB drivers and make a handshake if it recognizes that the hardware is present. I want to minimize the test cases before abandoning Linux one more time. Update I've just tried again (with the hope an upgrade was made from last year), and it is not working. The proprietary windows app is not finding the hardware.

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  • What's the proper way to merge two projects in source control software

    - by Mallow
    I'm using Fossil-SCM to maintain my projects. Since I don't work in a team I usually have just a very linear branch of development: 1.0 - 1.1 - 1.2 I'm wondering what the procedure is when you have one project who's task is about to be given to a related project. And thereby rendering the first project obsolete. Although I tend to rewrite most of my code if I don't remember having already written it, I still would like to keep the code archived. And I'ld rather not have a fossil repo that just is dead. Can I merge it? Is that the proper way of handling this? For example the code was extracting data from an excel file in order to format an HTML page. Now, I've convinced my employer to move their excel spreadsheet into a database to decrease redundancy, increase efficiency and yaddy yadda. Since I can now make logical queries that don't have to jump hoops to preform using the database I won't need the extra vbs files that originally manipulated the excel file. Technically I would be porting part of the existing code into the current new project. Since it already has it's own trunk, would it be advisable to combine the trunk of a different project to this one, and how would I do that exactly?? SO I guess my tree would look like this, and I haven't seen examples of software branching that resemble this inverted tree before so I'm wondering what the norm for a situation like this?

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  • Recommended hardware for developing ios games?

    - by Matthew
    I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs are recommended. If I buy a cheap mac mini that has only 1gb of ram would that be enough? (I'm not talking about using that to create the graphics/audio, I'll use my normal windows/ubuntu pc for that). I'm just talking about being able to use xcode and write applications. I'm trying to spend the least amount I can without running into problems developing the app.

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  • Software Installation Failure!

    - by NIKOS ANTONIOU
    I get the same error whenever I try to install software on my laptop, for example: I want to install Pavucontrol. So, I open the terminal and I type sudo apt-get install pavucontrol and my terminal output is: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavumeter pulseaudio-module-zeroconf The following NEW packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavucontrol pavumeter pulseaudio-module-zeroconf 0 upgraded, 9 newly installed, 0 to remove and 172 not upgraded. 1 not fully installed or removed. Need to get 0B/345kB of archives. After this operation, 2044kB of additional disk space will be used. Do you want to continue [Y/n]? Y perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "el_GR.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. dpkg: `ldconfig' not found on PATH. dpkg: 1 expected program(s) not found on PATH. NB: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. E: Sub-process /usr/bin/dpkg returned an error code (2) What is the problem and how do I fix it?

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  • Is the development of CLI apps considered "backwards"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backwards", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • What is the "default" software license?

    - by Tesserex
    If I release some code and binaries, but I don't include any license at all with it, what are the legal terms that apply by default (in the US, where I am). I know that I automatically have copyright without doing anything, but what restrictions are there on it? If I upload my code to github and announce it as a free download / contribute at will, then are people allowed to modify and close source my work? I haven't said that they cannot, as a GPL would, but I don't feel that it would by default be acceptable to steal my work either. So what can and cannot people do with code that is freely available, but has absolutely no licensing terms attached? By the way, I know that it would be a good idea for me to pick a license and apply it to my code soon, but I'm still curious about this. Edit Thanks! So it looks like the consensus is that it starts out very restricted, and then my actions imply any further rights. If I just put software on my website with no security, it would be an infringement to download it. If I post a link to that download on a forum, then that would implicitly give permission to use it for free, but not distribute it or its derivatives (but you can modify it for your own use). If I put it on GitHub, then it is conveyed as FOSS. Again, this is probably not codified exactly in law but may be enough to be defensible in court. It's still a good idea to post a complete license to be safe.

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  • Release: Oracle Java Development Kit 8, Update 20

    - by Tori Wieldt
    Java Development Kit 8, Update 20 (JDK 8u20) is now available. This latest release of the Java Platform continues to improve upon the significant advances made in the JDK 8 release with new features, security and performance optimizations. These include: new enterprise-focused administration features available in Oracle Java SE Advanced; products offering greater control of Java version compatibility; security updates; and a very useful new feature, the MSI compatible installer. Download Release Notes Java SE 8 Documentation New tools, features and enhancements highlighted from JDK 8 Update 20 are: Advanced Management Console The Java Advanced Management Console 1.0 (AMC) is available for use with the Oracle Java SE Advanced products. AMC employs the Deployment Rule Set (DRS) security feature, along with other functionality, to give system administrators greater and easier control in managing Java version compatibility and security updates for desktops within their enterprise and for ISVs with Java-based applications and solutions. MSI Enterprise JRE Installer Available for Windows 64 and 32 bit systems in the Oracle Java SE Advanced products, the MSI compatible installer enables system administrators to provide automated, consistent installation of the JRE across all desktops in the enterprise, free of user interaction requirements. Performance: String de-duplication resulting in a reduced footprint Improved support in G1 Garbage Collection for long running apps. A new 'force' feature in DRS (Deployment Rule Set) which allows system administrators to specify the JRE with which an applet or Java Web Start application will run. This is useful for legacy applications so end users don't need to approve security exceptions to run.  Java Mission Control 5.4 with new ease-of-use enhancements and launcher integration with Eclipse 4.4 JavaFX on ARM Nashorn performance improvement by persisting bytecode after inital compilation There's much more information to be found in the JDK 8u20 Release Notes.

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  • Maintaining Two Separate Software Versions From the Same Codebase in Version Control

    - by Joseph
    Let's say that I am writing two different versions of the same software/program/app/script and storing them under version control. The first version is a free "Basic" version, while the second is a paid "Premium" version that takes the codebase of the free version and expands upon it with a few extra value-added features. Any new patches, fixes, or features need to find their way into both versions. I am currently considering using master and develop branches for the main codebase (free version) along side master-premium and develop-premium branches for the paid version. When a change is made to the free version and merged to the master branch (after thorough testing on develop of course), it gets copied over to the develop-premium branch via the cherry-pick command for more testing and then merged into master-premium. Is this the best workflow to handle this situation? Are there any potential problems, caveats, or pitfalls to be aware of? Is there a better branching strategy than what I have already come up with? Your feedback is highly appreciated! P.S. This is for a PHP script stored in Git, but the answers should apply to any language or VCS.

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  • Test-Driven Development with plain C: manage multiple modules

    - by Angelo
    I am new to test-driven development, but I'm loving it. There is, however, a main problem that prevents me from using it effectively. I work for embedded medical applications, plain C, with safety issues. Suppose you have module A that has a function A_function() that I want to test. This function call a function B_function, implemented in module B. I want to decouple the module so, as James Grenning teaches, I create a Mock module B that implements a mock version of B_function. However the day comes when I have to implement module B with the real version of B_function. Of course the two B_function can not live in the same executable, so I don't know how to have a unique "launcher" to test both modules. James Grenning way out is to replace, in module A, the call to B_function with a function pointer that can have the value of the mock or the real function according to the need. However I work in a team, and I can not justify this decision that would make no sense if it were not for the test, and no one asked me explicitly to use test-driven approach. Maybe the only way out is to generate different a executable for each module. Any smarter solution? Thank you

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  • SPARC SuperCluster: new Software Enhancements announced on December 4

    - by Giuseppe Facchetti
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} December 4, 2012: Oracle Unveils Cloud and Consolidation Capabilities for Oracle SPARC SuperCluster The latest SPARC SuperCluster update offers layered, zero-overhead virtualization for Mission-Critical applications. Oracle today announced new software enhancements to the Oracle SPARC SuperCluster engineered system which enable customers to consolidate any combination of mission-critical enterprise databases, middleware and applications on a single system and rapidly deploy secure, self-service cloud services. For all the details, click here.

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  • Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear?

    - by Karl Heinz
    I saw Slender and "Dream of the Blood Moon". I like to create things with Sculptris and animate them with Kinect. Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear? I would like to start with replacing the characters first for several actions then maybe change the virtual world. Finally I would like to offer the game for free as the others do. Is it a good idea to use c#'s XNA for that?

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  • Expanding development team for a startup

    - by acjohnson55
    I'm a software developer and co-founder of a start up that's in a sprint to launch a web app the next 2 months. We have about 3 months of burn time we have before we need to get some funding. By that time, we want to have a product with active users, and ideally some revenue. I'm fairly confident that I can accomplish the task by myself, but I have also never launched a project of this magnitude. The better product we can build in this timespan, the faster we can grow our user base, and the better our fundraising options will be. So I'm looking to bring someone onboard to hack with me. Maybe more than one person. Good help is hard to find, as we all know, and while I'm willing to share equity, I also want that to be contingent on a productive fit. What is the best approach to a trial-type framework for hiring another developer? Something where the other person feels that their work will be rewarded if they do well and that they can't be left empty-handed at my whim, but where I know that if it turns out not to be a good fit, I can pull the cord without significant loss?

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  • public_html permissions for local development

    - by maGz
    I know this question has popped up a couple times, but I can't seem to find a definitive answer to my issue, so please bear with me. I have Ubuntu Server 12.04 setup in VirtualBox for PHP development and testing (Drupal plus other PHP sites using Yii framework). My question is in 3 parts... 1) If I create a public_html folder under /home/myuser, do I need to give ownership of that folder to the Apache www-data group? If so, are there any specific permissions I should be setting? 755? (Btw, I am following this guide to create the public_html directory and set up multiple virtual hosts per site I create and test) I previously had all of my sites under /var/www, but ran into massive permission denied errors whenever I tried to sFTP to it, either through FileZilla or PhpStorm. This is what I had previously done: sudo chgrp www-data /var/www sudo chmod -R 775 /var/www sudo chmod -R g+s /var/www sudo usermod -G www-data [my_ftp_user] 2) The second part of my question is this: If I create my PHP project and files in Windows through PhpStorm, and then upload via sFTP, will permissions get affected? 3) Once I am satisfied with my developed project, would it be advisable to move and test them under /var/www to see how it would fair in a production-ish environment? I would really appreciate the help and advice here. I'm learning more as I go along, but dealing with Linux files and permissions is a bit of a new ballgame for me! Thank you

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  • How to identify web development benchmarking questions? [closed]

    - by GenericJam
    I am in my final year of college and I have to put forward some sort of thesis for my final year project. The project is a web based attendance system that I am building for the college. I have it about 70% complete in Java. After completing it in Java, the plan is for me to rewrite the server bit in Erlang and then release the bitter rivals in a head to head cage match. The idea being that there is some sort of grounds for comparison. There are a few hurdles along the way, such as me learning Erlang. I understand that a performance comparison like this isn't strictly scientific as there are many factors such as the programmer (myself); the hardware it runs on; etc... but it is meant to be a reasonable comparison of the merits of using Java vs. Erlang for web development. I need help in identifying what the relevant questions are that my project could address. Even though the project scope is fixed, I am trying to shoehorn in some worthwhile scientific inquiries.

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  • Packaging MATLAB (or, more generally, a large binary, proprietary piece of software)

    - by nfirvine
    I'm trying to package MATLAB for internal distribution, but this could apply to any piece of software with the same architecture. In fact, I'm packaging multiple releases of MATLAB to be installed concurrently. Key things Very large installation size (~4 GB) Composed of a core, and several plugins (toolboxes) Initially, I created a single "source" package (matlab2011b) that builds several .debs (mainly matlab2011b-core and matlab2011b-toolbox-* for each toolbox). The control file is just the standard all: dh $@ There is no Makefile; only copying files. I use a number of debian/*.install files to specify files to copy from a copy of an installation to /usr/lib/. The problem is, every time I build the thing (say, to make a correction to the core package), it recopies every file listed in the *.install file to e.g debian/$packagename/usr/ (the build phase), and then has to bundle that into a .deb file. It takes a long time, on the order of hours, and is doing a lot of extra work. So my questions are: Can you make dh_install do a hardlink copy (like cp -l) to save time? (AFAICT from the man page, no.) Maybe I should just get it to do this in the Makefile? (That's gonna b e big Makefile.) Can you make debuild only rebuild .debs that need rebuilding? Or specify which .debs to rebuild? Is my approach completely stupid? Should I break each of the toolboxes into its own source package too? (I'll have to do some silly templating or something, because there's hundreds of them. :/)

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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