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  • zend gdata google base getting link url and parsing xml with object oriented php

    - by thrice801
    Hi, So I am using Zend frameworks Gdata extension to parse xml data from google base. http://framework.zend.com/manual/en/zend.gdata.gbase.html Working fine minus one damn important thing I cant seem to parse, the link to the actual page, because there are two elements and its returned as an array. Anyways Ive tried vardumping the array but what comes out didnt help me figure out what was going on any better. So heres the specifics of the issue. echo $entry->title->text."<br />".$entry->id->text."<br />".$entry->content->text."<br />".$entry->author[0]->name."<br />"; (the above code works fine). Now according to the documentation I thought I could get the link href by going $entry-link-text or $entry-link-url (tried both, neither worked). Anyways, Im not sure whether this is zend specific or just a gap in my OOP understanding, but any help would be much appreciated!

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  • Unit Testing.... a data provider ?

    - by TomTom
    Given problem: I like unit tests. I develop connectivity software to external systems that pretty much and often use a C++ library The return of this systems is nonndeterministic. Data is received while running, but making sure it is all correctly interpreted is hard. How can I test this properly? I can run a unit test that does a connect. Sadly, it will then process a life data stream. I can say I run the test for 30 or 60 seconds before disconnecting, but getting code ccoverage is impossible - I simply dont even comeclose to get all code paths EVERY ONCE PER DAY (error code paths are rarely run). I also can not really assert every result. Depending on the time of the day we talk of 20.000 data callbacks per second - all of which are not relly determined good enough to validate each of them for consistency. Mocking? Well, that would leave me testing an empty shell of myself because the code handling the events basically is the to be tested case, and in many cases we talk here of a COMPLEX c level structure - hard to have mocking frameworks that integrate from Csharp to C++ Anyone any idea? I am short on giving up using unit tests for this part of the application.

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  • Automatic INotifyPropertyChanged Implementation through T4 code generation?

    - by chrischu
    I'm currently working on setting up a new project of mine and was wondering how I could achieve that my ViewModel classes do have INotifyPropertyChanged support while not having to handcode all the properties myself. I looked into AOP frameworks but I think they would just blow up my project with another dependency. So I thought about generating the property implementations with T4. The setup would be this: I have a ViewModel class that declares just its Properties background variables and then I use T4 to generate the Property Implementations from it. For example this would be my ViewModel: public partial class ViewModel { private string p_SomeProperty; } Then T4 would go over the source file and look for member declarations named "p_" and generate a file like this: public partial class ViewModel { public string SomeProperty { get { return p_SomeProperty; } set { p_SomeProperty= value; NotifyPropertyChanged("SomeProperty"); } } } This approach has some advantages but I'm not sure if it can really work. So I wanted to post my idea here on StackOverflow as a question to get some feedback on it and maybe some advice how it can be done better/easier/safer.

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  • Looking for a communication framework for delphi

    - by Ryan
    I am looking for a communication framework for delphi, we know there are so many communication frameworks for other languages , wcf, ecf and so forth, but i have nerver found the one for delphi till now , anybody who knows about it can give me an ider? There are some requirements i need ,as follows: Building an application(server or client) without caring how to do communications with each other between two endpoints. Imagine that we use mailbox for exchanging messages,it seems that the communication is transparent. Supports communication protocol extending. We often need to exchange the messages between 2 devices, but the communication protocol is not a public or general one, so we need to extend the framework,to implement a communication protocol for receiving or sending a message completely. Supports asynchronous and synchronous communication Supports transmission protocol extending. The transmission protocol can implemented by winsocket, pipes, com, windows message, mailslot and so forth. In client application, we can write code snips like follows: var server: TDelphiCommunicationServer; session : ICommunicationSession; request, response: IMessage; begin session := server.CreateSession('IP', Port); request := TLoginRequest.Create; session.SynSendMessage(request); session.WaitForMessage(response, INFINITE); ....... end; In above code snips , TLoginRequest has implemented the message interface.

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  • Auth problem on Facebook using Ruby/sinatra/frankie/facebooker

    - by user84584
    Hello guys, I'm using sinatra/frankie/facebooker to prototype something simple to test the facebook api, i'm using mmangino-facebooker the more recent version from github and I cloned the most recent version of frankie. I'm using sinatra 0.9.6. My main code is as simple as possible: before do ensure_application_is_installed_by_facebook_user @user = session[:facebook_session].user @photos = session[:facebook_session].get_photos(nil,@user.uid,nil) end get "/" do erb :index end get "/:uid/:image" do |uid,image| @photo_selected = session[:facebook_session].get_photos([image.to_i],nil,nil) erb :selected end The index page just renders a link to the other one (identified by regex "/:uid/:image") however I always get an error when it's trying to render the one identified by regex "/:uid/:image" Facebooker::Session::MissingOrInvalidParameter: Invalid parameter /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/parser.rb:610:in `process' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/parser.rb:30:in `parse' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/service.rb:67:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:600:in `post_without_logging' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:611:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/logging.rb:20:in `log_fb_api' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/benchmark.rb:308:in `realtime' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/logging.rb:20:in `log_fb_api' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:610:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:198:in `secure!' ./config/frankie/lib/frankie.rb:66:in `secure_with_token!' ./config/frankie/lib/frankie.rb:44:in `set_facebook_session' ./config/frankie/lib/frankie.rb:164:in `ensure_authenticated_to_facebook' ./config/frankie/lib/frankie.rb:169:in `ensure_application_is_installed_by_facebook_user' I've no idea why, it seems to be related with the auth token I guess.. I logged the request made o the fb rest server: {:sig="4f244d1f510498f4efaae3c03d036a85", :generate_session_secret="0", :method="facebook.auth.getSession", :auth_token="9dae0d02c19c680b574c78d202b0582a", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} {:call_id="1269003766.05665", :sig="194469457d1424dc8ba0678979692363", :method="facebook.photos.get", :subj_id=750401957, :session_key="2.lXL0z3s4_r573xzQwAiA9A__.3600.1269010800-750401957", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} {:sig="4f244d1f510498f4efaae3c03d036a85", :generate_session_secret="0", :method="facebook.auth.getSession", :auth_token="9dae0d02c19c680b574c78d202b0582a", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} The last one gives the error, it could be related with auth_token having the same value in the 1st and on the 3rd ? Cheers and tks, Ze Maria

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  • iOS 5.0 AVAudioPlayer Error loading audio clip: The operation couldn’t be completed. (OSStatus error -50.)

    - by Jason Catudal
    So I'm trying to test out the audio player on the iPhone, and I went off Troy Brant's iOS book. I have the Core Audio, Core Foundation, AudioToolbox, and AVFoundation frameworks added to my project. The error message I get is in the subject field. I read like 20 pages of Google search results before resorting to asking here! /sigh. Thanks if you can help. Here's my code, pretty much verbatim out of his book: NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"Yonah" ofType:@"caf"]; NSLog(@"%@", soundFilePath); NSURL *fileURL = [NSURL URLWithString:soundFilePath]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:&error]; if (!error) { audioPlayer.delegate = self; //audioPlayer.numberOfLoops = -1; [audioPlayer play]; } else { NSLog(@"Error loading audio clip: %@", [error localizedDescription]); } EDIT: Holy Shinto. I figured out what it was. I changed NSURL *fileURL = [NSURL URLWithString:soundFilePath]; to NSURL *fileURL = [NSURL fileURLWithPath:soundFilePath]; to the latter and I was getting a weird error, weirder than the one in the subject BUT I googled that and I changed my OS input device from my webcam to my internal microphone and guess what, it worked under the fileURLWithPath method. I'll be. Damned.

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  • HttpUtility does not exist in the current context

    - by Shaihi
    I get this error when compiling a C# application. Looks like a trivial error, but I can't get around it. My setup is Windows 7 64 bit. Visual-Studio 2010 C# express B2Rel. I added a reference to System.Web.dll located at C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0, but it has a yellow exclamation symbol and I still get the above error. I also have the using System.Web declaration. What am I doing wrong? Update: After getting the prompt answer pointing me at the root cause, I searched a bit in Google to where it states that System.Web.dll is for the full framework. I did not find such a reference. For newbies like me, this blog summarizes the difference between the frameworks (client and full) nicely. I could not find a spot that says whether a certain Dll is supported in the client framework or not. I guess the exclamation mark in Visual Studio should be the first signal...

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  • Send and Receive JSON using RestClient and Sinatra

    - by lakshmanan
    Hi, I am trying to send a JSON data to a Sinatra app by RestClient ruby API. At client(client.rb) (using RestClient API) response = RestClient.post 'http://localhost:4567/solve', jdata, :content_type => :json, :accept => :json At server (Sinatra) require "rubygems" require "sinatra" post '/solve/:data' do jdata = params[:data] for_json = JSON.parse(jdata) end I get the following error /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/abstract_response.rb:53:in `return!': Resource Not Found (RestClient::ResourceNotFound) from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:193:in `process_result' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:142:in `transmit' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:543:in `start' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:139:in `transmit' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:56:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:31:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient.rb:72:in `post' from client.rb:52 All I want is to send JSON data and receive a JSON data back using RestClient and Sinatra..but whatever I try, I get the above error. I m stuck with this for 3 hours. Please help

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • OCUnit & NSBundle

    - by kpower
    I created OCUnit test in concordance with "iPhone Development Guide". Here is the class I want to test: // myClass.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface myClass : NSObject { UIImage *image; } @property (readonly) UIImage *image; - (id)initWithIndex:(NSUInteger)aIndex; @end // myClass.m #import "myClass.m" @implementation myClass @synthesize image; - (id)init { return [self initWithIndex:0]; } - (id)initWithIndex:(NSUInteger)aIndex { if ((self = [super init])) { NSString *name = [[NSString alloc] initWithFormat:@"image_%i", aIndex]; NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"png"]; image = [[UIImage alloc] initWithContentsOfFile:path]; if (nil == image) { @throw [NSException exceptionWithName:@"imageNotFound" reason:[NSString stringWithFormat:@"Image (%@) with path \"%@\" for current index (%i) wasn't found.", [name autorelease], path, aIndex] userInfo:nil]; } [path release]; } return self; } - (void)dealloc { [image release]; [super dealloc]; } @end And my unit-test (LogicTests target): // myLogic.m #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "myClass.h" @interface myLogic : SenTestCase { } - (void)testTemp; @end @implementation myLogic - (void)testTemp { STAssertNoThrow([[myClass alloc] initWithIndex:0], "myClass initialization error"); } @end All necessary frameworks, "myClass.m" and images added to target. But on build I have an error: [[myClass alloc] initWithIndex:0] raised Image (image_0) with path \"(null)\" for current index (0) wasn't found.. myClass initialization error This code (initialization) works fine in application itself (main target) and later displays correct image. I've also checked my project folder (build/Debug-iphonesimulator/LogicTests.octest/) - there are LogicTests, Info.plist and necessary image files (image_0.png is one of them). What's wrong?

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  • Knopflerfish packaging

    - by Jens
    Hello, I am at the moment creating a matrix which is showing how far Knopflerfish, Equinox and Felix are OSGi 4.2 compliant. So far I looked at the Knopflerfish documentation (Link 1, Link 2) to get an idea of how much of the Core and Compendium specs are actually implemented. The core specification seems to be fully implemented, although there are some inconsistent statements about the Security Layer and the Declarative Services. What makes me wonder is how much of all the Compendium specs are implemented: Remote Services Log Service Http Service Device Access Configuration Admin Service Metatype Service Preferences Service User Admin Service Wire Admin Service IO Connector Service Initial Provisioning UPnP Device Service Declarative Services Event Admin Service Deployment Admin Auto Configuration Application Admin DMT Admin Service Monitor Admin Service Foreign Application Access Blueprint Container Tracker XML Parser Service Position Measurement and State Execution Environment To find out more I downloaded (Download page) the source code of Knopflerfish and had a look at it. It looks like some parts of the spec are implemented through the "original" framework provided by the OSGi Alliance (org.osgi.*). One example is the UPnP package: Does this mean that missing parts which are not directly implemented by Knopflerfish are added through the "original" OSGi framework? And does this also apply to other frameworks like Felix or Equinox?

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  • Java error: Bad version number in .class file error when trying to run Cassandra on OS X

    - by Sam Lee
    I am trying to get Cassandra to work on OS X. When I run bin/cassandra, I get the following error: ~/apache-cassandra-incubating-0.4.1-src > bin/cassandra -f Listening for transport dt_socket at address: 8888 Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:675) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$100(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:316) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:374) From what I could determine by searching, this error is related to incompatible versions of Java. However, as far as I can tell, I have the latest version of Java: ~/apache-cassandra-incubating-0.4.1-src > java -version java version "1.6.0_13" Java(TM) SE Runtime Environment (build 1.6.0_13-b03-211) Java HotSpot(TM) 64-Bit Server VM (build 11.3-b02-83, mixed mode) ~/apache-cassandra-incubating-0.4.1-src > javac -version javac 1.6.0_13 ~/Downloads/apache-cassandra-incubating-0.4.1-src > echo $JAVA_HOME /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Home Any ideas on what I'm doing wrong?

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  • file layout and setuptools configuration for the python bit of a multi-language library

    - by dan mackinlay
    So we're writing a full-text search framework MongoDb. MongoDB is pretty much javascript-native, so we wrote the javascript library first, and it works. Now I'm trying to write a python framework for it, which will be partially in python, but partially use those same stored javascript functions - the javascript functions are an intrinsic part of the library. On the other hand, the javascript framework does not depend on python. since they are pretty intertwined it seems like it's worthwhile keeping them in the same repository. I'm trying to work out a way of structuring the whole project to give the javascript and python frameworks equal status (maybe a ruby driver or whatever in the future?), but still allow the python library to install nicely. Currently it looks like this: (simplified a little) javascript/jstest/test1.js javascript/mongo-fulltext/search.js javascript/mongo-fulltext/util.js python/docs/indext.rst python/tests/search_test.py python/tests/__init__.py python/mongofulltextsearch/__init__.py python/mongofulltextsearch/mongo_search.py python/mongofulltextsearch/util.py python/setup.py I've skipped out a few files for simplicity, but you get the general idea; it' a pretty much standard python project... except that it depends critcally ona whole bunch of javascript which is stored in a sibling directory tree. What's the preferred setup for dealing with this kind of thing when it comes to setuptools? I can work out how to use package_data etc to install data files that live inside my python project as per the setuptools docs. The problem is if i want to use setuptools to install stuff, including the javascript files from outside the python code tree, and then also access them in a consistent way when I'm developing the python code and when it is easy_installed to someone's site. Is that supported behaviour for setuptools? Should i be using paver or distutils2 or Distribute or something? (basic distutils is not an option; the whole reason I'm doing this is to enable requirements tracking) How should i be reading the contents of those files into python scripts?

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  • ASP.NET MVC 1 and 2 on Mono 2.4 with Fluent NHibernate

    - by SztupY
    Hi! I'd like to create an application using ASP.NET MVC, that should run under mono 2.4 (compiling will be done on a Windows box). Has anyone getting luck with this? Here is what I've already tried: ASP.NET MVC on mono without any persistence model support, and using nhaml as the view engine S#aml architecture, which is a quite good framework imho, but it depends too much on stuff, that are not working good under mono (like windsor) The first part worked fine, I didn't encounter any major problems. But I couldn't get the second part working. It seems it's dependency on Castle.Windsor breaks the whole mono support (but there might be other parts too). Therefore I decided to create an alternative framework, that borrows some of the ideas of s#arp-architecture, but designed to be working under mono (and if I'm able to do this I'll release it for the community of course). The controller and view part is working fine (not much magic here though, they have been always working), but I have some questions before I start job on the persistence part: What NHibernate versions are working under mono? I've heard 1.2 is working fine. Does 2.0.1/2.1 beta work under mono? Does Fluent.NHibernate and NHibernate.Linq work under mono? (for the latter it seems it needs some dependcies that aren't avaialable in mono) Are there any good alternatives for persistence support to NHibernate under mono? Alternative questions: Are there any frameworks that have mono+persistence+asp.net mvc support already or am I the first one to think about this? If you have already done this: what are your opinions on stability/usability? Thanks for the answers EDIT: Updated the framework to support ASP.NET MVC 2: http://shaml.sztupy.hu/

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  • How to avoid XCode framework weak-linking problems?

    - by Frank R.
    Hi, I'm building an application that takes advantage of Mac OS X 10.6-only technologies, but without giving up backwards compatibility to 10.5 Leopard. The way I do this is by setting the 10.6 SDK as the base SDK, weak-linking all frameworks and setting the deployment target to 10.5 as described in: http://developer.apple.com/mac/library/DOCUMENTATION/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html This works fine; before making a call that is Snow Leopard-only I need to check that the selector or indeed the class actually exist. Or I can just check the OS version before making the call. The problem is that this is incredibly fragile. If I make a single call that is 10.6 only I blow Leopard-compatibility. So using even the normal code code completion feature can be dangerous. My question: is there any way of checking which calls are not defined on 10.5 before doing a release build? Some kind of static analysis, or even just a trick (a target set the other SDK?) would do. I obviously should test on a Leopard machine before releasing anything, but even so I can't possibly go through all paths of the program before every release. Any advice would be appreciated. Best regards, Frank

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  • Reading a WAV file into VST.Net to process with a plugin

    - by Paul
    Hello, I'm trying to use the VST.Net and NAudio frameworks to build an application that processes audio using a VST plugin. Ideally, the application should load a wav or mp3 file, process it with the VST, and then write a new file. I have done some poking around with the VST.Net library and was able to compile and run the samples (specifically the VST Host one). What I have not figured out is how to load an audio file into the program and have it write a new file back out. I'd like to be able to configure the properties for the VST plugin via C#, and be able to process the audio with 2 or more consecutive VSTs. Using NAudio, I was able to create this simple script to copy an audio file. Now I just need to get the output from the WaveFileReader into the VST.Net framework somehow. private void processAudio() { reader = new WaveFileReader("c:/bass.wav"); writer = new WaveFileWriter("c:/bass-copy.wav", reader.WaveFormat); int read; while ((read = reader.Read(buffer, 0, buffer.Length)) > 0) { writer.WriteData(buffer, 0, read); } textBox1.Text = "done"; reader.Close(); reader.Dispose(); writer.Close(); writer.Dispose(); } Please help!! Thanks References: http://vstnet.codeplex.com (VST.Net) http://naudio.codeplex.com (NAudio)

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  • CakePHP, CodeIgniter or Rails for multi-user Tumblr clone?

    - by Jordan
    I'm about to start building a tumblr clone that handles multiple users (so premade clones like Gelato won't cut it) and I'm not sure which framework I'd like to build this is. Right now, I'm only intending to build a prototype. Something I can get a dozen friends on to test the concept and grow to maybe a couple hundred users to prove the market, so I'm not worried about long term scale. My biggest concern right now is quick deployment. I'd like to get from zero to signups in as short a time as possible, with as little customization to the framework of choice as possible. I have experience with PHP, but not Ruby. However, I don't think the learning curve would be too steep so I'm not ruling out rails. I just want the framework that is most appropriate for a system like a multi-user tumblr clone so that I can build it with as little hassle, and as quickly, as possible. If anyone has experience with a similar project, or with these frameworks and can offer an insightful perspective, I'd be very appreciative. Thanks for taking the time to read. Cheers, ~Jordan Feldstein

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  • Computer science final year project ideas

    - by roul
    I'm a Computer Science undergraduate student in UK and should be deciding the subject of my final year project soon. The school is pretty flexible with the subject... "The topic can be any area of the subject which is of mutual interest to both the student and supervisor. Topics can range from purely theoretical studies to practical work building a system for some third party, although most projects aim to provide a balance between the theoretical and practical aspects of the subject." ...so I'm a bit lost since I want to do something in software engineering but have no idea what (subject) or with what (languages)! :) a) Languages: I've had experience with Java, C# and ASP.NET mostly but I would definitely be interested in learning new languages/frameworks. I'm kind of drawn by the idea of dynamic languages at the moment so IronPython seems likely. b) Subject: Anything that will keep me interested through the year and will give me the opportunity to learn a lot of stuff. Maybe something that has to do with music, or a fancy website, or a website about music :P anything really. Open to any thoughts/ideas, geeky or cool! Edit: Professors do usually supervise projects in their research areas but I currently have the choice to approach any of them according to my interest - whatever that is.

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  • compiling iphone program in snow leopard wtih libsqlite3 library

    - by user360297
    Hi, I develop an iphone application which uses sqlite3 as a database. That time my OS X version was leopard. So add added libsqlite3.0.dylib to frameworks and compile without any problems it complied and with any problems I could run it on the device as well. This week I installed Snow Leopard on my Mac. Removing old Leopard version and install a fresh Snow leopard system. But my problem is now I cannot compile that program because it will give errors with sqlite3 library. I added sqlite3.0.dylib using selecting targets and then selecting file. Also tried adding selecting it from directly /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib I get two different errors when I compiled to device and to simulator when compiled to device, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file is not of required architecture* When compiled to simulator, ld: warning: in /opt/local/lib/libsqlite3.0.dylib, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 i also tried with adding sqlite3.dylib (, I think sqlite3.0.dylib is linked to sqlite3.dylib.) but no luck. Could any one out there give me any help. I'm really trying to get this working. Please let me if you want more details. Thank you, Waruna

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • Should UTF-16 be considered harmful?

    - by Artyom
    I'm going to ask what is probably quite a controversial question: "Should one of the most popular encodings, UTF-16, be considered harmful?" Why do I ask this question? How many programmers are aware of the fact that UTF-16 is actually a variable length encoding? By this I mean that there are code points that, represented as surrogate pairs, take more then one element. I know; lots of applications, frameworks and APIs use UTF-16, such as Java's String, C#'s String, Win32 APIs, Qt GUI libraries, the ICU Unicode library, etc. However, with all of that, there are lots of basic bugs in the processing of characters out of BMP (characters that should be encoded using two UTF-16 elements). For example, try to edit one of these characters: 𝄞 𝕥 𝟶 𠂊 You may miss some, depending on what fonts you have installed. These characters are all outside of the BMP (Basic Multilingual Plane). If you cannot see these characters, you can also try looking at them in the Unicode Character reference. For example, try to create file names in Windows that include these characters; try to delete these characters with a "backspace" to see how they behave in different applications that use UTF-16. I did some tests and the results are quite bad: Opera has problem with editing them Notepad can't deal with them correctly (delete for example) File names editing in Window dialogs in broken All QT3 applications can't deal with them. StackOverflow seems to remove these characters if edited directly in as Unicode characters, and only seems to allow them as HTML Unicode escapes. So... This was very simple test. Do you think that UTF-16 should be considered harmful?

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  • Python libusb pyusb "mach-o, but wrong architecture"

    - by Jon
    I am having some trouble with the pyusb module. I have narrowed down the problem to a single line, and have created a small example script to replicate the error. #!/usr/bin/env python """ This module was created to isolate the problem in the pyusb package. Operating system: Mac OS 10.6.3 Python Version: 2.6.4 libusb 1.0.8 has been successfully installed using: sudo port install libusb I have also tried modifying /opt/local/etc/macports/macports.conf to force the i386 architecture instead of x86_64. """ from ctypes import * import ctypes.util libname = ctypes.util.find_library('usb-1.0') print 'libname: ', libname l = CDLL(libname, RTLD_GLOBAL) # RESULT: #libname: /usr/local/lib/libusb-1.0.dylib #Traceback (most recent call last): # File "./pyusb_problem.py", line 7, in <module> # l = CDLL(libname, RTLD_GLOBAL) # File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/ctypes/__init__.py", line 353, in __init__ # self._handle = _dlopen(self._name, mode) #OSError: dlopen(/usr/local/lib/libusb-1.0.dylib, 10): no suitable image found. Did find: # /usr/local/lib/libusb-1.0.dylib: mach-o, but wrong architecture # End of File This same script runs on Ubuntu 10.04 successfully. I have tried building the libusb module (directly from source AND through macports) for 32-bit (i386) instead of x86_64 (default for OS 10.6), but I receive the same error. Thank-you in advance for your help!

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  • Transition from 2D to 3D later in game development

    - by Axarydax
    Hi, I'd like to work on a game, but for rapidly prototyping it, I'd like to keep it as simple as possible, so I'd do everything in top-down 2D in GDI+ and WinForms (hey, I like them!), so I can concentrate on the logic and architecture of the game itself. I thinking about having the whole game logic (server) in one assembly, where the WinForms app would be a client to that game, and if/when the time is right, I'd write a 3D client. I am tempted to use XNA, but I haven't really looked into it, so I don't know if it won't take too much time getting up to speed - I really don't want to spent much time doing other stuff than the game logic, at least while I have the inspiration. But I wouldn't have to abandon everything and transfer to new platform when transitioning from 2D to 3D. Another idea is just to get over it and learn XNA/Unity/SDL/something at least to that level so I can make the same 2D version as I could in GDI+, and I won't have to worry about switching frameworks anymore. Let's just say that the game is the kind where you watch a dude from behind, you run around the gameworld and interact with objects. So the bird's eye perspective could be doable for now. Thanks.

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  • How to get JDK 1.5 on Mac OSX

    - by Eric
    I've got to write some code for a legacy application that is still running JDK 1.5. Unfortunately, it looks like OSX doesn't actually have a 1.5 JDK installed, it just links to 1.6: /System/Library/Frameworks/JavaVM.framework/Versions $ ls -l lrwxr-xr-x 1 root wheel 5 Apr 26 11:53 1.3 -> 1.3.1 drwxr-xr-x 3 root wheel 102 Feb 11 15:33 1.3.1 lrwxr-xr-x 1 root wheel 10 Apr 26 11:53 1.4 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Apr 26 11:53 1.4.2 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Apr 26 11:53 1.5 -> CurrentJDK lrwxr-xr-x 1 root wheel 10 Apr 26 11:53 1.5.0 -> CurrentJDK lrwxr-xr-x 1 root wheel 5 Apr 26 11:53 1.6 -> 1.6.0 drwxr-xr-x 7 root wheel 238 Apr 26 11:53 1.6.0 drwxr-xr-x 8 root wheel 272 Apr 26 11:53 A lrwxr-xr-x 1 root wheel 1 Apr 26 11:53 Current -> A lrwxr-xr-x 1 root wheel 3 Apr 26 11:53 CurrentJDK -> 1.6 It sounds like from http://developer.apple.com/java/faq/ that Java is part of the OS update...I'm on OSX-10.6.3. Anybody know of a way to get an actual 1.5 JDK installed on this OS version? Or do I need to try and find an old version of OSX before I can do this work?

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  • Scalable / Parallel Large Graph Analysis Library?

    - by Joel Hoff
    I am looking for good recommendations for scalable and/or parallel large graph analysis libraries in various languages. The problems I am working on involve significant computational analysis of graphs/networks with 1-100 million nodes and 10 million to 1+ billion edges. The largest SMP computer I am using has 256 GB memory, but I also have access to an HPC cluster with 1000 cores, 2 TB aggregate memory, and MPI for communication. I am primarily looking for scalable, high-performance graph libraries that could be used in either single or multi-threaded scenarios, but parallel analysis libraries based on MPI or a similar protocol for communication and/or distributed memory are also of interest for high-end problems. Target programming languages include C++, C, Java, and Python. My research to-date has come up with the following possible solutions for these languages: C++ -- The most viable solutions appear to be the Boost Graph Library and Parallel Boost Graph Library. I have looked briefly at MTGL, but it is currently slanted more toward massively multithreaded hardware architectures like the Cray XMT. C - igraph and SNAP (Small-world Network Analysis and Partitioning); latter uses OpenMP for parallelism on SMP systems. Java - I have found no parallel libraries here yet, but JGraphT and perhaps JUNG are leading contenders in the non-parallel space. Python - igraph and NetworkX look like the most solid options, though neither is parallel. There used to be Python bindings for BGL, but these are now unsupported; last release in 2005 looks stale now. Other topics here on SO that I've looked at have discussed graph libraries in C++, Java, Python, and other languages. However, none of these topics focused significantly on scalability. Does anyone have recommendations they can offer based on experience with any of the above or other library packages when applied to large graph analysis problems? Performance, scalability, and code stability/maturity are my primary concerns. Most of the specialized algorithms will be developed by my team with the exception of any graph-oriented parallel communication or distributed memory frameworks (where the graph state is distributed across a cluster).

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