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  • Android: Changing LinearLayout in a widget.

    - by Profete162
    Hello all, I have this really annoying problem: In my widget, i would like to change the background by code. I noticed on the Google doc than I can easily change the background of an Imageview: remoteViews.setImageViewResource(R.id.my_iv, R.drawable.my_bg); Ok, too easy, i want to change now the Linear layout.. What I read about the remoteview id that I can change a Bitmap, Int, Bool, String, etc... but not a drawable. So i guess i cannot use: remoteViews.setBitmap(R.id.my_ll,"setBackgroundDrawable",BitmapFactory.decodeResource(context.getResources(), R.drawablemy_bg)); I am totally disapointed and tried a last idea: views.setInt(R.id.my_ll,"setBackgroundResource",R.drawable.my_bg); But The logcat told me: android.widget.RemoteViews$ActionException:view: android.widget.LinearLayout can't use method with RemoteViews: setBackgroundResource(int) I am totally lost and I really don't know what to do... I would really appreciate any help. Thank a lot!

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  • Android Map Performance poor because of many Overlays?

    - by Dave
    Hi, I have a map in my android application that shows many markers (~20-50). But the app performs very poor when i try to scroll/zoom (in Google Android Maps i did a sample search for pizza and there were also some 20-50 results found and i didn't notice any particular performance problems when zooming/scrolling through the map). Here is my (pseudo)code: onCreate() { .... drawable = this.getResources().getDrawable(R.drawable.marker1); itemizedOverlay = new MyItemizedOverlay(drawable,mapView); ... callWebServiceToRetrieveData(); createMarkers(); } createMarkers(){ for(elem:bigList){ GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000)); OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData()); itemizedOverlay.addOverlay(overlayItem); mapOverlays.add(itemizedOverlay); } mapView.invalidate(); } the MyItemizedOverlay.addOverlay looks like this: public void addOverlay(OverlayItem overlay) { m_overlays.add(overlay); populate(); }

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  • Android stream to Wowza

    - by Curtis Kiu
    I feel very confused about Android streaming to wowza. I am doing a video conference using rtmp cross-platform, but Android doesn't eat RTMP. Therefore I need to find another way to do it. Upstreaming I found a new open-source app called spydroid-ipcamera. It is using rtp, sending udp packets to computer, and opens it in vlc using the following sdp v=0 s=Unnamed m=video 5006 RTP/AVP 96 a=rtpmap:96 H264/90000 a=fmtp:96 packetization-mode=1;profile-level-id=420016;sprop-parameter-sets=Z0IAFukBQHsg,aM4BDyA=; But it can't work. Then I follow wowza tutorial and stream to it and then play again in VLC. That works! I wrote it in http://code.google.com/p/spydroid-ipcamera/issues/detail?id=2 However when I want to add audio in the packet, it fails to work. I change to code in http://code.google.com/p/spydroid-ipcamera/source/browse/trunk/src/net/mkp/spydroid/CameraStreamer.java mr.setAudioSource(MediaRecorder.AudioSource.MIC); mr.setVideoSource(MediaRecorder.VideoSource.CAMERA); mr.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4); mr.setVideoFrameRate(20); mr.setVideoSize(640, 480); mr.setAudioEncoder(MediaRecorder.AudioEncoder.AAC); mr.setVideoEncoder(MediaRecorder.VideoEncoder.H264); mr.setPreviewDisplay(holder.getSurface()); Then I thought that the problem should be in sdp, but I don't know how to due with sdp. I am streaming H.264/AAC with Mp4 Second I don't understand sdp. So how can I make video conference upstreaming part using this apps. Android ----(UDP Port:5006)----> PC (SDP file) and then Wowza read the SDP file ------> VLC I think in this way the system cannot handle more than 1 client. sdp can only hold 1 port, any idea or actually it wont' work? Also Wowza need to set the stream before we stream it, so does it mean that I should not follow this way to do it? Sorry my English is poor, I hope you guys understand.

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  • Changing the appearance of a custom android checkbox without the image scaling?

    - by Joren
    I have a custom checkbox with these attributes: android:id="@+id/map_toolbar_details" android:layout_width="80px" android:layout_height="106px" android:scaleType="center" macro:selectedResource="@drawable/map_toolbar_details_selected" android:button="@drawable/map_toolbar_details" When I load it up, the image gets stretched, even though it's set to scaleType center. If I set a background, I do not have this problem.

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  • Android Browser FTP URL

    - by Tim
    I didn't post this but I have the same question as the person who did. I have a file stored on an ftp the URL to it is like this: "ftp://something.etc.etc" It seems that the android browser is unable to handle such links. You receive an error when trying to download the file from my link. Is there a way to download files from an ftp url via the android browser that I am somehow missing? I can download the file in in my PC browser with no issues.

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  • Apache Commons Codec with Android: could not find method

    - by dqminh
    Today I tried including the apache.commons.codec package in my Android application and couldn't get it running. Android could not find method ord.apache.commons.codec.binary.* and output the following errors in DDMS 01-12 08:41:48.161: ERROR/dalvikvm(457): Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.dqminh.app.util.Util.sendRequest 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: unable to resolve static method 10146: Lorg/apache/commons/codec/binary/Base64;.encodeBase64URLSafeString ([B)Ljava/lang/String; 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: rejecting opcode 0x71 at 0x0004 Any clue on how to solve this problem ? Thanks a lot.

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  • android.app.Application subclass, onTerminate is not being called

    - by synic
    From the documentation for android.app.Application: "Base class for those who need to maintain global application state" I am using my own subclass to maintain an object that I'm using to query a server. Also from the documentation: "onTerminate() Called when the application is stopping." However, onTerminate() in my class is never called. I press the back button while viewing my main activity, and everything seems to shut down. My main Activity's onDestroy() method is called and isFinishing() returns true, but my android.app.Application's onTerminate() method is never called. Why is this? What am I missing? Is there something that is keeping it open?

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  • Android Development Tips, Tricks & Gotchas

    - by Mat Nadrofsky
    I'm starting down the road of Android Development. At this point I'm looking for some insight from other developers who have been doing 'droid development and have some experience to share with someone who is just starting out. This can be anything from API to AVM to IDE. Any unexpected things come up while building your apps? Any tips for project layout or organization that help facilitate the deployment process to the Android AppStore? Any patterns which specifically helped in a particular situation? Even links to great blogs or sample apps and resources beyond those which you can grab from Google Code would be appreciated.

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  • Decoding bitmaps in Android with the right size

    - by hgpc
    I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap. The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory. From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize: Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor. How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

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  • Android animation clipping when going between layouts

    - by Ravedave
    I have a fairly complex layout. I use a relative layout as the root and then inside of it I have a few table views and some further nesting. When I animate an imageview between these layouts my image clips. I have a background on the parent layout and the animation looks like it's going under it. I have set android:clipChildren="false" and android:clipToPadding="false" on all of the layouts. I've also set anim.setZAdjustment(Animation.ZORDER_TOP); on all of my animations. What am I doing wrong?

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  • Android: 2D. OpenGl or android.graphics?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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  • android linear layout solution

    - by dykzei
    ![alt text][1] [1]: http://s48.radikal.ru/i120/1005/ff/6e439e04bbc8.jpg hi what i'm trying to achieve is #1 but what i get is #2 it seems linear layout stacks with height of it's first element and shrinks second's element height to that. the xml for those is the following: <?xml version="1.0" encoding="utf-8"?> android:layout_weight="5" / android:text="Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa. Aaa aaaaa aaa aaaaa, aaaaaaa aaa aaa a, aaa aa aaaaaaa aaa aa." /

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  • Layout components Horizontally in Android

    - by xximjasonxx
    Greetings all, I am trying to create a layout in Android for a notification. My goal is to have the following displayed: 1: Icon for the app 2: Vertically stacked LinearLayout with Session title and Room to be held in 3: The start time of the session The problem I am facing is that #2 has a variable width depending on the size of the title. Hardcoding a width would look terrible if the user turns the handset sideways and goes into Landscape mode. Therefore here is my question: How can I layout three components horizontally in Android such that #1 and #3 are left and right aligned respectively, and #2 simply takes the space remaining? Thanks in advance

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  • Marker Recognition on Android (recognising Rubik's Cubes)

    - by greenie
    Hi everybody. I'm developing an augmented reality application for Android that uses the phone's camera to recognise the arrangement of the coloured squares on each face of a Rubik's Cube. One thing that I am unsure about is how exactly I would go about detecting and recognising the coloured squares on each face of the cube. If you look at a Rubik's Cube then you can see that each square is one of six possible colours with a thin black border. This lead me to think that it should be relativly simply to detect a square, possibly using an existing marker detection API. My question is really, has anybody here had any experience with image recognition and Android? Ideally I'd like to be able to implement and existing API, but it would be an interesting project to do from scratch if somebody could point me in the right direction to get started. Many thanks in advance.

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  • Android delivering different Cell IDs (Neighboring Cell Info)

    - by Curro
    Hello. Using an Android Dev Phone 2, I'm using the GsmCellLocation.getCid() method to get the Cell ID on my network. When I run the command and get all the CellIDs for the NeighboringCellInfo I get this values: 597195726 597185722 597195718 597110191 597101100 597175726 I'm running this using the SDK 1.6. The problem is that when I run the Engineering Mode on a GSM modem that I have, running a command to obtain the Neighboring Cell IDs, I get this values: 34253 0 34223 34262 34181 0 What is the difference here? In what format is Android delivering the Cell IDs? I tried doing a "cell.getCid() & 0xffff" but now I'm getting the values: 21690 31686 37068 11695 11694 31694 Which are still different from the one that the GSM Modem is delivering with the Engineering Mode. Obviously I tried this on at the same time, same location. I'm trying to get the same Cell IDs that the external GSM modem I using is delivering Please provide any help Thanks in advance!

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  • android getAppWidgetIds failed, what wrong?

    - by bright
    I want to use following code to get a widget id, but getAppWidgetIds always return an empty array, the num is alway 0, what wrong? Thanks! public class test extends Activity implements OnTouchListener { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ..... AppWidgetManager mAppWidgetManager; AppWidgetHost mAppWidgetHost; mAppWidgetManager = AppWidgetManager.getInstance(this.getApplicationContext()); ComponentName THIS_APPWIDGET =new ComponentName("com.android.music", "com.android.music.MediaAppWidgetProvider"); int[] appWidgetId=mAppWidgetManager.getAppWidgetIds(THIS_APPWIDGET); int num=appWidgetId.length;

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  • Android Canvas.drawText

    - by Gaz
    Hi All, I have a view, I'm drawing with the Canvas object in the onDraw(Canvas canvas) method. My code is: Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setStyle(Style.FILL); canvas.drawPaint(paint); paint.setColor(android.R.color.black); paint.setTextSize(20); canvas.drawText("Some Text", 10, 25, paint); The problem is the text doesn't show through the background, what am I doing wrong? If I remove the canvas.drawPaint(paint) and paint.setColor(android.R.color.black) you can see the text on the screen.....

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  • Android and Protocol Buffers

    - by spaceboy2000
    I am writing an Android application that would both store data and communicate with a server using protocol buffers. However, the stock implementation of protocol buffers compiled with the LITE flag (in both the JAR library and the generated .java files) has an overhead of ~30 KB, where the program itself is only ~30 KB. In other words, protocol buffers doubled the program size. Searching online, I found a reference to an Android specific implementation. Unfortunately, there seems to be no documentation for it, and the code generated from the standard .proto file is incompatible with it. Has anyone used it? How do I generate code from a .proto file for this implementation? Are there any other lightweight alternatives?

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