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  • Write file in sub-directory in Android

    - by Davide Vosti
    I'm trying to save a file in a subdirectory in Android 1.5. I can successfully create a directory using _context.GetFileStreamPath("foo").mkdir(); (_context is the Activity where I start the execution of saving the file) but then if I try to create a file in foo/ by _context.GetFileStreamPath("foo/bar.txt"); I get a exception saying I can't have directory separator in a file name ("/"). I'm missing something of working with files in Android... I thought I could use the standard Java classes but they don't seem to work... I searched the Android documentation but I couldn't fine example and google is not helping me too... I'm asking the wrong question (to google)... Can you help me out with this? Thank you!

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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • Running android application on windows, developed on linux

    - by PankTrip
    Hi, I'm very new to Android development. I want to run an Android application on Windows using eclipse that has been already developed on Linux OS. I tried to copy the source/res and menifest file of Android application form linux and started creating a new project on windows. I tried to replace the source/res and menifest of newly created Project on windows with one on linux. It was unable to generate R.java file. I wonder if java is portable accross platform then why I couldn't create and compile a new project on Windows from Linux. Thanx in advance.

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  • Problem in the Android documentation

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • WhatsApp - writing a clone (iphone, android, wp7)

    - by Martin
    I am trying to create a instant messaging app very much like whatsapp I suppose. My resources I have available to me are Server development in C# (REST Service, dedicated server app etc) And currently an android development platform using eclipse (iphone, wp7 to follow later). I have done some development in Android before but I don't have any idea where to start an application like this. My guess would be it would work with UDP / TCP or similar ? I currently have a shared server for an asp.net website but I presume this wouldn't be ideal, I could essential setup a web service on the server and get a client to publish his messages there but then this would mean that the receivers would have to POLL (PULL) every 5 minutes or so - so I guess this wouldn't be real time Do I need to use UDP here ? And I presume platforms like Iphone, Android and WP7 will not have any issues sending msgs by UDP - if that is how its done. I look forward to any help or guidance.

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  • How to (hardware) RAID 10 on Ubuntu 10.04 LTS with 4 drives and motherboard with RAID contoller

    - by lollercoaster
    I have 4 500GB hard drives. I set up a RAID 10 in BIOS, much like shown here: http://www.supermicro.com/manuals/other/RAID_SATA_ESB2.pdf Then I followed these instructions: http://www.unrest.ca/Knowledge-Base/configuring-mdadm-raid10-for-ubuntu-910 Basically I cannot get it to work. I go through the instructions when I get to the "partition" section of the install, creating 4 RAID 1's (2 partitions on each drive, one for primary and one for swap space), then combining to make a RAID 10. Unfortunately it still shows 2 partitions, one 500 GB and another being 36GB for some reason. Any ideas? I think best would be if anyone had found good instructions (step by step) for how to do this...I've been googling for hours and haven't found anything...

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  • Hardware recommendation for Solaris 10 + ZFS data warehouse server.

    - by Justin
    The server would run a 2 drive (mirrored root pool for OS and master database segment). And would run individual zpools for each remaining drive (loss of data is acceptable). Initial requirements would be: 2x 7540 xeons (6 core) 32gig memory. 12 drives. A 4U/2U server (6/8 core and 2/4 sockets cpu support) with internal disks / or external JBOD. Capacity to house a disk per CPU core is important.

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  • Hardware chose: ASUS Eee Pad Slider or ASUS Eee Pad Transformer for web development?

    - by JamesM
    I was just wondering out of the following Tablets which one seams better to get? I am a web-developer, Always using Unix/Linux/BSD, I want a tablet that has a keyboard. http://gdgt.com/asus/eee/pad/slider/ http://gdgt.com/asus/eee/pad/transformer/ http://www.tweaktown.com/news/18311/asus_eee_pad_slider_transformer_tablets_with_physical_keyboard/index.html I know both are similar, but not sure what one I should get. The Slider seems very nice but again the keyboard is fixed to the tablet unlike the Transformer. P.S: I'm going to use one of the above to showcase my programming work at school, as well as just being used as a cheaper notebook than the $300 Windows.7 locked down notebooks. By Locked down, I mean we pay $300 for them and after 3 years we can do what ever to them, they are Lenovo thinkpad mini-10 and What they have installed is all you get, they don't let us install what ever OS on them. And with the question on both of those links, I think that the transformer would be better but that is only taking in the fact of it being both a tablet and a notebook. What I really care about is power; which one is more powerful? It will be running kFreeBSD-Debian-Squeeze with Linux-Mint theme with several other packages. Though I'm not going to run Windows (which I feel is bloated), I still want power. To help keep my computer from slowing down with cache, I will have a cron.d/hourly script cleaning out the cache memory.

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  • What hardware makes a good MongoDB Server ? Where to get it ?

    - by João Pinto Jerónimo
    Suppose you're on dell.com right now and you're buying a server to run your MongoDB database for your small startup. You will have to handle literally tens of thousands of writes and reads per minute (but small objects). Would you go for 2 processors ? Invest more on RAM ? I've heard (correct me if I'm wrong) MongoDB handles the most it can on the RAM and then flushes everything to the disk, in that case I should invest on a CPU with a large L2 cache, probably 40GB of RAM and a solid state drive.. right ? Would I be better off with a high end (~$11,309, 2 expensive processors, 96GB of RAM) server or 2x(~$6,419, 2 expensive processors, 12GB of RAM) servers ? Is Dell ok or do you have better sugestions ? (I'm outside the US, on Portugal)

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  • How do I know if DirectX is using hardware acceleration or software rendering?

    - by JohnIdol
    Is there any DirectX diagnostcs tool which will allow me to understand if Graphics acceleration from my GPU is actually working or software rendering is kicking-in instead? I ask this because If I go properties (right click on desktop) -- settings -- I get an error saying my drivers are not working for my Intel Embedded GPU (Intel Embedded Graphics Driver - IEGD) and the system is defaulting to standard VGA drivers. I am on WinXP Professional.

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How can I access my desktop computer from my Android phone?

    - by Qurben
    Is it possible to access a computer connected to the internet through an Android phone? (the internet goes through the phone by tethering) I want to use ssh to connect to the computer (from a different computer in the same network), but I am not able to access the computer. Is it possible to portforward, use some kind of transparent proxy or to use DMZ? My phone is rooted and I have Cyanogenmod installed and I can use iptables. EDIT: The changed title completely changed the question! My setup is the following: I have an android phone connected to a computer through the usb cable tethering internet from the phone, I wanted to ssh into the computer behind the android phone from another computer in the same network as the android phone. This was not possible, because the android phone creates a separate network for the connected computer, effectively shielding it from any incoming signals. It turned out to be quite simple to fix by just using iptables.

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  • Squeezing hardware

    - by [email protected]
    It's very common that high availability means duplicate hardware so costs grows up.Nowadays, CIOs and DBAs has the main challenge of reduce the money spent increasing the performance and the availability. Since Grid Infrastructure 11gR2, there is a new feature that helps them to afford this challenge: Server PoolsNow, in Grid Infrastructure 11gR2, you can define server pools across the cluster setting up the minimum number of servers, the maximum and how important is the pool.For example:Consider  that "Velasco, Boixeda & co"  has 3 apps in a 6 servers cluster.First One is the main core business appSecond one is Mid RangeAnd third it's a database not very important.We Define the following resource requirements for expected workload:1- Main App 2 servers required2- Mid Range App requires 1 server3- Is not a required app in case of disasterThe we define 3 server pools across the cluster:1- Main pool min two servers, max three servers, importance four2- Mid pool, min one server max two servers, importance two3- test pool,min zero servers, max one server, importance oneSo the initial configuration is:-Main pool has three servers-Mid pool has two servers-Test pool has one serverLogically, we can see the cluster like this:If any server fails, the following algorithm will be applied:1.-The server pool of least importance2.-IF server pools are of the same importance,   THEN then the Server Pool that has more than its defined minimum servers Is chosenHope it helps 

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  • OpenGL: Attempt to allocate a texture to big for the current hardware

    - by AnonymousMan
    I'm getting the following error: java.io.IOException: Attempt to allocate a texture to big for the current hardware at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) The image I'm trying to use is 128x128. System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); I get: 32. 32??!! My graphics card is AMD Radeon HD 7970M with 2048 MB GDDR5 RAM, I can run all the latest games in 1080p and 60fps with no problem, and those textures sure as hell doesn't look like they are 32x32 pixels to me! How can I fix this? -- Edit: Here's the chaos code I use to init OpenGL: Display.setDisplayMode(new DisplayMode(500,500)); Display.create(); if (!GLContext.getCapabilities().OpenGL11) { throw new Exception("OpenGL 1.1 not supported."); } Display.setTitle("Game"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45, 1, 0.1f, 5000); Mouse.setGrabbed(true); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_OFFSET_FILL); glShadeModel(GL_SMOOTH); Display is a LWJGL thing, it makes the OpenGL context and the window. Anyway, I don't think there's anything in the init code that can help me but you never know...

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  • Touchpad hardware button disables keyboard too

    - by jjg
    I have an old but nice Samsung X50 running MM which has a key between the touchpad buttons which disables the touchpad. Very nice, no-one like to brush against the touchpad while typing. It seems to be a hardware feature -- a BIOS style window appears at the top left of the screen when you press it saying "touchpad off"; and when you press it again it says "touchpad on", and so it is, but now the keyboard has no effect in X, I can type nothing except to meta-ctl F1 to the console. After a reboot the problem persists; and the only way I have found to fix it is to blow away .gconf are replace it with a copy I made in happier times. Deleting/modifying .gconf/desktop/gnome/peripherals/touchpad/%gconf.xml does not fix the problem. There is no way to turn off the switch in BIOS without losing the touchpad. I would prise the thing out with a screwdriver if I could, but it's a work machine. This button is the bane of my life, hanging over me like a sword of Damocles.

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  • JOGL hardware based shadow mapping - computing the texture matrix

    - by axel22
    I am implementing hardware shadow mapping as described here. I've rendered the scene successfully from the light POV, and loaded the depth buffer of the scene into a texture. This texture has correctly been loaded - I check this by rendering a small thumbnail, as you can see in the screenshot below, upper left corner. The depth of the scene appears to be correct - objects further away are darker, and that are closer to the light are lighter. However, I run into trouble while rendering the scene from the camera's point of view using the depth texture - the texture on the polygons in the scene is rendered in a weird, nondeterministic fashion, as shown in the screenshot. I believe I am making an error while computing the texture transformation matrix, but I am unsure where exactly. Since I have no matrix utilities in JOGL other then the gl[Load|Mult]Matrix procedures, I multiply the matrices using them, like this: void calcTextureMatrix() { glPushMatrix(); glLoadIdentity(); glLoadMatrixf(biasmatrix, 0); glMultMatrixf(lightprojmatrix, 0); glMultMatrixf(lightviewmatrix, 0); glGetFloatv(GL_MODELVIEW_MATRIX, shadowtexmatrix, 0); glPopMatrix(); } I obtained these matrices by using the glOrtho and gluLookAt procedures: glLoadIdentity() val wdt = width / 45 val hgt = height / 45 glOrtho(wdt, -wdt, -hgt, hgt, -45.0, 45.0) glGetFloatv(GL_MODELVIEW_MATRIX, lightprojmatrix, 0) glLoadIdentity() glu.gluLookAt( xlook + lightpos._1, ylook + lightpos._2, lightpos._3, xlook, ylook, 0.0f, 0.f, 0.f, 1.0f) glGetFloatv(GL_MODELVIEW_MATRIX, lightviewmatrix, 0) My bias matrix is: float[] biasmatrix = new float[16] { 0.5f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.f, 0.5f, 0.5f, 0.5f, 1.f } After applying the camera projection and view matrices, I do: glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGenfv(GL_S, GL_EYE_PLANE, shadowtexmatrix, 0) glEnable(GL_TEXTURE_GEN_S) for each component. Does anybody know why the texture is not being rendered correctly? Thank you.

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  • How to handle wildly varying rendering hardware / getting baseline

    - by edA-qa mort-ora-y
    I've recently started with mobile programming (cross-platform, also with desktop) and am encountering wildly differing hardware performance, in particular with OpenGL and the GPU. I know I'll basically have to adjust my rendering code but I'm uncertain of how to detect performance and what reasonable default settings are. I notice that certain shader functions are basically free in a desktop implemenation but can be unusable in a mobile device. The problem is I have no way of knowing what features will cause what performance issues on all the devices. So my first issue is that even if I allow configuring options I'm uncertain of which options I have to make configurable. I'm wondering also wheher one just writes one very configurable pipeline, or whether I should have 2 distinct options (high/low). I'm also unsure of where to set the default. If I set to the poorest performer the graphics will be so minimal that any user with a modern device would dismiss the game. If I set them even at some moderate point, the low end devices will basically become a slide-show. I was thinking perhaps that I just run some benchmarks when the user first installs and randomly guess what works, but I've not see a game do this before.

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  • wireless is disabled by hardware lenovo 3000g430

    - by sudheer
    sir i have problem with my wifi switch sir please tell me solution for my problem (wifi is disabled by hardware). output of sudo lshw -C network is sudo] password for sudheer: *-network DISABLED description: Wireless interface product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:06:00.0 logical name: eth2 version: 01 serial: 00:21:00:72:3a:93 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11bg resources: irq:19 memory:f4700000-f4703fff *-network description: Ethernet interface product: NetLink BCM5906M Fast Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 02 serial: 00:1e:68:ad:24:0b size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=sb v3.04 ip=172.16.52.79 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:47 memory:f4600000-f460ffff output of iwconfig is lo no wireless extensions. eth2 IEEE 802.11 Access Point: Not-Associated Link Quality:5 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. sudheer@sudheer:~$ sudo iwlistscanning sudo: iwlistscanning: command not found ***sudheer@sudheer:~$ sudo iwlist scanning*** lo Interface doesn't support scanning. eth2 Failed to read scan data : Invalid argument eth0 Interface doesn't support scanning.

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  • preseeded installation keeps asking for confirmation while creating RAID-Partitions on certain hardware-platform

    - by Marc Shennon
    I am aware of the partman-md/confirm_nooverwrite thing, that was the solution to most of this problems in the past. The thing is, that the preseed-file works for almost all hardware-platforms I tested, but only for one (Primergy MX130) it keeps asking for confirmation, before writing the partition-layout to the disks. All machines I tested are running with two SATA Disks, nothing special. I'm not really sure, what information could be needed in order to investigate the cause of this behaviour, but I would of course be willing to provide more information, if someone has an idea. Relevant part of the preseed file is the following: d-i partman-auto/disk string /dev/sda /dev/sdb d-i partman-auto/method string raid d-i partman-md/confirm boolean true d-i partman-partitioning/confirm_write_new_label boolean true d-i partman-md/device_remove_md boolean true d-i partman/choose_partition select finish d-i partman-md/confirm_nooverwrite boolean true # Write the changes to disks? d-i partman/confirm boolean true d-i mdadm/boot_degraded boolean true # RECIPE # Next you need to specify the physical partitions that will be used. d-i partman-auto/expert_recipe string \ multiraid :: \ 500 10000 1000000000 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 512 1000 786 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 8192 10240 10240 raid $lvmignore{ }\ method{ raid } \ . # Parameters are: # <raidtype> <devcount> <sparecount> <fstype> <mountpoint> <devices> <sparedevices> d-i partman-auto-raid/recipe string \ 1 2 0 ext4 / /dev/sda1#/dev/sdb1 . \ 1 2 0 ext2 /boot /dev/sda2#/dev/sdb2 . \ 1 2 0 swap - /dev/sda5#/dev/sdb5 .

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  • My wireless has suddenly became disabled by hardware switch, BIOS, rfkill, fn+f8 do nothing

    - by cwwk
    I have a toshiba l655d-s5145. There is no physical toggle for the wireless, although the f8 key is supposed to do the trick. It doesn't. The wireless has been working since October, and suddenly, nothing. RFKILL reports that the wireless is hard blocked, but unblock wifi, unblock 0, unblock all do nothing. I inserted a usb dongle, and that is also disabled by hardware switch, although rfkill reports that it is neither hard nor soft blocked. My onboard wireless is 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter (rev 01) according to lspci. Lsmod reports that these drivers are loaded. rtl8192c_common 75767 1 rtl8192ce rtlwifi 110972 1 rtl8192ce I resorted to reformatting the drive and reinstalling, but that also did not work. In BIOS I restored system defaults as there is no specific entry for wifi. Before reinstalling a pure xubuntu I went into Unity and saw that the airplane mode was on and despite being toggled off, it returned to the on position. I'm not sure where to find airplane mode in Xubuntu. What else can I do? I need my wireless.

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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