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  • android spectrum analysis of streaming input

    - by TheBeeKeeper
    for a school project I am trying to make an android application that, once started, will perform a spectrum analysis of live audio received from the microphone or a bluetooth headset. I know I should be using FFT, and have been looking at moonblink's open source audio analyzer ( http://code.google.com/p/moonblink/wiki/Audalyzer ) but am not familiar with android development, and his code is turning out to be too difficult for me to work with. So I suppose my questions are, are there any easier java based, or open source android apps that do spectrum analysis I can reference? Or is there any helpful information that can be given, such as; steps that need be taken to get the microphone input, put it into an fft algorithm, then display a graph of frequency and pitch over time from its output? Any help would be appreciated, thanks.

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  • YUI Image Loader Images Above Fold Not Loading Until Scroll event.

    - by Mike
    I have a function that is called on the window.onload event to create a group of images and render via the scroll event. function LoadImages(){ var foldGroup = new YAHOO.util.ImageLoader.group(window, 'scroll'); for(var i=0; i<someCounter; i++){ var locationId = locationsArr[i]; foldGroup.registerSrcImage('Location_' + locationId, GetImageDomain()+'/templates/Includes/imagehandler.ashx?locationId=' + locationid); } foldGroup.foldConditional = true; foldGroup.addTrigger(window, 'resize'); } The problem I'm having is that when the page loads, the images "above the fold" are not rendered until I scroll. Is there any tips on troubleshooting this? I'm totally not a js/frontend guy :) Thanks in advance!

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  • Beginner: Best Practices in an Android App UI Navagation

    - by AndyD273
    I am trying to learn how to do stuff in Android, and I'm not sure of the best way to build the interface. I've been working on porting an iPhone app, which uses navigation controllers and table views for looking at the different sections: basically, someone touches a cell in the table, which drills down to another table. when they touch a cell on that table it drills down to a webview that displays the information. I want to do something similar for the android app, but I don't know how, or if there is a better way native to Android. I've figured out how to use the webview to my purposes, but moving forward and backward in the table tree is unclear.

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  • Can't add email signature in Android

    - by user1680411
    I'm trying to compose and send an email which will include a signature at the bottom of my email content in android. I'm able to send an email but I'm not getting the way that allows me to add my own signature. Do you have any suggestion? here's my code: public void addListener() { final Button button = (Button) findViewById(R.id.button1); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { findViewById = (TextView) findViewById(R.id.t1); Intent i = new Intent(Intent.ACTION_SEND); i.setType("text/plain"); i.putExtra(Intent.EXTRA_EMAIL, new String[] { "[email protected]"}); /*i.putExtra(Intent.EXTRA_CC, new String[] { "[email protected]" });*/ i.putExtra(Intent.EXTRA_SUBJECT, "Android Test"); i.putExtra(Intent.EXTRA_TEXT, "Body"); //i.putExtra(Intent.EXTRA_TEXT, "signature"); try { startActivity(Intent.createChooser(i, "Choose mail app...")); } catch (android.content.ActivityNotFoundException ex) { } } }); }

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  • Android browser javascript events when minimised

    - by Sirber
    I'm building a webapp for Android smartphones that runs with the OS internet browser. the main interface is to input datas. the data is added to a queue (android 1.5: gears, android 2.x: html5). Each 5 minutes (using setTimeout), the script looks if an internet connection is active, and if so, sends all the queue to the server. If the phone is plugged on the wall and the webpage is ontop, the timeout works. if the browser is minimized or another application runs on top of it, the timeout doesn't work. if the phone is in sleep mode it doesn't work either. can only native apps runs in background?

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  • How to integrate Python scripting in my Android App (like SL4A)

    - by Seraphim's host
    I need to add scripting layer to my android App. So I can remotely prepare a script that my app download form a web service and execute on the user device. I found a interesting project called Scripting Layer for Android (SL4A) here: http://code.google.com/p/android-scripting/ I'm not sure I can execute Python script without installing the PythonForAndroid_r4.apk first. I can't force my customer to install that application! So my question is, can the SL4A layer be integrated in my app without the need to install other apk? I need to execute actions like update data in the DB, create/read/delete a file on the sd card... Not so complex but I see SL4A can do a lot of things like these. Other scripting libraries? EDIT: Found also MVEL: http://mvel.codehaus.org/ but I think it needs to be integrated to execute complex operations like accessing a DB...

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  • Where should I report mistakes in Android documentation?

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • Read data from an Android USB attachment

    - by Mark
    Is there anyway to read data from an attachment through the USB port on an Android device? In particular, an EKG. Most the work can be done by the hardware of the device to simplify the output to a single number, a voltage reading. If its not possible, what about modifying an accessory that can already communicate with an android device? Thinking of devices that attach to android phones, what about sending the data as an audio signal to be read as the microphone from a headset and then analyzing the audio signal to convert it to a number that can be used to display a value. Any ideas on how to make this work?

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  • Write file in sub-directory in Android

    - by Davide Vosti
    I'm trying to save a file in a subdirectory in Android 1.5. I can successfully create a directory using _context.GetFileStreamPath("foo").mkdir(); (_context is the Activity where I start the execution of saving the file) but then if I try to create a file in foo/ by _context.GetFileStreamPath("foo/bar.txt"); I get a exception saying I can't have directory separator in a file name ("/"). I'm missing something of working with files in Android... I thought I could use the standard Java classes but they don't seem to work... I searched the Android documentation but I couldn't fine example and google is not helping me too... I'm asking the wrong question (to google)... Can you help me out with this? Thank you!

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  • TXT file not showing properly in Android

    - by narkelion
    I developed an app for Android, that loads some data from some .txt files I created. Until now, everything went fine. Today I updated these texts to add some stuff, and now Android comes out with this error in the LogCat: 06-06 23:16:03.925: W/System.err(7999): java.lang.NumberFormatException: Invalid int: "?72" It never happened before. If I read the txt from my computer, I can see that all seems in the right place. But if I read it from the Android editor, I see strange symbols (close to that 72). I don't know how to remove them, because I cannot see them on the pc!

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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • Running android application on windows, developed on linux

    - by PankTrip
    Hi, I'm very new to Android development. I want to run an Android application on Windows using eclipse that has been already developed on Linux OS. I tried to copy the source/res and menifest file of Android application form linux and started creating a new project on windows. I tried to replace the source/res and menifest of newly created Project on windows with one on linux. It was unable to generate R.java file. I wonder if java is portable accross platform then why I couldn't create and compile a new project on Windows from Linux. Thanx in advance.

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  • Problem in the Android documentation

    - by Nick
    Hi all, This is my first post ever -- I love the Android SDK (been at it for a week), but I did notice a small typo in the official documentation that needs correcting. Not sure if this is where I post it, but on this page: http://developer.android.com/reference/android/os/CountDownTimer.html within the example source code, the source says "CountdownTimer" on line one when it should say "CountDownTimer" (notice the capitalization of the letter "D"). An easy fix for one with programming experience, but the code as written will not compile, which could be confusing for someone using this code for the first time. Is this where documentation bugs are submitted, and if not, where should I go to request the fix? Thanks all!

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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • WhatsApp - writing a clone (iphone, android, wp7)

    - by Martin
    I am trying to create a instant messaging app very much like whatsapp I suppose. My resources I have available to me are Server development in C# (REST Service, dedicated server app etc) And currently an android development platform using eclipse (iphone, wp7 to follow later). I have done some development in Android before but I don't have any idea where to start an application like this. My guess would be it would work with UDP / TCP or similar ? I currently have a shared server for an asp.net website but I presume this wouldn't be ideal, I could essential setup a web service on the server and get a client to publish his messages there but then this would mean that the receivers would have to POLL (PULL) every 5 minutes or so - so I guess this wouldn't be real time Do I need to use UDP here ? And I presume platforms like Iphone, Android and WP7 will not have any issues sending msgs by UDP - if that is how its done. I look forward to any help or guidance.

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  • Why does Android allocate more memory than needed when loading images

    - by Simon
    Folks, I don't think that this is a duplicate and is NOT one of those how do I avoid OOMs questions. This is a genuine quest for knowledge so hold off on those down votes please... Imagine I have a JPEG of 500x500 pixels. I load it as ARGB_8888 which is as "bad as it gets". I would expect Android to allocate 500x500x4 bytes = a little under 1MB however, look at a heap dump and you will see that Android allocates significantly more, often factors of 5-10 times greater. You frequently see questions on here about OOMS where the stack trace shows a heap request of say 15MB and it is ALWAYS much larger than is required simply to hold the bytes of the image. The OP usually catches some downvotes then is bombarded with stock answers and comments about using less memory (thanks Romain!) and in scaling. I think there is more than meets the eye here. Anybody know why this is? If there is no apparent answer, I will put together an SSCCE if it helps. PS. I assume that JPEG vs PNG etc is irrelevant since we're talking about the memory usage of the backing bitmap which is simply x times y times BPP - or am I being slow?

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  • Display last image taken in Media.Images

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How can I access my desktop computer from my Android phone?

    - by Qurben
    Is it possible to access a computer connected to the internet through an Android phone? (the internet goes through the phone by tethering) I want to use ssh to connect to the computer (from a different computer in the same network), but I am not able to access the computer. Is it possible to portforward, use some kind of transparent proxy or to use DMZ? My phone is rooted and I have Cyanogenmod installed and I can use iptables. EDIT: The changed title completely changed the question! My setup is the following: I have an android phone connected to a computer through the usb cable tethering internet from the phone, I wanted to ssh into the computer behind the android phone from another computer in the same network as the android phone. This was not possible, because the android phone creates a separate network for the connected computer, effectively shielding it from any incoming signals. It turned out to be quite simple to fix by just using iptables.

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  • Why would Copying a Large Image to the Clipboard Freeze a Computer?

    - by Akemi Iwaya
    Sometimes, something really odd happens when using our computers that makes no sense at all…such as copying a simple image to the clipboard and the computer freezing up because of it. An image is an image, right? Today’s SuperUser post has the answer to a puzzled reader’s dilemna. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. Original image courtesy of Wikimedia. The Question SuperUser reader Joban Dhillon wants to know why copying an image to the clipboard on his computer freezes it up: I was messing around with some height map images and found this one: (http://upload.wikimedia.org/wikipedia/commons/1/15/Srtm_ramp2.world.21600×10800.jpg) The image is 21,600*10,800 pixels in size. When I right click and select “Copy Image” in my browser (I am using Google Chrome), it slows down my computer until it freezes. After that I must restart. I am curious about why this happens. I presume it is the size of the image, although it is only about 6 MB when saved to my computer. I am also using Windows 8.1 Why would a simple image freeze Joban’s computer up after copying it to the clipboard? The Answer SuperUser contributor Mokubai has the answer for us: “Copy Image” is copying the raw image data, rather than the image file itself, to your clipboard. The raw image data will be 21,600 x 10,800 x 3 (24 bit image) = 699,840,000 bytes of data. That is approximately 700 MB of data your browser is trying to copy to the clipboard. JPEG compresses the raw data using a lossy algorithm and can get pretty good compression. Hence the compressed file is only 6 MB. The reason it makes your computer slow is that it is probably filling your memory up with at least the 700 MB of image data that your browser is using to show you the image, another 700 MB (along with whatever overhead the clipboard incurs) to store it on the clipboard, and a not insignificant amount of processing power to convert the image into a format that can be stored on the clipboard. Chances are that if you have less than 4 GB of physical RAM, then those copies of the image data are forcing your computer to page memory out to the swap file in an attempt to fulfil both memory demands at the same time. This will cause programs and disk access to be sluggish as they use the disk and try to use the data that may have just been paged out. In short: Do not use the clipboard for huge images unless you have a lot of memory and a bit of time to spare. Like pretty graphs? This is what happens when I load that image in Google Chrome, then copy it to the clipboard on my machine with 12 GB of RAM: It starts off at the lower point using 2.8 GB of RAM, loading the image punches it up to 3.6 GB (approximately the 700 MB), then copying it to the clipboard spikes way up there at 6.3 GB of RAM before settling back down at the 4.5-ish you would expect to see for a program and two copies of a rather large image. That is a whopping 3.7 GB of image data being worked on at the peak, which is probably the initial image, a reserved quantity for the clipboard, and perhaps a couple of conversion buffers. That is enough to bring any machine with less than 8 GB of RAM to its knees. Strangely, doing the same thing in Firefox just copies the image file rather than the image data (without the scary memory surge). Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

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  • problem in loading images from web

    - by Lynnooi
    hi, I am new in android and had developed an app which get images from the website and display it. I got it working in emulator but not in real phones. In some device, it will crash or take very long loading period. Can anyone please help me or guide me in improving it as i'm not sure whether the way i loads the images is correct or not. Here are the code i use to get the images from the web and display accordingly. if (xmlURL.length() != 0) { try { URL url = new URL(xmlURL); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* * Create a new ContentHandler and apply it to the * XML-Reader */ xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* * Our ExampleHandler now provides the parsed data to * us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler.getParsedData(); } catch (Exception e) { } } if (s.equalsIgnoreCase("wallpapers")) { Context context = helloAndroid.this.getBaseContext(); for (int j = 0; j <= myExampleHandler.filenames.size() - 1; j++) { if (myExampleHandler.filenames.elementAt(j).toString() != null) { helloAndroid.this.ed = myExampleHandler.thumbs.elementAt(j) .toString(); if (helloAndroid.this.ed.length() != 0) { Drawable image = ImageOperations(context, helloAndroid.this.ed, "image.jpg"); file_info = myExampleHandler.filenames .elementAt(j).toString(); author = "\nby " + myExampleHandler.authors.elementAt(j) .toString(); switch (j + 1) { case 1: ImageView imgView1 = new ImageView(context); imgView1 = (ImageView) findViewById(R.id.image1); if (image.getIntrinsicHeight() > 0) { imgView1.setImageDrawable(image); } else imgView1 .setImageResource(R.drawable.empty_wallpaper); tv = (TextView) findViewById(R.id.filename1); tv.setText(file_info); tv = (TextView) findViewById(R.id.author1); tv.setText(author); imgView1 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(0).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 2: ImageView imgView2 = new ImageView(context); imgView2 = (ImageView) findViewById(R.id.image2); imgView2.setImageDrawable(image); tv = (TextView) findViewById(R.id.filename2); tv.setText(file_info); tv = (TextView) findViewById(R.id.author2); tv.setText(author); imgView2 .setOnClickListener(new View.OnClickListener() { public void onClick(View view) { // Perform action on click Intent myIntent1 = new Intent( helloAndroid.this, galleryFile.class); Bundle b = new Bundle(); b.putString("fileID",myExampleHandler.fileid.elementAt(1).toString()); b.putString("page", "1"); b.putString("family", s); b.putString("fi",myExampleHandler.folder_id.elementAt(folder).toString()); b.putString("kw", keyword); myIntent1.putExtras(b); startActivityForResult( myIntent1, 0); } }); break; case 3: //same code break; } } } } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; }

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  • How do I create an instance of this class in Android?

    - by Lloyd Banks
    I was wondering if it is possible to create an instance of this class (from the link, which creates a listview) from another class so that I can call on either lazyadapter.java or customizedlistview.java (not sure which one) to inflate that same listview. Is this possible? This is what I tried (obviously incorrect): CustomizedListView clv = new CustomizedListView(); clv.onCreate(...); source: http://www.androidhive.info/2012/02/android-custom-listview-with-image-and-text/ LazyAdapter.java import java.util.ArrayList; import java.util.HashMap; import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class LazyAdapter extends BaseAdapter { private Activity activity; private ArrayList&lt;HashMap&lt;String, String&gt;&gt; data; private static LayoutInflater inflater=null; public ImageLoader imageLoader; public LazyAdapter(Activity a, ArrayList&lt;HashMap&lt;String, String&gt;&gt; d) { activity = a; data=d; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); imageLoader=new ImageLoader(activity.getApplicationContext()); } public int getCount() { return data.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { View vi=convertView; if(convertView==null) vi = inflater.inflate(R.layout.list_row, null); TextView title = (TextView)vi.findViewById(R.id.title); // title TextView artist = (TextView)vi.findViewById(R.id.artist); // artist name TextView duration = (TextView)vi.findViewById(R.id.duration); // duration ImageView thumb_image=(ImageView)vi.findViewById(R.id.list_image); // thumb image HashMap&lt;String, String&gt; song = new HashMap&lt;String, String&gt;(); song = data.get(position); // Setting all values in listview title.setText(song.get(CustomizedListView.KEY_TITLE)); artist.setText(song.get(CustomizedListView.KEY_ARTIST)); duration.setText(song.get(CustomizedListView.KEY_DURATION)); imageLoader.DisplayImage(song.get(CustomizedListView.KEY_THUMB_URL), thumb_image); return vi; } } CustomizedListView.java import java.util.ArrayList; import java.util.HashMap; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ListView; public class CustomizedListView extends Activity { // All static variables static final String URL = "http://api.androidhive.info/music/music.xml"; // XML node keys static final String KEY_SONG = "song"; // parent node static final String KEY_ID = "id"; static final String KEY_TITLE = "title"; static final String KEY_ARTIST = "artist"; static final String KEY_DURATION = "duration"; static final String KEY_THUMB_URL = "thumb_url"; ListView list; LazyAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ArrayList&lt;HashMap&lt;String, String&gt;&gt; songsList = new ArrayList&lt;HashMap&lt;String, String&gt;&gt;(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes &lt;song&gt; for (int i = 0; i &lt; nl.getLength(); i++) { // creating new HashMap HashMap&lt;String, String&gt; map = new HashMap&lt;String, String&gt;(); Element e = (Element) nl.item(i); // adding each child node to HashMap key =&gt; value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); map.put(KEY_DURATION, parser.getValue(e, KEY_DURATION)); map.put(KEY_THUMB_URL, parser.getValue(e, KEY_THUMB_URL)); // adding HashList to ArrayList songsList.add(map); } list=(ListView)findViewById(R.id.list); // Getting adapter by passing xml data ArrayList adapter=new LazyAdapter(this, songsList); list.setAdapter(adapter); // Click event for single list row list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView&lt;?&gt; parent, View view, int position, long id) { } }); } }

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  • Connecting Android device to multiple Bluetooth serial embedded peers

    - by TacB0sS
    I'm trying to find a solution for this setup: I have a single Android device, which I would like to connect to multiple serial embedded devices... And here is the thing, using the "Normal" way to retrieve the Bluetooth socket, doesn't work on all devices, and while it does, I can connect to multiple devices, and send and receive data to and from multiple devices. public final synchronized void connect() throws ConnectionException { if (socket != null) throw new IllegalStateException("Error socket is not null!!"); connecting = true; lastException = null; lastPacket = null; lastHeartBeatReceivedAt = 0; log.setLength(0); try { socket = fetchBT_Socket_Normal(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } try { socket = fetchBT_Socket_Workaround(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } connecting = false; if (socket == null) throw new ConnectionException("Error creating RFcomm socket for" + this); } private BluetoothSocket fetchBT_Socket_Normal() throws Exception { /* The getType() is a hex 0xXXXX value agreed between peers --- this is the key (in my case) to multiple connections in the "Normal" way */ String uuid = getType() + "1101-0000-1000-8000-00805F9B34FB"; try { logDebug("Fetching BT RFcomm Socket standard for UUID: " + uuid + "..."); socket = btDevice.createRfcommSocketToServiceRecord(UUID.fromString(uuid)); return socket; } catch (Exception e) { logError(e); throw e; } } private BluetoothSocket fetchBT_Socket_Workaround() throws Exception { Method m; int connectionIndex = 1; try { logDebug("Fetching BT RFcomm Socket workaround index " + connectionIndex + "..."); m = btDevice.getClass().getMethod("createRfcommSocket", new Class[]{int.class}); socket = (BluetoothSocket) m.invoke(btDevice, connectionIndex); return socket; } catch (Exception e1) { logError(e1); throw e1; } } private void connectToSocket(BluetoothSocket socket) throws ConnectionException { try { socket.connect(); } catch (IOException e) { try { socket.close(); } catch (IOException e1) { logError("Error while closing socket", e1); } finally { socket = null; } throw new ConnectionException("Error connecting to socket with" + this, e); } } And here is the thing, while on phones which the "Normal" way doesn't work, the "Workaround" way provides a solution for a single connection. I've searched far and wide, but came up with zip. The problem with the workaround is mentioned in the last link, both connection uses the same port, which in my case, causes a block, where both of the embedded devices can actually send data, that is not been processed on the Android, while both embedded devices can receive data sent from the Android. Did anyone handle this before? There is a bit more reference here, UPDATE: Following this (that I posted earlier) I wanted to give the mPort a chance, and perhaps to see other port indices, and how other devices manage them, and I found out the the fields in the BluetoothSocket object are different while it is the same class FQN in both cases: Detils from an HTC Vivid 2.3.4, uses the "workaround" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830008629928) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002722432) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAddress "64:9C:8E:DC:56:9A" (id=830008516328) mAuth true mClosed false mClosing AtomicBoolean (id=830007851600) mDevice BluetoothDevice (id=830007854256) mEncrypt true mInputStream BluetoothInputStream (id=830008688856) mLock ReentrantReadWriteLock (id=830008629992) mOutputStream BluetoothOutputStream (id=830008430536) **mPort 1** mSdp null mSocketData 3923880 mType 1 Detils from an LG-P925 2.2.2, uses the "normal" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830105532880) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002668088) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAccepted false mAddress "64:9C:8E:B9:3F:77" (id=830105544600) mAuth true mClosed false mConnected ConditionVariable (id=830105533144) mDevice BluetoothDevice (id=830105349488) mEncrypt true mInputStream BluetoothInputStream (id=830105532952) mLock ReentrantReadWriteLock (id=830105532984) mOutputStream BluetoothOutputStream (id=830105532968) mPortName "" (id=830002606256) mSocketData 0 mSppPort BluetoothSppPort (id=830105533160) mType 1 mUuid ParcelUuid (id=830105714176) Anyone have some insight...

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