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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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  • Write to XCode build transcript.

    - by eaigner
    Is there any way to write to the XCode build transcript? What i want to do, is throw a warning if a device is not attached to the computer instead of an assertion failure in my unit test cases (some cases rely on an attached ipod). I thought of something like the standard compiler warnings (only with custom message). Thanks.

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  • zooming from a particular point

    - by Chandan Shetty SP
    I am using this code to zoom from a particular point CGPoint getCenterPointForRect(CGRect inRect) { CGRect screenRect = [[UIScreen mainScreen] bounds]; return CGPointMake((screenRect.size.height-inRect.origin.x)/2,(screenRect.size.width-inRect.origin.y)/2); } -(void) startAnimation { CGPoint centerPoint = getCenterPointForRect(self.view.frame); self.view.transform = CGAffineTransformMakeTranslation(centerPoint.x, centerPoint.y); self.view.transform = CGAffineTransformScale( self.view.transform , 0.001, 0.001); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:kTransitionDuration]; self.view.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Its not working. What is the correct way to do zooming from a particular point.

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  • UITableView cell animate background

    - by psychotik
    I have a UITableView with a bunch of rows. When some action occurs, I want to animate the background of a cell. I just want to make it grey and then fade it back to the default in .5 seconds. Is my only option to set the background and call [tableView beginUpdates] followed by [tableView endUpdates] and then set a timer to clear the background again, or is there some more fundamental animation technique I can use here?

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  • Best way to show a loading screen in an iPhone app?

    - by pkulak
    I'm building what is essentially a web app. Every piece of data has to be fetched from a web API. So, every UITableView that I show takes some amount of time to fill with data and I'm struggling to find a good way to show the user a loading screen. Right now I'm popping up an action sheet, but that just seems a bit wrong. Ideally, I'd popup up a blank view over the tableview with "Loading..." on it, then fade it away when the data comes in, but I can't think of a way to do that in 8 places in my app without massive code duplication.

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  • Focus Window by CGWindowID

    - by JustSid
    Is it possible to focus a NSWindow by its CGWindowID? And yes, how? I need to focus a Window of another application, but I have only its CGWindowID and I can only find sample code about retrieving the ID, but not how to focus a Window by its ID.

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  • CoreData NSFetchedResultsController Empty Section Display

    - by user280390
    Hello I would like to show a fixed number of sections in a table view with a Fetched Results Controller as the data source. If you image the contacts app where sections organised by the alphabet, it will not have a header for B if there are no contacts in that section, so the section headers you see are A then C. I would like to display a section header in my table (for B), but without any rows. an empty section in effect. Can NSFetchedResultsController do this for me?

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  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

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  • Filter entire NSDictionaries out of NSArray based on multiple keys

    - by user270475
    Hi, I have an NSArray of NSDictionary objects which I would like to be able to return a new array of NSDictionaries from, where every NSDictionary has "Area == North" (for example). The closest example I have found so far is http://stackoverflow.com/questions/958622/using-nspredicate-to-filter-an-nsarray-based-on-nsdictionary-keys but this just returns the unique values for a given key, not the dictionary that has that key. Is there any way to perform a similar operation, and to return the entire dictionary?

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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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  • audio power on AudioQueue

    - by Tomoyuki
    Hi everyone. I'm now creating an Application using speech recognition.To check the Audio Power coming in through the microphone, I wrote a method as follows. -(void)checkPower(AudioqueRef)queue{ UInt32 expectedSize= sizeof(AudioQueueLevelMeterState); AudioQueueGetProperty(queue, kAudioQueueProperty_CurrentLevelMeter, audioLevels, expectedSize); NSLog(@"average:%f peak:%f",audioLevels.mAveragePower,audioLevels.mPeakPower); } I found that sometimes mAveragePower was larger than mPeakPower, and when mAveragePower was 1.0, in other words, averagePower is regarded as max, mPeakPower was lower than 1.0. I think that generally this result is inpossible. please Let me know if you have any information about sound power on CoreAudio. thanks.

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  • How to change format of date/time?

    - by 4thSpace
    I have this date and time format: 2010-05-19 07:53:30 and would like to change it to: Wednesday @ 7:53PM 5/19/2010 I'm doing this, which gets the current format: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateFormat = @"yyyy-MM-dd HH:mm:ss"; but when I change the format, I end up with a null. For example: formatter.dateFormat = @"hh:mm tt MM-dd-yyyy"; date = [formatter stringFromDate:formattedDate]; date will be null. I want to put the end result into an NSString. It would be nice if time and date could come out as separate properties so I can arrange them however I like. Any ideas on how I can change the formatting?

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  • MAAttachedWindow hide

    - by Montecorte
    I had the same problem that The-Kenny at this post but I fixed it adding the windowDidResignKey: method on the MAAttachedWindow.m, but now my problem is that when I click outside the StatusBar item keeps blue background and when I click another time on the status item it goes normally and I have to click a second time on it to show the window. I tried to add a method in the CustomView (the view of the status item) that do the same thing that te mouseDown method: - (void)mouseDown:(NSEvent *)event { NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} my method is: - (void)windowDidResignKey { NSLog(@"Resigned"); NSRect frame = [[self window] frame]; NSPoint pt = NSMakePoint(NSMidX(frame), NSMidY(frame)); NSLog(@"%g,%g",pt.x,pt.y); clicked = !clicked; [controller toggleAttachedWindowAtPoint:pt]; [self setNeedsDisplay:YES];} I call this method in the windowDidResignKey that I have defined on MAAttachedWindow.m, but this method dont call correctly the toggleAttachedWindowAtPoint method, I dont know exactly why, it's only called when I click another time over the status item If anybody knows how to do that any help would be fine. Thank you so much :)

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  • Problem with reading data from plist iphone sdk

    - by neha
    Hi all, I'm creating a myDb.plist file in my resources folder and trying to read it, but it's not getting read. I'm using the following code. NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"myDb" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; contentArray is showing null. Can anybody please help me? Thanx in advance.

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • Show NSSegmentedControl menu when segment clicked, despite having set action

    - by Justin Williams
    I have an NSSegmentedControl on my UI with 4 buttons. The control is connected to a method that will call different methods depending on which segment is clicked: - (IBAction)performActionFromClick:(id)sender { NSInteger selectedSegment = [sender selectedSegment]; NSInteger clickedSegmentTag = [[sender cell] tagForSegment:selectedSegment]; switch (clickedSegmentTag) { case 0: [self showNewEventWindow:nil]; break; case 1: [self showNewTaskWindow:nil]; break; case 2: [self toggleTaskSplitView:nil]; break; case 3: [self showGearMenu]; break; } } Segment 4 has has a menu attached to it in the awakeFromNib method. I'd like this menu to drop down when the user clicks the segment. At this point, it only will drop if the user clicks & holds down on the menu. From my research online this is because of the connected action. I'm presently working around it by using some code to get the origin point of the segment control and popping up the context menu using NSMenu's popUpContextMenu:withEvent:forView but this is pretty hacktastic and looks bad compared to the standard behavior of having the menu drop down below the segmented control cell. Is there a way I can have the menu drop down as it should after a single click rather than doing the hacky context menu thing?

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