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  • help understanding the concept of javascript callbacks with node.js, especially in loops

    - by Mr JSON
    hi I am just starting with node.js. I have done a little ajax stuff but nothing too complicated so callbacks are still kind of over my head. I looked at async but all I need is to run a few functions sequentially. I basically have something that pulls some json from an api, creates a new one and then does something with that. obviously i can't just run it because it runs everything at once and has an empty json. mostly they have to go sequentially but if while pulling a json from the api it can pull other json while it's waiting that is fine. I just got confused when putting the callback in a loop. what do I do with the index? i think i have seen some places that use callback inside the loop as kind of a recusive function and don't use for loops at all. simple examples would help alot thanks!

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  • Get ExternalInterface definitions in Javascript

    - by Jamal Fanaian
    Is there a way to get a list of the exposed functions from a Flash object? For example, you could get a list of all methods in an object by executing: for (var i in object) { if (typeof object[i] == "function") { console.log(i); } } The only issue is that this won't expose any methods registered through the ExternalInterfaces API. I can try and see if the function exists (object['method']) and it tells me it is a function, but I would have to guess every existing method in this manner. NOTE: Obviously, I don't have access to the actionscript.

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  • What does this JavaScript error mean?

    - by Tommy
    Using the “Venkman” JavaScript debugger for Mozilla and getting the following error: XML Parsing Error: not well-formed Location: x-jsd:source?location=http%3A%2F%2F192.168.1.150%2Fscript.js&instance=337 Line Number 557, Column 50:<line><margin x='t'> - </margin><num> 554</num> ?? valid = false;</line> Functions works but I don't understand the error. Any help is appreciated. Thanks. function ValidateCheckBoxes() { var valid; $(document).ready(function(){ if($('input[@name=boxesA]:checked').size() == 0) {     valid = false; } else { valid = true; } }); return valid; }

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  • Example from: "Javascript - The Good Parts"

    - by Matrym
    What "ugliness" does the following solve? There's something I'm not getting, and I'd appreciate help understanding what it is. For example, by augmenting Function.prototype, we can make a method available to all functions: Function.prototype.method = function (name, func) { this.prototype[name] = func; return this; }; By augmenting Function.prototype with a method method, we no longer have to type the name of the prototype property. That bit of ugliness can now be hidden.

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  • How to get array keys in Javascript?

    - by DisgruntledGoat
    I have an array created with this code: var widthRange = new Array(); widthRange[46] = { sel:46, min:0, max:52 }; widthRange[66] = { sel:66, min:52, max:70 }; widthRange[90] = { sel:90, min:70, max:94 }; I want to get each of the values 46, 66, 90 in a loop. I tried for (var key in widthRange) but this gives me a whole bunch of extra properties (I assume they are functions on the object). I can't use a regular for loop since the values are not sequential.

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  • Map browser DOM using Javascript

    - by EddyR
    I'm trying to map a browsers DOM using javascript. It should list all the functions and attributes associated with it and it should also recurse through any object attributes. Now as I understand it 'window' is the most top-level node (although I've see a reference to 'top' as well in Chrome.) then 'document', etc. However I've never seen 'Node' under 'window' and yet I can call it. So where is 'Node' located? Is there a level above 'window' or is it a separate object (W3C says it's supposed to be inherited by 'document' only.)? I've been playing with a function to do this but I keep getting weird results so I'm not post it here. Alternatively - is it possible to get the properties from the object types instead of the object reference itself? for example 'DOMWindow' instead of 'window'. I think this would stop duplicating data from inherited objects.

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  • Javascript: variable scope & the evils of globals

    - by Nick
    I'm trying to be good, I really am, but I can't see how to do it :) Any advice on how to not use a global here would be greatly appreciated. Let's call the global G. Function A Builds G by AJAX Function B Uses G Function C Calls B Called by numerous event handlers attached to DOM elements (type 1) Function D Calls B Called by numerous event handlers attached to DOM elements (type 2) I can't see how I can get around using a global here. The DOM elements (types 1 & 2) are created in other functions (E&F) which are unconnected with A. I don't want to add G to each event handler (because it's large and there's lots of these event handlers), and doing so would require the same kind of solution as I'm seeking here (i.e., getting G to E&F). The global G, BTW, is an array that is necessary to build other elements as they, in turn, are built by AJAX. I'm not convinced that a singleton is real solution, either. Thanks.

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  • JavaScript using toString on a Function object to read text content

    - by mseeley
    Calling toString() on the function below returns different strings across browsers. I understand this is because ECMA-262 15.3.4.2 leaves wiggle room for each vendor. Chrome returns the comments in addition to all syntax. Sadly Firefox 3.6 omits the comments. Based on Firefox's behavior I haven't tested IE, Opera, or Safari. function foo() { /* comment */ var bar = true; } Specifically, I am attempting to embed meta data within a specially formatted comment block within a function. Later the return value of the functions toString() method would be parsed and values returned as an object. I've been unable to locate compatibility tables or alternatives to toString(). Does the community have any ideas? Btw, pre-processing JS files isn't an option. :( Thanks a lot. :)

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  • namespacing large javascript like jquery

    - by frenchie
    I have a very large javascript file: it's over 9,000 lines. The code looks like this: var GlobalVar1 = ""; var GlobalVar2 = null; function A() {...} function B(SomeParameter) {...} I'm using the google compiler and the global variables and functions get renamed a,b,c... and there's a good change that there might be some collision later with some outside code. What I want to do is have my code organized like the jquery library where everything is accessible with $. Is there a way to namespace my code so that everything is behind a # character for example. I'd like to have this to call my code: #.GlobalVar #.functionA(SomeParameter) How can I do this? Thanks.

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  • remove spaces in string using javascript

    - by reza saberi
    I need to do some functions on some text field contents before submitting the form, like checking the validity of the customer registeration code, having the customer name as his code in customers table appending an incrementing number. I don't want to do it after the form is submitted becuase I need it to be displayed in the code field before submitting the form. My code: function getCode(){ var temp = document.getElementById("temp").value ; var d = parseInt(document.getElementById("temp").value) + 1; document.getElementById("customernumber").value = d; document.getElementById("code").value = document.getElementById("name").value+"-"+ d; } It all works fine, but the last line of code developed the code WITH the spaces between the code.

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  • JavaScript constructors inside a namespace

    - by Joe
    I have read that creating a namespace for JavaScript projects helps to reduce conflicts with other libraries. I have some code with a lot of different types of objects for which I have defined constructor functions. Is it good practice to put these inside the namespace as well? For example: var shapes = { Rectangle: function(w, h) { this.width = w; this.height = h; } }; which can be called via: var square = new shapes.Rectangle(10,10);

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  • Handling the distinction between undefined- and null-parameters in JavaScript

    - by Jakob
    I know very well that null and undefined are distinct in JavaScript. However, I can't seem to decide whether or not use that fact when my own functions are passed one of those as its argument. Or, expressed in a different way, should myFoo(undefined) return the same thing as myFoo(null) or is everything fine if it doesn't? Or, in yet another case, since myBar(1, 2, 3) is the same thing as myBar(1, 2, 3, undefined, undefined), should myBar(1, 2, 3, null, null) return the same thing as myBar(1, 2, 3)? I feel that there's potential for confusion in both cases and that a library should probably follow a convention when handling null/undefined. I'm not really asking for personal opinions (so please express those as comments rather than answers). I'm asking if anyone knows if there is a best practice that one should stick to when it comes to handling this distinction. References to external sources are very welcome!

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  • Creating a Drop-Down Menu with Javascript

    - by iceteea
    Question about logics here: What's the most elegant way to make the menu appear/disappear onmouseover/onmouseout? See the following JsBin: http://jsbin.com/owayeb/edit#source The Menu is hidden by default. If the user moves his cursor above the Link the showme() function gets called. When the user moves his cursor away the hideme() functions gets called. How would I get the Menu to persist while the user moves his mouse away from the Link to above the Menu? Or is this all the wrong school of thought?

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  • Doubt about a particular pattern of Javascript class definition

    - by fenderplayer
    Recently i saw the following code that creates a class in javascript: var Model.Foo = function(){ // private stuff var a, b; // public properties this.attr1 = ''; this.attr2 = ''; if(Model.Foo._init === 'undefined'){ Model.Foo.prototype = { func1 : function(){ //...}, func2 : function(){ //... }, //other prototype functions } } Model.Foo._init = true; } // Instantiate and use the class as follows: var foo = new Model.Foo(); foo.func1(); I guess the _init variable is used to make sure we don't define the prototypes again. Also, i feel the code is more readable since i am placing everything in a function block (so in oop-speak, all attributes and methods are in one place). Do you see any issues with the code above? Any pitfalls of using this pattern if i need to create lots of classes in a big project?

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  • javascript function pointer and "this"

    - by Justin808
    I'm passing a method as a variable to be used as a callback. When its called, the "this" is not the object the method is a member of. How do I go about getting access to the method's object instance so I can get access to it variables and other member functions? I have no control over the callback call method, its a separate library. All I do is call the binding from my object init method. I would have expected this inside my _connection method to have been its object. jsPlumb.bind('connection', this._connection);

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  • [javascript]Where are all funcitons in IE?

    - by user339865
    If i want to take all functions and variables declared in my program in firefox i just iterate 'window' object. For example if i have var a=function() {}; i can use a(); or window.a(); in firefox, but not in IE. I have function iterating window object and writing all function names declared in program like that: for (smthng in window) { document.write(smthng); } works in FF, in IE there are some stuff but nothing i declare before. Any ideas?

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  • how do I access XHR responseBody from Javascript?

    - by Cheeso
    I've got a web page that uses XMLHttpRequest to download a binary resource. Because it's binary I'm trying to use xhr.responseBody to access the bytes. I've seen a few posts suggesting that it's impossible to access the bytes directly from Javascript. This sounds crazy to me. Weirdly, xhr.responseBody is accessible from VBScript, so the suggestion is that I must define a method in VBScript in the webpage, and then call that method from Javascript. See jsdap for one example. var IE_HACK = (/msie/i.test(navigator.userAgent) && !/opera/i.test(navigator.userAgent)); if (IE_HACK) document.write('<script type="text/vbscript">\n\ Function BinaryToArray(Binary)\n\ Dim i\n\ ReDim byteArray(LenB(Binary))\n\ For i = 1 To LenB(Binary)\n\ byteArray(i-1) = AscB(MidB(Binary, i, 1))\n\ Next\n\ BinaryToArray = byteArray\n\ End Function\n\ </script>'); var xml = (window.XMLHttpRequest) ? new XMLHttpRequest() // Mozilla/Safari/IE7+ : (window.ActiveXObject) ? new ActiveXObject("MSXML2.XMLHTTP") // IE6 : null; // Commodore 64? xml.open("GET", url, true); if (xml.overrideMimeType) { xml.overrideMimeType('text/plain; charset=x-user-defined'); } else { xml.setRequestHeader('Accept-Charset', 'x-user-defined'); } xml.onreadystatechange = function() { if (xml.readyState == 4) { if (!binary) { callback(xml.responseText); } else if (IE_HACK) { // call a VBScript method to copy every single byte callback(BinaryToArray(xml.responseBody).toArray()); } else { callback(getBuffer(xml.responseText)); } } }; xml.send(''); Is this really true? The best way? copying every byte? For a large binary stream that's not gonna be very efficient. There is also a possible technique using ADODB.Stream, which is a COM equivalent of a MemoryStream. See here for an example. It does not require VBScript but does require a separate COM object. if (typeof (ActiveXObject) != "undefined" && typeof (httpRequest.responseBody) != "undefined") { // Convert httpRequest.responseBody byte stream to shift_jis encoded string var stream = new ActiveXObject("ADODB.Stream"); stream.Type = 1; // adTypeBinary stream.Open (); stream.Write (httpRequest.responseBody); stream.Position = 0; stream.Type = 1; // adTypeBinary; stream.Read.... /// ???? what here } I don't think that's gonna work - ADODB.Stream is disabled on most machines these days. In The IE8 developer tools - the IE equivalent of Firebug - I can see the responseBody is an array of bytes and I can even see the bytes themselves. The data is right there. I don't understand why I can't get to it. Is it possible for me to read it with responseText? hints? (other than defining a VBScript method)

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  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

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  • JavaScript issues

    - by Michael
    My java scirpt is not working right. It is simple pre-vailidation form and I can not get the script to work. It is supposed to validate each field but I can not get it to validate past the first name. I stripped out all of the other garbage so the code would not be confusing Should be a copy paste to notepad. Little help please <?xml version="1.0" encoding="iso-8859-1"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script language="JavaScript" type="text/javascript"> <!-- function validateForm(theForm) { var name = theForm.firstname.value; var name = theForm.lastname.value; var email = theForm.email.value; if (name == "") { alert("Please fill in your First Name."); theForm.firstname.focus(); return false; } if (name == "") { alert("Please fill in your Last Name."); theForm.lastname.focus(); return false; } if (email == "") { alert("Please fill in your email address."); theForm.email.focus(); return false; } return true; } //--> </script> if (!theForm.myCheckbox1.checked { alert("Please check the honor box."); return false; } </head> <body> </script> <fieldset> <legend>Fun in the Sun With JavaScirpt</legend> <ul> <form action="blah.cgi" method="post" onSubmit="return validateForm(this);"> First name: <input type="text" name="firstname"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Last name: <input type="text" name="lastname"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Email address: <input type="text" name="email"> <font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <br><br> Phone Number: <input type="text" name="phone"><br><br> <input type="submit" name="submit" value="Submit"> </form> <input type="checkbox" name="myCheckbox" value="someValue"><font color="#FF0000" size="1" face="Arial, Helvetica, sans-serif"><strong>*</strong></font> <P>By checking this Box you are confirming the data is accurate</p> <p>(* indicates a required field)</p> </body> </html>

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  • Voxel Engine in Multiplayer?

    - by Oliver Schöning
    This is a question more out of Interest for now, because I am not even near to the point that I could create this project at the moment. I really like the progress on the Atomontage Engine. A Voxel engine that is WIP at the moment. I would like to create a Voxel SERVER eventually. First in JavaScript (That's what I am learning right now) later perhaps in C++ for speed. Remember, I am perfectly aware that this is very hard! This is a brainstorm for the next 10 years as for now. What I would like to achieve one day is a Multiplayer Game in the Browser where the voxels positions are updated by XYZ input from the server. The Browser Does only 3 things: sending player input to the server, updating Voxel positions send from the server and rendering the world. I imagine using something like the Three.js libary on the client side. So that would be my programming dream right there... Now to something simpler for the near future. Right now I am learning javascript. And I am making games with Construct2. (A really cool JavaScript "game maker") The plan is to create a 2D Voxel enviorment (Block Voxels) on the Socket.IO Server* and send the position of the Voxels and Players to the Client side which then positions the Voxel Blocks to the Server Output coordinates. I think that is a bit more manageable then the other bigger idea. And also there should be no worries about speed with this type of project in JavaScript (I hope). Extra Info: *I am using nodejs (Without really knowing what it does besides making Socket.IO work) So now some questions: Is the "dream project" doable in JavaScript? Or is C++ just the best option because it does not take as long to be interpreted at run time like JavaScript? What are the limitations? I can think of some: Need of a Powerful server depending on how much information the server has to process. Internet Speed; Sending the data of the Voxel positions to every player could add up being very high! The browser FPS might go down quickly if rendering to many objects. One way of fixing reducing the packages Could be to let the browser calculate some of the Voxel positions from Several Values. But that would slow down the Client side too. What about the more achievable project? I am almost 100% convinced that this is possible in JavaScript, and that there are several ways of doing this. This is just XY position Updating for now.. Hope this did make some sense. Please comment if you got something to say :D

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  • Javascript tabs: call event onclick

    - by Joris
    I got some code I need to change. it is build by others, and not very neat... There is a javascript tabcontrol, containing 4 tabs, which contains gridviews. All the 4 gridviews are build during the load of the page, but I want them to load, when you activate the tabs (as it is possible to watch the side, while you don't need the specific gridviews to see) So, my question is: how to call an event (that loads the gridview) from an javascript tab? how the tabs are generated: (generated code, I know, horrible) var obj = 0; var oid = 0; var otb = 0; var myTabs = new Array(); var myTabitems = new Array(); var myTabitem = new Array(); var myTabContent = new Array(); var myLists = new Array(); function showTabContent(tab) { tb = tab.obj; id = tab.nr; if (myTabs[tb].oid != -1) { myTabs[tb].myTabContent[myTabs[tb].oid].style.display = 'none'; myTabs[tb].myTabitem[myTabs[tb].oid].className -= " active"; } myTabs[tb].myTabContent[id].style.display = 'block'; myTabs[tb].myTabitem[id].className += " active"; myTabs[tb].oid = id; } function boTabs() { var myBlocks = new Array(); myBlocks = document.getElementsByTagName("div"); var stopit = myBlocks.length; for (var g = 0; g < stopit; g++) { if (myBlocks[g].className == "tabs") { myTabs.push(myBlocks[g]); } } var stopit2 = myTabs.length; for (var i = 0; i < stopit2; i++) { myTabs[i].myLists = myTabs[i].getElementsByTagName("ul"); if (myTabs[i].myLists[0].className == "tabs") { myTabs[i].myTabitems = myTabs[i].myLists[0].getElementsByTagName("li"); } var stopit3 = myTabs[i].myTabitems.length; myTabs[i].obj = i; myTabs[i].myTabitem = new Array(); myTabs[i].myTabContent = new Array(); for (var j = 0; j < stopit3; j++) { myTabs[i].myTabitem.push(myTabs[i].myTabitems[j]); myTabs[i].myTabitem[j].nr = j; myTabs[i].myTabitem[j].obj = i; myTabs[i].myTabitem[j].onclick = function() { showTabContent(this); }; } var myTabDivs = myTabs[i].getElementsByTagName("div"); for (var j = 0; j < myTabDivs.length; j++) { if (myTabDivs[j].className == "tabcontent") { myTabs[i].myTabContent.push(myTabDivs[j]); } } myTabs[i].myTabitem[0].className += " active"; myTabs[i].myTabContent[0].style.display = 'block'; myTabs[i].oid = 0; myTabDivs = null; } myBlocks = null; } onload = boTabs;

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  • Review: Backbone.js Testing

    - by george_v_reilly
    Title: Backbone.js Testing Author: Ryan Roemer Rating: $stars(4.5) Publisher: Packt Copyright: 2013 ISBN: 178216524X Pages: 168 Keywords: programming, testing, javascript, backbone, mocha, chai, sinon Reading period: October 2013 Backbone.js Testing is a short, dense introduction to testing JavaScript applications with three testing libraries, Mocha, Chai, and Sinon.JS. Although the author uses a sample application of a personal note manager written with Backbone.js throughout the book, much of the material would apply to any JavaScript client or server framework. Mocha is a test framework that can be executed in the browser or by Node.js, which runs your tests. Chai is a framework-agnostic TDD/BDD assertion library. Sinon.JS provides standalone test spies, stubs and mocks for JavaScript. They complement each other and the author does a good job of explaining when and how to use each. I've written a lot of tests in Python (unittest and mock, primarily) and C# (NUnit), but my experience with JavaScript unit testing was both limited and years out of date. The JavaScript ecosystem continues to evolve rapidly, with new browser frameworks and Node packages springing up everywhere. JavaScript has some particular challenges in testing—notably, asynchrony and callbacks. Mocha, Chai, and Sinon meet those challenges, though they can't take away all the pain. The author describes how to test Backbone models, views, and collections; dealing with asynchrony; provides useful testing heuristics, including isolating components to reduce dependencies; when to use stubs and mocks and fake servers; and test automation with PhantomJS. He does not, however, teach you Backbone.js itself; for that, you'll need another book. There are a few areas which I thought were dealt with too lightly. There's no real discussion of Test-driven_development or Behavior-driven_development, which provide the intellectual foundations of much of the book. Nor does he have much to say about testability and how to make legacy code more testable. The sample Notes app has plenty of testing seams (much of this falls naturally out of the architecture of Backbone); other apps are not so lucky. The chapter on automation is extremely terse—it could be expanded into a very large book!—but it does provide useful indicators to many areas for exploration. I learned a lot from this book and I have no hesitation in recommending it. Disclosure: Thanks to Ryan Roemer and Packt for a review copy of this book.

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  • Move <option> to top of list with Javascript

    - by Adam
    I'm trying to create a button that will move the currently selected OPTION in a SELECT MULTIPLE list to the top of that list. I currently have OptionTransfer.js implemented, which is allowing me to move items up and down the list. I want to add a new function function MoveOptionTop(obj) { ... } Here is the source of OptionTransfer.js // =================================================================== // Author: Matt Kruse // WWW: http://www.mattkruse.com/ // // NOTICE: You may use this code for any purpose, commercial or // private, without any further permission from the author. You may // remove this notice from your final code if you wish, however it is // appreciated by the author if at least my web site address is kept. // // You may *NOT* re-distribute this code in any way except through its // use. That means, you can include it in your product, or your web // site, or any other form where the code is actually being used. You // may not put the plain javascript up on your site for download or // include it in your javascript libraries for download. // If you wish to share this code with others, please just point them // to the URL instead. // Please DO NOT link directly to my .js files from your site. Copy // the files to your server and use them there. Thank you. // =================================================================== /* SOURCE FILE: selectbox.js */ function hasOptions(obj){if(obj!=null && obj.options!=null){return true;}return false;} function selectUnselectMatchingOptions(obj,regex,which,only){if(window.RegExp){if(which == "select"){var selected1=true;var selected2=false;}else if(which == "unselect"){var selected1=false;var selected2=true;}else{return;}var re = new RegExp(regex);if(!hasOptions(obj)){return;}for(var i=0;i(b.text+"")){return 1;}return 0;});for(var i=0;i3){var regex = arguments[3];if(regex != ""){unSelectMatchingOptions(from,regex);}}if(!hasOptions(from)){return;}for(var i=0;i=0;i--){var o = from.options[i];if(o.selected){from.options[i] = null;}}if((arguments.length=0;i--){if(obj.options[i].selected){if(i !=(obj.options.length-1) && ! obj.options[i+1].selected){swapOptions(obj,i,i+1);obj.options[i+1].selected = true;}}}} function removeSelectedOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){var o=from.options[i];if(o.selected){from.options[i] = null;}}from.selectedIndex = -1;} function removeAllOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){from.options[i] = null;}from.selectedIndex = -1;} function addOption(obj,text,value,selected){if(obj!=null && obj.options!=null){obj.options[obj.options.length] = new Option(text, value, false, selected);}} /* SOURCE FILE: OptionTransfer.js */ function OT_transferLeft(){moveSelectedOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferRight(){moveSelectedOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllLeft(){moveAllOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllRight(){moveAllOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_saveRemovedLeftOptions(f){this.removedLeftField = f;} function OT_saveRemovedRightOptions(f){this.removedRightField = f;} function OT_saveAddedLeftOptions(f){this.addedLeftField = f;} function OT_saveAddedRightOptions(f){this.addedRightField = f;} function OT_saveNewLeftOptions(f){this.newLeftField = f;} function OT_saveNewRightOptions(f){this.newRightField = f;} function OT_update(){var removedLeft = new Object();var removedRight = new Object();var addedLeft = new Object();var addedRight = new Object();var newLeft = new Object();var newRight = new Object();for(var i=0;i0){str=str+delimiter;}str=str+val;}return str;} function OT_setDelimiter(val){this.delimiter=val;} function OT_setAutoSort(val){this.autoSort=val;} function OT_setStaticOptionRegex(val){this.staticOptionRegex=val;} function OT_init(theform){this.form = theform;if(!theform[this.left]){alert("OptionTransfer init(): Left select list does not exist in form!");return false;}if(!theform[this.right]){alert("OptionTransfer init(): Right select list does not exist in form!");return false;}this.left=theform[this.left];this.right=theform[this.right];for(var i=0;i

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  • fetch HTML Element object using javascript, mootools

    - by Avinash
    Hi, Please check my HTML below: <table cellpadding="0" cellpadding="0" border="0"> <tr> <td> <div class="toogler">Demo1</div> </td> </tr> <tr> <td> <div class="element">Demo1 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo1</div> </td> </tr> <tr> <td> <div class="element">Demo1 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo2</div> </td> </tr> <tr> <td> <div class="element">Demo2 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo3</div> </td> </tr> <tr> <td> <div class="element">Demo3 Content</div> </td> </tr> <tr> <td> <div class="toogler">Demo4</div> </td> </tr> <tr> <td> <div class="element">Demo4 Content</div> </td> </tr> </table> Here is my JS Code: <script type="text/javascript" language="javascript"> $$('.toogler').each(function(e){ alert(e); // this will alert all the toogler div object }); </script> my problem is that how can i fetch the object of the next div with class element if i have object of the first toogler then how can i get the object of the next first div which class 'element' I don't want to give the ids to the elements

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  • Javascript: Dynamic Check box (Fieldset with Father/Child Checkboxes)

    - by BoDiE2003
    I have a problem here, when I select any of the 'father' checkboxes all the child checkboxes are getting enabled or disabled. So I need each father checkbox to affect it own child fieldset. Could someone help me with this. Thank you <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <title>toggle disabled</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <style type="text/css"> .cssDisabled { color: #ccc; } </style> <script src="http://prototypejs.org/assets/2009/8/31/prototype.js" type="text/javascript"> </script> <script type="text/javascript"> Event.observe(window, 'load', function(){ // for all items in the group_first class $$('.father').each(function(chk1){ // watch for clicks chk1.observe('click', function(evt){ dynamicCheckbox(); }); dynamicCheckbox(); }); }); function dynamicCheckbox (){ // count how many of group_first are checked, // doEnable true if any are checked var doEnable = ($$('.father:checked').length > 0) ? true : false; // for each in group_second, enable the checkbox, and // remove the cssDisabled class from the parent label $$('.child').each(function(item){ if (doEnable) { item.enable().up('label').removeClassName('cssDisabled'); } else { item.disable().up('label').addClassName('cssDisabled'); } }); }; </script> </head> <body> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="1" class="father" />Check box 1</label><br /> <label><input type="checkbox" value="2" class="father" checked/>Check box 2</label> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> <fieldset> <legend>First Group</legend> <label><input type="checkbox" value="3" class="father" />Check box 1</label><br /> </fieldset> <fieldset> <legend>Second Group</legend> <label class="cssDisabled"><input type="checkbox" value="x" class="child" disabled="disabled" />Check box x</label><br /> <label class="cssDisabled"><input type="checkbox" value="y" class="child" disabled="disabled" />Check box y</label><br /> <label class="cssDisabled"><input type="checkbox" value="z" class="child" disabled="disabled" />Check box z</label> </fieldset> </body> </html>

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