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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Subset Problem -- Any Materials?

    - by bobber205
    Yes this is a homework/lab assignment. I am interesting in coming up with/finding an algorithm (I can comprehend :P) for using "backtracking" to solve the subset sum problem. Anyone have some helpful resources? I've spent the last hour or so Googling with not much like finding something I think I could actually use. xD Thanks SO!

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  • Big O Complexity of a method

    - by timeNomad
    I have this method: public static int what(String str, char start, char end) { int count=0; for(int i=0;i<str.length(); i++) { if(str.charAt(i) == start) { for(int j=i+1;j<str.length(); j++) { if(str.charAt(j) == end) count++; } } } return count; } What I need to find is: 1) What is it doing? Answer: counting the total number of end occurrences after EACH (or is it? Not specified in the assignment, point 3 depends on this) start. 2) What is its complexity? Answer: the first loops iterates over the string completely, so it's at least O(n), the second loop executes only if start char is found and even then partially (index at which start was found + 1). Although, big O is all about worst case no? So in the worst case, start is the 1st char & the inner iteration iterates over the string n-1 times, the -1 is a constant so it's n. But, the inner loop won't be executed every outer iteration pass, statistically, but since big O is about worst case, is it correct to say the complexity of it is O(n^2)? Ignoring any constants and the fact that in 99.99% of times the inner loop won't execute every outer loop pass. 3) Rewrite it so that complexity is lower. What I'm not sure of is whether start occurs at most once or more, if once at most, then method can be rewritten using one loop (having a flag indicating whether start has been encountered and from there on incrementing count at each end occurrence), yielding a complexity of O(n). In case though, that start can appear multiple times, which most likely it is, because assignment is of a Java course and I don't think they would make such ambiguity. Solving, in this case, is not possible using one loop... WAIT! Yes it is..! Just have a variable, say, inc to be incremented each time start is encountered & used to increment count each time end is encountered after the 1st start was found: inc = 0, count = 0 if (current char == start) inc++ if (inc > 0 && current char == end) count += inc This would also yield a complexity of O(n)? Because there is only 1 loop. Yes I realize I wrote a lot hehe, but what I also realized is that I understand a lot better by forming my thoughts into words...

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  • Ruby 1.8.7 and RSPEC tutorial

    - by Ben Nelson
    I'm just diving into ruby development for a class assignment and the machines at my Uni have only got ruby 1.8.7 on them so I need to develop for that. I have found tutorials on the web for ruby = 1.9 and rspec that are really good but I haven't found anything for ruby 1.8.7 (I'm guessing it's pretty dated?). Does anyone have anything using rspec testing and has an indepth discussion on ruby 1.8.7 for me? I'd really appreciate it! Thanks!

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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Memory Leaks - C

    - by sbsp
    Hi guys, Is there a good application (that has some kind of gui) for testing memory leaks in c code. I would really like to test my assignment/programme but being very new to this, i struggle with using the terminal to do things, especially using gdb for debugging (to me it feels like a blast from the past, where i could be using some visual debugger). Thanks for the help

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  • PHP Priority Queue Implementation

    - by Zahymaka
    I just finished coding a complex job assignment application where a lot of the work was done using priority queues. When I deployed, however, I discovered the web server ran PHP 5.2. Has there been an implementation for PHP<5.3 that can server as a drop-in replacement for SPLPriorityQueue?

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  • How do I assign functions in a dictionary?

    - by Ziv
    hi, I'm having a problem with a simple program I wrote, I want to perform a certain function according to the users input. I've already used a dictionary as a replacement for a switch to do assignment but when I try to assign functions to the dictionary it doesn't execute them... The code: def PrintValuesArea(): ## do this def PrintValuesLength(): ## do that def PrintValuesTime(): ## do third PrintTables={"a":PrintValuesArea,"l":PrintValuesLength,"t":PrintValuesTime} PrintTables.get(ans.lower()) ## ans is the user input what did I do wrong? It looks the same as all the examples I've seen....

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  • Make an animation using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • C++ Why isn't call by reference needed for strcpy()

    - by Ribbs
    I have a homework assignment with a number of questions. One is asking why the strcpy() function doesn't need the call by reference operator for CStrings. I've looked through the book numerous times and I can't, for the life of me, find the answer. Can anyone help explain this to me? It is an array of sorts so I would think you would need the call by reference.

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  • MFC: 'Gluing' two windows/dialogs together

    - by John
    I'm trying to set something up so my main dialog has one or more child dialogs, and these are glued/docked to the outside of the main dialog - when the main dialog is minimised, the children are too, when main dialog moves, children move with it. I'd tried setting child dialogs as having main dialog CWnd as parent, with CHILD style. But then they get clipped by the parent's boundary. If I set them as POPUP, they can be outside but then don't move with the parent. I'm looking at putting an OnMove handler on the parent dialog, but is there something built-in? And, should child dialogs still be children of the main dialog... I assume they should? This is VS2005 (I think VS2008 has some related functionality so I mention this).

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  • Creating an instance within the Class itself

    - by didxga
    What's going on when the assignment statement executed at Line 4, does compiler ignore the new operator and keep the foo variable being null or something else happen to handle this awkward moment? public class Foo { // creating an instance before its constructor has been invoked, suppose the "initializing" // gets printed in constructor as a result of the next line, of course it will not print it private Foo foo = new Foo();//Line 4 public Foo() { System.out.println("initializing"); } }

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  • Make a simple animation in winforms using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • How to do visible EditText Data on Activity change

    - by user1249134
    HellO friends i am having edit text in my program and if i am writing some thing on there and if i am clciking on other option which will move to anothe activity and when i am coming back to same page the data of my edit text is clearing i dont want to clear data if i move on another page can any body tell me how to do it ..i am doing it by writing below code.. if(PresetQuestion.value=="true") { String note1=note.getText().toString(); note.setText(note1); } but its not woring i thing i am not doing correctly ...

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  • Porting existing code from C# 2.0 to C#3.0 and .Net 3.5 (possibly .net 4.0)

    - by kanad
    Our one and only enterprise application suite has been developed over last 3 years using C# 2.0 on .Net 3.0. We use winforms and WCF heavily. The development tools is VS 2005 Pro / TFS 2005 / Resharper 3.1 As technical lead I obviously understand the benefits in a move to C#3.0 and .Net 3.5. But I want to convince management for a move to C#3.0, .Net 3.5, VS 2008 and TFS 2008. They will obviously be interested in things like productivity, cost, quality etc. Please suggest me some ideas on how best to make my case. Given that this may not happen till mid next year am I better off to hold till VS 2010 and .Net 4.0 is out.

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  • jQuery animate slidding background image using mouse position wont stop... just keeps going

    - by simian
    I have a neat little jQuery script I am working on. Goal: parent div with overflow hidden holds a larger div with image. When I move the mouse to the left or right of the parent div, the div with image changes margin-left to move left or right. Problem is... if I move the mouse out of the parent div (left or right), the image keeps going. I need the image to stop when the mouse is not on the inside left or right edge of the parent div. Any ideas? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> //<![CDATA[ jQuery.noConflict (); jQuery(document).ready(function(){ jQuery('#container').mousemove(function(e){ var parentWidth = jQuery('#container').width(); var parentWidthLeft = Math.round(.1 * jQuery('#container').width()); var parentWidthRight = Math.round(jQuery('#container').width() - parentWidthLeft); var parentHeight = jQuery('#container').height(); var parentOffset = jQuery('#container').offset(); var X = Math.round(e.pageX - parentOffset.left); var Y = Math.round(e.pageY - parentOffset.top); if (X<parentWidthLeft) { jQuery('#image').animate({'left': '-' + parentWidth }, 5000); } if (X>parentWidthRight) { jQuery('#image').animate({'left': parentWidth }, 5000); } if (X<=parentWidthRight && X>=parentWidthLeft) { jQuery('#image').stop(); } if (X<1) { jQuery('#image').stop(); } }); jQuery('#container').mouseleave(function(){ jQuery('#image').stop(); }); }); // ]]> </script> </head> <body> <div id="container" style="width: 500px; height: 500px; overflow: hidden; border: 10px solid #000; position: relative; margin: auto auto;"> <div id="image" style="position: absolute; left: 0; top: 0;"><img src="http://dump4free.com/imgdump/1/Carmen-Electra_1wallpaper1024x768.jpg" alt="" /></div> </div> </body> </html>

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  • MoveWindow API doesn't work well on Vista

    - by Dex Ilic
    Hello! I have an application on Vista which loops through all processes and finds associated main windows in order to move and resize them. The problem is that some windows get moved and resized and some don't. Also it even seems that moved and resized windows aren't moved and resized according to the MoveWindow function call because they are resized to title bar and all of them are on the same line (same y coordinate). Here's the sample code: IntPtr handle; Process[] processList = Process.GetProcesses(); int i = 0; foreach (Process process in processList) { handle = process.MainWindowHandle; if (handle != IntPtr.Zero) //If the process has window then move and resize it. { bool moveResult = MoveWindow(handle, i * 50, i * 50, 500, 500, true); i++; } } Is this because of Vista? What alternative should I use?

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  • Display alert msg in web page when forwarding from one page to another on page load.

    - by Shantanu Gupta
    I have created a html page in php and upon submission i validates that page using PHP. After validating i want to show an alert msg to show its status like showing any greeting or request for re-enter. I have dont validation. Now i m using header( 'Location: http://localhost/assignment/WebForm.htm' ) ; to redirect user to same page but with a alert msg at page load or something like that. What I need to do ?

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  • Need a tool to detect memory leaks in C code

    - by sbsp
    Hi guys, Is there a good application (that has some kind of gui) for testing memory leaks in c code. I would really like to test my assignment/programme but being very new to this, i struggle with using the terminal to do things, especially using gdb for debugging (to me it feels like a blast from the past, where i could be using some visual debugger). Thanks for the help edit: platform doesn't matter - i am running everything ;)

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