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  • C# How can I trigger an event at a specific time of day?

    - by Andrei
    Hello everybody. I'm working on a program that will need to delete a folder (and then re-instantiate it) at a certain hour of the day, and this hour will be given by the user. The hour will most likely be during the night, because that's when nobody is accessing the folder (it's outside working hours). Is there a way to trigger that event at that certain hour? I know about timers, but is there an easier way to do this without a timer that ticks and checks to see what time it is? Thanks.

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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  • how to update div tag in javascript with data from model for onsubmit form asp.net mvc

    - by michael
    In my page i have a form tag which submits to server ,gets data and redirects to same page. problem is the the div tag which has the data from server is not getting updated. how to do that in javascript <% using (Html.BeginForm("Addfile", "uploadfile", FormMethod.Post, new { id = "uploadform", enctype = "multipart/form-data" })) { %> <input type="file" id="addedFile" name="addedFile" /><br /> <input type="submit" id="addfile" value="Addfile" /> <div id="MyGrid"> //data from the model(server side) filelist is not updating</div> what will be the form onsubmit javascript function to update the div tag with the data from the model. and my uploadfile controller get post methods are as [AcceptVerbs(HttpVerbs.Get)] public ActionResult Upload() { return View(); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult AddFile(HttpPostedFileBase addedFile) { static List<string> fileList = new List<string>(); string filename = Path.GetFileName(addedFile.FileName); file.SaveAs(@"D:\Upload\" + filename); fileList.Add(filename); return("Upload",fileList); } thanks, michaela

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  • How do I create a random method name

    - by Russ Bradberry
    I plan on using JSONP to call an external webservice to get around the fact that I dont want to create a global function that could potentially conflict with the calling page. I thought that creating a random function name and passing it up would work. Something like this: <script src="www.foo.com/b?cb=d357534"> where cb is the callback function name, the server would return d357534({my json data}); what i want to know is how to create the random function name, im sure i could use eval but is this the best way to go about it? essentially, what i am trying to do is this: var d + Math.floor(Math.random()*1000001) = function(){...

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Toggle block in jQuery

    - by user201140
    I'd like to click a header link and have the block directly underneath hide or show (with slideToggle) Thanks <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div>

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  • IE not triggering keyboard event on a form with ONE FIELD

    - by raj
    I'm seeing my Friend's code here... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> </form> </BODY> </HTML> and when he tried entering a value in the textbox and pressed enter, it did not call the detectEvent(). I said, it'll always call onSubmit on enter button..... and he surprised me, <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> <p> Field1 <input type="text" id="text2"/> </p> </form> </BODY> </HTML> Now press enter, The function gets called..... Why so!? Why onKeyUp not called on forms with just one field.!!! am i missing something?

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  • How to push oath token to LocalStorage or LocalSession and listen to the Storage Event? (SoundCloud Php/JS bug workaround)

    - by afxjzs
    This references this issue: Javascript SDK connect() function not working in chrome I asked for more information on how to resolve with localstorage and was asked to create a new topic. The answer was "A workaround is instead of using window.opener, push the oauth token into LocalStorage or SessionStorage and have the opener window listen to the Storage event." but i have no idea how to do that. It seems really simple, but i don't know where to start. I couldn't find an relevant examples. thanks for your help!

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  • How to pass an event to a method and then subscribe to it?

    - by Ryan Peschel
    Event Handler public void DeliverEvent(object sender, EventArgs e) { } #1: This Works public void StartListening(Button source) { source.Click += DeliverEvent; } #2: And so does this.. public void StartListening(EventHandler eventHandler) { eventHandler += DeliverEvent; } But in #2, you cannot call the method because if you try something like this: StartListening(button.Click); You get this error: The event 'System.Windows.Forms.Control.Click' can only appear on the left hand side of += or -= Is there any way around that error? I want to be able to pass the event and not the object housing the event to the StartListening method.

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  • WPF create a list of controls that can be scrolled via the mouse but still remain functional

    - by Mark
    I have a list of controls that I am displaying via a WrapPanel and it horizontally oriented. I have implemented a "Click and Drag" scrolling technique so that the user scrolls with the mouse via clicking and dragging. Like so: <Canvas x:Name="ParentCanvas" PreviewMouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove"> <WrapPanel> <WrapPanel.RenderTransform> <TranslateTransform /> </WrapPanel.RenderTransform> <!-- controls are all in here ... --> </WrapPanel> </Canvas> Then in the code behind: private Point _mousePosition; private Point _lastMousePosition; private void Canvas_MouseDown(object sender, MouseButtonEventArgs e) { _lastMousePosition = e.GetPosition(ParentCanvas); e.Handled = true; } private void Canvas_MouseMove(object sender, MouseEventArgs e) { _mousePosition = e.GetPosition(ParentCanvas); var delta = _mousePosition - _lastMousePosition; if(e.LeftButton == MouseButtonState.Pressed && delta.X != 0) { var transform = ((TranslateTransform)_wrapPanel.RenderTransform).Clone(); transform.X += delta.X; _wrapPanel.RenderTransform = transform; _lastMousePosition = _mousePosition; } } This all works fine But what I want to do is make it so that when a users clicks to drag, the items within the WrapPanel dont respond (i.e. the user is only browsing), but when the user clicks (as in a full click) then they do respond to the click. Just like how the iphone works, when you press and drag directly on an app, it does not open the app, but rather scrolls the screen, but when you tap the app, it starts... I hope this makes sense. Cheers, Mark

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  • Event problems with FF

    - by s4v10r
    Hi all :) Made this sweet little script to auto change fields after input. Works nicely in IE, Chrome and Safari, but not in FF or opera. JS code: function fieldChange(id, e){ var keyID = (window.event) ? event.keyCode : e.keyCode; if (document.getElementById(id).value.length >= 2){ if (keyID >= 48 && keyID <= 57 || keyID >= 96 && keyID <= 105){ switch(id){ case "textf1": document.getElementById("textf2").focus(); break; case "textf2": document.getElementById("textf3").focus(); break; case "textf3": if (document.getElementById(id).value.length >= 4){ document.getElementById("nubPcode").focus(); } break; } } } HTML: <div class="privateOrderSchema"> <input type="text" id="textf1" name="textf1" maxlength="2" size="4" onKeyUp="fieldChange('textf1')"/>- <input type="text" id="textf2" name="textf2" maxlength="2" size="4" onKeyUp="fieldChange('textf2')" />- <input type="text" id="textf3" name="textf3" maxlength="4" size="5" onKeyUp="fieldChange('textf3')" /> </div> <div class="privateOrderSchema"> <input type="text" id="nubPcode" name="nubPcode" size="4" maxlength="4" /> <br /> </div> Does anybody know how to send the "e" var in this scenario? Tnx all :D ur gr8!

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  • How can I return a link to an active state after mouseout?

    - by Craig
    var menuEnter = { 'color': hoverColor}; var menuLeave = { 'color': 'C0C0C0'}; new ('div#menu a.level1 span.bg', menuEnter, menuLeave, { transition: Fx.Transitions.linear, duration: 200 }, { transition: Fx.Transitions.sineIn, duration: 500 }); I would like the active menu color to not be affected by the mouseleave var. Thank you.

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  • Table data display in HTML

    - by Hulk
    In the following table how to adjust the height and width automatically for the table. i.e, if the data is more it should display all the data else present data ina fashionable manner <table="mytable"> <tr><td>more data.............................................................................</td> <td>a</td> </tr> In the nothing should be wrapped wither in case of large chuks of data or small chunks of data. Thanks....

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  • Changing <img src="XXX" />, js event when new image has finished loading?

    - by carillonator
    I have a photo gallery web page where a single <img src="XXX" /> element's src is changed (on a click) with javascript to show the next image—a poor man's ajax I guess. Works great on faster connections when the new image appears almost immediately. Even if it takes a few seconds to load, every browser I've tested it on keeps the old image in place until the new one is completely loaded. It's a little confusing waiting those few seconds on a slow connection, though, and I'm wondering if there's some javascript event that fires when the new image is done loading, allowing me to put a little working... animated gif or something up in the meantime. I know I could use AJAX for real (I'm using jQuery already), but this is such a nice and simple solution. Besides this lag, is there any other reason I should stay away from this approach to changing images? thanks.

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  • Interrupting Prototype handler, alert() vs event.stop()

    - by lxs
    Here's the test page I'm using. This version works fine, forwarding to #success: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head> <script type="text/javascript" src="prototype.js"></script> </head><body> <form id='form' method='POST' action='#fail'> <button id='button'>Oh my giddy aunt!</button> <script type="text/javascript"> var fn = function() { $('form').action = "#success"; $('form').submit(); } $('button').observe('mousedown', fn); </script> </form> </body></html> If I empty the handler: var fn = function() { } The form is submitted, but of course we are sent to #fail this time. With an alert in the handler: var fn = function() { alert("omg!"); } The form is not submitted. This is awfully curious. With event.stop(), which is supposed to prevent the browser taking the default action: var fn = function(event) { event.stop(); } We are sent to #fail. So alert() is more effective at preventing a submission than event.stop(). What gives? I'm using Firefox 3.6.3 and Prototype 1.6.0.3. This behaviour also appears in Prototype 1.6.1.

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  • c# Counter requires 2 button clicks to update

    - by marko.ivanovski.nz
    Hi, I have a problem that has been bugging me all day. In my code I have the following: private int rowCount { get { return (int)ViewState["rowCount"]; } set { ViewState["rowCount"] = value; } } and a button event protected void addRow_Click(object sender, EventArgs e) { rowCount = rowCount + 1; } Then on Page_Load I read that value and create controls accordingly. I understand the button event fires AFTER the Page_Load fires so the value isn't updated until the next postback. Real nightmare. Here's the entire code: protected void Page_Load(object sender, EventArgs e) { string xmlValue = ""; //To read a value from a database if (xmlValue.Length > 0) { if (!Page.IsPostBack) { DataSet ds = XMLToDataSet(xmlValue); Table dimensionsTable = DataSetToTable(ds); tablePanel.Controls.Add(dimensionsTable); DataTable dt = ds.Tables["Dimensions"]; rowCount = dt.Rows.Count; colCount = dt.Columns.Count; } else { tablePanel.Controls.Add(DataSetToTable(DefaultDataSet(rowCount, colCount))); } } else { if (!Page.IsPostBack) { rowCount = 2; colCount = 4; } tablePanel.Controls.Add(DataSetToTable(DefaultDataSet(rowCount, colCount))); } } protected void submit_Click(object sender, EventArgs e) { resultsLabel.Text = Server.HtmlEncode(DataSetToStringXML(TableToDataSet((Table)tablePanel.Controls[0]))); } protected void addColumn_Click(object sender, EventArgs e) { colCount = colCount + 1; } protected void addRow_Click(object sender, EventArgs e) { rowCount = rowCount + 1; } public DataSet TableToDataSet(Table table) { DataSet ds = new DataSet(); DataTable dt = new DataTable("Dimensions"); ds.Tables.Add(dt); //Add headers for (int i = 0; i < table.Rows[0].Cells.Count; i++) { DataColumn col = new DataColumn(); TextBox headerTxtBox = (TextBox)table.Rows[0].Cells[i].Controls[0]; col.ColumnName = headerTxtBox.Text; col.Caption = headerTxtBox.Text; dt.Columns.Add(col); } for (int i = 0; i < table.Rows.Count; i++) { DataRow valueRow = dt.NewRow(); for (int x = 0; x < table.Rows[i].Cells.Count; x++) { TextBox valueTextBox = (TextBox)table.Rows[i].Cells[x].Controls[0]; valueRow[x] = valueTextBox.Text; } dt.Rows.Add(valueRow); } return ds; } public Table DataSetToTable(DataSet ds) { DataTable dt = ds.Tables["Dimensions"]; Table newTable = new Table(); //Add headers TableRow headerRow = new TableRow(); for (int i = 0; i < dt.Columns.Count; i++) { TableCell headerCell = new TableCell(); TextBox headerTxtBox = new TextBox(); headerTxtBox.ID = "HeadersTxtBox" + i.ToString(); headerTxtBox.Font.Bold = true; headerTxtBox.Text = dt.Columns[i].ColumnName; headerCell.Controls.Add(headerTxtBox); headerRow.Cells.Add(headerCell); } newTable.Rows.Add(headerRow); //Add value rows for (int i = 0; i < dt.Rows.Count; i++) { TableRow valueRow = new TableRow(); for (int x = 0; x < dt.Columns.Count; x++) { TableCell valueCell = new TableCell(); TextBox valueTxtBox = new TextBox(); valueTxtBox.ID = "ValueTxtBox" + i.ToString() + i + x + x.ToString(); valueTxtBox.Text = dt.Rows[i][x].ToString(); valueCell.Controls.Add(valueTxtBox); valueRow.Cells.Add(valueCell); } newTable.Rows.Add(valueRow); } return newTable; } public DataSet DefaultDataSet(int rows, int cols) { DataSet ds = new DataSet(); DataTable dt = new DataTable("Dimensions"); ds.Tables.Add(dt); DataColumn nameCol = new DataColumn(); nameCol.Caption = "Name"; nameCol.ColumnName = "Name"; nameCol.DataType = System.Type.GetType("System.String"); dt.Columns.Add(nameCol); DataColumn widthCol = new DataColumn(); widthCol.Caption = "Width"; widthCol.ColumnName = "Width"; widthCol.DataType = System.Type.GetType("System.String"); dt.Columns.Add(widthCol); if (cols > 2) { DataColumn heightCol = new DataColumn(); heightCol.Caption = "Height"; heightCol.ColumnName = "Height"; heightCol.DataType = System.Type.GetType("System.String"); dt.Columns.Add(heightCol); } if (cols > 3) { DataColumn depthCol = new DataColumn(); depthCol.Caption = "Depth"; depthCol.ColumnName = "Depth"; depthCol.DataType = System.Type.GetType("System.String"); dt.Columns.Add(depthCol); } if (cols > 4) { int newColCount = cols - 4; for (int i = 0; i < newColCount; i++) { DataColumn newCol = new DataColumn(); newCol.Caption = "New " + i.ToString(); newCol.ColumnName = "New " + i.ToString(); newCol.DataType = System.Type.GetType("System.String"); dt.Columns.Add(newCol); } } for (int i = 0; i < rows; i++) { DataRow newRow = dt.NewRow(); newRow["Name"] = "Name " + i.ToString(); newRow["Width"] = "Width " + i.ToString(); if (cols > 2) { newRow["Height"] = "Height " + i.ToString(); } if (cols > 3) { newRow["Depth"] = "Depth " + i.ToString(); } dt.Rows.Add(newRow); } return ds; } public DataSet XMLToDataSet(string xml) { StringReader sr = new StringReader(xml); DataSet ds = new DataSet(); ds.ReadXml(sr); return ds; } public string DataSetToStringXML(DataSet ds) { XmlDocument _XMLDoc = new XmlDocument(); _XMLDoc.LoadXml(ds.GetXml()); StringWriter sw = new StringWriter(); XmlTextWriter xw = new XmlTextWriter(sw); XmlDocument xml = _XMLDoc; xml.WriteTo(xw); return sw.ToString(); } private int rowCount { get { return (int)ViewState["rowCount"]; } set { ViewState["rowCount"] = value; } } private int colCount { get { return (int)ViewState["colCount"]; } set { ViewState["colCount"] = value; } } Thanks in advance, Marko

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  • Accepting more simultaneous keyboard inputs

    - by unknownthreat
    Sometimes, a normal computer keyboard will only accept user's inputs up to a certain key simultaneously. I got a logitech keyboard that can accept up to 3-4 key presses at the same time. The computer does not accept any more input if you press more than 4 keys for this keyboard. And it also depends on certain areas of your keyboard as well. Some locations allow more key to be pressed (like the arrow keys), while some locations permit you to press only 1-2 keys. This also differs from keyboard to keyboard as well. Some older keyboards only accept up 1-2 keys. This isn't problematic with usual office work, but when it comes to gaming. For instance, imagine a platform game, where you have to jump, attack, and control direction at the same time. This implies several key presses and some keyboards cannot accept such simultaneous input. However, I've tried this on several games and the amount of possible keyboard inputs seem to be also different. Therefore, we have two issues: Keyboards have different amount of simultaneous inputs. Some games can accept more keyboard inputs than other games. At first, I thought this is hardware only problem, but why do some programs behave differently? Why some programs can accept more keyboard inputs than other programs? So how can we write our programs to accept more keyboard inputs?

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  • VS/C#: Can I be notified of every event that gets handled while debugging?

    - by Daniel I-S
    I am currently troubleshooting a large and unwieldy GUI-based tool in Visual Studio, and was wondering whether there is any way to get some kind of notification (either by writing to the console or through a third-party tool) whenever any handled event occurs. This would make it a lot easier to track down what precisely is going on while I am interacting with this beast. Is there an 'on any event being handled' event I can handle, or some kind of add-in for VS which would make this possible?

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  • AJAX Issue, Works in all browsers except IE

    - by Nik
    Alright, this code works in Chrome and FF, but not IE (which is to be expected). Does anyone see anything wrong with this code that would render it useless in IE? var waittime=400; chatmsg = document.getElementById("chatmsg"); room = document.getElementById("roomid").value; sessid = document.getElementById("sessid").value; chatmsg.focus() document.getElementById("chatwindow").innerHTML = "loading..."; document.getElementById("userwindow").innerHTML = "Loading User List..."; var xmlhttp = false; var xmlhttp2 = false; var xmlhttp3 = false; function ajax_read() { if(window.XMLHttpRequest){ xmlhttp=new XMLHttpRequest(); if(xmlhttp.overrideMimeType){ xmlhttp.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4) { document.getElementById("chatwindow").innerHTML = xmlhttp.responseText; setTimeout("ajax_read()", waittime); } } xmlhttp.open('GET','methods.php?method=r&room=' + room +'',true); xmlhttp.send(null); } function user_read() { if(window.XMLHttpRequest){ xmlhttp3=new XMLHttpRequest(); if(xmlhttp3.overrideMimeType){ xmlhttp3.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp3=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp3=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp3) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp3.onreadystatechange = function() { if (xmlhttp3.readyState==4) { document.getElementById("userwindow").innerHTML = xmlhttp3.responseText; setTimeout("user_read()", 10000); } } xmlhttp3.open('GET','methods.php?method=u&room=' + room +'',true); xmlhttp3.send(null); } function ajax_write(url){ if(window.XMLHttpRequest){ xmlhttp2=new XMLHttpRequest(); if(xmlhttp2.overrideMimeType){ xmlhttp2.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp2=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp2) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp2.open('GET',url,true); xmlhttp2.send(null); } function submit_msg(){ nick = document.getElementById("chatnick").value; msg = document.getElementById("chatmsg").value; document.getElementById("chatmsg").value = ""; ajax_write("methods.php?method=w&m=" + msg + "&n=" + nick + "&room=" + room + "&sessid=" + sessid + ""); } function keyup(arg1) { if (arg1 == 13) submit_msg(); } var intUpdate = setTimeout("ajax_read()", waittime); var intUpdate = setTimeout("user_read()", 0);

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  • JavaScript: How can I delay running some JS code until ALL of my asynchronous JS files downloaded?

    - by Henryh
    UPDATE: I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once both Two.js & Three.js has been downloaded and excuted </script> How can I prevent code from executing until all required JS have been downloaded and executed? In my example above, those required files being Two.js and Three.js.

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  • What is the difference between Window.load and document.readyState

    - by prakash
    Hi All, I have one question , In my ASP.NET MVC web application i have to do certain validation once page and all controls got loaded. In javascript i was using belwow line of code for calling a method. window.load = JavascriptFunctionName ; Some one from my team asked me not used above line of code Instead use JQuery to do the same document.attachEvent("onreadystatechange", function() { if (document.readyState === "complete") { CheckThis(); } }); Please help me in understanding what is the difference between two. When i tested by keeping alert in both Jquery check is executing first and calling the CheckThis function where as window.load is taking some time and executing after it. Please suggest

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  • a script translatable to JavaScript with callback-hell automatic avoider :-)

    - by m1uan
    I looking for "translator" for JavaScript like already is CoffeScript, which will be work for example with forEach (inspired by Groovy) myArray.forEach() -> val, idx { // do something with value and idx } translate to JavaScript myArray.forEach(function(val, idx){ // do something with value and idx }); or something more usefull... function event(cb){ foo()-> err, data1; bar(data1)-> err, data2; cb(data2); } the method are encapsulated function event(cb){ foo(function(err,data1){ bar(data1, function(err, data2) { cb(data2); }); }); } I want ask if similar "compiler" to JavaScript like this even better already doesn't exists? What would be super cool... my code in nodejs looks mostly like this :-) function dealer(cb){ async.parallel([ function(pcb){ async.watterfall([function(wcb){ first(function(a){ wcb(a); }); }, function(a, wcb){ thirt(a, function(c){ wcb(c); }); fourth(a, function(d){ // dealing with “a” as well and nobody care my result }); }], function(err, array_with_ac){ pcb(array_with_ac); }); }, function(pcb){ second(function(b){ pcb(b);}); }], function(err, data){ cb(data[0][0]+data[1]+data[0][1]); // dealing with “a” “b” and “c” not with “d” }); } but, look how beautiful and readable the code could be: function dealer(cb){ first() -> a; second() -> b; third(a) -> c; // dealing with “a” fourth(a) -> d; // dealing with “a” as well and nobody care about my result cb(a+b+c); // dealing with “a” “b” and “c” not with “d” } yes this is ideal case when the translator auto-decide, method need to be run as parallel and method need be call after finish another method. I can imagine it's works Please, do you know about something similar? Thank you for any advice;-)

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