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  • How do client-server cooperation based games like Diablo 3 work?

    - by edgar
    Diablo 3 cooperates with Blizzard servers even during single player games. In fact, Blizzard has had problems with the games "melting their servers." I would like to ask: How do the client and the server communicate? What details does the client leave to the server, and vice versa? What details are redundant - both the client and the server know - and how often do they disagree? The previous paragraph contains the important questions, but I have a few more that I must explain my motivation towards. I am interested in the programming of botting. Ethical botting - I don't plan on actually abusing the automation to run 24/7. I just find it to be a great programming challenge to glean information from a game, and then make decisions from that information. I am stuck in the starting gate. The unofficial questions from this post would be: How can I make a bot (language, tools, libraries)? Can I get information through the communication between client and server, rather than the brute force pixel detection easily used in more static games? There probably is a trust issue, and to that all I can say is that I promise not to abuse the answers. But please feel free to answer any of the questions you feel comfortable with. Thank you!

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  • What problem does double or triple buffering solve in modern games?

    - by krokvskrok
    I want to check if my understanding of the causes for using double (or triple) buffering is correct: A monitor with 60Hz refresh's the monitor-display 60 times per second. If the monitor refresh the monitor-display, he updates pixel for pixel and line for line. The monitor requests the color values for the pixels from the video memory. If I run now a game, then this game is constantly manipulating this video memory. If this game don't use a buffer strategy (double buffering etc.) then the following problem can happen: The monitor is now refreshing his monitor-display. At this moment the monitor had refreshed the first half monitor-display already. At the same time, the game had manipulated the video memory with new data. Now the monitor accesses for the second half monitor-display this new manipulated data from the video memory. The problems can be tearing or flickering. Is my understanding of cases of using buffer strategy correct? Are there other reasons?

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  • I have problem on 12.10 64bit with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games

    - by digitalcrow
    I have problem with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games and there's a bug there are no kernel sources installed and thus jockey can't install proprietary drivers. I can't change resolution while on games fullscreen. I tried to install proprietary driver and i couldn't plus i couldn't login to ubuntu it showed only the desktop photo no dash no nothing. -tried to install kernel sources and blacklist+remove Nouveau drivers and then installed the proprietary drivers i hope succesfully. -The problem is the same i can't change resolution on 3d games while on fullscreen. I've installed the sources and be able to install the proprietary nvidia drivers but the problem remains, look what i got in the output of a 3d game exited while i tried to change resolution: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 150 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x25b Serial number of failed request: 497 Current serial number in output stream: 499 I'm giving you more details about my system: i have an nvidia geforce gts 250 , 3,4 ghz quadcore amd phenom2 , 8gbytes of ram. The output of: sudo lshw -C display; lsb_release -a; uname -a Is the following: *-display description: VGA compatible controller product: G92 [GeForce GTS 250] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:fa000000-faffffff memory:d0000000-dfffffff memory:f8000000-f9ffffff ioport:ef00(size=128) memory:fb000000-fb01ffff No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal Linux darkpc 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I like ubuntu's style and user interface but i hate the bad quality of work they do.

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • How do audio based games such as Audiosurf and Beat Hazard work?

    - by The Communist Duck
    Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games produce levels based on them, such as Audiosurf and Beat Hazard. Here is a video of Audiosurf in action, to show what I mean. If you provide a heavy metal song, you would get a completely different set of obstacles, enemies, and game experience from something like Vivaldi. What does interest me is how these games work. I do not know much about audio (well, data-side), but how do they process the song to understand when it is settling down or when it's speeding up? I guess they could just feed the pitch values (assuming those sorts of things exist in audio files) to form a level, but it wouldn't fully explain it. I'm either looking for an explanation, some links to articles about this sort of thing (I'm sure there's a term or terms for it), or even an open-source implementation of this kind of thing ;-) EDIT: After some searching and a little help, I found out about FFT (Fast Fourier Transform). This maybe a step in the right direction, but it is something that does not make any sense to me..or fits with my physics knowledge of waves.

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  • Android -- Can't play any videos (mp4/mov/3gp/etc.)?

    - by borg17of20
    Hello all, I'm having great difficulty getting my Android application to play videos from the SD card. It doesn't matter what size, bitrate, video format, or any other setting I can think of, neither the emulator nor my G1 will play anything I try to encode. I've also tried a number of videos from the web (various video formats, bitrates, with and without audio tracks, etc.), and none of those work either. All I keep getting is a dialog box that says: "Cannot play video" "Sorry, this video cannot be played." There are errors reported in LogCat, but I don't understand them and I've tried searching the Internet for further explanations without any luck. See below: 03-30 05:34:26.807: ERROR/QCOmxcore(51): OMXCORE API : Free Handle 390d4 03-30 05:34:26.817: ERROR/QCOmxcore(51): Unloading the dynamic library for OMX.qcom.video.decoder.avc 03-30 05:34:26.817: ERROR/PlayerDriver(51): Command PLAYER_PREPARE completed with an error or info PVMFErrNoResources 03-30 05:34:26.857: ERROR/MediaPlayer(14744): error (1, -15)03-30 05:34:26.867: ERROR/MediaPlayer(14744): Error (1,-15) Sometimes I also get this: 03-30 05:49:49.267: ERROR/PlayerDriver(51): Command PLAYER_INIT completed with an error or info PVMFErrResource 03-30 05:49:49.267: ERROR/MediaPlayer(19049): error (1, -17) 03-30 05:49:49.347: ERROR/MediaPlayer(19049): Error (1,-17) Here is the code I'm using (in my onCreate() method): this.setContentView(R.layout.main); //just a simple VideoView loading files from the SD card VideoView myIntroView = (VideoView) this.findViewById(R.id.VideoView01); MediaController mc = new MediaController(this); myIntroView.setMediaController(mc); myIntroView.setVideoPath("/sdcard/test.mp4"); myIntroView.requestFocus(); myIntroView.start(); Please help!

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  • MPMoviePlayerController on large videos causes massive memory spike, and a level 1 memory warning

    - by Shizam
    When viewing images my application hums along nicely with low memory consumption, once I try to watch a video using MPMoviePlayerController memory usage spikes way up, dwarfing the previous memory graph and if I play the video it causes a 'memory warning. Level=1' message. The video files (mp4) aren't even that big, 40MB or so, and it doesn't matter if I play the file streamed from a URL or loaded from a local file, actually the memory spike is even worse if I try to stream it. Here is the code I use to create the player: if (_photo.videoPath != nil) { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:_photo.videoPath]]; } else { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:_photo.videoURL]]; } [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoMetaListener:) name:MPMovieDurationAvailableNotification object:_movieViewController.moviePlayer]; _movieViewController.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; _movieViewController.moviePlayer.shouldAutoplay = YES; _movieViewController.moviePlayer.controlStyle = MPMovieControlStyleEmbedded; Anybody else running into issues playing video? Also I checked for leaks, there are none reported.

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  • Video card not detected on Lenovo T410 in Linux

    - by wich
    I have a T410 with an nVidia NVS 3100M, this is not a hybrid system, there is no Optimus. (No option in the BIOS for Optimus, lspci in linux as well as the Windows device manager only show the nVidia) Using lspci I see the GPU as a present device, however, I can not, for the life of me, get any video driver to work that will let me start an X session, every time X craps out with the error (EE) No devices detected. I have tried the nVidia binary blob, (with nvidia-config, made sure no nvidia support in the kernel), I have tried nouveau, I have tried nv, I have even tried generic vesa, nothing will work. When I compare the dmesg that I get when loading the nvidia kernel module, I see that it is missing some lines compared with another system that also has an nvidia card, specifically the line mentioning the GPU name (3100M) is not there. I have checked every option in the BIOS, there is nothing to control except for the BIOS video output port, which is set to the LCD panel. I have no idea anymore what the problem may be, or even how I can diagnose this problem further. Any help will be appreciated.

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  • General question about DirectShow.NET, DirectShow and Windows Media Format

    - by Paul Andrews
    I searched and googled for an answer but couldn't find one. Basically I'm developing a webcam/audio streaming application which should capture audio and video from a pc (usb webcam/microphone) and send them to a receiving server. What the server will do with that it's another story and phase two (which I'm skipping for now) I wrote some code using DirectShow and Windows Media Format and it worked great for capture audio/video and sending them to another client, but there's a major problem: latency. Everywhere in the internet everyone gave me the same answer: "sorry dude but media format isn't for video conferencing, their codecs have too high latency". I thought I could skip the .wmv problems but seems like it's not possible to do... this road ends here then. So I saw a few examples with DirectShow.NET which were faster for both audio and video.. my question is: how come that DirectShow.NET is faster and better for video/audio conferencing? Shouldn't it be just a .NET porting of C++'s DirectShow? Am I missing something? I'm a bit confused at this point

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  • Android always play intro clip

    - by mrmamon
    I'm trying to make my app to play intro clip for only when I start activities. But from my code it's always play the clip after wakeup before resume to app although I did not closed the app. What can I do to fix this prob? Thanks From main: startActivity(new Intent(this, MyIntro.class)); From MyIntro: public class MyIntro extends Activity implements OnCompletionListener { int a; @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.intro); playIntro(); } public void onConfigurationChanged(Configuration newConfig) { setContentView(R.layout.intro); } public void onCompletion(MediaPlayer arg0) { // TODO Auto-generated method stub this.finish(); } private void playIntro(){ setContentView(R.layout.intro); VideoView video = (VideoView) this.findViewById(R.id.VideoView01); Uri uri = Uri.parse("android.resource://real.app/" + R.raw.intro); video.setVideoURI(uri); video.requestFocus(); video.setOnCompletionListener(this); video.start(); } }

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  • I have some questions about building an AIR app for use with a connected projector.

    - by knuckfubuck
    For an app I'm working on, I'd like to have a control panel window and a video output window to use for projecting video with an attached projector. I have built many Flash applications but this will be my first time using AIR so I have some questions. Is it possible to have two seperate windows as part of one AIR application? Can one of the windows (the video output) be in full-screen mode while the other window stays normal? How does AIR do with playing local video? Will there be crashes or choppy playback? Is there a better language option for what I'm trying to accomplish?

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  • Is there a way to keep two videos synchronized in a webpage without plugins?

    - by Jared
    Is there a way to use two HTML5 video tags on a page and keep the videos synchronized? Meaning that if the first video is at 15.2 seconds then the second video is at 15.2 seconds? I've looked around and found SMIL but it looks like that only works in IE. I also tried to implement something of my own with jQuery and jMediaElement but there appears to be a lot of cases where the videos can get out of sync. Has this been done before?

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  • aspect ratio is changed using ffmpeg sameq and codec copy

    - by Vishal Parekh
    i am using ffmpeg to extract clip from mp4 video, i tried with "-acodec copy -vcodec copy" and "-sameq" in both, aspect ration of generated file is changed. ( ffmpeg -sameq -i "input file" "output file" ffmpeg -i "input file" -acodec copy -vcodec copy "outputfile" ) source file is of aspect ratio sar=4:3 dar=4:3 new file is has aspect ratio sar=4:3 dar=1:1 please help me to solve this problem, one weird thing is when i see details in another video tool, it shows me sar=4:3 dar=4:3 of source video but when i use command ffmpeg -i sourcefile, it shows me sar=300:400 dar=1:1 thanks vishal parekh

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  • Video desktop recording and multiple WM displays, capturing nonactive display

    - by okobaka
    Two WM running on one local machine. WM - Fluxbox. Using ffmpeg to record desktop. ffmpeg -an -f x11grab -s 1920x1080 -r 25 -i :1.0 -sameq /tmp/video.mkv On one display everything works great, but not when i have another WM display startx -- :1. What i am doing right now is to switch ctrl+alt+f8 to display:1.0, and start recording with ffmpeg. Everything is fine until i switch back ctrl+alt+f7 to display:0.0, WM and captured video image freezes, but when i switch back ctrl+alt+f8 to display:1.0, it unfreeze and continue recording. So, how to make display:1.0 not to freeze, while on display:0.0? Tested some more. open [display 0.0] open [display 0.1] from [display 0.0] = open => [display 0.2] same problem For different users and same users results are the same. ffmpeg keeps recording that paused image. Looks like WM root window need to be active, to be recorded.

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  • This .mpg video clip doesn't play well

    - by Roey
    I've installed K-lite mega codec pack v6.9.0 with playback essentials without player. My default and only media player is windows media player. here are the clip's media info: General Complete name : D:\Users\Roey\Downloads\B384MV.mpg Format : MPEG-PS File size : 273 MiB Duration : 4mn 59s Overall bit rate : 7 643 Kbps Video ID : 224 (0xE0) Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings, BVOP : No Format settings, Matrix : Default Format settings, GOP : M=1, N=15 Duration : 4mn 57s Bit rate mode : Variable Bit rate : 7 363 Kbps Nominal bit rate : 9 000 Kbps Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 25.000 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.142 Stream size : 261 MiB (96%) Audio ID : 192 (0xC0) Format : MPEG Audio Format version : Version 1 Format profile : Layer 3 Mode : Joint stereo Duration : 4mn 59s Bit rate mode : Constant Bit rate : 128 Kbps Channel(s) : 2 channels Sampling rate : 44.1 KHz Compression mode : Lossy Stream size : 4.56 MiB (2%) Menu When I play it there is no sound (just a little "kahhhh" noise every 10-20 seconds) and the frames are moving very slow - it "jumps" frames. A blue tray icon [FFa] "ffdshow audio decoder" pops with the following details: Input:MP3, stereo, 44100 Hz (libavocodec) Output:PCM, stereo, 44100 Hz, 16-bit integer Any help will be much appreciated. Thanks

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  • Strange behaviour with mediaplayer and seekTo

    - by Mathias Lin
    I'm implementing a custom video player because I need custom video controls. I have an app with only one activity, which on startup shall start playing a video right away. Now, the problem I have is: I don't want the video to start from the beginning, but from a later position. Therefore I do a seekTo(16867). Since seekTo is asynchronous, I place the start call of the mediaplayer (player.start()) in the onSeekComplete of the onSeekCompleteListener. The strange behaviour I experience though is that I can see/hear the video playing from the beginning for a few millisecs before it actually plays from/jumps to the position I seeked to. But - on the other hand - the Log output I call before the player.start returns the correct position 16867, where I seeked to. Below is the relevant code section, the complete class is at http://pastebin.com/jqAAFsuX (I'm on Nexus One / 2.2 StageFright) private void playVideo(String url) { try { btnVideoPause.setEnabled(false); if (player==null) { player=new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } url = "/sdcard/myapp/main/videos/main.mp4"; // <--- just for test purposes hardcoded here now player.setDataSource(url); player.setDisplay(holder); player.setAudioStreamType(AudioManager.STREAM_MUSIC); player.setOnCompletionListener(this); player.setOnPreparedListener(this); player.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() { public void onSeekComplete(MediaPlayer mediaPlayer) { Log.d("APP", "current pos... "+ player.getCurrentPosition() ); player.start(); // <------------------ start video on seek completed player.setOnSeekCompleteListener(null); } }); player.prepareAsync(); } catch (Throwable t) { Log.e(TAG, "Exception in btnVideoPause prep", t); } } public void onPrepared(MediaPlayer mediaplayer) { width=player.getVideoWidth(); height=player.getVideoHeight(); if (width!=0 && height!=0) { holder.setFixedSize(width, height); progressBar.setProgress(0); progressBar.setMax(player.getDuration()); player.seekTo(16867); // <------------------ seeking to position } btnVideoPause.setEnabled(true); }

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  • mediaelement.js play/pause on click controls don't work

    - by iKode
    I need to play and pause the video player if any part of the video is clicked, so I implemented something like: $("#promoPlayer").click(function() { $("#promoPlayer").click(function() { if(this.paused){ this.play(); } else { this.pause(); } }); ...but now the controls of the video won't pause/play. You can see it in action here(http://175.107.134.113:8080/). The video is the second slide on the main carousel at the top. I suspect I'm now getting 2 onclick events one from my code above and a second on the actual pause/play button. I don't understand how the actual video controls work, because when I inspect the element, I just see a tag. If I could differentiate the controls, then perhaps I might have figured out a solution by now. Anyone know how I should have done this, or is my solution ok. If my solutions ok, how do I intercept a click on the control, so that I only have one click event to pause / play? If you look on the media element home page, they have a big play button, complete with mouseOver, but I can't see how they have done that? Can someone else help?

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  • Windows Media Center showing Jerky Video on PC

    - by Kris Erickson
    I had to repave my Windows 7 x64 box last week due to a hard drive crash, and for a while everything was running perfectly but now all videos in Windows Media Center are jerky (the sound is fine, they just seem to skip a ton of frames all the time). This is on the local machine, but the same thing happens when I try to stream to my Xbox. The videos all show fine in VLC and Windows Media Player (however exhibit the same problem in Quicktime). I guess I must have installed something recently (in the process of getting all the apps I usually have running on my PC) that caused this but for the life of me I can't figure it out. I have updated to the latest video driver (and then rolled back to the standard Windows 7 driver), I have rolled back all the other drivers that I have installed (I believe). I have uninstalled all the codec packs (I also run TVersity, so I have the TVersity codec pack installed), and I uninstalled TVersity. Nothing seems to help. I have uninstalled windows media center, and reinstalled it from the Programs and Features. I have basically ran out of things to try to fix this, and am almost thinking about reinstalling Windows again. Any suggestions? Edit Specs on the PC (which I figured was unimportant since everything used to work perfectly): Intel Core 2 CPU 6600 @ 2.4 Ghz Nvidia GTS 8800 Built in realtek-audio soundcard 4GB Ram Codecs which are failing: All that I have tried, but at least Xvid, Mpgv (mpeg2 video from a camera), and Wmv (only kinds that I have ready access to).

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  • Hyperlinks and iPad videos

    - by bhan
    Hello everybody, I'm trying to develop something in the cloud incorporating video, text and images. However, any hyperlinked content that appears above or below the video is unclickable, as the video takes the focus on the iPad. This isn't a problem with Safari in general, as it works on Desktop Safari. Thankyou, BH

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  • Getting the number of frames from a video in Android

    - by Jay Patel
    I want to get the number of frames from a video. I'm using the following code: package com.vidualtest; import java.io.File; import java.io.FileDescriptor; import android.app.Activity; import android.graphics.Bitmap; import android.media.MediaMetadataRetriever; import android.os.Bundle; import android.os.Environment; import android.widget.ImageView; public class VidualTestActivity extends Activity { /** Called when the activity is first created. */ File file; ImageView img; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img = (ImageView) findViewById(R.id.img); File sdcard = Environment.getExternalStorageDirectory(); file = new File(sdcard, "myvid.mp4"); MediaMetadataRetriever retriever = new MediaMetadataRetriever(); try { retriever.setDataSource(file.getAbsolutePath()); img.setImageBitmap(retriever.getFrameAtTime(10000,MediaMetadataRetriever.OPTION_CLOSEST)); } catch (IllegalArgumentException ex) { ex.printStackTrace(); } catch (RuntimeException ex) { ex.printStackTrace(); } finally { try { retriever.release(); } catch (RuntimeException ex) { } } } } In getFrameAtTime() I'm passing different static time values like 10000, 20000, etc. in milliseconds, but still I'm getting the same frame from the video. My goal is to get different frames with a different time interval.

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  • Nginx flv audio pseudo stream works but video is not loading

    - by sarah
    I am working on a development server for a company & they want nginx webserver to work with. So the requirements for their company is, it should be capable of doing following things i.e hotlink protection, mp4 & flv pseudo stream & secure streaming. However nginx fulfills their requirements and i am configuring their server from past 2 days as i am new to this field so i've only acheived hotlinking prevention in past 2 days. But the problem on which i am stuck is flv pseudo streaming, to make work to mp4 pseudo stream it was just a piece of paper but i am really fuc*ed up with flv pseudo stream. I have converted my flv videos with flvmdi tools to insert many keyframes but the problem is , when i try to seek video from following keyframes that are generated by flvmdi i.e test.flv?start=2681223, video does not load but audio pseudo works fine. So it means no problem with my flv configuration in nginx.conf file. And the forum that i used to compile my nginx-1.2.1 is http://h264.code-shop.com/trac/wiki/Mod-H264-Streaming-Nginx-Version2 & by adding additional module --with-http_flv_module. This forum is really active, hopes i will resolve my problem as soon as you guys will provide me some guide.

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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • Get Matrox Millenium video card working in Ubuntu 9.10

    - by wcoenen
    I have installed Ubuntu 9.10 on an old PC and it is mostly working, except for some heavy drawing defects that show up whenever I start dragging a window or scrolling inside a window or menu. It looks like the video driver copies the rectangle being moved to the wrong location. I have taken a look in /var/log/Xorg.0.log and the following line shows the detected video card: (--) PCI:*(0:0:8:0) 102b:0519:0000:0000 Matrox Graphics, Inc. MGA 2064W [Millennium] rev 1, Mem@ 0xf9800000/16384, 0xfb000000/8388608, BIOS @0x????????/65536 (==) Using default built-in configuration (30 lines) (==) --- Start of built-in configuration --- Section "Device" Identifier "Builtin Default mga Device 0" Driver "mga" EndSection How do I fix the drawing defects? It turned out that the 24 bit color depth (automatically selected by ubuntu 9.10) was the problem; apparantly the mga driver doesn't handle this well for cards with little memory. I took the following steps to resolve the issue (you can skip the first three steps if you already have a semi-working xorg.conf file): Reboot ubuntu in recovery mode, to get a root console without X running. Run Xorg -configure to generate a xorg.conf.new file Copy the file to /etc/X11/xorg.conf with cp xorg.conf.new /etc/X11/xorg.conf (assuming it didn't exist yet; that's why I generated it) Open the new config file with sudo nano /etc/X11/xorg.conf and make sure the screen section is configured for 16 bit color depth like this: Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" DefaultDepth 16 SubSection "Display" Viewport 0 0 Depth 16 Modes "1024x768" EndSubSection EndSection I can't guarantee those were the only important changes I made - I tried a few things in my attempts to create a valid xorg.conf file. But I'm pretty sure that the screen section was the important part.

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  • convert flv to mp3 with Java

    - by krial
    Hi, I'm pretty new in developing programs in Java. I'm currently writing a program that converts a flv video into mp3. I have already written such a program in Visual Studio.net C#, but the Problem is, that it isn't cross platform compatible... I used the ffmpeg binary to convert the video into mp3, but I can't find ffmpeg binaries for Mac and Linux. (if so, I could start the specific binaries from java, depending on the OS) So I tried to convert the video with Xuggle, but the final mp3 has 0 bytes. My current code is the following: IMediaReader reader = ToolFactory.makeReader("video.flv"); reader.addListener(ToolFactory.makeWriter("music.mp3", reader)); while (reader.readPacket() == null) do {} while(false); Thanks in advance. p.s sorry for my bad english

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  • youtube api: display speaker statements like a caption

    - by zmol
    I'm doing something similar to close caption but not exactly the same. I have a youtube video, and I want to display certain messages at specific points in the video. When the video loads, I pull entries from the database in the format time and sentence. For example, at 0:20 the speaker says "don't forget to write down my email that you see on the side" and I want to display the email on the side. At 0:50, he says "and I'll post my office hours" so I want to show those office hours at that time. How can I do this. The video itself is hosted on youtube, but is being displayed on a private website. The div where I want to display the messages is <div id="write">.

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