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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • Using injected EntityManager in class hierarchies

    - by Emre Sahin
    The following code works: @Stateless @LocalBean public class MyClass { @PersistenceContext(name = "MyPU") EntityManager em; public void myBusinessMethod(MyEntity e) { em.persist(e); } } But the following hierarchy gives a TransactionRequiredException in Glassfish 3.0 (and standard JPA annotations with EclipseLink.) at the line of persist. @Stateless @LocalBean public class MyClass extends MyBaseClass { public void myBusinessMethod(MyEntity e) { super.update(e); } } public abstract class MyBaseClass { @PersistenceContext(name = "MyPU") EntityManager em; public void update(Object e) { em.persist(e); } } For my EJB's I collected common code in an abstract class for cleaner code. (update also saves who did the operation and when, all my entities implement an interface.) This problem is not fatal, I can simply copy update and sister methods to subclasses but I would like to keep all of them together in a single place. I didn't try but this may be because my base class is abstract, but I would like to learn a proper method for such a (IMHO common) use case.

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  • UnitTest ExpectedException with multiple Exceptions

    - by masterchris_99
    I want one TestMethod for multiple exceptions. The Problem ist that the Testmethod stops after the first thrown exception. I know that I can do something like that: try { sAbc.ToInteger(); Assert.Fail(); // If it gets to this line, no exception was thrown } catch (ArgumentException) { } But I want to use the following code-base: [TestMethod, ExpectedException(typeof(ArgumentException), "...")] public void StringToIntException() { sAbc.ToInteger(); // throws an exception and stops here sDecimal.ToInteger(); // throws theoretically a exception too... } And I don't want to create one testmethod for each possible exception like that: [TestMethod, ExpectedException(typeof(ArgumentException), "...")] public void StringToIntException() { sAbc.ToInteger(); } [TestMethod, ExpectedException(typeof(ArgumentException), "...")] public void StringToIntException() { sDecimal.ToInteger(); }

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  • #include in .h or .c / .cpp ?

    - by Louise
    Hi, When coding in either C or C++, where should I have the #include's? callback.h: #ifndef _CALLBACK_H_ #define _CALLBACK_H_ #include <sndfile.h> #include "main.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data); void on_button_cancel_clicked(GtkButton* button, struct user_data_s* data); #endif callback.c: #include <stdlib.h> #include <math.h> #include "config.h" #include "callback.h" #include "play.h" void on_button_apply_clicked(GtkButton* button, struct user_data_s* data) { gint page; page = gtk_notebook_get_current_page(GTK_NOTEBOOK(data->notebook)); ... Should all includes be in either the .h or .c / .cpp, or both like I have done here?

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  • inheritance and hidden overloads

    - by Caspin
    The following code doesn't compile. struct A {}; struct B {}; class Base { public: virtual void method( A param ) { } virtual void method( B param ) = 0; }; class Derived : public Base { public: //using Base::method; void method( B param ) { } }; int main() { Derived derived; derived.method(A()); } The compiler can't find the overload of method() that has an A parameter. The 'fix' is to add a using declaration in the derived class. My question is why. What is the rational for a weird language rule like this? I verified the error in both GCC and Comeau, so I assume this isn't a compiler bug but a feature of the language. Comeau at least gives me this warning: "ComeauTest.c", line 10: warning: overloaded virtual function "Base::method" is only partially overridden in class "Derived" class Derived : public Base ^

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Windows 7 Seems to break SWT Control.print(GC)

    - by GreenKiwi
    A bug has been filed and fixed (super quickly) in SWT: https://bugs.eclipse.org/bugs/show_bug.cgi?id=305294 Just to preface this, my goal here is to print the two images into a canvas so that I can animate the canvas sliding across the screen (think iPhone), sliding the controls themselves was too CPU intensive, so this was a good alternative until I tested it on Win7. I'm open to anything that will help me solve my original problem, it doesn't have to be fixing the problem below. Does anyone know how to get "Control.print(GC)" to work with Windows 7 Aero? I have code that works just fine in Windows XP and in Windows 7, when Aero is disabled, but the command: control.print(GC) causes a non-top control to be effectively erased from the screen. GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } I have stacked controls and would like to print the images from the current and next controls such that I can "slide" them off the screen. However, upon printing the non-top control, it is never redrawn again. Here is some example code. (Interesting code bits are at the top and it will require pointing at SWT in order to work.) Thanks for any and all help. As a work around, I'm thinking about swapping controls between prints to see if that helps, but I'd rather not. import org.eclipse.swt.SWT; import org.eclipse.swt.custom.StackLayout; import org.eclipse.swt.events.SelectionAdapter; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.layout.GridData; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Label; import org.eclipse.swt.widgets.Shell; public class SWTImagePrintTest { private Composite stack; private StackLayout layout; private Label lblFlip; private Label lblFlop; private boolean flip = true; private Button buttonFlop; private Button buttonPrint; /** * Prints the control into an image * * @param control */ protected void print(Control control) { Image image = new Image(control.getDisplay(), control.getBounds()); GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } } /** * Swaps the controls in the stack */ private void flipFlop() { if (flip) { flip = false; layout.topControl = lblFlop; buttonFlop.setText("flop"); stack.layout(); } else { flip = true; layout.topControl = lblFlip; buttonFlop.setText("flip"); stack.layout(); } } private void createContents(Shell shell) { shell.setLayout(new GridLayout(2, true)); stack = new Composite(shell, SWT.NONE); GridData gdStack = new GridData(GridData.FILL_BOTH); gdStack.horizontalSpan = 2; stack.setLayoutData(gdStack); layout = new StackLayout(); stack.setLayout(layout); lblFlip = new Label(stack, SWT.BOLD); lblFlip.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_CYAN)); lblFlip.setText("FlIp"); lblFlop = new Label(stack, SWT.NONE); lblFlop.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_BLUE)); lblFlop.setText("fLoP"); layout.topControl = lblFlip; stack.layout(); buttonFlop = new Button(shell, SWT.FLAT); buttonFlop.setText("Flip"); GridData gdFlip = new GridData(); gdFlip.horizontalAlignment = SWT.RIGHT; buttonFlop.setLayoutData(gdFlip); buttonFlop.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { flipFlop(); } }); buttonPrint = new Button(shell, SWT.FLAT); buttonPrint.setText("Print"); GridData gdPrint = new GridData(); gdPrint.horizontalAlignment = SWT.LEFT; buttonPrint.setLayoutData(gdPrint); buttonPrint.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { print(lblFlip); print(lblFlop); } }); } /** * @param args */ public static void main(String[] args) { Shell shell = new Shell(); shell.setText("Slider Test"); shell.setSize(new Point(800, 600)); shell.setLayout(new GridLayout()); SWTImagePrintTest tt = new SWTImagePrintTest(); tt.createContents(shell); shell.open(); Display display = Display.getDefault(); while (shell.isDisposed() == false) { if (display.readAndDispatch() == false) { display.sleep(); } } display.dispose(); } }

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  • Set Icon in Button LWUIT Java ME

    - by Muhamad Burhanudin
    Please help me, to set icon button : /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tajwed; import javax.microedition.midlet.*; import com.sun.lwuit.*; import com.sun.lwuit.animations.*; import com.sun.lwuit.events.*; import com.sun.lwuit.layouts.BoxLayout; import com.sun.lwuit.plaf.*; import java.io.IOException; import java.util.Hashtable; /** * @author Muhamad BUrhanudin */ public class tajwedMidlet extends MIDlet implements ActionListener{ Form mHomeForm; Form mAwayForm; Form mMenuTajwid; Command mExitCommand; Button btMenu; Button btNunSukun, btMimSukun, btNunTasjid; Button btLamtarif, btIdgham, btMaad, btRaa; Button btHelp; Button btExit; Command mBackCommand; public void startApp() { Display.init(this); installTheme(); createUI(); mHomeForm.show(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void actionPerformed(ActionEvent ae) { mAwayForm.setTransitionInAnimator( Transition3D.createCube(400, false)); mMenuTajwid.setTransitionInAnimator( Transition3D.createCube(400, false)); mMenuTajwid.setTransitionOutAnimator( Transition3D.createCube(400, true)); mAwayForm.setTransitionOutAnimator( Transition3D.createCube(400, true)); if ((ae.getSource()==btMenu)|| (ae.getSource()==btHelp)) { //mAwayForm.show(); if(ae.getSource()== btMenu) { mMenuTajwid.show(); } } else if (ae.getSource() == mBackCommand) { mHomeForm.show(); } else if ((ae.getCommand() == mExitCommand) || (ae.getSource()== btExit)) notifyDestroyed(); } private void installTheme() { UIManager uim = UIManager.getInstance(); Hashtable ht = new Hashtable(); ht.put("sel#" + Style.BG_COLOR, "ffffff"); ht.put(Style.BG_COLOR, "d5fff9"); ht.put(Style.FG_COLOR, "000000"); uim.setThemeProps(ht); } private void createUI() { // Set up screen for transitions. mAwayForm = new Form("Away"); mAwayForm.addComponent(new Label("Choose Back to return to the home screen.")); mMenuTajwid = new Form("MENU DASAR TAJWID"); // mMenuTajwid mMenuTajwid.setLayout(new BoxLayout(BoxLayout.Y_AXIS)); btNunSukun = new Button("Hukum Nun Sukun & Tanwin"); btNunSukun.addActionListener(this); mMenuTajwid.addComponent(btNunSukun); btMimSukun = new Button("Hukum Mim Sukun"); btMimSukun.addActionListener(this); mMenuTajwid.addComponent(btMimSukun); btNunTasjid = new Button("Hukum Nun Tasydid & Min Tasydid"); btNunTasjid.addActionListener(this); mMenuTajwid.addComponent(btNunTasjid); btLamtarif = new Button("Hukum Laam Ta'rief"); btLamtarif.addActionListener(this); mMenuTajwid.addComponent(btLamtarif); btIdgham = new Button("Idgham"); btIdgham.addActionListener(this); mMenuTajwid.addComponent(btIdgham); btMaad = new Button("Maad"); btMaad.addActionListener(this); mMenuTajwid.addComponent(btMaad); btRaa = new Button("Raa'"); btRaa.addActionListener(this); mMenuTajwid.addComponent(btRaa); mBackCommand = new Command("Back"); mMenuTajwid.addCommand(mBackCommand); mMenuTajwid.addCommandListener(this); // Use setCommandListener() with LWUIT 1.3 or earlier. // Set up main screen. mHomeForm = new Form("Java Mobile Learning"); mHomeForm.setLayout(new BoxLayout(BoxLayout.Y_AXIS)); btMenu = new Button("TAJWID LEARNING"); btMenu.addActionListener(this); mHomeForm.addComponent(btMenu); try { btHelp = new Button("HELP",Image.createImage("/help.ico")); btHelp.addActionListener(this); mHomeForm.addComponent(btHelp); } catch(IOException e) { } btExit = new Button("EXIT"); btExit.addActionListener(this); mHomeForm.addComponent(btExit); mExitCommand = new Command("Keluar"); mHomeForm.addCommand(mExitCommand); mHomeForm.addCommandListener(this); // Use setCommandListener() with LWUIT 1.3 or earlier. } }

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  • Completion block not being called. How to check validity?

    - by HCHogan
    I have this method which takes a block, but that block isn't always called. See the method: - (void)updateWithCompletion:(void (^)(void))completion { [MYObject myMethodWithCompletion:^(NSArray *array, NSError *error) { if (error) { NSLog(@"%s, ERROR not nil", __FUNCTION__); completion(); return; } NSLog(@"%s, calling completion %d", __FUNCTION__, &completion); completion(); NSLog(@"%s, finished completion", __FUNCTION__); }]; } I have some more NSLogs inside completion. Sometimes this program counter just blows right past the call to completion() in the code above. I don't see why this would be as the calling code always passes a literal block of code as input. If you're curious of the output of the line containing the addressof operator, it's always something different, but never 0 or nil. What would cause completion not to be executed?

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  • two threads acting on the same runnable

    - by Eslam
    Given: public class Thread1 { int x = 0; public class Runner implements Runnable { public void run() { int current = 0; for (int i = 0; i < 4; i++) { current = x; System.out.print(current + " "); x = current + 2; } } } public void go() { Runnable r1 = new Runner(); new Thread(r1).start(); new Thread(r1).start(); } public static void main(String[] args) { new Thread1().go(); } } Which two are possible results? (Choose two) A. 0, 2, 4, 4, 6, 8, 10, 6, B. 0, 2, 4, 6, 8, 10, 2, 4, C. 0, 2, 4, 6, 8, 10, 12, 14, D. 0, 0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14, E. 0, 2, 4, 6, 8, 10, 12, 14, 0, 2, 4, 6, 8, 10, 12, 14, i chosed A,B but i'm not certain is those is the true or not.

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  • Are delegates copied during assignment to an event?

    - by Sir Psycho
    Hi, The following code seems to execute the FileRetrieved event more than once. I thought delegates were a reference type. I was expecting this to execute once. I'm going to take a guess and say that the reference is being passed by value, therefore copied but I don't like guesswork :-) public delegate void DirListEvent<T>(T dirItem); void Main() { DirListEvent<string> printFilename = s => { Console.WriteLine (s); }; var obj = new DirectoryLister(); obj.FileRetrieved += printFilename; obj.FileRetrieved += printFilename; obj.GetDirListing(); } public class DirectoryLister { public event DirListEvent<string> FileRetrieved; public DirectoryLister() { FileRetrieved += delegate {}; } public void GetDirListing() { foreach (var file in Directory.GetFiles(@"C:\")) { FileRetrieved(file); } } }

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  • Test of procedure is fine but when called from a menu gives uninitialized errors. C

    - by Delfic
    The language is portuguese, but I think you get the picture. My main calls only the menu function (the function in comment is the test which works). In the menu i introduce the option 1 which calls the same function. But there's something wrong. If i test it solely on the input: (1/1)x^2 //it reads the polinomyal (2/1) //reads the rational and returns 4 (you can guess what it does, calculates the value of an instace of x over a rational) My polinomyals are linear linked lists with a coeficient (rational) and a degree (int) int main () { menu_interactivo (); // instanciacao (); return 0; } void menu_interactivo(void) { int i; do{ printf("1. Instanciacao de um polinomio com um escalar\n"); printf("2. Multiplicacao de um polinomio por um escalar\n"); printf("3. Soma de dois polinomios\n"); printf("4. Multiplicacao de dois polinomios\n"); printf("5. Divisao de dois polinomios\n"); printf("0. Sair\n"); scanf ("%d", &i); switch (i) { case 0: exit(0); break; case 1: instanciacao (); break; case 2: multiplicacao_esc (); break; case 3: somar_pol (); break; case 4: multiplicacao_pol (); break; case 5: divisao_pol (); break; default:printf("O numero introduzido nao e valido!\n"); } } while (i != 0); } When i call it with the menu, with the same input, it does not stop reading the polinomyal (I know this because it does not ask me for the rational as on the other example) I've run it with valgrind --track-origins=yes returning the following: ==17482== Memcheck, a memory error detector ==17482== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==17482== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info ==17482== Command: ./teste ==17482== 1. Instanciacao de um polinomio com um escalar 2. Multiplicacao de um polinomio por um escalar 3. Soma de dois polinomios 4. Multiplicacao de dois polinomios 5. Divisao de dois polinomios 0. Sair 1 Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek, com ei > e(i+1): (1/1)x^2 ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x401126: simplifica_f (fraccoes.c:53) ==17482== by 0x4010CB: le_f (fraccoes.c:30) ==17482== by 0x400CDA: le_pol (polinomios.c:156) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x400D03: le_pol (polinomios.c:163) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== I will now give you the functions which are called void le_pol (pol *p) { fraccao f; int e; char c; printf ("Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek,\n"); printf("com ei > e(i+1):\n"); *p = NULL; do { le_f (&f); getchar(); getchar(); scanf ("%d", &e); if (f.n != 0) *p = add (*p, f, e); c = getchar (); if (c != '\n') { getchar(); getchar(); } } while (c != '\n'); } void instanciacao (void) { pol p1; fraccao f; le_pol (&p1); printf ("Insira uma fraccao na forma (n/d):\n"); le_f (&f); escreve_f(inst_esc_pol(p1, f)); } void le_f (fraccao *f) { int n, d; getchar (); scanf ("%d", &n); getchar (); scanf ("%d", &d); getchar (); assert (d != 0); *f = simplifica_f(cria_f(n, d)); } simplifica_f simplifies a rational and cria_f creates a rationa given the numerator and the denominator Can someone help me please? Thanks in advance. If you want me to provide some tests, just post it. See ya.

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  • Why do I get a nullpointerexception at line ds.getPort in class L1?

    - by Fred
    import java.awt.; import java.awt.event.; import javax.swing.; import java.io.; import java.net.; import java.util.; public class Draw extends JFrame { /* * Socket stuff */ static String host; static int port; static int localport; DatagramSocket ds; Socket socket; Draw d; Paper p = new Paper(ds); public Draw(int localport, String host, int port) { d = this; this.localport = localport; this.host = host; this.port = port; try { ds = new DatagramSocket(localport); InetAddress ia = InetAddress.getByName(host); System.out.println("Attempting to connect DatagramSocket. Local port " + localport + " , foreign host " + host + ", foreign port " + port + "..."); ds.connect(ia, port); System.out.println("Success, ds.localport: " + ds.getLocalPort() + ", ds.port: " + ds.getPort() + ", address: " + ds.getInetAddress()); Reciever r = new Reciever(ds); r.start(); } catch (Exception e) { e.printStackTrace(); } setDefaultCloseOperation(EXIT_ON_CLOSE); getContentPane().add(p, BorderLayout.CENTER); setSize(640, 480); setVisible(true); } public static void main(String[] args) { int x = 0; for (String s : args){ if (x==0){ localport = Integer.parseInt(s); x++; } else if (x==1){ host = s; x++; } else if (x==2){ port = Integer.parseInt(s); } } Draw d = new Draw(localport, host, port); } } class Paper extends JPanel { DatagramSocket ds; private HashSet hs = new HashSet(); public Paper(DatagramSocket ds) { this.ds=ds; setBackground(Color.white); addMouseListener(new L1(ds)); addMouseMotionListener(new L2()); } public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.black); Iterator i = hs.iterator(); while(i.hasNext()) { Point p = (Point)i.next(); g.fillOval(p.x, p.y, 2, 2); } } private void addPoint(Point p) { hs.add(p); repaint(); } class L1 extends MouseAdapter { DatagramSocket ds; public L1(DatagramSocket ds){ this.ds=ds; } public void mousePressed(MouseEvent me) { addPoint(me.getPoint()); Point p = me.getPoint(); String message = Integer.toString(p.x) + " " + Integer.toString(p.y); System.out.println(message); try{ byte[] data = message.getBytes("UTF-8"); //InetAddress ia = InetAddress.getByName(ds.host); String convertedMessage = new String(data, "UTF-8"); System.out.println("The converted string is " + convertedMessage); DatagramPacket dp = new DatagramPacket(data, data.length); System.out.println(ds.getPort()); //System.out.println(message); //System.out.println(ds.toString()); //ds.send(dp); /*System.out.println("2Sending a packet containing data: " +data +" to " + ia + ":" + d.port + "...");*/ } catch (Exception e){ e.printStackTrace(); } } } class L2 extends MouseMotionAdapter { public void mouseDragged(MouseEvent me) { addPoint(me.getPoint()); Point p = me.getPoint(); String message = Integer.toString(p.x) + " " + Integer.toString(p.y); //System.out.println(message); } } } class Reciever extends Thread{ DatagramSocket ds; byte[] buffer; Reciever(DatagramSocket ds){ this.ds = ds; buffer = new byte[65507]; } public void run(){ try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); while(true){ try { ds.receive(packet); String s = new String(packet.getData()); System.out.println(s); } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); } } }

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  • ArrayList access

    - by Ricky McQuesten
    So once again I have a question about this program. I want to store transactions that are made in an arraylist and then have an option in the case menu where I can print out those that are stored. I have been researching online and have been unable to find a solution to this, so is this possible and how would I go about doing this? I also want to attach a timestamp to each transaction as well. Here is the code I have so far. So my question is how would I add a timestamp to each withdrawal or deposit, and how would I store each transaction in array list? import java.util.*; public class BankAccount extends Money { //inheritence static String name; public static int acctNum; public static double balance, amount; BankAccount(String name, int accNo, double bal) { this.name = name; this.acctNum = accNo; this.balance = bal; } void display() { System.out.println("Your Name:" + name); System.out.println("Your Account Number:" + acctNum); System.out.println("Your Current Account Balance:" + Money.getBalance()); } void displayBalance() { System.out.println("Balance:" + balance); } } import java.util.Scanner; /** * * @author Ricky */ public class Money { public static int accountNumber; public static double balance; static double amount; static String name; public void setDeposit(double amount) { balance = balance + amount; if (amount < 0) { System.out.println("Invalid"); } } public double getDeposit() { return 1; } public void setBalance(double b) { balance = b; } public static double getBalance() { return balance; } public void setWithdraw(double amount) { if (balance < amount) { System.out.println("Not enough funds."); } else if(amount < 0) { System.out.println("Invalid"); } else { balance = balance - amount; } } public double getWithdraw() { return 1; } } import java.util.*; public class Client { public static void main(String args[]) { int n = 0; int count; String trans; ArrayList<String> transaction= new ArrayList<String>(n); Scanner input = new Scanner(System.in); System.out.println("Welcome to First National Bank"); System.out.println("Please enter your name: "); String cusName = input.nextLine(); System.out.println("You will now be assigned an account number."); Random randomGenerator = new Random(); int accNo = randomGenerator.nextInt(100000); //random number System.out.println("Your account number is: " + accNo); System.out.println("Please enter your initial account balance: "); Double balance = input.nextDouble(); BankAccount b1 = new BankAccount(cusName, accNo, balance); b1.setBalance(balance); int menu; /*System.out.println("Menu"); System.out.println("1. Deposit Amount"); System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit");*/ boolean quit = false; do { System.out.println("*******Menu*******"); System.out.println("1. Deposit Amount"); // menu to take input from user System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit"); System.out.print("Please enter your choice: "); menu = input.nextInt(); switch (menu) { case 1: System.out.print("Enter depost amount:"); b1.setDeposit(input.nextDouble()); b1.getDeposit(); transaction.add(trans); break; case 2: System.out.println("Current Account Balance=" + b1.getBalance()); System.out.print("Enter withdrawal amount:"); b1.setWithdraw(input.nextDouble()); b1.getWithdraw(); transaction.add(trans); break; // switch statments to do a loop case 3: b1.display(); break; case 4: quit = true; break; } } while (!quit); } } public class Date { static Date time = new Date(); }

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  • Java multi Generic collection parameters complie error

    - by Geln Yang
    Hi, So strange!Please have a look the code first: public class A { } public class B extends A { } public class C extends A { } public class TestMain { public <T extends A> void test(T a, T b) { } public <T extends A> void test(List<T> a, List<T> b) { } public static void main(String[] args) { new TestMain().test(new B(), new C()); new TestMain().test(new ArrayList<B>(), new ArrayList<C>()); } } The statement "new TestMain().test(new ArrayList(), new ArrayList())" get a "Bound mismatch" compile error, while "new TestMain().test(new B(), new C())" is compiled ok. Bound mismatch: The generic method test(T, T) of type TestMain is not applicable for the arguments (ArrayList, ArrayList). The inferred type ArrayList is not a valid substitute for the bounded parameter It seems the type of the second generic List parameter is limited by the Type of the first.Is it a feature or a bug of the compile program? ps, jdk:1.6,IDE:Eclipse 3.5.1

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  • A question about friend functions

    - by Als
    I faced a problem recently with a 3rd party library which generates classes from a xml. Here is a gist of it: class B; class A { void doSomething(); friend class B; }; class B { void doSomething(); void doSomethingMore() { doSomething(); } }; The compiler flags call to the function doSomething() as ambiguous and flags it as an compiler error. It is easy to understand why it gives the error.Class B being friend of class A, every member of class B has access to all the members of class A. Renaming of the either of functions resolved my problem but it got me thinking that shouldn't in this case the compiler should give a priority to the class's own member function over the function in another class of which it is a friend?

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  • How to make this code compile?

    - by skydoor
    // File: foo.c static int var; void foo() { var++; } // end of file foo.c // File bar.c: static int var; void bar() { var++; } // end of file bar.c // file main.c static int var; void main() { foo(); bar(); printf("%d", var); } // end of file main.c Question: Will the above program compile ? If so what will be the result ? I tested the code and found it couldn't be compiled. I try to use extern in main.c to use the function foo() and bar() but it still couldn't be compiled.

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  • Android EditText and addTextChangedListener

    - by Alex
    im currently porting a database manager to android and due to performance reasons i like to update only propertys that have been modified. Im trying to do this with the addTextChangedListener in order to add modified entrys to a List, but my Program never enters any of its methods. EditText Et = (EditText) Editors.get(Prop.Name); Et.addTextChangedListener(new TextWatcher() { @Override public void afterTextChanged(Editable s) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence s, int start, int count, int after) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence s, int start, int before, int count) { // TODO Auto-generated method stub if(Prop.GetType() == Property.PROPTYPE.num) { float f = Float.parseFloat(s.toString()); Prop.FromString(f); } else { Prop.FromString(s.toString()); } propertiesToUpdate.add(Prop); }); Et.setText(Prop.ToString());

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • Can't resolve CalledFromWrongThreadException with Handler

    - by michel
    I will try to keep it simple: In my main activity I make a handler: public class ARViewer extends ARDisplayActivity { public final MHandler mHandler = new MHandler(this); public void onCreate(Bundle savedInstanceState) { ... The class MHandler: public final class MHandler extends Handler{ //main activity private ARViewer arnv; public MHandler(ARViewer arnv){ this.arnv = arnv; } @Override public void handleMessage(Message msg) { ... case H_RR : arnv.setContentView(R.layout.routeplanner); break; ... super.handleMessage(msg); } } But if I call the handleMessage method from a callback function in a other Class, definitely from a other thread, I still get the exception message: CalledFromWrongThreadException (Only the original thread that created a view hierarchy can touch its views) : public void rFound(Route route) { Message msg = new Message(); msg.what = MHandler.H_RR; ARViewer.arnv.mHandler.handleMessage(msg); }

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  • The Cleanest Reset for ARM Processor

    - by waffleman
    Lately, I've been cleaning up some some C code that runs on an ARM7 controller. In some situations (upgrade, fatal error, etc...) the program will perform a reset. Presently it just jumps to 0 and assumes that the start-up code will reinitialize everything correctly. It got me to thinking about what would be the best procedure a la "Leave No Trace" for an ARM reset. Here is my first crack at it: void Reset(void) { /* Disable interrupts */ __disable_interrupts(); /* Reset peripherals, externals and processor */ AT91C_BASE_RSTC->RSTC_RCR = AT91C_RSTC_KEY | AT91C_RSTC_PERRST | AT91C_RSTC_EXTRST| AT91C_RSTC_PROCRST; while(AT91C_BASE_RSTC->RSTC_RSR & AT91C_RSTC_SRCMP); /* Jump to the reset vector */ (*(void(*)())0)(); } Anything I haven't considered?

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  • Placement new in gcc

    - by Roman Prikhodchenko
    I need to find a workaround for a bug with placement new in g++. I now it was fixed in gcc-4.3 but I have to support versions 4.2 and 4.1. For example, following code compiles with an error "error: no matching function for call to 'operator new(long unsigned int, void*&)" template<class T, template<typename> class Alloc> inline void* type_ctor() { Alloc<T> a; void* p = a.allocate(1); new(p) T; return p; } ..... type_ctor<A, NewAllocator >();

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  • i cannot set the title for my navigationBar

    - by Brionac
    here's my problem. i couldn't set the name for my navigationBar.. below are some i have tried but to no avail. (void)viewDidLload { [super viewDidLoad]; self.title = @"Food"; } (void)viewDidLload { [super viewDidLoad]; [self.setTitle:@"Food"]; } (void)viewDidLload { [super viewDidLoad]; MyTableViewController *myTableViewController = [[MyTableViewController alloc] init]; myTableViewController = @"Food"; } any kind soul?

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  • Declaring a function inside a function?

    - by nunos
    I have came across the following code, and being a c beginner, I came here for your help. This function is from a c implmentation of a queue. Bool queuePut(Queue *q, char c) { void beep(); if (queueFull(q)) { beep(); return false; } //do stuff return true; } So, I am getting a strange error with gcc on the void beep(). Can someone please explain me what is this, declaring a function inside a function. Or is it the void beep() simply out of place? I was given this code and there's always the possibility that it isn't correct. Thanks.

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  • Name of several objects that have the same type

    - by Tomek Tarczynski
    Lets assume we have a class car. How would You name parameters of function that takes two different cars? void Race(Car first, Car second); or maybe void Race(Car car1, Car car2); The same situation with function that takes car and list of cars as a parameters. I'm used to name 'cars' for list of cars, so it is inconvenient to use names like: void Race(Car car, List<Car> cars); Any suggestions about names?

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