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  • As an Agile Java developer, what should I be looking for when hiring a C++ developer?

    - by agoudzwaard
    I come from an effective team of Agile Java developers. We've had a lot of success in hiring more people like ourselves - people passionate about technology with experience primarily in the Agile Java/J2EE space. We're looking to hire our first C++ developer to serve as an on-shore resource for maintaining and adding to the C++ portion of our code base. Up until now the entirety of our C++ development has been done out of an off-shore location. We consider our interview process to be fairly thorough: A phone screen centered on Object-Oriented Programming and Java A non-trivial at-home code project using Java An in-person interview covering technical and behavioral competency We look for a demonstration of Agile best practices (expressive code, test-driven development, continuous integration) throughout the entire process, however there is a common conception that Agility is primarily practiced by Java developers. If we retrofit our interview process for C++, should we still expect Agile qualities when interviewing for a C++ role? I'm asking on behalf of a team that has worked with Java too long to know what a good C++ developer looks like. Specifically we're looking to answer the following questions: Can we expect a demonstrated understanding of OO design and Separation of Concerns? In the code project we want the candidate to write unit tests. Would a good C++ developer be surprised by this expectation? Are there any "extra" competencies we can look for? For example with Java developers we always look for a familiarity with Dependency Injection.

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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  • Please recommend the one SQL book for a developer without a lot of SQL experience.

    - by Hamish Grubijan
    I have too many hobbies outside of my profession, so I am hoping to read just one good book, and get a tad better at SQL. My background: took one boring, theoretical class in databases, was exposed to SQL professionally (in addition to several other languages and technologies) for a year and a half. I've done about 5 years of C#/Java stuff professionally. By "professionally" I mean doing it full-time while someone paid me more than $25/hr for it - not necessarily that I created masterpieces along the way :) I want to become better at SQL (coding aspect; DBA is not of particular importance to me right now). I am looking for one book to give me a solid foundation in it. When I needed to learn some C from almost a scratch, I used (and loved) this book: http://www.amazon.com/Programming-Language-2nd-Brian-Kernighan/dp/0131103628 I am hoping to find one just like this for SQL. I am not doing web development now or in a near future, and I am looking for something that is hopefully not specific to any one sub-industry. Thanks in advance.

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  • Python file iterator over a binary file with newer idiom.

    - by drewk
    In Python, for a binary file, I can write this: buf_size=1024*64 # this is an important size... with open(file, "rb") as f: while True: data=f.read(buf_size) if not data: break # deal with the data.... With a text file that I want to read line-by-line, I can write this: with open(file, "r") as file: for line in file: # deal with each line.... Which is shorthand for: with open(file, "r") as file: for line in iter(file.readline, ""): # deal with each line.... This idiom is documented in PEP 234 but I have failed to locate a similar idiom for binary files. I have tried this: >>> with open('dups.txt','rb') as f: ... for chunk in iter(f.read,''): ... i+=1 >>> i 1 # 30 MB file, i==1 means read in one go... I tried putting iter(f.read(buf_size),'') but that is a syntax error because of the parens after the callable in iter(). I know I could write a function, but is there way with the default idiom of for chunk in file: where I can use a buffer size versus a line oriented? Thanks for putting up with the Python newbie trying to write his first non-trivial and idiomatic Python script.

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Multiple/nested "select where" with Zend_Db_Select

    - by DJRayon
    Hi there I need to create something like this: select name from table where active = 1 AND (name LIKE 'bla' OR description LIKE 'bla') The first part is easy: $sqlcmd = $db->select() ->from("table", "name") ->where("active = ?", 1) Now comes the tricky part. How can I nest? I know that I can just write ->orWhere("name LIKE ? OR description LIKE ?", "bla") But thats wron, because I need to dynamically change all the parts. The query will be built all the time the script runs. Some parts get deleted, some altered. In this example I need to add those OR-s because sometimes I need to search wider. "My Zend Logic" tells me that the correct way is like this: $sqlcmd = $db->select() ->from("table", "name") ->where("active = ?", 1) ->where(array( $db->select->where("name LIKE ?", "bla"), $db->select->orWhere("description LIKE ?", "bla") )) But that doesn't work (atleast I dont remember it working). Please. Can someone help me to find a object oriented way for nesting "where"-s

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  • JDO architecture: One to many relationship and cascading deleting

    - by user361897
    I’m new to object oriented database designs and I’m trying to understand how I should be structuring my classes in JDO for google app engine, particularly one to many relationships. Let’s say I’m building a structure for a department store where there are many departments, and each department has many products. So I’d want to have a class called Department, with a variable that is a list of a Product class. @PersistenceCapable public class Department { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private String deptID; @Persistent private String departmentName; @Persistent private List<Product>; } @PersistenceCapable public class Product { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private String productID; @Persistent private String productName; } But one Product can be in more than one Department (like a battery could be in electronics and household supplies). So the next question is, how do I not duplicate data in the OOD world and have only one copy of product data in numerous departments? And the next question is, let’s say I delete out a particular product, how do each of the departments know it was deleted?

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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  • nServiceBus registering subscribers but subscribers not receiving messages

    - by Rob Ellis
    My subscriber queue isn't picking up messages. The only unusual aspect to this is that the publisher is receiving messages which are generated from a website (and then a class library) which are then WCF'd to the publisher who publishes on behalf of the website/class library. If I remove the publisher's <add Messages=""> then I get an error saying the publisher doesn't know where to route the messages. Help! I've almost cut'n'pasted the WcfIntegration and PubSub samples, so I don't know why it isn't working! PUBLISHER: <MsmqTransportConfig InputQueue="RSApp_InputQueue" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress="" ForwardReceivedMessagesTo=""> <MessageEndpointMappings> <add Messages="Messages" Endpoint="RSApp_InputQueue" /> </MessageEndpointMappings> </UnicastBusConfig> SUBSCRIBER: <!-- SUBSCRIBER --> <MsmqTransportConfig InputQueue="RSApp_SubscriberQueue" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress="" ForwardReceivedMessagesTo=""> <MessageEndpointMappings> <add Messages="Messages" Endpoint="RSApp_InputQueue" /> </MessageEndpointMappings> </UnicastBusConfig>

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  • How to accommodate for the next iPhones totally different screen resolution?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Gizmodo, the next iPhone will have a new screen resolution: The 3.5-inch screen has a resolution of 960?×?640 pixels This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. So the big question is: How will the developers compensate their layout and graphics? Are there already solutions which can be used to calculate coordinates and sizes in a normalized manner, which then appear to be exactly the same when viewing them on a screen of any resolution, assuming at least that the aspect ration won't change? This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • Organizing development teams

    - by Patrick
    A long time ago, when my company was much smaller, dividing the development work over teams was quite easy: the 'application' team developed the applications-specific logic, often requiring a deep insight of specific industry problems) the 'generic' team developed the parts that were common/generic for all applications (user interface related stuff, database access, low-level Windows stuff, ...) Over the years the boundaries between the teams have become fuzzy: the 'application' teams often write application-specific functionality with a 'generic' part, so instead of asking the 'generic' team to write that part for them, they write it themselves to speed up the developments; then donate it to the 'generic' team the 'generic' team's focus seems to be more 'maintenance oriented'. All of the 'very generic' code has already been written, so no new developments are needed in it, but instead they continuously have to support all the functionality donated by the application teams. All this seems to indicate that it's not a good idea anymore to have this split in teams. Maybe the 'generic' team should evolve into a 'software quality' team (defining and guarding the rules for writing good quality software), or into a 'software deployment' team (defining how software should be deployed, installed, ...). How do you split up the work in different teams if you have different applications? everybody can write generic code and donates it to a central 'generic' team? everybody can write generic code, but nobody 'manages' this generic code (everybody is the owner) generic code is written by a 'generic' team only and the applications have to wait until the 'generic' team delivers the generic part (via a library, via a DLL) there is no overlap in code between the different applications some other way? Notice that thee advantage of having the mix (allowing everybody to write everywhere in the code) is that: code is written in a more flexible way it's easier to debug the code since you can easily step into the 'generic' code in the debugger But the big (and maybe only) disadvantage is that this generic code may become nobody's responsibility if there is no clear team that manages it anymore. What is your vision?

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  • Sync data between a windows desktop app and windows mobile client app

    - by Chris W
    I need to knock up a very quick prototype/proof of concept application to demo to someone within the next couple of days so I've minimal time to research this as fully as I normally would. The set-up is a very simple database application running on a laptop - will only ever be a single user updating a couple of tables so I was thinking of knocking up a basic Win Forms app against SQL Compact. Visual Studio's auto generated data grid edit screens will be fine with a little customisation. The second aspect is to then add a windows mobile client application that can pull data from both tables stored on the laptop, edit some data and insert some extra rows before sending the changes back to the laptop copy of the database. I've not done any WinMo development so what's the best approach for me to look at. Is it easy enough to sync data between the two databases when the WinMo device is connected to the laptop with USB? Most of the samples I've looked at so far seem to be syncing SQL Compact with SQL Standard using IIS which seems a bit overkill. The volumes of data to be synced are so small that I can easily write some manual sync code if it's easy for me to query/update the Compact DB from the laptop application when the device is connected.

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  • Problems installing a package from PyPI: root files not installed

    - by intuited
    After installing the BitTorrent-bencode package, either via easy_install BitTorrent-bencode or pip install BitTorrent-bencode, or by downloading the tarball and installing that via easy_install $tarball, I discover that /usr/local/lib/python2.6/dist-packages/BitTorrent_bencode-5.0.8-py2.6.egg/ contains EGG-INFO/ and test/ directories. Although both of these subdirectories contain files, there are no files in the BitTorr* directory itself. The tarball does contain bencode.py, which is meant to be the actual source for this package, but it's not installed by either of those utils. I'm pretty new to all of this so I'm not sure if this is a problem with the package or with what I'm doing. The package was packaged a while ago (2007), so perhaps it's using some deprecated configuration aspect that I need to supply a command-line flag for. I'm more interested in learning what's wrong with either the package or my procedures than in getting this particular package installed; there is another package called hunnyb that seems to do a decent enough job of decoding bencoded data. Mostly I'd like to know how to deal with such problems in other packages.

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  • Is programming overrated?

    - by aengine
    [Subjective and intended to be a community wiki] I am sorry for such an offensive question: But here are my arguments Most of the progress in "computing" has came from non-programming sources. i.e. People invented faster microprocessors and better routers and novel memory devices. I dont think on average people are writting more efficient programs than those written 10 years ago. And the newer and popular languages are infact slower than C. though speed is one of the lesser criterias. Most of the progress came from novel paradigms. Web, Internet, Cloud computing and Social networking are novel paradigms and did not involve progress in programming as such. Heck even facebook was written in PHP and not some extreme language. Though it did face scalability issues (same with twitter) but i believe money and better programmers (who came in much later) took care of that. Thus ideating capability trumped programming capability/ Even things like Map-Reduce, Column oriented database and Probablistic algorithms (E.g. bloom filters) came from hardcore Algorithms research, rather than some programming convention. Thus my final point is why programming skill is so overstressed? To point a recent example about how only 10% of programmers can "write code" (binary search) without debugging. Isnt it a bit hypocritical, considering your real successs lies in coming up with better algorithm or a novel feature rather than getting right first time???

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  • C++ AMP, for loops to parallel_for_each loop

    - by user1430335
    I'm converting an algorithm to make use of the massive acceleration that C++ AMP provides. The stage I'm at is putting the for loops into the known parallel_for_each loop. Normally this should be a straightforward task to do but it appears more complex then I first thought. It's a nested loop which I increment using steps of 4 per iterations: for(int j = 0; j < height; j += 4, data += width * 4 * 4) { for(int i = 0; i < width; i += 4) { The trouble I'm having is the use of the index. I can't seem to find a way to properly fit this into the parallel_for_each loop. Using an index of rank 2 is the way to go but manipulating it via branching will do harm to the performance gain. I found a similar post: Controlling the index variables in C++ AMP. It also deals about index manipulation but the increment aspect doesn't cover my issue. With kind regards, Forcecast

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  • Iteration through the HtmlDocument.All collection stops at the referenced stylesheet?

    - by Jonas
    Since "bug in .NET" is often not the real cause of a problem, I wonder if I'm missing something here. What I'm doing feels pretty simple. I'm iterating through the elements in a HtmlDocument called doc like this: System.Diagnostics.Debug.WriteLine("*** " + doc.Url + " ***"); foreach (HtmlElement field in doc.All) System.Diagnostics.Debug.WriteLine(string.Format("Tag = {0}, ID = {1} ", field.TagName, field.Id)); I then discovered the debug window output was this: Tag = !, ID = Tag = HTML, ID = Tag = HEAD, ID = Tag = TITLE, ID = Tag = LINK, ID = ... when the actual HTML document looks like this: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>Protocol</title> <link rel="Stylesheet" type="text/css" media="all" href="ProtocolStyle.css"> </head> <body onselectstart="return false"> <table> <!-- Misc. table elements and cell values --> </table> </body> </html> Commenting out the LINK tag solves the issue for me, and the document is completely parsed. The ProtocolStyle.css file exist on disk and is loaded properly, if that would matter. Is this a bug in .NET 3.5 SP1, or what? For being such a web-oriented framework, I find it hard to believe there would be such a major bug in it.

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  • plot 4 different plots inside 1 pdf

    - by ifreak
    I have 2 data frames which i want to generate 3 plots from them and place them inside 1 pdf file as a single column. i want all the plots to have the same x-axis limits(basically the same x-axis) even thought they differ in the name and how they were obtained. the dataframes looks something like that: d1 X Y Z 0.04939317 -0.4622222 13651 0.03202451 -0.4261000 13401 0.09950793 -0.3233025 13151 0.11548556 -0.4637981 12486 0.09817597 -0.4751886 12236 0.15770701 -0.5819355 11986 and d2 V0 V1 V2 V3 sign 1 1 0.379 0.612 pos 2 1 0.378 0.620 pos 3 1 0.578 0.571 neg 4 1 0.978 0.561 pos 5 1 0.758 0.261 neg 6 1 0.378 0.126 neg P.S : both data frames are bigger than this, this is only a part of them V0, V1 and Z range from 1 to 20000 the plots that i created are : From d2 d2plot=ggplot(d1, aes(V0,V1, fill=sign)) + geom_tile()+ scale_fill_manual(values = c("neg" = "yellow", "pos"="red")) +geom_vline(xintercept =10000 ) +geom_text(mapping=aes(x=10000,y=0, label="Stop"), size=4, angle=90, vjust=-0.4, hjust=0) From d1 d1plot = ggplot(d2) + geom_errorbarh(aes(x=z,xmin=z-50,xmax=z+50, y=Y, height = 0.02),color="red")+ opts(legend.position = "none") +geom_vline(xintercept = 10000) +geom_text(mapping=aes(x=10000,y=-0.3, label="Stop"), size=4, angle=90, vjust=-0.4, hjust=0) i've tried grid.arrange(d1plot,d2plot,ncol=1) but the x-axis is different for each plot, i tried changing the aspect ratio, but this will change the y-axis ..i've also tried to use facet_wrap but the problem that my x-axis values have different values, i just want the limits and breaks to be the same and the plots all be aligned in 1 column based on 1 x-axis to comapre the value of the statistical methods in an easy way.

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  • Git + SoA, one repo or many?

    - by parsenome
    Normally, when I start up a new application, I'd create a new git repository for it. That's well accepted and plays nice with Github when I want to share my code. At work, I'm working in a service oriented architecture. One very common pattern is to add some code to two different applications at the same time - perhaps adding a model with a RESTful interface to one and a web frontend for managing it on another. Using separate git repositories has some warts in this case. Here are what I see as the downsides of doing separate repositories: I have to commit twice I can't correllate related commits very well No single place to go back and trace history - I'd love to be able to bring up all my commits for the day in a single place Forgetting to pull one repo or another is a gotcha On the other hand, I've used perforce a lot and its one giant repository model has lots of warts too. Perforce has features designed to let help you with those, git doesn't. Has anyone else run into this situation? How did you handle it? What worked well, and what didn't?

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  • Layout: how to make image to change its width and height proportionally?

    - by Exterminator13
    I have such layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:id="@+id/title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:layout_toLeftOf="@+id/my_image" android:ellipsize="end" android:singleLine="true" android:text="Some text" android:textAppearance="?android:attr/textAppearanceMedium" /> <ImageView android:id="@+id/my_image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignTop="@+id/title" android:layout_alignBottom="@+id/title" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:adjustViewBounds="true" android:src="@drawable/my_bitmap_image" /> This layout does almost what I need: it makes image view height the same as text view. The image graphic contents stretched also keeping aspect ratio. But, the width of the image view does not change! As a result, I have a wide gap between text and the image view! As a temporal solution, I override View#onLayout. The question: how to change image width in xml layout? UPDATE: This is a final layout I need (text + a few images). Look at the first image: its width should be exactly the same as scaled image in it with no paddings and margins:

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  • Mixing stored procedures and ORM

    - by Jason
    The company I work for develops a large application which is almost entirely based on stored procedures. We use classic ASP and SQL Server and the major part of the business logic is contained inside those stored procedures. For example, (I know, this is bad...) a single stored procedure can be used for different purposes (insert, update, delete, make some calculations, ...). Most of the time, a stored procedure is used for operations on related tables, but this is not always the case. We are planning to move to ASP.NET in a near future. I have read a lot of posts on StackOverflow recommending that I move the business logic outside the database. The thing is, I have tried to convince the people who takes the decisions at our company and there is nothing I can do to change their mind. Since I want to be able to use the advantages of object-oriented programming, I want to map the tables to actual classes. So far, my solution is to use an ORM (Entity Framework 4 or nHibernate) to avoid mapping the objects manually (mostly to retrieve the data) and use some kind of Data Access Layer to call the existing stored procedures (for saving). I want your advice on this. Do you think it is a good solution? Any ideas?

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  • R Random Data Sets within loops

    - by jugossery
    Here is what I want to do: I have a time series data frame with let us say 100 time-series of length 600 - each in one column of the data frame. I want to pick up 4 of the time-series randomly and then assign them random weights that sum up to one (ie 0.1, 0.5, 0.3, 0.1). Using those I want to compute the mean of the sum of the 4 weighted time series variables (e.g. convex combination). I want to do this let us say 100k times and store each result in the form ts1.name, ts2.name, ts3.name, ts4.name, weight1, weight2, weight3, weight4, mean so that I get a 9*100k df. I tried some things already but R is very bad with loops and I know vector oriented solutions are better because of R design. Thanks Here is what I did and I know it is horrible The df is in the form v1,v2,v2.....v100 1,5,6,.......9 2,4,6,.......10 3,5,8,.......6 2,2,8,.......2 etc e=NULL for (x in 1:100000) { s=sample(1:100,4)#pick 4 variables randomly a=sample(seq(0,1,0.01),1) b=sample(seq(0,1-a,0.01),1) c=sample(seq(0,(1-a-b),0.01),1) d=1-a-b-c e=c(a,b,c,d)#4 random weights average=mean(timeseries.df[,s]%*%t(e)) e=rbind(e,s,average)#in the end i get the 9*100k df } The procedure runs way to slow. EDIT: Thanks for the help i had,i am not used to think R and i am not very used to translate every problem into a matrix algebra equation which is what you need in R. Then the problem becomes a little bit complex if i want to calculate the standard deviation. i need the covariance matrix and i am not sure i can if/how i can pick random elements for each sample from the original timeseries.df covariance matrix then compute the sample variance (t(sampleweights)%*%sample_cov.mat%*%sampleweights) to get in the end the ts.weighted_standard_dev matrix Last question what is the best way to proceed if i want to bootstrap the original df x times and then apply the same computations to test the robustness of my datas thanks

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  • ReplaceAll not working as expected

    - by Tim Kemp
    Still early days with Mathematica so please forgive what is probably a very obvious question. I am trying to generate some parametric plots. I have: ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} No joy: the replacement rules are not applied and a, b and h remain undefined. If I instead do: Hold@ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} it looks like the rules ARE working, as confirmed by the output: Hold[ParametricPlot[{(2 + 1) Cos[t] - 1 Cos[(2 + 1) t], (2 + 1) Sin[t] - 1 Sin[(2 + 1) t]}, {t, 0, 2 \[Pi]}, PlotRange -> All]] Which is what I'd expect. Take the Hold off, though, and the ParametricPlot doesn't work. There's nothing wrong with the equations or the ParametricPlot itself, though, because I tried setting values for a, b and h in a separate expression (a=2; b=1; h=1) and I get my pretty double cardoid out as expected. So, what am I doing wrong with ReplaceAll and why are the transformation rules not working? This is another fundamentally important aspect of MMA that my OOP-ruined brain isn't understanding. I tried reading up on ReplaceAll and ParametricPlot and the closest clue I found was that "ParametricPlot has attribute HoldAll and evaluates f only after assigning specific numerical values to variables" which didn't help much or I wouldn't be here. Thanks.

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  • Velocity CTP: can we 'search' for objects?

    - by Stato Machino
    It appears that 'tags' allow us to associate a 'search term' with the objects placed into the Velocity cache space. However, these can only be queried within a 'region'. Further, regions somehow limit the locality of objects in the cache to a single server (or maybe something kinda like that). So this appears to make it hard to perform any operation for which the unique Id of the cached item is not persisted or continuously available to the application that stores and retrieves objects to and from the cache. In any case, I can't see an easy way to 'cleanse' the cache of objects or to find objects across the entire cache that may share some prefix, postfix or infix values in the cache key so that i can clear out the cache of object repeatedly created in unit tests, for example. And I am unsure about the consequences of regions being associated with single server cache locations. So I would appreciate any help with the following questions: What is the difference between a 'distributed cache' (called a 'partitioned' cache??) when using regions, and a 'local cache'? 1.a. In particular, are the region-oriented values in a distributed cache visible through a cache factory that is configured to 'see' the entire cache space? Are the operations of creating and removing 'regions' efficient enough that it would be reasonable to create a region and a group of tags for each bundle of objects that need to be cached? 2.a. Or does this just push the problem of scoping the 'search for objects' up the chain because the ability of the DataCache object to query down through regions and tags as limited as querying for the cache keys of objects themselves. Thanks, Stato

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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