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  • May volatile be in user defined types to help writing thread-safe code

    - by David Rodríguez - dribeas
    I know, it has been made quite clear in a couple of questions/answers before, that volatile is related to the visible state of the c++ memory model and not to multithreading. On the other hand, this article by Alexandrescu uses the volatile keyword not as a runtime feature but rather as a compile time check to force the compiler into failing to accept code that could be not thread safe. In the article the keyword is used more like a required_thread_safety tag than the actual intended use of volatile. Is this (ab)use of volatile appropriate? What possible gotchas may be hidden in the approach? The first thing that comes to mind is added confusion: volatile is not related to thread safety, but by lack of a better tool I could accept it. Basic simplification of the article: If you declare a variable volatile, only volatile member methods can be called on it, so the compiler will block calling code to other methods. Declaring an std::vector instance as volatile will block all uses of the class. Adding a wrapper in the shape of a locking pointer that performs a const_cast to release the volatile requirement, any access through the locking pointer will be allowed. Stealing from the article: template <typename T> class LockingPtr { public: // Constructors/destructors LockingPtr(volatile T& obj, Mutex& mtx) : pObj_(const_cast<T*>(&obj)), pMtx_(&mtx) { mtx.Lock(); } ~LockingPtr() { pMtx_->Unlock(); } // Pointer behavior T& operator*() { return *pObj_; } T* operator->() { return pObj_; } private: T* pObj_; Mutex* pMtx_; LockingPtr(const LockingPtr&); LockingPtr& operator=(const LockingPtr&); }; class SyncBuf { public: void Thread1() { LockingPtr<BufT> lpBuf(buffer_, mtx_); BufT::iterator i = lpBuf->begin(); for (; i != lpBuf->end(); ++i) { // ... use *i ... } } void Thread2(); private: typedef vector<char> BufT; volatile BufT buffer_; Mutex mtx_; // controls access to buffer_ };

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  • do console apps run faster than windows based app?

    - by omair iqbal
    i am reletivly new to world of programming i have a few performance questions 1. do console apps run faster than windows based app? 2.are languages like c and pascal faster than object oriented languages like c++ and delphi?i know language speed depends more on compiler than on language itself but do compilers for prcedural languages like c and pascal produce faster code than oo ones like delphi,c++(including c++ compilers that can procuce c code) sorry for my bad english

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  • Building a DLL via Maven with mojo-native

    - by graham.reeds
    I can build a simple dll consisting of a source file, a header file and a definition but now I am progressing beyond a simple toy dll and working towards something more real (ie: more complex). The DLL I am trying to compile has 2 source files, 2 headers and the dreaded stdafx pair. To compile normally you would use /Yc for the pch and /Yu to use it. How do you specify that with in the constraints of mojo-native's compiler options?

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  • Saving image with Date and Time

    - by Meko
    I am trying to save image captured from web cam with current time.Like 06.06.2010 22:29:52.jpg But compiler does not allow time format 22:20:30 . I searched but I could not find how to write time like 22.29.59 or how can solve this problem ? String photoTime = DateTime.Now.ToString(); String SuspiciousPath = Path.Combine(PhotoPath+"//suspicious",photoTime+".jpg"); FirstPersonTestImage.Save(SuspiciousPath);

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  • Programicaly measure size and way-order of L1 and L2 caches

    - by osgx
    Hello How can I measure programicaly (not query the OS, but measure) the size and order of associativity of L1 and L2 caches (data caches)? Assumtions about system: It has L1 and L2 cache (may be L3 too, may be cache sharing), It may have a hardware prefetch unit (just like P4+), it has a stable clocksource (tickcounter or good HPET for gettimeofday). There are no assumtions about OS (it can be Linux, Windows, smth non-standart), and we can't use posix queries. Language is C. And Compiler optimizations may be disabled.

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  • pretty print makefiles

    - by wickedchicken
    The linux kernel (and various other projects including git) have very nice makefiles that hide the giant cc calls into nice little acronyms. For example: gcc -O2 -o cool.o cool.c -llib gcc -O2 -o neat.o neat.c -llib would become: CC cool.c CC neat.c Which is really nice if you have a project with a large number of files and long compiler flags. I recall that this had to do with suppressing the default output and making a custom one. How do you do it?

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  • std::string x(x);

    - by FredOverflow
    std::string x(x); This crashes very badly on my compiler. Does this mean I should test for this != &that in my own copy constructors, or can I assume that no client will ever be so stupid?

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  • Compiling a bunch of stuff in the folder (java, on a mac)

    - by David
    two questions: how do i compile a .java file that isn't on my username (like something in documents or some other sub folder) if i have multiple .java files and i compile one that contains method that are contained in the others does the compiler compile those other files. heres an example of the second question. example1.java: class example1 { main () { example2.method () } } example2.java: class example2 { method () } When i compile example1.java will example2.java also be compiled?

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  • MVVM Binding Password

    - by LnDCobra
    I am re-factoring my application to implement the MVVM design and i came across my first problem... Compiler won't let me bind to the Password property of the PasswordBox control. Anyone have any ideas / suggestions.

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  • Issue with class template partial specialization

    - by DeadMG
    I've been trying to implement a function that needs partial template specializations and fallen back to the static struct technique, and I'm having a number of problems. template<typename T> struct PushImpl<const T&> { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is T& } }; template<typename T> struct PushImpl<const T*> { typedef T* result_type; typedef const T* argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ptr) { return PushImpl<const T&>::Push(sptr, *ptr); } }; template<typename T> struct PushImpl { typedef T* result_type; typedef const T& argument_type; template<int StackSize> static result_type Push(IStack<StackSize>* sptr, argument_type ref) { // Code if the template is neither T* nor T& } }; template<typename T> typename PushImpl<T>::result_type Push(typename PushImpl<T>::argument_type ref) { return PushImpl<T>::Push(this, ref); } First: The struct is nested inside another class (the one that offers Push as a member func), but it can't access the template parameter (StackSize), even though my other nested classes all could. I've worked around it, but it would be cleaner if they could just access StackSize like a normal class. Second: The compiler complains that it doesn't use or can't deduce T. Really? Thirdly: The compiler complains that it can't specialize a template in the current scope (class scope). I can't see what the problem is. Have I accidentally invoked some bad syntax?

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  • Attribute to mark code

    - by happyclicker
    In c# there are attributes such as [obsolete] that create compiler warnings that will be shown in visual studio. Is there an attribute that I can use to mark a method or a class with a comment that should be shown as a warning in visual studio when I compile? Something like: [TBD(Msg="Please change me after 2010 07 20")] public void Foo(){ } or is there a possibility that I can derive from System.Attribute and make my own attribute, configuring visual studio so that it behaves as I described.

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  • C++ Professional Code Analysis Tools

    - by Voulnet
    Hello there, I would like to ask about the available (free or not) Static and Dynamic code analysis tools that can be used to C++ applications ESPECIALLY COM and ActiveX. I am currently using Visual Studio's /analyze compiler option, which is good and all but I still feel there is lots of analysis to be done. I'm talking about a C++ application where memory management and code security is of utmost importance.

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  • how determine if a video is loaded in flex sdk 3.4?

    - by xaguilars
    Hello I wanted to know which event determines if a external video is loaded (using Action Script 3, Flex SDK 3.4 compiler and FlashDevelop -VideoEvent is not present here-). I'm using a flash.media.video component I've tried with NetStatusEvent.NET_STATUS and "NetStream.Buffer.Full" but it does not seem to work. Thank you.

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  • Accessing the MSP and PSP registers of the Cortex-M3 in C/C++ code using Keil's µVision

    - by Captain NedD
    I need to access the MSP and PSP registers (the main and process stack registers) of the Cortex-M3 processor. I'm writing in C/C++. The µVision and associated compiler doesn't let you do inline assembly for this Thumb-2 only core (and I'm not sure that'd be such a good idea anyway). I need to do this so that I can extract the immediate value of an svc instruction regardless of whether it was executed while in thread or handler mode. Thanks,

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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • What exactly are signals and slots in Qt?

    - by Jen
    I know how they work conceptually, but how are signals and slots implemented in the Qt framework? Qt Creator treats them as keywords, but are they simply a set of macros, or is a special pre-processor required before these source files can be compiled? In other words, if I use Qt's signal/slot features in my code, can I easily compile it on any C++ compiler?

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  • Passing variables to functions

    - by Faken
    A quick question: When i pass a variable to a function, dose the program make a copy of that variable to use in the function? If it dose and I knew that the function would only read the variable and never write to it, is it possible to pass a variable to the function without creating a copy of that variable or should I just leave that up to the compiler optimizations to do that automatically for me?

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  • how to read scanf with spaces

    - by Matias
    I'm having a weird problem i'm trying to read a string from a console with scanf() like this scanf("%[^\n]",string1); but it doesnt read anything. it just skips the entire scanf. I'm trying it in gcc compiler

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  • Using memcpy/memset

    - by Andrew Coad
    When using memset or memcpy within an Obj-C program, will the compiler optimise the setting (memset) or copying (memcpy) of data into 32-bit writes or will it do it byte by byte?

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  • getting started with Google Closure if you don't care about minifying/compiling?

    - by Tim
    If you don't care about minifying your code, is there a way to get started using the Google Closure library without having to set up a subversion client and use the compiler? The Notepad sample program on Google's website refers to <script src="closure-library/base.js" > </script > Can you simply download closure-library/base.js somewhere and start playing with the UI examples? The Closure Lite quick-start version doesn't appear to include goog.ui

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  • Prevent deploying debug build with ClickOnce

    - by jomi
    Hi, I'm publishing a ClickOnce application with VS2008, but before every publish I have to switch to Release config manually. This is fine as far as I don't forget to switch. Is there a way to prevent deploying debug builds ? Is there some compiler directive like: #if DEBUG #if ClickOnce #error You cannot publish a debug build #endif #endif Or is there a way (without build scripts) to automatically switch to Release config before publishing ? (I've found some similar questions but didn't like the anwsers on them) Thanks

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  • Do console apps run faster than GUI apps?

    - by omair iqbal
    I am relatively new to world of programming. I have a few performance questions: Do console apps run faster than apps with a graphical user interface? Are languages like C and Pascal faster than object oriented languages like C++ and Delphi? I know language speed depends more on compiler than on language itself, but do compilers for procedural languages produce faster code than OO ones (including C++ compilers that can produce C code)?

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