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  • casting void* to float* creates only zeros

    - by Paperflyer
    I am reading an audio file using CoreAudio (Extended Audio File Read Services). The audio data gets converted to 4-byte float and handed to me as a void* buffer. It can be played with Audio Queue Services, so its content is correct. Next, I want to draw a waveform and thus need access to the actual samples. So, I cast void* audioData to float*: Float32 *floatData = (Float32 *)audioData; When accessing this data however, I only get 0.0 regardless of the index. Float32 value = floatData[index]; // Is always zero for any index Am I doing something wrong with the cast?

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  • Where do Java Applets live?

    - by Wendi Peters
    I'm trying to figure out where java Applets that I run from the browser live. I'm using Firefox 3.0 on Windows XP with Java 1.6 if that makes any difference. From the Java Control Panel on the toolbar, I can access "Temporary Internet Files - Settings" to find the Java cache. From there I can show the resources and see a file called "dws2010066.dat". Does this resource correspond to a file on disk? I did a search in the Java cache/my whole computer and came up empty handed.

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  • Can a http server detect that a client has cancelled their request?

    - by Nick Retallack
    My web app must process and serve a lot of data to display certain pages. Sometimes, the user closes or refreshes a page while the server is still busy processing it. This means the server will continue to process data for several minutes only to send it to a client who is no longer listening. Is it possible to detect that the connection has been broken, and react to it? In this particular project, we're using Django and NginX, or Apache. I assumed this is possible because the Django development server appears to react to cancelled requests by printing Broken Pipe exceptions. I'd love to have it raise an exception that my application code could catch. Alternatively, I could register an unload event handler on the page in question, have it do a synchronous XHR requesting that the previous request from this user be cancelled, and do some kind of inter-process communication to make it so. Perhaps if the slower data processing were handed to another process that I could more easily identify and kill, without killing the responding process...

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  • Why do software engineers hate writing documentation?

    - by Stewart Johnson
    I ask because I quite enjoy it! I'm talking about design documentation and implementation notes (NOT user manuals), which are non-existent in most of the codebases I've been handed. I can understand why a developer wouldn't want to write requirements (that's the analyst's job) or the user documentation (that's a technical writer's job) but I don't get why developers hate writing design docs. I don't think I would feel as if I'd finished the job if I only wrote the code and walked away -- mainly because when I've been introduced to code-only situations I've seen how hard it is to figure out what's been done and what the software does. I would hate for people to suffer the same situation when inheriting my code. What makes you loath writing supporting documentation for your code?

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  • IE7 doesn't render part of page until the window resizes or switch between tabs

    - by BlackMael
    I have a problem with IE7. I have a fixed layout for keeping the header and a sidepanel fixed on a page leaving only the "main content" area switch can happily scroll it's content. This layout works perfectly fine for IE6 and IE8, but sometimes one page may start "hiding" the content that should be showing in the "main content" area. The page finishes loading just fine. For a split second IE7 will render the main content just fine and then it will immediately hide it from view.. somewhere.. It would also seem that it only experiences this problem when there is enough content to force the "main content" area to scroll. By resizing the window or switching to another open tab and back again will cause IE7 to show the page as it was intended. Note the same problem does occur with IE8 in compatibility mode, but the page is rendered correctly in IE8 mode. If need be I can attach the basic CSS styling I use, but I first want to see if this is a known issue with IE7. Does IE7 have issues with positioned layout and overflow scrolling that is sometimes likes to forgot to finish rendering the page correctly until some window redraw event forces to finish rendering? Please remember, this exact same layout is used across multiple pages in the site as it is set up in a master page. It is just (in this case) one page that is experiencing this problem. Other pages with the exact same layout do render correctly. Even if the main content is full enough to also scroll. UPDATE: A related question which doesn't have an answer at this point. LATE UPDATE: Adding example masterpage and css Please note this same layout is the same for all the pages in the application. My problem with IE7 only occurs on one such page. All other pages have happily render correctly in IE7. Just one page, using the exact same layout, has issues where it sometimes hides the content in the "work-space" div. The master page <%@ Master Language="VB" CodeFile="MasterPage.master.vb" Inherits="shared_templates_MasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <link rel="Stylesheet" type="text/css" href="~/common/yui/2.7.0/build/reset-fonts/reset-fonts.css" runat="server" /> <link rel="Stylesheet" type="text/css" href="~/shared/css/layout.css" runat="server" /> <asp:ContentPlaceHolder ID="head" runat="server" /> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div id="app-header"> </div> <div id="side-panel"> </div> <div id="work-space"> <asp:ContentPlaceHolder ID="WorkSpaceContentPlaceHolder" runat="server" /> </div> <div id="status-bar"> <asp:ContentPlaceHolder ID="StatusBarContentPlaceHolder" runat="server" /> </div> </form> </body> </html> The layout.css html { overflow: hidden; } body { overflow: hidden; padding: 0; margin: 0; width: 100%; height: 100%; background-color: white; } body, table, td, th, select, textarea, input { font-family: Tahoma, Arial, Sans-Serif; font-size: 9pt; } p { padding-left: 1em; margin-bottom: 1em; } #app-header { position: absolute; top: 0; left: 0; width: 100%; height: 80px; background-color: #dcdcdc; border-bottom: solid 4px #000; } #side-panel { position: absolute; top: 84px; left: 0px; bottom: 0px; overflow: auto; padding: 0; margin: 0; width: 227px; background-color: #AABCCA; border-right: solid 1px black; background-repeat: repeat-x; padding-top: 5px; } #work-space { position: absolute; top: 84px; left: 232px; right: 0px; padding: 0; margin: 0; bottom: 22px; overflow: auto; background-color: White; } #status-bar { position: absolute; height: 20px; left: 228px; right: 0px; padding: 0; margin: 0; bottom: 0px; border-top: solid 1px #c0c0c0; background-color: #f0f0f0; } The Default.aspx <%@ Page Title="Test" Language="VB" MasterPageFile="~/shared/templates/MasterPage.master" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <asp:Content ID="WorkspaceContent" ContentPlaceHolderID="WorkSpaceContentPlaceHolder" Runat="Server"> Workspace <asp:ListView ID="DemoListView" runat="server" DataSourceID="DemoObjectDataSource" ItemPlaceholderID="DemoPlaceHolder"> <LayoutTemplate> <table style="border: 1px solid #a0a0a0; width: 600px"> <colgroup> <col width="80" /> <col /> <col width="80" /> <col width="120" /> </colgroup> <tbody> <asp:PlaceHolder ID="DemoPlaceHolder" runat="server" /> </tbody> </table> </LayoutTemplate> <ItemTemplate> <tr> <th><%#Eval("ID")%></th> <td><%#Eval("Name")%></td> <td><%#Eval("Size")%></td> <td><%#Eval("CreatedOn", "{0:yyyy-MM-dd HH:mm:ss}")%></td> </tr> </ItemTemplate> </asp:ListView> <asp:ObjectDataSource ID="DemoObjectDataSource" runat="server" OldValuesParameterFormatString="original_{0}" SelectMethod="GetData" TypeName="DemoLogic"> <SelectParameters> <asp:Parameter Name="path" Type="String" /> </SelectParameters> </asp:ObjectDataSource> </asp:Content> <asp:Content ID="StatusContent" ContentPlaceHolderID="StatusBarContentPlaceHolder" Runat="Server"> Ready OK. </asp:Content>

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  • $_GET['page'] loading content incorrectly

    - by s32ialx
    OK so here is my previous post PHP Templated Site w/ file_get_content links now i got that issue resolved BUT the problem is now that the content loads it displays UNDER the div i placed #CONTENT# inside so the styles are being ignored and it's posting #CONTENT# outside the divs at positions 0,0 any suggestions? Found out whats happening by using "View Source" seems that it's putting all of the #CONTENT#, content that's being loaded in front of the tag. Like this <doctype...> <div class="home"> blah blah </div> <head> <script src=""></script> </head> <body> <div class="header"></div> <div class="contents"> #CONTENT# < where content SHOULD load </div> <div class="footer"></div> </body> so anyone got a fix? OK so a better description I'll add relevant screen-shots Whats happening is /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function css($val,$content='',$contentvar='#CSS#') { if(is_array($val)) { $css = 'style="'; foreach($val as $p) { $css .= $p . ";"; } $css .= '"'; } else { $css = 'style="' . $val . '"'; } if($content!='') { return str_replace($contentvar,' ' . $css,$content); } else { return $css; } } function setsize($content,$width='-1',$height='-1',$border='-1'){ $css = ''; if($width!='-1') { $css = $css . "width=\"".$width."\""; } if($height!='-1') { $css = $css . "height=\"".$height."\""; } if($border!='-1') { $css = $css . "border=\"" . $border . "\""; } return str_replace('#SIZE#',' ' . $css,$content); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); $v = str_replace('#SIZE#','',$v); print $v; } } if (isset($_GET['page'])) { $content = $_GET['page'].'.php'; } else { $content = 'main.php'; } ?> is calling for a file_get_contents at the bottom which I use in /* index.php */ <?php include('classes/file.class.php'); // load the templates $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); // fill body.tpl #CONTENT# slot with $content $body = $file->setcontent($body, $content); // cleanup and output the full page $file->p($header . $body . $footer); ?> and loads into /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> </div> <div id="bodb"></div> </div> but the issue is as follows the $content loads properly img tags etc <h2> tags etc but CSS styling is TOTALY ignored for position width z-index etc. and as follows here's the screen-shot JUST incase you require the css for where $content is being loaded #bodys { top:91px; position:absolute; width:100%; } #bodt { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; height:42px; background-image:url('images/pagetop.png'); background-repeat:no-repeat; z-index: 0; } #bodm { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; background-image:url('images/pagemid.png'); background-repeat:repeat-y; z-index: 0; } #bodb { margin-left:auto; margin-right:auto; bottom:-42px; position:relative; width:820px; height:42px; background-image:url('images/pagebot.png'); background-repeat:no-repeat; z-index:-1; } #menuo { position:absolute; bottom:-2px; z-index:199; } #contents { position:relative; top:5px; left:25px; width:770px; z-index:10; overflow: auto; color: #000000; line-height: 1.3em; font-size: 12px; } #content { position:absolute; top:5px; left:25px; width:760px; z-index:1; color: #000000; line-height: 1.3em; font-size: 12px; } #contents p{ margin-bottom: 0.7em; } #contents a{ font-weight:bold; color: #6fa5fd; border-bottom: 1px dotted #6fa5fd; }

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  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

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  • Need Magic jQuery Replacement for Selectbox Dropdown Form Element. Thank you!

    - by PlasmaFlux
    Hello! I'm stuck on a problem and, after what seems like days of searching for a solution, I'm reaching out to Stack Overflow for help. I'm trying to replace a standard dropdown form element with a Textbox and a Div containing an unordered list. I'd prefer to have the solution be based on jQuery, but am open to alternatives. I've found a couple jQuery plugins that -almost- do what I need, but are far enough from being a real solution that I need to keep looking. Here's an image of what I'm going for: I'd like the dropdown to look as pictured, and when an element is selected (with mouse or keyboard), have just the first line handed back into the textbox (and not be editable). I'd also like to populate a hidden input field with a value that will be used on Submit. I'm pulling my hair out over this one. Any help and guidance will be most appreciated! Thanks! ~PF

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  • git-diff in another directory

    - by ABach
    I'm currently writing a little zsh function that checks all of my git repositories to see if they're dirty or not and then prints out the ones that need a commit. Thus far, I've figured out that the quickest way to figure out a git repository's clean/dirty status is via git-diff and git-ls-files: if ! git diff --quiet || git ls-files --others --exclude-standard; then state=":dirty" fi I have two questions for you folks: Does anyone know of a quicker, more efficient way to check for file changes/additions in a git repo? I want my zsh function to be handed a file path (say ~/Code/git-repos/) and check all of the repositories in it. Is there a way to do without having to cd into each directory and run those commands? Something like git-diff --quiet --git-dir="~/Code/git-repos/..." would be fantastic. Thanks! :)

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  • How do I identify an OpenID provider as requiring Directed Identity?

    - by Skrat
    I am trying to extend the LightOpenID PHP library to "discover" that an identity provider requires Directed Identity. This should be easy as the library is beautifully well written and wonderfully clean but I don't know how to identify these types of providers. A couple things I've tried: I looked through the OpenID specs on the subject but came up empty handed. Looked through the PHP OpenID library but couldn't figure out how this info was gathered during the discovery. Dumped all the data (headers and content) that came from the servers by injecting some code in LightOpenID but didn't see anything helpful. Searched Google and Stackoverflow, naturally. How do providers identify themselves as requiring "Directed Identity" authentication? Surely there is a carefully defined specification for this... somewhere. Anyone know where I can find more on this?

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  • Unit testing UDP socket handling code

    - by JustJeff
    Are there any 'good' ways to cause a thread waiting on a recvfrom() call to become unblocked and return with an error? The motivation for this is to write unit tests for a system which includes a unit that reads UDP datagrams. One of the branches handles errors on the recvfrom call itself. The code isn't required to distinguish between different types of errors, it just has to set a flag. I've thought of closing the socket from another thread, or do a shutdown on it, to cause recvfrom to return with an error, but this seems a bit heavy handed. I've seen mention elsewhere that sending an over-sized packet would do it, and so set up an experiment where a 16K buffer was sent to a recvfrom waiting for just 4K, but that didn't result in an error. The recvfrom just return 4096, to indicate it had gotten that many bytes.

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • how to wrap a function that only takes individual elements to make it take a list

    - by stevejb
    Hello, Say I have a function handed to me that I cannot change and must use as is. This function takes several objects in the form of oldFunction( object1, object2, object3, ...) where ... are other arguments. I want to write a wrapper to take a list of objects. My idea was this. sjb.ListWrapper <- function(myList,...) { lLen <- length(myList) myStr <- "" for( i in 1:lLen) { myStr <- paste(myStr, "myList[[", i , "]],",sep="") } myCode <- paste("oldFunction(", myStr, "...)") eval({myCode}) } However, the issue is that I want to use this from Sweave and I need the output of oldFunction to be printed. What is the right way to do this? Thanks.

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  • Creating a grid overlay over image.

    - by neteus
    Hi everybody, I made a script (using mootools library) that is supposed to overlay an image with a table grid and when each grid cell is clicked/dragged over its background color changes 'highlighting' the cell. Current code creates a table and positions it over the element (el, image in this case). Table was used since I am planning to add rectangle select tool later on, and it seemed easiest way to do it. <html> <head> <title></title> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size numcols = el.getSize().x/sz; numrows = el.getSize().y/sz; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </head> <body> <div id="imagetomapdiv"> <img id="imagetomap" src="1.png"> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> </body> </html> A 'working' example: http://72.14.186.218/~alex/motion.php There are two problems: while it works just fine in FF, IE and Chrome do not create the table if the page is refreshed. If you go back to directory root and click on the link to the file the grid table is displayed, if you hit 'refresh' button -- the script runs but the table is not injected. Secondly, although the table HTML is injected in IE, it does not display it. I tried adding nbsp's to make sure its not ignored -- to no avail. Any suggestions on improving code or help with the issues is appreciated. Thanks!

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  • Android: Saving custom button and spinner

    - by Jacob Huggart
    Hello All, I am new to Android programming and was handed a fairly large program that is almost complete, but needed support for switching between portrait and landscape view. I added android:configChanges="keyboardHidden|orientation" to the manifest and used onConfigurationChanged to save the view data and that works. However, there is a button that displays the date selected (when pressed a calendar to select the date comes up) and a spinner that displays the current view and is used to select a new view. Those two items are being cleared/reset and do not work at all after the screen flip. I have been attempting to use onSaveInstanceState and onRestoreInstanceState to fix that, but I cannot figure out how to get it to work. Any advice?

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  • Suggestions: Anti-Pattern counter-examples

    - by Tom W
    It doesn't seem that this exact question has been asked before, so I'll fire away: Most of us are familiar with the concept of an anti-pattern. However, avoiding implementation of anti-patterns can in principle swing too far the other way and cause problems itself. As an example, "Design by Committee" has a counter-example that I'd call "Design by Maverick" - wherein the design of an important feature is handed off to an individual to do what they think best, with the intention of reviewing their work later and deciding whether it should be finalised or go through another iteration. This takes much longer in practice as the rest of the team are occupied by other things, and can end up with a feature that's useful to nobody, particularly if the Maverick is not themselves an experienced end-user. Does anyone have any more examples of anti-pattern counter-examples?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • signed angle between two 3d vectors with same origin within the same plane? recipe?

    - by Advanced Customer
    Was looking through the web for an answer but it seems like there is no clear recipe for it. What I need is a signed angle of rotation between two vectors Va and Vb lying within the same 3D plane and having the same origin knowing that: the plane contatining both vectors is an arbitrary and is not parallel to XY or any other of cardinal planes Vn - is a plane normal both vectors along with the normal have the same origin O = { 0, 0, 0 } Va - is a reference for measuring the left handed rotation at Vn The angle should be measured in such a way so if the plane would be XY plane the Va would stand for X axis unit vector of it. I guess I should perform a kind of coordinate space transformation by using the Va as the X-axis and the cross product of Vb and Vn as the Y-axis and then just using some 2d method like with atan2() or something. Any ideas? Formulas?

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  • How do I retrieve readonly values when using a DetailsView control to update a record?

    - by lincolnk
    I'm using a detailsview control to update a record, however in this particular case there's only one field that can be changed out of a many. The update method for my object takes all fields as parameters. When the detailsview's updating method fires, the values for the readonly fields (those rendered as a Label) are not available in the e.NewValues collection. I'm currently grabbing a reference to the object when the detailsview is databound (in the objectdatasource selected event handler), storing it in session and manually adding entries to the e.NewValues collection when updating fires. It works but seems kind of heavy handed. So, is there a better way to get the read only values back into my update method? Or is there a better way of doing this altogether?

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  • Including the functionality of a tool within another program?

    - by darren
    Hi there I would like to write an application, for my own interest, that graphically visualizes some network concepts. Basically I would like to show the output from tools like ping, traceroute and nmap. The most obvious approach seems to be to use pipes to call out to these tools from my C program, and process the information they return. However, I would like to avoid this heavy-handed approach if possible. My question is, is it possible to somehow link against these tools, or are there APIs that can be used to gain programatic access instead? If so, is this behavior available on a tool-by-tool basis only? One reason for wanting to do this is to keep everything in a single process / address space and to avoid dependance on these external tools. For example, if I wrote an iphone application, I would not be able to spawn processes to call out to the external tools themselves. Thanks for any advice or suggestions.

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  • Control webcam from C#

    - by Moulde
    Hi I have a Creative Life CAM Optia AF webcam, the software included in the package is able to control the camera in different ways, like set autofocus to auto or manual, and a bunch of gamma and brightness settings. I'm capturing the feed with the AForge Computer vision library, and it's working great. But i would like to be able to set the manual focus from inside my application. Ive been searching for a tutorial, but come up empty handed. Can i somehow either disassemble the included software, or is there some way to fetch the traffic / instructions being sent to the device? Thanks in advance.

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  • what "Debug Assertion Failed" mean and how to fix it, c++?

    - by nonon
    hi, why this program gives me a "Debug Assertion Failed" Error Message while running #include "stdafx.h" #include "iostream" #include "fstream" #include "string" using namespace std; int conv_ch(char b) { int f; f=b; b=b+0; switch(b) { case 48: f=0; break; case 49: f=1; break; case 50: f=2; break; case 51: f=3; break; case 52: f=4; break; case 53: f=5; break; case 54: f=6; break; case 55: f=7; break; case 56: f=8; break; case 57: f=9; break; default: f=0; } return f; } class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void print(); void clean(); }; void Student::clean() { id.erase (id.begin()+6, id.end()); first_name.erase (first_name.begin()+15, first_name.end()); last_name.erase (last_name.begin()+15, last_name.end()); phone.erase (phone.begin()+10, phone.end()); grade.erase (grade.begin()+2, grade.end()); } void Student::print() { int i; for(i=0;i<6;i++) { cout<<id[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<first_name[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<last_name[i]; } cout<<endl; for(i=0;i<10;i++) { cout<<phone[i]; } cout<<endl; for(i=0;i<2;i++) { cout<<grade[i]; } cout<<endl; } int main() { Student k[80]; char data[1200]; int length,i,recn=0; int rec_length; int counter = 0; fstream myfile; char x1,x2; char y1,y2; char zz; int ad=0; int ser,j; myfile.open ("example.txt",ios::in); int right; int left; int middle; string key; while(!myfile.eof()){ myfile.get(data,1200); char * pch; pch = strtok (data, "#"); printf ("%s\n", pch); j=0; for(i=0;i<6;i++) { k[recn].id[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].first_name[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].last_name[i]=data[j]; j++; } for(i=0;i<10;i++) { k[recn].phone[i]=data[j]; j++; } for(i=0;i<2;i++) { k[recn].grade[i]=data[j]; j++; } recn++; j=0; } //cout<<recn; string temp1; size_t temp2; int temp3; for(i=0;i<recn-1;i++) { for(j=0;j<recn-1;j++) { if(k[i].id.compare(k[j].id)<0) { temp1 = k[i].first_name; k[i].first_name = k[j].first_name; k[j].first_name = temp1; temp2 = k[i].first_len; k[i].first_len = k[j].first_len; k[j].first_len = temp2; temp1 = k[i].last_name; k[i].last_name = k[j].last_name; k[j].last_name = temp1; temp2 = k[i].last_len; k[i].last_len = k[j].last_len; k[j].last_len = temp2; temp1 = k[i].grade; k[i].grade = k[j].grade; k[j].grade = temp1; temp2 = k[i].grade_len; k[i].grade_len = k[j].grade_len; k[j].grade_len = temp2; temp1 = k[i].id; k[i].id = k[j].id; k[j].id = temp1; temp2 = k[i].id_len; k[i].id_len = k[j].id_len; k[j].id_len = temp2; temp1 = k[i].phone; k[i].phone = k[j].phone; k[j].phone = temp1; temp2 = k[i].phone_len; k[i].phone_len = k[j].phone_len; k[j].phone_len = temp2; } } } for(i=0;i<recn-1;i++) { k[i].clean(); } char z; string id_sear; cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; while(1){ switch(z) { case '1': for(i=0;i<recn-1;i++) { k[i].print(); } break; case '2': cin>>key; right=0; left=recn-2; while(right<=left) { middle=((right+left)/2); if(key.compare(k[middle].id)==0){ cout<<"Founded"<<endl; k[middle].print(); break; } else if(key.compare(k[middle].id)<0) { left=middle-1; } else { right=middle+1; } } break; case '3': exit(0); break; } cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; } return 0; } the program reads from a file example.txt 313121crewwe matt 0114323111A # 433444cristinaee john 0113344325A+# 324311matte richee 3040554032B # the idea is to read fixed size field structure with a text seprator record strucutre

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  • Where do Java Applets live?

    - by Wendy Peters
    I'm trying to figure out where java Applets that I run from the browser get downloaded to. I'm using Firefox 3.0 on Windows XP with Java 1.6 if that makes any difference. From the Java Control Panel on the toolbar, I can access "Temporary Internet Files - Settings" to find the Java cache. From there I can show the resources and see a file called "dws2010066.dat". Does this resource correspond to a file on disk? I did a search in the Java cache (and my whole computer) but came up empty handed.

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  • Grabbing Data From Controls In Code Behind

    - by MKell43
    Hopefully this is a pretty simple question for someone to answer. I have a drop down list control that I need to pull the value from in the code behind of the page, modify it and redisplay it. The modifying and redisplaying I've got no problem with, it's grabing the value from the drop down control. Examples in C# would be appreciated as this web app I've been handed is already coded that way. I'm pretty new to .Net so be gentle and I already did some searching via Google and a little bit on the site here, but couldn't find anything that stood out as being the direction to go in to do this.

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