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  • SELECT TOP 1

    - by Derek Dieter
    There are many good uses of the SELECT TOP 1 method of querying. Essentially, the select top 1 method is used to find the min or max record for a particular value. There is some debate as to whether this is the ‘correct’ method of querying, however it should be known that this [...]

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • Java heap space

    - by java_mouse
    In Java/JVM, why do we call the memory place where Java creates objects as "Heap"? Does it use the Heap Data Structure to create/remove/maintain the objects? As I read in the documentation of Heap data structure, the algorithm compares the objects with existing nodes and places them in such a way that Parent object is "greater" than the children. ( Or "lesser" in case of min heap). So in JVM, how are the objects compared against each other before placing them in the heap?

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  • Microsoft Refuses to Follow Others` Lead on China Censorship

    Despite receiving sharp criticism from U.S. officials Microsoft has remained stout in their stance on continuing to do business with China. At the heart of the entire issue is Internet censorship. Chinese law dictates that search engines that wish to do business in the powerful nation must abide by their laws concerning censorship of Internet search results.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • Adventures in Windows 8: Working around the navigation animation issues in LayoutAwarePage

    - by Laurent Bugnion
    LayoutAwarePage is a pretty cool add-on to Windows 8 apps, which facilitates greatly the implementation of orientation-aware (portrait, landscape) as well as state-aware (snapped, filled, fullscreen) apps. It has however a few issues that are obvious when you use transformed elements on your page. Adding a LayoutAwarePage to your application If you start with a blank app, the MainPage is a vanilla Page, with no such feature. In order to have a LayoutAwarePage into your app, you need to add this class (and a few helpers) with the following operation: Right click on the Solution and select Add, New Item from the context menu. From the dialog, select a Basic Page (not a Blank Page, which is another vanilla page). If you prefer, you can also use Split Page, Items Page, Item Detail Page, Grouped Items Page or Group Detail Page which are all LayoutAwarePages. Personally I like to start with a Basic Page, which gives me more creative freedom. Adding this new page will cause Visual Studio to show a prompt asking you for permission to add additional helper files to the Common folder. One of these helpers in the LayoutAwarePage class, which is where the magic happens. LayoutAwarePage offers some help for the detection of orientation and state (which makes it a pleasure to design for all these scenarios in Blend, by the way) as well as storage for the navigation state (more about that in a future article). Issue with LayoutAwarePage When you use UI elements such as a background picture, a watermark label, logos, etc, it is quite common to do a few things with those: Making them partially transparent (this is especially true for background pictures; for instance I really like a black Page background with a half transparent picture placed on top of it). Transforming them, for instance rotating them a bit, scaling them, etc. Here is an example with a picture of my two beautiful daughters in the Bird Park in Kuala Lumpur, as well as a transformed TextBlock. The image has an opacity of 40% and the TextBlock a simple RotateTransform. If I create an application with a MainPage that navigates to this LayoutAwarePage, however, I will have a very annoying effect: The background picture appears with an Opacity of 100%. The TextBlock is not rotated. This lasts only for less than a second (during the navigation animation) before the elements “snap into place” and get their desired effect. Here is the XAML that cause the annoying effect: <common:LayoutAwarePage x:Name="pageRoot" x:Class="App13.BasicPage1" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:common="using:App13.Common" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" Grid.RowSpan="2" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" Grid.Row="1" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> <VisualStateManager.VisualStateGroups> [...] </VisualStateManager.VisualStateGroups> </Grid> </common:LayoutAwarePage> Solving the issue In order to solve this “snapping” issue, the solution is to wrap the elements that are transformed into an empty Grid. Honestly, to me it sounds like a bug in the LayoutAwarePage navigation animation, but thankfully the workaround is not that difficult: Simple change the main Grid as follows: <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid Grid.RowSpan="2"> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" /> </Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <Grid Grid.Row="1"> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> </Grid> <VisualStateManager.VisualStateGroups> [...] </Grid> Hopefully this will help a few people, I banged my head on the wall for a while before someone at Microsoft pointed me to the solution ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Hotspot is getting disconnected from other windows system?

    - by Gaurav_Java
    I created Hotspot for sharing my system internet for other system . but after 5 - 10 min my system internet is not able to share internet but it is connected with other windows system .windows showing (No internet access ) But after running this sudo killall dnsmasq windows is able to use internet connection not happening with one system same thing is happening with 2 -3 windows system . In many cases i have 2 restart my system Here My Hotspot setting

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  • Window controls appearing on the right side after updating to 12.10 [closed]

    - by Ankit
    Possible Duplicate: Window buttons stuck on right side After updating from Ubuntu 12.04 to 12.10 the window controls(min, max, close) have started appearing on the right side when the window is not maximized, they again come on the left side when the window is maximized. I tried changing it using Ubuntu Tweak, but with no effect. Other suggestion I found was to change it using gconf-editor and changing apps - metacity - general click button_layout but there is no metacity in the apps section.

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  • Creating a file upload template in Doctrine ORM

    - by balupton
    Hey all. I'm using Doctrine 1.2 as my ORM for a Zend Framework Project. I have defined the following Model for a File. File: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true Now here is the File Model php class (just skim through for now): <?php /** * File * * This class has been auto-generated by the Doctrine ORM Framework * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6365 2009-09-15 18:22:38Z jwage $ */ class File extends BaseFile { public function setUp ( ) { $this->hasMutator('file', 'setFile'); parent::setUp(); } public function setFile ( $file ) { global $Application; // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // Check the file if ( !empty($file['error']) ) { $error = $file['error']; switch ( $file['error'] ) { case UPLOAD_ERR_INI_SIZE : $error = 'ini_size'; break; case UPLOAD_ERR_FORM_SIZE : $error = 'form_size'; break; case UPLOAD_ERR_PARTIAL : $error = 'partial'; break; case UPLOAD_ERR_NO_FILE : $error = 'no_file'; break; case UPLOAD_ERR_NO_TMP_DIR : $error = 'no_tmp_dir'; break; case UPLOAD_ERR_CANT_WRITE : $error = 'cant_write'; break; default : $error = 'unknown'; break; } throw new Doctrine_Exception('error-application-file-' . $error); return false; } if ( empty($file['tmp_name']) || !is_uploaded_file($file['tmp_name']) ) { throw new Doctrine_Exception('error-application-file-invalid'); return false; } // Prepare config $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; // Prepare file $filename = $file['name']; $file_old_path = $file['tmp_name']; $file_new_path = $file_upload_path . $filename; $exist_attempt = 0; while ( file_exists($file_new_path) ) { // File already exists // Pump exist attempts ++$exist_attempt; // Add the attempt to the end of the file $file_new_path = $file_upload_path . get_filename($filename,false) . $exist_attempt . get_extension($filename); } // Move file $success = move_uploaded_file($file_old_path, $file_new_path); if ( !$success ) { throw new Doctrine_Exception('Unable to upload the file.'); return false; } // Secure $file_path = realpath($file_new_path); $file_size = filesize($file_path); $file_mimetype = get_mime_type($file_path); $file_type = get_filetype($file_path); // Apply $this->path = $file_path; $this->size = $file_size; $this->mimetype = $file_mimetype; $this->type = $file_type; // Apply: Image if ( $file_type === 'image' ) { $image_dimensions = image_dimensions($file_path); if ( !empty($image_dimensions) ) { // It is not a image we can modify $this->width = 0; $this->height = 0; } else { $this->width = $image_dimensions['width']; $this->height = $image_dimensions['height']; } } // Done return true; } /** * Download the File * @return */ public function download ( ) { global $Application; // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Output result and download become_file_download($file_path, null, null); die(); } public function postDelete ( $Event ) { global $Application; // Prepare $Invoker = $Event->getInvoker(); // Configuration $config = array(); $config['bal'] = $Application->getOption('bal'); // File path $file_upload_path = realpath($config['bal']['files']['upload_path']) . DIRECTORY_SEPARATOR; $file_path = $file_upload_path . $this->file_path; // Delete the file unlink($file_path); // Done return true; } } What I am hoping to accomplish is so that the above custom functionality within my model file can be turned into a validator, template, or something along the lines. So hopefully I can do something like: File: actAs: BalFile: columns: id: primary: true type: integer(4) unsigned: true code: type: string(255) unique: true notblank: true path: type: string(255) notblank: true size: type: integer(4) type: type: enum values: [file,document,image,video,audio,web,application,archive] default: unknown notnull: true mimetype: type: string(20) notnull: true width: type: integer(2) unsigned: true height: type: integer(2) unsigned: true I'm hoping for a validator so that say if I do $File->setFile($_FILE['uploaded_file']); It will provide a validation error, except in all the doctrine documentation it has little on custom validators, especially in the contect of "virtual" fields. So in summary, my question is: How earth can I go about making a template/extension to porting this functionality? I have tried before with templates but always gave up after a day :/ If you could take the time to port the above I would greatly appreciate it.

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  • Power manager keeps shutting down the display

    - by david25
    I'm probably missing something here. I'm using the default Ubuntu power manger, I set it up like this: On AC: no screen dimming when idle, never put computer to sleep, never put display to sleep. On battery: I kept the default settings. Still, Ubuntu does whatever it likes, and after 15 min it puts the display to sleep. Does anyone have the same problem and found a way to solve it? I'm using an Eee PC with Ubuntu 10.10 Desktop.

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  • improving drawing pythagoras tree

    - by sasquatch90
    Hello. I have written program for drawing pythagoras tree fractal. Can anybody see any way of improving it ? Now it is 120 LOc. I was hoping to shorten it to ~100... import javax.swing.*; import java.util.Scanner; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.JComponent; public class Main extends JFrame {; public Main(int n) { setSize(900, 900); setTitle("Pythagoras tree"); Draw d = new Draw(n); add(d); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } private int pow(int n){ int pow = 2; for(int i = 1; i < n; i++){ if(n==0){ pow = 1; } pow = pow*2; } return pow; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("Give amount of steps: "); int steps = sc.nextInt(); new Main(steps); } } class Draw extends JComponent { private int height; private int width; private int steps; public Draw(int n) { height = 800; width = 800; steps = n; Dimension d = new Dimension(width, height); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.white); g.fillRect(0, 0, width, height); g.setColor(Color.black); int w = width; int h = height; int x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; int base = w/7; x1 = (w/2)-(base/2); x2 = x1; x3 = (w/2)+(base/2); x4 = x3; x5 = w/2; y1 = (h-(h/15))-base; y2 = h-(h/15); y3 = y2; y4 = y1; y5 = (h-(h/15))-(base+(base/2)); //paint g.drawLine(x1, y1, x2, y2); g.drawLine(x2, y2, x3, y3); g.drawLine(x3, y3, x4, y4); g.drawLine(x1, y1, x4, y4); int n1 = steps; n1--; if(n1>0){ g.drawLine(x1, y1, x5, y5); g.drawLine(x4, y4, x5, y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){ double x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; //counting x1 = x1_1 + (x2_1-x3_1); x2 = x1_1; x3 = x2_1; x4 = x2_1 + (x2_1-x3_1); x5 = ((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2); y1 = y1_1 + (y2_1-y3_1); y2 = y1_1; y3 = y2_1; y4 = y2_1 + (y2_1-y3_1); y5 = ((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2); //paint g.setColor(Color.green); g.drawLine((int)x1, (int)y1, (int)x2, (int)y2); g.drawLine((int)x3, (int)y3, (int)x4, (int)y4); g.drawLine((int)x1, (int)y1, (int)x4, (int)y4); n1--; if(n1>0){ g.drawLine((int)x1, (int)y1, (int)x5, (int)y5); g.drawLine((int)x4, (int)y4, (int)x5, (int)y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } }

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  • Website File and Folder Structure

    - by Drummss
    I am having a problem learning how proper website structure should be. And by that I mean how to code the pages and how folder structure should be. Currently I am navigating around my website using GET variables in PHP when you want go to another page, so I am always loading the index.php file. And I would load the page I wanted like so: $page = "error"; if(isset($_GET["page"]) AND file_exists("pages/".$_GET["page"].".php")) { $page = $_GET["page"]; } elseif(!isset($_GET["page"])) { $page = "home"; } And this: <div id="page"> <?php include("pages/".$page.".php"); ?> </div> The reason I am doing this is because it makes making new pages a lot easier as I don't have to link style sheets and javascript in every file like so: <head> <title> Website Name </title> <link href='http://fonts.googleapis.com/css?family=Lato:300,400' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="css/style.css" type="text/css"> <link rel="shortcut icon" href="favicon.png"/> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.10.4/jquery-ui.min.js" type="text/javascript"></script> </head> There is a lot of problems doing it this way as URLs don't look normal ("?page=apanel/app") if I am trying to access a page from inside a folder inside the pages folder to prevent clutter. Obviously this is not the only way to go about it and I can't find the proper way to do it because I'm sure websites don't link style sheets in every file as that would be very bad if you changed a file name or needed to add another file you would have to change it in every file. If anyone could tell me how it is actually done or point me towards a tutorial that would be great. Thanks for your time :)

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  • Silverlight 4 Twitter Client &ndash; Part 3

    - by Max
    Finally Silverlight 4 RC is released and also that Windows 7 Phone Series will rely heavily on Silverlight platform for apps platform. its a really good news for Silverlight developers and designers. More information on this here. You can use SL 4 RC with VS 2010. SL 4 RC does not come with VS 2010, you need to download it separately and install it. So for the next part, be ready with VS 2010 and SL4 RC, we will start using them and not With this momentum, let us go to the next part of our twitter client tutorial. This tutorial will cover setting your status in Twitter and also retrieving your 1) As everything in Silverlight is asynchronous, we need to have some visual representation showing that something is going on in the background. So what I did was to create a progress bar with indeterminate animation. The XAML is here below. <ProgressBar Maximum="100" Width="300" Height="50" Margin="20" Visibility="Collapsed" IsIndeterminate="True" Name="progressBar1" VerticalAlignment="Center" HorizontalAlignment="Center" /> 2) I will be toggling this progress bar to show the background work. So I thought of writing this small method, which I use to toggle the visibility of this progress bar. Just pass a bool to this method and this will toggle it based on its current visibility status. public void toggleProgressBar(bool Option){ if (Option) { if (progressBar1.Visibility == System.Windows.Visibility.Collapsed) progressBar1.Visibility = System.Windows.Visibility.Visible; } else { if (progressBar1.Visibility == System.Windows.Visibility.Visible) progressBar1.Visibility = System.Windows.Visibility.Collapsed; }} 3) Now let us create a grid to hold a textbox and a update button. The XAML will look like something below <Grid HorizontalAlignment="Center"> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="400"></ColumnDefinition> <ColumnDefinition Width="200"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Name="TwitterStatus" Width="380" Height="50"></TextBox> <Button Name="UpdateStatus" Content="Update" Grid.Row="1" Grid.Column="2" Width="200" Height="50" Click="UpdateStatus_Click"></Button></Grid> 4) The click handler for this update button will be again using the Web Client to post values. Posting values using Web Client. The code is: private void UpdateStatus_Click(object sender, RoutedEventArgs e){ toggleProgressBar(true); string statusupdate = "status=" + TwitterStatus.Text; WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword());  myService.UploadStringCompleted += new UploadStringCompletedEventHandler(myService_UploadStringCompleted); myService.UploadStringAsync(new Uri("https://twitter.com/statuses/update.xml"), statusupdate);  this.Dispatcher.BeginInvoke(() => ClearTextBoxValue());} 5) In the above code, we have a event handler which will be fired on this request is completed – !! Remember SL is Asynch !! So in the myService_UploadStringCompleted, we will just toggle the progress bar and change some status text to say that its done. The code for this will be StatusMessage is just another textblock conveniently positioned in the page.  void myService_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e){ if (e.Error != null) { StatusMessage.Text = "Status Update Failed: " + e.Error.Message.ToString(); } else { toggleProgressBar(false); TwitterCredentialsSubmit(); }} 6) Now let us look at fetching the friends updates of the logged in user and displaying it in a datagrid. So just define a data grid and set its autogenerate columns as true. 7) Let us first create a data structure for use with fetching the friends timeline. The code is something like below: namespace MaxTwitter.Classes{ public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } }} You can add as many fields as you want, for the list of fields, have a look at here. It will ask for your Twitter username and password, just provide them and this will display the xml file. Go through them pick and choose your desired fields and include in your Data Structure. 8) Now the web client request for this is similar to the one we saw in step 4. Just change the uri in the last but one step to https://twitter.com/statuses/friends_timeline.xml Be sure to change the event handler to something else and within that we will use XLINQ to fetch the required details for us. Now let us how this event handler fetches details. public void parseXML(string text){ XDocument xdoc; if(text.Length> 0) xdoc = XDocument.Parse(text); else xdoc = XDocument.Parse(@"I USED MY OWN LOCAL COPY OF XML FILE HERE FOR OFFLINE TESTING"); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, }).ToList(); //MessageBox.Show(text); //this.Dispatcher.BeginInvoke(() => CallDatabindMethod(StatusCollection)); //MessageBox.Show(statusList.Count.ToString()); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false);} in the event handler, we call this method with e.Result.ToString() Parsing XML files using LINQ is super cool, I love it.   I am stopping it here for  this post. Will post the completed files in next post, as I’ve worked on a few more features in this page and don’t want to confuse you. See you soon in my next post where will play with Twitter lists. Have a nice day! Technorati Tags: Silverlight,LINQ,XLINQ,Twitter API,Twitter,Network Credentials

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  • How to add a 3rd level to my CSS drop down menu?

    - by Cynthia
    I have a 2-level drop down menu that looks great in all browsers. Now I want to add a 3rd level. How do I do that? Here is my HTML for the menu: <div class="nav"> <div class="navbar"> <ul class="menu"> <li><a href="#">Home</a></li> <li><a href="#">About JoyFactory</a> <ul class="sub-menu"> <li><a href="#">Who We Are</a></li> <li><a href="#">Our Education Concept</a></li> <li><a href="#">References</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe</a> <ul class="sub-menu"> <li><a href="#">JoyFactory Kinderkrippe Oerlikon</a> <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> <li><a href="#">item 4</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe Seebach</a></li> </ul> </li> </ul> </div> </div> and here is my CSS: .nav { clear:both ; width:1020px ; height:55px ; background:url("images/nav-bg.png") no-repeat ; position:absolute ; top:125px ; left:-10px ; } .navbar { width:1000px ; height:50px ; margin:auto ; } ul.menu { margin-left:0 ; padding-left:0 ; list-style-type:none ; } .menu li { display:inline ; float:left ; height:50px ; margin:0 6px ; } .menu li a { font-family:'MyriadPro-SemiboldCond' ; font-size:24px ; color:#ffffff ; text-decoration:none ; height:50px ; line-height:50px ; padding:0px 10px ; } .menu li:hover, .menu li:hover a { background:#ffd322 ; color:#e32a0e ; } .sub-menu { position:absolute ; float:none ; padding:0 ; top:50px ; z-index:9999 ; background:#ffd322 ; margin-left:0 ; padding-left:0 ; } .sub-menu li { display:none ; min-width:175px !important ; margin: 0 !important; padding: 0 !important; } .sub-menu li a, .current-menu-parent .sub-menu li a { display:block ; background:#ffd322 ; font-family:arial,helvetica,sans-serif ; font-size:16px ; padding:0 10px ; border-top:1px solid #f37f10 ; border-left:none ; } .sub-menu li a:hover, .menu li.current-menu-parent .sub-menu li.current-menu-item a { background:#f37f10 } .menu li:hover li { float: none; display:block; clear: both; } Any help would be most appreciated! Many thanks :)

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  • Grep, no value return

    - by Daniel S.
    I am searching for a word, in this case "hehe" that is located in the file findTest by using grep, but when i initiate the search: grep -r "hehe" or grep -lr "hehe" it starts but after 5 min waiting nothing happens, even if i am in the same directory as the file. the only way i get a results straight away is being in the same directory and typing: grep "hehe" findTest Are their any other ways to search for a word? even if not in the same directory.

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  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

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  • How to bring out checboxes based on drop down list selection from DB

    - by user2199877
    I got stuck again. Can't overcome this step: loop through (in a form of checkboxes) pallets based on the lot drop down list selection, so it can be further submitted to complete the table. Please, please help. So, basically, first submit button (drop down menu) brings into the table lot number and description and also checkboxes to choose pallets. Second submit button (checboxes) brings into the table pallets numbers and weights. Thank you for any help. <?php mysql_connect('localhost','user',''); mysql_select_db('base'); $query="SELECT DISTINCT lot_number FROM pl_table"; $result=mysql_query($query); ?> <form action="" method="POST"> <select name="option_chosen"> <option>-- Select lot --</option> <?php while(list($lot_number)=mysql_fetch_row($result)) { echo "<option value=\"".$lot_number."\">".$lot_number."</option>"; } ?> </select> <input type='submit' name='submitLot' value='Submit' /> </form> <!-- need help here <h4>-- Select pallets --</h4> <form action="" method="POST"> <input type='submit' name='submitPal' value='Submit'/> </form> --> <table border="1" id="table"> <tr> <th width=80 height=30>Lot<br/>number</th> <th width=110 height=30>Description</th> <th width=90 height=30>Pallet<br/>number</th> <th width=60 height=30>Net</th> <th width=60 height=30>Gross</th> </tr> <?php if($_SERVER['REQUEST_METHOD'] =='POST') {$option_chosen=$_POST['option_chosen']; $query="SELECT * FROM pl_table WHERE lot_number='$option_chosen'"; $run=mysql_query($query); $row=mysql_fetch_array($run, MYSQLI_ASSOC); echo "<tr><td>".''."</td>"; echo "<td rowspan='5'>".$row['descr']."</td>"; echo "<td><b>".'Total weight'."<b></td>"; echo "<td>".''."</td><td>".''."</td></tr>"; echo "<td>".$row['lot_number']."</td>"; echo "<td colspan='3'>".''."</td>"; //This to be echoed when "select pallets" submited //echo "<tr><td>".$row['lot_number']."</td>"; //echo "<td>".$row['pallet_number']."</td>"; //echo "<td>".$row['net']."</td><td>".$row['gross']."</td></tr>"; } ?> </table> the table +--------------------------+-------------------------+---------+-------+ | id | lot_number | descr | pallet_number | net | gross | +--------------------------+-------------------------+---------+-------+ | 1 | 111 | black | 1 | 800 | 900 | | 2 | 111 | black | 2 | 801 | 901 | | 3 | 111 | black | 3 | 802 | 902 | | 4 | 222 | white | 1 | 800 | 900 | | 5 | 222 | white | 2 | 801 | 901 | | 6 | 222 | white | 3 | 802 | 902 | +--------------------------+-------------------------+---------+-------+

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  • Entity and pattern validation vs DB constraint

    - by Joerg
    When it comes to performance: What is the better way to validate the user input? If you think about a phone number and you only want numbers in the database, but it could begin with a 0, so you will use varchar: Is it better to check it via the entity model like this: @Size(min = 10, max = 12) @Digits(fraction = 0, integer = 12) @Column(name = "phone_number") private String phoneNumber; Or is it better to use on the database side a CHECK (and no checking in the entity model) for the same feature?

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  • Estimates, constraint and design [closed]

    - by user65964
    For your next two software projects (assuming that you're getting programming assignments, otherwise consider the program to find the min and max of a set of rational numbers) estimate how much effort they would take before doing them, then keep track of the actual time spent. How accurate were your estimates? State the requirements, constraint, design, estimate (your original estimate and the actual time it took), implementation (conventions used, implement/test path followed.

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  • CSS hack for Google Chrome and Safari

    - by Renso
    When wanting to hack css in an external stylesheet just for Google Chrome and Safari. Here is an example of where I override the margin-top for Chrome and Safari.Normal:#AccountMaintenanceWrapper #callDetailsPreviewWrapper{    border: none;    padding: 0px;    width: 209px;    position: fixed;    margin-top: 84px;    z-index: 1;}Google Chrome and Safari:@media screen and (-webkit-min-device-pixel-ratio:0){    #AccountMaintenanceWrapper #callDetailsPreviewWrapper    {        margin-top: 12px;    }}

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  • Interesting fact #123423

    - by Tim Dexter
    Question from a customer on an internal mailing list this, succintly answered by RTF Template God, Hok-Min Q: Whats the upper limit for a sum calculation in terms of the largest number BIP can handle? A: Internally, XSL-T processor uses double precession.  Therefore the upper limit and precision will be same as double (IEEE 754 double-precision binary floating-point format, binary64). Approximately 16 significant decimal digits, max is 1.7976931348623157 x 10308 . So, now you know :)

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  • Map wont show rigth in Joomla

    - by user1653126
    I have the following code of a map using api google, I have tested the code in several html editor and its work perfectly, but when i upload in my web page doesn’t work. The map appears all zoomed in some random point in the ocean. I create an article in Joomla 1.5.20, paste the code. Its shows right in the preview but not in the web page. I disable filtering and use none editor and still won’t work. Thanks for the help. <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=AIzaSyBInlv7FuwtKGhzBP0oISDoB2Iu79HNrPU&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productor", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" }, b: { name: "A&S", url: "https://maps.google.hn/maps/ms?ie=UTF8&authuser=0&msa=0&output=kml&msid=200984447026903306654.0004c94bac74cf2304c71" } // keep adding more if ye like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 9, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); var ctaLayer = new google.maps.KmlLayer('https://maps.google.hn/maps/ms?authuser=0&vps=5&hl=es&ie=UTF8&oe=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c94bc3bce6f638aa1'); ctaLayer.setMap(map); var ctaLayer = new google.maps.KmlLayer('https://maps.google.hn/maps/ms?authuser=0&vps=2&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c94ec7e838242b67d'); ctaLayer.setMap(map); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); google.maps.event.addListener(layer, 'click', function(kmlEvent) { var text = kmlEvent.featureData.description; showInContentWindow(text); }); function showInContentWindow(text) { var sidediv = document.getElementById('content_window'); sidediv.innerHTML = text; } // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Limpiar el Mapa<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; // easy way to remove all objects function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 80%; height: 400px; float:left"></div> <div id="toggle_box" style="position: absolute; top: 100px; right: 640px; padding: 10px; background: #fff; z-index: 5; "></div> <div id="content_window" style="width:10%; height:10%; float:left"></div> </body> </html>

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  • How to specify 2 different positions for Colorbox or Fancybox on the same page?

    - by Eric
    I know this question has been asked before, but I'm having difficulty implementing it. I'm looking for a more specific answer. Here is my html code: <head> <meta charset=utf-8 /> <title>ColorBox Examples</title> <style type="text/css"> body{font:12px/1.2 Verdana, Arial, san-serrif; padding:0 10px;} a:link, a:visited{text-decoration:none; color:#416CE5; border-bottom:1px solid #416CE5;} h2{font-size:13px; margin:15px 0 0 0;} </style> <link media="screen" rel="stylesheet" href="colorbox.css" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script src="../colorbox/jquery.colorbox.js"></script> <script> $(document).ready(function(){ //Examples of how to assign the ColorBox event to elements $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); }); </script> </head> <body> <p><a class='example7' href="http://google.com">Outside Webpage 1 (Iframe)</a></p> <p><a class='example7' href="http://google.com">Outside Webpage 2 (Iframe)</a></p> (Excuse the wrong indentation - I had to mess with the formatting to get the body content to show up.) Here is my CSS code(default colorbox code): #colorbox, #cboxOverlay, #cboxWrapper{position:absolute; top:0; left:0; z-index:9999; overflow:hidden;} #cboxOverlay{position:fixed; width:100%; height:100%;} #cboxMiddleLeft, #cboxBottomLeft{clear:left;} #cboxContent{position:relative; overflow:visible;} #cboxLoadedContent{overflow:auto;} #cboxLoadedContent iframe{display:block; width:100%; height:100%; border:0;} #cboxTitle{margin:0;} #cboxLoadingOverlay, #cboxLoadingGraphic{position:absolute; top:0; left:0; width:100%;} #cboxPrevious, #cboxNext, #cboxClose, #cboxSlideshow{cursor:pointer;} #cboxOverlay{background:#fff;} #colorbox{} #cboxContent{margin-top:32px;} #cboxLoadedContent{background:#000; padding:1px;} #cboxLoadingGraphic{background:url(images/loading.gif) no-repeat center center;} #cboxLoadingOverlay{background:#000;} #cboxTitle{position:absolute; top:-22px; left:0; color:#000;} #cboxCurrent{position:absolute; top:-22px; right:205px; text-indent:-9999px;} #cboxSlideshow, #cboxPrevious, #cboxNext, #cboxClose{text-indent:-9999px; width:20px; height:20px; position:absolute; top:-20px; background:url(images/controls.png) no-repeat 0 0;} #cboxPrevious{background-position:0px 0px; right:44px;} #cboxPrevious.hover{background-position:0px -25px;} #cboxNext{background-position:-25px 0px; right:22px;} #cboxNext.hover{background-position:-25px -25px;} #cboxClose{background-position:-50px 0px; right:0;} #cboxClose.hover{background-position:-50px -25px;} .cboxSlideshow_on #cboxPrevious, .cboxSlideshow_off #cboxPrevious{right:66px;} .cboxSlideshow_on #cboxSlideshow{background-position:-75px -25px; right:44px;} .cboxSlideshow_on #cboxSlideshow.hover{background-position:-100px -25px;} .cboxSlideshow_off #cboxSlideshow{background-position:-100px 0px; right:44px;} .cboxSlideshow_off #cboxSlideshow.hover{background-position:-75px -25px;} Can someone please tell me how this can be achieved? Forgive my lack of css knowledge :) Any help would be greatly appreciated. Thanks a ton.

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  • OpenGL slower than Canvas

    - by VanDir
    Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all levels. Surely (I hope) I'm doing something wrong. How can I increase the performance at stable 60FPS? My game is pretty simple and I can not believe that it is impossible to reach them. I use 2D sprite texture applied to a square for all the objects. I use a transparent GLSurfaceView, the real background is applied in a ImageView behind the GLSurfaceView. Some code public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context); setZOrderOnTop(true); setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(PixelFormat.RGBA_8888); mRenderer = new ClearRenderer(getContext()); setRenderer(mRenderer); setLongClickable(true); setFocusable(true); } public void onSurfaceCreated(final GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDepthMask(false); gl.glEnable(GL10.GL_ALPHA_TEST); gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, width, height, 0, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Draw all the graphic object. for (byte i = 0; i < mGame.numberOfObjects(); i++){ mGame.getObject(i).draw(gl); } // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } mGame.getObject(i).draw(gl) is for all the objects like this: /* HERE there is always a translatef and scalef transformation and sometimes rotatef */ gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexPointer[0]); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length / 3); EDIT: After some test it seems to be due to the transparent GLSurfaceView. If I delete this line of code: setEGLConfigChooser(8, 8, 8, 8, 0, 0); the background becomes all black but I reach 60 fps. What can I do?

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  • Difficulties with rotation of a sprite

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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