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  • django: CheckboxMultiSelect problem with db queries

    - by xiackok
    firstly sorry for my bad english there is a simple model Person. That contains just languages: LANGUAGE_LIS = ( (1, 'English'), (2, 'Turkish'), (3, 'Spanish') ) class Person(models.Model): languages = models.CharField(max_length=100, choices=LANGUAGE_LIST) #languages is multi value (CheckBoxSelectMultiple) and here person_save_form: class person_save_form(forms.ModelForm): languages = forms.CharField(widget=forms.CheckBoxSelectMultiple(choices=LANGUAGE_LIST)) class Meta: model = Person it is ok. but how can i search persons for languages like "get persons who knows turkish and english" in the database (MySQL) record "languages" column seen like "[u'1', u'2']". but i want search persons like this: persons = Person.objects.filter(languages__in=request.POST.getlist('languages'))

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  • How to use a common library of environment variables among different languages?

    - by JDS
    We have three main languages with which we perform system tasks: Bash, Ruby, and PHP, and Perl. Four, four main languages. We use managed environment variables to provide authorization info that automated scripts need. For example, a mysql user account and password. We'd like to use one single managed file to maintain these variables. In some instances, for example, in cron, these environment variables are not available. They are made available in CLI scripts because we source the env file in everyone's profile. But something like cron doesn't do that. On the CLI, when the env file is sourced, any given script can access those variables. Bash has them directly, PHP in $_ENV, ruby in ENV, etc. We can't source the file into non-Bash scripts, because most languages implement shell commands by running them in a subshell. We considered parsing the Bash, converting to the script's lang, and running the equivalent of "exec(parsed_output)" on the resulting strings. What is a good solution to providing managed environment vars to scripts running in cron, or similar?

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  • Bash Shell Scripting - How to iterate through directories, and copy and rename files?

    - by Cypher
    I have a directory setup as follows: /hosted/partner1/logo.png /hosted/partner2/logo.png /hosted/partner3/logo.png /hosted/partner4/logo.png /hosted/partner5/logo.png ..etc. I want to write a script that can COPY those files to a different location, with a different file name, like this: /partners/partner1.png /partners/partner2.png /partners/partner3.png ..etc. Any ideas? I'm not so great with shell scripting and there are a lot of files that I need to migrate to a single directory...

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  • How is fundamental mathematics efficiently evaluated by programming languages?

    - by Korvin Szanto
    As I get more and more involved with the theory behind programming, I find myself fascinated and dumbfounded by seemingly simple things.. I realize that my understanding of the majority of fundamental processes is justified through circular logic Q: How does this work? A: Because it does! I hate this realization! I love knowledge, and on top of that I love learning, which leads me to my question (albeit it's a broad one). Question: How are fundamental mathematical operators assessed with programming languages? How have current methods been improved? Example var = 5 * 5; My interpretation: $num1 = 5; $num2 = 5; $num3 = 0; while ($num2 > 0) { $num3 = $num3 + $num1; $num2 = $num2 - 1; } echo $num3; This seems to be highly inefficient. With Higher factors, this method is very slow while the standard built in method is instantanious. How would you simulate multiplication without iterating addition? var = 5 / 5; How is this even done? I can't think of a way to literally split it 5 into 5 equal parts. var = 5 ^ 5; Iterations of iterations of addition? My interpretation: $base = 5; $mod = 5; $num1 = $base; while ($mod > 1) { $num2 = 5; $num3 = 0; while ($num2 > 0) { $num3 = $num3 + $num1; $num2 = $num2 - 1; } $num1 = $num3; $mod -=1; } echo $num3; Again, this is EXTREMELY inefficient, yet I can't think of another way to do this. This same question extends to all mathematical related functions that are handled automagically.

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  • WebLogic Scripting Tool Tip &ndash; relax the syntax with the easy button

    - by james.bayer
    I stumbled on to this feature in WLST tonight called easeSyntax.  Apparently it’s a hidden feature that one of the WebLogic support engineers blogged about that allows you to simplify the commands in the interactive mode to have fewer parentheses and quotes.  For example, see how some of the commands instead of typing “ls()” I can type '”ls” or “cd(“/somepath”)” can become “cd /somepath”.  It’s not going to save the world, but it will help cut down on some extra typing. The example I was researching when stumbling into this was for how to print the runtime status of deployed application named “hello” on the “AdminServer”.  See the below output. wls:/base_domain/domainConfig> easeSyntax()   You have chosen to ease syntax for some WLST commands. However, the easy syntax should be strictly used in interactive mode. Easy syntax will not function properly in script mode and when used in loops. You can still use the regular jython syntax although you have opted for easy syntax. Use easeSyntax to turn this off. Use help(easeSyntax) for commands that support easy syntax wls:/base_domain/domainConfig> domainRuntime   wls:/base_domain/domainRuntime> ls dr-- AppRuntimeStateRuntime dr-- CoherenceServerLifeCycleRuntimes dr-- ConsoleRuntime dr-- DeployerRuntime dr-- DeploymentManager dr-- DomainServices dr-- LogRuntime dr-- MessageDrivenControlEJBRuntime dr-- MigratableServiceCoordinatorRuntime dr-- MigrationDataRuntimes dr-- PolicySubjectManagerRuntime dr-- SNMPAgentRuntime dr-- ServerLifeCycleRuntimes dr-- ServerRuntimes dr-- ServerServices dr-- ServiceMigrationDataRuntimes   -r-- ActivationTime Wed Dec 15 22:37:02 PST 2010 -r-- MessageDrivenControlEJBRuntime null -r-- MigrationDataRuntimes null -r-- Name base_domain -rw- Parent null -r-- ServiceMigrationDataRuntimes null -r-- Type DomainRuntime   -r-x preDeregister Void : -r-x restartSystemResource Void : WebLogicMBean(weblogic.management.configuration.SystemResourceMBean)   wls:/base_domain/domainRuntime> cd AppRuntimeStateRuntime/AppRuntimeStateRuntime wls:/base_domain/domainRuntime/AppRuntimeStateRuntime/AppRuntimeStateRuntime> ls   -r-- ApplicationIds java.lang.String[active-cache#[email protected], coherence-web-spi#[email protected], coherence#3. -r-- Name AppRuntimeStateRuntime -r-- Type AppRuntimeStateRuntime   -r-x getCurrentState String : String(appid),String(moduleid),String(subModuleId),String(target) -r-x getCurrentState String : String(appid),String(moduleid),String(target) -r-x getCurrentState String : String(appid),String(target) -r-x getIntendedState String : String(appid) -r-x getIntendedState String : String(appid),String(target) -r-x getModuleIds String[] : String(appid) -r-x getModuleTargets String[] : String(appid),String(moduleid) -r-x getModuleTargets String[] : String(appid),String(moduleid),String(subModuleId) -r-x getModuleType String : String(appid),String(moduleid) -r-x getRetireTimeMillis Long : String(appid) -r-x getRetireTimeoutSeconds Integer : String(appid) -r-x getSubmoduleIds String[] : String(appid),String(moduleid) -r-x isActiveVersion Boolean : String(appid) -r-x isAdminMode Boolean : String(appid),String(java.lang.String) -r-x preDeregister Void :   wls:/base_domain/domainRuntime/AppRuntimeStateRuntime/AppRuntimeStateRuntime> cmo.getCurrentState('hello','AdminServer') 'STATE_ACTIVE' wls:/base_domain/domainRuntime/AppRuntimeStateRuntime/AppRuntimeStateRuntime> cd / wls:/base_domain/domainRuntime>

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • Should I amortize scripting cost via bytecode analysis or multithreading?

    - by user18983
    I'm working on a game sort of thing where users can write arbitrary code for individual agents, and I'm trying to decide the best way to divide up computation time. The simplest option would be to give each agent a set amount of time and skip their turn if it elapses without an action being decided upon, but I would like people to be able to write their agents decision functions without having to think too much about how long its taking unless they really want to. The two approaches I'm considering are giving each agent a set number of bytecode instructions (taking cost into account) each timestep, and making players deal with the consequences of the game state changing between blocks of computation (as with Battlecode) or giving each agent it's own thread and giving each thread equal time on the processor. I'm about equally knowledgeable on both concurrency and bytecode stuff, which is to say not very, so I'm wondering which approach would be best. I have a clearer idea of how I'd structure things if I used bytecode, but less certainty about how to actually implement the analysis. I'm pretty sure I can work up a concurrency based system without much trouble, but I worry it will be messier with more overhead and will add unnecessary complexity to the project.

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  • Is it possible to load a new Applescript scripting addition whilst my script is running?

    - by jkp
    According to various documents and discussions this used to be possible: you needed a block something like this in your script: try tell me to «event ascrgdut» end try tell me to doTheFunkyNewThing The event corresponds to hidden event with the undocumented C constant kUpdateAEUT (see here for the declaration of the constant) which should force the scripting additions to be reloaded. I've written a scripting addition and played around with this method of getting it to load but I have had no luck at all. I can only make it load by starting my script after the extension has been installed. Does anyone know if there is a way to make this work? Has this functionality been disabled in more recent OS X releases? I'm using OS X 10.6.2 FWIW.

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  • Are there any languages that are dynamically typed but do not allow weak typing?

    - by Maulrus
    For example, adding a (previously undeclared) int and a string in pseudocode: x = 1; y = "2"; x + y = z; I've seen strongly typed languages that would not allow adding the two types, but those are also statically typed, so it's impossible to have a situation like above. On the other hand, I've seen weakly typed languages that allow the above and are statically typed. Are there any languages that are dynamically typed but are also strongly typed as well, so that the piece of code above would not be valid?

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  • Does lookaround affect which languages can be matched by regular expressions?

    - by sepp2k
    There are some features in modern regex engines which allow you to match languages that couldn't be matched without that feature. For example the following regex using back references matches the language of all strings that consist of a word that repeats itself: (.+)\1. This language is not regular and can't be matched by a regex, which does not use back references. My question: Does lookaround also affect which languages can be matched by a regular expression? I.e. are there any languages that can be matched using lookaround, which couldn't be matched otherwise? If so, is this true for all flavors of lookaround (negative or positive lookahead or lookbehind) or just for some of them?

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  • How to generate Function caller graphs for other languages?

    - by Jeremy Rudd
    I like the way Doxygen combines with Graphviz dot to generate function caller graphs. I'd like this functionality for other languages as well, apart from the basics that Doxygen supports (C++, C, Java, Objective-C, Python, VHDL, PHP, C#). I'm currently interested in JavaScript, ActionScript 2 and ActionScript 3/Flex but am looking for ways or tools that have a wider language support than Doxygen. Is there any way to get function caller graphs for any other languages?

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • What are good or interesting Assembler-like languages, but at a higher level?

    - by CodexArcanum
    I've been looking at L.in.oleum and am intrigued by it's mix of higher-level constructs (loops, dynamic variables) with low-level assembler power (registers). Are there other languages like Lino out there, which blend the speed of assembler with productivity enhancing features? EDIT: I realized this kind of sounds like an ad. I'm genuinely interested in other assembler-like languages, Lino is just the only one I happen to know of.

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  • Why are so many new languages written for the Java VM?

    - by sdudo
    There are more and more programming languages (Scala, Clojure,...) coming out that are made for the Java VM and are therefore compatible with the Java Byte-Code. I'm beginning to ask myself: Why the Java VM? What makes it so powerful or popular that there are new programming languages, which seem gaining popularity too, created for it? Why don't they write a new VM for a new language?

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  • Is it possible to use multiple languages in .NET resource files?

    - by Gabe Brown
    We’ve got an interesting requirement that we’ll want to support multiple languages at runtime since we’re a service. If a user talks to us using Japanese or English, we’ll want to respond in the appropriate language. FxCop likes us to store our strings in resource files, but I was curious to know if there was an integrated way to select resource string at runtime without having to do it manually. Bottom Line: We need to be able to support multiple languages in a single binary. :)

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  • What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and

    - by jJack
    What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and has simplest deployment? It doesn't necessarily need to be a scripting language; It can be in the form of a compiled executable, however it needs to be self contained--only ONE file, no DLL's and it cannot be declared to "include" other files. I cannot rely on the user having any .NET installed and it needs to be able to run on Windows 7 64 bit. By "most OOP support", I basically mean anything that has better OOP support than VBScript. A little context: Everything I have done thus far is in VBScript and writes a bunch of data into an .html file, which in the end is to be viewed by Internet Explorer. It also zips up a bunch of directories and files. It heavily relies on accessing the registry, file-system, and WMI (I can probably do without accessing WMI though, as long as I have good registry access). I can bring myself to code in any language so long as it meets me ridonkulous requirements stated above. I look forward to some good answers from those more experienced than I.

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  • Why don't scripting languages output Unicode to the Windows console?

    - by hippietrail
    The Windows console has been Unicode aware for at least a decade and perhaps as far back as Windows NT. However for some reason the major cross-platform scripting languages including Perl and Python only ever output various 8-bit encodings, requiring much trouble to work around. Perl gives a "wide character in print" warning, Pythong gives a charmap error and quits. Why on earth after all these years do they not just simply call the Win32 -W APIs that output UTF-16 Unicode instead of forcing everything through the ANSI/codepage bottleneck? Is it just that cross-platform performance is low priority? Is it that the languages use UTF-8 internally and find it too much bother to output UTF-16? Or are the -W APIs inherently broken to such a degree that they can't be used as-is?

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  • Record and Play your WebLogic Console Tasks Like a DVR

    - by james.bayer
    Automation using WebLogic Scripting Tool Today on the Oracle internal mailing list for WebLogic Server questions someone asked how to automate the configuration of the thread model for WebLogic Server and they were having trouble with the jython scripting syntax.  I’ve previously written about this feature called Work Managers and the associated constraints.  However, I did not show how to automate the process of configuring this without the console using WebLogic Scripting Tool – the jython scripting automation environment abbreviated as WLST.  I’ve written some very basic introductions to WLST before and there is also an Oracle By Example on the subject, but this is a bit more advanced.  Fear not because there is a really easy-to-use feature of the WLS console that lets you “Record” user actions just like a DVR.  Using these recordings of the web-based console, you can easily create a script even if you are unfamiliar with the WLST syntax and API.  I’m a big fan of both DVR’s and automation as can be evidenced with this old Halloween picture taken during simpler times.  Obviously the Cast Away and The Big Labowski references show some age.  I was a big Tivo fan-boy back in the day and I still think it’s the best DVR. I strongly believe that WebLogic Scripting Tool (WLST) is an absolutely essential tool for automating administration tasks in anything beyond a development environment.  Even in development environments you can make a case that it makes sense to start the automation for environments downstream.  I promise you that once you start using it for any tasks that you do even semi-regularly, you won’t go back to clicking through the console.  It’s simply so much more efficient and less error-prone to run a script. Let’s say you need to create a Work Manager and MaxThreadsConstraint – the easy way to do it is configure it in the WLS console first while capturing the commands with a recording.  See the images for the simple steps – click to enlarge. Record Console Configurations to a File Review the Recordings and Make Slight Modifications In order to make the recorded .py file directly callable as a stand-alone script I added calls to the connect() and edit() functions at the beginning and calls to disconnect() and exit() at the end – otherwise the main section of the script was provided by the console recording.  Below is the resulting file I saved as d:/temp/wm.py connect('weblogic','welcome1', 't3://localhost:7001') edit() startEdit()   cd('/SelfTuning/wl_server') cmo.createMaxThreadsConstraint('MaxThreadsConstraint-0')   cd('/SelfTuning/wl_server/MaxThreadsConstraints/MaxThreadsConstraint-0') set('Targets',jarray.array([ObjectName('com.bea:Name=examplesServer,Type=Server')], ObjectName)) cmo.setCount(5) cmo.unSet('ConnectionPoolName')   cd('/SelfTuning/wl_server') cmo.createWorkManager('WorkManager-0') cd('/SelfTuning/wl_server/WorkManagers/WorkManager-0') set('Targets',jarray.array([ObjectName('com.bea:Name=examplesServer,Type=Server')], ObjectName))   cmo.setMaxThreadsConstraint(getMBean('/SelfTuning/wl_server/MaxThreadsConstraints/MaxThreadsConstraint-0')) cmo.setIgnoreStuckThreads(false)   activate() disconnect() exit() Run the Script If you want to test it be sure to delete the Work Manager and MaxThreadConstraint that you had previously created in the console.  Do something like the following - set up the environment and tell WLST to execute the script which happens in the first 2 lines, the rest doesn’t require any user input: D:\Oracle\wls11g\wlserver_10.3\samples\domains\wl_server\bin>setDomainEnv.cmd D:\Oracle\wls11g\wlserver_10.3\samples\domains\wl_server>java weblogic.WLST d:\temp\wm.py   Initializing WebLogic Scripting Tool (WLST) ...   Welcome to WebLogic Server Administration Scripting Shell   Type help() for help on available commands   Connecting to t3://localhost:7001 with userid weblogic ... Successfully connected to Admin Server 'examplesServer' that belongs to domain 'wl_server'.   Warning: An insecure protocol was used to connect to the server. To ensure on-the-wire security, the SSL port or Admin port should be used instead.   Location changed to edit tree. This is a writable tree with DomainMBean as the root. To make changes you will need to start an edit session via startEdit().   For more help, use help(edit)   Starting an edit session ... Started edit session, please be sure to save and activate your changes once you are done. Activating all your changes, this may take a while ... The edit lock associated with this edit session is released once the activation is completed. Activation completed Disconnected from weblogic server: examplesServer     Exiting WebLogic Scripting Tool.   Now if you go back and look in the console the changes have been made and we now have a compete script.  Of course there is a full MBean reference and you can learn the nuances of jython and WLST, but why not the WLS console do most of the work for you!  Happy scripting.

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  • Penetration testing with Nikto, unknown results found

    - by heldrida
    I've scanned my new webserver and I'm surprised to find that in the results there's programs that I never installed. This is a fresh new install of Ubuntu 12.04 and just installed Php 5.3, mysql, fail2ban, apache2, git, a few other things. Not sure if related, but I've got Wordpress installed but this doesn't have anything to do with myphpnuke does it? I'd like to understand why am I getting this results ? + OSVDB-27071: /phpimageview.php?pic=javascript:alert(8754): PHP Image View 1.0 is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + OSVDB-3931: /myphpnuke/links.php?op=search&query=[script]alert('Vulnerable);[/script]?query=: myphpnuke is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + OSVDB-3931: /myphpnuke/links.php?op=MostPopular&ratenum=[script]alert(document.cookie);[/script]&ratetype=percent: myphpnuke is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + /modules.php?op=modload&name=FAQ&file=index&myfaq=yes&id_cat=1&categories=%3Cimg%20src=javascript:alert(9456);%3E&parent_id=0: Post Nuke 0.7.2.3-Phoenix is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + /modules.php?letter=%22%3E%3Cimg%20src=javascript:alert(document.cookie);%3E&op=modload&name=Members_List&file=index: Post Nuke 0.7.2.3-Phoenix is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + OSVDB-4598: /members.asp?SF=%22;}alert('Vulnerable');function%20x(){v%20=%22: Web Wiz Forums ver. 7.01 and below is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. + OSVDB-2946: /forum_members.asp?find=%22;}alert(9823);function%20x(){v%20=%22: Web Wiz Forums ver. 7.01 and below is vulnerable to Cross Site Scripting (XSS). http://www.cert.org/advisories/CA-2000-02.html. Thanks for looking!

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