Search Results

Search found 16545 results on 662 pages for 'static keyword'.

Page 115/662 | < Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >

  • log4net - why would the same MyLog.Debug line not work at one point of startup, but work at another

    - by Greg
    Hi, During startup of my WinForms application I'm noting that there are a couple of points (before the MainForm renders) that do a "MyDataSet.GetInstance()". For the first one the MyLog.Debug line comes through in the VS2008 output window, but for a later one it does work and come through. What could explain this? What settings could I check at debug time to see why an output line for a MyLog.Debug line doesn't come out in the output window? namespace IntranetSync { public class MyDataSet { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MyDataSet)); public static MyDataSet GetInstance() { MyLog.Debug("MyDataSet GetInstance() ====================================="); if (myDataSet == null) { myDataSet = new MyDataSet(); } return myDataSet; } . . . PS. What I have been doing re log4net repository initialization is putting the following line as a private variables in the classes I use logging - is this OK? static class Program { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MainForm)); . . . public class Coordinator { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MainForm)); . . . public class MyDataSet { private static readonly ILog MyLog = LogManager.GetLogger(typeof(MyDataSet)); . . .

    Read the article

  • asp.net 4.0 webforms - how to keep ContentPlaceHolder1_ out of client id's in a simple way?

    - by James Manning
    I'm attempting to introduce master pages to an existing webforms site that's avoided using them because of client id mangling in the past (and me not wanting to deal with the mangling and doing <% foo.ClientID % everywhere :) GOAL: use 'static' id values (whatever is in the server control's id attribute) except for data-bound / repeating controls which would break for those cases and therefore need suffixes or whatever to differentiate (basically, Predictable) Now that the site migrated to ASP.NET 4.0, I first attempted to use ClientIDMode of Static (in the web.config) but that broke too many places doing repeating controls (checkboxes inside gridviews, for instance) since they all resulted with the same id. So, I then tried Predictable (again, just in the web.config) so that the repeating controls wouldn't have conflicting id's, and it works well except that the master page content placeholder (which is indeed a naming container) is still reflecting in the resulting client id's (for instance, ContentPlaceHolder1_someCheckbox). Certainly I could leave the web.config setting as static and then go through all the databound/repeating controls switch them to Predictable, but I'm hoping there's some easier/simpler way to get that effect without having to scatter ClientIDMode attributes in those N number of places (or extend all those databound controls with my own usercontrol that just sets clientidmode, or whatever). I even thought of leaving web.config set to static and doing a master or basepage handler (preinit? not sure if that would work or not) that would go walk Controls with OfType<INamingContainer() (might be a better choice on the type, but that seems like a good starting choice looking at repeater and gridview) and then set those to Predictable so I'd get static for all my 'normal' things outside of repeating controls but not have to deal with static inside things like gridview/repeater/etc. I don't see any way to mark the content placeholder such that it 'opts out' of being included in child id's - setting the ID of the placeholder to empty/blank doesn't work as it's a required attribute :) At that point I figured there was a better/simpler way that I was missing and decided to ask on SO :) Edit: I thought about changing all my 'fetch by id' jquery calls from $('#foo') to fetch_by_id('foo') and then having that function return the 'right one' by checking $('#foo').length and then $('#ContentPlaceHolder1_foo').length (and maybe other patterns) or even just have it return $('#foo, #ContentPlaceHolder1_foo') (again, potentially other patterns) but changing all the places I fetch elements by id seemed pretty ugly too, and I'd like to avoid that abstraction layer if possible to do so easily :)

    Read the article

  • Android AES and init vector

    - by Donald_W
    I have an issue with AES encryptio and decryption: I can change my IV entirely and still I'm able to decode my data. public static final byte[] IV = { 65, 1, 2, 23, 4, 5, 6, 7, 32, 21, 10, 11, 12, 13, 84, 45 }; public static final byte[] IV2 = { 65, 1, 2, 23, 45, 54, 61, 81, 32, 21, 10, 121, 12, 13, 84, 45 }; public static final byte[] KEY = { 0, 42, 2, 54, 4, 45, 6, 7, 65, 9, 54, 11, 12, 13, 60, 15 }; public static final byte[] KEY2 = { 0, 42, 2, 54, 43, 45, 16, 17, 65, 9, 54, 11, 12, 13, 60, 15 }; //public static final int BITS = 256; public static void test() { try { // encryption Cipher c = Cipher.getInstance("AES"); SecretKeySpec keySpec = new SecretKeySpec(KEY, "AES"); c.init(Cipher.ENCRYPT_MODE, keySpec, new IvParameterSpec(IV)); String s = "Secret message"; byte[] data = s.getBytes(); byte[] encrypted = c.doFinal(data); String encryptedStr = ""; for (int i = 0; i < encrypted.length; i++) encryptedStr += (char) encrypted[i]; //decryoption Cipher d_c = Cipher.getInstance("AES"); SecretKeySpec d_keySpec = new SecretKeySpec(KEY, "AES"); d_c.init(Cipher.DECRYPT_MODE, d_keySpec, new IvParameterSpec(IV2)); byte[] decrypted = d_c.doFinal(encrypted); String decryptedStr = ""; for (int i = 0; i < decrypted.length; i++) decryptedStr += (char) decrypted[i]; Log.d("", decryptedStr); } catch (Exception ex) { Log.d("", ex.getMessage()); } } Any ideas what I'm doing wrong? How can I get 256 bit AES encryption (only change key to 32-byte long array?) Encryption is a new topic for me so please for newbie friendly answers.

    Read the article

  • mysql - filtering a list against keywords, both list and keywords > 20 million records

    - by threecheeseopera
    I have two tables, both having more than 20 million records; table1 is a list of terms, and table2 is a list of keywords that may or may not appear in those terms. I need to identify the terms that contain a keyword. My current strategy is: SELECT table1.term, table2.keyword FROM table1 INNER JOIN table2 ON table1.term LIKE CONCAT('%', table2.keyword, '%'); This is not working, it takes f o r e v e r. It's not the server (see notes). How might I rewrite this so that it runs in under a day? Notes: As for server optimization: both tables are myisam and have unique indexes on the matching fields; the myisam key buffer is greater than the sum of both index file sizes, and it is not even being fully taxed (key_blocks_unused is ... large); the server is a dual-xeon 2U beast with fast sas drives and 8G of ram, fine-tuned for the mysql workload.

    Read the article

  • Linq-to-Sql query advice please

    - by Mantorok
    Hi all Just wondering if this is a good approach, I need to search for items containing all of the specified keywords in a space-delimted string, is this the right approach this? var result = (from row in DataContext.PublishedEvents join link in DataContext.PublishedEvent_EventDateTimes on row.guid equals link.container join time in DataContext.EventDateTimes on link.item equals time.guid orderby row.EventName select new {row, time}); // Split the keyword(s) to limit results with all of those words in. foreach(var keyword in request.Title.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)) { var val = keyword; result = result.Where(row=>row.row.EventName.Contains(val)); } var end = result.Select(row=>new EventDetails { Title = row.row.EventName, Description = TrimDescription(row.row.Description), StartDate = row.time.StartDate, EndDate = row.time.EndDate, Url = string.Format(ConfigurationManager.AppSettings["EventUrl"], row.row.guid) }); response.Total = end.Count(); response.Result = end.ToArray(); Is there a slick Linq-way of doing all of this in one query? Thanks

    Read the article

  • C++: best way to implement globally scoped data

    - by bobobobo
    I'd like to make program-wide data in a C++ program, without running into pesky LNK2005 errors when all the source files #includes this "global variable repository" file. I have 2 ways to do it in C++, and I'm asking which way is better. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file In C++ which is better, or possibly another way which I haven't thought about? The solution has to not cause LNK2005 "object already defined" errors.

    Read the article

  • js regexp problem

    - by Alexander
    I have a searching system that splits the keyword into chunks and searches for it in a string like this: var regexp_school = new RegExp("(?=.*" + split_keywords[0] + ")(?=.*" + split_keywords[1] + ")(?=.*" + split_keywords[2] + ").*", "i"); I would like to modify this so that so that I would only search for it in the beginning of the words. For example if the string is: "Bbe be eb ebb beb" And the keyword is: "be eb" Then I want only these to hit "be ebb eb" In other words I want to combine the above regexp with this one: var regexp_school = new RegExp("^" + split_keywords[0], "i"); But I'm not sure how the syntax would look like. I'm also using the split fuction to split the keywords, but I dont want to set a length since I dont know how many words there are in the keyword string. split_keywords = school_keyword.split(" ", 3); If I leave the 3 out, will it have dynamic lenght or just lenght of 1? I tried doing a alert(split_keywords.lenght); But didnt get a desired response

    Read the article

  • Message Handlers and the WeakReference issue

    - by user1058647
    The following message Handler works fine receiving messages from my service... private Handler handler = new Handler() { public void handleMessage(Message message) { Object path = message.obj; if (message.arg1 == 5 && path != null) //5 means its a single mapleg to plot on the map { String myString = (String) message.obj; Gson gson = new Gson(); MapPlot mapleg = gson.fromJson(myString, MapPlot.class); myMapView.getOverlays().add(new DirectionPathOverlay(mapleg.fromPoint, mapleg.toPoint)); mc.animateTo(mapleg.toPoint); } else { if (message.arg1 == RESULT_OK && path != null) { Toast.makeText(PSActivity.this, "Service Started" + path.toString(), Toast.LENGTH_LONG).show(); } else { Toast.makeText(PSActivity.this,"Service error" + String.valueOf(message.arg1), Toast.LENGTH_LONG).show(); } } }; }; However, even though it tests out alright in the AVD (I'm feeding it a large KML file via DDMS) the "object path = message.obj;" line has a WARNING saying "this Handler class should be static else leaks might occur". But if I say "static Handler handler = new Handler()" it won't compile complaining that I "cannot make a static reference to a non-static field myMapView. If I can't make such references, I can't do anything useful. This led me into several hours of googling around on this issue and learning more about weakReferences than I ever wanted to know. The often found reccomendation I find is that I should replace... private Handler handler = new Handler() with static class handler extends Handler { private final WeakReference<PSActivity> mTarget; handler(PSActivity target) { mTarget = new WeakReference<PSActivity>(target); } But this won't compile still complaining that I can't make a static reference to a non-dtatic field. So, my question a week or to ago was "how can I write a message handler for android so my service can send data to my activity. Even though I have working code, the question still stands with the suffix "without leaking memory". Thanks, Gary

    Read the article

  • Why am I getting a ClassCastException here?

    - by Holly
    I'm creating an android application and i'm trying to use a PreferenceActivity. I'm getting the java.lang.ClassCastException: java.lang.String error when it gets to this line return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); I thought it might be because I'm not converting it properly from it's string value in the EditText box to the int I need but I can't figure out how to fix this, or is that even the cause? I'm flummoxed. Here's my preference activity class: public class UserPrefs extends PreferenceActivity { //option names and default vals private static final String USER_TERM = "term_length"; private static final String USER_YEAR = "year_length"; private static final int USER_TERM_DEF = 12; private static final int USER_YEAR_DEF = 34; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.preferences); } public static int getTermLength(Context context){ try{ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_TERM, USER_TERM_DEF); }catch (ClassCastException e){Log.v("getTermLength", "error::: " + e); } //return 1;//temporary, needed to catch the error and couldn't without adding a return outside the block.// } public static int getYearLength(Context context){ return PreferenceManager.getDefaultSharedPreferences(context).getInt(USER_YEAR, USER_YEAR_DEF); } And here's the bit of code where I'm trying to use the the preferences inside another class: public float alterForFrequency(Context keypadContext, float enteredAmount, String spinnerPosition){ int termLength = UserPrefs.getTermLength(keypadContext); int yearLength = UserPrefs.getYearLength(keypadContext); } The complete android logcat, i've uploaded here: http://freetexthost.com/v3t4ta3wbi

    Read the article

  • How do you overide a class that is called by another class with parent::method

    - by dan.codes
    I am trying to extend Mage_Catalog_Block_Product_View I have it setup in my local directory as its own module and everything works fine, I wasn't getting the results that I wanted. I then saw that another class extended that class as well. The method I am trying to override is the protected function _prepareLayout() This is the function class Mage_Review_Block_Product_View extends Mage_Catalog_Block_Product_View protected function _prepareLayout() { $this-&gt;getLayout()-&gt;createBlock('catalog/breadcrumbs'); $headBlock = $this-&gt;getLayout()-&gt;getBlock('head'); if ($headBlock) { $title = $this-&gt;getProduct()-&gt;getMetaTitle(); if ($title) { $headBlock-&gt;setTitle($title); } $keyword = $this-&gt;getProduct()-&gt;getMetaKeyword(); $currentCategory = Mage::registry('current_category'); if ($keyword) { $headBlock-&gt;setKeywords($keyword); } elseif($currentCategory) { $headBlock-&gt;setKeywords($this-&gt;getProduct()-&gt;getName()); } $description = $this-&gt;getProduct()-&gt;getMetaDescription(); if ($description) { $headBlock-&gt;setDescription( ($description) ); } else { $headBlock-&gt;setDescription( $this-&gt;getProduct()-&gt;getDescription() ); } } return parent::_prepareLayout(); } I am trying to modify it just a bit with the following, keep in mind I know there is a title prefix and suffix but I needed it only for the product page and also I needed to add text to the description. class MyCompany_Catalog_Block_Product_View extends Mage_Catalog_Block_Product_View protected function _prepareLayout() { $storeId = Mage::app()-&gt;getStore()-&gt;getId(); $this-&gt;getLayout()-&gt;createBlock('catalog/breadcrumbs'); $headBlock = $this-&gt;getLayout()-&gt;getBlock('head'); if ($headBlock) { $title = $this-&gt;getProduct()-&gt;getMetaTitle(); if ($title) { if($storeId == 2){ $title = "Pool Supplies Fast - " .$title; $headBlock-&gt;setTitle($title); } $headBlock-&gt;setTitle($title); }else{ $path = Mage::helper('catalog')-&gt;getBreadcrumbPath(); foreach ($path as $name =&gt; $breadcrumb) { $title[] = $breadcrumb['label']; } $newTitle = "Pool Supplies Fast - " . join($this-&gt;getTitleSeparator(), array_reverse($title)); $headBlock-&gt;setTitle($newTitle); } $keyword = $this-&gt;getProduct()-&gt;getMetaKeyword(); $currentCategory = Mage::registry('current_category'); if ($keyword) { $headBlock-&gt;setKeywords($keyword); } elseif($currentCategory) { $headBlock-&gt;setKeywords($this-&gt;getProduct()-&gt;getName()); } $description = $this-&gt;getProduct()-&gt;getMetaDescription(); if ($description) { if($storeId == 2){ $description = "Pool Supplies Fast - ". $this-&gt;getProduct()-&gt;getName() . " - " . $description; $headBlock-&gt;setDescription( ($description) ); }else{ $headBlock-&gt;setDescription( ($description) ); } } else { if($storeId == 2){ $description = "Pool Supplies Fast: ". $this-&gt;getProduct()-&gt;getName() . " - " . $this-&gt;getProduct()-&gt;getDescription(); $headBlock-&gt;setDescription( ($description) ); }else{ $headBlock-&gt;setDescription( $this-&gt;getProduct()-&gt;getDescription() ); } } } return Mage_Catalog_Block_Product_Abstract::_prepareLayout(); } This executs fine but then I notice that the following class Mage_Review_Block_Product_View_List extends which extends Mage_Review_Block_Product_View and that extends Mage_Catalog_Block_Product_View as well. Inside this class they call the _prepareLayout as well and call the parent with parent::_prepareLayout() class Mage_Review_Block_Product_View_List extends Mage_Review_Block_Product_View protected function _prepareLayout() { parent::_prepareLayout(); if ($toolbar = $this-&gt;getLayout()-&gt;getBlock('product_review_list.toolbar')) { $toolbar-&gt;setCollection($this-&gt;getReviewsCollection()); $this-&gt;setChild('toolbar', $toolbar); } return $this; } So obviously this just calls the same class I am extending and runs the function I am overiding but it doesn't get to my class because it is not in my class hierarchy and since it gets called after my class all the stuff in the parent class override what I have set. I'm not sure about the best way to extend this type of class and method, there has to be a good way to do this, I keep finding I am running into issues when trying to overide these prepare methods that are derived from the abstract classes, there seems to be so many classes overriding them and calling parent::method. What is the best way to override these functions?

    Read the article

  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

    Read the article

  • how should i create my own 'now' / DateTime.Now ?

    - by Michel
    Hi all, i'm starting to build a part of a system which will hold a lot of DateTime validations, and a lot of 'if it was done before now' or 'if it will start in an hour etc'. Usual way to go is to use DateTime.Now to get the actual time. I predict however, that during unit test that will give me a real headache because i will have to setup my testdata for the time when the test will run in stead of use a default set of test data. So i thought: why not use my own 'now' so i can set the current datetime to any moment in time. As i don't want to set the testservers internal clock i was thinking about this solution, and i was wondering what you think of it. Base thought is that i use my own DateTime class. That class gives you the current datetime, but you can also set your own time from outside. public static class MyDateTime { private static TimeSpan _TimeDifference = TimeSpan.Zero; public static DateTime Now { get { return DateTime.Now + _TimeDifference; } } public static void SetNewNow(DateTime newNow) { _TimeDifference = newNow - DateTime.Now; } public static void AddToRealTime(TimeSpan timeSpan ) { _TimeDifference = timeSpan; } public static void SubtractFromRealTime(TimeSpan timeSpan) { _TimeDifference = - timeSpan; } }

    Read the article

  • How do I keep a count of undefined strings within a loop using PHP?

    - by mike
    I'm using a loop within a loop to try to generate keyword combinations and also find the ones that have been used the most. My outside loop just queries a list of keywords (lets use "chicago" as our first keyword, 3 records were found). The inside loop finds all the records in the "posts" table where keyword = "chicago". Within this loop, I need to generate strings based on info I found in the database. Which, would look something like "chicago bulls", "chicago bears", "chicago cubs" etc... I know how to do everything up until this point, but how do I temporary hold these generated strings and count how many times they have been found within the 3 records?

    Read the article

  • Escaping and unescaping a string with single and double quotes in Javascript

    - by Reina
    I have a search box that a user can search for any string including single AND double quotes, once they have searched, the backend is passing the keyword back to me so I can put it back in the box. I don't know what the string is so I can't escape quotes myself, below is an example: var keyword = "hello"; $("#selectionkeywords").val(); The issue I am having is that if the user enters "hello" the keyword becomes ""hello"" and I get this error: missing ) after argument list [Break On This Error] jQuery("#selectionkeywords").val(""hello""); The user could also enter single quotes so that rules it out as well. I tried using escape unescape but I still have the same issue e.g. escape(""hello"") I could get the value in an unescaped format e.g. "hello" but I don't know what to do with it, escape doesn't work on it I end up with this %26%23034%3Bhello%26%23034%3B So I'm pretty much stuck at the moment as I can't do anything to the string, any ideas?

    Read the article

  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

    Read the article

  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

    Read the article

  • question about permutation problem

    - by davit-datuashvili
    i have posted similar problem here http://stackoverflow.com/questions/2920315/permutation-of-array but i want following we know that with length n there is n! possible permutation from which one such that all element are in order they are in sorted variant so i want break permutation when array is in order and print result but something is wrong i think that problem is repeated of permutation here is my code import java.util.*; public class permut{ public static Random r=new Random(); public static void display(int a[],int n){ for (int i=0;i<n;i++){ System.out.println(a[i]); } } public static void Permut(int a[],int n){ int j=0; int k=0; while (j<fact(n)){ int s=r.nextInt(n); for (int i=0;i<n;i++){ k=a[i]; a[i]=a[s]; a[s]=k; } j++; if (sorted(a,n)) display(a,n); break; } } public static void main(String[]args){ int a[]=new int[]{3,4,1,2}; int n=a.length; Permut(a,n); } public static int fact(int n){ if (n==0 || (n==1) ) return 1; return n*fact(n-1); } public static boolean sorted(int a[],int n ){ boolean flag=false; for (int i=0;i<n-1;i++){ if (a[i]<a[i+1]){ flag=true; } else{ flag=false; } } return flag; } } can anybody help me? result is nothing

    Read the article

  • Code thinks Datagrid footer textbox is empty...

    - by The Sheek Geek
    Hello All, I am working on an .net (C#) web application. Recently a defect came my way that stated that when two users were logged into the application at the same time they both could not update values without one refreshing the page. When I looked into the issue I discovered that the author of the code has used static datasets. I changed the datasets to not be static and everything works great. However, This issue spans many pages in the application and I must fix it everywhere. On some of these pages the application uses datasets to bind data to datagrids. The datagrids are populated with the information in the dataset and the footer contains some textboxes and an add button to add extra rows. Here is where the problem starts: When the page was using static datasets and the user attempted to add a row through the interface everything worked fine. However, when I changed it to use datasets that were not static (they are loaded every time the page loads) and the user attempts to add a row, the code thinks that the textbox is empty (discovered when debugging even though I can see the text that I entered) and empty field validation fails and a message is displayed. Can someone please tell me why on Earth this is happening? Why does it see the text when the dataset is static (the dataset NEVER populates the foot row) and not see the text when it is not static? Some insight would be awesome! Thanks in advance!

    Read the article

  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

    Read the article

  • Clicking mouse by sending messages

    - by Frank Meulenaar
    I'm trying to send mouse clicks to a program. As I don't want the mouse to move, I don't want to use SendInput or mouse_event, and because the window that should receive the clicks doesn't really use Buttons or other GUI events, I can't send messages to these buttons. I'm trying to get this working using SendMessage, but for some reason it doesn't work. Relevant code is (in C#, but tried Java with jnative as well), trying this on Vista [DllImport("user32.dll", CharSet=CharSet.Auto)] public static extern int SendMessage(IntPtr A_0, int A_1, int A_2, int A_3); static int WM_CLOSE = 0x10; static int WM_LBUTTONDOWN = 0x201; static int WM_LBUTTONUP = 0x202; public static void click(IntPtr hWnd, int x, int y) { SendMessage(hWnd, WM_LBUTTONDOWN, 1, ((x << 0x10) ^ y)); SendMessage(hWnd, WM_LBUTTONUP, 0, ((x << 0x10) ^ y)); } public static void close(IntPtr hWnd) { SendMessage(hWnd, WM_CLOSE, 0, 0); } The close works fine, but the click doesn't do anything.

    Read the article

  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

    Read the article

  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

    Read the article

  • Dynamic Filtering

    - by Ricardo Peres
    Continuing my previous posts on dynamic LINQ, now it's time for dynamic filtering. For now, I'll focus on string matching. There are three standard operators for string matching, which both NHibernate, Entity Framework and LINQ to SQL recognize: Equals Contains StartsWith EndsWith So, if we want to apply filtering by one of these operators on a string property, we can use this code: public enum MatchType { StartsWith = 0, EndsWith = 1, Contains = 2, Equals = 3 } public static List Filter(IEnumerable enumerable, String propertyName, String filter, MatchType matchType) { return (Filter(enumerable, typeof(T), propertyName, filter, matchType) as List); } public static IList Filter(IEnumerable enumerable, Type elementType, String propertyName, String filter, MatchType matchType) { MethodInfo asQueryableMethod = typeof(Queryable).GetMethods(BindingFlags.Static | BindingFlags.Public).Where(m = (m.Name == "AsQueryable") && (m.ContainsGenericParameters == false)).Single(); IQueryable query = (enumerable is IQueryable) ? (enumerable as IQueryable) : asQueryableMethod.Invoke(null, new Object [] { enumerable }) as IQueryable; MethodInfo whereMethod = typeof(Queryable).GetMethods(BindingFlags.Public | BindingFlags.Static).Where(m = m.Name == "Where").ToArray() [ 0 ].MakeGenericMethod(elementType); MethodInfo matchMethod = typeof(String).GetMethod ( (matchType == MatchType.StartsWith) ? "StartsWith" : (matchType == MatchType.EndsWith) ? "EndsWith" : (matchType == MatchType.Contains) ? "Contains" : "Equals", new Type [] { typeof(String) } ); PropertyInfo displayProperty = elementType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance); MemberExpression member = Expression.MakeMemberAccess(Expression.Parameter(elementType, "n"), displayProperty); MethodCallExpression call = Expression.Call(member, matchMethod, Expression.Constant(filter)); LambdaExpression where = Expression.Lambda(call, member.Expression as ParameterExpression); query = whereMethod.Invoke(null, new Object [] { query, where }) as IQueryable; MethodInfo toListMethod = typeof(Enumerable).GetMethod("ToList", BindingFlags.Static | BindingFlags.Public).MakeGenericMethod(elementType); IList list = toListMethod.Invoke(null, new Object [] { query }) as IList; return (list); } var list = new [] { new { A = "aa" }, new { A = "aabb" }, new { A = "ccaa" }, new { A = "ddaadd" } }; var contains = Filter(list, "A", "aa", MatchType.Contains); var endsWith = Filter(list, "A", "aa", MatchType.EndsWith); var startsWith = Filter(list, "A", "aa", MatchType.StartsWith); var equals = Filter(list, "A", "aa", MatchType.Equals); Perhaps I'll write some more posts on this subject in the near future. SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

    Read the article

  • Helper method to Replace/Remove characters that do not match the Regular Expression

    - by Michael Freidgeim
    I have a few fields, that use regEx for validation. In case if provided field has unaccepted characters, I don't want to reject the whole field, as most of validators do, but just remove invalid characters. I am expecting to keep only Character Classes for allowed characters and created a helper method to strip unaccepted characters. The allowed pattern should be in Regex format, expect them wrapped in square brackets. function will insert a tilde after opening squere bracket , according to http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.  [^ ] at the start of a character class negates it - it matches characters not in the class.I anticipate that it could work not for all RegEx describing valid characters sets,but it works for relatively simple sets, that we are using.         /// <summary>               /// Replaces  not expected characters.               /// </summary>               /// <param name="text"> The text.</param>               /// <param name="allowedPattern"> The allowed pattern in Regex format, expect them wrapped in brackets</param>               /// <param name="replacement"> The replacement.</param>               /// <returns></returns>               /// //        http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.               //http://stackoverflow.com/questions/6154426/replace-remove-characters-that-do-not-match-the-regular-expression-net               //[^ ] at the start of a character class negates it - it matches characters not in the class.               //Replace/Remove characters that do not match the Regular Expression               static public string ReplaceNotExpectedCharacters( this string text, string allowedPattern,string replacement )              {                     allowedPattern = allowedPattern.StripBrackets( "[", "]" );                      //[^ ] at the start of a character class negates it - it matches characters not in the class.                      var result = Regex .Replace(text, @"[^" + allowedPattern + "]", replacement);                      return result;              }static public string RemoveNonAlphanumericCharacters( this string text)              {                      var result = text.ReplaceNotExpectedCharacters(NonAlphaNumericCharacters, "" );                      return result;              }        public const string NonAlphaNumericCharacters = "[a-zA-Z0-9]";There are a couple of functions from my StringHelper class  http://geekswithblogs.net/mnf/archive/2006/07/13/84942.aspx , that are used here.    //                           /// <summary>               /// 'StripBrackets checks that starts from sStart and ends with sEnd (case sensitive).               ///           'If yes, than removes sStart and sEnd.               ///           'Otherwise returns full string unchanges               ///           'See also MidBetween               /// </summary>               /// <param name="str"></param>               /// <param name="sStart"></param>               /// <param name="sEnd"></param>               /// <returns></returns>               public static string StripBrackets( this string str, string sStart, string sEnd)              {                      if (CheckBrackets(str, sStart, sEnd))                     {                           str = str.Substring(sStart.Length, (str.Length - sStart.Length) - sEnd.Length);                     }                      return str;              }               public static bool CheckBrackets( string str, string sStart, string sEnd)              {                      bool flag1 = (str != null ) && (str.StartsWith(sStart) && str.EndsWith(sEnd));                      return flag1;              }               public static string WrapBrackets( string str, string sStartBracket, string sEndBracket)              {                      StringBuilder builder1 = new StringBuilder(sStartBracket);                     builder1.Append(str);                     builder1.Append(sEndBracket);                      return builder1.ToString();              }v

    Read the article

  • why client can not receive message from server (java) [migrated]

    - by user1745931
    I have just started learning java. I modified the client side code for a server/client communication program, by creating two threads for the client side, main thread for receiving user's input, and inputThread for receiving server's response. I am sure that server has sent the response to client, however, no response message is obtain at client. Here is my code. Can anyone help me to figure it out? Thanks package clientnio; import java.net.*; import java.nio.*; import java.io.*; import java.nio.channels.*; import java.util.Scanner; public class ClientNIO { public static int bufferLen = 50; public static SocketChannel client; public static ByteBuffer writeBuffer; public static ByteBuffer readBuffer; public static void main(String[] args) { writeBuffer = ByteBuffer.allocate(bufferLen); readBuffer = ByteBuffer.allocate(bufferLen); try { SocketAddress address = new InetSocketAddress("localhost",5505); System.out.println("Local address: "+ address); client=SocketChannel.open(address); client.configureBlocking(false); //readBuffer.flip(); new inputThread(readBuffer); /* String a="asdasdasdasddffasfas"; writeBuffer.put(a.getBytes()); writeBuffer.clear(); int d=client.write(writeBuffer); writeBuffer.flip(); */ while (true) { InputStream inStream = System.in; Scanner scan = new Scanner(inStream); if (scan.hasNext()==true) { String inputLine = scan.nextLine(); writeBuffer.put(inputLine.getBytes()); //writeBuffer.clear(); System.out.println(writeBuffer.remaining()); client.write(writeBuffer); System.out.println("Sending data: "+new String(writeBuffer.array())); writeBuffer.flip(); Thread.sleep(300); } } } catch(Exception e) { System.out.println(e); } } } class inputThread extends Thread { private ByteBuffer readBuffer; public inputThread(ByteBuffer readBuffer1) { System.out.println("Receiving thread starts."); this.readBuffer = readBuffer1; start(); } @Override public void run() { try { while (true) { readBuffer.flip(); int i=ClientNIO.client.read(readBuffer); if(i>0) { byte[] b=readBuffer.array(); System.out.println("Receiving data: "+new String(b)); //client.close(); //System.out.println("Connection closed."); //break; } Thread.sleep(100); } } catch (Exception e) { System.out.println(e); } } }

    Read the article

< Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >