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  • How to Disable Hovering Selection Block in File Browser?

    - by BGM
    I am changing from Windows XP to Windows 7. One thing I cannot stand about Windows 7 is that whenever you mouse over files in Explorer (or other file-browser), it highlights the files with a semi-transparent block. This is nice, but I want to be able to double-click on the white area background of the directory, and I can't do this with the highlighted selection always there. The hovering-block is always in the way of the background - especially if there are a lot of files in the directory. (I don't even know what that hovering-block is called; if someone enlightens me, I'll re-title my post) Is there any way to get the file selector to work like XP?

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  • Cronjob terminates early

    - by TheBigO
    In my crontab file I execute a script like so (I edit the crontab using sudo crontab -e): 01 * * * * bash /etc/m/start.sh The script runs some other scripts like so: sudo bash -c "/etc/m/abc.sh --option=1" & sleep 2 sudo bash -c "/etc/m/abc.sh --option=2" & When cron runs the script start.sh, I do ps aux | grep abc.sh and I see the abc.sh script running. After a couple of seconds, the script is no longer running, even though abc.sh should take hours to finish. If I do sudo bash /etc/m/start.sh & from the command line, everything works fine (the abc.sh scripts run for hours in the background until they complete). How do I debug this? Is there something I'm doing that is preventing these scripts from running in the background until they are done?

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  • How do I make control-click in Opera open new tabs?

    - by user21952-is-a-great-name
    Update: As of version 11.50, control-click opens the new tab in background, as desired. Yay! In Opera, as opposed to all other modern browsers I know, control-click does not open a new tab. Moreover, I couldn't find any good way to configure this behavior. The best available option seems to be this. However, it's so hacky that it won't work on HTTPS sites unless you enable user javascript there, which doesn't seem like a good idea. There also seem to be other proposed solutions, but none of them seem to work. I'd like this because my laptop has no middle mouse-button, and I'm a creature of habit. Do people have any ideas (for the latest version, 10.50)? I'd like ctrl-click to open a background tab, but I can do with foreground. Thank you!

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  • Highlighting subroutines in Notepad++

    - by predatflaps
    I would like to highlight the contents of IF statements in a slightly different colour from the background, so that I can see them more easily. Is it possible in Notepad++? it would be amazing to highlight all the nested subroutines in a function in slightly different light/dark colours depending on the scheme so that you can straightaway see the commands at a glance without spying out the curly brackets. not psychedelic colours, just slightly visible background colour difference. wouldn't it be great? Function Foo(){ highlight one color if(){highlight color2 for(){highlight color3 if (){hilghlight color4 } } } } }

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  • Can I filter multiple column headers to display subheadings of each in Excel?

    - by Gigi
    I can't seem to find this anywhere... it may not even be possible without coding? I have a spreadsheet containing more than one heading in a single column. These headings are identified with blue background and white font. Each of these headings have items listed below them. These "subheadings" are smaller, auto-black font and no fill background. Currently I have to scroll down the spreadsheet to view all headers and their contents. How do I create a filter that would allow me to sort on whichever header I want, so that (only) the contents of that particular header are displayed?

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  • How do I change the colors used in MS Word 2007 track changes?

    - by kief_morris
    I'm reviewing a document in MS Word 2007, and when I add comments, the bubble has red text on a slightly lighter red background. This is pretty hard to read. The Track Changes Options dialog isn't of much help, I can change the background color for Comments, and it's slightly more readable. But I know that Word assigns a color to each user who reviews the document, I'd like to be able to change mine to a different one, and still have it work properly when I pass the document on to others. MS help is useless.

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  • How to adjust wallpaper to make it fit the screen, for netbook using window 7 starter?

    - by Toan Tran
    I have a netbook, with window 7 starter. I was trying to change the wallpaper, and found this application: John's Background Switcher which said that I can make slide show of themes, I guess it's as you set wallpaper with window 7 ultimate. The default wallpaper was still fine until downloading that application. After trying it, error occurred, I couldnt change the background, so I closed it, but then the default wallpaper changed its size, the central image dropped out of screen, can see aaprt of it on `bottom right hand corner. I tried to adjust the image into center, but it didnt work when i right click on desktop - Graphic option - panel fit - "center image". Anybody can help me? how to adjust it back to normal as original?

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  • How to monitor a folder and trigger a command-line action when a file is created or edited?

    - by bigmattyh
    I need to set up some sort of a script on my Vista machine, so that whenever a file is added to a particular folder, it automatically triggers a background process that operates on the file. (The background process is just a command-line utility that takes the file name as an argument, along with some other predefined options.) I'd like to do this using native Windows features, if possible, for performance and maintenance reasons. I've looked into using Task Scheduler, but after perusing the trigger system for a while, I haven't been able to make much sense of it, and I'm not even sure if it's capable of doing what I need. I'd appreciate any suggestions. Thanks!

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  • Mac Terminal - Color Co-ordinated

    - by Biscuit128
    I would like to create a couple of short cuts on my iMac which ssh on to my dev box and on to my prod box. I would like my dev connection to use the settings something similar to home-brew (green text black background) and my prod connection to use red text black background) - How can this be configured so that this is possible. Would I need multiple bashrc files one for prod and one for dev and source individually? If this is the case, how can i get the profiles to be sources as soon as i double click the shortcuts? Thanks

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • May 2011 Release of the Ajax Control Toolkit

    - by Stephen Walther
    I’m happy to announce that the Superexpert team has published the May 2011 release of the Ajax Control Toolkit at CodePlex. You can download the new release at the following URL: http://ajaxcontroltoolkit.codeplex.com/releases/view/65800 This release focused on improving the ModalPopup and AsyncFileUpload controls. Our team closed a total of 34 bugs related to the ModalPopup and AsyncFileUpload controls. Enhanced ModalPopup Control You can take advantage of the Ajax Control Toolkit ModalPopup control to easily create popup dialogs in your ASP.NET Web Forms applications. When the dialog appears, you cannot interact with any page content which appears behind the modal dialog. For example, the following page contains a standard ASP.NET Button and Panel. When you click the Button, the Panel appears as a popup dialog: <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="Simple.aspx.vb" Inherits="ACTSamples.Simple" %> <%@ Register TagPrefix="act" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Simple Modal Popup Sample</title> <style type="text/css"> html { background-color: blue; } #dialog { border: 2px solid black; width: 500px; background-color: White; } #dialogContents { padding: 10px; } .modalBackground { background-color:Gray; filter:alpha(opacity=70); opacity:0.7; } </style> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> <asp:Panel ID="dialog" runat="server"> <div id="dialogContents"> Here are the contents of the dialog. <br /> <asp:Button ID="btnOK" Text="OK" runat="server" /> </div> </asp:Panel> <asp:Button ID="btnShow" Text="Open Dialog" runat="server" /> <act:ModalPopupExtender TargetControlID="btnShow" PopupControlID="dialog" OkControlID="btnOK" DropShadow="true" BackgroundCssClass="modalBackground" runat="server" /> </div> </form> </body> </html>     Notice that the page includes two controls from the Ajax Control Toolkit: the ToolkitScriptManager and the ModalPopupExtender control. Any page which uses any of the controls from the Ajax Control Toolkit must include a ToolkitScriptManager. The ModalPopupExtender is used to create the popup. The following properties are set: · TargetControlID – This is the ID of the Button or LinkButton control which causes the modal popup to be displayed. · PopupControlID – This is the ID of the Panel control which contains the content displayed in the modal popup. · OKControlID – This is the ID of a Button or LinkButton which causes the modal popup to close. · DropShadow – Displays a drop shadow behind the modal popup. · BackgroundCSSClass – The name of a Cascading Style Sheet class which is used to gray out the background of the page when the modal popup is displayed. The ModalPopup is completely cross-browser compatible. For example, the following screenshots show the same page displayed in Firefox 4, Internet Explorer 9, and Chrome 11: The ModalPopup control has lots of nice properties. For example, you can make the ModalPopup draggable. You also can programmatically hide and show a modal popup from either server-side or client-side code. To learn more about the properties of the ModalPopup control, see the following website: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/ModalPopup/ModalPopup.aspx Animated ModalPopup Control In the May 2011 release of the Ajax Control Toolkit, we enhanced the Modal Popup control so that it supports animations. We made this modification in response to a feature request posted at CodePlex which got 65 votes (plenty of people wanted this feature): http://ajaxcontroltoolkit.codeplex.com/workitem/6944 I want to thank Dani Kenan for posting a patch to this issue which we used as the basis for adding animation support for the modal popup. Thanks Dani! The enhanced ModalPopup in the May 2011 release of the Ajax Control Toolkit supports the following animations: OnShowing – Called before the modal popup is shown. OnShown – Called after the modal popup is shown. OnHiding – Called before the modal popup is hidden. OnHidden – Called after the modal popup is hidden. You can use these animations, for example, to fade-in a modal popup when it is displayed and fade-out the popup when it is hidden. Here’s the code: <act:ModalPopupExtender ID="ModalPopupExtender1" TargetControlID="btnShow" PopupControlID="dialog" OkControlID="btnOK" DropShadow="true" BackgroundCssClass="modalBackground" runat="server"> <Animations> <OnShown> <Fadein /> </OnShown> <OnHiding> <Fadeout /> </OnHiding> </Animations> </act:ModalPopupExtender>     So that you can experience the full joy of this animated modal popup, I recorded the following video: Of course, you can use any of the animations supported by the Ajax Control Toolkit with the modal popup. The animation reference is located here: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/Walkthrough/AnimationReference.aspx Fixes to the AsyncFileUpload In the May 2011 release, we also focused our energies on performing bug fixes for the AsyncFileUpload control. We fixed several major issues with the AsyncFileUpload including: It did not work in master pages It did not work when ClientIDMode=”Static” It did not work with Firefox 4 It did not work when multiple AsyncFileUploads were included in the same page It generated markup which was not HTML5 compatible The AsyncFileUpload control is a super useful control. It enables you to upload files in a form without performing a postback. Here’s some sample code which demonstrates how you can use the AsyncFileUpload: <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="Simple.aspx.vb" Inherits="ACTSamples.Simple1" %> <%@ Register TagPrefix="act" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head id="Head1" runat="server"> <title>Simple AsyncFileUpload</title> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> User Name: <br /> <asp:TextBox ID="txtUserName" runat="server" /> <asp:RequiredFieldValidator EnableClientScript="false" ErrorMessage="Required" ControlToValidate="txtUserName" runat="server" /> <br /><br /> Avatar: <act:AsyncFileUpload ID="async1" ThrobberID="throbber" UploadingBackColor="yellow" ErrorBackColor="red" CompleteBackColor="green" UploaderStyle="Modern" PersistFile="true" runat="server" /> <asp:Image ID="throbber" ImageUrl="uploading.gif" style="display:none" runat="server" /> <br /><br /> <asp:Button ID="btnSubmit" Text="Submit" runat="server" /> </div> </form> </body> </html> And here’s the code-behind for the page above: Public Class Simple1 Inherits System.Web.UI.Page Private Sub btnSubmit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnSubmit.Click If Page.IsValid Then ' Get Form Fields Dim userName As String Dim file As Byte() userName = txtUserName.Text If async1.HasFile Then file = async1.FileBytes End If ' Save userName, file to database ' Redirect to success page Response.Redirect("SimpleDone.aspx") End If End Sub End Class   The form above contains an AsyncFileUpload which has values for the following properties: ThrobberID – The ID of an element in the page to display while a file is being uploaded. UploadingBackColor – The color to display in the upload field while a file is being uploaded. ErrorBackColor – The color to display in the upload field when there is an error uploading a file. CompleteBackColor – The color to display in the upload field when the upload is complete. UploaderStyle – The user interface style: Traditional or Modern. PersistFile – When true, the uploaded file is persisted in Session state. The last property PersistFile, causes the uploaded file to be stored in Session state. That way, if completing a form requires multiple postbacks, then the user needs to upload the file only once. For example, if there is a server validation error, then the user is not required to re-upload the file after fixing the validation issue. In the sample code above, this condition is simulated by disabling client-side validation for the RequiredFieldValidator control. The RequiredFieldValidator EnableClientScript property has the value false. The following video demonstrates how the AsyncFileUpload control works: You can learn more about the properties and methods of the AsyncFileUpload control by visiting the following page: http://www.asp.net/ajax/ajaxcontroltoolkit/Samples/AsyncFileUpload/AsyncFileUpload.aspx Conclusion In the May 2011 release of the Ajax Control Toolkit, we addressed over 30 bugs related to the ModalPopup and AsyncFileUpload controls. Furthermore, by building on code submitted by the community, we enhanced the ModalPopup control so that it supports animation (Thanks Dani). In our next sprint for the June release of the Ajax Control Toolkit, we plan to focus on the HTML Editor control. Subscribe to this blog to keep updated.

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  • What do we call to "non-programmers" ? ( Like "muggle" in HP ) [closed]

    - by OscarRyz
    Sometimes I want to refer to people without coding powers as Muggles. But it doesn't quite feel right. Gamers have n00b ( but still a n00b has some notion of gaming ) I mean, for all those who Windows in the only OS in the world ( what's an OS ? would they ask ) For project manager who can't distinguish between excel and a database. For those who exclaim "Wooow! when you show them the ctrl-right click to see the webpage source code. What would be a good word to describe to these "persons without lack of coding ability?" Background I didn't mean to be disrespectful with ordinary people. It's just, sometimes it drives me nuts seeing coworkers struggling trying to explain to these "people" some concept. For instance, recently we were asked, what a "ear" was (in Java). My coworker was struggling on how to explain what is was, and how it differ from .war, .jar, etc. and talking about EJB's application server, deployment etc, and our "people"1 was like o_O. I realize a better way to explain was "Think about it as an installer for the application, similar to install.exe" and he understood immediately. This is none's fault, it is sometimes our "poeple" come from different background, that's it. Is our responsibility to talk at a level they can understand, some coworkers, don't get it and try very hard to explain programming concepts ( like the source code in the browser ). But I get the point, we I don't need to be disrespectful. ... But, I'm considering call them pebkac's 1As suggested

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  • Desktop Fun: Merry Christmas Wallpaper Collection [Bonus Edition]

    - by Asian Angel
    Are you ready for all of the gifts, assorted goodies, and great food that are a part of Christmas? As part of the build-up to the festivities, we have a larger than normal set of wallpapers to help add those final bits of holiday cheer and decoration to your desktops. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more Christmas desktop goodness be sure to check out our Merry Christmas icon packs & fonts collections (links at bottom)! Note: You can download an additional wallpaper of Rudolph by himself here. Note: There are two wallpapers from “Frosty Returns” available here and here. Note: The Garfield image will need to be slightly sharpened in a photo program and placed on a background to increase the height. Desktop Fun: Merry Christmas Icon Packs Desktop Fun: Merry Christmas Fonts Looking for more Merry Christmas wallpapers? Browse through our 2009 collection here: Awesome Holiday Themed Desktop Wallpapers For more wallpapers be certain to see our great collections in the Desktop Fun section. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Spam Police Parts 1 and 2 – Goodbye Spammers [Videos] Snow Angels Theme for Windows 7 Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation

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  • Allen for Umbraco with location EXIF meta data

    - by Vizioz Limited
    The latest version of Allen for Umbraco has now hit the Apple App store, we have managed to add some nice improvements to this version that include:Storing location and direction information when photos are taken within the AppEmbedding EXIF data into the images when they are uploadBackground UploadingPull to refresh the media tree Location and DirectionBy default when the camera is used within an application the location and direction that the camera is pointing is not stored within the image meta data. We have now added full support so that this data is now added. We have added a setting which allows you to prevent this data from being uploaded to your website if you do not want the location data to be sent you can turn it off within Allen, Note: Please don't forget that location services do need to be turned on to allow the app to access the images in the phone's asset library.We have had quite a few ideas from users already for using this location data, including logging free parking in Denmark to geo-tagging holiday photos and linking the photos to Google street view. Embedding EXIF dataWe now embed all the meta data available on the iPhone into the image when it is uploaded to your server, this allows you to pull the data out and use it within your site. Have a look at Cultiv's Photo Meta Data package for great example code that allows you to automatically pull this data out and populate properties on your Umbraco media item.We slightly modified the source code of this package to allow the package to always extract the image data, as the default package requires a property to allow the data to be extracted, it's an easy change, if you get stuck add a comment to this post. Background UploadingIf you try to upload multiple images and need to start doing something else on your phone, you can now click the home button and the application will continue to upload your images in the background. As soon as it has finished you will receive a standard Apple notification. Pull to RefreshOur final enhancement has been to add "Pull to refresh" to the media trees, just pull the tree downwards with your finger and it will refresh, this is useful if you are adding items to your media tree while testing your site with Allen for Umbraco. Future enhancements.. your ideas?If you have any ideas for future enhancement feel free to add a comment below!

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • C#.NET vs VB.NET, Which language is better?

    Features I cannot say any language good or bad as long as it's compiler can produce MSIL can run under .NET CLR. If someone says C# has more futures, you can understand that those new features are of C# compiler but not .NET, because if C# has a specific future then CLR cannot understand them. So the new features of C# will have to convert to the code understood by CLR eventually. that means the new features are developed for C# compiler basically to facilitates the developer to write their code in better way. so that means no difference in feature list between C# and VB.NET if you think in CLR perspective. Ease of writing Code I feel writing code in C# is easy, because my background is C and C++, Java, syntaxes very are similar. I assume most developers feel the same. Readability But some people say VB.NET code most readable for the members who are from non technical background, because keywords are generally in English rather special charectors. No of Projects in Market I assume 80 percent of market uses C# in their .NET development. for example in my company many projects are there .nET and all are using C#. Productivity & Experience though the feature list is same, generally developers wants to write code in their familiar languages. because it increase the productivity. Hope this helps to choose the language which suits for you. span.fullpost {display:none;}

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  • I want to hit Apex SQL with a big stick

    - by Michael Stephenson
    <Whinge> Thought id just have a little whinge about this product which caused me a load of grief the other day..... So the background was that my development machine had a completely full hard disk which I needed to sort out.  Upon investigation I found the issue was that the msdb database had managed to get very large. This was caused because a long time ago (and I cant even remember why) I tried out Apex SQL.  After a few days I decided to uninstall it and thought nothing more of it.  What I didnt realise was that uninstalling it doesnt actually uninstall it (and it doesnt inform you about this), but there was still some assemblies left on my machine.  Everytime SQL Server was running it was starting the Apex SQL Connection monitor which was then running in the background and regularly recording information in the msdb database.  Over time it had recorded enough to fill the disk. The below article advises how to sort this out by removing this fully so if your having a problem then try this out:http://knowledgebase.apexsql.com/2007/08/how-to-uninstall-apexsqlconnectionmonit_09.htm Once this was sorted out its interesting to read the above article because I just dont think the approach used by the vendor of this software is a very good one.  So for the Apex team just wanted to pass on a thought: If I want to uninstall your product you should tell me if stuff is left on the machine especially if a process will be running which is going to fill my machine with useless data, </Whinge>

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  • Not All “Viruses” Are Viruses: 10 Malware Terms Explained

    - by Chris Hoffman
    Most people seem to call every type of malware a “virus”, but that isn’t technically accurate. You’ve probably heard of many more terms beyond virus: malware, worm, Trojan, rootkit, keylogger, spyware, and more. But what do all these terms mean? These terms aren’t just used by geeks. They make their way into even mainstream news stories about the latest web security problems and tech scares. Understanding them will help you understand the dangers your\ hear about. Malware The word “malware” is short for “malicious software.” Many people use the word “virus” to indicate any type of harmful software, but a virus is actually just a specific type of malware. The word “malware” encompasses all harmful software, including all the ones listed below. Virus Let’s start with viruses. A virus is a type of malware that copies itself by infecting other files,  just as viruses in the real world infect biological cells and use those biological cells to reproduce copies of themselves. A virus can do many different things — watch in the background and steal your passwords, display advertisements, or just crash your computer — but the key thing that makes it a virus is how it spreads. When you run a virus, it will infect programs on your computer. When you run the program on another computer, the virus will infect programs on that computer, and so on. For example, a virus might infect program files on a USB stick. When the programs on that USB stick are run on another computer, the virus runs on the other computer and infects more program files. The virus will continue to spread in this way. Worm A worm is similar to a virus, but it spreads a different way. Rather than infecting files and relying on human activity to move those files around and run them on different systems, a worm spreads over computer networks on its own accord. For example, the Blaster and Sasser worms spread very quickly in the days of Windows XP because Windows XP did not come properly secured and exposed system services to the Internet. The worm accessed these system services over the Internet, exploited a vulnerability, and infected the computer. The worm then used the new infected computer to continue replicating itself. Such worms are less common now that Windows is properly firewalled by default, but worms can also spread in other ways — for example, by mass-emailing themselves to every email address in an effected user’s address book. Like a virus, a worm can do any number of other harmful things once it infects a computer. The key thing that makes it a worm is simply how it spreads copies of itself. Trojan (or Trojan Horse) A Trojan horse, or Trojan, is a type of malware that disguises itself as a legitimate file. When you download and run the program, the Trojan horse will run in the background, allowing third-parties to access your computer. Trojans can do this for any number of reasons — to monitor activity on your computer, to join your computer to a botnet. Trojans may also be used to open the floodgates and download many other types of malware onto your computer. The key thing that makes this type of malware a Trojan is how it arrives. It pretends to be a useful program and, when run, it hides in the background and gives malicious people access to your computer. It isn’t obsessed with copying itself into other files or spreading over the network, as viruses and worms are. For example, a piece of pirated software on an unscrupulous website may actually contain a Trojan. Spyware Spyware is a type of malicious software that spies on you without your knowledge. It collects a variety of different types of data, depending on the piece of spyware. Different types of malware can function as spyware — there may be malicious spyware included in Trojans that spies on your keystrokes to steal financial data, for example. More “legitimate” spyware may be bundled along with free software and simply monitor your web browsing habits, uploading this data to advertising servers so the software’s creator can make money from selling their knowledge of your activities. Adware Adware often comes along with spyware. It’s any type of software that displays advertising on your computer. Programs that display advertisements inside the program itself aren’t generally classified as malware. The kind of “adware” that’s particularly malicious is the kind that abuses its access to your system to display ads when it shouldn’t. For example, a piece of harmful adware may cause pop-up advertisements to appear on your computer when you’re not doing anything else. Or, adware may inject additional advertising into other web pages as you browse the web. Adware is often combined with spyware — a piece of malware may monitor your browsing habits and use them to serve you more targeted ads. Adware is more “socially acceptable” than other types of malware on Windows and you may see adware bundled with legitimate programs. For example, some people consider the Ask Toolbar included with Oracle’s Java software adware. Keylogger A keylogger is a type of malware that runs in the background, recording every key stroke you make. These keystrokes can include usernames, passwords, credit card numbers, and other sensitive data. The keylogger then, most likely, uploads these keystrokes to a malicious server, where it can be analyzed and people can pick out the useful passwords and credit card numbers. Other types of malware can act as keyloggers. A virus, worm, or Trojan may function as a keylogger, for example. Keyloggers may also be installed for monitoring purposes by businesses or even jealous spouses. Botnet, Bot A botnet is a large network of computers that are under the botnet creator’s control. Each computer functions as a “bot” because it’s infected with a specific piece of malware. Once the bot software infects the computer, ir will connect to some sort of control server and wait for instructions from the botnet’s creator. For example, a botnet may be used to initiate a DDoS (distributed denial of service) attack. Every computer in the botnet will be told to bombard a specific website or server with requests at once, and such millions or requests can cause a server to become unresponsive or crash. Botnet creators may sell access to their botnets, allowing other malicious individuals to use large botnets to do their dirty work. Rootkit A rootkit is a type of malware designed to burrow deep into your computer, avoiding detection by security programs and users. For example, a rootkit might load before most of Windows, burying itself deep into the system and modifying system functions so that security programs can’t detect it. A rootkit might hide itself completely, preventing itself from showing up in the Windows task manager. The key thing that makes a type of malware a rootkit is that it’s stealthy and focused on hiding itself once it arrives. Ransomware Ransomware is a fairly new type of malware. It holds your computer or files hostage and demands a ransom payment. Some ransomware may simply pop up a box asking for money before you can continue using your computer. Such prompts are easily defeated with antivirus software. More harmful malware like CryptoLocker literally encrypts your files and demands a payment before you can access them. Such types of malware are dangerous, especially if you don’t have backups. Most malware these days is produced for profit, and ransomware is a good example of that. Ransomware doesn’t want to crash your computer and delete your files just to cause you trouble. It wants to take something hostage and get a quick payment from you. So why is it called “antivirus software,” anyway? Well, most people continue to consider the word “virus” synonymous with malware as a whole. Antivirus software doesn’t just protect against viruses, but against all types of malware. It may be more accurately referred to as “antimalware” or “security” software. Image Credit: Marcelo Alves on Flickr, Tama Leaver on Flickr, Szilard Mihaly on Flickr     

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  • How to penetrate the QA industry after layoffs, next steps...

    - by Erik
    Briefly, my background is in manual black box testing of websites and applications within the Agile/waterfall context. Over the past four years I was a member of two web development firms' small QA teams dedicated to testing the deployment of websites for national/international non profits, governmental organizations, and for profit business, to name a few: -Brookings Institution -Senate -Tyco Electronics -Blue Cross/Blue Shield -National Geographic -Discover Channel I have a very strong understanding of the: -SDLC -STLC of bugs and website deployment/development -Use Case & Test Case development In March of this year, my last firm downsized and lost my job as a QA tester. I have been networking and doing a very detailed job search, but have had a very difficult time getting my next job within the QA industry, even with my background as a manual black box QA tester in the website development context. My direct question to all of you: What are some ways I can be more competitive and get hired? Options that could get me competitive: Should I go back to school and learn some more 'hard' skills in website development and client side technologies, e.g.: -HTML -CSS -JavaScript Learn programming: -PHP -C# -Ruby -SQL -Python -Perl -?? Get Certified as a QA Tester, there are a countless numbers of programs to become a Certified Tester. Most, if not all jobs, being advertised now require Automated Testing experience, in: -QTP -Loadrunner -Selenium -ETC. Should I learn, Automated testing skills, via a paid course, or teach myself? --Learn scripting languages to understand the automated testing process better? Become a Certified "Project Management Professional" (PMP) to prove to hiring managers that I 'get' the project development life cycle? At the end of the day I need to be competitive and get hired as a QA tester and want to build upon my skills within the QA web development field. How should I do this, without reinventing the wheel? Any help in this regard would be fabulous. Thanks! .erik

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  • Slick2D - Cannot instantiate the type Image

    - by speakon
    I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class MainMenuState extends BasicGameState { int stateID = -1; Image background = null; Image startGameOption = null; Image exitOption = null; float startGameScale = 1; float exitScale = 1; MainMenuState( int stateID ) { this.stateID = stateID; } public int getID() { return stateID; } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { try { background = new Image("data/menu.jpg"); Image menuOptions = new Image("data/menuoptions.png"); startGameOption = menuOptions.getSubImage(0, 0, 377, 71); exitOption = menuOptions.getSubImage(0, 71, 377, 71); }catch (SlickException e) { System.err.print(e); } } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } } Why do I get this error? I've googled endlessly and nobody else has it, this worked fine in my other game. Any ideas?

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  • To have a long life with the battery it has to be separated from the Laptop after each use

    - by laptopo1 dsad
    To have a long life with the battery it has to be separated from the Laptop after each use Developing a Laptop and concern about it's battery life Don't be concerned follow this advice how to deal with your Laptop battery. A fresh power supply of your Laptop can be purchased in a very low charge condition, and must be fully charged before use. A different battery pack needs to be fully charged and fully discharged or cycled as much as five times to condition them into performing at full capacity. And also refer your manual instructions of one's Laptop for charging instructions. Inspiron 15z battery Tips: Unplug battery after use: To have a long life with the battery it has to be separated from the Laptop after each use. Clean battery contacts often: Clean your battery's metal contacts once in a month with a cloth moistened with rubbing alcohol. This prevents the transfer of power out of your battery additional efficient. Turn off the WiFi and Bluetooth, in any other case being used: Usually, we activate our WiFi or Bluetooth for whatever reason and tend to forget to Off it, that could spark a huge relieve your battery, Shut off right after the usage. Dell XPS L501x battery Dim notebook screen: When you're with your Laptop in Daytime, you will need for full brightness. But also in case of Night, just dim the screen reducing brightness, which will consume more charge once the brightness might be more and also It's essential on your eyes to determine lesser brighten screen inside nights. Dell Inspiron 17R battery Have hardly any Background programs: Letting more programs to own behind the screen could consume more Dell Inspiron N4010 battery charge hence have very few without background programs are Better. Make use of the Hard disk drive more than CD/DVD drive: Making use of disc drive instead your CD/DVD drive could consume less battery power. Latitude E5400 Battery

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  • Inside Red Gate - Introduction

    - by Simon Cooper
    I work for Red Gate Software, a software company based in Cambridge, UK. In this series of posts, I'll be discussing how we develop software at Red Gate, and what we get up to, all from a dev's perspective. Before I start the series proper, in this post I'll give you a brief background to what I have done and continue to do as part of my job. The initial few posts will be giving an overview of how the development sections of the company work. There is much more to a software company than writing the products, but as I'm a developer my experience is biased towards that, and so that is what this series will concentrate on. My background Red Gate was founded in 1999 by Neil Davidson & Simon Galbraith, who continue to be joint CEOs. I joined in September 2007, and immediately set to work writing a new Check for Updates client and server (CfU), as part of a team of 2. That was finished at the end of 2007. I then joined the SQL Compare team. The first large project I worked on was updating SQL Compare for SQL Server 2008, resulting in SQL Compare 7, followed by a UI redesign in SQL Compare 8. By the end of this project in early 2009 I had become the 'go-to' guy for the SQL Compare Engine (I'll explain what that means in a later post), which is used by most of the other tools in the SQL Tools division in one way or another. After that, we decided to expand into Oracle, and I wrote the prototype for what became the engine of Schema Compare for Oracle (SCO). In the latter half of 2009 a full project was started, resulting in the release of SCO v1 in early 2010. Near the end of 2010 I moved to the .NET division, where I joined the team working on SmartAssembly. That's what I continue to work on today. The posts in this series will cover my experience in software development at Red Gate, within the SQL Tools and .NET divisions. Hopefully, you'll find this series an interesting look at what exactly goes into producing the software at Red Gate.

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  • Why does Ubuntu reset brightness settings at the loading screen?

    - by leugim
    Since I first installed Ubuntu 11.10, I noticed that volume and screen brightness get reset every time Ubuntu starts. Why is this so? And what ways are there to keep brightness and volume levels after rebooting? I have found some scripts that change the screen-brightness at login. But this is not a good solution since login is slower because it seems to wait until the screen brightness is at the level specified by the script. After entering the password I see the screen brightness go down gradually. Only after this is complete (~1 or 2 seconds) does the background disappear and Unity come up. The screenbrightness is not remembered but instead redefined at login. So it gets remembered for the first part of the boot, then set to MAX and then again re-set to normal value by the script. My boot process is as follows: desired brightness: 2 (13,33%) / Max brightness: 15 (100%) Bios / brightness: OK GRUB (violet background color, white text) / brightness: OK Ubuntu loading screen with the dots / brightness: MAX (win7 loads with OK-brightness) User Login / brightness: MAX Unity starts / brightness: OK It seems to be more like a temporary patch than a actual solution. I'm looking for solutions that set the desired brightness permanently and consistently throughout the whole boot-process After updating to 12.04 the behavior is the same. I tried setpci -s 02:00.0 F4.B=XX The value of F4.B is always '0' regardless of what value I try to set it to (tried 0, ff, f, 5, etc) The solution in this answer does not have any noticeable effect: Desktop doesn't remember brightness settings after a reboot The variables at /sys/class/backlight/acpi_video0/ get changed if I use Fn+UP and Fn+DOWN Any help is appreciated. Thanks!

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  • C#.NET vs VB.NET, Which language is better?

    Features I cannot say any language good or bad as long as it's compiler can produce MSIL can run under .NET CLR. If someone says C# has more futures, you can understand that those new features are of C# compiler but not .NET, because if C# has a specific future then CLR cannot understand them. So the new features of C# will have to convert to the code understood by CLR eventually. that means the new features are developed for C# compiler basically to facilitates the developer to write their code in better way. so that means no difference in feature list between C# and VB.NET if you think in CLR perspective. Ease of writing Code I feel writing code in C# is easy, because my background is C and C++, Java, syntaxes very are similar. I assume most developers feel the same. Readability But some people say VB.NET code most readable for the members who are from non technical background, because keywords are generally in English rather special charectors. No of Projects in Market I assume 80 percent of market uses C# in their .NET development. for example in my company many projects are there .nET and all are using C#. Productivity & Experience though the feature list is same, generally developers wants to write code in their familiar languages. because it increase the productivity. Hope this helps to choose the language which suits for you. span.fullpost {display:none;}

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  • Embedded linux Development learning

    - by user1797375
    I come from a windows background and i am proficient with the .net platform. For work, i need to bring up a custom embedded system platform. We have bought the pandaboard ES as the test platform. The application is to stream images over the wifi. If you think about it, we are building something similar to a netgear router - the only difference being when you log into the device it serves images. Because my background is in windows i am not quite sure how to start off with embedded linux development. in reading through various sites i have come to the conclusion that going to linux as development host is the best option. Can some one point to me in the right direction regarding the set up. I have a windows machine that will be used for development purposes. I can either do a virtual box or setup a partition for linux. But the finer details are what throwing me off..what i need to know is 1) once i install linux what other software do I need - Code blocks, 2) what about toolchain 3) How to debug - through serial port ? 4) Is there a way to send the image built directly to the CF card? Thanks

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