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  • Event sourcing: Write event before or after updating the model

    - by Magnus
    I'm reasoning about event sourcing and often I arrive at a chicken and egg problem. Would be grateful for some hints on how to reason around this. If I execute all I/O-bound processing async (ie writing to the event log) then how do I handle, or sometimes even detect, failures? I'm using Akka Actors so processing is sequential for each event/message. I do not have any database at this time, instead I would persist all the events in an event log and then keep an aggregated state of all the events in a model stored in memory. Queries are all against this model, you can consider it to be a cache. Example Creating a new user: Validate that the user does not exist in model Persist event to journal Update model (in memory) If step 3 breaks I still have persisted my event so I can replay it at a later date. If step 2 breaks I can handle that as well gracefully. This is fine, but since step 2 is I/O-bound I figured that I should do I/O in a separate actor to free up the first actor for queries: Updating a user while allowing queries (A0 = Front end/GUI actor, A1 = Processor Actor, A2 = IO-actor, E = event bus). (A0-E-A1) Event is published to update user 'U1'. Validate that the user 'U1' exists in model (A1-A2) Persist event to journal (separate actor) (A0-E-A1-A0) Query for user 'U1' profile (A2-A1) Event is now persisted continue to update model (A0-E-A1-A0) Query for user 'U1' profile (now returns fresh data) This is appealing since queries can be processed while I/O-is churning along at it's own pace. But now I can cause myself all kinds of problems where I could have two incompatible commands (delete and then update) be persisted to the event log and crash on me when replayed up at a later date, since I do the validation before persisting the event and then update the model. My aim is to have a simple reasoning around my model (since Actor processes messages sequentially single threaded) but not be waiting for I/O-bound updates when Querying. I get the feeling I'm modeling a database which in itself is might be a problem. If things are unclear please write a comment.

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  • How to override old design with new design(using master pages)?

    - by arun
    Hi, iam migrating the site from asp.net1.1 to asp.net3.5, iam using new design layout with masterpage concept,in previeous site some pages are having usercontrols,these are mixed with old design, if i convert it using masterpage, iam getting old design combining with new design...pls can any one will help?iam fresher to development. Thanks in advance.

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  • backbone model validation error

    - by koko
    I got a validation based on backbone fundamentals by addyosmani, but when i try it on my view i can't get the error that the model generated.TIA model.js validate: function(attrs) { var errors = this.errors = {}; if (!attrs.box) errors.box= 'box value is required'; //console.log(errors.box); if (!_.isEmpty(errors)) return errors; } view.js validate: function(model) { console.log("error text--" + model.errors[this.input] || ''); },

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  • create a new model instance version instead of update

    - by pablo
    Hi, I have a model with a version field - autocreate timestamp. When a model instance is being saved I want to create a new instance with a new timestamp instead of updating the old model instance. Is it possible? I thought of overriding the model save() method but I don't know how to create a new instance without creating a infinite save() loop. Thanks

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • Django Show M2M field in both model forms

    - by John
    Hi I am using the forms.ModelForm to create my form. I want to be able to show the manytomany field in both model forms, how do I do this? If the manytomany relationship is defined in the model it is fine and just appears but if it is not in the model (but is still linked via the other model) it does not appear. Hope this makes sense. How can I make it show up? Thanks

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  • Web-based IMAP client with support for multiple mailboxes

    - by Nils
    I would like to switch from desktop-based e-mail software (Thunderbird) to a web-based solution that I run on my own web server. I have already tried out Roundcube and while it does work reasonably well so far there is one great feature from Thunderbird that seems to be missing - it doesn't allow me to have a unified mailbox for multiple IMAP accounts. Can anybody recommend a web-based IMAP client that has this feature?

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  • scale random 3d model to fit in a viewport

    - by John Qualis
    How can I scale a random 3d model to fit in an opengl viewport? I am able to center the model in the middle of the view port. How do I scale it to fit it in the viewport. The model could be an airplane, a cone, an 3d object or any other random model. Appreciate any help.

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  • How-to dynamically filter model-driven LOV

    - by Frank Nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Often developers need to filter a LOV query with information obtained from an ADF Faces form or other where. The sample below shows how to define a launch popup listener configured on the launchPopupListener property of the af:inputListOfValues component to filter a list of values. <af:inputListOfValues id="departmentIdId"    value="#{bindings.DepartmentId.inputValue}"                                          model="#{bindings.DepartmentId.listOfValuesModel}"    launchPopupListener="#{PopupLauncher.onPopupLaunch}" … >         … </af:inputListOfValues> A list of values is queried using a search binding that gets created in the PageDef file of a view when a lis of value component gets added. The managed bean code below looks this search binding up to then add a view criteria that filters the query. Note: There is no public API yet available for the FacesCtrlLOVBinding class, which is why I use the internal package class it in the example. public void onPopupLaunch(LaunchPopupEvent launchPopupEvent) {   BindingContext bctx = BindingContext.getCurrent();   BindingContainer bindings = bctx.getCurrentBindingsEntry();   FacesCtrlLOVBinding lov =        (FacesCtrlLOVBinding)bindings.get("DepartmentId");   ViewCriteriaManager vcm =   lov.getListIterBinding().getViewObject().getViewCriteriaManager();             //make sure the view criteria is cleared   vcm.removeViewCriteria(vcm.DFLT_VIEW_CRITERIA_NAME);   //create a new view criteria   ViewCriteria vc =          new ViewCriteria(lov.getListIterBinding().getViewObject());   //use the default view criteria name   //"__DefaultViewCriteria__"   vc.setName(vcm.DFLT_VIEW_CRITERIA_NAME);   //create a view criteria row for all queryable attributes   ViewCriteriaRow vcr = new ViewCriteriaRow(vc);   //for this sample I set the query filter to DepartmentId 60.   //You may determine it at runtime by reading it from a managed bean   //or binding layer   vcr.setAttribute("DepartmentId", 60);   //also note that the view criteria row consists of all attributes   //that belong to the LOV list view object, which means that you can   //filter on multiple attributes   vc.addRow(vcr);             lov.getListIterBinding().getViewObject().applyViewCriteria(vc); }  Note: Instead of using the vcm.DFLT_VIEW_CRITERIA_NAME name you can also define a custom name for the view criteria.

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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  • Do you use Styrofoam balls to model your systems?

    - by Nick D
    [Objective-C] Do you still use Styrofoam balls to model your systems, where each ball represents a class? Tom Love: We do, actually. We've also done a 3D animation version of it, which we found to be nowhere near as useful as the Styrofoam balls. There's something about a physical, conspicuous structure hanging from the ceiling right in the middle of a development project that's regularly updated to provide not only the structure of the system that you're building, but also the current status of each one of the classes. We've done it on 19 projects the last time I've counted. One of them was 1,856 classes, which is big - actually, probably bigger than it should be. It was a big commercial project, so it needed to be somewhat big. Masterminds of Programming It is the first time I've read or heard about using styrofoam balls to model classes. Is that a commonly used technique? And, how does that sort of modeling help us to design better the system? If you have any photos to share which can show us how the classes are represented it'd be great!

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  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • Is there a design pattern that expresses objects (an their operations) in various states?

    - by darren
    Hi I have a design question about the evolution of an object (and its state) after some sequence of methods complete. I'm having trouble articulating what I mean so I may need to clean up the question based on feedback. Consider an object called Classifier. It has the following methods: void initialise() void populateTrainingSet(TrainingSet t) void pupulateTestingSet(TestingSet t) void train() void test() Result predict(Instance i) My problem is that these methods need to be called in a certain order. Futher, some methods are invalid until a previous method is called, and some methods are invalid after a method has been called. For example, it would be invalid to call predict() before test() was called, and it would be invalid to call train() after test() was called. My approach so far has been to maintain a private enum that represents the current stateof the object: private static enum STATE{ NEW, TRAINED, TESTED, READY}; But this seems a bit cloogy. Is there a design pattern for such a problem type? Maybe something related to the template method.

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  • Which is the correct design pattern for my PHP application?

    - by user1487141
    I've been struggling to find good way to implement my system which essentially matches the season and episode number of a show from a string, you can see the current working code here: https://github.com/huddy/tvfilename I'm currently rewriting this library and want a nicer way to implement how the the match happens, currently essentially the way it works is: There's a folder with classes in it (called handlers), every handler is a class that implements an interface to ensure a method called match(); exists, this match method uses the regex stored in a property of that handler class (of which there are many) to try and match a season and episode. The class loads all of these handlers by instantiating each one into a array stored in a property, when I want to try and match some strings the method iterates over these objects calling match(); and the first one that returns true is then returned in a result set with the season and episode it matched. I don't really like this way of doing it, it's kind of hacky to me, and I'm hoping a design pattern can help, my ultimate goal is to do this using best practices and I wondered which one I should use? The other problems that exist are: More than one handler could match a string, so they have to be in an order to prevent the more greedy ones matching first, not sure if this is solvable as some of the regex patterns have to be greedy, but possibly a score system, something that shows a percentage of how likely the match is correct, i'd have no idea how to actually implement this though. I'm not if instantiating all those handlers is a good way of doing it, speed is important, but using best practices and sticking to design patterns to create good, extensible and maintainable code is my ultimate priority. It's worth noting the handler classes sometimes do other things than just regex matching, they sometimes prep the string to be matched by removing common words etc. Cheers for any help Billy

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  • How to force VS to react on a changing of an attached property in design time?

    - by sedovav
    Imagine, we have a wpf class library with a window1.xaml and a resource dictionary res.xaml defined in it. I know how to use styles that defined in the res.xaml for the controls that defined into the window: <Window x:Class="...Window1"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="res.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> <\Window.Resources> </Window> So we can use the dictionary's styles for all elements into the window (except the window element... I don't know how to set the style from the res.xaml for the window :( ). I saw the article where describes how to create and use attached property to add resource dictionaries to a FrameworkElement.Resources.MergedDictionaries list. It's good! We can do the same as we done in the example above but we can use the window style now. It looks like this: <Window x:Class="...Window1" xmlns: resources="..." resources:SharedResources.MergedDictionaries="res.xaml"> </Window> That's good but VS2008 cannot recognize resources from res.xaml in design time. So we have a sad situation: all styles from res.xaml are available in run-time but in the design-time VS cannot display the window (it can't find the mentioned styles). Does anybody know how to fix this situation?

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  • How to translate the fields of a database model?

    - by Tõnis M
    I have some tables/models in a web app that will have multilingual content. For example a university, with it's description in a default language(english) and the user wants he can see the same information in another language( if the object has it's fields translated). If there were only a few languages then I would just add fields like name_en and name_de and so on, but the number of languages isn't fixed, so that' would create a mess. I could also just create a new object with the translated data but then foreign keys wouldn't work, and only some of the fields can be translated so that would create duplicate data. Storing the translations in a file and using gettext or something similar is also not an option since the objects fields can be translated by the website user, not only developers/admins. What would be the best way to design/architect such a database? Searching from the translated data should also be not too complex - as it should not require creating complex joins which would make the queries slower I'm using PostgreSQL and Ruby of Rails but I'm not looking for a technical solution but for a general idea how to design it.

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  • Is Using Tuples in my .NET 4.0 Code a Poor Design Decision?

    - by Jason Webb
    With the addition of the Tuple class in .net 4, I have been trying to decide if using them in my design is a bad choice or not. The way I see it, a Tuple can be a shortcut to writing a result class (I am sure there are other uses too). So this: public class ResultType { public string StringValue { get; set; } public int IntValue { get; set; } } public ResultType GetAClassedValue() { //..Do Some Stuff ResultType result = new ResultType { StringValue = "A String", IntValue = 2 }; return result; } Is equivalent to this: public Tuple<string, int> GetATupledValue() { //...Do Some stuff Tuple<string, int> result = new Tuple<string, int>("A String", 2); return result; } So setting aside the possibility that I am missing the point of Tuples, is the example with a Tuple a bad design choice? To me it seems like less clutter, but not as self documenting and clean. Meaning that with the type ResultType, it is very clear later on what each part of the class means but you have extra code to maintain. With the Tuple<string, int> you will need to look up and figure out what each Item represents, but you write and maintain less code. Any experience you have had with this choice would be greatly appreciated.

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  • Database PK-FK design for future-effective-date entries?

    - by Scott Balmos
    Ultimately I'm going to convert this into a Hibernate/JPA design. But I wanted to start out from purely a database perspective. We have various tables containing data that is future-effective-dated. Take an employee table with the following pseudo-definition: employee id INT AUTO_INCREMENT ... data fields ... effectiveFrom DATE effectiveTo DATE employee_reviews id INT AUTO_INCREMENT employee_id INT FK employee.id Very simplistic. But let's say Employee A has id = 1, effectiveFrom = 1/1/2011, effectiveTo = 1/1/2099. That employee is going to be changing jobs in the future, which would in theory create a new row, id = 2 with effectiveFrom = 7/1/2011, effectiveTo = 1/1/2099, and id = 1's effectiveTo updated to 6/30/2011. But now, my program would have to go through any table that has a FK relationship to employee every night, and update those FK to reference the newly-effective employee entry. I have seen various postings in both pure SQL and Hibernate forums that I should have a separate employee_versions table, which is where I would have all effective-dated data stored, resulting in the updated pseudo-definition below: employee id INT AUTO_INCREMENT employee_versions id INT AUTO_INCREMENT employee_id INT FK employee.id ... data fields ... effectiveFrom DATE effectiveTo DATE employee_reviews id INT AUTO_INCREMENT employee_id INT FK employee.id Then to get any actual data, one would have to actually select from employee_versions with the proper employee_id and date range. This feels rather unnatural to have this secondary "versions" table for each versioned entity. Anyone have any opinions, suggestions from your own prior work, etc? Like I said, I'm taking this purely from a general SQL design standpoint first before layering in Hibernate on top. Thanks!

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  • What I don&rsquo;t like about WIF&rsquo;s Claims-based Authorization

    - by Your DisplayName here!
    In my last post I wrote about what I like about WIF’s proposed approach to authorization – I also said that I definitely would build upon that infrastructure for my own systems. But implementing such a system is a little harder as it could be. Here’s why (and that’s purely my perspective): First of all WIF’s authorization comes in two “modes” Per-request authorization. When an ASP.NET/WCF request comes in, the registered authorization manager gets called. For SOAP the SOAP action gets passed in. For HTTP requests (ASP.NET, WCF REST) the URL and verb. Imperative authorization This happens when you explicitly call the claims authorization API from within your code. There you have full control over the values for action and resource. In ASP.NET per-request authorization is optional (depends on if you have added the ClaimsAuthorizationHttpModule). In WCF you always get the per-request checks as soon as you register the authorization manager in configuration. I personally prefer the imperative authorization because first of all I don’t believe in URL based authorization. Especially in the times of MVC and routing tables, URLs can be easily changed – but then you also have to adjust your authorization logic every time. Also – you typically need more knowledge than a simple “if user x is allowed to invoke operation x”. One problem I have is, both the per-request calls as well as the standard WIF imperative authorization APIs wrap actions and resources in the same claim type. This makes it hard to distinguish between the two authorization modes in your authorization manager. But you typically need that feature to structure your authorization policy evaluation in a clean way. The second problem (which is somehow related to the first one) is the standard API for interacting with the claims authorization manager. The API comes as an attribute (ClaimsPrincipalPermissionAttribute) as well as a class to use programmatically (ClaimsPrincipalPermission). Both only allow to pass in simple strings (which results in the wrapping with standard claim types mentioned earlier). Both throw a SecurityException when the check fails. The attribute is a code access permission attribute (like PrincipalPermission). That means it will always be invoked regardless how you call the code. This may be exactly what you want, or not. In a unit testing situation (like an MVC controller) you typically want to test the logic in the function – not the security check. The good news is, the WIF API is flexible enough that you can build your own infrastructure around their core. For my own projects I implemented the following extensions: A way to invoke the registered claims authorization manager with more overloads, e.g. with different claim types or a complete AuthorizationContext. A new CAS attribute (with the same calling semantics as the built-in one) with custom claim types. A MVC authorization attribute with custom claim types. A way to use branching – as opposed to catching a SecurityException. I will post the code for these various extensions here – so stay tuned.

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  • Part 15: Fail a build based on the exit code of a console application

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application When you have a Console Application or a batch file that has errors, the exitcode is set to another value then 0. You would expect that the build would see this and report an error. This is not true however. First we setup the scenario. Add a ConsoleApplication project to your solution you are building. In the Main function set the ExitCode to 1     class Program    {        static void Main(string[] args)        {            Console.WriteLine("This is an error in the script.");            Environment.ExitCode = 1;        }    } Checkin the code. You can choose to include this Console Application in the build or you can decide to add the exe to source control Now modify the Build Process Template CustomTemplate.xaml Add an argument ErrornousScript Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add an Sequence activity to the template In the Sequence, add a ConvertWorkspaceItem and an InvokeProcess activity (see Part 14: Execute a PowerShell script  for more detailed steps) In the FileName property of the InvokeProcess use the ErrornousScript so the ConsoleApplication will be called. Modify the build definition and make sure that the ErrornousScript is executing the exe that is setting the ExitCode to 1. You have now setup a build definition that will execute the errornous Console Application. When you run it, you will see that the build succeeds. This is not what you want! To solve this, you can make use of the Result property on the InvokeProcess activity. So lets change our Build Process Template. Add the new variables (scoped to the sequence where you run the Console Application) called ExitCode (type = Int32) and ErrorMessage Click on the InvokeProcess activity and change the Result property to ExitCode In the Handle Standard Output of the InvokeProcess add a Sequence activity In the Sequence activity, add an Assign primitive. Set the following properties: To = ErrorMessage Value = If(Not String.IsNullOrEmpty(ErrorMessage), Environment.NewLine + ErrorMessage, "") + stdOutput And add the default BuildMessage to the sequence that outputs the stdOutput Add beneath the InvokeProcess activity and If activity with the condition ExitCode <> 0 In the Then section add a Throw activity and set the Exception property to New Exception(ErrorMessage) The complete workflow looks now like When you now check in the Build Process Template and run the build, you get the following result And that is exactly what we want.   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas. P.S. Sorry for the cross-post. I wrote this up on SO and then remembered that there was a game dev-focused one. Curious to see if I get different answers one place than the other....

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