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  • Check Out The New Search Helper For 'Adpatch' Utility

    - by LuciaC
    Have you seen the new Search Helper for problems and documentation relating to the 'adpatch' utility?   Check out the details in Doc ID 1502809.1. The Search Helper presents you with a wizard-like interface where you select the task you are attempting, the symptoms or errors you are hitting and arrives at a targeted list of solutions based on that information.  This is a simple and quick way of searching for any issues that you are having with adpatch. How to use this tool: 1. Select the intent or task that is failing. 2. A list of known symptoms (or facts) associated with the task will display under the section "In addition the following occurs". 3. As you select symptoms the solutions section will populate (and change as you select or deselect).

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • How to remove "Search and launch"?

    - by user38489
    Is it possible to remove the "Search and launch" whateveritis from my "desktop"? I've actually tried both Desktop and Netbook modes, but it stays there in both of them. I'm not afraid of editing files in the ~/.kde dir, but I would be really disappointed if this is the only way to do it. [more details/rants] I was able to wipe out several things but I've ended up with a black window that's movable (Alt-click) but not removable. Beside being surprised by the performances, I find Kubuntu extremely unfriendly, and I can't find the logic behind the items of the interface. I've tried to search for documentation, but what I've found is not updated and doesn't include the Netbook interface.

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  • Dash search does not show applications

    - by To Do
    Since the upgrade (actually a fresh install) to 13.10, many times, when I open Dash and search for an application I only get results for files and folders. Sometimes I get some applications but not others. I haven't found a pattern to replicate the issue 100%. If I open the application lens and search again, it works as it should. So many times, to launch an application, I have to use the super + a key combination to open the application scope instead of the simply the super key. It is annoying. Did anyone have the same issue? I searched for bugs on launchpad but didn't find any. I didn't open a bug report yet because it is not clear how to reproduce the problem faithfully. Even more importantly, does anyone have a solution to this issue?

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • Impact of migrating home page from http to https on search results

    - by 2Stroke SEO
    Guys - I've just had to change one of my site's home page to https from http. I had plenty links coming into the http page and was performing well in Google against many of my targeted search phrases. I did a 301 redirect from the http page to transfer the link juice to the https page (and to prevent duplicate content issues), but my search rankings have tanked which indicates no link juice has been transferred. My PR has vanished - which I'd expect - but I'm really surprised that the SERP rankings fell off the face of the earth. Anyone have any ideas how I can recover this. I've waited a couple of months since the changes took effect just in case Google was taking time to check it out.

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  • Why does this exported cube have too many vertices?

    - by Joewsh
    I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 numweights 24 Obviously the number of triangles makes sense: 6 faces * 2 to triangulate = 12. The model only has one bone so again it even makes sense that there is one weight for each vertex. The question is though, why is the file listing 24 vertices? Is the problem the exporter or is this normal for md5mesh's? Is it something that you have to rectify when you come to parsing the file in engine? I don't want to be parsing or drawing duplicated vertices without reason. I'm guessing it's something to do with shading and normals. Is it a case of listing each vert 3 times, one for each facing normal?

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  • Using replacement to get possible outcomes to then search through HUGE amount of data

    - by Samuel Cambridge
    I have a database table holding 40 million records (table A). Each record has a string a user can search for. I also have a table with a list of character replacements (table B) i.e. i = Y, I = 1 etc. I need to be able to take the string a user is searching for, iterate through each letter and create an array of every possible outcome (the users string, then each outcome with alternative letters used). I need to check for alternatives on both lower and uppercase letters in the word A search string can be no longer than 10 characters long. I'm using PHP and a MySQL database. Does anyone have any thoughts / articles / guidance on doing this in an efficient way?

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  • Search and Replace in MVC

    - by danip
    What would be a good MVC/OOP/GRASP/SOLID structure for a search/replace functionality. Methods: search/searchNext/replace/replaceAll. I'm interested only in the PHP arhitecture and how a professional developer would implement this in it's OWN FRAMEWORK. What names would you use for the classes? What subfolders would you used in your MODEL folder? How would you connect the MODELS/CONTROLLER? This is just a arhitecture question to understand better the principles of good OOP in practice. My current implementation is very simplistic using a service model: /controller/SearchReplaceController.php /models/services/SearchReplaceService.php The problem with this is I know I'm breaking SRP in the service but I found this somehow acceptable. Also creating a service does not feel like the best solution for this.

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  • How does Google store search trends in backend?

    - by Achshar
    Google trends shows what query has been searched how many times and some other properties of the said query. But how is this data stored in a database? Storing a new row for every search does not seem right. They also tell the query on a time graph, so they must have some way to look for individual searches made by users, but the number of queries they get every day, it does not feel right that they would store every search in a database row along with a time-stamp. This does not apply to just Google trends or Google in general but any other big site that gets awful number of queries and then has tools to see them in depth. I am not an expert on this but I am interested to know some high level structure of how things work behind the scenes.

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  • Impact of migrating home page from HTTP to HTTPS on search results

    - by 2Stroke SEO
    I've had to change one of my site's home page to HTTPS from HTTP. I had plenty of links coming into the HTTP page and was performing well in Google against many of my targeted search phrases. I did a 301 redirect from the HTTP page to transfer the link juice to the HTTPS page (and to prevent duplicate content issues) but my search rankings have tanked which indicates no link juice has been transferred. My PageRank has vanished - which I'd expect - but I'm really surprised that the SERP rankings fell off the face of the earth. Anyone have any ideas how I can recover from this? I've waited a couple of months since the changes took effect just in case Google was taking time to check it out.

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  • Bad search result due to strange linked domains

    - by VDesign
    I have a website which is not scoring good in Google's search results. I use Majestic SEO and Open Site Explorer in order to have a view about my link profile. I now see different backlink domains, some of them already removed, that contains sexual content or other non relative content linking to my domain. How much influence does these strange linked domains have on my search result? Even if some of them are already removed for a couple of months. I have already disavow open sexual domains using the tool that Google provides.

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  • Will Google follow HTML refresh?

    - by yasar11732
    I want to move my current Tumblr blog to static HTML blog. Currently I am using a custom domain, I am planning on doing the move when Google sees domain name change. I am considering two options: Buying a hosting service Using GitHub pages Buying a hosting service would probably mean I am going to pay for lots of things that I don't need like PHP, MySQL, e-mail service etc. On the other hand, if I use GitHub pages, I can't use .htaccess file to make 301 redirects. I want to change my URL structure and this is important to me. I was wondering if I use: <meta http-equiv=refresh content="0; url=http://example.com/newurl" /> Would Google see it as 301 redirect, so that I won't use my search engine value?

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  • New domain and submission to search engines

    - by Guandalino
    I have registered a new domain with a hosting company. They offer the feature that for each new domain there is an associated placeholder page. Actually it is a "Site not configured page" with some technical text and links to the hosting site. I could: submit its URL to search engines right now remove the page and submit the URL when the site will be online (could be a couple of months) replace the default page with "coming soon" contents and submit the URL opt for simplicity and add a blank html page having a focused and well descriptive title and maybe some meta tag other? I prefer 4 over 3 because at the moment there aren't precise project details to provide. What's the proper way to notify search engines that soon this site will be online, without getting penalized for side effects I'm not considering or aware of?

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