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  • synchronizing audio over a network

    - by sharkin
    I'm in startup of designing a client/server audio system which can stream audio arbitrarily over a network. One central server pumps out an audio stream and x number of clients receives the audio data and plays it. So far no magic needed and I have even got this scenario to work with VLC media player out of the box. However, the tricky part seems to be synchronizing the audio playback so that all clients are in audible synch (actual latency can be allowed as long as it is perceived to be in sync by a human listener). My question is if there's any known method or algorithm to use for these types of synchronization problems (video is probably solved the same way). My own initial thoughts centers around synchronizing clocks between physical machines and thereby creating a virtual "main timer" and somehow aligning audio data packets against it. Some products already solving the problem: http://www.sonos.com http://netchorus.com/ Any pointers are most welcome. Thanks. PS: This related question seem to have died long ago.

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  • Dividing a Video into Frames and Sending Frames to Streams

    - by Amit Kumar
    I have to implement a "demux" that divides up a video stream and sends each frame to one of multiple output streams in a round-robin fashion. I am trying to implement the demux as follows. The video stream contains one frame after another and is implemented via a java InputStream. Each frame has a frame header followed by the image data. The demux needs to read the frame header to know the size of the image data. The image data can then be redirected from the input video stream to one of the output streams (java OutputStream). My problem is about how to implement this redirection. That is, connect the InputStream to the OutputStream to send N bytes (here N is the size of the image data), and then disconnect and connect to another OutputStream. I have seen the interface of PipedInputStream etc but they do not seem to implement the disconnection.

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  • Secure Password Storage and Transfer

    - by Andras Zoltan
    I'm developing a new user store for my organisation and am now tackling password storage. The concepts of salting, HMAC etc are all fine with me - and want to store the users' passwords either salted and hashed, HMAC hashed, or HMAC salted and hashed - not sure what the best way will be - but in theory it won't matter as it will be able to change over time if required. I want to have an XML & JSON service that can act as a Security Token Service for client-side apps. I've already developed one for another system, which requires that the client double-encrypts a clear-text password using SHA1 first and then HMACSHA1 using a 128 unique key (or nonce) supplied by the server for that session only. I'd like to repeat this technique for the new system - upgrading the algo to SHA256 (chosen since implementations are readily available for all aforementioned platforms - and it's much stronger than SHA1) - but there is a problem. If I'm storing the password as a salted hash in the user-store, the client will need to be sent that salt in order to construct the correct hash before being HMACd with the unique session key. This would completely go against the point of using a salt in the first place. Equally, if I don't use salt for password storage, but instead use HMAC, it's still the same problem. At the moment, the only solution I can see is to use naked SHA256 hashing for the password in the user store, so that I can then use this as a starting point on both the server and the client for a more secure salted/hmacd password transfer for the web service. This still leaves the user store vulnerable to a dictionary attack were it ever to be accessed; and however unlikely that might be - assuming it will never happen simply doesn't sit well with me. Greatly appreciate any input.

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  • VS2010 - RiaServices - A project with that name is already opened in the solution

    - by andrecarlucci
    Hello, The problem started after installing RiaServices Toolkit Dec 2010. If I unload the project and reload it again, I get this message, even on an empty Silverlight project (no changes made to the project file). "error : A project with that name is already opened in the solution." The solution has only 2 projects: the host (web) and the silverlight one. Any help is appreciated :) UPDATE: It only happens if I give the Silverlight project the same name as the solution.

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  • record output sound in python

    - by aaronstacy
    i want to programatically record sound coming out of my laptop in python. i found PyAudio and came up with the following program that accomplishes the task: import pyaudio, wave, sys chunk = 1024 FORMAT = pyaudio.paInt16 CHANNELS = 1 RATE = 44100 RECORD_SECONDS = 5 WAVE_OUTPUT_FILENAME = sys.argv[1] p = pyaudio.PyAudio() channel_map = (0, 1) stream_info = pyaudio.PaMacCoreStreamInfo( flags = pyaudio.PaMacCoreStreamInfo.paMacCorePlayNice, channel_map = channel_map) stream = p.open(format = FORMAT, rate = RATE, input = True, input_host_api_specific_stream_info = stream_info, channels = CHANNELS) all = [] for i in range(0, RATE / chunk * RECORD_SECONDS): data = stream.read(chunk) all.append(data) stream.close() p.terminate() data = ''.join(all) wf = wave.open(WAVE_OUTPUT_FILENAME, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) wf.writeframes(data) wf.close() the problem is i have to connect the headphone jack to the microphone jack. i tried replacing these lines: input = True, input_host_api_specific_stream_info = stream_info, with these: output = True, output_host_api_specific_stream_info = stream_info, but then i get this error: Traceback (most recent call last): File "./test.py", line 25, in data = stream.read(chunk) File "/Library/Python/2.5/site-packages/pyaudio.py", line 562, in read paCanNotReadFromAnOutputOnlyStream) IOError: [Errno Not input stream] -9975 is there a way to instantiate the PyAudio stream so that it inputs from the computer's output and i don't have to connect the headphone jack to the microphone? is there a better way to go about this? i'd prefer to stick w/ a python app and avoid cocoa.

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  • High-Performance In-Browser Networking

    - by Jon Purdy
    (Similar in spirit to but different in practice from this question.) Is there any cross-browser-compatible, in-browser technology that allows a high-performance perstistent network connection between a server application and a client written in, say, Javascript? Think XmlHttpRequest on caffeine. I am working on a visualisation system that's restricted to at most a few users at once, and the server is pretty robust, so it can handle as much as it needs to. I would like to allow the client to have access to video streamed from the server at a minimum of about 20 frames per second, regardless of what their graphics hardware capabilities are. Simply put: is this doable without resorting to Flash or Java?

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  • Videoconference using Flash and SIP

    - by Júlio Santos
    The front-end will be Flash, to run in a browser and have access to the camera. I must use SIP to control the sessions. How could I do this? Will a Red5 server and a MjSip sever do the trick? As in i'd use MjSip to setup the session and warn users about calls, and Red5 to stream the video and audio? Any suggestions? Note: only 1-on-1 conference is required.

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  • Problems with Acitivity LifeCycle with VideoView playback.

    - by Alex Volovoy
    Hi all i've ran into another problems with VideoView. Then video is playing, and i put device asleep, using hard button, onPause is called. But it followed by 03-17 11:26:33.779: WARN/ActivityManager(884): Activity pause timeout for HistoryRecord{4359f620 com.package/com.package.VideoViewActivity} And then i have onStart/onResume again and Video starts playing. I've try to move code around onStart/onStop - doesn't seems to make difference. sample code : public class VideoViewActivity extends Activity { private String path = ""; private VideoView mVideoView; private static final String MEDIA_URL = "media_url"; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.videoview); mVideoView = (VideoView)findViewById(R.id.surface_view); path = getIntent().getStringExtra(MEDIA_URL); } @Override public void onResume() { super.onResume(); mVideoView.setVideoPath(path); mVideoView.setMediaController(new MediaController(this)); mVideoView.requestFocus(); mVideoView.start(); } @Override public void onPause() { super.onPause(); mVideoView.stopPlayback(); mVideoView.setMediaController(null); } }

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  • getAudioInputStream can not convert [stereo, 4 bytes/frame] stream to [mono, 2 bytes/frame]

    - by brian_d
    Hello. I am using javasound and have an AudioInputStream of format PCM_SIGNED 8000.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian Using AudioSystem.getAudioInputStream(target_format, original_stream) produces an 'IllegalArgumentException: Unsupported Conversion' when the target_format is PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian Is it possible to convert this stream manually after every read() call? And if yes, how? In general, how can you compare two formats and tell if a conversion is possible?

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  • ShoutCast over SSL

    - by Honus Wagner
    So I've gone ahead and set up my ShoutCast server DNAS and set my DSP in Winamp on my host computer. The server listens on port 8000, so per some instructions I installed an output plugin for winamp (Shoutcast DSP) and used 8000 and the password to connect. Server accepts the connection. Now, what the heck do I do now? My host computer is SSL secured and the DNAS server is installed within the secure web directory (if that matters). My desired end result is that I want to listen to my ShoutCast setup at home (host computer) from any computer. I try browsing to my ip address and port 8000 (without using HTTPS) and it comes back with nothing. If I browse with HTTPS://my.server.com:8000, I get Error code: ssl_error_rx_record_too_long) Have I completely missed something, or am I just a total moron? Thanks.

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

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  • .net generate proxy classes problem (wsdl/svchost) by soapHeader

    - by Oguzhan
    I'm using a web service from .Net C# client application. My web service has a method which return generic list and in my client application I use Configuration Service Reference to change array to generic list.Its working correctly. But when I add a soapHeader to my web service Configuration Service Reference to change array to generic list its not working and return Array instead of generic list. public class Service1 : System.Web.Services.WebService { public Authentication authentication = new Authentication(); [SoapHeader("authentication")] [WebMethod] public List<string> HelloWorld() { List<string> result = new List<string>(); result.Add("oguzhan"); return result; } } public class Authentication : SoapHeader { public string username; public string password; }

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  • DataGrid giving error and getting invisible whenever some elements visibility is changed

    - by Tarun
    I have a datagrid in which i have textblocks as one column.Then in the next column i have progress bar over which there is a textblock.On loading row of datagrid,i add these three into lists of textblock and progressbar.I start the first progress bar and after 15-20 minutes next progress bar is started.The next progress bar is getting started fine and after 20 minutes it is getting invisible.The problem is that if i try to make textblock invisible,then the whole Datagrid gets invisible and stops working.After all the tasks in the Datagrid are complete i need to make DataGrid invisible and also when i try to do so,the grid becomes invisible and no other event gets fired.... e.g List txtlist=new List(); i=1; txtlist[i].Visibility=Visibility.Collapsed;

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  • Mobile Video Detection

    - by aaroninfidel
    Hi, I'm using DeviceAtlas to detect mobile phones, I was wondering if anyone had some good resources in terms of standard codecs, video dimensions that are used and how you go about serving video to mobile devices. Thanks! -Aaron

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  • How to play .3gp videos in mobile using RTMP (FMS) and HTTP?

    - by Sunil Kumar
    Hi I am not able to play video on mobile device which is .3gp container and H.263 / AMR_NB encoded. I just want to play my website videos in mobile device also just like youtube.com. I want to use RTMP and HTTP both. My requirement is as follows- Which codec and container will be best? Should I use FLV to play video on mobile device? RTSP required or can be use RTMP? Is NetStream and NetConnection methods different from Flash Player in Flash Lite Player? How to play 3gp video using RTMP stream ie. ns.play(“mp4:mobilevideo.3gp”, 0, -1, true) is it ok or any thing else required? For mobile browser and computer browser, can I use single player or I have to make different player for computer browser and mobile browser? It would be better if I can do it with single player for both mobile and computer browser. Sample code required for testing. If you can. I got below article in which they mention that we can play video 3gp container in mobile also. Please find the article. Articles URL- http://www.hsharma.com/tech/articles/flash-lite-30-video-formats-and-video-volume/ http://www.adobe.com/devnet/logged_in/dmotamedi_fms3.html Thanks Sunil Kumar

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  • PostSharp when using DataContractSerializer?

    - by Dan Bryant
    I have an Aspect that implements INotifyPropertyChanged on a class. The aspect includes the following: [OnLocationSetValueAdvice, MethodPointcut("SelectProperties")] public void OnPropertySet(LocationInterceptionArgs args) { var currentValue = args.GetCurrentValue(); bool alreadyEqual = (currentValue == args.Value); // Call the setter args.ProceedSetValue(); // Invoke method OnPropertyChanged (ours, the base one, or the overridden one). if (!alreadyEqual) OnPropertyChangedMethod.Invoke(args.Location.Name); } This works fine when I instantiate the class normally, but I run into problems when I deserialize the class using a DataContractSerializer. This bypasses the constructor, which I'm guessing interferes with the way that PostSharp sets itself up. This ends up causing a NullReferenceException in an intercepted property setter, but before it has called the custom OnPropertySet, so I'm guessing it interferes with setting up the LocationInterceptionArgs. Has anyone else encountered this problem? Is there a way I can work around it? I did some more research and discovered I can fix the issue by doing this: [OnDeserializing] private void OnDeserializing(StreamingContext context) { AspectUtilities.InitializeCurrentAspects(); } I thought, okay, that's not too bad, so I tried to do this in my Aspect: private IEnumerable<MethodInfo> SelectDeserializing(Type type) { return type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public).Where( t => t.IsDefined(typeof (OnDeserializingAttribute), false)); } [OnMethodEntryAdvice, MethodPointcut("SelectDeserializing")] public void OnMethodEntry(MethodExecutionArgs args) { AspectUtilities.InitializeCurrentAspects(); } Unfortunately, even though it intercepts the method properly, it doesn't work. I'm thinking the call to InitializeCurrentAspects isn't getting transformed properly, since it's now inside the Aspect rather than directly inside the aspect-enhanced class. Is there a way I can cleanly automate this so that I don't have to worry about calling this on every class that I want to have the Aspect?

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  • slsvcutil.exe Proxy and Interfaces

    - by JPM
    Is it possible when using slsvcutil.exe to generate a proxy through the command line not to have the proxy file output the Interface in an Asynchronous fashion. For example, if I have a function "foo()" on the serverside in the Interface, when I generate the proxy using Slsvcutil.exe, it makes two functions in the interface definition in the proxy named "BeginFoo()" and "EndFoo()". All I want is "Foo()", I don't need the other two methods. Is this possible? I'm using the proxy with Monotouch which is why I need to use Slsvcutil.exe but don't need the Asynchronous methods. Thanks!

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  • How to call a wpf singleton service within a wpf singleton service without hanging?

    - by Michael Hedgpeth
    I have two services, one that calls another. Both are marked as singletons as follows: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] public class Service : IService And I set these up with a ServiceHost as follows: ServiceHost serviceHost = new ServiceHost(singletonElement); serviceHost.Open(); When the parent service tries to call the child service on the same machine, the parent service hangs, waiting for the child service. I'm already considering moving away from the singleton model, but is there anything wrong with my approach? Is there an explanation for this behavior and a way out of it?

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  • Understanding PTS and DTS in video frames

    - by theateist
    I had fps issues when transcoding from avi to mp4(x264). Eventually the problem was in PTS and DTS values, so lines 12-15 where added before av_interleaved_write_frame function: 1. AVFormatContext* outContainer = NULL; 2. avformat_alloc_output_context2(&outContainer, NULL, "mp4", "c:\\test.mp4"; 3. AVCodec *encoder = avcodec_find_encoder(AV_CODEC_ID_H264); 4. AVStream *outStream = avformat_new_stream(outContainer, encoder); 5. // outStream->codec initiation 6. // ... 7. avformat_write_header(outContainer, NULL); 8. // reading and decoding packet 9. // ... 10. avcodec_encode_video2(outStream->codec, &encodedPacket, decodedFrame, &got_frame) 11. 12. if (encodedPacket.pts != AV_NOPTS_VALUE) 13. encodedPacket.pts = av_rescale_q(encodedPacket.pts, outStream->codec->time_base, outStream->time_base); 14. if (encodedPacket.dts != AV_NOPTS_VALUE) 15. encodedPacket.dts = av_rescale_q(encodedPacket.dts, outStream->codec->time_base, outStream->time_base); 16. 17. av_interleaved_write_frame(outContainer, &encodedPacket) After reading many posts I still do not understand: outStream->codec->time_base = 1/25 and outStream->time_base = 1/12800. The 1st one was set by me but I cannot figure out why and who set 12800? I noticed that before line (7) outStream->time_base = 1/90000 and right after it it changes to 1/12800, why? When I transcode from avi to avi, meaning changing the line (2) to avformat_alloc_output_context2(&outContainer, NULL, "avi", "c:\\test.avi"; , so before and after line (7) outStream->time_base remains always 1/25 and not like in mp4 case, why? What is the difference between time_base of outStream->codec and outStream? To calc the pts av_rescale_q does: takes 2 time_base, multiplies their fractions in cross and then compute the pts. Why it does this in this way? As I debugged, the encodedPacket.pts has value incremental by 1, so why changing it if it does has value? At the beginning the dts value is -2 and after each rescaling it still has negative number, but despite this the video played correctly! Shouldn't it be positive?

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  • Does this MSDN article violate MVVM?

    - by rasx
    This may be old news but back in March 2009, this article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons Why would we go this way: what we can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • Silverlight file download for COM Interop

    - by rip
    Is the following possible in Silverlight when a button is clicked? An Excel template is downloaded from a remote server and saved to the local machine An instance of the template is then opened on the client A macro is then executed within the new Excel document I can do everything apart from saving the template to the local machine. I can save this in isolated storage but then I don’t know where this is when trying to open it from the Excel COM interop code. Has anyone any ideas or is this not possible?

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