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  • Emacs persistent folding mode

    - by Chris
    There are plenty of ways to fold code in Emacs and I've settled in on using the outline minor mode... it works great! However, I really want my folding to be persisted when I close and re-open files. It is quite frustrating to have folding set up in a file the way I like it, only to have that lost when I restart Emacs. Has anyone found a way to keep the folding state of a file persistent?

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  • Copy object values in Visual Studio debug mode

    - by Farinha
    In Visual Studio debug mode it's possible to hover over variables to show their value and then right-click to "Copy", "Copy Expression" or "Copy Value". In case the variable is an object and not just a basic type, there's a + sign to expand and explore the object. It there a way to copy all that into the clipboard?

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  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

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  • DB access denied with ASP.Net MVC application after switching to windows authentication mode

    - by myotherme
    I have a MVC application that I am now trying to add authentication and authorization to. I want to allow users to get to the site and be automatically authenticated. So I set authentication mode="Windows" in the web.config, and enabled NTLM in the project options. The site now shows my domain name in the top right when I run it, but when I hit a action than needs DB access, it tells me access is denied for my user-name? What step am I missing?

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  • Should I get my masters in Game Design and Development or Computer Science?

    - by Christopher Stephenson
    I am a recent grad with a B.S. in IT while I didn't minor in Game Desgin and development, I took few classes in it. During my job search I have seen that most gaming companies seems to want someone that majored in C.S, mathematics, or physics. During my undergrad I never had to take physics nor did I learn much about data structures and algorithms. These seem to be really important when searching for a job in game development. So I am thinking about going back to school to get my masters in either CS, or GDD. The problem though is which one? I am really not looking to create my own games, I just want to work on games.

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  • How to run unit tests in STAThread mode?

    - by Peter
    I would like to test an app that uses the Clipboard (WindowsForms) and I need the Clipboard in my Unittests also. In order to use it, it should run in STA mode, but since the NUnit Testfixture does not have a main method, I don't know where/how to annotate it... Thanks!

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

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  • "STI", in the protected mode,CPU will restart.

    - by user299668
    INTEL X86 Platform. My programme run start at 2M absolute address in protected mode,everything seems ok, but when i enable interrupt with "sti", the CPU will restart. Why? is there any necessary initialization before "enbale interrupt"? i have setup the idtptr, but it seems no work.

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  • UITableView : detecting click on '-' button in edit mode

    - by synthez84
    Hi all, On my iphone app, I have a UITableView in edit mode, containing custom UITableViewCell. I would like to detect when user has clicked on the left button of each cell (minus circular red button, the one that is animated with a rotation), just before the "Delete" button appears. I would like to be able to change my cell content in that case... Is that possible ? Thanks !

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  • delete a file in protected mode env(like windows xp)

    - by JGC
    hi I write a program to delete a file from somewhere of my harddisk in 8086 but when i use int 21h (ah=41h) an error happens and carry set to 1.and I cannot delete that. does anyone know what can I do? I think it should be from protected mode which does not allow my program to delete another file.I want the answer and language is not matter.

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  • The action or event has been blocked by Disabled Mode

    - by mattruma
    I am using Microsoft Access 2007 to move and massage some data between two SQL Servers. Yesterday everything was working correctly, I was able to run queries, update data, and delete data. Today I opened up the Access database to finish my data migration and am now receiving the following message when I try to run some update queries: The action or event has been blocked by Disabled Mode. Any ideas what this is talking about?

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  • How important is a single-player mode in a 2-player game?

    - by Davy8
    So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say it's a Chess game on Facebook where you can challenge your friends. How important is it to have a single-player mode, knowing that an AI will need to be created (I've done minimax AI for tic tac toe, but nothing too sophisticated)? Is it important enough that it should be in the initial launch of the game? Can it wait for a future iteration (knowing that being hosted on the web means the game can be updated at any time)?

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • How to replicate PS multiply layer mode

    - by Andrew Philpott
    Does anybody know of a good way to replicate Photoshop's multiply layer mode using either an image or CSS? I'm working on a project that has thumbnails that get a color overlay when you hover over them, but the designer used a layer set to multiply and I can't figure out how to produce it on the web. The best thing I've come up with is either using rgba or a transparent png, but even then it doesn't look right.

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