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  • Do database engines other than SQL Server behave this way?

    - by Yishai
    I have a stored procedure that goes something like this (pseudo code) storedprocedure param1, param2, param3, param4 begin if (param4 = 'Y') begin select * from SOME_VIEW order by somecolumn end else if (param1 is null) begin select * from SOME_VIEW where (param2 is null or param2 = SOME_VIEW.Somecolumn2) and (param3 is null or param3 = SOME_VIEW.SomeColumn3) order by somecolumn end else select somethingcompletelydifferent end All ran well for a long time. Suddenly, the query started running forever if param4 was 'Y'. Changing the code to this: storedprocedure param1, param2, param3, param4 begin if (param4 = 'Y') begin set param2 = null set param3 = null end if (param1 is null) begin select * from SOME_VIEW where (param2 is null or param2 = SOME_VIEW.Somecolumn2) and (param3 is null or param3 = SOME_VIEW.SomeColumn3) order by somecolumn end else select somethingcompletelydifferent And it runs again within expected parameters (15 seconds or so for 40,000+ records). This is with SQL Server 2005. The gist of my question is this particular "feature" specific to SQL Server, or is this a common feature among RDBMS' in general that: Queries that ran fine for two years just stop working as the data grows. The "new" execution plan destroys the ability of the database server to execute the query even though a logically equivalent alternative runs just fine? This may seem like a rant against SQL Server, and I suppose to some degree it is, but I really do want to know if others experience this kind of reality with Oracle, DB2 or any other RDBMS. Although I have some experience with others, I have only seen this kind of volume and complexity on SQL Server, so I'm curious if others with large complex databases have similar experience in other products.

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  • Weird MySQL behavior, seems like a SQL bug

    - by Daniel Magliola
    I'm getting a very strange behavior in MySQL, which looks like some kind of weird bug. I know it's common to blame the tried and tested tool for one's mistakes, but I've been going around this for a while. I have 2 tables, I, with 2797 records, and C, with 1429. C references I. I want to delete all records in I that are not used by C, so i'm doing: select * from i where id not in (select id_i from c); That returns 0 records, which, given the record counts in each table, is physically impossible. I'm also pretty sure that the query is right, since it's the same type of query i've been using for the last 2 hours to clean up other tables with orphaned records. To make things even weirder... select * from i where id in (select id_i from c); DOES work, and brings me the 1297 records that I do NOT want to delete. So, IN works, but NOT IN doesn't. Even worse: select * from i where id not in ( select i.id from i inner join c ON i.id = c.id_i ); That DOES work, although it should be equivalent to the first query (i'm just trying mad stuff at this point). Alas, I can't use this query to delete, because I'm using the same table i'm deleting from in the subquery. I'm assuming something in my database is corrupt at this point. In case it matters, these are all MyISAM tables without any foreign keys, whatsoever, and I've run the same queries in my dev machine and in the production server with the same result, so whatever corruption there might be survived a mysqldump / source cycle, which sounds awfully strange. Any ideas on what could be going wrong, or, even more importantly, how I can fix/work around this? Thanks! Daniel

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  • ReaderWriterLockSlim and Pulse/Wait

    - by Jono
    Is there an equivalent of Monitor.Pulse and Monitor.Wait that I can use in conjunction with a ReaderWriterLockSlim? I have a class where I've encapsulated multi-threaded access to an underlying queue. To enqueue something, I acquire a lock that protects the underlying queue (and a couple of other objects) then add the item and Monitor.Pulse the locked object to signal that something was added to the queue. public void Enqueue(ITask task) { lock (mutex) { underlying.Enqueue(task); Monitor.Pulse(mutex); } } On the other end of the queue, I have a single background thread that continuously processes messages as they arrive on the queue. It uses Monitor.Wait when there are no items in the queue, to avoid unnecessary polling. (I consider this to be good design, but any flames (within reason) are welcome if they help me learn otherwise.) private void DequeueForProcessing(object state) { while (true) { ITask task; lock (mutex) { while (underlying.Count == 0) { Monitor.Wait(mutex); } task = underlying.Dequeue(); } Process(task); } } As more operations are added to this class (requiring read-only access to the lock protected underlying), someone suggested using ReaderWriterLockSlim. I've never used the class before, and assuming it can offer some performance benefit, I'm not against it, but only if I can keep the Pulse/Wait design.

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  • keyUp event heard?: Overridden NSView method

    - by Old McStopher
    UPDATED: I'm now overriding the NSView keyUp method from a NSView subclass set to first responder like below, but am still not seeing evidence that it is being called. @implementation svsView - (BOOL)acceptsFirstResponder { return YES; } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- NSLog(@"key up'd!"); } @end --ORIGINAL POST-- I'm new to Cocoa and Obj-C and am trying to do a (void)keyUp: from within the implementation of my controller class (which itself is of type NSController). I'm not sure if this is the right place to put it, though. I have a series of like buttons each set to a unique key equivalent (IB button attribute) and each calls my (IBAction)keyInput method which then passes the identity of each key onto another object. This runs just fine, but I also want to track when each key is released. --ORIGINAL [bad] EXAMPLE-- @implementation svsController //init //IBActions - (IBAction)keyInput:(id)sender { //--do key down stuff-- } - (void)keyUp:(NSEvent *)event { //--do key up stuff-- } @end Upon fail, I also tried the keyUp as an IBAction (instead of void), like the user-defined keyInput is, and hooked it up to the appropriate buttons in Interface Builder, but then keyUp was only called when the keys were down and not when released. (Which I kind of figured would happen.) Pardon my noobery, but should I be putting this method in another class or doing something differently? Wherever it is, though, I need it be able to access objects owned by the controller class. Thanks for any insight you may have.

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Are Tuples a poor design decision in C#?

    - by Jason Webb
    With the addition of the Tuple class in .net 4, I have been trying to decide if using them in my design is a bad choice or not. The way I see it, a Tuple is a shortcut to writing a result class (I am sure there are other uses too). So this: public class ResultType { public string StringValue { get; set; } public int IntValue { get; set; } } public ResultType GetAClassedValue() { //..Do Some Stuff ResultType result = new ResultType { StringValue = "A String", IntValue = 2 }; return result; } Is equivalent to this: public Tuple<string, int> GetATupledValue() { //...Do Some stuff Tuple<string, int> result = new Tuple<string, int>("A String", 2); return result; } So setting aside the possibility that I am missing the point of Tuples, is the example with a Tuple a bad design choice? To me it seems like less clutter, but not as self documenting and clean. Meaning that with the type ResultType, it is very clear later on what each part of the class means but you have extra code to maintain. With the Tuple<string, int> you will need to look up and figure out what each Item represents, but you write and maintain less code. Any experience you have had with this choice would be greatly appreciated.

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  • Ajax: strange behaviour while checking a textfield

    - by ilnur777
    I have a registration form with checking the available name for username field through ajax. Inputing a username into username field and pushing the "Check!" button, the script sends value to php script. Then php script replaces the username field with the username field + style like this: <input type="text" name="login" value="'.$_GET["user"].'" style="width:205; height:22; border-width:1; border-color:red; border-style:solid; background-color:rgb(255,232,230);"> So when replacing the username field in the form with its equivalent from php script and then submitting a form, it is then get to script on the page that checks whether the username field is empty or not. And it returns an error that it is empty, though after checking through ajax the username field it has value. I don't understand why it gets to empty field checking script, having the same field name and having value?

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  • What is the performance impact of CSS's universal selector?

    - by Bungle
    I'm trying to find some simple client-side performance tweaks in a page that receives millions of monthly pageviews. One concern that I have is the use of the CSS universal selector (*). As an example, consider a very simple HTML document like the following: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Example</title> <style type="text/css"> * { margin: 0; padding: 0; } </head> <body> <h1>This is a heading</h1> <p>This is a paragraph of text.</p> </body> </html> The universal selector will apply the above declaration to the body, h1 and p elements, since those are the only ones in the document. In general, would I see better performance from a rule such as: body, h1, p { margin: 0; padding: 0; } Or would this have exactly the same net effect? Essentially, what I'm asking is if these rules are effectively equivalent in this case, or if the universal selector has to perform more unnecessary work that I may not be aware of. I realize that the performance impact in this example may be very small, but I'm hoping to learn something that may lead to more significant performance improvements in real-world situations. Thanks for any help!

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  • Is there a way to get the PREMATCH ($`) and POSTMATCH ($') from pcrecpp?

    - by Eric Peers
    Is there a way to obtain the C++ equivalent of Perl's PREMATCH ($`) and POSTMATCH ($') from pcrecpp? I would be happy with a string, a char *, or pairs indices/startpos+length that point at this. StringPiece seems like it might accomplish part of this, but I'm not certain how to get it. in perl: $_ = "Hello world"; if (/lo\s/) { $pre = $`; #should be "Hel" $post = $'; #should be "world" } in C++ I would have something like: string mystr = "Hello world"; //do I need to map this in a StringPiece? if (pcrecpp::RE("lo\s").PartialMatch(mystr)) { //should I use Consume or FindAndConsume? //What should I do here to get pre+post matches??? } pcre plainjane c seems to have the ability to return the vector with the matches including the "end" portion of the string, so I could theoretically extract such a pre/post variable, but that seems like a lot of work. I like the simplicty of the pcrecpp interface. Suggestions? Thanks! --Eric

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  • Run arbitrary subprocesses on Windows and still terminate cleanly?

    - by Weeble
    I have an application A that I would like to be able to invoke arbitrary other processes as specified by a user in a configuration file. Batch script B is one such process a user would like to be invoked by A. B sets up some environment variables, shows some messages and invokes a compiler C to do some work. Does Windows provide a standard way for arbitrary processes to be terminated cleanly? Suppose A is run in a console and receives a CTRL+C. Can it pass this on to B and C? Suppose A runs in a window and the user tries to close the window, can it cancel B and C? TerminateProcess is an option, but not a very good one. If A uses TerminateProcess on B, C keeps running. This could cause nasty problems if C is long-running, since we might start another instance of C to operate on the same files while the first instance of C is still secretly at work. In addition, TerminateProcess doesn't result in a clean exit. GenerateConsoleCtrlEvent sounds nice, and might work when everything's running in a console, but the documentation says that you can only send CTRL+C to your own console, and so wouldn't help if A were running in a window. Is there any equivalent to SIGINT on Windows? I would love to find an article like this one: http://www.cons.org/cracauer/sigint.html for Windows.

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  • Change Address/Port of WSDL EndPointAddress at runtime?

    - by Pretzel
    So I currently have 3 WSDLs added as Service References in my solution. They look like this in my app.config file (I removed the "bindings" field, because it's uninteresting): <system.serviceModel> <client> <endpoint address="http://localhost:8080/query-service/jse" binding="basicHttpBinding" bindingConfiguration="QueryBinding" contract="QueryService.Query" name="QueryPort" /> <endpoint address="http://localhost:8080/platetype-service/jse" binding="basicHttpBinding" bindingConfiguration="PlateTypeBinding" contract="PlateTypeService.PlateType" name="PlateTypePort" /> <endpoint address="http://localhost:8080/dataimport-service/jse" binding="basicHttpBinding" bindingConfiguration="DataImportBinding" contract="DataImportService.DataImport" name="DataImportPort" /> </client> </system.serviceModel> When I utilize a WSDL, it looks something like this: using (DataService.DataClient dClient = new DataService.DataClient()) { DataService.importTask impt = new DataService.importTask(); impt.String_1 = "someData"; DataService.importResponse imptr = dClient.importTask(impt); } In the "using" statement, when instantiating the DataClient object, I have 5 constructors available to me. In this scenario, I use the default constructor: new DataService.DataClient() which uses the built-in Endpoint Address string, which is fine and good. But I want the user of the application to have the option to change this value. 1) What's the best/easiest way of programatically obtaining this string? 2) Then, once I've allowed the user to edit and test the value, where should I store it? I'd prefer having it be stored in a place (like app.config or equivalent) so that there is no need for checking whether the value exists or not and whether I should be using an alternate constructor. (Looking to keep my code tight, ya know?) Any ideas? Suggestions?

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  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

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  • Java conditional compilation: how to prevent code chunks to be compiled?

    - by khachik
    My project requires Java 1.6 for compilation and running. Now I have a requirement to make it working with Java 1.5 (from the marketing side). I want to replace method body (return type and arguments remain the same) to make it compiling with Java 1.5 without errors. Details: I have an utility class called OS which encapsulates all OS-specific things. It has a method public static void openFile(java.io.File file) throws java.io.IOException { // open the file using java.awt.Desktop ... } to open files like with double-click (start Windows command or open Mac OS X command equivalent). Since it cannot be compiled with Java 1.5, I want to exclude it during compilation and replace by another method which calls run32dll for Windows or open for Mac OS X using Runtime.exec. Question: How can I do that? Can annotations help here? Note: I use ant, and I can make two java files OS4J5.java and OS4J6.java which will contain the OS class with the desired code for Java 1.5 and 1.6 and copy one of them to OS.java before compiling (or an ugly way - replace the content of OS.java conditionally depending on java version) but I don't want to do that, if there is another way. Elaborating more: in C I could use ifdef, ifndef, in Python there is no compilation and I could check a feature using hasattr or something else, in Common Lisp I could use #+feature. Is there something similar for Java? Found this post but it doesn't seem to be helpful. Any help is greatly appreciated. kh.

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  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

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  • How should I define a JavaScript 'namespace' to satisfy JSLint?

    - by Matthew Murdoch
    I want to be able to package my JavaScript code into a 'namespace' to prevent name clashes with other libraries. Since the declaration of a namespace should be a simple piece of code I don't want to depend on any external libraries to provide me with this functionality. I've found various pieces of advice on how to do this simply but none seem to be free of errors when run through JSLint (using 'The Good Parts' options). As an example, I tried this from Advanced JavaScript (section Namespaces without YUI): "use strict"; if (typeof(MyNamespace) === 'undefined') { MyNamespace = {}; } Running this through JSLint gives the following errors: Problem at line 2 character 12: 'MyNamespace' is not defined. Problem at line 3 character 5: 'MyNamespace' is not defined. Implied global: MyNamespace 2,3 The 'Implied global' error can be fixed by explicitly declaring MyNamespace... "use strict"; if (typeof(MyNamespace) === 'undefined') { var MyNamespace = {}; } ...and the other two errors can be fixed by declaring the variable outside the if block. "use strict"; var MyNamespace; if (typeof(MyNamespace) === 'undefined') { MyNamespace = {}; } So that works, but it seems to me that (since MyNamespace will always be undefined at the point it is checked?) it is equivalent to the much simpler: "use strict"; var MyNamespace = {}; JSLint is content with this but I'm concerned that I've simplified the code to such an extent that it will no longer function correctly as a namespace. Is this final formulation sensible?

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  • Appengine JDO dataclasses to python model

    - by M.A. Cape
    Does anyone have tried to implement an app in GAE having both java and python? I have an existing app and my front end is in java. Now I want to use the existing datastore to be interfaced by python. My problem is i don't know how to define the relationships and model that would be equivalent to the one in java. I have tried the one-to-many relationship in python but when stored in the datastore, the fields are different than the one-to-many of java. My data classes are as follows. //one-to-many owned Parent Class public class Parent{ @PrimaryKey @Persistent private String unitID; //some other fields... @Persistent @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="dateCreated desc")) private List <Child> child; //methods & constructors were omitted } Child public class Child{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key uId; @Persistent private String name; /* etc... */ }

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  • Programmatically configure MATLAB

    - by Richie Cotton
    Since MathWorks release a new version of MATLAB every six months, it's a bit of hassle having to set up the latest version each time. What I'd like is an automatic way of configuring MATLAB, to save wasting time on administrative hassle. The sorts of things I usually do when I get a new version are: Add commonly used directories to the path. Create some toolbar shortcuts. Change some GUI preferences. The first task is easy to accomplish programmatically with addpath and savepath. The next two are not so simple. Details of shortcuts are stored in the file 'shortcuts.xml' in the folder given by prefdir. My best idea so far is to use one of the XML toolboxes in the MATLAB Central File Exchange to read in this file, add some shortcut details and write them back to file. This seems like quite a lot of effort, and that usually means I've missed an existing utility function. Is there an easier way of (programmatically) adding shortcuts? Changing the GUI preferences seems even trickier. preferences just opens the GUI preference editor (equivalent to File - Preferences); setpref doesn't seems to cover GUI options. The GUI preferences are stored in matlab.prf (again in prefdir); this time in traditional name=value config style. I could try overwriting values in this directly, but it isn't always clear what each line does, or how much the names differ between releases, or how broken MATLAB will be if this file contains dodgy values. I realise that this is a long shot, but are the contents of matlab.prf documented anywhere? Or is there a better way of configuring the GUI? For extra credit, how do you set up your copy of MATLAB? Are there any other tweaks I've missed, that it is possible to alter via a script?

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  • Help thinking "Pythony"

    - by Josh
    I'm brand new to Python and trying to learn it by replicating the following C++ function into python // determines which words in a vector consist of the same letters // outputs the words with the same letters on the same line void equivalentWords(vector <string> words, ofstream & outFile) { outFile << "Equivalent words\n"; // checkedWord is parallel to the words vector. It is // used to make sure each word is only displayed once. vector <bool> checkedWord (words.size(), false); for(int i = 0; i < words.size(); i++) { if (!checkedWord[i]){ outFile << " "; for(int j = i; j < words.size(); j++){ if(equivalentWords(words[i], words[j], outFile)) { outFile << words[j] << " "; checkedWord[j] = true; } } outFile << "\n"; } } } In my python code (below), rather than having a second vector, I have a list ("words") of lists of a string, a sorted list of the chars in the former string (because strings are immutable), and a bool (that tells if the word has been checked yet). However, I can't figure out how to change a value as you iterate through a list. for word, s_word, checked in words: if not checked: for word1, s_word1, checked1 in words: if s_word1 == s_word: checked1 = True # this doesn't work print word1, print "" Any help on doing this or thinking more "Pythony" is appreciated.

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  • How might one cope with the ambiguous value produced by GetDllDirectory?

    - by Integer Poet
    GetDllDirectory produces an ambiguous value. When the string this call produces is empty, it means one of the following: nobody has called SetDllDirectory somebody passed NULL to SetDllDirectory somebody passed an empty string to SetDllDirectory The first two cases are equivalent for my purposes, but the third case is a problem. If I want to write save/restore code (call GetDllDirectory to save the "old" value, SetDllDirectory to set a "new" value temporarily, and later SetDllDirectory again to restore the "old" value), I run the risk of reversing some other programmer's intent. If the other programmer intended for the current working directory to be in the DLL search order (in other words, one of the first two bullets is true), and I pass an empty string to SetDllDirectory, I will be taking the current working directory out of the DLL search order, reversing the other programmer's intent. Can anyone suggest an approach to eliminate or work around this ambiguity? P.S. I know having the current working directory in the DLL search order could be interpreted as a security hole. Nevertheless, it is the default behavior, and my code is not in a position to undo that; my code needs to be compatible with the expectations of all potential callers, many of which are large and old and beyond my control.

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  • How to call IronPython function from C#/F#?

    - by prosseek
    This is kind of follow up questions of http://stackoverflow.com/questions/2969194/integration-of-c-f-ironpython-and-ironruby In order to use C/C++ function from Python, SWIG is the easiest solution. The reverse way is also possible with Python C API, for example, if we have a python function as follows def add(x,y): return (x + 10*y) We can come up with the wrapper in C to use this python as follows. double Add(double a, double b) { PyObject *X, *Y, *pValue, *pArgs; double res; pArgs = PyTuple_New(2); X = Py_BuildValue("d", a); Y = Py_BuildValue("d", b); PyTuple_SetItem(pArgs, 0, X); PyTuple_SetItem(pArgs, 1, Y); pValue = PyEval_CallObject(pFunc, pArgs); res = PyFloat_AsDouble(pValue); Py_DECREF(X); Py_DECREF(Y); Py_DECREF(pArgs); return res; } How about the IronPython/C# or even F#? How to call the C#/F# function from IronPython? Or, is there any SWIG equivalent tool in IronPython/C#? How to call the IronPython function from C#/F#? I guess I could use "engine.CreateScriptSourceFromString" or similar, but I need to find a way to call IronPython function look like a C#/F# function.

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  • How to change CSS color values in real-time off a javascript slider?

    - by bflora
    I'm making a page where the user gets a javascript slider that goes from 0 to 100 and can use it to set the opacity of a div on the page. I want the opacity of that div to change in real-time as they work the slider. I've not done this before. What's the best approach? There cursor in the slider displays the slider's current value as you move it. It seems to be that I just need to find a way to display that value in any arbitrary other place on the page so I can display it in the style settings for the div. The .js file that generates the slider has a line that (I think) is setting the current value in the cursor: $(this).children(".ui-slider-handle", context).html(parseInt(settings[index]['default'])); TO get this changing number to display somewhere else at the same time, do I just need to add a div somewhere and then add a line like this? $("#newDivId").children(".ui-slider-handle", context).html(parseInt(settings[index]['default'])); That seems like it would give me the number showing up in a div. How then would I get it into a form I could put into the style settings for a div? If this was a php variable, I would do something like this, style="opacity:<?php print $value ?>;" What would be the .js equivalent?

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  • What are possible/good ways to prototype iPhone applications?

    - by Ted Johnson
    This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best. Here are some of my ideas, what are yours? Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data. Build screens which look great but can only be navigated in a story board type fashion. Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better. A paper based prototype. Flash or video walk through running on the phone. String existing iPhone apps and web pages together with minimal glue just to convey the idea. Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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  • How to get a unique WindowRef in a dockable Qt application on Mac

    - by Robin
    How do I get a unique WindowRef from a Qt application that includes docked windows on the Mac? My code boils down to: int main(int argc, char* argv[]) { QApplication* qtApp = new QApplication(argc, argv); MyQMainWindow mainwin; mainwin.show(); } class MyQMainWindow : public QMainWindow { //... QDockWidget* mDock; MyQWidget* mDrawArea; QStackedWidget* mCentralStack; }; MyQMainWindow::MyQMainWindow() { mDock = new QDockWidget(tr("Docked Widget"), this); mDock->setMaximumWidth(180); //... addDockWidget(Qt::RightDockWidgetArea, mDock); mDrawArea = new MyQWidget(this); mCentralStack = new QStackedWidget(); mCentralStack->addWidget(mDrawArea); // Other widgets added to stack in production code. setCentralWidget(mCentralStack); //... } (Apologies if the above isn't syntactically correct, it's just easier to illustrate than to describe.) I added the following temporary code at the end of the above constructor: HIViewRef view1 = (HIViewRef) mDrawArea->winId(); HIViewRef view2 = (HIViewRef) mDock->winId(); WindowRef win1 = HIViewGetWindow(view1); WindowRef win2 = HIViewGetWindow(view2); My problem is that view1 and view2 are different, but win1 and win2 are the same! I tried the following equivalent on Windows: HWND win1 = (HWND)(mCentralDrawArea->winId()); HWND win2 = (HWND)(mDock1->winId()); This time win1 and win2 are different. I need the window handle to pass on to a 3rd party SDK so that it can draw into the central area only. BTW, I appreciate that the winId() method comes with lots of portability warnings, but a substantial refactor is out of the question for me. The same goes for using Carbon instead of Cocoa. Thanks.

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  • Forget late static binding, I need late static __FILE__ ...

    - by bobthecow
    I'm looking for the get_called_class() equivalent for __FILE__ ... Maybe something like get_included_file()? I have a set of classes which would like to know what directory they exist in. Something like this: <?php class A { protected $baseDir; public function __construct() { $this->baseDir = dirname(__FILE__); } public function getBaseDir() { return $this->baseDir; } } ?> And in some other file, in some other folder... <?php class B extends A { // ... } class C extends B { // ... } $a = new A; echo $a->getBaseDir(); $b = new B; echo $b->getBaseDir(); $c = new C; echo $c->getBaseDir(); // Annnd... all three return the same base directory. ?> Now, I could do something ghetto, like adding $this->baseDir = dirname(__FILE__) to each and every extending class, but that seems a bit... ghetto. After all, we're talking about PHP 5.3, right? Isn't this supposed to be the future? Is there another way to get the path to the file where a class was declared?

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  • How Can I Find What's Causing My Transaction to Get Promoted?

    - by Damian Powell
    I have web site which serves web services (a mixture of .asmx and WCF) which is mostly using LINQ to SQL and System.Transactions. Occaisionally we see the transaction get promoted to a distributed transaction which causes problems because our web servers are isolated from our databases in such a way that it is not possible for us to use MSDTC. I have configured tracing for System.Transactions by adding the following to my web.config: <system.diagnostics> <sources> <source name="System.Transactions" switchValue="Information"> <listeners> <add name="tx" type="System.Diagnostics.XmlWriterTraceListener" initializeData="tx.log" /> </listeners> </source> </sources> </system.diagnostics> It's very interesting and shows me when the transaction is promoted, but I find that it doesn't really help be discover why. Is there an equivalent tracing mechanism for ADO.NET that will show me when connections are created, including the variables that affect pooling (user, cnn string, transaction scope)?

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