Search Results

Search found 6393 results on 256 pages for 'frame rate'.

Page 117/256 | < Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >

  • UITableView scrolling to specific position

    - by Dave
    I am using iPhone SDK 3.1.3. I have a UITableViewController which gets data from another controller. The tableview is added as a subview to the mainview but the frame is set so that it is not visible. The tableview frame is updated and made to slide over the main view by tapping on a button. The table view appears and i scroll to the last row. if i select the last row, i reload the table with more data. The table gets updated with more data. everything works fine except the scroll position is always the top. I need the scroll position to be the last row that I clicked on to load more data. I save the scroll position and call the following code after it loads more data. It executes without issues but the scroll position is always the top. [theTableView scrollTRowAtIndexPath:[NSIndexPath indexPathForRow:savedScrollPosition inSection:0] atScrollPosition:savedScrollPosition animated:NO]; The above seems to have no effect. ViewWillAppear: ViewDidAppear: does not fire and I am told that if the view controller is instantiated in code, which is the case, these don't fire.

    Read the article

  • UIButton overlapping problem in the UIView?

    - by sai
    im trying to create buttons as ahierarchy, first some buttons are displayed if i click any of the buttons it will navigate to the next viewcontroller displaying some more buttons. But here my problem is butons are overlapped with one another . means the buttons that should not be displayed are also comming along with those should be . my code is for(.................) { butt = [[UIButton alloc] initWithFrame:CGRectMake(...)]; image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[arr objectAtIndex:i]]]]; imageView = [[[UIImageView alloc] initWithImage:image] autorelease]; [butt setBackgroundImage:imageView.image forState:UIControlStateNormal]; [butt setTag:i]; [butt addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [containerView addSubview:butt]; [butt release]; x+=butt.frame.size.width+2*hgap; i+=1; if (i==count+1) //[arr count] { printf("\nIN BREAK BUTTON\n"); break; } } y=y+(butt.frame.size.height+2*vgap); } Thankyou for the solution.

    Read the article

  • drawing different quartz 2d

    - by Cosizzle
    Hello, I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller: - (void)viewDidLoad { quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)]; [self.view addSubview:drawingView]; [super viewDidLoad]; } From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class: #import "quartzView.h" @implementation quartzView #pragma mark shapes // Blue Circle - (void)drawRect:(CGRect)rect { NSLog(@"Trying to draw..."); CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context CGContextClearRect(ctx, rect); //clear off the screen //draw a red square CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50)); } // ==================================================================================================== #pragma mark - - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end So how would I go about to say, if the view is view one, draw a square if it's view two draw a circle. And so on.

    Read the article

  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

    Read the article

  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

    Read the article

  • iPhone SDK - UITabBarConroller and custom design

    - by Cheryl
    Hi I am having a problem with my tab bars at the bottom of the screen. The designer has decided it should be one colour (not black) when inactive and another colour when active. I have worked out how to replace the main colour of the tabbar by subclassing UITabBarController and doing this:- - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0.0, 0, self.view.bounds.size.width, self.view.bounds.size.height); UIView *v = [[UIView alloc] initWithFrame:frame]; //get percentage values from digitalcolour meter and enter as decimals v.backgroundColor = [UIColor colorWithRed:.0 green:.706 blue:.863 alpha:1]; [tabBar1 insertSubview:v atIndex:0]; [v release]; } I just can't see how to make the active tabbar be a separate colour when it is selected. I have tried subclassing UITabBarItem but there doesn't seem to be any property for me to set to change the background colour of the tab. They also want to have the icons on the tab bar not be blue and grey and I can't figure out how to do that. In the ViewController for one tab bar item I have put this into viewdidload:- myTabBarItem *tabItem = [[myTabBarItem alloc] initWithTitle:@"listOOO" image:[UIImage imageNamed:@"starcopy.png"] tag:1]; tabItem.customHighlightedImage=[UIImage imageNamed:@"starcopy.png"]; self.tabBarItem=tabItem; [tabItem release]; tabItem=nil; and in my subclass of UITabBarItem I have put this:- -(UIImage *) selectedImage{ return self.customHighlightedImage; } Only I don't see the icon at all. If I put this into the viewDidLoad of my subclass of UITabBarController:- for (UITabBarItem *item in tabBar1.items){ item.image = [UIImage imageNamed:@"starcopy.png"]; } Then all my tab bars have the icon but they are blue (and grey when inactive) how would I get them not to become blue but stay their original colour? If you have any light on this problem please help as I have been banking my head on the wall for 2 days now and it's getting me down. Thanks in advance Cheryl

    Read the article

  • how to parse pdf document in iphone or ipad?

    - by JohnWhite
    I have implemented pdf parsing application for ipad.But content of pdf display not clearly.I dont know why this happning.can you help me for this problem. Edit: I have used below code for pdf parsing.But text and image is not clear. (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code /* Demo PDF printed directly from Wikipedia without permission; all content (c) respective owners */ CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("2008_11_mp.pdf"), NULL, NULL); pdf = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); counts+=1; self.pageNumber = counts; self.backgroundColor = nil; self.opaque = NO; self.userInteractionEnabled = NO; } return self; } (void)drawRect:(CGRect)rect { // Drawing code CGContextRef context = UIGraphicsGetCurrentContext(); // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextTranslateCTM(context, 0, self.bounds.size.height); CGContextScaleCTM(context, 1, -1); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Please help me solve this problem

    Read the article

  • - (void)keyboardWasShown not called when switching to another UITextField

    - by Shawn
    I'm having a strange problem that I don't understand. I have a UIScrollView with several UITextField objects. When I switch to the view, I set the first UITextField as firstresponder, and the keyboardWasShown method gets called due to the UIKeyboardDidShowNotification that the view is registered for. The weird thing is, when I touch the next UITextField, the keyboardWasShown method is not called. I don't understand this, since Apple's documentation says "If your interface has multiple text fields, the user can tap between them to edit the values in each one. When that happens, however, the keyboard does not disappear but the system does still generate UIKeyboardDidShowNotification notifications each time editing begins in a new text field." My code I've copied directly from Apple's documentation as well, and it works properly, but it only gets called the first time. What am I missing? - (void)registerForKeyboardNotifications { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasShown:) name:UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasHidden:) name:UIKeyboardDidHideNotification object:nil]; } - (void)keyboardWasShown:(NSNotification *)aNotification { //if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; CGSize kbSize = [[info objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue].size; CGRect bkgndRect = activeField.superview.frame; bkgndRect.size.height += kbSize.height; [activeField.superview setFrame:bkgndRect]; [scrollView setContentOffset:CGPointMake(0.0, activeField.frame.origin.y) animated:YES]; keyboardShown = YES; UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; }

    Read the article

  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

    Read the article

  • Latex: Listings with monospace fonts

    - by Nils
    This is what the code looks in Xcode. And this in my listing created with texlive. And yes I used basicstyle=\ttfamily . Having looked at the manual of listings I haven't found anything about fixed-with or monospace fonts.. Example to reproduce \documentclass[ article, a4paper, a4wide, %draft, smallheadings ]{book} % Packages below \usepackage{graphicx} \usepackage{verbatim} % used to display code \usepackage{hyperref} \usepackage{fullpage} \usepackage[ansinew]{inputenc} % german umlauts \usepackage[usenames,dvipsnames]{color} \usepackage{float} \usepackage{subfig} \usepackage{tikz} \usetikzlibrary{calc,through,backgrounds} \usepackage{fancyvrb} \usepackage{acronym} \usepackage{amsthm} % Uuhhh yet another package \VerbatimFootnotes % Required, otherwise verbatim does not work in footnotes! \usepackage{listings} \definecolor{Brown}{cmyk}{0,0.81,1,0.60} \definecolor{OliveGreen}{cmyk}{0.64,0,0.95,0.40} \definecolor{CadetBlue}{cmyk}{0.62,0.57,0.23,0} \definecolor{lightlightgray}{gray}{0.9} \begin{document} \lstset{ language=C, % Code langugage basicstyle=\ttfamily, % Code font, Examples: \footnotesize, \ttfamily keywordstyle=\color{OliveGreen}, % Keywords font ('*' = uppercase) commentstyle=\color{gray}, % Comments font numbers=left, % Line nums position numberstyle=\tiny, % Line-numbers fonts stepnumber=1, % Step between two line-numbers numbersep=5pt, % How far are line-numbers from code backgroundcolor=\color{lightlightgray}, % Choose background color frame=none, % A frame around the code tabsize=2, % Default tab size captionpos=b, % Caption-position = bottom breaklines=true, % Automatic line breaking? breakatwhitespace=false, % Automatic breaks only at whitespace? showspaces=false, % Dont make spaces visible showtabs=false, % Dont make tabls visible columns=flexible, % Column format morekeywords={__global__, __device__}, % CUDA specific keywords } \begin{lstlisting} As[threadRow][threadCol] = A[ threadCol + threadRow * Awidth // Adress of the thread in the current block + i * BLOCK_SIZE // Pick a block further left for i+1 + blockRow * BLOCK_SIZE * Awidth // for blockRow +1 go one blockRow down ]; \end{lstlisting} \end{document}

    Read the article

  • UITableViewCell Custom accessory - get the row of accessory

    - by Emil
    Hi. I have a pretty big issue. I am trying to create a favorite-button on every UITableViewCell in a UITableView. That works very good, and I currently have an action and selector performed when pressed. accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"star.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 15, 15); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = accessory; And selector: - (void) didTapStar { UITableViewCell *newCell = [tableView cellForRowAtIndexPath:???]; accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"stared.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 26, 26); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchDown]; newCell.accessoryView = accessory; } Now, here's the problem: I want to know what row the accessory that was pressed belongs to. How can I do this? Thank you :)

    Read the article

  • "jpeglib.h: No such file or directory" ghostscript port in OPENBSD

    - by holms
    Hello I have a problem with compiling a ghostscript from ports in openbsd 4.7. SO i have jpeg-7 installed, I have latest port tree for obsd4.7. ===> Building for ghostscript-8.63p11 mkdir -p /usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63/obj gmake LDFLAGS='-L/usr/local/lib -shared' GS_XE=./obj/../obj/libgs.so.11.0 STDIO_IMPLEMENTATION=c DISPLAY_DEV=./obj/../obj/display.dev BINDIR=./obj/../obj GLGENDIR=./obj/../obj GLOBJDIR=./obj/../obj PSGENDIR=./obj/../obj PSOBJDIR=./obj/../obj CFLAGS='-O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\"' prefix=/usr/local ./obj/../obj/gsc gmake[1]: Entering directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' cc -I./obj/../obj -I./src -DHAVE_MKSTEMP -O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\" -DGX_COLOR_INDEX_TYPE='unsigned long long' -o ./obj/../obj/sdctc.o -c ./src/sdctc.c In file included from src/sdctc.c:17: obj/jpeglib_.h:1:21: jpeglib.h: No such file or directory In file included from src/sdctc.c:19: src/sdct.h:58: error: field `err' has incomplete type src/sdct.h:70: error: field `err' has incomplete type src/sdct.h:72: error: field `cinfo' has incomplete type src/sdct.h:73: error: field `destination' has incomplete type src/sdct.h:84: error: field `err' has incomplete type src/sdct.h:87: error: field `dinfo' has incomplete type src/sdct.h:88: error: field `source' has incomplete type gmake[1]: *** [obj/../obj/sdctc.o] Error 1 gmake[1]: Leaving directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' gmake: *** [so] Error 2 *** Error code 2 Stop in /usr/ports/print/ghostscript/gnu (line 2225 of /usr/ports/infrastructure/mk/bsd.port.mk). I tried to place one more param in CFLAGS in Makefile with value "-I/usr/local" but no luck =( People in irc [freenode server, #openbsd channel] refuses give any help for ports at all, and even more - because this is 4.7 unstable version. I have my reasons to use this version and ports believe me =) CFLAGS+= -DSYS_TYPES_HAS_STDINT_TYPES \ -I${LOCALBASE}/include \ -I${LOCALBASE}/include/ijs \ -I${LOCALBASE}/include/libpng \

    Read the article

  • Retrieve input entered in a JDialog

    - by Jules Olléon
    I extended JDialog to create a custom dialog where the user must fill some fields : How should I retrieve the data entered ? I came up with a solution that works. It mimics JOptionPane but the way I do it looks ugly to me because of the static fields involved... Here is roughly my code : public class FObjectDialog extends JDialog implements ActionListener { private static String name; private static String text; private JTextField fName; private JTextArea fText; private JButton bAdd; private JButton bCancel; private FObjectDialog(Frame parentFrame) { super(parentFrame,"Add an object",true); // build the whole dialog buildNewObjectDialog(); setVisible(true); } @Override public void actionPerformed(ActionEvent ae) { if(ae.getSource()==bAdd){ name=fName.getText(); text=fText.getText(); } else { name=null; text=null; } setVisible(false); dispose(); } public static String[] showCreateDialog(Frame parentFrame){ new FObjectDialog(parentFrame); String[] res={name,text}; if((name==null)||(text==null)) res=null; return res; } } As I said, that works properly, but I guess that might raise serious concurrency issues... Is there a cleaner way to do that ? How is it done in JOptionPane ?

    Read the article

  • Galleria and Infinite carousel and ajax

    - by John the horn
    Hy all you smart people I am using Galleria plugin for a image gallery on a page this page is loaded in a frame page using ajax this is the ajax $(document).ready(function() { function loadTab(pageUrl) { $.ajax( { url: pageUrl, cache: true, success: function(load) { $("#tabcontent").empty().append(load); } }); } $(document).ready(function() { $("#tab1").ready(function() { loadTab("acasa.html"); }); $("#tab1").click(function() { loadTab("acasa.html"); }); $("#tab2").click(function() { loadTab("desprenoi.html"); }); $("#tab3").click(function() { loadTab("servici.html"); }); $("#tab4").click(function() { loadTab("parteneri.html"); }); $("#tab5").click(function() { loadTab("galerie.html"); }); $("#tab6").click(function() { loadTab("contact.php"); }); }); }); On the frame page Im using Infinite gallery that uses <ul></ul> tags my problem is that offline, testing the page it works perfect but on the server(online) the gallery using galleria goes to the dogs. What I mean is that I have in stead of the gallery the a list of all the images. Can enione help this pore nube ? Thx for your time. P.S. Can enyone help me find a better ajax script :D

    Read the article

  • BMP2AVI program in matlab

    - by ariel
    HI I wrote a program that use to work (swear to god) and has stopped from working. this code takes a series of BMPs and convert them into avi file. this is the code: path4avi='C:/FadeOutMask/'; %dont forget the '/' in the end of the path pathOfFrames='C:/FadeOutMask/'; NumberOfFiles=1; NumberOfFrames=10; %1:1:(NumberOfFiles) for i=0:1:(NumberOfFiles-1) FileName=strcat(path4avi,'FadeMaskAsael',int2str(i),'.avi') %the generated file aviobj = avifile(FileName,'compression','None'); aviobj.fps=10; for j=0:1:(NumberOfFrames-1) Frame=strcat(pathOfFrames,'MaskFade',int2str(i*10+j),'.bmp') %not a good name for thedirectory [Fa,map]=imread(Frame); imshow(Fa,map); F=getframe(); aviobj=addframe(aviobj,F) end aviobj=close(aviobj); end And this is the error I get: ??? Error using ==> checkDisplayRange at 22 HIGH must be greater than LOW. Error in ==> imageDisplayValidateParams at 57 common_args.DisplayRange = checkDisplayRange(common_args.DisplayRange,mfilename); Error in ==> imageDisplayParseInputs at 79 common_args = imageDisplayValidateParams(common_args); Error in ==> imshow at 199 [common_args,specific_args] = ... Error in ==> ConverterDosenWorkd at 19 imshow(Fa,map); for some reason I cant put it as code segments. sorry thank you Ariel

    Read the article

  • Implementing commands in MMVM

    - by user312372
    I am trying to change the source property of the frame in Page1.xaml when the SampleCommand is excecuted. How do I acheive this in the View Model? Page1.xaml: <Page ...> <DockPanel> <r:ribbon> <r:RibbonTab Label="Keys"> <r:RibbonTab.Groups> <r:RibbonGroup GroupSizeDefinitions="{StaticResource RibbonLayout}"> <r:RibbonGroup.Command> <r:RibbonCommand LabelTitle="RibbonButton"/> </r:RibbonGroup.Command> <r:RibbonButton x:Name="RibbonButton1" Command="{Binding Path=SampleCommand}"/> </r:RibbonGroup> </r:RibbonTab.Groups> </r:RibbonTab> </r:Ribbon> <Border Name="PageBorder" Grid.Row="0" Grid.Column="1"> <Frame Name="pageFrame" Source="FirstPage.xaml" /> </Border> </DockPanel> </Page> Page1ViewModel.cs: RelayCommand _sampleCommand; public ICommand SampleCommand { get { // create command ?? return _sampleCommand } } page1.xaml.cs: Page1ViewModel pageViewModel; //When page loads this.DataContext = pageViewModel;

    Read the article

  • UIScrollview calling superviews layoutSubviews when scrolling?

    - by marchinram
    Hello, I added a UITableView as a subview to a custom UIView class I'm working on. However I noticed that whenever I scroll the table it calls my classes layoutSubviews. I'm pretty sure its the UIScrollview that the table is inheriting from which is actually doing this but wanted to know if there is a way to disable this functionality and if not why is it happening? I don't understand why when you scroll a scrollview it needs its superview to layout its subviews. Code: @implementation CustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.clipsToBounds = YES; UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 15.0, 436.0, 132.0) style:UITableViewStylePlain]; tableView.dataSource = self; tableView.delegate = self; tableView.separatorStyle = UITableViewCellSeparatorStyleNone; tableView.backgroundColor = [UIColor clearColor]; tableView.showsVerticalScrollIndicator = NO; tableView.contentInset = UIEdgeInsetsMake(kRowHeight, 0.0, kRowHeight, 0.0); tableView.tag = componentIndex; [self addSubview:tableView]; [tableView release]; } return self; } - (void)layoutSubviews { // This is called everytime I scroll the tableview } @end

    Read the article

  • Adding a UITapGestureRecognizer to a view then removing seems to short circuit button events

    - by heymon
    In the code below I am popping up a ImageView as the result of a users touchUpInside on a simple info button. There are other buttons on the view. To dismiss the info I added a UITapGestureRecognizer to my controllers view, and hide the view when the tap is detected. If I don't remove the tapGestureRecognizer, the action is called every time some. Even when I do remove the gesture action, no bottons receive touchUpInside events once this gesture recognizer is added. Why? Code from my MainViewController (void) dismissInfo: (UITapGestureRecognizer *)gesture { [kInfoView setHidden: YES]; [gesture removeTarget: self action: NULL]; } (IBAction) displayInfo { CGRect startFrame = CGRectMake(725, 25, 0, 0), origFrame; CGFloat yCenter = [kInfoView frame].size.height/2 + 200; CGPoint startCenter = CGPointMake(724, 25), displayCenter = CGPointMake(384, yCenter); UITapGestureRecognizer *g = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(dismissInfo:)]; [self.view addGestureRecognizer: g]; origFrame = [kInfoView frame]; [kInfoView setCenter: startCenter]; [kInfoView setHidden: NO]; [kInfoView setFrame: startFrame]; [UIView beginAnimations: @"info" context: nil]; [UIView setAnimationDuration: .5]; [UIView setAnimationDelegate: self]; [kInfoView setFrame: origFrame]; [kInfoView setCenter: displayCenter]; [UIView commitAnimations]; }

    Read the article

  • What makes these two R data frames not identical?

    - by Matt Parker
    UPDATE: I remembered dput() about the time Sharpie mentioned it. It's probably the row names. Back in a moment with an answer. I have two small data frames, this_tx and last_tx. They are, in every way that I can tell, completely identical. this_tx == last_tx results in a frame of identical dimensions, all TRUE. this_tx %in% last_tx, two TRUEs. Inspected visually, clearly identical. But when I call identical(this_tx, last_tx) I get a FALSE. Hilariously, even identical(str(this_tx), str(last_tx)) will return a TRUE. If I set this_tx <- last_tx, I'll get a TRUE. What is going on? I don't have the deepest understanding of R's internal mechanics, but I can't find a single difference between the two data frames. If it's relevant, the two variables in the frames are both factors - same levels, same numeric coding for the levels, both just subsets of the same original data frame. Converting them to character vectors doesn't help. Background (because I wouldn't mind help on this, either): I have records of drug treatments given to patients. Each treatment record essentially specifies a person and a date. A second table has a record for each drug and dose given during a particular treatment (usually, a few drugs are given each treatment). I'm trying to identify contiguous periods during which the person was taking the same combinations of drugs at the same doses. The best plan I've come up with is to check the treatments chronologically. If the combination of drugs and doses for treatment[i] is identical to the combination at treatment[i-1], then treatment[i] is a part of the same phase as treatment[i-1]. Of course, if I can't compare drug/dose combinations, that's right out.

    Read the article

  • i have two mpmovieplayercontrollers and two separate subviews that they utilze... except that only o

    - by theprojectabot
    I would like to have both movies playing at once in their two separate sub views. They are both accessing different media. this is on an ipad with a superview and two little views 320x240 right by eachother on the xib. -(IBAction)playLeft:(id)sender{ if ([self.playerRight playbackState] == MPMoviePlaybackStatePlaying); [self.playerRight stop]; [self.playerLeft play]; } -(IBAction)playRight:(id)sender{ if ([self.playerLeft playbackState] == MPMoviePlaybackStatePlaying); [self.playerLeft stop]; [self.playerRight play]; } - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; self.playerLeft = [[MPMoviePlayerController alloc] init]; self.playerLeft.contentURL = [self movieURL]; NSLog(@"self.playerLeft %@", self.playerLeft); self.playerRight = [[MPMoviePlayerController alloc] init]; self.playerRight.contentURL = [self movieURL2]; NSLog(@"self.playerRight %@", self.playerRight); // START_HIGHLIGHT self.playerLeft.view.frame = self.leftView.bounds; self.playerLeft.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.playerRight.view.frame = self.rightView.bounds; self.playerRight.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.rightView addSubview:playerRight.view]; [self.leftView addSubview:playerLeft.view]; //[self.playerRight play]; //[self.playerLeft play]; //[self clickedOpenMovie:nil]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"720p5994-prores-hq_iPhone_320x240 two" ofType:@"m4v"]; //NSString *moviePath = [NSString stringWithFormat:@"http://localhost:1935/live/aStream/playlist.m3u8"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; //return [NSURL URLWithString:moviePath]; } else { return nil; } } -(NSURL *)movieURL2 { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"720p5994-prores-hq_iPhone_320x240" ofType:@"m4v"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } }

    Read the article

  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

    Read the article

  • UIView coordinate transforms on rotation during keyboard appearance

    - by SG
    iPad app; I'm trying to resize my view when the keyboard appears. It amounts to calling this code at appropriate times: CGRect adjustedFrame = self.frame; adjustedFrame.size.height -= keyboardFrame.size.height; [self setFrame:adjustedFrame]; Using this technique for a view contained in a uisplitview-based app works in all 4 orientations, but I've since discovered that a vanilla uiview-based app does not work. What happens is that apparently the uisplitview is smart enough to convert the coordinates of its subviews (their frame) such that the origin is in the "viewer's top left" regardless of the orientation. However, a uiview is not able to correctly report these coordinates. Though the origin is reported as (0,0) in all orientations, the view's effective origin is always as if the ipad were upright. What is weird about this is that the view correctly rotates and draws, but it always originates in the literal device top left. How can I get the view to correctly make its origin the "top left" to the viewer, not the device's fixed top left? What am I missing? Please, for something so trivial I've spent about 6 hours on this already with every brute force technique and research angle I could think of. This is the original source which doesn't work in this case: http://stackoverflow.com/questions/1951826/move-up-uitoolbar

    Read the article

  • Lua task scheduling

    - by Martin
    I've been writing some scripts for a game, the scripts are written in Lua. One of the requirements the game has is that the Update method in your lua script (which is called every frame) may take no longer than about 2-3 milliseconds to run, if it does the game just hangs. I solved this problem with coroutines, all I have to do is call Multitasking.RunTask(SomeFunction) and then the task runs as a coroutine, I then have to scatter Multitasking.Yield() throughout my code, which checks how long the task has been running for, and if it's over 2 ms it pauses the task and resumes it next frame. This is ok, except that I have to scatter Multitasking.Yield() everywhere throughout my code, and it's a real mess. Ideally, my code would automatically yield when it's been running too long. So, Is it possible to take a Lua function as an argument, and then execute it line by line (maybe interpreting Lua inside Lua, which I know is possible, but I doubt it's possible if all you have is a function pointer)? In this way I could automatically check the runtime and yield if necessary between every single line.

    Read the article

  • Efficient alternative to merge() when building dataframe from json files with R?

    - by Bryan
    I have written the following code which works, but is painfully slow once I start executing it over thousands of records: require("RJSONIO") people_data <- data.frame(person_id=numeric(0)) json_data <- fromJSON(json_file) n_people <- length(json_data) for(lender in 1:n_people) { person_dataframe <- as.data.frame(t(unlist(json_data[[person]]))) people_data <- merge(people_data, person_dataframe, all=TRUE) } output_file <- paste("people_data",".csv") write.csv(people_data, file=output_file) I am attempting to build a unified data table from a series of json-formated files. The fromJSON() function reads in the data as lists of lists. Each element of the list is a person, which then contains a list of the attributes for that person. For example: [[1]] person_id name gender hair_color [[2]] person_id name location gender height [[...]] structure(list(person_id = "Amy123", name = "Amy", gender = "F", hair_color = "brown"), .Names = c("person_id", "name", "gender", "hair_color")) structure(list(person_id = "matt53", name = "Matt", location = structure(c(47231, "IN"), .Names = c("zip_code", "state")), gender = "M", height = 172), .Names = c("person_id", "name", "location", "gender", "height")) The end result of the code above is matrix where the columns are every person-attribute that appears in the structure above, and the rows are the relevant values for each person. As you can see though, some data is missing for some of the people, so I need to ensure those show up as NA and make sure things end up in the right columns. Further, location itself is a vector with two components: state and zip_code, meaning it needs to be flattened to location.state and location.zip_code before it can be merged with another person record; this is what I use unlist() for. I then keep the running master table in people_data. The above code works, but do you know of a more efficient way to accomplish what I'm trying to do? It appears the merge() is slowing this to a crawl... I have hundreds of files with hundreds of people in each file. Thanks! Bryan

    Read the article

  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

    Read the article

< Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >