Search Results

Search found 40663 results on 1627 pages for 'huge files'.

Page 117/1627 | < Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >

  • How to find files older than N days from a given timestamp

    - by JGeZau
    I want to find files older than N days from a given timestamp in format YYYYMMDDHH I can find file older than 2 days with the below command, but this finds files with present time find /path/to/dir -mtime -2 -type f -ls Lets say I give the input timeSamp=2011093009 so I want to find files older than 2 days from 2011093009 Been doing my research, but can't seem to figure it out. ========================================== Found the solution...see below for my Answer.. Thanks

    Read the article

  • Member classes versus #includes

    - by ShallowThoughts
    I've recently discovered that it is bad form to have #includes in your header files because anyone who uses your code gets all those extra includes they won't necessarily want. However, for classes that have member variables defined as a type of another class, what's the alternative? For example, I was doing things the following way for the longest time: /* Header file for class myGrades */ #include <vector> //bad #include "classResult.h" //bad class myGrades { vector<classResult> grades; int average; int bestScore; } (Please excuse the fact that this is a highly artificial example) So, if I want to get rid of the #include lines, is there any way I can keep the vector or do I have to approach programming my code in an entirely different way?

    Read the article

  • .net File.Copy very slow when copying many small files (not over network)

    - by Guavaman
    I'm making a simple folder sync backup tool for myself and ran into quite a roadblock using File.Copy. Doing tests copying a folder of ~44,000 small files (Windows mail folders) to another drive in my system, I found that using File.Copy was over 3x slower than using a command line and running xcopy to copy the same files/folders. My C# version takes over 16+ minutes to copy the files, whereas xcopy takes only 5 minutes. I've tried searching for help on this topic, but all I find is people complaining about slow file copying of large files over a network. This is neither a large file problem nor a network copying problem. I found an interesting article about a better File.Copy replacement, but the code as posted has some errors which causes problems with the stack and I am nowhere near knowledgeable enough to fix the problems in his code. Are there any common or easy ways to replace File.Copy with something more speedy?

    Read the article

  • BASH statements execute alone but return "no such file" in for loop.

    - by reve_etrange
    Another one I can't find an answer for, and it feels like I've gone mad. I have a BASH script using a for loop to run a complex command (many protein sequence alignments) on a lot of files (~5000). The loop produces statements that will execute when given alone (i.e. copy-pasted from the error message to the command prompt), but which return "no such file or directory" inside the loop. Script below; there are actually several more arguments but this includes some representative ones and the file arguments. #!/bin/bash # Pass directory with targets as FASTA sequences as argument. # Arguments to psiblast # Common db=local/db/nr/nr outfile="/mnt/scratch/psi-blast" e=0.001 threads=8 itnum=5 pssm="/mnt/scratch/psi-blast/pssm." pssm_txt="/mnt/scratch/psi-blast/pssm." pseudo=0 pwa_inclusion=0.002 for i in ${1}/* do filename=$(basename $i) "local/ncbi-blast-2.2.23+/bin/psiblast\ -query ${i}\ -db $db\ -out ${outfile}/${filename}.out\ -evalue $e\ -num_threads $threads\ -num_iterations $itnum\ -out_pssm ${pssm}$filename\ -out_ascii_pssm ${pssm_txt}${filename}.txt\ -pseudocount $pseudo\ -inclusion_ethresh $pwa_inclusion" done Running this scripts gives "<scriptname> line <last line before 'done'>: <attempted command> : No such file or directory. If I then paste the attempted command onto the prompt it will run. Each of these commands takes a couple of minutes to run.

    Read the article

  • C# File IO with Streams - Best Memory Buffer Size

    - by AJ
    Hi, I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance). Thanks in advance for any ideas, Adam

    Read the article

  • Declaring struct in header file

    - by wrongusername
    I've been trying to include a structure called "student" in a student.h file, but I'm not quite sure how to do it. My student.h file code consists of entirely: #include<string> using namespace std; struct Student; while the student.cpp file consists of entirely: #include<string> using namespace std; struct Student { string lastName, firstName; //long list of other strings... just strings though }; Unfortunately, files that use #include "student.h" come up with numerous errors like error C2027: use of undefined type 'Student', error C2079: 'newStudent' uses undefined struct 'Student' (where newStudent is a function with a Student parameter), and error C2228: left of '.lastName' must have class/struct/union. It appears the compiler (VC++) does not recognize struct Student from "student.h" or something? I have tried declaring the whole struct in "student.h", but it didn't help either. How can I declare struct Student in "student.h" so that I can just #include "student.h" and start using the struct? BTW, it seems there are no compiler errors in student.h...

    Read the article

  • Binary search in a sorted (memory-mapped ?) file in Java

    - by sds
    I am struggling to port a Perl program to Java, and learning Java as I go. A central component of the original program is a Perl module that does string prefix lookups in a +500 GB sorted text file using binary search (essentially, "seek" to a byte offset in the middle of the file, backtrack to nearest newline, compare line prefix with the search string, "seek" to half/double that byte offset, repeat until found...) I have experimented with several database solutions but found that nothing beats this in sheer lookup speed with data sets of this size. Do you know of any existing Java library that implements such functionality? Failing that, could you point me to some idiomatic example code that does random access reads in text files? Alternatively, I am not familiar with the new (?) Java I/O libraries but would it be an option to memory-map the 500 GB text file (I'm on a 64-bit machine with memory to spare) and do binary search on the memory-mapped byte array? I would be very interested to hear any experiences you have to share about this and similar problems.

    Read the article

  • Control pdb file output from build defintion file

    - by Urvi
    Hello, I am trying to generate a release build with no pdb files generated. I have seen numerous posts that suggest right-clicking on the project, selecting Properties, going to the Build tab and then to the Advanced... butoon and changing Debug Info to none. This works and all, but I need to do this for a build of ~50 solutions which contain ~25 projects each! Other posts mention editing the appropriate .csproj file, but again, with so many projects, this would take a long time. Is there any way to achieve this via the TFSBuild.proj file? I have tried adding the following to the TFSBuild.proj file, with no luck. <PropertyGroup> <Configuration>Release</Configuration> <Platform>AnyCPU</Platform> </PropertyGroup> <PropertyGroup> <DebugSymbols>false</DebugSymbols> <DebugType>none</DebugType> <Optimize>true</Optimize> </PropertyGroup> The following line prints out Release|AnyCPU, none, and false, but I still see .pdb file in the $(OutputDir) folder. <Message Text="$Configuration|Platform): $(Configuration)|$(Platform)" /> <Message Text="DebugType is: $(DebugType)"/> <Message Text="DebugSymbols is: $(DebugSymbols)"/> Thanks in advance, Urvi

    Read the article

  • Alternatives to using web.config to store settings (for complex solutions)

    - by Brian MacKay
    In our web applications, we seperate our Data Access Layers out into their own projects. This creates some problems related to settings. Because the DAL will eventually need to be consumed from perhaps more than one application, web.config does not seem like a good place to keep the connection strings and some of the other DAL-related settings. To solve this, on some of our recent projects we introduced a third project just for settings. We put the setting in a system of .Setting files... With a simple wrapper, the ability to have different settings for various enviroments (Dev, QA, Staging, Production, etc) was easy to achieve. The only problem there is that the settings project (including the .Settings class) compiles into an assembly, so you can't change it without doing a build/deployment, and some of our customers want to be able to configure their projects without Visual Studio. So, is there a best practice for this? I have that sense that I'm reinventing the wheel. Some solutions such as storing settings in a fixed directory on the server in, say, our own XML format occurred to us. But again, I would rather avoid having to re-create encryption for sensitive values and so on. And I would rather keep the solution self-contained if possible. EDIT: The original question did not contain the really penetrating reason that we can't (I think) use web.config ... That puts a few (very good) answers out of context, my bad.

    Read the article

  • Opening a Unicode file with Perl

    - by Jaco Pretorius
    I'm using osql to run several sql scripts against a database and then I need to look at the results file to check if any errors occurred. The problem is that perl doesn't seem to like the fact that the results files are unicode. I wrote a little test script to test it and the output comes out all warbled. $file = shift; open OUTPUT, $file or die "Can't open $file: $!\n"; while (<OUTPUT>) { print $_; if (/Invalid|invalid|Cannot|cannot/) { push(@invalids, $file); print "invalid file - $inputfile - schedule for retry\n"; last; } } Any ideas? I've tried decoding using decode_utf8 but it makes no difference. I've also tried to set the encoding when opening the file. I think the problem might be that osql puts the result file in UTF-16 format, but I'm not sure. When I open the file in textpad it just tells me 'Unicode'. Edit: Using perl v5.8.8

    Read the article

  • Changing where a resource is pulled during runtime?

    - by Brandon
    I have a website that goes out to multiple clients. Sometimes a client will insist on minor changes. For reasons beyond my control, I have to comply no matter how minor the request. Usually this isn't a problem, I would just create a client specific version of the user control or page and overwrite the default one during build time or make a configuration setting to handle it. Now that I am localizing the site, I'm curious about the best way to go about making minor wording changes. Lets say I have a resource file called Resources.resx that has 300 resources in it. It has a resource called Continue. English value is "Continue", the French value is "Continuez". Now one client, for whatever reason, wants it to say "Next" and "Après" and the others want to keep it the same. What is the best way to accomodate a request like this? (This is just a simple example). The only two ways I can think of is to Create another Resources.resx specific to the client, and replace the .dll during build time. Since I'd be completely replacing the dll, the new resource file would have to contain all 300 strings. The obvious problem being that I now have 2 resource files, each with 300 strings to maintain. Create a custom user control/page and change it to use a custom resource file. e.g. SignIn.ascx would be replaced during the build and it would pull its resources from ClientName.resx instead of Resources.resx. Are there any other things I could try? Is there any way to change it so that the application will always look in a ClientResources.resx file for the overridden values before actually look at the specified resource file?

    Read the article

  • File.Replace throwing IOException

    - by WebDevHobo
    I have an app that can make modify images. In some cases, this makes the filesize smaller, in some cases bigger. The program doesn't have an option to "not replace the file if result has a bigger filesize". So I wrote a little C# app to try and solve this. Instead of overwriting the files, I make the app write the result to a folder under the current one and name that folder Test. The C# app I wrote compares grabs the contents of both folders and puts the full path to the file(s) in two List objects. I then compare and replace. The replacing isn't working however. I get the following IOException: Unable to remove the file to be replaced The location is on an external hard-drive, on which I have full rights. Now, I know I can just do File.Delete and File.Move in that order, but this exception has gotten me interested in why this particular setup wont work. Here's the source code: http://pastebin.com/4Vq82Umu And yes, the file specified as last argument of the Replace function does exist.

    Read the article

  • Improving File Read Performance (single file, C++, Windows)

    - by david
    I have large (hundreds of MB or more) files that I need to read blocks from using C++ on Windows. Currently the relevant functions are: errorType LargeFile::read( void* data_out, __int64 start_position, __int64 size_bytes ) const { if( !m_open ) { // return error } else { seekPosition( start_position ); DWORD bytes_read; BOOL result = ReadFile( m_file, data_out, DWORD( size_bytes ), &bytes_read, NULL ); if( size_bytes != bytes_read || result != TRUE ) { // return error } } // return no error } void LargeFile::seekPosition( __int64 position ) const { LARGE_INTEGER target; target.QuadPart = LONGLONG( position ); SetFilePointerEx( m_file, target, NULL, FILE_BEGIN ); } The performance of the above does not seem to be very good. Reads are on 4K blocks of the file. Some reads are coherent, most are not. A couple questions: Is there a good way to profile the reads? What things might improve the performance? For example, would sector-aligning the data be useful? I'm relatively new to file i/o optimization, so suggestions or pointers to articles/tutorials would be helpful.

    Read the article

  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

    Read the article

  • Problem with unlink() in php!

    - by Holicreature
    I'm creating a temp image always named 1.png under specific folder and once i read the image_contents and process, i use unlink() to delete that specific image from that folder. But sometimes the image file is not deleted and the same image is file is read and processed. That script is working otherwise fine... There is no permission related issues , as the files are deleted sometimes... Will there be any issue when the script is repeatedly called and the image with the name is already present and not deleted etc.. ??? Please suggest me what would be the problem extension_loaded('ffmpeg'); $max_width = 120; $max_height = 72; $path ="/home/fff99/public_html/temp/"; ..... ..... $nname = "/home/friend99/public_html/temp/".$imgname; $fileo = fopen($nname,"rb"); if($fileo) { $imgData = addslashes(file_get_contents($nname)); .... ... .. } unlink('$nname');

    Read the article

  • Latency in Sending and Receiving Files From Amazon EC2 - Justification

    - by Adroidist
    I am facing a huge delay while uploading and downloading files from my Windows Amazon EC2 server to my android device. It takes around 50 seconds to upload then download 500 Kbytes image. My location is in asia and the server is is US-East. I pinged the server from my android and obtained values around 500 ms for RTT. Is this normal? How is this explained? I tried this website: http://cloudharmony.com/speedtest/run and obtained that downloading 270 Kbytes file takes around 20 seconds. How is this delay justified?

    Read the article

  • Any way to skip the huge apt-cache-update everytime a repository is added?

    - by Nirmik
    I keep adding atleast one repository per day.! I like new stuff and to personalise my Ubuntu. But now evertime I add a repository,the apt cache needs to be updated and its almost a 10-15min update everyday.! Moreover its a lot data consuming. Is there any way or workaround so that the repository is updated in the apt-cache without updating other stuff? Also,sometimes i do not wish to install some updates at the given point of time due to my bandwidth limitations.But then if i have to add a repository,the updates are all installed in the sudo apt-get update command.. Would like any help. The bandwidth limit is actually a major issue for me.! Thanx :)

    Read the article

  • Any board-like platform but only for files instead of text posts? [on hold]

    - by Janwillhaus
    I am looking for a (best open-source or free but also commercially available) CMS platform that is built similarly to bulletin boards (for example phpBB) but instead of text posts, registered users can upload files that can be rated, commented etc.) I am aware of the number of board CMSes that have file-database plugins, but that is not what I want. I want to have a system that focuses on the files rather than on the postings. Or do you have any alternative ideas on solutions to the problem? I need the following functions CMS focused on file management Files that can be categorized (in a tree-like view for example) Comments and ratings can be added to files Users that can be provided various rights around the platform (moderation, commenting, exclusion of non-registered users, etc.) Users can upload files themselves (for further moderation

    Read the article

  • Is it possible for a web-server to send more files than requested for, and have the browser accept them?

    - by Osiris
    I've created a basic web server for a school project, and it serves static content without a problem. I thought of having the server parse all htm/html files for links to .js/.css/image files, and send these files to the client without these files being requested by the client later. eg. The browser requests: index.htm The server responds with intex.htm and image.jpg I modified the server to send two distinct http responses for a "GET /index.html HTTP1.1" (one for the html page and one for the image), but the browser ended up requesting the image when it was good and ready. Is there any way to bypass this? (use a multipart response, perhaps) Will these files be accepted by most browsers, or will they be rejected for security reasons?

    Read the article

  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

    Read the article

  • Copy files with filter (XP)

    - by fire
    I have a huge folder (over 6GB) with multiple sub-folders that I want to copy onto an external hard drive, however I do not want it to copy any PDF, EXE or ZIP files across to save space. Is there any software that will help me achieve this? I have looked at TeraCopy but this doesn't seem to have any filter mechanism on it. I am using Windows XP (* sigh *). *edit: found the xcopy command, will this do it? Can anyone help me with the syntax?

    Read the article

  • How do I migrate web files from a Plesk 8 installation (on a slaved HDD) to a Plesk 10.4.4 installation?

    - by Ranger
    Due to Plesk 8 being at End of Support our host setup a new installation of RHEL and Plesk 10 on a new hard drive. They then slaved the old drive to the new so that we could migrate all our files using SSH. I am having challenges correctly migrating the sub domain files. The path to subdomain root folder in Plesk 10.4.4 is confusing as I don't know where to copy the files to. The path to the files on the slaved drive is: "/mnt/old-drive/var/www/vhosts/domain_name.com/subdomains/SUBDOMAIN_NAME/", meanwhile on the new installation I have "/var/www/vhosts/SUBDOMAIN_NAME.domain_name.com". There is an httpdocs folder in the '/var/www/vhosts/domain_name' folder but none in the '/var/www/vhosts/SUBDOMAIN_NAME.domain_name.com' folder. Where do I copy my subdomain files to? Please help.

    Read the article

  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

    Read the article

  • Best setup/workflow for distributed team to integrated DSVC with fragmented huge .NET site?

    - by lazfish
    So we have a team with 2 developers one manager. The dev server sits in a home office and the live server sits in a rack somewhere handled by the larger part of my company. We have freedom to do as we please but I want to incorporate Kiln DSVC and FogBugz for us with some standard procedures to make sense of our decisions/designs/goals. Our main product is web-based training through our .NET site with many videos etc, and we also do mobile apps for multiple platforms. Our code-base is a 15 yr old fragmented mess. The approach has been rogue .asp/.aspx pages with some class management implemented in the last 6 years. We still mix our html/vb/js all on the same file when we add a feature/page to our site. We do not separate the business logic from the rest of the code. Wiring anything up in VS for Intelli-sense or testing or any other benefit is more frustrating than it is worth, because of having to manually rejigger everything back to one file. How do other teams approach this? I noticed when I did wire everything up for VS it wants to make a class for all functions. Do people normally compile DLLs for page-specific functions that won't be reusable? What approaches make sense for getting our practices under control while still being able to fix old anti-patterns and outdated code and still moving towards a logical structure for future devs to build on?

    Read the article

  • Evaluating this huge .... thing? [closed]

    - by Shark
    I'll just leave this here: superTiled = ((((gctUINT32) (hardware->chipMinorFeatures)) >> (0 ? 12:12) & ((gctUINT32) ((((1 ? 12:12) - (0 ? 12:12) + 1) == 32) ? ~0 : (~(~0 << ((1 ? 12:12) - (0 ? 12:12) + 1)))))) == (0x1 & ((gctUINT32) ((((1 ? 12:12) - (0 ? 12:12) + 1) == 32) ? ~0 : (~(~0 << ((1 ? 12:12) - (0 ? 12:12) + 1))))))); If you can break it down into 'steps' or a single numeric value - props to you :) I see that this is generated/ unwrapped macros code but .... can't really wrap around it atm. The first person that breaks this down / simplifies it a bit gets to know which driver i found it in. Cheers :)

    Read the article

< Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >