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  • Step by Step Install of MAAS and JUJU

    - by John S
    I am working on understanding the pieces that I am missing in being able to deploy Juju across the other MAAS nodes. I don't know If I have a step out of place, or missing a few. The server owns the router which handles the DHCP and DNS. Any assistance is greatly appreciated. When I am at the end I will either get a 409 error, or arbitrary pick tools 1.16.0 error. It is worth mentioning that local, and aws works fine. Hopefully with all of these steps spelled out it will help someone else along the way too. Steps Setting Up MAAS and JUJU - 12.04 LTS Clean install SSH only from the package selection during install sudo apt-get install software-properties-common sudo apt-get install python-software-properties sudo add-apt-repository ppa:maas-maintainers/stable sudo add-apt-repository ppa:juju/stable sudo apt-get update sudo apt-get dist-upgrade sudo reboot sudo apt-get install maas maas-dns maas-dhcp sudo ufw disable sudo reboot - edit /etc/dhcp/dhcpd.conf authoritive subnet 10.0.0.0 netmask 255.255.255.0 { next-server 10.0.0.2; filename "pxelinux.0"; } sudo maas createsuperuser sudo maas-import-pxe-files Login to MAAS http://10.x.x.x/MAAS cluster controller configuration for eth0 manage dhcp and dns IP 10.0.0.2 subnet 255.255.255.0 broadcast 10.0.0.0 routerip 10.0.0.1 ip low 10.0.0.5 ip high 10.0.0.180 Commissioning default and distro is set at 12.04 default domain is at local sudo maas-cli login maas http://10.x.x.x/MAAS/api/1.0 api-key ssh-keygen -t rsa -b 2048 - enter - no password - cat id_rsa.pub and enter key into MAAS ssh sudo maas-cli maas nodes accept-all (interestingly enough I only get back [] when executing this ) PXE one machine, accept and commision, start and deploy. sudo apt-get install juju-core juju-local MAAS config: maas: type: maas maas-server: '://10.x.x.x:80/MAAS' maas-oauth: 'MAAS_API_KEY' admin-secret: 'nothing' default-series: 'precise' juju switch maas sudo juju bootstrap --show-log

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  • Downgrade form php5 5.3.10 to php5 5.3.2 in ubuntu 12.04

    - by iori
    i wanted to install php5 5.3.2, so first deleted all the php5 files sudo apt-get purge php5 php5-cli php5-common php5-mysql and also delete the deb files form /var/cache/apt/archives so now there is no deb file on the system then i add this person repository sudo apt-add-repository ppa:sushkov/personal because he add php5.3.2 and then i updated it and upgraded it sudo apt-get update && sudo apt-get upgrade then i installed php5 sudo apt-get install php5 php5-cli php5-common php5-mysql now when i check the php version it says php5.3.10 and when i run this command sudo apt-cache show php5 it says Package: php5 Version: 5.3.15-1~dotdeb.0 Architecture: all Maintainer: Guillaume Plessis <[email protected]> Installed-Size: 0 Depends: libapache2-mod-php5 (>= 5.3.15-1~dotdeb.0) | libapache2-mod-php5filter (>= 5.3.15-1~dotdeb.0) | php5-cgi (>= 5.3.15-1~dotdeb.0) | php5-fpm (>= 5.3.15-1~dotdeb.0), php5-common (>= 5.3.15-1~dotdeb.0) Filename: dists/squeeze/php5/binary-i386/php5_5.3.15-1~dotdeb.0_all.deb now i dont know how to downgrade, is there any way that i change something in the repository and write sudo apt-get install php5 it will install php5.3.2 which i want instead of php5.3.10 Thanks

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  • April 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m excited to announce the April 2013 release of the Ajax Control Toolkit. For this release, we focused on improving two controls: the AjaxFileUpload and the MaskedEdit controls. You can download the latest release from CodePlex at http://AjaxControlToolkit.CodePlex.com or, better yet, you can execute the following NuGet command within Visual Studio 2010/2012: There are three builds of the Ajax Control Toolkit: .NET 3.5, .NET 4.0, and .NET 4.5. A Better AjaxFileUpload Control We completely rewrote the AjaxFileUpload control for this release. We had two primary goals. First, we wanted to support uploading really large files. In particular, we wanted to support uploading multi-gigabyte files such as video files or application files. Second, we wanted to support showing upload progress on as many browsers as possible. The previous version of the AjaxFileUpload could show upload progress when used with Google Chrome or Mozilla Firefox but not when used with Apple Safari or Microsoft Internet Explorer. The new version of the AjaxFileUpload control shows upload progress when used with any browser. Using the AjaxFileUpload Control Let me walk-through using the AjaxFileUpload in the most basic scenario. And then, in following sections, I can explain some of its more advanced features. Here’s how you can declare the AjaxFileUpload control in a page: <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload ID="AjaxFileUpload1" AllowedFileTypes="mp4" OnUploadComplete="AjaxFileUpload1_UploadComplete" runat="server" /> The exact appearance of the AjaxFileUpload control depends on the features that a browser supports. In the case of Google Chrome, which supports drag-and-drop upload, here’s what the AjaxFileUpload looks like: Notice that the page above includes two Ajax Control Toolkit controls: the AjaxFileUpload and the ToolkitScriptManager control. You always need to include the ToolkitScriptManager with any page which uses Ajax Control Toolkit controls. The AjaxFileUpload control declared in the page above includes an event handler for its UploadComplete event. This event handler is declared in the code-behind page like this: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to App_Data folder AjaxFileUpload1.SaveAs(MapPath("~/App_Data/" + e.FileName)); } This method saves the uploaded file to your website’s App_Data folder. I’m assuming that you have an App_Data folder in your project – if you don’t have one then you need to create one or you will get an error. There is one more thing that you must do in order to get the AjaxFileUpload control to work. The AjaxFileUpload control relies on an HTTP Handler named AjaxFileUploadHandler.axd. You need to declare this handler in your application’s root web.config file like this: <configuration> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" maxRequestLength="42949672" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> Notice that the web.config file above also contains configuration settings for the maxRequestLength and maxAllowedContentLength. You need to assign large values to these configuration settings — as I did in the web.config file above — in order to accept large file uploads. Supporting Chunked File Uploads Because one of our primary goals with this release was support for large file uploads, we added support for client-side chunking. When you upload a file using a browser which fully supports the HTML5 File API — such as Google Chrome or Mozilla Firefox — then the file is uploaded in multiple chunks. You can see chunking in action by opening F12 Developer Tools in your browser and observing the Network tab: Notice that there is a crazy number of distinct post requests made (about 360 distinct requests for a 1 gigabyte file). Each post request looks like this: http://localhost:24338/AjaxFileUploadHandler.axd?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&fileId=B7CCE31C-6AB1-BB28-2940-49E0C9B81C64 &fileName=Sita_Sings_the_Blues_480p_2150kbps.mp4&chunked=true&firstChunk=false Each request posts another chunk of the file being uploaded. Notice that the request URL includes a chunked=true parameter which indicates that the browser is breaking the file being uploaded into multiple chunks. Showing Upload Progress on All Browsers The previous version of the AjaxFileUpload control could display upload progress only in the case of browsers which fully support the HTML5 File API. The new version of the AjaxFileUpload control can display upload progress in the case of all browsers. If a browser does not fully support the HTML5 File API then the browser polls the server every few seconds with an Ajax request to determine the percentage of the file that has been uploaded. This technique of displaying progress works with any browser which supports making Ajax requests. There is one catch. Be warned that this new feature only works with the .NET 4.0 and .NET 4.5 versions of the AjaxControlToolkit. To show upload progress, we are taking advantage of the new ASP.NET HttpRequest.GetBufferedInputStream() and HttpRequest.GetBufferlessInputStream() methods which are not supported by .NET 3.5. For example, here is what the Network tab looks like when you use the AjaxFileUpload with Microsoft Internet Explorer: Here’s what the requests in the Network tab look like: GET /WebForm1.aspx?contextKey={DA8BEDC8-B952-4d5d-8CC2-59FE922E2923}&poll=1&guid=9206FF94-76F9-B197-D1BC-EA9AD282806B HTTP/1.1 Notice that each request includes a poll=1 parameter. This parameter indicates that this is a polling request to get the size of the file buffered on the server. Here’s what the response body of a request looks like when about 20% of a file has been uploaded: Buffering to a Temporary File When you upload a file using the AjaxFileUpload control, the file upload is buffered to a temporary file located at Path.GetTempPath(). When you call the SaveAs() method, as we did in the sample page above, the temporary file is copied to a new file and then the temporary file is deleted. If you don’t call the SaveAs() method, then you must ensure that the temporary file gets deleted yourself. For example, if you want to save the file to a database then you will never call the SaveAs() method and you are responsible for deleting the file. The easiest way to delete the temporary file is to call the AjaxFileUploadEventArgs.DeleteTemporaryData() method in the UploadComplete handler: protected void AjaxFileUpload1_UploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Save uploaded file to a database table e.DeleteTemporaryData(); } You also can call the static AjaxFileUpload.CleanAllTemporaryData() method to delete all temporary data and not only the temporary data related to the current file upload. For example, you might want to call this method on application start to ensure that all temporary data is removed whenever your application restarts. A Better MaskedEdit Extender This release of the Ajax Control Toolkit contains bug fixes for the top-voted issues related to the MaskedEdit control. We closed over 25 MaskedEdit issues. Here is a complete list of the issues addressed with this release: · 17302 MaskedEditExtender MaskType=Date, Mask=99/99/99 Undefined JS Error · 11758 MaskedEdit causes error in JScript when working with 2-digits year · 18810 Maskededitextender/validator Date validation issue · 23236 MaskEditValidator does not work with date input using format dd/mm/yyyy · 23042 Webkit based browsers (Safari, Chrome) and MaskedEditExtender · 26685 MaskedEditExtender@(ClearMaskOnLostFocus=false) adds a zero character when you each focused to target textbox · 16109 MaskedEditExtender: Negative amount, followed by decimal, sets value to positive · 11522 MaskEditExtender of AjaxtoolKit-1.0.10618.0 does not work properly for Hungarian Culture · 25988 MaskedEditExtender – CultureName (HU-hu) > DateSeparator · 23221 MaskedEditExtender date separator problem · 15233 Day and month swap in Dynamic user control · 15492 MaskedEditExtender with ClearMaskOnLostFocus and with MaskedEditValidator with ClientValidationFunction · 9389 MaskedEditValidator – when on no entry · 11392 MaskedEdit Number format messed up · 11819 MaskedEditExtender erases all values beyond first comma separtor · 13423 MaskedEdit(Extender/Validator) combo problem · 16111 MaskedEditValidator cannot validate date with DayMonthYear in UserDateFormat of MaskedEditExtender · 10901 MaskedEdit: The months and date fields swap values when you hit submit if UserDateFormat is set. · 15190 MaskedEditValidator can’t make use of MaskedEditExtender’s UserDateFormat property · 13898 MaskedEdit Extender with custom date type mask gives javascript error · 14692 MaskedEdit error in “yy/MM/dd” format. · 16186 MaskedEditExtender does not handle century properly in a date mask · 26456 MaskedEditBehavior. ConvFmtTime : function(input,loadFirst) fails if this._CultureAMPMPlaceholder == “” · 21474 Error on MaskedEditExtender working with number format · 23023 MaskedEditExtender’s ClearMaskOnLostFocus property causes problems for MaskedEditValidator when set to false · 13656 MaskedEditValidator Min/Max Date value issue Conclusion This latest release of the Ajax Control Toolkit required many hours of work by a team of talented developers. I want to thank the members of the Superexpert team for the long hours which they put into this release.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Begin the Clone Wars Have!

    - by Antony Reynolds
    Creating a New Virtual Machine from an Existing Virtual Disk In previous posts I described how I set up an OEL6 machine under VirtualBox that can run an 11gR2 database and FMW 11.1.1.5.  That is great if you want the DB and FMW running in the same virtual image and it has served me well for some proof of concepts and also for some testing of different JVMs.  However I also wanted to run some testing of FMW with the database running on a separate physical machine.  So in this post I will show how to take a VirtualBox image and create a new image based on the disks from that original image. What are my Options? There is more than one way to skin a cat, or in this case to create two separate VMs that can run on different hardware.  Some of the options include: Create new virtual disk images for each new VM. Clone the existing disk images and point the new VM at the cloned images. Point the new VM at the existing snapshots. #1 is too much like hard work, install OEL twice, install a database again, install FMW again, run RCU again!  Life is too short! #2 is probably the safest way of doing things.  VirtualBox allows you to clone a disk image for use in a separate machine.  However this of course duplicates the disk and means that it is now occupying 3 times the space, once for the original disk and twice more for the two clones I would need. #3 is the most space efficient way of doing things.  It does mean however that I can only run the new “cloned” images if I have access to the original image because that is where the base snapshots reside.  However this is not a problem for me as long as I remember to keep all threee images together.  So this is the approach we will follow. Snapshot, What Snapshot? As we are going to create new virtual machines based on existing snapshots we need to figure out which snapshot to use.  We do this by opening the “Media Manager” from within VirtualBox and moving the mouse over the snapshot images until we find the snapshots we want – the snapshot name is identified in the “Attached to:” comment.  In my case I wanted the FMW installed snapshot because that had a database configured for FMW alongside the FMW software.  I made a note of the filename of that snapshot (actually I just noted the first 5 characters as that was all that was needed to uniquely identify the snapshot file). When we create the new machines we will point them at the snapshot filename we have just checked. Network or NotWork? Because we want the two new machines to communicate with each other when hosted in different physical machines we can’t use the default NAT networking mode without a lot of hassle.  But at the same time we need them to have fixed IP addresses relative to each other so that they can see each other whilst also being able to see the outside world. To achieve all these requirements I created two network adapters for each machine.  Adapter 1 was a standard NAT mapping.  This will allow each machine to get a dynamic IP address (10.0.2.15 by default) that can be used to access the external world through the VBox provided NAT gateway.  This is the same as the existing configuration. The second adapter I created as a bridged adapter.  This gives the virtual machine direct access to the host network card and by using fixed IP addresses each machine can see the other.  It is important to choose fixed IP addresses that are not routable across your internal network so you don’t get any clashes with other machines on your network.  Of course you could always get proper fixed IP addresses from your network people, but I have serveral people using my images and as long as I don’t have two instances of the same VM on the same network segment this is easier and avoids reconfiguring the network every time someone wants a copy of my VM.  If it is available I would suggest using the 10.0.3.* network as 10.0.2.* is the default NAT network.  You can check availability by pinging 10.0.3.1 and 10.0.3.2 from your host machine.  If it times out then you are probably safe to use that. Creating the New VMs Now that I had collected the data that I needed I went ahead and created the new VMs. When asked for a “Boot Hard Disk” I used the “Choose a virtual hard disk file…” link to find the snapshot I had previously selected and set that to be the existing hard disk.  I chose the previously existing SOA 11.1.1.5 install for both the new DB and FMW machines because that snapshot had the database with the RCU completed that I wanted for my DB machine and it had the SOA software installed which I wanted for my FMW machine. After the initial creation of the virtual machine go into the network setting section and enable a second adapter which will be bridged.  Make a note of the MAC addresses (the last four digits should be sufficient) of the two adapters so that you can later set the bridged adapter to use fixed IP and the NAT adapter to use DHCP. We are now ready to start the VMs and reconfigure Linux. Reconfiguring Linux Because I now have two new machines I need to change their network configuration.  In particular I need to change the hostname, update the hosts file and change the network settings. Changing the Hostname I renamed both hosts by running the hostname command as root: hostname vboxfmw.oracle.com I also edited the /etc/sysconfig file and set the correct hostname in there. HOSTNAME=vboxfmw.oracle.com Changing the Network Settings I needed to change the network configuration to give the bridged network a fixed IP address.  I first explicitly set the MAC addresses of the two adapters, because the order of the virtual adapters in the VirtualBox Manager is not necessarily the same as the order of the adapters in the guest OS.  So I went in to the System->Preferences->Network Connections screen and explicitly set the “Device MAC address” for the two adapters. Having correctly mapped the Linux adapters to the VirtualBox adapters I then set the Bridged adapter to use fixed IP addressing rather than DHCP.  There is no need for additional routing or default gateways because we expect the two machine to be on the same LAN segment. Updating the Hosts File Having renamed the machines and reconfigured the network I then updated the /etc/hosts file to refer to the new machine name add a new line to the hosts file to provide an additional IP address for my server (the new fixed IP address) add a new line for the fixed IP address of the other virtual machine 10.0.3.101      vboxdb.oracle.com       vboxdb  # Added by NetworkManager 10.0.2.15       vboxdb.oracle.com       vboxdb  # Added by NetworkManager 10.0.3.102      vboxfmw.oracle.com      vboxfmw # Added by NetworkManager 127.0.0.1       localhost.localdomain   localhost ::1     vboxdb.oracle.com       vboxdb  localhost6.localdomain6 localhost6 To make sure everything takes effect I restarted the server. Reconfiguring the Database on the DB Machine Because we changed the hostname the listener and the EM console no longer start so I need to modify the listener.ora to use the new hostname and I also need to rebuild the EM configuration because it also relies on the hostname. I edited the $ORACLE_HOME/network/admin/listener.ora and changed the listening address to the new hostname:       (ADDRESS = (PROTOCOL = TCP)(HOST = vboxdb.oracle.com)(PORT = 1521)) After changing the listener.ora I was able to start the listener using: lsnrctl start I also had to reconfigure the EM database control.  I first deconfigured it using the command: emca -deconfig dbcontrol db -repos drop This drops the repository and removes any existing registered dbcontrols. I then re-configured it using the following command: emca -config dbcontrol db -repos create This creates the EM repository and then configures and starts dbcontrol. Now my database machine is ready so I can close it down and take a snapshot. Disabling the Database on the FMW Machine I set up the database to start automatically by creating a service called “dbora”.  On the FMW machine I do not need the database running so I can prevent it auto-starting by running the following command: chkconfig –del dbora Note that because I am using a snapshot it is not a waste of disk space to have the DB installed but not used.  As long as I don’t run it, it won’t cost me anything. I can now close the FMW machine down and take a snapshot. Creating a New Domain The FMW machine is now ready to create a new domain.  When creating the domain I can point it at the second machine which is running the database.  I can potentially run these machines on two separate physical machines as long as I have the original virtual machine available to both of the physical machines. Gotchas in Snapshotting VirtualBox does not support the concept of linked machines in a network like some virtualization technologies so when creating a snapshot it is a good idea to shut both VMs down and then take a snapshot on both of them.  This is because we want to keep the database in sync with the middleware.  One way to make sure that this happens would be to place all the domain configuration files on the database server via an NFS share, this would mean that all we would need to snapshot would be the database machine because that would hold all the state and configuration. The Sky’s the Limit We have covered a simple case of having just two machines.  I have a more complicated configuration in which two machine run a RAC database off the same base OS image, and two more machines run a SOA cluster based on the same OS image.  Just remember what machine holds state and what are the consequences of taking a snapshot.

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  • Couldn't find package - But package is listed in the Packages file

    - by Chris
    (Quoted items are redacted elements) I am using a private repository and an currently trying to repackage some packages 3rd-party packages. I extract the package, make a few modifications (just the control files to fit with company policy - though sometimes file install locations though not in this case) and repackage (and usually rename). Normally I copy the files into a new blank debhelper project and reconstruct the package, however, with a recent one I attempting to convert and some libraries and stuff aren't linking properly (I did copy the postinst, postrm, and preinst files along with all DEDIAN files exactly), the original package worked, but my repackage doesn't, despite providing the same files in the same locations and the same postinst and preinst. So I was attempting to just modify the current packages control files (as the original package is not very good and will not list in our repository and getting a better one from the 3rd party is not an option). I also renamed the package. I did the following: dpkg-deb -R "directory" Modify DEBIAN/control dpkg-deb -b "directory" "package name I want" I did this and put it in our repository. The package shows up in the "Packages" file on the repository and running apt-get update on the client side shows the package in: /var/lib/apt/lists/"server"_"location"_Packages However when I do an apt-get install on the package name (as listed in the Packages file - I did a copy paste) it says it can't find the package. Same with an apt-cache search The Packages listings is as follow (name redacted): Package: "package name" Priority: extra Section: unknown Maintainer: "maintainer" Architecture: any Version: 1.0-lucid5 Depends: libc Filename: "directory"/"package_filename" Size: 2206292 MD5sum: "md5sum" SHA1: "sha key" SHA256: "sha256 key" Description: "description" I am running as sudo (and tried as root as well). I don't understand why apt-get won't see the package. Can you point out any flaws in what I have done, or perhaps some help on getting apt-get to properly see the package. Or perhaps an alternative. I am not even sure if this is a valid way to repackage something. Thanks.

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  • make-like build tools for data?

    - by miku
    Make is a standard tools for building software. But make decides whether a target needs to be regenerated by comparing file modification times. Are there any proven, preferably small tools that handle builds not for software but for data? Something that regenerates targets not only on mod times but on certain other properties (e.g. completeness). (Or alternatively some paper that describes such a tool.) As illustration: I'd like to automate the following process: get data (e.g. a tarball) from some regularly updated source copy somewhere if it's not there (based e.g. on some filename-scheme) convert the files to different format (but only if there aren't successfully converted ones there - e.g. from a previous attempt - custom comparison routine) for each file find a certain data element and fetch some additional file from say an URL, but only if that hasn't been downloaded yet (decide on existence of file and file "freshness") finally compute something (e.g. word count for something identifiable and store it in the database, but only if the DB does not have an entry for that exact ID yet) Observations: there are different stages each stage is usually simple to compute or implement in isolation each stage may be simple, but the data volume may be large each stage may produce a few errors each stage may have different signals, on when (re)processing is needed Requirements: builds should be interruptable and idempotent (== robust) when interrupted, already processed objects should be reused to speedup the next run data paths should be easy to adjust (simple syntax, nothing new to learn, internal dsl would be ok) some form of dependency graph, that describes the process would be nice for later visualizations should leverage existing programs, if possible I've done some research on make alternatives like rake and have worked a lot with ant and maven in the past. All these tools naturally focus on code and software build, not on data builds. A system we have in place now for a task similar to the above is pretty much just shell scripts, which are compact (and are a ok glue for a variety of other programs written in other languages), so I wonder if worse is better?

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  • Oracle Utilities Application Framework V4.1 Group Fix 4 available

    - by ACShorten
    Oracle Utilities Application Framework V4.1 Group Fix 4 is available from My Oracle Support as Patch 13523301. This Group Fix contains a number of enhancements and keeps fixes up to date to the latest patch level. The enhancements included in this Group Fix include: UI Hints - In previous group fixes of the Oracle Utilities Application Framework the infrastructure to support UI Hints was introduced. This group fix completes the release of this functionality. Prior to this enhancement, products and implementers typically would build at least one UI Map per Business Object to display and/or maintain the object. Whilst, this can be generated using the UI Map maintenance function and stored, this enhancement allows additional tags and elements to be added to the Business Object directly to allow dynamic generation of the UI Map for maintenance and viewing the object. This reduces the need to generate and build a UI Map at all for that object. This will reduce maintenance effort of maintaining the product and implementation by eliminating the need to maintain the HTML for the UI Map. This also allows lower skilled personnel to maintain the system. Help and working examples are available from the View schema attributes and node names option from the Schema Tips dashboard zone. For example: Note: For examples of the hints, refer to an of the following Business Objects F1_OutcomeStyleLookup, F1-TodoSumEmailType, F1-BOStatusReason or F1-BIGeneralMasterConfig. Setting batch log file names -  By default the batch infrastructure supplied with the Oracle Utilities Application Framework sets the name and location of the log files to set values. In Group Fix 4 a set of user exits have been added to allow implementers and partners to set their own filename and location.  Refer to the Release Notes in the download for more details.

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  • How to read values from RESX file in ASP.NET using ResXResourceReader

    Here is the method which returns the value for a particular key in a given resource file. Below method assumes resourceFileName is the resource filename and key is the string for which the value has to be retrieved. public static string ReadValueFromResourceFile(String resourceFileName, String key)    {        String _value = String.Empty;        ResXResourceReader _resxReader = new ResXResourceReader(            String.Format("{0}{1}\\{2}",System.AppDomain.CurrentDomain.BaseDirectory.ToString(), StringConstants.ResourceFolderName , resourceFileName));        foreach (DictionaryEntry _item in _resxReader)        {            if (_item.Key.Equals(key))            {                _value = _item.Value.ToString();                break;            }        }        return _value;    } span.fullpost {display:none;}

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  • How do I install Apache Tomcat 7?

    - by Anupesh
    Troubleshooting with apache Tomcat 7 steps should be followed .... after downloading apache-Tomcat 7 // open terminal go to that downloading file folder in which tar.gz file is still. Untar the tar file tar -xzvf filename.tar.gz move a extracted directory of apache-Tomcat7 in current path sudo mv Directory_Name(Extracted eg.apache-Tomcat 7.0.32) /usr/local/Tomcat7 to set environment variable for Tomcat7 sudo nano /usr/local/Tomcat7/bin/setenv.sh then Nano editor will open .. JAVA_HOME =/usr/lib/jvm/java-6-sun export CATALINA_OPTS="$CATALINA_OPTS -Xms128m -Xmx1024m -XX:MaxPermSize=256m after hit ctrl+X to save file to set the role and username and password. sudo nano /usr/local/Tomcat7/conf/./tomcat-users.xml <role rolename="manager-gui" /> <role rolename="manager-script" /> <role rolename="manager-jmx" /> <role rolename="manager-status" /> <user username="admin" password="admin" roles="manager-gui,manager-script,manager-jmx,manager-status"/> Ctrl+X to save file If Port no confliction comes in a way then open file to change the port no. sudo nano /usr/local/Tomcat7/conf/./server.xml then change the connector port as you want....

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  • BizTalk - Removing BAM Activities and Views using bm.exe

    - by Stuart Brierley
    Originally posted on: http://geekswithblogs.net/StuartBrierley/archive/2013/10/16/biztalk---removing-bam-activities-and-views-using-bm.exe.aspxOn the project I am currently working on, we are making quite extensive use of BAM within our growing number of BizTalk applications, all of which are being deployed and undeployed using the excellent Deployment Framework for BizTalk 5.0.Recently I had an issue where problems on the build server had left the target development servers in a state where the BAM activities and views for a particular application were not being removed by the undeploy process and unfortunately the definition in the solution had changed meaning that I could not easily recreate the file from source control.  To get around this I used the bm.exe application from the command line to manually remove the problem BAM artifacts - bm.exe can be found at the following path:C:\Program Files (x86)\Microsoft BizTalk Server 2010\TrackingC:\Program Files (x86)\Microsoft BizTalk Server 2010\TrackingStep1 :Get the BAM Definition FileRun the following command to get the BAm definition file, containing the details of all the activities, views and alerts:bm.exe get-defxml -FileName:{Path and File Name Here}.xmlStep 2: Remove the BAM ArtifactsAt this stage I chose to manually remove each of my problem BAM activities and views using seperate command line calls.  By looking in the definition file I could see the names of the activities and views that I wanted to remove and then use the following commands to remove first the views and then the activities:bm.exe remove-view -name:{viewname}bm.exe remove-activity -name:{activityname}

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  • July, the 31 Days of SQL Server DMO’s – Day 31 (sys.dm_server_services)

    - by Tamarick Hill
    The last DMV for this month long blog session is the sys.dm_server_services DMV. This DMV returns information about your SQL Server, Full-Text, and SQL Server Agent related services. To further illustrate the information this DMV contains, lets run it against our Training instance that we have been using for this blog series. SELECT * FROM sys.dm_server_services The first column returned by this DMV is the actual Service Name. The next columns are the startup_type and startup_type_desc columns which display your chosen method for how a particular method should be started. The next columns status and status_desc display the current status for each of your Services on the instance. The process_id column represents the server process id. The last_startup_time column gives you the last time that a particular service was started. The service_account column provides you with the name of the account that is used to control the service. The filename column gives you the full path to the executable for the service. Lastly we have the is_clustered column and the cluster_nodename which indicates whether or not a particular service is clustered and is part of a resource cluster group, and if so, the cluster node that the service is installed on. This is a good DMV to provide you with a quick snapshot view of the current SQL Server services you have on your instance. For more information on this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/hh204542.aspx Follow me on Twitter @PrimeTimeDBA

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  • Flex 4 + Apache Ant, Cannot Load FlashPunk Libraries

    - by SquareCrow
    I have been searching google, Apache Docs*, and FlashPunk forums looking for an answer to this: I cannot get Ant/Flex to find and compile the FlashPunk libraries. Here is my build.xml. [code] <!-- Fetch the JAR full of Flex tasks if it is not already in the source directory --> <copy file="${FLEX_HOME}/ant/lib/flexTasks.jar" todir="${SOURCE_PATH}"/> <!-- Add flextasks to the project --> <taskdef resource="flexTasks.tasks" classpath="${SOURCE_PATH}/flexTasks.jar"></taskdef> <!-- Release build Flash Player 10.1 --> <target name="build"> <!-- Build the FlashPunk library --> <echo message="building swc..." /> <compc output="FlashPunk.swc" keep-generated-actionscript="false" incremental="false" optimize="false" debug="true" use-network="false"> <include-sources dir="${FLASHPUNK_PATH}/net" includes="**/* flashpunk/utils/* flashpunk/masks/*" excludes="**/*.TTF **/*.png"/> <load-config filename="${FLEX_HOME}/frameworks/flex-config.xml"/> </compc> <echo message="building swf..." /> <mxmlc file="${SOURCE_PATH}/epOne.as" output="${OUTPUT_PATH}/epOne.swf" debug="false" incremental="false" strict="true" accessible="false" link-report="link_report.xml" static-link-runtime-shared-libraries="true"> <optimize>true</optimize> </mxmlc> </target> [/code] Results in many errors of the type "Definition net.flashpunk.masks:Grid could not be found" even though when I open the directories I can see the *.AS files right there. Sorry if this is very basic. I am piecing together knowledge of Ant from docs and tutorials. *I decided to use Ant because neither FlashDevelop for Windows nor Eclipse for Linux seemto work for me.

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  • xcopy file, suppress &ldquo;Does xxx specify a file name&hellip;&rdquo; message

    - by MarkPearl
    Today we had an interesting problem with file copying. We wanted to use xcopy to copy a file from one location to another and rename the copied file but do this impersonating another user. Getting the impersonation to work was fairly simple, however we then had the challenge of getting xcopy to work. The problem was that xcopy kept prompting us with a prompt similar to the following… Does file.xxx specify a file name or directory name on the target (F = file, D = directory)? At which point we needed to press ‘Y’. This seems to be a fairly common challenge with xcopy, as illustrated by the following stack overflow link… One of the solutions was to do the following… echo f | xcopy /f /y srcfile destfile This is fine if you are running from the command prompt, but if you are triggering this from c# how could we daisy chain a bunch of commands…. The solution was fairly simple, we eventually ended up with the following method… public void Copy(string initialFile, string targetFile) { string xcopyExe = @"C:\windows\system32\xcopy.exe"; string cmdExe = @"C:\windows\system32\cmd.exe"; ProcessStartInfo p = new ProcessStartInfo(); p.FileName = cmdExe; p.Arguments = string.Format(@"/c echo f | {2} {0} {1} /Y", initialFile, targetFile, xcopyExe); Process.Start(p); } Where we wrapped the commands we wanted to chain as arguments and instead of calling xcopy directly, we called cmd.exe passing xcopy as an argument.

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  • Ubuntu 11.10 - Everytime i am trying to connect to my box using SSH, its failing not connecting

    - by YumYumYum
    From any other PC doing SSH to my Ubuntu 11.10,is failing. Even the SSH is running: Other PC: retrying over and over $ ping 192.168.0.128 PING 192.168.0.128 (192.168.0.128) 56(84) bytes of data. From 192.168.0.226 icmp_seq=1 Destination Host Unreachable From 192.168.0.226 icmp_seq=2 Destination Host Unreachable From 192.168.0.226 icmp_seq=3 Destination Host Unreachable From 192.168.0.226 icmp_seq=4 Destination Host Unreachable $ sudo service iptables stop Stopping iptables (via systemctl): [ OK ] $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] Connection closed by 192.168.0.128 $ ssh [email protected] [email protected]'s password: Connection closed by UNKNOWN $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host Follow up: -- checked cable -- using cable tester and other detectors -- no problem found in cable -- used random 10 cables -- adapter is not broken -- checked it using circuit tester by opening the system (card is new so its not network adapter card problem) -- leds are OK showing -- used LiveCD and did same ping test was having same problem -- disabled ipv6 100% to make sure its not the cause -- disabled iptables 100% so its also not the issue -- some more info $ sudo killall dnsmasq -- did not solved the problem -- -- like many other Q/A was suggesting this same --- $ iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination $ netstat -nr Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 $ ssh -vvv [email protected] OpenSSH_5.6p1, OpenSSL 1.0.0j-fips 10 May 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 192.168.0.128 [192.168.0.128] port 22. debug1: Connection established. debug3: Not a RSA1 key file /home/sun/.ssh/id_rsa. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/sun/.ssh/id_rsa type 1 debug1: identity file /home/sun/.ssh/id_rsa-cert type -1 debug1: identity file /home/sun/.ssh/id_dsa type -1 debug1: identity file /home/sun/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p1 Debian-7ubuntu1 debug1: match: OpenSSH_5.8p1 Debian-7ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],[email protected],ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss,ecdsa-sha2-nistp256 debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 118/256 debug2: bits set: 539/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: match line 139 debug1: Host '192.168.0.128' is known and matches the RSA host key. debug1: Found key in /home/sun/.ssh/known_hosts:139 debug2: bits set: 544/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/sun/.ssh/id_rsa (0x213db960) debug2: key: /home/sun/.ssh/id_dsa ((nil)) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/sun/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/sun/.ssh/id_dsa debug3: no such identity: /home/sun/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: debug3: packet_send2: adding 64 (len 60 padlen 4 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). Authenticated to 192.168.0.128 ([192.168.0.128]:22). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug2: callback start debug2: client_session2_setup: id 0 debug2: channel 0: request pty-req confirm 1 debug1: Sending environment. debug3: Ignored env ORBIT_SOCKETDIR debug3: Ignored env XDG_SESSION_ID debug3: Ignored env HOSTNAME debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE_PID debug3: Ignored env IMSETTINGS_INTEGRATE_DESKTOP debug3: Ignored env GPG_AGENT_INFO debug3: Ignored env TERM debug3: Ignored env HARDWARE_PLATFORM debug3: Ignored env SHELL debug3: Ignored env DESKTOP_STARTUP_ID debug3: Ignored env HISTSIZE debug3: Ignored env XDG_SESSION_COOKIE debug3: Ignored env GJS_DEBUG_OUTPUT debug3: Ignored env WINDOWID debug3: Ignored env GNOME_KEYRING_CONTROL debug3: Ignored env QTDIR debug3: Ignored env QTINC debug3: Ignored env GJS_DEBUG_TOPICS debug3: Ignored env IMSETTINGS_MODULE debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env SSH_AUTH_SOCK debug3: Ignored env USERNAME debug3: Ignored env SESSION_MANAGER debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE debug3: Ignored env PATH debug3: Ignored env MAIL debug3: Ignored env DESKTOP_SESSION debug3: Ignored env QT_IM_MODULE debug3: Ignored env PWD debug1: Sending env XMODIFIERS = @im=none debug2: channel 0: request env confirm 0 debug1: Sending env LANG = en_US.utf8 debug2: channel 0: request env confirm 0 debug3: Ignored env KDE_IS_PRELINKED debug3: Ignored env GDM_LANG debug3: Ignored env KDEDIRS debug3: Ignored env GDMSESSION debug3: Ignored env SSH_ASKPASS debug3: Ignored env HISTCONTROL debug3: Ignored env HOME debug3: Ignored env SHLVL debug3: Ignored env GDL_PATH debug3: Ignored env GNOME_DESKTOP_SESSION_ID debug3: Ignored env LOGNAME debug3: Ignored env QTLIB debug3: Ignored env CVS_RSH debug3: Ignored env DBUS_SESSION_BUS_ADDRESS debug3: Ignored env LESSOPEN debug3: Ignored env WINDOWPATH debug3: Ignored env XDG_RUNTIME_DIR debug3: Ignored env DISPLAY debug3: Ignored env G_BROKEN_FILENAMES debug3: Ignored env COLORTERM debug3: Ignored env XAUTHORITY debug3: Ignored env _ debug2: channel 0: request shell confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel_input_status_confirm: type 99 id 0 debug2: PTY allocation request accepted on channel 0 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_status_confirm: type 99 id 0 debug2: shell request accepted on channel 0 Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-12-generic x86_64) * Documentation: https://help.ubuntu.com/ 297 packages can be updated. 92 updates are security updates. New release '12.04 LTS' available. Run 'do-release-upgrade' to upgrade to it. Last login: Fri Jun 8 07:45:15 2012 from 192.168.0.226 sun@SystemAX51:~$ ping 19<--------Lost connection again-------------- Tail follow: -- dmesg is showing a very abnormal logs, like Ubuntu is automatically bringing the eth0 up, where eth0 is getting also auto down. [ 2025.897511] r8169 0000:02:00.0: eth0: link up [ 2029.347649] r8169 0000:02:00.0: eth0: link up [ 2030.775556] r8169 0000:02:00.0: eth0: link up [ 2038.242203] r8169 0000:02:00.0: eth0: link up [ 2057.267801] r8169 0000:02:00.0: eth0: link up [ 2062.871770] r8169 0000:02:00.0: eth0: link up [ 2082.479712] r8169 0000:02:00.0: eth0: link up [ 2285.630797] r8169 0000:02:00.0: eth0: link up [ 2308.417640] r8169 0000:02:00.0: eth0: link up [ 2480.948290] r8169 0000:02:00.0: eth0: link up [ 2824.884798] r8169 0000:02:00.0: eth0: link up [ 3030.022183] r8169 0000:02:00.0: eth0: link up [ 3306.587353] r8169 0000:02:00.0: eth0: link up [ 3523.566881] r8169 0000:02:00.0: eth0: link up [ 3619.839585] r8169 0000:02:00.0: eth0: link up [ 3682.154393] nf_conntrack version 0.5.0 (16384 buckets, 65536 max) [ 3899.866854] r8169 0000:02:00.0: eth0: link up [ 4723.978269] r8169 0000:02:00.0: eth0: link up [ 4807.415682] r8169 0000:02:00.0: eth0: link up [ 5101.865686] r8169 0000:02:00.0: eth0: link up How do i fix it? -- http://ubuntuforums.org/showthread.php?t=1959794 -- apt-get install openipml openhpi-plugin-ipml

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Tip 16 : Open Multiple Documents within Single Application Instance Using C#

    - by StanleyGu
    1.       Using Microsoft Word 2007 as an example, you can open test1.docx and test2.docx at same time. The two documents are opened within single instance of the word application. World application supports command line argument of passing multiple documents. 2.       Again, Using Microsoft Word 2007 as an example, you can open test1.docx first and then test2.docx. The two documents are opened within single instance of the Word application. Word application supports Multiple Document Interface (MDI). 3.       Using Notepad as an example, you receive error message of “The filename, directory name, or volume label syntax is incorrect” if you want to open two documents at the same time. Notepad does not support command line argument of passing multiple documents 4.       Again, using Notepad as an example, you can open test1.txt first and then test2.txt. The two documents are opened to two different instances of Notepad application. Notepad does not support Multiple Document Interface (MDI). 5.       In conclusion, there is nothing you can do trying to rely on System.Diagnostics.Process class to open multiple documents within a single instance of an application because it is controlled by the application itself. The best approach is to read any developer or user guide of the application and make sure: 1. The application supports Multiple Document Interface (MDI) 2. The application provides command line argument of passing multiple documents. Then, you can use Process class and the command line argument syntax to open multiple documents for the application.  

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  • Disable the Old Adobe Flash Plugin in Google Chrome

    - by The Geek
    If you’ve just updated to the Dev or Beta release of Google Chrome, you might have noticed that a special version of Adobe Flash is now integrated into the default distribution of Chrome. But what about your old plug-in? As it turns out, the old plug-in is generally still installed… but you can easily disable Chrome plug-ins in the latest version, so let’s get to work. Disable the Extra Flash Plug-in Head over to about:plugins and look through the list—you should notice two Shockwave Flash plugins. The first one should be in your Google Chrome installation folder, and has the filename gcswf32.dll. This is the NEW one, so don’t disable it! If you keep scrollling down, you’ll see the old one, with the file name NPSWF32.dll. This is the OLD plugin, and you can safely disable it. Of course, if you only use Chrome you could just completely uninstall Adobe Flash from your system by heading into Control Panel’s Uninstall Programs screen, and then finding and uninstalling Adobe Flash Player Plugin. The ActiveX version is for Internet Explorer. We’ve not done any testing to see if the old Flash plugin is even still active or not, but may as well disable it just to be sure, right? Similar Articles Productive Geek Tips How To Disable Individual Plug-ins in Google ChromeSearch for Install Packages from the Ubuntu Command LineStop YouTube Videos from Automatically Playing in ChromeHow To Disable Javascript in Adobe Reader and Patch the Latest Massive Security HoleStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird

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  • How to read values from RESX file in ASP.NET using ResXResourceReader

    Here is the method which returns the value for a particular key in a given resource file. Below method assumes resourceFileName is the resource filename and key is the string for which the value has to be retrieved. public static string ReadValueFromResourceFile(String resourceFileName, String key)    {        String _value = String.Empty;        ResXResourceReader _resxReader = new ResXResourceReader(            String.Format("{0}{1}\\{2}",System.AppDomain.CurrentDomain.BaseDirectory.ToString(), StringConstants.ResourceFolderName , resourceFileName));        foreach (DictionaryEntry _item in _resxReader)        {            if (_item.Key.Equals(key))            {                _value = _item.Value.ToString();                break;            }        }        return _value;    } span.fullpost {display:none;}

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using Ubuntu 10.10 LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • Buy iPads In India From eZone, Reliance iStores [Chennai, Bangalore, Delhi, Mumbai]

    - by Gopinath
    Close to an year wait for Apple iPad in India is over. Now everyone can buy a genuine iPad with manufacturers’ warranty from dozens of retail outlets set up by Future Bazar’s eZone and Reliance iStore. This puts an end to the grey market that was importing iPads through illegal channels, selling them at staggering high prices and with no warranty. iPad Retail Price at eZone & Outlet Address The iPad page on eZone’s website has price details of various models and they range from Rs.27,900/- to Rs.44,000/-. iPad 16 GB WiFi  – Rs. 27900.00 iPad 32 GB WiFi  – Rs. 32900.00 iPad 64 GB WiFi  – Rs. 37900.00 iPad 16 GB WiFi  + 3G – Rs. 34900.00 iPad 32 GB WiFi  + 3G – Rs. 39900.00 iPad 64 GB WiFi  + 3G – Rs. 44900.00 Here is the list of eZone stores selling iPads Chennai Stores eZone :: CHENNAI-GANDHI SQUARE Gandhi Square, ( G2),No. 46, Old Mahabalipuram Road, Kandanchavadi, Chennai ( Before Lifeline Hospital) – 600096. Phone : 24967771/7 eZone :: CHENNAI-MYLAPORE Grand Terrace, Old no. 94, new door no. 162, Luz Church Road, Mylapore, Chennai – . Tamil Nadu. Phone : 24987867/68. Mumbai Stores eZone :: MUMBAI-GOREGAON Shop No-S-23, 2nd Floor, Oberoi Mall Off Western Express Highway , Goregaon(E) , Mumbai – 400063, Phone: 28410011/40214771. eZone :: MUMBAI-POWAI-HAIKO MALL Hailko Mall, Level 2, Central Avenue, Hiranandani Garden, Powai, Mumbai, 400076. Phone: 25717355/56. eZone :: EZ-Sobo Central C wing,SOBO Central, Next to Tardoe AC Market, Pandit Madan Mohan Malviya Road, Mumbai – 400034. Phone : 022-30089344. Bangalore Stores eZone :: Koramangala (Bnglr) Regent Insignia, Ground Floor,# 414, 100 Ft Road, Koramangala, Bangalore – 560034 Phone : 080-25520241/242/243. eZone :: BANGALORE-INDIRA NAGAR No.62, Asha Pearl,100 Feet Road, Opp.AXIS Bank.Indiranagar, Bangalore – 560038 Phone : 25216857/6855/6856. eZone :: BANGALORE-PASADENA pasadena’ (Ground floor),18/1.(old number 125/a),10th main,Ashoka pillar road,Jaynagar 1st block,Bangalore – 560 011. Phone : 26577527. Delhi Stores eZone :: NEW DELHI-PUSA ROAD Ground/Lower Ground Floor, Plot # 26, Pusa Road, Adjacent to Karol Bagh Metro Station, Karol Bagh, New Delhi – 110005. Phone :28757040/41. For more details check eZone iPad Product Page iPads at Reliance iStore Reliance iStores are exclusive outlets for selling Apple products in India. All the models of iPad are available at Reliance iStore and the price details are not available on their websites. You may walk into any of the iStore close by your locality or call them to get the details. To locate the stores close by your locality please check store locator page on iStore Website. Do you know any other retail stores selling iPads in India? This article titled,Buy iPads In India From eZone, Reliance iStores [Chennai, Bangalore, Delhi, Mumbai], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Web developing- Strange happenings

    - by Jason
    As I'm teaching myself PHP and MySQL during break, I'm experimenting coding in a Ubuntu virtual machine where Apache, MySQL and PHP have been installed and configured to a shared folder. I'm not a big fan of Kompozer because the source code layout is a PIA, so I've started checking out gPHPEdit. However, since using it, I've come across two issues: when I edit the .html and .php files, sometimes the file extension will change to .html~ and .php~, becoming invisible to the browser. The only solution is to switch to Windows, right click and rename the file extension. In Ubuntu Firefox, when I click on my prpject's Submit button for in a practice form, a dialog box pops up asking what Firefox should do with the .php file, rather than simply displaying it in the browser. When I do this in Windows Chrome & Firefox, it goes right to the response page. I'm not sure if this behavior is limited to gPHPEdit/Kompozer, but I've never noticed this happening in Dreamweaver. Any solutions? EDIT The behavior in Point 1 occurs both when Dreamweaver is open in Windows accessing the same files and when it is not. I changed the extension filename of welcome.php, added a comment in gPHPEdit, and the file changed to welcome.php~ upon saving.

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  • Everytime i am trying to connect to my box using SSH, its failing not connecting

    - by YumYumYum
    From any other PC doing SSH to my Ubuntu 11.10,is failing. My network setup: Telenet ISP (Belgium) Fiber cable < RJ45 cable straight to Ubuntu PC Even the SSH is running: Other PC: retrying over and over $ ping 192.168.0.128 PING 192.168.0.128 (192.168.0.128) 56(84) bytes of data. From 192.168.0.226 icmp_seq=1 Destination Host Unreachable From 192.168.0.226 icmp_seq=2 Destination Host Unreachable From 192.168.0.226 icmp_seq=3 Destination Host Unreachable From 192.168.0.226 icmp_seq=4 Destination Host Unreachable $ sudo service iptables stop Stopping iptables (via systemctl): [ OK ] $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] Connection closed by 192.168.0.128 $ ssh [email protected] [email protected]'s password: Connection closed by UNKNOWN $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host Follow up: -- checked cable -- using cable tester and other detectors -- no problem found in cable -- used random 10 cables -- adapter is not broken -- checked it using circuit tester by opening the system (card is new so its not network adapter card problem) -- leds are OK showing -- used LiveCD and did same ping test was having same problem -- disabled ipv6 100% to make sure its not the cause -- disabled iptables 100% so its also not the issue -- some more info $ nmap 192.168.0.128 Starting Nmap 5.50 ( http://nmap.org ) at 2012-06-08 19:11 CEST Nmap scan report for 192.168.0.128 Host is up (0.00045s latency). All 1000 scanned ports on 192.168.0.128 are closed (842) or filtered (158) Nmap done: 1 IP address (1 host up) scanned in 6.86 seconds ubuntu@ubuntu:~$ netstat -aunt | head Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN tcp 0 1 192.168.0.128:58616 74.125.132.99:80 FIN_WAIT1 tcp 0 0 192.168.0.128:56749 199.7.57.72:80 ESTABLISHED tcp 0 1 192.168.0.128:58614 74.125.132.99:80 FIN_WAIT1 tcp 0 0 192.168.0.128:49916 173.194.65.113:443 ESTABLISHED tcp 0 1 192.168.0.128:45699 64.34.119.101:80 SYN_SENT tcp 0 0 192.168.0.128:48404 64.34.119.12:80 ESTABLISHED tcp 0 0 192.168.0.128:54161 67.201.31.70:80 TIME_WAIT $ sudo killall dnsmasq -- did not solved the problem -- -- like many other Q/A was suggesting this same --- $ iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination $ netstat -nr Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 $ ssh -vvv [email protected] OpenSSH_5.6p1, OpenSSL 1.0.0j-fips 10 May 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 192.168.0.128 [192.168.0.128] port 22. debug1: Connection established. debug3: Not a RSA1 key file /home/sun/.ssh/id_rsa. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/sun/.ssh/id_rsa type 1 debug1: identity file /home/sun/.ssh/id_rsa-cert type -1 debug1: identity file /home/sun/.ssh/id_dsa type -1 debug1: identity file /home/sun/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p1 Debian-7ubuntu1 debug1: match: OpenSSH_5.8p1 Debian-7ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],[email protected],ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss,ecdsa-sha2-nistp256 debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 118/256 debug2: bits set: 539/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: match line 139 debug1: Host '192.168.0.128' is known and matches the RSA host key. debug1: Found key in /home/sun/.ssh/known_hosts:139 debug2: bits set: 544/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/sun/.ssh/id_rsa (0x213db960) debug2: key: /home/sun/.ssh/id_dsa ((nil)) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/sun/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/sun/.ssh/id_dsa debug3: no such identity: /home/sun/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: debug3: packet_send2: adding 64 (len 60 padlen 4 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). Authenticated to 192.168.0.128 ([192.168.0.128]:22). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug2: callback start debug2: client_session2_setup: id 0 debug2: channel 0: request pty-req confirm 1 debug1: Sending environment. debug3: Ignored env ORBIT_SOCKETDIR debug3: Ignored env XDG_SESSION_ID debug3: Ignored env HOSTNAME debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE_PID debug3: Ignored env IMSETTINGS_INTEGRATE_DESKTOP debug3: Ignored env GPG_AGENT_INFO debug3: Ignored env TERM debug3: Ignored env HARDWARE_PLATFORM debug3: Ignored env SHELL debug3: Ignored env DESKTOP_STARTUP_ID debug3: Ignored env HISTSIZE debug3: Ignored env XDG_SESSION_COOKIE debug3: Ignored env GJS_DEBUG_OUTPUT debug3: Ignored env WINDOWID debug3: Ignored env GNOME_KEYRING_CONTROL debug3: Ignored env QTDIR debug3: Ignored env QTINC debug3: Ignored env GJS_DEBUG_TOPICS debug3: Ignored env IMSETTINGS_MODULE debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env SSH_AUTH_SOCK debug3: Ignored env USERNAME debug3: Ignored env SESSION_MANAGER debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE debug3: Ignored env PATH debug3: Ignored env MAIL debug3: Ignored env DESKTOP_SESSION debug3: Ignored env QT_IM_MODULE debug3: Ignored env PWD debug1: Sending env XMODIFIERS = @im=none debug2: channel 0: request env confirm 0 debug1: Sending env LANG = en_US.utf8 debug2: channel 0: request env confirm 0 debug3: Ignored env KDE_IS_PRELINKED debug3: Ignored env GDM_LANG debug3: Ignored env KDEDIRS debug3: Ignored env GDMSESSION debug3: Ignored env SSH_ASKPASS debug3: Ignored env HISTCONTROL debug3: Ignored env HOME debug3: Ignored env SHLVL debug3: Ignored env GDL_PATH debug3: Ignored env GNOME_DESKTOP_SESSION_ID debug3: Ignored env LOGNAME debug3: Ignored env QTLIB debug3: Ignored env CVS_RSH debug3: Ignored env DBUS_SESSION_BUS_ADDRESS debug3: Ignored env LESSOPEN debug3: Ignored env WINDOWPATH debug3: Ignored env XDG_RUNTIME_DIR debug3: Ignored env DISPLAY debug3: Ignored env G_BROKEN_FILENAMES debug3: Ignored env COLORTERM debug3: Ignored env XAUTHORITY debug3: Ignored env _ debug2: channel 0: request shell confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel_input_status_confirm: type 99 id 0 debug2: PTY allocation request accepted on channel 0 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_status_confirm: type 99 id 0 debug2: shell request accepted on channel 0 Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-12-generic x86_64) * Documentation: https://help.ubuntu.com/ 297 packages can be updated. 92 updates are security updates. New release '12.04 LTS' available. Run 'do-release-upgrade' to upgrade to it. Last login: Fri Jun 8 07:45:15 2012 from 192.168.0.226 sun@SystemAX51:~$ ping 19<--------Lost connection again-------------- Tail follow: -- dmesg is showing a very abnormal logs, like Ubuntu is automatically bringing the eth0 up, where eth0 is getting also auto down. [ 2025.897511] r8169 0000:02:00.0: eth0: link up [ 2029.347649] r8169 0000:02:00.0: eth0: link up [ 2030.775556] r8169 0000:02:00.0: eth0: link up [ 2038.242203] r8169 0000:02:00.0: eth0: link up [ 2057.267801] r8169 0000:02:00.0: eth0: link up [ 2062.871770] r8169 0000:02:00.0: eth0: link up [ 2082.479712] r8169 0000:02:00.0: eth0: link up [ 2285.630797] r8169 0000:02:00.0: eth0: link up [ 2308.417640] r8169 0000:02:00.0: eth0: link up [ 2480.948290] r8169 0000:02:00.0: eth0: link up [ 2824.884798] r8169 0000:02:00.0: eth0: link up [ 3030.022183] r8169 0000:02:00.0: eth0: link up [ 3306.587353] r8169 0000:02:00.0: eth0: link up [ 3523.566881] r8169 0000:02:00.0: eth0: link up [ 3619.839585] r8169 0000:02:00.0: eth0: link up [ 3682.154393] nf_conntrack version 0.5.0 (16384 buckets, 65536 max) [ 3899.866854] r8169 0000:02:00.0: eth0: link up [ 4723.978269] r8169 0000:02:00.0: eth0: link up [ 4807.415682] r8169 0000:02:00.0: eth0: link up [ 5101.865686] r8169 0000:02:00.0: eth0: link up How do i fix it? -- http://ubuntuforums.org/showthread.php?t=1959794 $ apt-get install openipml openhpi-plugin-ipml $ openipmish > help redisp_cmd on|off > redisp_cmd on redisp set Final follow up: Step 1: BUG for network card driver r8169 Step 2: get the latest build version http://www.realtek.com/downloads/downloadsView.aspx?Langid=1&PNid=4&PFid=4&Level=5&Conn=4&DownTypeID=3&GetDown=false&Downloads=true#RTL8110SC(L) Step 3: build / make $ cd /var/tmp/driver $ tar xvfj r8169.tar.bz2 $ make clean modules && make install $ rmmod r8169 $ depmod $ cp src/r8169.ko /lib/modules/3.xxxx/kernel/drivers/net/r8169.ko $ modprobe r8169 $ update-initramfs -u $ init 6 Voila!!

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • How to run boot loader in VMWare?

    - by Asim Haroon
    I am using Ubuntu as a virtual machine in VMWare. I have used this code to write a boot loader which would write Hello world on the screen. [BITS 16] [ORG 0x7C00] MOV SI, HelloString CALL PrintString JMP $ PrintCharacter: MOV AH, 0x0E MOV BH, 0x00 MOV BL, 0x07 INT 0x10 RET PrintString: next_character: MOV AL, [SI] INC SI OR AL, AL JZ exit_function CALL PrintCharacter JMP next_character exit_function: RET HelloString db 'Hello World', 0 TIMES 510 - ($ - $$) db 0 DW 0xAA55 I wrote this code in the text editor in Ubuntu and saved the file as Boot.asm Then I compiled the Boot.asm to boot.bin file by using this command nasm -f bin -o boot.bin Boot.asm and it didn't gave me any errors. After that I copied the boot.bin file to my usb and took it to my Windows OS. After this I burned the boot.bin file to boot.img and boot.iso files. Then I created a new virtual machine and named it booter, when it asked for the .iso file of the OS I want to run I gave it the boot.iso file, about which I told above, then I powered on that virtual machine but it gave me this error PXE-M0F: No boot filename received PXE-M0F: Exiting Intel PXE ROM Operating System not found Please tell me what is the main problem and how can I overcome that problem.

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