Search Results

Search found 8494 results on 340 pages for 'movie sound creation'.

Page 117/340 | < Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >

  • string holding text every \n

    - by gcc
    I tried to take input in form of string, specifically: int i=0; char c[50][500]; for(;i<50;++i) scanf("%s",A[i]); The input is x is a website that allows the easy[1] creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor. In my program, I want the text to be stored as: A[0]="x is a website that allows the easy[1] creation and editing of any number of interlinked" A[1]=" web pages via a web browser using a simplified markup language or a WYSIWYG text editor." But my code causes the text to be stored as A[0]="is" A[1]="a" A[2]="website" .... What am I doing wrong?

    Read the article

  • Disabling identity (auto-incrementing) on integer primary key using code first

    - by gw0
    I am using code first approach in a ASP.NET MVC 3 application and all integer primary keys in models (public int Id { get; set; }) are by default configured as an identity with auto-incrementing. How to disable this and enable a way to manually enter the integer for the primary key? The actual situation is that the Id integers have a special meaning and I would therefore like to have them choosable at creation and later editable. It would be ideal if in case the integer is not given at creation time it is auto-incremented, else the specified value is used. But editable primary fields is my primary need. Is there any way to do this elegantly in ASP.NET MVC 3?

    Read the article

  • Are all "GET" requests to JSF "Initial Request"s?

    - by Pradyumna
    Hi, In JSF 1.1, I am assuming that GET requests are treated as initial requests (resulting in the creation of a new view), and POST requests are treated as Postbacks (resulting in the restoration of the old view). However, my application is behaving differently - it restores the same old view even for GET requests. Why does this happen? Is there a way to force the creation of a new view for GET requests? (My state-saving method is 'server'. I'm using MyFaces with JSP, and I have a t:saveState on a managed bean in the view) Regards, Pradyumna

    Read the article

  • How should I mock out my data connectivity

    - by BobTheBuilder
    I'm trying to unit test my Data Access Layer and I'm in the process of trying to mock my data connectivity to unit test my DAL and I'm coming unstuck trying to mock out the creation of the commands. I thought about using a queue of IDbParameters for the creation of the parameters, but the unit tests then require that the parameters are configured in the right order. I'm using MOQ and having looked around for some documentation to walk me through this, I'm finding lots of recommendation not to do this, but to write a wrapper for the connection, but it's my contention that my DAL is supposed to be the wrapper for my database and I don't feel I should be writing wrappers... if I do, how do I unit test the connectivity to the database for my wrapper? By writing another wrapper? It seems like it's turtles all the way down. So does anyone have any recommendations or tutorials regarding this particular area of unit testing/mocking?

    Read the article

  • NetBeans/C++ - how to choose the "main file" other than when creating a project?

    - by Petike
    Hello, when I am creating a C++ project in NetBeans, there is a toggle button "Create main file" - I just enter a name for it and that's all. The problem is that I cannot put that file in a "different" folder than right in the main project folder. And I am "used" to put all the source files in a "src" folder (and its subfolders), but at the "project creation time" I "cannot" put the main file there. So I tried "not" to create the main file at project creation, but after that create manually the "src" file and then create a "cpp" file in that folder (this is "allowed" in NetBeans). But NetBeans could not find "which" is the main file. So how can I choose the main file other than when creating a project (if it is possible)?

    Read the article

  • Can anyone suggest me game recorder software for Youtube Video? [closed]

    - by Sukhdev Taneja
    I am looking for game recorder software to capture movies of PC games (with sound) so that I can upload to YouTube Videos. I have recorded some games on my computer. But they run so quickly and fast. Can anybody suggest me any computer screen recorder (with sound) so that I can make my own computer gameplay trailer for Youtube. Is it possible to record PS2 games too without using any TV Tuner Card on computer. Please suggest any freeware software if possible for my purpose. Thanks.

    Read the article

  • jackd fails to start

    - by wickedchicken
    I'm trying to have a setup where JACK interfaces directly to ALSA and pulseaudio communicates to JACK. This setup worked OK (I had to manually start things a few times) but as I understood the Ubuntu daemon setup and perfected things jackd stopped working completely. I'm running 10.10. If I run something through ALSA I get sound no problem. However, when I run jack with realtime: /usr/bin/jackd -v -R -ch -Z -t2000 -d alsa -P I get the following error: jackd watchdog: timeout - killing jackd Conversely, if I run without realtime: /usr/bin/jackd -v -r -ch -Z -t2000 -d alsa -P I get: ALSA: poll time out, polled for 32032138 usecs DRIVER NT: could not run driver cycle Jack was working just fine before I made these changes; while I don't have an exact copy of my original configuration I recall running the bare minimum of options worked fine. I've seen some articles saying the problem is with ALSA capture. In fact, I tried enabling capture in alsamixer once and everything worked! On reboot that success was not repeated and I haven't been able to get jack working since. That shouldn't matter because specifying -P should obviate any capture issues. Short summary: I can't get jackd to work under any circumstances (unless I specify -d dummy). Sound works with other programs with ALSA, but when I run JACK the daemon opens the card but times out and dies. JACK worked fine before but I can't figure out what changed (or where to even look). I should mention I am running with CPU speed throttling on, but I'm using HPET to mitigate this (and I've run jack with no issue before). Thanks!

    Read the article

  • Lubuntu Stability Problems

    - by marinara
    I installed Lubuntu 11.10 from scratch a few days ago, now I can't even run aptitude without crashing from the mess it's made of the package system. (yes I added a non-offical repository, because I needed firefox 8) I'm a new user. So I don't know. Did I make a mistake by loading Lubuntu? I really like the LXDE stuff. but so many things seem very buggy. ***edit I think besides the sound problems, all of my other problems are with either LXDE or with openbox. And I think the sound problem is Lubuntu specific also. Problems like windows not popping up, windows not getting painted. Windows flashing in the panel for no reason, Windows losing their title bar occasionally, mousewheel changing desktops when i'm clearly in a window, LXDE panel not responding to clicks, applications not launching from the menu, applications not launching from firefox downloads window, applications crashing when I don't do anything but click on them. Pretty sure all this stuff is openbox or LXDE. This is just too much work to keep Lubuntu running. It's a lemon. (sorry I realize I should be constructive but I'm tired) It's pretty clear that openbox needs some damn bugfixes for compatibility with Oneric. And LXDE isn't that great either. I expect things to launch when I click on them. I think installing the acpid package is what made it clear to me. If 20 seconds after installing the package (from the offical repo), linux has already crashed, then I'm in the wrong damn neighborhood.

    Read the article

  • Which Ubuntu version to use on a MAXDATA laptop Eco 3100X ? with this system info

    - by Erjet Malaj
    i am speaking as new ubuntu user, i just have installed ubuntu 10.04 on my laptop, but is running very slow... So i am here to ask you a question: WHich ubuntu version can fit for my laptop MAXDATA Eco 3100x, . My Laptop System Information are: SYSTEM INFORMATION Running Ubuntu Linux, the Ubuntu 10.04 (lucid) release. GNOME: 2.30.2 (Ubuntu 2010-06-25) Kernel version: 2.6.32-40-generic (#87-Ubuntu SMP Mon Mar 5 20:26:31 UTC 2012) GCC: 4.4.3 (i486-linux-gnu) Xorg: unknown (25 February 2012 06:59:39AM) (25 February 2012 06:59:39AM) Hostname: lotus-laptop Uptime: 0 days 1 h 6 min CPU INFORMATION GenuineIntel, Intel(R) Pentium(R) 4 CPU 2.40GHz Number of CPUs: 1 CPU clock currently at 2390.561 MHz with 512 KB cache Numbering: family(15) model(2) stepping(7) Bogomips: 4781.12 Flags: fpu vme de pse tsc msr pae mce cx8 mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid MEMORY INFORMATION Total memory: 228 MB Total swap: 455 MB STORAGE INFORMATION SCSI device - scsi0 Vendor: ATA Model: IBM-DJSA-210 SCSI device - scsi1 Vendor: TOSHIBA Model: DVD-ROM SD-C2502 HARDWARE INFORMATION MOTHERBOARD Host bridge Silicon Integrated Systems [SiS] 650/M650 Host (rev 11) PCI bridge(s) Silicon Integrated Systems [SiS] Virtual PCI-to-PCI bridge (AGP) Silicon Integrated Systems [SiS] Virtual PCI-to-PCI bridge (AGP) USB controller(s) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20) ISA bridge Silicon Integrated Systems [SiS] SiS962 [MuTIOL Media IO] (rev 04) IDE interface Silicon Integrated Systems [SiS] 5513 [IDE] (prog-if 80 [Master]) Subsystem: Silicon Integrated Systems [SiS] 5513 [IDE] GRAPHIC CARD VGA controller Silicon Integrated Systems [SiS] 65x/M650/740 PCI/AGP VGA Display Adapter Subsystem: Uniwill Computer Corp Device 5103 SOUND CARD Multimedia controller Silicon Integrated Systems [SiS] AC'97 Sound Controller (rev a0) Subsystem: Uniwill Computer Corp Device 5203 NETWORK Ethernet controller Silicon Integrated Systems [SiS] SiS900 PCI Fast Ethernet (rev 91) Subsystem: Uniwill Computer Corp Device 5002 Modem Silicon Integrated Systems [SiS] AC'97 Modem Controller (rev a0) Subsystem: Uniwill Computer Corp Device 4003 Thanks you asap. :-) E

    Read the article

  • Friday Fun: Play Air Hockey in Google Chrome

    - by Asian Angel
    Do you like the challenge of fast-paced games? Then get ready to put yourself to the test with the Air Hockey extension for Google Chrome during company time. Air Hockey in Action There are two ways that you can play Air Hockey…either using the drop-down window or opening the game in a new tab. For our example we chose to play in a new tab. Before starting the game you can choose the difficulty level, to enable/disable the sound, and/or to go to full screen if desired. Note: Screenshot of “Full Screen” version shown below. While playing you really have to stay on top of things…the computer player will beat you rather quickly if you do not. Hustle hustle hustle! With a little bit of practice it does become easier but even the “Easy Level” on this game will keep you busy. If the normal size game screen seems just a bit small you can easily get a larger version using the “Full Screen Link” below the game window. Whether your browser is non-maximized as shown here or totally maximized it will fill the entire browser window area. Conclusion If you like fast paced games then the Air Hockey extension certainly fits that criteria and will keep you on your toes. Make sure and keep the sound off while playing during Friday afternoon though! Links Download the Air Hockey extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Play Tetris in Google ChromeFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default BrowserPlay a Webpage Display Prank in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site

    Read the article

  • Double audio cd ripping weirdness

    - by jqno
    Since I installed Ubuntu 12.04, Rhythmbox, Banshee and Sound Juicer have started acting weird around double cd's, and specifically, cd #2 of said double cd. Sometimes, they will show the information of cd #1. Track names, durations, and even count are incorrect. Sometimes, they will first show the tracks for cd #1, then continue onto cd #2 if cd #2 has more tracks than #1. Sound Juicer seems to be unable to find any track durations at all, even for single cd's. Obviously, this is a pain when I'm trying to rip double cd's. And I have a fair number of them, which I want to rip. This happens on both my machines (a slightly aging iMac, and a 1-year-old Sony Vaio). However, on previous versions of Ubuntu, this never happened. All on the same machines. So I suspect 12.04 is using a different lib for extracting audio cd data. Just for kicks, I tried with Linux Mint 13, and there it works correctly, even though it claims to be based on Ubuntu 12.04 and therefore should be using (partially) the same software. So if the Mint guys can fix it, I should be able to do it too, right? So, my question: what changed in 12.04 that could cause this? And more importantly: what can I do to fix it?

    Read the article

  • Non-Obvious Topics to Learn for Game Development

    - by ashes999
    I've been writing games for around 10 years now (from QBasic to C# and everything in-between). I need to start stretching my skills into different areas. What are other, surprising topics I should read up on? Expected topics would include the usual suspects: Programming language of your choice Scripting language Source control Project management (or Agile) Graphics API Maybe some AI (A* path-finding?) Physics (projectile physics) Unit testing (automated testing) I'm looking for more esoteric topics; things that you don't expect to need to know, but if you do know them, they make a difference. This could include things like: Art skills (drawing, lighting, colouring, layout, etc.) Natural language processing The physics of sound (sound-waves, doppler effect, etc.) Personally, I feel that having technical art skills (eg. can make decent art-work if you can only come up with ideas; or, following Photoshop/GIMP tutorials) was the most beneficial for me. This is not intended to be an open-ended question; I'm looking for specific skills that helped you and you expect will continue to benefit you in the short- and long-term.

    Read the article

  • Can't play Steel Storm, Burning Retribution

    - by Goytor
    I've bougth Steel Storm, Burning Retribution in the Software Center, and every time I run it shows the following message: You have reached this menu due to missing or unlocable content/data You may consider adding -base dir /path/to/game to your launch commandline I've gone to main menu in the preferences tab and changed the launcher to no avail. I've tried running it from console, with /opt/steelstorm-episode2/steelstorm, I got: Game is Steel-Storm using base gamedir gamedata Steel-Storm Linux 01:07:07 Jun 11 2011 - release Playing shareware version. Skeletal animation uses SSE code path DPSOFTRAST available (SSE2 instructions detected) Failed to init SDL joystick subsystem: couldn't exec quake.rc couldn't exec default.cfg execing config.cfg couldn't exec autoexec.cfg Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 1.2.12 Using SDL library version 1.2.14 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 NVIDIA 270.41.06 vid.support.arb_multisample 1 vid.mode.samples 0 vid.support.gl20shaders 1 Video Mode: fullscreen 640x480x32x0.00hz S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 1024 Sound format: 48000Hz, 2 channels, 16 bits per sample CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized If I try -base /opt/steelstorm-episode2/steelstorm says "command not found".

    Read the article

  • 11.10 liveCD black screen

    - by Shaun Killingbeck
    Attempting to install/try ubuntu 11.10 on my new laptop, using a liveCD (and tried USB). I get the purple screen (with the man/keyboard at the bottom) and after that the screen flashes bright white before going black. Ubuntu continues to load in the background, with login sound etc but the screen is off. I have tried as many different solutions as I could find including: using nomodestep, xforcevesa, i915.modeset=0 in boot options (seperately): varying consequences, but either I end up at a blinking cursor with no prompt, a command line (startx fails: no screen found), or the original blank screen again Tried booting from VirtualBox - it crashes at the same place the screen would go blank when using a CD/USB tried 11.04: I don't have this problem BUT when trying to install, I get a ubi-partman error 141 (possibly down to the three partitions that came on my laptop... not sure why HP needed there own separate partition for HP Tools...) Model: HP Pavillion DV6 6B08SA Processor: AMD Quad-Core A6-3410MX APU with Radeon HD 6545G2 Dual Graphics (1.6 GHZ 4 MB L2 cache ) Chipset: AMD RS880M Any help would be greatly appreciated. I just want to be able to partition the drive and install Ubuntu. I'm assuming the issue is graphics card related, although I have no confirmation of that. I have caught a glimpse of some output to do with pulseaudio and [fail], but I can't imagine why that would cause a screen problem and the sound definitely works anyway.

    Read the article

  • Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1

    Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1 This week we discussed the latest release of the Hangouts API, v1.1. JD Salazar and Richard Dunn from the Hangouts API engineering team joined us to help your answer questions. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl 0:29 - Introductions 2:50 - Richard gives us an overview of what's new in Hangouts API v1.1 8:57 - What are the default scales for the static overlays? 9:25 - Will the static overlay scale ratio change during the hangout? 10:13 - What is the resolution of the feed? How do I ensure my overlays match the quality? 12:49 - How do I know if an image resource has failed to load? 16:33 - Can we have animated gifs as overlays? 19:44 - Loaded overlays do not clear upon deletion. How many can I load before I encounter issues? 21:48 - Are sound overlays played to all participants or only locally? What about sound cancellation? 23:27 - How do you uninstall a Hangout app? 25:41 - Can I make an app that uses drag and drop onto the film strip? 26:55 - Can we embed participant thumbnails elsewhere on the screen? 28:33 - How can I determine a consistent ordering for hangout participants? 31:35 - Can I access Picasa photos uploaded by another user within a hangout? Gerwin demonstrates his solution. 31:14 - How do I know when my hangout app has been unloaded for the purposes of doing cleanup? 39:28 - Will face tracking ever support multiple faces? 40:41 - Can I use WebGL in a hangouts app? 42:09 - I'm having issues with <b>...</b> From: GoogleDevelopers Views: 2032 18 ratings Time: 53:05 More in Science & Technology

    Read the article

  • 12.10 no audio via hdmi and video speeds up

    - by jackson
    I have a laptop with an ati radeon 4200, on 12.04 everything worked fine, since upgrading to 12.10 I cannot get sound over the hdmi. When I switch to hdmi audio the video speeds up to about 2x. I can use the speakers in my laptop and watch video via hdmi with no problems. Things I have tried: Various tutorials to install the AMD/ATI drivers, all of which resulted in low graphics mode. Checked that everything is properly set in alsamixer, the sound utility and - installed pavucontrol and checked everything in there. Verified the output from cat /proc/asound/cards looks normal When I initially upgraded there was a plethora of problems which I believe were due to the old proprietary driver still being used but not compatible, after a few hours trying to fix that I decided just to back up and do a fresh install which works great except for the above stated problem. Any help would be greatly appreciated!! Finally hopefully this hasn't already been answered, I have tried a few different searches on the boards and haven't come up with anything. $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC269VB Analog [ALC269VB Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0

    Read the article

  • Interaction using Kinect in XNA

    - by Sweta Dwivedi
    So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example it will play the sound when my hand is slightly under my 3D object not exactly on my 3D object . How do i make it more accurate? here is the code . . (HandX & HandY is the values coming from the Skeleton data RightHand.Joint.X etc) and also this calculation doesnt work with Animated Sprites..which i need to do foreach (_3DModel s in Solar) { float x = (float)Math.Floor(((handX * 0.5f) + 0.5f) * (resolution.X)); float y = (float)Math.Floor(((handY * -0.5f) + 0.5f) * (resolution.Y)); float z = (float)Math.Floor((handZ) / 4 * 20000); if (Math.Sqrt(Math.Pow(x - s.modelPosition.X, 2) + Math.Pow(y - s.modelPosition.Y, 2)) < 15) { //Exit(); PlaySound("hyperspace_activate"); Console.WriteLine("1" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } else { Console.WriteLine("2" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } }

    Read the article

  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

    Read the article

  • TechEd 2012: Fast SQL Server

    - by Tim Murphy
    While I spend a certain amount of my time creating databases (coding around SQL Server and setup a server when I have to) it isn’t my bread and butter.  Since I have run into a number of time that SQL Server needed to be tuned I figured I would step out of my comfort zone and see what I can learn. Brent Ozar packed a mountain of information into his session on making SQL Server faster.  I’m not sure how he found time to hit all of his points since he was allowing the audience abuse him on Twitter instead of asking questions, but he managed it.  I also questioned his sanity since he appeared to be using a fruit laptop. He had my attention though when he stated that he had given up on telling people to not use “select *”. He posited that it could be fixed with hardware by caching the data in memory.  He continued by cautioning that having too many indexes could defeat this approach.  His logic was sound if not always practical, but it was a good place to start when determining the trade-offs you need to balance.  He was moving pretty fast, but I believe he was prescribing this solution predominately for OLTP database prior to moving on to data warehouse solutions. Much of the advice he gave for data warehouses is contained in the Microsoft Fast Track guidance so I won’t rehash it here.  To summarize the solution seems to be the proper balance memory, disk access speed and the speed of the pipes that get the data from storage to the CPU.  It appears to be sound guidance and the session gave enough information that going forward we should be able to find the details needed easily.  Just what the doctor ordered. del.icio.us Tags: SQL Server,TechEd,TechEd 2012,Database,Performance Tuning

    Read the article

  • How do I turn off PCI devices?

    - by ethana2
    With the purchase of an Intel SSD and 85WHr Li-ion battery and the linking of wifi and bluetooth to my laptop's wireless switch, extensive Intel PowerTop usage, switching from compiz to metacity, stopping of the desktop-couch daemon, removal of Ubuntu One and several other services from my startup, disabling of everything possible in my BIOS, and physical removal of my optical drive, I've gotten my battery life up fairly high, but I think there's still more to be done. Specifically, when I'm in class taking notes, I want to temporarily but completely power down: Ethernet Firewire USB ports SD card reader Optical drive Webcam Sound card PCMCIA slot ..without turning them off in my BIOS like they are now, if possible, because then I have to restart my computer to use any of them. As it stands, I still haven't managed to power down: Firewire USB connection to webcam sound card How do I tell Linux to disable and power down these devices? Is it true that any PCI slot can be physically powered down? My current idle power consumption is 7.9 watts plus the screen. (10.0W at min. brightness) Also, how do I set the screen timeout to ten seconds? gconf editor isn't honoring it when I set it to that. Will switching from nVidia to Nouveau save any significant amount of power?

    Read the article

  • How can I speed up boot on one of my machines?

    - by Korneel Bouman
    I have a Gateway all in one machine (2 gig Intel Core 2 Duo T7250 dual core processor, 2 gig RAM - full specs) on which I installed 10.10. Once it has booted it's fine, but it takes forever to boot. This is what happens: 1. Boot starts with cursor flashing for about 10-15 seconds 2. Cursor disappears for 1.5 - 2 minutes 3. Cursor reappears, blinks a few seconds more, boot finishes in another 10 seconds 4. Login screen I have another machine with marginal better specs that boots up in no time (basically the above minus the two minute delay). Things I've done: enabled verbose mode for grub nothing is showing until after 2 minute pause. checked syslog last message before pause is a message from alsa saying the process is already running (or something similar... going from memory here...) It could be something sound related as the built in speakers are not working (sound card is recognized though and headphones work). Anyway, it's not the end of the world, but it's annoying and I'd like to know what's going on... Many thanks, and let me know if more info is needed.

    Read the article

  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

    Read the article

  • SBS 2008 SP2 Backup - Volume Shadow Copy Operation Failed

    - by Robert Ortisi
    Server Setup Exchange 2007 Version: 08.03.0192.001 (Rollup 4) Windows Small Business Server 2008 SP2 (Rollup 5) Exchange set up on D: drive (449 GB / 698 GB Free) 80 GB / 148 GB Free on OS drive. Issue Backup Failure (VSS related) Backup Software Windows Server Backup (ver 1.0) Simplified Error Creation of the shared protection point timed out. Unknown error (0x81000101) The flush and hold writes operation on volume C: timed out while waiting for a release writes command. Volume Shadow Copy Warning: VSS spent 43 seconds trying to flush and hold the volume \?\Volume{b562a5dd-8246-11de-a75b-806e6f6e6963}. This might cause problems when other volumes in the shadow-copy set timeout waiting for the release-writes phase, and it can cause the shadow-copy creation to fail. Trying again when disk activity is lower may solve this problem. What I've tried Server Reboot. Updated Server and Exchange. ReConfigured Sharepoint (Helped resolve last vss error I encountered). registered VSS Dll's (Backups will sometimes work afterwards but VSS writers fail soon after). Tried Implementing Hotfix: http://support.microsoft.com/kb/956136 Tried Implementing Hotfix: http://support.microsoft.com/kb/972135 I left it for a few days and a few backups came through but then began to fail again. Detailed Information Log Name: Application Source: VSS Date: 16/11/2011 8:02:11 PM Event ID: 12341 Task Category: None Level: Warning Keywords: Classic User: N/A Computer: SERVER.DOMAIN.local Description: Volume Shadow Copy Warning: VSS spent 43 seconds trying to flush and hold the volume \?\Volume{b562a5dd-8246-11de-a75b-806e6f6e6963}. This might cause problems when other volumes in the shadow-copy set timeout waiting for the release-writes phase, and it can cause the shadow-copy creation to fail. Trying again when disk activity is lower may solve this problem. Operation: Executing Asynchronous Operation Context: Current State: flush-and-hold writes Volume Name: \?\Volume{b562a5dd-8246-11de-a75b-806e6f6e6963}\ Event Xml: 12341 3 0 0x80000000000000 1651049 Application SERVER.DOMAIN.local 43 \?\Volume{b562a5dd-8246-11de-a75b-806e6f6e6963}\ Operation: Executing Asynchronous Operation Context: Current State: flush-and-hold writes Volume Name: \?\Volume{b562a5dd-8246-11de-a75b-806e6f6e6963}\ ================================================================================= Log Name: System Source: volsnap Date: 16/11/2011 8:02:11 PM Event ID: 8 Task Category: None Level: Error Keywords: Classic User: N/A Computer: SERVER.DOMAIN.local Description: The flush and hold writes operation on volume C: timed out while waiting for a release writes command. Event Xml: 8 2 0 0x80000000000000 987135 System SERVER.DOMAIN.local ================================================================================== Log Name: Application Source: Microsoft-Windows-Backup Date: 16/11/2011 8:11:18 PM Event ID: 521 Task Category: None Level: Error Keywords: User: SYSTEM Computer: SERVER.DOMAIN.local Description: Backup started at '16/11/2011 9:00:35 AM' failed as Volume Shadow copy operation failed for backup volumes with following error code '2155348001'. Please rerun backup once issue is resolved. Event Xml: 521 0 2 0 0 0x8000000000000000 1651065 Application SERVER.DOMAIN.local 2011-11-16T09:00:35.446Z 2155348001 %%2155348001 ================================================================================== Writer name: 'FRS Writer' Writer Id: {d76f5a28-3092-4589-ba48-2958fb88ce29} Writer Instance Id: {ba047fc6-9ce8-44ba-b59f-f2f8c07708aa} State: [5] Waiting for completion Last error: No error Writer name: 'ASR Writer' Writer Id: {be000cbe-11fe-4426-9c58-531aa6355fc4} Writer Instance Id: {0aace3e2-c840-4572-bf49-7fcc3fbcf56d} State: [1] Stable Last error: No error Writer name: 'Shadow Copy Optimization Writer' Writer Id: {4dc3bdd4-ab48-4d07-adb0-3bee2926fd7f} Writer Instance Id: {054593e2-2086-4480-92e5-30386509ed1b} State: [1] Stable Last error: No error Writer name: 'Registry Writer' Writer Id: {afbab4a2-367d-4d15-a586-71dbb18f8485} Writer Instance Id: {840e6f5f-f35a-4b65-bb20-060cf2ee892a} State: [1] Stable Last error: No error Writer name: 'COM+ REGDB Writer' Writer Id: {542da469-d3e1-473c-9f4f-7847f01fc64f} Writer Instance Id: {9486bedc-f6e8-424b-b563-8b849d51b1e1} State: [1] Stable Last error: No error Writer name: 'BITS Writer' Writer Id: {4969d978-be47-48b0-b100-f328f07ac1e0} Writer Instance Id: {29368bb3-e04b-4404-8fc9-e62dae18da91} State: [1] Stable Last error: No error Writer name: 'Dhcp Jet Writer' Writer Id: {be9ac81e-3619-421f-920f-4c6fea9e93ad} Writer Instance Id: {cfb58c78-9609-4133-8fc8-f66b0d25e12d} State: [5] Waiting for completion Last error: No error ==================================================================================

    Read the article

  • Degraded RAID5 and no md superblock on one of remaining drive

    - by ark1214
    This is actually on a QNAP TS-509 NAS. The RAID is basically a Linux RAID. The NAS was configured with RAID 5 with 5 drives (/md0 with /dev/sd[abcde]3). At some point, /dev/sde failed and drive was replaced. While rebuilding (and not completed), the NAS rebooted itself and /dev/sdc dropped out of the array. Now the array can't start because essentially 2 drives have dropped out. I disconnected /dev/sde and hoped that /md0 can resume in degraded mode, but no luck.. Further investigation shows that /dev/sdc3 has no md superblock. The data should be good since the array was unable to assemble after /dev/sdc dropped off. All the searches I done showed how to reassemble the array assuming 1 bad drive. But I think I just need to restore the superblock on /dev/sdc3 and that should bring the array up to a degraded mode which will allow me to backup data and then proceed with rebuilding with adding /dev/sde. Any help would be greatly appreciated. mdstat does not show /dev/md0 # cat /proc/mdstat Personalities : [linear] [raid0] [raid1] [raid10] [raid6] [raid5] [raid4] [multipath] md5 : active raid1 sdd2[2](S) sdc2[3](S) sdb2[1] sda2[0] 530048 blocks [2/2] [UU] md13 : active raid1 sdd4[3] sdc4[2] sdb4[1] sda4[0] 458880 blocks [5/4] [UUUU_] bitmap: 40/57 pages [160KB], 4KB chunk md9 : active raid1 sdd1[3] sdc1[2] sdb1[1] sda1[0] 530048 blocks [5/4] [UUUU_] bitmap: 33/65 pages [132KB], 4KB chunk mdadm show /dev/md0 is still there # mdadm --examine --scan ARRAY /dev/md9 level=raid1 num-devices=5 UUID=271bf0f7:faf1f2c2:967631a4:3c0fa888 ARRAY /dev/md5 level=raid1 num-devices=2 UUID=0d75de26:0759d153:5524b8ea:86a3ee0d spares=2 ARRAY /dev/md0 level=raid5 num-devices=5 UUID=ce3e369b:4ff9ddd2:3639798a:e3889841 ARRAY /dev/md13 level=raid1 num-devices=5 UUID=7384c159:ea48a152:a1cdc8f2:c8d79a9c With /dev/sde removed, here is the mdadm examine output showing sdc3 has no md superblock # mdadm --examine /dev/sda3 /dev/sda3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff0e - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 0 8 3 0 active sync /dev/sda3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed [~] # mdadm --examine /dev/sdb3 /dev/sdb3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff20 - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 1 8 19 1 active sync /dev/sdb3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed [~] # mdadm --examine /dev/sdc3 mdadm: No md superblock detected on /dev/sdc3. [~] # mdadm --examine /dev/sdd3 /dev/sdd3: Magic : a92b4efc Version : 00.90.00 UUID : ce3e369b:4ff9ddd2:3639798a:e3889841 Creation Time : Sat Dec 8 15:01:19 2012 Raid Level : raid5 Used Dev Size : 1463569600 (1395.77 GiB 1498.70 GB) Array Size : 5854278400 (5583.08 GiB 5994.78 GB) Raid Devices : 5 Total Devices : 4 Preferred Minor : 0 Update Time : Sat Dec 8 15:06:17 2012 State : active Active Devices : 4 Working Devices : 4 Failed Devices : 1 Spare Devices : 0 Checksum : d9e9ff44 - correct Events : 0.394 Layout : left-symmetric Chunk Size : 64K Number Major Minor RaidDevice State this 3 8 51 3 active sync /dev/sdd3 0 0 8 3 0 active sync /dev/sda3 1 1 8 19 1 active sync /dev/sdb3 2 2 8 35 2 active sync /dev/sdc3 3 3 8 51 3 active sync /dev/sdd3 4 4 0 0 4 faulty removed fdisk output shows /dev/sdc3 partition is still there. [~] # fdisk -l Disk /dev/sdx: 128 MB, 128057344 bytes 8 heads, 32 sectors/track, 977 cylinders Units = cylinders of 256 * 512 = 131072 bytes Device Boot Start End Blocks Id System /dev/sdx1 1 8 1008 83 Linux /dev/sdx2 9 440 55296 83 Linux /dev/sdx3 441 872 55296 83 Linux /dev/sdx4 873 977 13440 5 Extended /dev/sdx5 873 913 5232 83 Linux /dev/sdx6 914 977 8176 83 Linux Disk /dev/sda: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sda1 * 1 66 530113+ 83 Linux /dev/sda2 67 132 530145 82 Linux swap / Solaris /dev/sda3 133 182338 1463569695 83 Linux /dev/sda4 182339 182400 498015 83 Linux Disk /dev/sda4: 469 MB, 469893120 bytes 2 heads, 4 sectors/track, 114720 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/sda4 doesn't contain a valid partition table Disk /dev/sdb: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdb1 * 1 66 530113+ 83 Linux /dev/sdb2 67 132 530145 82 Linux swap / Solaris /dev/sdb3 133 182338 1463569695 83 Linux /dev/sdb4 182339 182400 498015 83 Linux Disk /dev/sdc: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdc1 1 66 530125 83 Linux /dev/sdc2 67 132 530142 83 Linux /dev/sdc3 133 182338 1463569693 83 Linux /dev/sdc4 182339 182400 498012 83 Linux Disk /dev/sdd: 2000.3 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Device Boot Start End Blocks Id System /dev/sdd1 1 66 530125 83 Linux /dev/sdd2 67 132 530142 83 Linux /dev/sdd3 133 243138 1951945693 83 Linux /dev/sdd4 243139 243200 498012 83 Linux Disk /dev/md9: 542 MB, 542769152 bytes 2 heads, 4 sectors/track, 132512 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/md9 doesn't contain a valid partition table Disk /dev/md5: 542 MB, 542769152 bytes 2 heads, 4 sectors/track, 132512 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk /dev/md5 doesn't contain a valid partition table

    Read the article

  • CodePlex Daily Summary for Sunday, November 27, 2011

    CodePlex Daily Summary for Sunday, November 27, 2011Popular ReleasesTerminals: Version 2 - Beta 4 Release: Beta 4 Refresh Build Dont forget to backup your config files BEFORE upgrading! As usual, please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Updated the About form to include the date and time of the build. Useful for CI builds to ensure we have the correct version "Favourites" and "History" save their expanded states after app restarts Code cleanup, secu...MiniTwitter: 1.76: MiniTwitter 1.76 ???? ?? ?????????? User Streams ???????????? User Streams ???????????、??????????????? REST ?????????? ?????????????????????????????? ??????????????????????????????Media Companion: MC 3.424b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movie Show Resolutions... Resolved issue when reverting multiselection of movies to "-none-" Added movie rename support for subtitle files '.srt' & '.sub' Finalised code for '-1' fix - radiobutton to choose either filename or title Fixed issue with Movie Batch Wizard Fanart - ...Advanced Windows Phone Enginering Tool: WPE Downloads: This version of WPE gives you basic updating, restoring, and, erasing for your Windows Phone device.Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Visual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsEZ-NFC: Alpha 1: THIS IS AN ALPHA RELEASE. STILL UNSTABLE AND SUBJECT TO ARCHITECTURE CHANGE What is implemented (In alpha) : ACR122L Device Mifare 1K tag Windows frontend#liveDB: liveDB 0.3.2: New featuresNew abstract storage scheme enabling future cloud support New file system structure and naming scheme for snapshots and journal files based on sequence numbers Journal files are never deleted Automatic snapshots during load or shutdown Renamed/added hooks to Model JournalRestored, SnapshotRestored Created an extensible logging facade Journal gets split into 1MB segments (configurable) Integrity checks before during load/create Commands are cloned by default before ...ReactiveMVVM: ReactiveMVVM v1.0: Example 1 property change: public class Example1 : ViewModelBase{ string _Userid; /// <summary> /// person infomation of owner. /// </summary> public string Userid { get { return _Userid; } set { this.RaiseAndSetIfChanged(x => x.Userid, ref _Userid, value, *true*); } // true, broadcast property change message. } //if the property changed to do...... this.ObservableProperty(x => x.Useid) ...IoCWrap: Initial: Initial release of the source code.Code for Rapid C# Windows Development eBook + LINQPad and Data Tools: LinqPad Custom Visualizer Version 1.0: First release of my LinqPad Custom Visualizer. It is compiled against the Any-CPU build of LINQPad v4.36.6 so it can only be used with the LINQPad Beta: v4.36.x. To install unzip to the LinqPad plugins folder.Distributed replay GUI: Distributed Replay Snapin: This is the dll for registering the snapin in mmc.FaST-LMM: FActored Spectrally Transformed Linear Mixed Models: FaSTLMM v1.03 Binaries for Windows and Linux: These files contain the files necessary to run FaSTLMM on Windows or Linux along with the license and users manual. To download FaSTLMM source code, please follow the changeset link located above to the Source Code tab. The FaSTLMM.Win.zip download contains both C++ and CSharp executable versions of FaSTLMM. No installer is required, just UnZip the file into a directory and run from there. Or put the installation directory on your path and run it from anywhere. The C++ version included r...SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - managing sql server performance: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...New Projectsandrewtatham.robocode: Andrew Tatham's Robocode botsClear SharePoint Lists: This project contains the tools used to clear the items from the one or more Lists.Clipboard Editor: How many times have you pasted something in Notepad and then copied the plain text again? We do it all the time to strip formatting from the clipboard. This utility lets you pick which format from the clipboard to keep.CS New Rus: ?? ????? ??????????? ??????. ??? ??? - CS New. ?? ???? ????? ?? ????? ??????????? ??? ? ?????????? ? ???????. ElfDoc: ElfDoc enables you to create word documents from templates, using open xml.HTC RUU .NET: HTC's legendary RUU goes .NET and Open Source.................. You can browse for .nbh file, not locked at current directory and, you can update your device's rom in .NET wayMobileGamePrototype: For now just a skeleton of the architecture.NopCommerce 23 Multi Store Support: NopCommerce 23 Multi Store Support novel: fetch novelOrchard Custom Shapes: Ready to use custom orchard shapes like a table shape.Philosophy Gadget: This gadget helps people associate known works of philosophy with their known authors.ReefTracker: A controller agnostic logging and reporting application for reef aquarium controllers. SQLQuery: SQL QueryWindows Phone Marketplace Viewer: Windows Phone Marketplace Viewer is a single aspx page for asp.net 3+ with no additional dependencies. It will show the top 2000 apps in one of the 3 categories: paid and free together, only paid or only free, for all the marketplace languages.

    Read the article

< Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >