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  • Calculate posterior distribution of unknown mis-classification with PRTools in MATLAB

    - by Samuel Lampa
    I'm using the PRTools MATLAB library to train some classifiers, generating test data and testing the classifiers. I have the following details: N: Total # of test examples k: # of mis-classification for each classifier and class I want to do: Calculate and plot Bayesian posterior distributions of the unknown probabilities of mis-classification (denoted q), that is, as probability density functions over q itself (so, P(q) will be plotted over q, from 0 to 1). I have that (math formulae, not matlab code!): P(q|k,N) = Posterior * Prior / Normalization constant = P(k|q,N) * P(q|N) / P(k|N) The prior is set to 1, so I only need to calculate the posterior and normalization constant. I know that the posterior can be expressed as (where B(N,k) is the binomial coefficient): P(k|q,N) = B(N,k) * q^k * (1-q)^(N-k) ... so the Normalization constant is simply an integral of the posterior above, from 0 to 1: P(k|N) = B(N,k) * integralFromZeroToOne( q^k * (1-q)^(N-k) ) (The Binomial coefficient ( B(N,k) ) can be omitted thoughappears in both the posterior and normalization constant, so it can be omitted.) Now, I've heard that the integral for the normalization constant should be able to be calculated as a series ... something like: k!(N-k)! / (N+1)! Is that correct? (I have some lecture notes from with this series, but can't figure out if it is for the normalization constant integral, or for the posterior distribution of mis-classification (q)) Also, hints are welcome as how to practically calculate this? (factorials are easily creating truncation errors right?) ... AND, how to practically calculate the final plot (the posterior distribution over q, from 0 to 1).

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  • How to make jquery hover event fire repeatedly.

    - by clinthorner
    I have a infinite carousel that I want to move when I hover over the next and previous buttons. Right now hover only fires this once. I want the carousel to continue moving while the mouse is within the next or previous buttons. Any Suggestions? jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • Data Flow Object Graph and An Execution Engine for it

    - by M Dotnet
    I would like to build a custom workflow engine from scratch. The input to this workflow is a data flow diagram which is composed of a series of activities connected together through lines where each each represent the data flow. Each activity can export multiple outputs. Activities are complex math functions but the logic is hidden from the user. My workflow engine job is to execute the given data flow diagram. Each activity within the data flow diagram is a custom activity and each activity can output different outputs. How do you suggest to model the data flow diagram object? I need to be able to construct the data flow diagram problematically (no need for drag and drop) but I need to display the final result graphically (for display and debugging purposes). Are there any libraries out there that I could use? Should I keep the workflow presentable as an xml? I know that there are many projects out there trying to essentially doing similar thing by building such workflow engines but I need something light weight and open source. I do not need any state machine execution engine and mine is primarily sequential workflow with fork and join capabilities. My activities are wrappable as basic C# classes and I do NOT want to use anything as heavy as .NET workflow foundation.

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  • Python Turtle Graphics, how to plot functions over an interval?

    - by TheDragonAce
    I need to plot a function over a specified interval. The function is f1, which is shown below in the code, and the interval is [-7, -3]; [-1, 1]; [3, 7] with a step of .01. When I execute the program, nothing is drawn. Any ideas? import turtle from math import sqrt wn = turtle.Screen() wn.bgcolor("white") wn.title("Plotting") mypen = turtle.Turtle() mypen.shape("classic") mypen.color("black") mypen.speed(10) while True: try: def f1(x): return 2 * sqrt((-abs(abs(x)-1)) * abs(3 - abs(x))/((abs(x)-1)*(3-abs(x)))) * \ (1 + abs(abs(x)-3)/(abs(x)-3))*sqrt(1-(x/7)**2)+(5+0.97*(abs(x-0.5)+abs(x+0.5))-\ 3*(abs(x-0.75)+abs(x+0.75)))*(1+abs(1-abs(x))/(1-abs(x))) mypen.penup() step=.01 startf11=-7 stopf11=-3 startf12=-1 stopf12=1 startf13=3 stopf13=7 def f11 (startf11,stopf11,step): rc=[] y = f1(startf11) while y<=stopf11: rc.append(startf11) #y+=step mypen.setpos(f1(startf11)*25,y*25) mypen.dot() def f12 (startf12,stopf12,step): rc=[] y = f1(startf12) while y<=stopf12: rc.append(startf12) #y+=step mypen.setpos(f1(startf12)*25, y*25) mypen.dot() def f13 (startf13,stopf13,step): rc=[] y = f1(startf13) while y<=stopf13: rc.append(startf13) #y+=step mypen.setpos(f1(startf13)*25, y*25) mypen.dot() f11(startf11,stopf11,step) f12(startf12,stopf12,step) f13(startf13,stopf13,step) except ZeroDivisionError: continue

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  • Vectors rotations 3D camera tiliting

    - by TallGuy
    Hopefully easy answer, but I cannot get it. I have a 3D render engine I have written. I have the camera position, the lookat position and the up vector. I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc. The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt. For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around. The maths/algorithm I need is along the lines of... Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz) RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount) Can anyone assist with the maths involved? Many thanks.

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  • Stretch Background Image & Resize With Browser Window

    - by user241673
    I am trying to replicate the image resizing found at http://devkick.com/lab/fsgallery/ but with the code I have below, it is not working properly. When resizing the browser window to have small width and big height, white space shows up at the bottom of the page. feel free to see it & edit at http://jsbin.com/ifolu3 The CSS: html, body {width:100%; height:100%; overflow:hidden;} div.bg {position:absolute; width:200%; height:200%; top:-50%; left:-50%;} img.bg {min-height:50%; min-width:50%; margin:0 auto; display:block;} The JS/jQuery: $(window).resize(function(){ var ratio = Math.max($(window).width()/$('img.bg').width(),$(window).height()/$('img.bg').height()); if ($(window).width() $(window).height()) { $('img.bg').css({width:image.width()*ratio,height:'auto'}); } else { $('img.bg').css({width:'auto',height:image.height()*ratio}); } }); The HTML - (sorry for the formatting, had trouble getting "<" to show) [body] [div class="bg"] [img class="bg" src="bg.jpg" /] [/div] [/body]

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  • regex to escape non-html tags' angle brackets

    - by suad
    Hi I have an html based text (with html tags), I want to find words that occur within angle brackets and replace the brackets with < and > or even when angle brackets are used as math symobls e.g: String text= "Hello, <b> Whatever <br/> <table> <tr> <td width="300px"> 1<2 This is a <test> </td> </tr> </table>"; I want this to be : Hello, <b> Whatever <br/> <table> <tr> <td width="300px"> 1&lt;2 This is a &lt;test&gt; </td> </tr> </table> THANKS in advance

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  • How should I start to play with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've startedmaking encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there's no question about it!

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  • Sending URL as a parameter using javascript

    - by Prashant Singh
    I have to send a name and a link from client side to the server. I thought of using AJAX called by Javascript to do this. This is what I mean. I wished to make an ajax request to a file called abc.php with parameters :- 1. http://thumbs2.ebaystatic.com/m/m7dFgOtLUUUSpktHRspjhXw/140.jpg 2. Apple iPod touch, 3rd generation, 32GB To begin with, I encoded the URL and tried to send it. But the server says status Forbidden Any solution to this ? UPDATE :: It end up calling to http://abc.com/addToWishlist.php?rand=506075547542422&image=http://thumbs1.ebaystatic.com/m/mO64jQrMqam2jde9aKiXC9A/140.jpg&prod=Flat%20USB%20Data%20Sync%20Charging%20Charger%20Cable%20Apple%20iPhone%204G%204S%20iPod%20Touch%20Nano Javascript Code :: function addToWishlist(num) { var myurl = "addToWishlist.php"; var myurl1 = myurl; myRand = parseInt(Math.random()*999999999999999); var rand = "?rand="+myRand ; var modurl = myurl1+ rand + "&image=" + encodeURI(storeArray[num][1]) + "&prod=" + encodeURI(storeArray[num][0]); httpq2.open("GET", modurl, true); httpq2.onreadystatechange = useHttpResponseq2; httpq2.send(null); } function useHttpResponseq2() { if (httpq2.readyState == 4) { if(httpq2.status == 200) { var mytext = httpq2.responseText; document.getElementById('wish' + num).innerHTML = "Added to your wishlist."; } } } Server Code <?php include('/home/ankit/public_html/connect_db.php'); $image = $_GET['image']; $prod = $_GET['prod']; $id = $_GET['id']; echo $prod; echo $image; ?> As I mentioned, its pretty basics More Updates : On trying to send a POST request via AJAX to the server, it says :- Refused to set unsafe header "Content-length" Refused to set unsafe header "Connection"

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  • Simulating 3D 'cards' with just orthographic rendering

    - by meds
    I am rendering textured quads from an orthographic perspective and would like to simulate 'depth' by modifying UVs and the vertex positions of the quads four points (top left, top right, bottom left, bottom right). I've found if I make the top left and bottom right corners y position be the same I don't get a linear 'skew' but rather a warped one where the texture covering the top triangle (which makes up the quad) seems to get squashed while the bottom triangles texture looks normal. I can change UVs, any of the four points on the quad (but only in 2D space, it's orthographic projection anyway so 3D space won't matter much). So basically I'm trying to simulate perspective on a two dimensional quad in orthographic projection, any ideas? Is it even mathematically possible/feasible? ideally what I'd like is a situation where I can set an x/y rotation as well as a virtual z 'position' (which simulates z depth) through a function and see it internally calclate the positions/uvs to create the 3D effect. It seems like this should all be mathematical where a set of 2D transforms can be applied to each corner of the quad to simulate depth, I just don't know how to make it happen. I'd guess it requires trigonometry or something, I'm trying to crunch the math but not making much progress. here's what I mean: Top left is just the card, center is the card with a y rotation of X degrees and right most is a card with an x and y rotation of different degrees.

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  • Apply a Quartz filter while saving PDF under Mac OS X 10.6.3

    - by olpa
    Using Mac OS X API, I'm trying to save a PDF file with a Quartz filter applied, just like it is possible from the "Save As" dialog in the Preview application. So far I've written the following code (using Python and pyObjC, but it isn't important for me): -- filter-pdf.py: begin from Foundation import * from Quartz import * import objc page_rect = CGRectMake (0, 0, 612, 792) fdict = NSDictionary.dictionaryWithContentsOfFile_("/System/Library/Filters/Blue \ Tone.qfilter") in_pdf = CGPDFDocumentCreateWithProvider(CGDataProviderCreateWithFilename ("test .pdf")) url = CFURLCreateWithFileSystemPath(None, "test_out.pdf", kCFURLPOSIXPathStyle, False) c = CGPDFContextCreateWithURL(url, page_rect, fdict) np = CGPDFDocumentGetNumberOfPages(in_pdf) for ip in range (1, np+1): page = CGPDFDocumentGetPage(in_pdf, ip) r = CGPDFPageGetBoxRect(page, kCGPDFMediaBox) CGContextBeginPage(c, r) CGContextDrawPDFPage(c, page) CGContextEndPage(c) -- filter-pdf.py: end Unfortunalte, the filter "Blue Tone" isn't applied, the output PDF looks exactly as the input PDF. Question: what I missed? How to apply a filter? Well, the documentation doesn't promise that such way of creating and using "fdict" should cause that the filter is applied. But I just rewritten (as far as I can) sample code /Developer/Examples/Quartz/Python/filter-pdf.py, which was distributed with older versions of Mac (meanwhile, this code doesn't work too): ----- filter-pdf-old.py: begin from CoreGraphics import * import sys, os, math, getopt, string def usage (): print ''' usage: python filter-pdf.py FILTER INPUT-PDF OUTPUT-PDF Apply a ColorSync Filter to a PDF document. ''' def main (): page_rect = CGRectMake (0, 0, 612, 792) try: opts,args = getopt.getopt (sys.argv[1:], '', []) except getopt.GetoptError: usage () sys.exit (1) if len (args) != 3: usage () sys.exit (1) filter = CGContextFilterCreateDictionary (args[0]) if not filter: print 'Unable to create context filter' sys.exit (1) pdf = CGPDFDocumentCreateWithProvider (CGDataProviderCreateWithFilename (args[1])) if not pdf: print 'Unable to open input file' sys.exit (1) c = CGPDFContextCreateWithFilename (args[2], page_rect, filter) if not c: print 'Unable to create output context' sys.exit (1) for p in range (1, pdf.getNumberOfPages () + 1): #r = pdf.getMediaBox (p) r = pdf.getPage(p).getBoxRect(p) c.beginPage (r) c.drawPDFDocument (r, pdf, p) c.endPage () c.finish () if __name__ == '__main__': main () ----- filter-pdf-old.py: end

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  • Ways to gain a deeper understanding of programming concepts?

    - by MrPlow
    I'm a marketer and have been messing around in PHP/MySQL for years. Recently (the last several months) I've been making my own scripts/programs in Python and I've really enjoyed the whole problem solving process. I've read(skimmed) some books and understand the basics of OOP, polymorphism, etc.. I have a general interest in AI and Natural Language in particular but it seems these things require a masters in Computer Science. My knowledge of math is poor. The last class I took was calculus, and I've forgotten the majority of it. Basically I'm looking for things to learn that will help me think in a more analytic way, and maybe see solutions where I didn't before. Improving my ability to program in Python would be nice too. I don't need to learn a specific language or something for employment, just enjoyment. Although my work often involves web development so some utility would be nice. I don't like learning concepts by just reading them. I need to apply them, even if the examples are contrived. A recommendation of a couple good books or other resources would be nice. :) Apologies if this is too vague/misplaced...

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  • Tips on designing a .NET API for future use with F#

    - by Drew Noakes
    I'm in the process of designing a .NET API to allow developers to create RoboCup agents for the 3D simulated soccer league. I'm pretty happy with how the API work with C# code, however I would like to use this project to improve my F# skill (which is currently based on reading rather than practice). So I would like to ask what kinds of things I should consider when designing an API that is to be consumed by both C# and F# code. Some points. I make fairly heavy use of matrix and vector math. These are currently immutable classes/structs. The API currently defines a few interfaces with the consumer implements (eg: IAgent), using instances of their implementations (eg: MyAgent) to construct other API classes (eg: new Client(myAgent)). The API fires events. The API exposes a few delegate types. The API includes several enums. I'd like to release a version of the API as soon as possible and don't want to make major changes to it later if I realise it's too difficult to work with from F#. Any advice is appreciated.

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  • Trouble with custom WPF Panel-derived class

    - by chaiguy
    I'm trying to write a custom Panel class for WPF, by overriding MeasureOverride and ArrangeOverride but, while it's mostly working I'm experiencing one strange problem I can't explain. In particular, after I call Arrange on my child items in ArrangeOverride after figuring out what their sizes should be, they aren't sizing to the size I give to them, and appear to be sizing to the size passed to their Measure method inside MeasureOverride. Am I missing something in how this system is supposed to work? My understanding is that calling Measure simply causes the child to evaluate its DesiredSize based on the supplied availableSize, and shouldn't affect its actual final size. Here is my full code (the Panel, btw, is intended to arrange children in the most space-efficient manner, giving less space to rows that don't need it and splitting remaining space up evenly among the rest--it currently only supports vertical orientation but I plan on adding horizontal once I get it working properly): protected override Size MeasureOverride( Size availableSize ) { foreach ( UIElement child in Children ) child.Measure( availableSize ); return availableSize; } protected override System.Windows.Size ArrangeOverride( System.Windows.Size finalSize ) { double extraSpace = 0.0; var sortedChildren = Children.Cast<UIElement>().OrderBy<UIElement, double>( new Func<UIElement, double>( delegate( UIElement child ) { return child.DesiredSize.Height; } ) ); double remainingSpace = finalSize.Height; double normalSpace = 0.0; int remainingChildren = Children.Count; foreach ( UIElement child in sortedChildren ) { normalSpace = remainingSpace / remainingChildren; if ( child.DesiredSize.Height < normalSpace ) // if == there would be no point continuing as there would be no remaining space remainingSpace -= child.DesiredSize.Height; else { remainingSpace = 0; break; } remainingChildren--; } extraSpace = remainingSpace / Children.Count; double offset = 0.0; foreach ( UIElement child in Children ) { //child.Measure( new Size( finalSize.Width, normalSpace ) ); double value = Math.Min( child.DesiredSize.Height, normalSpace ) + extraSpace; child.Arrange( new Rect( 0, offset, finalSize.Width, value ) ); offset += value; } return finalSize; }

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  • How to create closed areas (convex polygons) from set of line segments ?

    - by Marten
    The following problem is in 2D, so some simplifications can be made when suggesting answers. I need to create closed areas (defined either by line segments or just set of points - convex polygon) from a set of points/line segments. Basically I used Voronoi to generate "roads". Then I changed some of the data. Now I need a way to loop through that data (which is still line segments but doesn't comply with Voronoi anymore) and generate "neigbourhoods" that are bordered with the "roads". I looked at some graph diagrams and shortest path theories, but I could not figure it out. Logically it could be done by starting at left edge from one point, finding the way back to that point using the shortest path with available lines (using only clockwise directions). Then mark this line set down and remove from the data. Then you can repeat the same process and get all the areas like that. I tried to implement that but it did not get me anywhere as I could not figure out a way to write a C++ code that could do that. Problem was with choosing the most counterclockwise line from available lines from a specific point. All angle based math I did gave wrong answers because the way sin/cos are implemented in c++. So to summarize - if you can help me with a totally new approach to the problem its good, if not could you help me find a way to write the part of the code that finds the shortest clockwise path back to the beginning point using the line segment set as paths back. Thank you for your help!

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  • How to avoid using the plld.exe utility in VS2008 (for linking C++ and Prolog codes)

    - by Joshua Green
    Here is my code in its entirety: Trying "listing." at the Prolog prompt that pops up when I run the program confirms that my Prolog source code has been loaded (consulted). #include <iostream> #include <fstream> #include <string> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <stdafx.h> using namespace std; #include "Windows.h" #include "ctype.h" #include "SWI-cpp.h" #include "SWI-Prolog.h" #include "SWI-Stream.h" int main(int argc, char** argv) { argc = 4; argv[0] = "libpl.dll"; argv[1] = "-G32m"; argv[2] = "-L32m"; argv[3] = "-T32m"; PL_initialise(argc, argv); if ( !PL_initialise(argc, argv) ) PL_halt(1); PlCall( "consult(swi('plwin.rc'))" ); PlCall( "consult('hello.pl')" ); PL_halt( PL_toplevel() ? 0 : 1 ); } So this is how to load a Prolog source code (hello.pl) at run time into VS2008 without having to use plld at the VS command prompt.

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  • What can cause my code to run slower when the server JIT is activated?

    - by durandai
    I am doing some optimizations on an MPEG decoder. To ensure my optimizations aren't breaking anything I have a test suite that benchmarks the entire codebase (both optimized and original) as well as verifying that they both produce identical results (basically just feeding a couple of different streams through the decoder and crc32 the outputs). When using the "-server" option with the Sun 1.6.0_18, the test suite runs about 12% slower on the optimized version after warmup (in comparison to the default "-client" setting), while the original codebase gains a good boost running about twice as fast as in client mode. While at first this seemed to be simply a warmup issue to me, I added a loop to repeat the entire test suite multiple times. Then execution times become constant for each pass starting at the 3rd iteration of the test, still the optimized version stays 12% slower than in the client mode. I am also pretty sure its not a garbage collection issue, since the code involves absolutely no object allocations after startup. The code consists mainly of some bit manipulation operations (stream decoding) and lots of basic floating math (generating PCM audio). The only JDK classes involved are ByteArrayInputStream (feeds the stream to the test and excluding disk IO from the tests) and CRC32 (to verify the result). I also observed the same behaviour with Sun JDK 1.7.0_b98 (only that ist 15% instead of 12% there). Oh, and the tests were all done on the same machine (single core) with no other applications running (WinXP). While there is some inevitable variation on the measured execution times (using System.nanoTime btw), the variation between different test runs with the same settings never exceeded 2%, usually less than 1% (after warmup), so I conclude the effect is real and not purely induced by the measuring mechanism/machine. Are there any known coding patterns that perform worse on the server JIT? Failing that, what options are available to "peek" under the hood and observe what the JIT is doing there?

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  • How do calculators work with precision?

    - by zoul
    Hello! I wonder how calculators work with precision. For example the value of sin(M_PI) is not exactly zero when computed in double precision: #include <math.h> #include <stdio.h> int main() { double x = sin(M_PI); printf("%.20f\n", x); // 0.00000000000000012246 return 0; } Now I would certainly want to print zero when user enters sin(p). I can easily round somewhere on 1e–15 to make this particular case work, but that’s a hack, not a solution. When I start to round like this and the user enters something like 1e–20, they get a zero back (because of the rounding). The same thing happens when the user enters 1/10 and hits the = key repeatedly — when he reaches the rounding treshold, he gets zero. And yet some calculators return plain zero for sin(p) and at the same time they can work with expressions such as (1e–20)/10 comfortably. Where’s the trick?

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  • jquery.append() - only the last element of my list is appended, previous ones are erased

    - by jaes
    Hi, I have a page like this : <div id="daysTable"> <div id="day0" class="day"></div> <div id="day1" class="day"></div> <div id="day2" class="day"></div> <div id="day3" class="day"></div> <div id="day4" class="day"></div> <div id="day5" class="day"></div> <div id="day6" class="day"></div> </div> and some javascript to fill my calendar like this function getWeek(){ $.getJSON("/getWeek",function(events){ var eventHeight = $("#hoursTable > div").height(); var eventWidth = $("#daysTable > div").width(); var startWeek = events[0]// timestamp of the start of the week for(var i = 1; i < events.length; i ++){ $(".day").empty(); var startHour = (events[i].startDate - startWeek)/3600 var duration = (events[i].stopDate - startWeek)/3600 - startHour var dayStart = Math.floor(startHour/24); var startHour = startHour - dayStart * 24 divEvent = $('<div id="event'+events[i].idEvent+'"/>') .width(eventWidth-2) .height(duration*eventHeight) .css("border","1px solid black") .css("margin-top",startHour*eventHeight) .html(events[i].name); divEvent.appendTo("#day"+dayStart); console.log(divEvent); } }); } my problem being : events contain 3 element I'd like to display but only the last is displayed. If I stop my "for" at the first iteration I can see the first div appended, but it seems that if my loop goes for three iteration the two previous are deleted. The console.log() display some "not-anymore" existing element. Any idea ?

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  • problem with binarysearch algorithm

    - by arash
    hi friends,the code below belongs to binary search algorithm,user enter numbers in textbox1 and enter the number that he want to fing with binarysearch in textbox2.i have a problem with it,that is when i enter for example 15,21 in textbox1 and enter 15 in textbox2 and put brakpoint on the line i commented below,and i understood that it doesnt put the number in textbox2 in searchnums(commented),for more explanation i comment in code.thanks in advance public void button1_Click(object sender, EventArgs e) { int searchnums = Convert.ToInt32(textBox2.Text);//the problem is here,the value in textbox2 doesnt exist in searchnums and it has value 0. int result = binarysearch(searchnums); MessageBox.Show(result.ToString()); } public int binarysearch(int searchnum) { string[] source = textBox1.Text.Split(','); int[] nums = new int[source.Length]; for (int i = 0; i < source.Length; i++) { nums[i] = Convert.ToInt32(source[i]); } int first =0; int last = nums.Length; int mid = (int)Math.Floor(nums.Length / 2.0); while (1<= nums.Length) { if (searchnum < nums[mid]) { last = mid - 1; } if (searchnum > nums[mid]) { first = mid + 1; } else { return nums[mid]; } } return -1; }

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  • Opengl: fit a quad to screen, given the value of Z.

    - by hytparadisee
    Short Version of the question: I will put a quad. I know the width and height of the screen in window coordinates, i know the Z-coordinates of the quad in 3D. I know the FOVY, I know the aspect. The quad will be put along Z-axis, My camera doesn't move (placed at 0, 0, 0). I want to find out the width and height of the quad IN 3D COORDINATES that will fit exactly onto my screen. Long Version of the question: I would like to put a quad along the Z-axis at the specified offset Z, I would like to find out the width and height of the quad that will exactly fill the entire screen. I used to have a post on gamedev.net that uses a formula similar to the following: *dist = Z * tan ( FOV / 2 )* Now I can never find the post! Though it's similar, it is still different, because I remembered in that working formula, they do make use of screenWidth and screenHeight, which are the width and height of the screen in window coordinates. I am not really familiar with concepts like frustum, fov and aspect so that's why I can't work out the formula on my own. Besides, I am sure I don't need gluUnproject (I tried it, but the results are way off). It's not some gl calls, it's just a math formula that can find out the width and height in 3D space that can fill the entire screen, IF Z offset, width in window coordinates, and height in window coordinates, are known. Thanks all in advance.

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  • Translation of a RoR view to Java

    - by mnml
    Hi, for some reasons I am trying to translate the following RoR view code to a GSP view: List<Object> objectscontains the data I want to display in 3 columns <% modulo_objects = @objects.length % 3 base = @objects.length / 3 base = base.ceil case modulo_objects when 0 cols = [base, base, base] when 1 cols = [base, base + 1, base] when 2 cols = [base + 1, base, base + 1] end counter = 0 %> <% 3.times do |i| %> <td width="220" align="center" style="padding-right: 15px;"> <% cols[i].times do %> <h1><a href="/objects/show/<%= @objects[counter].urlname %>" ><%= @objects[counter].name %></a></h1> <% counter = counter + 1 %> <% end %> </td> <% end %> This is what I got so far: #{extends 'main.html' /} %{ modulo_objects = objects.size() % 3 base = objects.size() / 3 base = Math.ceil(base) if(modulo_objects == 0) cols = [base, base, base] else if(modulo_objects == 1) cols = [base, base + 1, base] else if(modulo_objects == 2) cols = [base + 1, base, base + 1] endif counter = 0 }% #{list items:1..3, as:'i'} <td width="220" align="center" style="padding-right: 15px;"> #{list items:cols[i]} <a href="@{Objects.show(objects.get(counter).name.replaceAll(" ", "-"))}" >${objects.get(counter).name}</a> %{ counter = counter + 1 }% #{/list} </td> #{/list} The idea is to keep the items organised in 3 columns like 1|0|1 4|5|4 or 5|4|5 for example, I don't really understand if #{list items:cols[i]} will reproduce ruby's cols[i].times do. So far the Java view is does not display more than two elements.

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  • Checking whether images loaded after page load

    - by johkar
    Determining whether an image has loaded reliably seems to be one of the great JavaScript mysteries. I have tried various scripts/script libraries which check the onload and onerror events but I have had mixed and unreliable results. Can I reliably just check the complete property (IE 6-8 and Firefox) as I have done in the script below? I simply have a page wich lists out servers and I link to an on.gif on each server. If it doesn't load I just want to load an off.gif instead. This is just for internal use...I just need it to be reliable in showing the status!!! <script type="text/javascript"> var allimgs = document.getElementsByTagName('img'); function checkImages(){ for (i = 0; i < allimgs.length; i++){ var result = Math.random(); allimgs[i].src = allimgs[i].src + '?' + result; } serverDown(); setInterval('serverDown()',5000); } window.onload=checkImages; function serverDown(){ for (i = 0; i < allimgs.length; i++){ var imgholder=new Image(); imgholder.src=allimgs[i].src; if(!allimgs[i].complete){ allimgs[i].src='off.gif'; } } } </script>

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  • algorithim for simple colision detection in Java

    - by Bob Twinkles
    I'm not very experienced with Java, just started a couple weeks ago, but I have a simple applet that has two user controlled balls, drawn through java.awt and I need a way to detect a collision with between them. I have an algorithm for detecting collision with the walls: while (true){ if (xPositon > (300 - radius)){ xSpeed = -xSpeed; } else if (xPositon < radius){ xSpeed = -xSpeed; } else if (yPositon > (300 - radius)) { ySpeed = -ySpeed; } else if (yPositon < radius){ ySpeed = -ySpeed; } xPositon += xSpeed; yPositon += ySpeed; and for the second ball if (xPositon2 > (300 - radius)){ xSpeed2 = -xSpeed2; } else if (xPositon2 < radius){ xSpeed2 = -xSpeed2; } else if (yPositon2 > (300 - radius)) { ySpeed2 = -ySpeed2; } else if (yPositon2 < radius){ ySpeed2 = -ySpeed2; } xPositon2 += xSpeed2; yPositon2 += ySpeed2; the applet is 300 pixels by 300 pixels radius stores the radius of the circles xPositon and xPositon2 store the x cordanents for the two balls yPositon and yPositon store the y cordanents for the two balls xSpeed and xSpeed2 store the x velocities for the two balls ySpeed and ySpeed2 store the y velocities for the two balls I've only taken algebra 1 so please no advanced math or physics.

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