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  • C++ Matrix class hierachy

    - by bpw1621
    Should a matrix software library have a root class (e.g., MatrixBase) from which more specialized (or more constrained) matrix classes (e.g., SparseMatrix, UpperTriangluarMatrix, etc.) derive? If so, should the derived classes be derived publicly/protectively/privately? If not, should they be composed with a implementation class encapsulating common functionality and be otherwise unrelated? Something else? I was having a conversation about this with a software developer colleague (I am not per se) who mentioned that it is a common programming design mistake to derive a more restricted class from a more general one (e.g., he used the example of how it was not a good idea to derive a Circle class from an Ellipse class as similar to the matrix design issue) even when it is true that a SparseMatrix "IS A" MatrixBase. The interface presented by both the base and derived classes should be the same for basic operations; for specialized operations, a derived class would have additional functionality that might not be possible to implement for an arbitrary MatrixBase object. For example, we can compute the cholesky decomposition only for a PositiveDefiniteMatrix class object; however, multiplication by a scalar should work the same way for both the base and derived classes. Also, even if the underlying data storage implementation differs the operator()(int,int) should work as expected for any type of matrix class. I have started looking at a few open-source matrix libraries and it appears like this is kind of a mixed bag (or maybe I'm looking at a mixed bag of libraries). I am planning on helping out with a refactoring of a math library where this has been a point of contention and I'd like to have opinions (that is unless there really is an objective right answer to this question) as to what design philosophy would be best and what are the pros and cons to any reasonable approach.

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  • Compilation problem in the standard x86_64 libraries

    - by user350282
    Hi everyone, I am having trouble compiling a program I have written. I have two different files with the same includes but only one generates the following error when compiled with g++ /usr/lib/gcc/x86_64-linux-gnu/4.4.1/../../../../lib/crt1.o: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/x86_64/elf/start.S:109: undefined reference to `main' collect2: ld returned 1 exit status The files I am including in my header are as follows: #include <google/sparse_hash_map> using google::sparse_hash_map; #include <ext/hash_map> #include <math.h> #include <iostream> #include <queue> #include <vector> #include <stack> using std::priority_queue; using std::stack; using std::vector; using __gnu_cxx::hash_map; using __gnu_cxx::hash; using namespace std; Searching the internet for those two lines hasn't resulted in anything to help me. I would be very grateful for any advice. Thank you

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • In what order should the Python concepts be explained to absolute beginners?

    - by Tomaž Pisanski
    I am teaching Python to undergraduate math majors. I am interested in the optimal order in which students should be introduced to various Python concepts. In my view, at each stage the students should be able to solve a non-trivial programming problem using only the tools available at that time. Each new tool should enable a simpler solution to a familiar problem. A selection of numerous concepts available in Python is essential in order to keep students focused. They should also motivated and should appreciate each newly mastered tool without too much memorization. Here are some specific questions: For instance, my predecessor introduced lists before strings. I think the opposite is a better solution. Should function definitions be introduced at the very beginning or after mastering basic structured programming ideas, such as decisions (if) and loops (while)? Should sets be introduced before dictionaries? Is it better to introduce reading and writing files early in the course or should one use input and print for most of the course? Any suggestions with explanations are most welcome.

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  • C++ program crashes at runtime

    - by qwerty
    Hello, I have this simple c++ program #include <cstdlib> #include <iostream> #include <math.h> #include <stdlib.h> #include <time.h> #include <vector> using namespace std; int aleator(int n) { return (rand()%n)+1; } int main() { int r; int indexes[100]={0}; // const int size=100; //int a[size]; std::vector<int>v; srand(time(0)); for (int i=0;i<25;i++) { int index = aleator(100); if (indexes[index] != 0) { // try again i--; continue; } indexes[index] = 1; cout << v[index] ; } cout<<" "<<endl; system("pause"); return 0; } But at runtime it crashes, so i got that error with 'Send error report' and 'Don't send'. What i'm doing wrong? Thanks!

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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • Nesting arbitrary objects in Java

    - by user1502381
    I am having trouble solving a particular problem in Java (which I did not find by search). I do not know how to create a nested lists of objects - with a different type of object/primitive type at the end. For example: *Note: only an example. I am actually doing this below with something other than Employee, but it serves as simple example. I have an array of an object Employee. It contains information on the Employee. public class Employee { int age int salary int yearsWorking public Employee () { // constructor... } // Accessors } What I need to do is organize the Employees by quantiles/percentiles. I have done so by the following: import org.apache.commons.math.stat.descriptive.rank.Percentile; public class EmployeeSort { public void main(String args[]) { Percentile p = new Percentile(); Employee[] employeeArray = new Employee(100); // filled employeeArray double[] ageArray new double[100]; // filled ageArray with ages from employeeArray int q = 25; // Percentile cutoff for (int i = 1; i*q < 100; i++) { // assign percentile cutoff to some array to contain the values } } } Now, the problem I have is that I need to organize the Employees first by the percentiles of age, then percentiles of yearsWorking, and finally by percentiles of salary. My Java knowledge is inadequate right now to solve this problem, but the project I was handed was in Java. I am primarily a python guy, so this problem would have been a lot easier in that language. No such luck.

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  • How to proceed jpeg Image file size after read--rotate-write operations in Java?

    - by zamska
    Im trying to read a JPEG image as BufferedImage, rotate and save it as another jpeg image from file system. But there is a problem : after these operations I cannot proceed same file size. Here the code //read Image BufferedImage img = ImageIO.read(new File(path)); //rotate Image BufferedImage rotatedImage = new BufferedImage(image.getHeight(), image.getWidth(), BufferedImage.TYPE_3BYTE_BGR); Graphics2D g2d = (Graphics2D) rotatedImage.getGraphics(); g2d.rotate(Math.toRadians(PhotoConstants.ROTATE_LEFT)); int height=-rotatedImage.getHeight(null); g2d.drawImage(image, height, 0, null); g2d.dispose(); //Write Image Iterator iter = ImageIO.getImageWritersByFormatName("jpeg"); ImageWriter writer = (ImageWriter)iter.next(); // instantiate an ImageWriteParam object with default compression options ImageWriteParam iwp = writer.getDefaultWriteParam(); try { FileImageOutputStream output = null; iwp.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); iwp.setCompressionQuality(0.98f); // an integer between 0 and 1 // 1 specifies minimum compression and maximum quality File file = new File(path); output = new FileImageOutputStream(file); writer.setOutput(output); IIOImage iioImage = new IIOImage(image, null, null); writer.write(null, iioImage, iwp); output.flush(); output.close(); writer.dispose(); Is it possible to access compressionQuality parameter of original jpeg image in the beginning. when I set 1 to compression quality, the image gets bigger size. Otherwise I set 0.9 or less the image gets smaller size. How can i proceed the image size after these operations? Thank you,

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  • jQuery form zip code to state function

    - by Dakota R.
    I'm trying to convert a preexisting javascript function into a jQuery function. The function comes from http://javascript.internet.com/forms/zip-to-state.html and aims to convert a user-entered zip code into a state. I'm using jQuery 1.3.2, with all the necessary plugins, but I'm not very familiar with jQuery syntax and how to convert this from plain ol' Javascript syntax. The setState function takes two parameters, the zip code element and the state element, so I'm trying to do something like this: $('$zip_code').change( function () { setState($(this), $('#state')); }); Any thoughts on this syntax? Thanks, Dakota function getState(zip) { if ((parseInt(zipString.substr(zip / 4, 1), 16) & Math.pow(2, zip % 4)) && (zip.length == 5)) for (var i = 0; i < stateRange.length; i += 7) if (zip <= 1 * stateRange.substr(i, 5)) return stateRange.substr(i + 5, 2); return null; } function setState(txtZip, optionBox) { if (txtZip.value.length != 5 || isNaN(txtZip.value / 4)) { optionBox.options[0].selected = true; alert("Please enter a 5 digit, numeric zip code."); return; } var state = getState(txtZip.value); for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == state) return optionBox.options[i].selected = true; for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == "XX") return optionBox.options[i].selected = true; }

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  • Algorithm to pick values from set to match target value?

    - by CSharperWithJava
    I have a fixed array of constant integer values about 300 items long (Set A). The goal of the algorithm is to pick two numbers (X and Y) from this array that fit several criteria based on input R. Formal requirement: Pick values X and Y from set A such that the expression X*Y/(X+Y) is as close as possible to R. That's all there is to it. I need a simple algorithm that will do that. Additional info: The Set A can be ordered or stored in any way, it will be hard coded eventually. Also, with a little bit of math, it can be shown that the best Y for a given X is the closest value in Set A to the expression X*R/(X-R). Also, X and Y will always be greater than R From this, I get a simple iterative algorithm that works ok: int minX = 100000000; int minY = 100000000; foreach X in A if(X<=R) continue; else Y=X*R/(X-R) Y=FindNearestIn(A, Y);//do search to find closest useable Y value in A if( X*Y/(X+Y) < minX*minY/(minX+minY) ) then minX = X; minY = Y; end end end I'm looking for a slightly more elegant approach than this brute force method. Suggestions?

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  • Why are changes to classes ignored after dom changes?

    - by Lg102
    I have a price grid that uses relative positioning to move a field around, beneath a box with: overflow: hidden;. In this is field, there are absolute-positioned boxes containing prices. When this box is hovered, the matching values above and left of the will change color. In order to achieve this, a class is toggled using jQuery. This initially works. However, after the grid is moved, the class change doesn't affect the block above the grid anymore. In the Chrome console, i can see the class being added, but it's css-styling isn't applied. No other styles for the element have changed. I am 100% sure there is no other style-rule influencing the element, it just stops responding to the change in class after the DOM has been altered. Can i 'refresh' the DOM somehow? Edit: I've tried to get the relevant code only: Adding the cell in the first place: $("#price_dates_cells").append("<div id='"+weekday[theBeginDate.getDay()]+"-"+theBeginDate.getDate()+"-"+(theBeginDate.getMonth()-1)+"' class='datecell' style='left: "+( Math.floor( difference / ( 3600 * 24 * 1000) ) * ( cellwidth ) )+"px'>"+weekday[theBeginDate.getDay()]+"<br>"+theBeginDate.getDate()+" "+yearmonth[theBeginDate.getMonth()]+"</div>"); Toggle the class: var str_element = "#"+weekday[Bdate.getDay()]+"-"+Bdate.getDate()+"-"+(Bdate.getMonth()-1); $(str_element).toggleClass("red"); and the movement that seems to cause the problem: $('#price_grid').animate({"top": (( ( horizontalMovement ) * cellheight)) }, 'fast', 'linear');

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  • Three most critical programming concepts

    - by Todd
    I know this has probably been asked in one form or fashion but I wanted to pose it once again within the context of my situation (and probably others here @ SO). I made a career change to Software Engineering some time ago without having an undergrad or grad degree in CS. I've supplemented my undergrad and grad studies in business with programming courses (VB, Java,C, C#) but never performed academic coursework in the other related disciplines (algorithms, design patterns, discrete math, etc.)...just mostly self-study. I know there are several of you who have either performed interviews and/or made hiring decisions. Given recent trends in demand, what would you say are the three most essential Comp Sci concepts that a developer should have a solid grasp of outside of language syntax? For example, I've seen blog posts of the "Absolute minimum X that every programmer must know" variety...that's what I'm looking for. Again if it's truly a redundancy please feel free to close; my feelings won't be hurt. (Closest ones I could find were http://stackoverflow.com/questions/164048/basic-programming-algorithmic-concepts- which was geared towards a true beginner, and http://stackoverflow.com/questions/648595/essential-areas-of-knowledge-which I didn't feel was concrete enough). Thanks in advance all! T.

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  • What OpenGL functions are not GPU accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • Length-1 arrays can be converted to python scalars error? python

    - by Randy
    from numpy import * from pylab import * from math import * def LogisticMap(a,x): return 4.*a*x*(1.-x) def CosineMap(a,x): return a*cos(x/(2.*pi)) def TentMap(a,x): if x>= 0 or x<0.5: return 2.*a*x if x>=0.5 or x<=1.: return 2.*a*(1.-x) a = 0.98 N = 40 xaxis = arange(0.0,N,1.0) Func = CosineMap subplot(211) title(str(Func.func_name) + ' at a=%g and its second iterate' %a) ylabel('X(n+1)') # set y-axis label plot(xaxis,Func(a,xaxis), 'g', antialiased=True) subplot(212) ylabel('X(n+1)') # set y-axis label xlabel('X(n)') # set x-axis label plot(xaxis,Func(a,Func(a,xaxis)), 'bo', antialiased=True) My program is supposed to take any of the three defined functions and plot it. They all take in a value x from the array xaxis from 0 to N and then return the value. I want it to plot a graph of xaxis vs f(xaxis) with f being any of the three above functions. The logisticmap function works fine, but for CosineMap i get the error "only length-1 arrays can be converted to python scalars" and for TentMap i get error "The truth value of an array with more than one element is ambiguous, use a.any() or a.all()". My tent map function is suppose to return 2*a*x if 0<=x<0.5 and it's suppose to return 2*a*(1-x) if 0.5<=0<=1.

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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  • Project Euler, Problem 10 java solution now working

    - by Dennis S
    Hi, I'm trying to find the sum of the prime numbers < 2'000'000. This is my solution in java but I can't seem get the correct answer. Please give some input on what could be wrong and general advice on the code is appreciated. Printing 'sum' gives: 1308111344, which is incorrect. /* The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. Find the sum of all the primes below two million. */ class Helper{ public void run(){ Integer sum = 0; for(int i = 2; i < 2000000; i++){ if(isPrime(i)) sum += i; } System.out.println(sum); } private boolean isPrime(int nr){ if(nr == 2) return true; else if(nr == 1) return false; if(nr % 2 == 0) return false; for(int i = 3; i < Math.sqrt(nr); i += 2){ if(nr % i == 0) return false; } return true; } } class Problem{ public static void main(String[] args){ Helper p = new Helper(); p.run(); } }

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  • Instrumenting a string

    - by George Polevoy
    Somewhere in C++ era i have crafted a library, which enabled string representation of the computation history. Having a math expression like: TScalar Compute(TScalar a, TScalar b, TScalar c) { return ( a + b ) * c; } I could render it's string representation: r = Compute(VerbalScalar("a", 1), VerbalScalar("b", 2), VerbalScalar("c", 3)); Assert.AreEqual(9, r.Value); Assert.AreEqual("(a+b)*c==(1+2)*3", r.History ); C++ operator overloading allowed for substitution of a simple type with a complex self-tracking entity with an internal tree representation of everything happening with the objects. Now i would like to have the same possibility for NET strings, only instead of variable names i would like to see a stack traces of all the places in code which affected a string. And i want it to work with existing code, and existing compiled assemblies. Also i want all this to hook into visual studio debugger, so i could set a breakpoint, and see everything that happened with a string. Which technology would allow this kind of things? I know it sound like an utopia, but I think visual studio code coverage tools actually do the same kind of job while instrumenting the assemblies.

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  • Problem finding the difference in days between two dates

    - by James
    I have been using a tidy little routine that I found here to calculate the difference in days between two dates in AS3. I am getting some strange results and I am wondering if any of you inter-codal-mega-lords can shed some light? Why is Q1 of 2010 coming up one day short, when in all other cases the routine is performing fine? Many thanks in advance to anyone who can help! function countDays( startDate:Date, endDate:Date ):int { var oneDay:int = 24*60*60*1000; // hours*minutes*seconds*milliseconds var diffDays:int = Math.abs((startDate.getTime() - endDate.getTime())/(oneDay)); return diffDays; } countDays( new Date( 2010, 00, 01 ), new Date( 2011, 00, 01 ) ); // returns 365, which is correct countDays( new Date( 2010, 00, 01 ), new Date( 2010, 03, 01 ) ); // returns 89, which is 1 day short countDays( new Date( 2010, 03, 01 ), new Date( 2010, 06, 01 ) ); // returns 91, which is correct countDays( new Date( 2010, 06, 01 ), new Date( 2010, 09, 01 ) ); // returns 92, which is correct countDays( new Date( 2010, 09, 01 ), new Date( 2011, 00, 01 ) ); // returns 92, which is correct

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • select2: "text is undefined" when getting json using ajax

    - by user3046715
    I'm having an issue when getting json results back to select2. My json does not return a result that has a "text" field so need to format the result so that select2 accepts "Name". This code works if the text field in the json is set to "text" but in this case, I cannot change the formatting of the json result (code outside my control). $("#e1").select2({ formatNoMatches: function(term) {return term +" does not match any items." }, ajax: { // instead of writing the function to execute the request we use Select2's convenient helper url: "localhost:1111/Items.json", dataType: 'jsonp', cache: true, quietMillis: 200, data: function (term, page) { return { q: term, // search term p: page, s: 15 }; }, results: function (data, page) { // parse the results into the format expected by Select2. var numPages = Math.ceil(data.total / 15); return {results: data.Data, numPages: numPages}; } } }); I have looked into the documentation and found some statements you can put into the results such as text: 'Name', but I am still getting "text is undefined". Thanks for any help.

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  • Decimal To Octal Converter, last digit issue

    - by Srishan Supertramp
    I tried making a C program to convert a user entered decimal number to octal. I wrote the C code with my own logic without any research of how other users try to do it. It works fine for the number 601 and some other numbers but for most numbers it returns the octal equivalent with the last digit being 1 less than it should be. For 75 it returns 112 instead of 113. I realize using printf with %o gets the job done but it's kind of defeating the purpose of learning to program. Here's my code: #include <stdio.h> #include <math.h> /* converting decimal to octal */ int main() { int n,x,y,p,s; printf("Enter a decimal number "); scanf("%d",&x); s=0;p=0; while (x!=0) { y=x%8; s=s+y*pow(10,p); x=(x-y)/8; p=p+1; } printf("the octal equivalent is: %d\n",s); getch(); return 0; }

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  • JavaScript: why `null == 0` is false?

    - by lemonedo
    I had to write a routine that increments the value of a variable by 1 if it is a number, or assigns 0 to the variable if it is not a number. The variable can be incremented by the expression, or be assigned null. No other write access to the variable is allowed. So, the variable can be in three states: it is 0, a positive integer, or null. My first implementation was: v >= 0 ? v += 1 : v = 0 (Yes, I admit that v === null ? v = 0 : v += 1 is the exact solution, but I wanted to be concise then.) It failed since null >= 0 is true. I was confused, since if a value is not a number, an numeric expression involving it must be false always. Then I found that null is like 0, since null + 1 == 1, 1 / null == Infinity, Math.pow(2.718281828, null) == 1, ... Strangely enough, however, null == 0 is evaluated to false. I guess null is the only value that makes the following expression false: (v == 0) === (v >= 0 && v <= 0) So why null is so special in JavaScript?

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  • Coordinate system problem with the grid control

    - by Jason94
    In my WPF application im trying to visualize some temperature data. I have a list of temperatures for the 7 past days and want to make a point to point line diagram. My problem is with the different koordinatesystems and adjusting data to the grid. XAML: <Grid Height="167" HorizontalAlignment="Left" Margin="6,6,0,0" Name="grid1" VerticalAlignment="Bottom" Width="455" /> C# (draft): http://pastebin.com/6UWkMFj1 scale is a global variable that changes with a slider (1-10). How to i correct my application so the line always is centered? As it is now it starts out centeded but if i crank up the slider to 3-4 the line goes up and above the applicationwindow. I also would like to use the full height of the grid window not just a small piece like images below: http://img32.imageshack.us/i/002wtvu.jpg/ http://img691.imageshack.us/i/001tqco.jpg/ As you can see i have worked out my data so day 1 with temperature 62 F is lower then day 2 with temperature of 76 F but i have scaling issues and placementissues... could somebody straighten out my math? :-)

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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